@displayxr/inline3d 1.11.0 → 1.12.0

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@@ -0,0 +1,77 @@
1
+ // inline3d-playcanvas-engine.js — the slice of `playcanvas` the SDK's two PlayCanvas backends use,
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+ // as NAMED re-exports.
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+ //
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+ // Internal. ./model and ./splat import THIS module (dynamically) instead of `import('playcanvas')`.
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+ // A dynamic import of the package hands back its whole namespace, and a bundler cannot know which
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+ // members a namespace object will be asked for — so it keeps all of them: the full engine
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+ // (physics, UI, audio, particles, XR, the WebGPU backend …) lands in the page's bundle. Naming
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+ // the members here is what lets a bundler drop everything else. The page's own `import … from
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+ // 'playcanvas'` still resolves to the SAME module instance, so entities a page adds under
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+ // `handle.engine.root` are the engine's own types.
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+ //
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+ // Adding an engine member to either adapter? Add it here too; test/playcanvas-engine.test.mjs
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+ // fails on a `pc.X` the adapters read that this list does not export.
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+ export {
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+ // app + device
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+ AppBase,
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+ AppOptions,
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+ createGraphicsDevice,
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+ DEVICETYPE_WEBGL2,
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+ RESOLUTION_FIXED,
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+ // component systems + resource handlers (PLAYCANVAS_SYSTEMS / PLAYCANVAS_HANDLERS)
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+ CameraComponentSystem,
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+ GSplatComponentSystem,
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+ RenderComponentSystem,
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+ LightComponentSystem,
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+ AnimComponentSystem,
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+ TextureHandler,
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+ GSplatHandler,
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+ ContainerHandler,
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+ // scene graph + cameras
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+ Entity,
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+ GraphNode,
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+ Camera,
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+ RenderView,
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+ Asset,
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+ Color,
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+ Vec4,
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+ Quat,
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+ LAYERID_SKYBOX,
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+ LAYERID_UI,
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+ // materials / meshes (the edge feather)
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+ Mesh,
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+ MeshInstance,
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+ ShaderMaterial,
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+ BlendState,
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+ BLENDEQUATION_ADD,
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+ BLENDMODE_SRC_ALPHA,
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+ BLENDMODE_ZERO,
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+ CULLFACE_NONE,
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+ SEMANTIC_POSITION,
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+ SEMANTIC_TEXCOORD0,
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+ ShaderChunks,
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+ SHADERLANGUAGE_GLSL,
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+ // splats
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+ WORKBUFFER_UPDATE_ALWAYS,
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+ WORKBUFFER_UPDATE_ONCE,
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+ // tone mapping (TONE_MAPPINGS)
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+ TONEMAP_NONE,
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+ TONEMAP_LINEAR,
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+ TONEMAP_NEUTRAL,
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+ TONEMAP_ACES,
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+ TONEMAP_ACES2,
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+ TONEMAP_FILMIC,
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+ TONEMAP_HEJL,
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+ // lighting (./model)
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+ Texture,
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+ EnvLighting,
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+ PIXELFORMAT_RGBA8,
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+ TEXTURETYPE_RGBE,
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+ TEXTUREPROJECTION_EQUIRECT,
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+ ADDRESS_REPEAT,
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+ ADDRESS_CLAMP_TO_EDGE,
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+ // compressed glTF (./model)
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+ dracoInitialize,
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+ basisInitialize,
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+ version,
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+ } from 'playcanvas';
@@ -145,6 +145,17 @@ const PAGE_POSE_ERROR =
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145
 
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  const DEG = Math.PI / 180;
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147
 
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+ /** Tone-mapping names the viewer takes → the engine's constant names. */
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+ export const TONE_MAPPINGS = Object.freeze({
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+ none: 'TONEMAP_NONE',
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+ linear: 'TONEMAP_LINEAR',
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+ neutral: 'TONEMAP_NEUTRAL',
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+ aces: 'TONEMAP_ACES',
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+ aces2: 'TONEMAP_ACES2',
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+ filmic: 'TONEMAP_FILMIC',
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+ hejl: 'TONEMAP_HEJL',
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+ });
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+
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159
  // ── pure matrix arithmetic (column-major, the layout XRView, three and the engine all use) ──
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160
 
150
161
  /** three's `Matrix4.makePerspective(left, right, top, bottom, near, far)`, element for element. */
@@ -606,6 +617,7 @@ export class PlayCanvasSplatViewer {
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  farClip,
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  sky = false,
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  pageCamera = false,
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+ toneMapping = 'none',
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  } = opts;
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  this.canvas = canvas;
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  // controls:'page': the PAGE owns the camera (setPageCamera). No orbit, no idle, no fit; the
@@ -620,6 +632,10 @@ export class PlayCanvasSplatViewer {
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  // hidden (mid-setSource, or a page showing only its meshes). The SDK's contract is a
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  // transparent canvas the page shows through, so the sky layer is off unless asked for.
622
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  this.sky = sky === true;
635
+ // The eye camera's tone mapping, by name (the engine constant is looked up once the engine has
636
+ // loaded). 'none' for splats — their colours are already display-referred; ./model's mesh
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+ // tiles pass 'neutral' (Khronos PBR Neutral), the glTF Sample Viewer's default.
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+ this.toneMapping = toneMapping;
623
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  // Depth range for a MIXED scene (meshes under handle.engine.root depth-test against each
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  // other; splats only test against them). The projections' own near/far stay the adapter's —
625
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  // these only raise the near (floor) and lower the far (cap). Unset: untouched.
@@ -972,13 +988,15 @@ export class PlayCanvasSplatViewer {
972
988
  * @param {object} o.perf the resolved playcanvasPerfSettings().
973
989
  * @param {string} [o.viewPath] force 'cameras' | 'renderview' (diagnostics).
974
990
  */
975
- async attachEngine(pc, { preserveDrawingBuffer = false, perf, viewPath } = {}) {
991
+ async attachEngine(pc, { preserveDrawingBuffer = false, perf, viewPath, antialias = false, patchSplats = true } = {}) {
976
992
  this.pc = pc;
977
993
  const device = await pc.createGraphicsDevice(this.canvas, {
978
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  deviceTypes: [pc.DEVICETYPE_WEBGL2],
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  alpha: true,
980
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  premultipliedAlpha: true,
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- antialias: false,
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+ // Off for splats (alpha-blended quads gain nothing from MSAA); ./model turns it on, as
998
+ // three's SceneViewer has it, because mesh silhouettes alias visibly without it.
999
+ antialias,
982
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  xrCompatible: false,
983
1001
  preserveDrawingBuffer,
984
1002
  });
@@ -1022,10 +1040,12 @@ export class PlayCanvasSplatViewer {
1022
1040
  // Footprint fix (§ patchGsplatFootprint) and the perf quad-extent cap, both as chunk
1023
1041
  // overrides. The gsplat chunks are registered by GSplatComponentSystem during init, so
1024
1042
  // after it; before any gsplat material compiles.
1025
- const chunks = pc.ShaderChunks.get(device, pc.SHADERLANGUAGE_GLSL);
1026
- const corner = patchGsplatFootprint(chunks.get('gsplatCornerVS'));
1043
+ // ./model passes patchSplats:false: its subject is a mesh, and a page adding a splat under
1044
+ // handle.engine.root on a model tile gets the engine's stock footprint (documented).
1045
+ const chunks = patchSplats ? pc.ShaderChunks.get(device, pc.SHADERLANGUAGE_GLSL) : null;
1046
+ const corner = chunks ? patchGsplatFootprint(chunks.get('gsplatCornerVS')) : { ok: false, skipped: true };
1027
1047
  if (corner.ok) chunks.set('gsplatCornerVS', corner.src);
1028
- else if (!warnedFootprint) {
1048
+ else if (!corner.skipped && !warnedFootprint) {
1029
1049
  warnedFootprint = true;
1030
1050
  console.warn(
1031
1051
  '[inline3d/splat] engine:playcanvas — this engine build does not have the gsplatCornerVS ' +
@@ -1035,7 +1055,7 @@ export class PlayCanvasSplatViewer {
1035
1055
  );
1036
1056
  }
1037
1057
  this.footprintPatched = corner.ok;
1038
- if (perf?.quadExtent) {
1058
+ if (chunks && perf?.quadExtent) {
1039
1059
  const q = patchPlayCanvasQuadExtent(chunks.get('gsplatCommonVS'), perf.quadExtent);
1040
1060
  if (q.ok) chunks.set('gsplatCommonVS', q.src);
1041
1061
  else if (!warnedQuadExtent) {
@@ -1184,7 +1204,7 @@ export class PlayCanvasSplatViewer {
1184
1204
  // The engine's default camera tonemap is LINEAR, which routes every splat colour through
1185
1205
  // decodeGamma → toneMap → gammaCorrectOutput. Spark writes the stored colour straight out;
1186
1206
  // NONE is the same thing here (GAMMA_SRGB alone leaves a gamma-space colour untouched).
1187
- e.camera.toneMapping = pc.TONEMAP_NONE;
1207
+ e.camera.toneMapping = TONE_MAPPINGS[this.toneMapping] ? pc[TONE_MAPPINGS[this.toneMapping]] ?? pc.TONEMAP_NONE : pc.TONEMAP_NONE;
1188
1208
  this.rigNode.addChild(e);
1189
1209
  return e;
1190
1210
  }
@@ -2415,7 +2435,9 @@ export function attachPlayCanvasSplat(out, wall, canvas, src, opts, pending = []
2415
2435
 
2416
2436
  let pcModule = null;
2417
2437
  const booted = (async () => {
2418
- const pc = opts.playcanvas || (await import('playcanvas'));
2438
+ // Named re-exports, not the package namespace: lets a bundler drop the ~40% of the engine the
2439
+ // SDK never touches (./inline3d-playcanvas-engine.js).
2440
+ const pc = opts.playcanvas || (await import('./inline3d-playcanvas-engine.js'));
2419
2441
  if (removed) return null;
2420
2442
  const app = await viewer.attachEngine(pc, {
2421
2443
  preserveDrawingBuffer,
package/model.d.ts CHANGED
@@ -1,13 +1,25 @@
1
- // Type definitions for @displayxr/inline3d/model.
1
+ // Type definitions for @displayxr/inline3d/model (and ./model/three).
2
2
  // EXPERIMENTAL — not covered by the 1.x semver promise. See docs/sdk-stability.md.
3
3
 
4
4
  import type { SceneViewer, SubjectBounds, OrbitPose } from './viewer.js';
5
5
  import type { FirstWovenResult } from './index.js';
6
+ import type { PlayCanvasSplatViewer, SplatCameraPose, SplatFrameInfo } from './splat.js';
6
7
 
7
8
  export interface ModelOptions {
9
+ /**
10
+ * Which engine renders the model (1.12). `'playcanvas'` is the DEFAULT (optional peer
11
+ * `playcanvas >=2.22.3 <3`); `'three'` is the 1.11 renderer, byte for byte (optional peer
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+ * `three`). Both are imported dynamically, so a page loads only the engine it renders with.
13
+ *
14
+ * With no `engine`: a three.js object in `GLTFLoader` / `DRACOLoader` / `KTX2Loader` / `envMap`
15
+ * selects three; otherwise PlayCanvas, falling back to three (one console warning) when
16
+ * `playcanvas` cannot be imported, and rejecting `ready` naming both when neither can. An
17
+ * explicit `engine` never falls back. Anything else throws at call time.
18
+ */
19
+ engine?: 'playcanvas' | 'three';
8
20
  /** Metres of world the tile's height spans (default 0.24). */
9
21
  virtualDisplayHeight?: number;
10
- /** Precomputed subject bounds. Rarely needed for a mesh — Box3 is exact. */
22
+ /** Precomputed subject bounds. Rarely needed for a mesh — its bounds are exact. */
11
23
  frame?: SubjectBounds;
12
24
  /** Degrees/second of turntable once idle (default 8). */
13
25
  idleSpin?: number;
@@ -25,26 +37,42 @@ export interface ModelOptions {
25
37
  /** Per-eye buffer scale; 0.5–0.7 is usually free (default 1). */
26
38
  renderScale?: number;
27
39
  feather?: number;
28
- /** Built-in three-point lighting. Meshes arrive unlit; splats do not need this. */
29
40
  /**
30
- * How the mesh is lit. `room` (default) bakes IBL from three's procedural RoomEnvironment —
31
- * metal and glass need it, because a punctual rig leaves a `metalness: 1` surface with nothing
32
- * to reflect and it renders black. `studio` is the older three-point punctual rig.
41
+ * How the mesh is lit.
42
+ *
43
+ * PlayCanvas (default engine): `room` (default; `neutral` is an alias) is image-based lighting
44
+ * from an in-memory neutral photo studio fitted to the Khronos glTF Sample Viewer's "Studio
45
+ * Neutral", with Khronos PBR Neutral tone mapping and exposure 1 — the Sample Viewer's look.
46
+ * three: `room` bakes three's procedural RoomEnvironment, untonemapped (unchanged since 1.11).
47
+ *
48
+ * Both: `studio` is the three-point punctual rig (metal renders dark under it — nothing to
49
+ * reflect); `none` adds no light at all. Anything else throws on PlayCanvas.
33
50
  */
34
- environment?: 'room' | 'studio' | 'none';
35
- /** A PMREM-processed environment texture. Better than `environment` for metal; overrides it. */
36
- envMap?: object;
37
- /** Hand in the GLTFLoader class instead of resolving it from `three/addons/`. */
51
+ environment?: 'room' | 'neutral' | 'studio' | 'none';
52
+ /**
53
+ * PlayCanvas only: yaw of the environment about +Y, degrees (default 0 = the Sample Viewer's
54
+ * default orientation).
55
+ */
56
+ environmentRotation?: number;
57
+ /**
58
+ * Your own environment; overrides `environment`.
59
+ * three: a PMREM-processed texture. PlayCanvas: a URL of an equirect image (.hdr/.png/.jpg) or
60
+ * a `pc.Texture` (equirect or cubemap), prefiltered for you. A three texture on
61
+ * `engine: 'playcanvas'` throws; with no `engine` it selects three.
62
+ */
63
+ envMap?: object | string;
64
+ /** three only: hand in the GLTFLoader class instead of resolving it from `three/addons/`. */
38
65
  GLTFLoader?: unknown;
39
66
 
40
67
  /**
41
- * Where **your page** serves three's Draco decoder and Basis (KTX2) transcoder.
68
+ * Where **your page** serves the Draco decoder and Basis (KTX2) transcoder — the SAME files on
69
+ * both engines: three's `libs/draco/` (`draco_wasm_wrapper.js` + `draco_decoder.wasm`) and
70
+ * `libs/basis/` (`basis_transcoder.js` + `.wasm`). The PlayCanvas engine's own Draco and Basis
71
+ * workers load them.
42
72
  *
43
- * `addModel` reads the asset's `extensionsUsed` before parsing and attaches only the decoders it
44
- * declares, so an uncompressed model never touches any of this. But a decoder that IS needed has
45
- * to come from somewhere, and the default is deliberately **not a CDN** — a page shipping an
46
- * offline build must not acquire a network dependency by loading a compressed file. Copy the
47
- * files out of `three` and serve them yourself:
73
+ * The asset's `extensionsUsed` decides which decoders are wired, so an uncompressed model never
74
+ * touches any of this. The default is deliberately **not a CDN** — a page shipping an offline
75
+ * build must not acquire a network dependency by loading a compressed file:
48
76
  *
49
77
  * ```sh
50
78
  * cp -r node_modules/three/examples/jsm/libs/draco/ public/draco/
@@ -52,25 +80,48 @@ export interface ModelOptions {
52
80
  * ```
53
81
  *
54
82
  * A string is a parent directory holding `draco/` and `basis/`; an object overrides either key.
55
- * `EXT_meshopt_compression` needs nothing served — its decoder is pure JS.
83
+ * On PlayCanvas the engine keeps ONE Draco and ONE Basis worker pool per page: the first tile
84
+ * that needs one sets its path, and a later tile asking for another path is warned.
56
85
  *
57
86
  * @default {draco:'/draco/', basis:'/basis/'}
58
87
  */
59
88
  decoderPath?: string | { draco?: string; basis?: string };
60
- /**
61
- * DRACOLoader class **or** a ready instance, instead of resolving `three/addons/`. A class is
62
- * constructed and pointed at `decoderPath`; an instance is used exactly as you configured it.
63
- */
89
+ /** three only: DRACOLoader class **or** a ready instance, instead of resolving `three/addons/`. */
64
90
  DRACOLoader?: unknown;
91
+ /** three only: KTX2Loader class or instance. */
92
+ KTX2Loader?: unknown;
65
93
  /**
66
- * KTX2Loader class or instance. `detectSupport()` is called for you with this tile's renderer,
67
- * and the transcoder is loaded eagerly so a mis-served path throws instead of silently
68
- * resolving a model with no textures.
94
+ * The `MeshoptDecoder` for `EXT_meshopt_compression`. Nothing to serve (pure JS). Default: three
95
+ * resolves `three/addons/libs/meshopt_decoder.module.js`; PlayCanvas resolves
96
+ * `meshoptimizer/decoder` (optional peer `meshoptimizer >=1`), only for an asset that declares it.
69
97
  */
70
- KTX2Loader?: unknown;
71
- /** The `MeshoptDecoder` namespace, instead of resolving `three/addons/`. Nothing to serve. */
72
98
  meshoptDecoder?: unknown;
73
99
 
100
+ /** PlayCanvas only: the `playcanvas` module (or a namespace with the same members) to use. */
101
+ playcanvas?: object;
102
+ /** PlayCanvas only: MSAA on the tile's WebGL context (default true, as three's renderer). */
103
+ antialias?: boolean;
104
+ /** PlayCanvas only: the context's `preserveDrawingBuffer` (default false). */
105
+ preserveDrawingBuffer?: boolean;
106
+ /** PlayCanvas only: raise every projection's near plane to at least this (depth mapping only). */
107
+ nearClip?: number;
108
+ /** PlayCanvas only: lower every projection's far plane to at most this. */
109
+ farClip?: number;
110
+ /** PlayCanvas only: the drag's tilt cap in degrees (default 15, tilt-and-relax). */
111
+ orbitMaxDeg?: number;
112
+ /** PlayCanvas only: the orbit's easing time constants, seconds. */
113
+ orbitEase?: { drag?: number; rest?: number };
114
+ /**
115
+ * PlayCanvas only: who owns the camera — the SDK's viewer (default) or the page, through
116
+ * {@link ModelHandle.setCameraPose} every frame (the attach rig; converges on the model's bounds
117
+ * centre unless the pose gives a `convergence`).
118
+ */
119
+ controls?: 'viewer' | 'page';
120
+ /** `controls: 'page'`: the comfort depth of the declared rig, in (0, 1] (default 0.3). */
121
+ comfortDepth?: number;
122
+ /** `controls: 'page'` only: runs inside the adapter's frame, before the draw. */
123
+ onBeforeFrame?: (frame: SplatFrameInfo) => void;
124
+
74
125
  /** Element whose visibility gates the lazy create/close lifecycle. */
75
126
  observe?: Element;
76
127
  /** Forwarded to the core window: see `TileOptions.firstWovenHoldMs`. */
@@ -79,16 +130,43 @@ export interface ModelOptions {
79
130
 
80
131
  /** What {@link addModel} returns — the same shape as addSplat's handle. */
81
132
  export interface ModelHandle {
82
- readonly viewer: SceneViewer;
83
- /** The loaded glTF scene root; null until `ready` resolves. */
133
+ /** Which engine renders this tile. Can change from `'playcanvas'` to `'three'` on the fallback. */
134
+ readonly backend: 'playcanvas' | 'three';
135
+ /**
136
+ * three: the SceneViewer. PlayCanvas: the backend's viewer (the SceneViewer pose surface
137
+ * without three). Null until the backend module has loaded — one module fetch after addModel
138
+ * returns (1.11 returned it synchronously; `@displayxr/inline3d/model/three` still does).
139
+ */
140
+ readonly viewer: SceneViewer | PlayCanvasSplatViewer | null;
141
+ /**
142
+ * The loaded glTF root — a three `Object3D`, or on PlayCanvas the render `pc.Entity`
143
+ * (`instantiateRenderEntity()`). Null until `ready` resolves.
144
+ */
84
145
  model: object | null;
146
+ /** PlayCanvas only: the container resource (animations, materials, textures). */
147
+ readonly container?: unknown;
148
+ /**
149
+ * PlayCanvas only (ADVANCED, not covered by the semver promise): `app` is the tile's AppBase,
150
+ * `root` the content root (the model's parent — add entities, lights or an `anim` component
151
+ * under it), `camera` the eye camera. Null on three and until the engine has booted.
152
+ */
153
+ readonly engine: { readonly app: unknown; readonly root: unknown; readonly camera: unknown } | null;
85
154
  /** Bounds used for framing; null until `ready` resolves. */
86
155
  frame: SubjectBounds | null;
87
156
  /** Resolves once the model has loaded and been framed; rejects if the load failed. */
88
157
  readonly ready: Promise<ModelHandle>;
89
158
 
159
+ /** Throws on `controls: 'page'`. */
90
160
  setPose(pose?: OrbitPose): void;
161
+ /** Throws on `controls: 'page'`. */
91
162
  resetPose(): void;
163
+ /** `controls: 'page'` only (throws otherwise): the camera for the next frame, model space. */
164
+ setCameraPose(
165
+ matrixWorld: ArrayLike<number>,
166
+ opts: { verticalFovDeg: number; near?: number; far?: number; convergence?: number | null },
167
+ ): ModelHandle;
168
+ /** The last pose the page set (a copy), or null. */
169
+ getCameraPose(): SplatCameraPose | null;
92
170
 
93
171
  remove(): void;
94
172
  exclude(el: Element): void;
@@ -102,10 +180,11 @@ export interface ModelHandle {
102
180
 
103
181
  /**
104
182
  * Load a glTF/GLB into an inline-3D window. Safe to call with an unsupported wall — it renders a
105
- * flat, orbitable view instead, so pages need no branch.
183
+ * flat, orbitable view instead, so pages need no branch. Renders with PlayCanvas by default
184
+ * (1.12); pass `engine: 'three'` for the 1.11 renderer.
106
185
  *
107
186
  * Compressed assets (Draco, meshopt, KTX2/Basis) load too: the asset's declared extensions decide
108
- * which decoders are imported, and nothing is imported for an asset that declares none. Draco and
187
+ * which decoders are wired, and nothing is wired for an asset that declares none. Draco and
109
188
  * KTX2 additionally need their runtime files served by your page — see {@link ModelOptions.decoderPath}.
110
189
  * When a decoder is needed and unavailable, `ready` rejects with an Error naming the glTF
111
190
  * extension, the option that fixes it and the path it looked in; the extension is also on the
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@displayxr/inline3d",
3
- "version": "1.11.0",
3
+ "version": "1.12.0",
4
4
  "description": "Turn any HTML <canvas> into a glasses-free-3D window on a DisplayXR display, inside an ordinary web page. Dependency-free; progressive enhancement (falls back to plain 2D everywhere else).",
5
5
  "type": "module",
6
6
  "types": "./index.d.ts",
@@ -24,6 +24,10 @@
24
24
  "import": "./js/inline3d-splat.js"
25
25
  },
26
26
  "./model": {
27
+ "types": "./model.d.ts",
28
+ "import": "./js/inline3d-model-entry.js"
29
+ },
30
+ "./model/three": {
27
31
  "types": "./model.d.ts",
28
32
  "import": "./js/inline3d-model.js"
29
33
  },
@@ -47,6 +51,9 @@
47
51
  "js/inline3d-splat-playcanvas.js",
48
52
  "js/inline3d-splat-shared.js",
49
53
  "js/inline3d-model.js",
54
+ "js/inline3d-model-entry.js",
55
+ "js/inline3d-model-playcanvas.js",
56
+ "js/inline3d-playcanvas-engine.js",
50
57
  "index.d.ts",
51
58
  "three.d.ts",
52
59
  "viewer.d.ts",
@@ -64,7 +71,8 @@
64
71
  "stereo",
65
72
  "3d-display",
66
73
  "lightfield",
67
- "three"
74
+ "three",
75
+ "playcanvas"
68
76
  ],
69
77
  "homepage": "https://displayxr.github.io/displayxr-web/",
70
78
  "repository": {
@@ -78,7 +86,8 @@
78
86
  "peerDependencies": {
79
87
  "three": ">=0.150.0",
80
88
  "@sparkjsdev/spark": ">=2.0.0",
81
- "playcanvas": ">=2.22.3 <3"
89
+ "playcanvas": ">=2.22.3 <3",
90
+ "meshoptimizer": ">=1.0.0"
82
91
  },
83
92
  "peerDependenciesMeta": {
84
93
  "three": {
@@ -89,6 +98,9 @@
89
98
  },
90
99
  "playcanvas": {
91
100
  "optional": true
101
+ },
102
+ "meshoptimizer": {
103
+ "optional": true
92
104
  }
93
105
  },
94
106
  "publishConfig": {