@discordeno/gateway 19.0.0-next.bb85624 → 19.0.0-next.bccbc73
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Shard.d.ts +11 -4
- package/dist/Shard.d.ts.map +1 -1
- package/dist/Shard.js +115 -71
- package/dist/Shard.js.map +1 -1
- package/dist/manager.d.ts +11 -5
- package/dist/manager.d.ts.map +1 -1
- package/dist/manager.js +54 -37
- package/dist/manager.js.map +1 -1
- package/dist/types.js.map +1 -1
- package/package.json +16 -16
package/dist/Shard.d.ts
CHANGED
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@@ -1,6 +1,6 @@
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import type { AtLeastOne, BigString, Camelize, DiscordGatewayPayload, DiscordMember, RequestGuildMembers } from '@discordeno/types';
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import { Collection, LeakyBucket } from '@discordeno/utils';
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-
import
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+
import NodeWebSocket from 'ws';
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import type { RequestMemberRequest } from './manager.js';
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import type { BotStatusUpdate, ShardEvents, ShardGatewayConfig, ShardHeart, ShardSocketRequest, StatusUpdate, UpdateVoiceState } from './types.js';
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import { ShardState } from './types.js';
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@@ -20,7 +20,7 @@ export declare class DiscordenoShard {
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/** Current session id of the shard if present. */
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sessionId?: string;
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/** This contains the WebSocket connection to Discord, if currently connected. */
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socket?:
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socket?: NodeWebSocket;
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/** Current internal state of the this. */
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state: ShardState;
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/** The url provided by discord to use when resuming a connection for this this. */
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@@ -48,6 +48,8 @@ export declare class DiscordenoShard {
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constructor(options: ShardCreateOptions);
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/** The gateway configuration which is used to connect to Discord. */
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get gatewayConfig(): ShardGatewayConfig;
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/** The url to connect to. Intially this is the discord gateway url, and then is switched to resume gateway url once a READY is received. */
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get connectionUrl(): string;
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/** Calculate the amount of requests which can safely be made per rate limit interval, before the gateway gets disconnected due to an exceeded rate limit. */
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calculateSafeRequests(): number;
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checkOffline(highPriority: boolean): Promise<void>;
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@@ -68,11 +70,12 @@ export declare class DiscordenoShard {
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/** Shutdown the this. Forcefully disconnect the shard from Discord. The shard may not attempt to reconnect with Discord. */
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shutdown(): Promise<void>;
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/** Handle a gateway connection close. */
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handleClose(close:
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handleClose(close: NodeWebSocket.CloseEvent): Promise<void>;
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/** Handles a incoming gateway packet. */
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handleDiscordPacket(packet: DiscordGatewayPayload): Promise<void>;
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forwardToBot(packet: DiscordGatewayPayload): void;
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/** Handle an incoming gateway message. */
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handleMessage(message:
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handleMessage(message: NodeWebSocket.MessageEvent): Promise<void>;
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/**
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* Override in order to make the shards presence.
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* async in case devs create the presence based on eg. database values.
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@@ -81,6 +84,8 @@ export declare class DiscordenoShard {
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makePresence(): Promise<BotStatusUpdate | undefined>;
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/** This function communicates with the management process, in order to know whether its free to identify. When this function resolves, this means that the shard is allowed to send an identify payload to discord. */
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requestIdentify(): Promise<void>;
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/** This function communicates with the management process, in order to tell it can identify the next shard. */
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shardIsReady(): Promise<void>;
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/** Start sending heartbeat payloads to Discord in the provided interval. */
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startHeartbeating(interval: number): void;
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/** Stop the heartbeating process with discord. */
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@@ -163,6 +168,8 @@ export interface ShardCreateOptions {
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events: ShardEvents;
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/** The handler to request a space to make an identify request. */
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requestIdentify?: () => Promise<void>;
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/** The handler to alert the gateway manager that this shard has received a READY event. */
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shardIsReady?: () => Promise<void>;
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}
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export default DiscordenoShard;
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//# sourceMappingURL=Shard.d.ts.map
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package/dist/Shard.d.ts.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"Shard.d.ts","sourceRoot":"","sources":["../src/Shard.ts"],"names":[],"mappings":"
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{"version":3,"file":"Shard.d.ts","sourceRoot":"","sources":["../src/Shard.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EACV,UAAU,EACV,SAAS,EACT,QAAQ,EACR,qBAAqB,EAGrB,aAAa,EAEb,mBAAmB,EACpB,MAAM,mBAAmB,CAAA;AAE1B,OAAO,EAAE,UAAU,EAAE,WAAW,EAA2B,MAAM,mBAAmB,CAAA;AAEpF,OAAO,aAAa,MAAM,IAAI,CAAA;AAC9B,OAAO,KAAK,EAAE,oBAAoB,EAAE,MAAM,cAAc,CAAA;AACxD,OAAO,KAAK,EAAE,eAAe,EAAE,WAAW,EAAE,kBAAkB,EAAE,UAAU,EAAE,kBAAkB,EAAE,YAAY,EAAE,gBAAgB,EAAE,MAAM,YAAY,CAAA;AAClJ,OAAO,EAAyB,UAAU,EAAE,MAAM,YAAY,CAAA;AAI9D,qBAAa,eAAe;IAC1B,0BAA0B;IAC1B,EAAE,EAAE,MAAM,CAAA;IACV,qFAAqF;IACrF,UAAU,EAAE,kBAAkB,CAAA;IAC9B,kDAAkD;IAClD,KAAK,EAAE,UAAU,CAAA;IACjB,4HAA4H;IAC5H,2BAA2B,EAAE,MAAM,CAAM;IACzC,4CAA4C;IAC5C,sBAAsB,EAAE,MAAM,GAAG,IAAI,CAAO;IAC5C,8EAA8E;IAC9E,sBAAsB,EAAE,MAAM,CAAQ;IACtC,kDAAkD;IAClD,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,iFAAiF;IACjF,MAAM,CAAC,EAAE,aAAa,CAAA;IACtB,0CAA0C;IAC1C,KAAK,aAAqB;IAC1B,mFAAmF;IACnF,gBAAgB,EAAE,MAAM,CAAK;IAC7B,wCAAwC;IACxC,MAAM,EAAE,WAAW,CAAK;IACxB,qGAAqG;IACrG,gBAAgB,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,OAAO,KAAK,IAAI,CAAC,CAAK;IACnD,mFAAmF;IACnF,QAAQ,yDAA8D,qBAAqB,KAAK,IAAI,EAAG;IACvG,oHAAoH;IACpH,MAAM,EAAE,WAAW,CAAA;IAEnB,4CAA4C;IAC5C,KAAK;;YAED;;;eAGG;;YAEH,4BAA4B;;;MAG/B;gBAEW,OAAO,EAAE,kBAAkB;IAoBvC,qEAAqE;IACrE,IAAI,aAAa,IAAI,kBAAkB,CAEtC;IAED,4IAA4I;IAC5I,IAAI,aAAa,IAAI,MAAM,CAG1B;IAED,6JAA6J;IAC7J,qBAAqB,IAAI,MAAM;IAOzB,YAAY,CAAC,YAAY,EAAE,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC;IAUxD,yDAAyD;IACzD,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI;IAMzC,kHAAkH;IAC5G,OAAO,IAAI,OAAO,CAAC,eAAe,CAAC;IAoCzC,4GAA4G;IACtG,QAAQ,IAAI,OAAO,CAAC,IAAI,CAAC;IAkD/B,iEAAiE;IACjE,MAAM,IAAI,OAAO;IAIjB,sEAAsE;IAChE,MAAM,IAAI,OAAO,CAAC,IAAI,CAAC;IAmD7B;;OAEG;IACG,IAAI,CAAC,OAAO,EAAE,kBAAkB,EAAE,YAAY,UAAQ,GAAG,OAAO,CAAC,IAAI,CAAC;IAa5E,4HAA4H;IACtH,QAAQ,IAAI,OAAO,CAAC,IAAI,CAAC;IAK/B,yCAAyC;IACnC,WAAW,CAAC,KAAK,EAAE,aAAa,CAAC,UAAU,GAAG,OAAO,CAAC,IAAI,CAAC;IA+DjE,yCAAyC;IACnC,mBAAmB,CAAC,MAAM,EAAE,qBAAqB,GAAG,OAAO,CAAC,IAAI,CAAC;IA4JvE,YAAY,CAAC,MAAM,EAAE,qBAAqB,GAAG,IAAI;IAMjD,0CAA0C;IACpC,aAAa,CAAC,OAAO,EAAE,aAAa,CAAC,YAAY,GAAG,OAAO,CAAC,IAAI,CAAC;IAevE;;;;OAIG;IACG,YAAY,IAAI,OAAO,CAAC,eAAe,GAAG,SAAS,CAAC;IAK1D,uNAAuN;IACjN,eAAe,IAAI,OAAO,CAAC,IAAI,CAAC;IAEtC,+GAA+G;IACzG,YAAY,IAAI,OAAO,CAAC,IAAI,CAAC;IAEnC,4EAA4E;IAC5E,iBAAiB,CAAC,QAAQ,EAAE,MAAM,GAAG,IAAI;IA4EzC,kDAAkD;IAClD,gBAAgB,IAAI,IAAI;IAQxB;;;;;;;;;;;;;;OAcG;IACG,gBAAgB,CACpB,OAAO,EAAE,SAAS,EAClB,SAAS,EAAE,SAAS,EACpB,OAAO,CAAC,EAAE,UAAU,CAAC,IAAI,CAAC,gBAAgB,EAAE,SAAS,GAAG,WAAW,CAAC,CAAC,GACpE,OAAO,CAAC,IAAI,CAAC;IAahB;;;;;OAKG;IACG,aAAa,CAAC,IAAI,EAAE,YAAY,GAAG,OAAO,CAAC,IAAI,CAAC;IAKtD;;;;;;OAMG;IACG,eAAe,CAAC,IAAI,EAAE,YAAY,GAAG,OAAO,CAAC,IAAI,CAAC;IAaxD;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACG,cAAc,CAAC,OAAO,EAAE,SAAS,EAAE,OAAO,CAAC,EAAE,IAAI,CAAC,mBAAmB,EAAE,SAAS,CAAC,GAAG,OAAO,CAAC,QAAQ,CAAC,aAAa,EAAE,CAAC,CAAC;IAiD5H;;;;;;;;;;;OAWG;IACG,iBAAiB,CAAC,OAAO,EAAE,SAAS,GAAG,OAAO,CAAC,IAAI,CAAC;CAY3D;AAED,MAAM,WAAW,kBAAkB;IACjC,mBAAmB;IACnB,EAAE,EAAE,MAAM,CAAA;IACV,6BAA6B;IAC7B,UAAU,EAAE,kBAAkB,CAAA;IAC9B,kDAAkD;IAClD,MAAM,EAAE,WAAW,CAAA;IACnB,kEAAkE;IAClE,eAAe,CAAC,EAAE,MAAM,OAAO,CAAC,IAAI,CAAC,CAAA;IACrC,2FAA2F;IAC3F,YAAY,CAAC,EAAE,MAAM,OAAO,CAAC,IAAI,CAAC,CAAA;CACnC;AAED,eAAe,eAAe,CAAA"}
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package/dist/Shard.js
CHANGED
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@@ -1,27 +1,27 @@
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import { GatewayCloseEventCodes, GatewayIntents, GatewayOpcodes } from '@discordeno/types';
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import {
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/* eslint-disable @typescript-eslint/no-confusing-void-expression */ import { GatewayCloseEventCodes, GatewayIntents, GatewayOpcodes } from '@discordeno/types';
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import { Collection, LeakyBucket, camelize, delay, logger } from '@discordeno/utils';
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import { inflateSync } from 'node:zlib';
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import
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import NodeWebSocket from 'ws';
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import { ShardSocketCloseCodes, ShardState } from './types.js';
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export class DiscordenoShard {
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constructor(options){
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/** The maximum of requests which can be send to discord per rate limit tick. Typically this value should not be changed. */ this.maxRequestsPerRateLimitTick = 120;
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/** The previous payload sequence number. */ this.previousSequenceNumber = null;
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/** In which interval (in milliseconds) the gateway resets it's rate limit. */ this.rateLimitResetInterval = 60000;
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/** Current internal state of the this. */ this.state = ShardState.Offline;
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/** The url provided by discord to use when resuming a connection for this this. */ this.resumeGatewayUrl = '';
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/** The shard related event handlers. */ this.events = {};
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/** Cache for pending gateway requests which should have been send while the gateway went offline. */ this.offlineSendQueue = [];
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/** Resolve internal waiting states. Mapped by SelectedEvents => ResolveFunction */ this.resolves = new Map();
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/** This managers cache related settings. */ this.cache = {
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requestMembers: {
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/**
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* Whether or not request member requests should be cached.
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* @default false
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*/ enabled: false,
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constructor(options){
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/** The pending requests. */ pending: new Collection()
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}
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};
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this.id = options.id;
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this.connection = options.connection;
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this.events = options.events;
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@@ -30,6 +30,7 @@ export class DiscordenoShard {
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interval: 45000
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};
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if (options.requestIdentify) this.requestIdentify = options.requestIdentify;
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if (options.shardIsReady) this.shardIsReady = options.shardIsReady;
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this.bucket = new LeakyBucket({
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max: this.calculateSafeRequests(),
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refillAmount: this.calculateSafeRequests(),
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/** The gateway configuration which is used to connect to Discord. */ get gatewayConfig() {
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return this.connection;
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}
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/** The url to connect to. Intially this is the discord gateway url, and then is switched to resume gateway url once a READY is received. */ get connectionUrl() {
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// Use || and not ?? here. ?? will cause a bug.
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return this.resumeGatewayUrl || this.gatewayConfig.url;
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}
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/** Calculate the amount of requests which can safely be made per rate limit interval, before the gateway gets disconnected due to an exceeded rate limit. */ calculateSafeRequests() {
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// * 2 adds extra safety layer for discords OP 1 requests that we need to respond to
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const safeRequests = this.maxRequestsPerRateLimitTick - Math.ceil(this.rateLimitResetInterval / this.heart.interval) * 2;
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}
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}
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/** Close the socket connection to discord if present. */ close(code, reason) {
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if (this.socket?.readyState !==
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if (this.socket?.readyState !== NodeWebSocket.OPEN) return;
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this.socket?.close(code, reason);
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}
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/** Connect the shard with the gateway and start heartbeating. This will not identify the shard to the gateway. */ async connect() {
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// Only set the shard to `Connecting` state,
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this.state = ShardState.Connecting;
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}
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this.events.connecting?.(this);
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}
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url.searchParams.set('v', this.gatewayConfig.version.toString());
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url.searchParams.set('encoding', 'json');
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}
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const socket = new WebSocket(url.toString());
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const url = new URL(this.connectionUrl);
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url.searchParams.set('v', this.gatewayConfig.version.toString());
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url.searchParams.set('encoding', 'json');
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const socket = // @ts-expect-error Deno
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globalThis.Deno !== undefined && Reflect.has(globalThis, 'Deno') ? new WebSocket(url.toString()) : new NodeWebSocket(url.toString());
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this.socket = socket;
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// TODO: proper event handling
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socket.onerror = (event)=>console.log({
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error: event
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error: event,
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shardId: this.id
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});
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socket.onclose = async (event)=>await this.handleClose(event);
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socket.onmessage = async (message)=>await this.handleMessage(message);
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if (!this.isOpen()) {
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await this.connect();
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}
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// Wait until an identify is free for this this.
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await this.requestIdentify();
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this.send({
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op: GatewayOpcodes.Identify,
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return await new Promise((resolve)=>{
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this.resolves.set('READY', ()=>{
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this.events.identified?.(this);
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// Tells the manager that this shard is ready
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this.shardIsReady();
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resolve();
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});
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// When identifying too fast,
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});
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}
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/** Check whether the connection to Discord is currently open. */ isOpen() {
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return this.socket?.readyState ===
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return this.socket?.readyState === NodeWebSocket.OPEN;
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}
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/** Attempt to resume the previous shards session with the gateway. */ async resume() {
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logger.debug(`[Gateway] Resuming Shard #${this.id}`);
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// It has been requested to resume the Shards session.
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// It's possible that the shard is still connected with Discord's gateway therefore we need to forcefully close it.
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if (this.isOpen()) {
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logger.debug(`[Gateway] Resuming Shard #${this.id} in isOpen`);
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this.close(ShardSocketCloseCodes.ResumeClosingOldConnection, 'Reconnecting the shard, closing old connection.');
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}
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// Shard has never identified, so we cannot resume.
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// `[Error] Trying to resume a shard (id: ${shardId}) that was not first identified.`,
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// );
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logger.debug(`[Shard] Trying to resume a shard #${this.id} that was NOT first identified. (No session id found)`);
|
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// throw new Error(`[SHARD] Trying to resume a shard (id: ${this.id}) which was never identified`);
|
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logger.debug(`[Gateway] Resuming Shard #${this.id}, before connecting`);
|
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// Before we can resume, we need to create a new connection with Discord's gateway.
|
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logger.debug(// eslint-disable-next-line @typescript-eslint/restrict-template-expressions
|
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`[Gateway] Resuming Shard #${this.id}, after connecting. ${this.gatewayConfig.token} | ${this.sessionId} | ${this.previousSequenceNumber}`);
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@@ -174,6 +175,7 @@ export class DiscordenoShard {
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seq: this.previousSequenceNumber ?? 0
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}
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// If it is attempted to resume with an invalid session id,
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@@ -229,6 +231,7 @@ export class DiscordenoShard {
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{
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|
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@@ -252,6 +255,7 @@ export class DiscordenoShard {
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default:
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{
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|
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|
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|
|
@@ -285,6 +289,7 @@ export class DiscordenoShard {
|
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case GatewayOpcodes.Hello:
|
|
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290
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{
|
|
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291
|
const interval = packet.d.heartbeat_interval;
|
|
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|
+
logger.debug(`[Gateway] Hello on Shard #${this.id}`);
|
|
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293
|
this.startHeartbeating(interval);
|
|
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294
|
if (this.state !== ShardState.Resuming) {
|
|
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|
const currentQueue = [
|
|
@@ -318,8 +323,8 @@ export class DiscordenoShard {
|
|
|
318
323
|
}
|
|
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324
|
case GatewayOpcodes.InvalidSession:
|
|
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325
|
{
|
|
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|
-
// gateway.debug("GW INVALID_SESSION", { shardId, payload: packet });
|
|
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326
|
const resumable = packet.d;
|
|
327
|
+
logger.debug(`[Shard] Received Invalid Session for Shard #${this.id} with resumeable as ${resumable.toString()}`);
|
|
323
328
|
this.events.invalidSession?.(this, resumable);
|
|
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329
|
// We need to wait for a random amount of time between 1 and 5
|
|
325
330
|
// Reference: https://discord.com/developers/docs/topics/gateway#resuming
|
|
@@ -328,7 +333,7 @@ export class DiscordenoShard {
|
|
|
328
333
|
this.resolves.delete('INVALID_SESSION');
|
|
329
334
|
// When resumable is false we need to re-identify
|
|
330
335
|
if (!resumable) {
|
|
331
|
-
await this.
|
|
336
|
+
await this.requestIdentify();
|
|
332
337
|
break;
|
|
333
338
|
}
|
|
334
339
|
// The session is invalid but apparently it is resumable
|
|
@@ -336,25 +341,49 @@ export class DiscordenoShard {
|
|
|
336
341
|
break;
|
|
337
342
|
}
|
|
338
343
|
}
|
|
339
|
-
|
|
340
|
-
|
|
341
|
-
|
|
342
|
-
|
|
343
|
-
|
|
344
|
-
|
|
345
|
-
|
|
346
|
-
|
|
347
|
-
|
|
348
|
-
|
|
349
|
-
|
|
350
|
-
|
|
351
|
-
|
|
352
|
-
|
|
353
|
-
|
|
354
|
-
|
|
355
|
-
|
|
356
|
-
|
|
357
|
-
|
|
344
|
+
switch(packet.t){
|
|
345
|
+
case 'RESUMED':
|
|
346
|
+
this.state = ShardState.Connected;
|
|
347
|
+
this.events.resumed?.(this);
|
|
348
|
+
// Continue the requests which have been queued since the shard went offline.
|
|
349
|
+
this.offlineSendQueue.map((resolve)=>resolve());
|
|
350
|
+
this.resolves.get('RESUMED')?.(packet);
|
|
351
|
+
this.resolves.delete('RESUMED');
|
|
352
|
+
break;
|
|
353
|
+
case 'READY':
|
|
354
|
+
{
|
|
355
|
+
// Important for future resumes.
|
|
356
|
+
const payload = packet.d;
|
|
357
|
+
this.resumeGatewayUrl = payload.resume_gateway_url;
|
|
358
|
+
this.sessionId = payload.session_id;
|
|
359
|
+
this.state = ShardState.Connected;
|
|
360
|
+
// Continue the requests which have been queued since the shard went offline.
|
|
361
|
+
// Important when this is a re-identify
|
|
362
|
+
this.offlineSendQueue.map((resolve)=>resolve());
|
|
363
|
+
this.resolves.get('READY')?.(packet);
|
|
364
|
+
this.resolves.delete('READY');
|
|
365
|
+
break;
|
|
366
|
+
}
|
|
367
|
+
case 'GUILD_MEMBERS_CHUNK':
|
|
368
|
+
{
|
|
369
|
+
// If it's not enabled skip checks.
|
|
370
|
+
if (!this.cache.requestMembers.enabled) break;
|
|
371
|
+
const payload = packet.d;
|
|
372
|
+
// If this request has non nonce, skip checks.
|
|
373
|
+
if (!payload.nonce) break;
|
|
374
|
+
const pending = this.cache.requestMembers.pending.get(payload.nonce);
|
|
375
|
+
if (!pending) break;
|
|
376
|
+
// If this is not the final chunk, just save to cache.
|
|
377
|
+
if (payload.chunk_index + 1 < payload.chunk_count) {
|
|
378
|
+
pending.members.push(...payload.members);
|
|
379
|
+
break;
|
|
380
|
+
}
|
|
381
|
+
// Resolve the promise that all requests are done.
|
|
382
|
+
pending.resolve(camelize(pending.members));
|
|
383
|
+
// Delete the cache to clean up once its done.
|
|
384
|
+
this.cache.requestMembers.pending.delete(payload.nonce);
|
|
385
|
+
break;
|
|
386
|
+
}
|
|
358
387
|
}
|
|
359
388
|
// Update the sequence number if it is present
|
|
360
389
|
// `s` can be either `null` or a `number`.
|
|
@@ -362,6 +391,9 @@ export class DiscordenoShard {
|
|
|
362
391
|
if (packet.s !== null) {
|
|
363
392
|
this.previousSequenceNumber = packet.s;
|
|
364
393
|
}
|
|
394
|
+
this.forwardToBot(packet);
|
|
395
|
+
}
|
|
396
|
+
forwardToBot(packet) {
|
|
365
397
|
// The necessary handling required for the Shards connection has been finished.
|
|
366
398
|
// Now the event can be safely forwarded.
|
|
367
399
|
this.events.message?.(this, camelize(packet));
|
|
@@ -386,8 +418,12 @@ export class DiscordenoShard {
|
|
|
386
418
|
return;
|
|
387
419
|
}
|
|
388
420
|
/** This function communicates with the management process, in order to know whether its free to identify. When this function resolves, this means that the shard is allowed to send an identify payload to discord. */ async requestIdentify() {}
|
|
421
|
+
/** This function communicates with the management process, in order to tell it can identify the next shard. */ async shardIsReady() {}
|
|
389
422
|
/** Start sending heartbeat payloads to Discord in the provided interval. */ startHeartbeating(interval) {
|
|
390
|
-
|
|
423
|
+
logger.debug(`[Gateway] Start Heartbeating Shard #${this.id}`);
|
|
424
|
+
// If old heartbeast exist like after resume, clear the old ones.
|
|
425
|
+
if (this.heart.intervalId) clearInterval(this.heart.intervalId);
|
|
426
|
+
if (this.heart.timeoutId) clearTimeout(this.heart.timeoutId);
|
|
391
427
|
this.heart.interval = interval;
|
|
392
428
|
// Only set the shard's state to `Unidentified`
|
|
393
429
|
// if heartbeating has not been started due to an identify or resume action.
|
|
@@ -395,6 +431,7 @@ export class DiscordenoShard {
|
|
|
395
431
|
ShardState.Disconnected,
|
|
396
432
|
ShardState.Offline
|
|
397
433
|
].includes(this.state)) {
|
|
434
|
+
logger.debug(`[Gateway] Start Heartbeating Shard #${this.id} a`);
|
|
398
435
|
this.state = ShardState.Unidentified;
|
|
399
436
|
}
|
|
400
437
|
// The first heartbeat needs to be send with a random delay between `0` and `interval`
|
|
@@ -403,17 +440,22 @@ export class DiscordenoShard {
|
|
|
403
440
|
// Reference: https://discord.com/developers/docs/topics/gateway#heartbeating
|
|
404
441
|
const jitter = Math.ceil(this.heart.interval * (Math.random() || 0.5));
|
|
405
442
|
this.heart.timeoutId = setTimeout(()=>{
|
|
443
|
+
logger.debug(`[Gateway] Start Heartbeating Shard #${this.id} b`);
|
|
406
444
|
if (!this.isOpen()) return;
|
|
445
|
+
logger.debug(`[Gateway] Start Heartbeating Shard #${this.id} c ${this.previousSequenceNumber}`);
|
|
407
446
|
// Using a direct socket.send call here because heartbeat requests are reserved by us.
|
|
408
447
|
this.socket?.send(JSON.stringify({
|
|
409
448
|
op: GatewayOpcodes.Heartbeat,
|
|
410
449
|
d: this.previousSequenceNumber
|
|
411
450
|
}));
|
|
451
|
+
logger.debug(`[Gateway] Start Heartbeating Shard #${this.id} d`);
|
|
412
452
|
this.heart.lastBeat = Date.now();
|
|
413
453
|
this.heart.acknowledged = false;
|
|
414
454
|
// After the random heartbeat jitter we can start a normal interval.
|
|
415
455
|
this.heart.intervalId = setInterval(async ()=>{
|
|
456
|
+
logger.debug(`[Gateway] Start Heartbeating Shard #${this.id} e`);
|
|
416
457
|
if (!this.isOpen()) return;
|
|
458
|
+
logger.debug(`[Gateway] Start Heartbeating Shard #${this.id} f`);
|
|
417
459
|
// gateway.debug("GW DEBUG", `Running setInterval in heartbeat file. Shard: ${shardId}`);
|
|
418
460
|
// gateway.debug("GW HEARTBEATING", { shardId, shard: currentShard });
|
|
419
461
|
// The Shard did not receive a heartbeat ACK from Discord in time,
|
|
@@ -421,15 +463,18 @@ export class DiscordenoShard {
|
|
|
421
463
|
// The Shard needs to start a re-identify action accordingly.
|
|
422
464
|
// Reference: https://discord.com/developers/docs/topics/gateway#heartbeating-example-gateway-heartbeat-ack
|
|
423
465
|
if (!this.heart.acknowledged) {
|
|
466
|
+
logger.debug(`[Shard] Heartbeat not acknowledged for shard #${this.id}.`);
|
|
424
467
|
this.close(ShardSocketCloseCodes.ZombiedConnection, 'Zombied connection, did not receive an heartbeat ACK in time.');
|
|
425
468
|
return await this.identify();
|
|
426
469
|
}
|
|
427
470
|
this.heart.acknowledged = false;
|
|
471
|
+
logger.debug(`[Gateway] Start Heartbeating Shard #${this.id} g`);
|
|
428
472
|
// Using a direct socket.send call here because heartbeat requests are reserved by us.
|
|
429
473
|
this.socket?.send(JSON.stringify({
|
|
430
474
|
op: GatewayOpcodes.Heartbeat,
|
|
431
475
|
d: this.previousSequenceNumber
|
|
432
476
|
}));
|
|
477
|
+
logger.debug(`[Gateway] Start Heartbeating Shard #${this.id} h`);
|
|
433
478
|
this.heart.lastBeat = Date.now();
|
|
434
479
|
this.events.heartbeat?.(this);
|
|
435
480
|
}, this.heart.interval);
|
|
@@ -458,7 +503,7 @@ export class DiscordenoShard {
|
|
|
458
503
|
* @see {@link https://discord.com/developers/docs/topics/gateway#update-voice-state}
|
|
459
504
|
*/ async joinVoiceChannel(guildId, channelId, options) {
|
|
460
505
|
logger.debug(`[Shard] joinVoiceChannel guildId: ${guildId} channelId: ${channelId}`);
|
|
461
|
-
|
|
506
|
+
await this.send({
|
|
462
507
|
op: GatewayOpcodes.VoiceStateUpdate,
|
|
463
508
|
d: {
|
|
464
509
|
guild_id: guildId.toString(),
|
|
@@ -475,7 +520,7 @@ export class DiscordenoShard {
|
|
|
475
520
|
* @returns Promise<void>
|
|
476
521
|
*/ async editBotStatus(data) {
|
|
477
522
|
logger.debug(`[Shard] editBotStatus data: ${JSON.stringify(data)}`);
|
|
478
|
-
|
|
523
|
+
await this.editShardStatus(data);
|
|
479
524
|
}
|
|
480
525
|
/**
|
|
481
526
|
* Edits the bot's status on one shard.
|
|
@@ -485,7 +530,7 @@ export class DiscordenoShard {
|
|
|
485
530
|
* @returns Promise<void>
|
|
486
531
|
*/ async editShardStatus(data) {
|
|
487
532
|
logger.debug(`[Shard] editShardStatus shardId: ${this.id} -> data: ${JSON.stringify(data)}`);
|
|
488
|
-
|
|
533
|
+
await this.send({
|
|
489
534
|
op: GatewayOpcodes.PresenceUpdate,
|
|
490
535
|
d: {
|
|
491
536
|
since: null,
|
|
@@ -527,7 +572,6 @@ export class DiscordenoShard {
|
|
|
527
572
|
logger.debug(`[Shard] requestMembers guildId: ${guildId} -> setting user limit based on userIds length: ${options.userIds.length}`);
|
|
528
573
|
options.limit = options.userIds.length;
|
|
529
574
|
}
|
|
530
|
-
const nonce = `${guildId}-${Date.now()}`;
|
|
531
575
|
// Gateway does not require caching these requests so directly send and return
|
|
532
576
|
if (!this.cache.requestMembers?.enabled) {
|
|
533
577
|
logger.debug(`[Shard] requestMembers guildId: ${guildId} -> skipping cache -> options ${JSON.stringify(options)}`);
|
|
@@ -540,14 +584,14 @@ export class DiscordenoShard {
|
|
|
540
584
|
limit: options?.limit ?? 0,
|
|
541
585
|
presences: options?.presences ?? false,
|
|
542
586
|
user_ids: options?.userIds?.map((id)=>id.toString()),
|
|
543
|
-
nonce
|
|
587
|
+
nonce: options?.nonce
|
|
544
588
|
}
|
|
545
589
|
});
|
|
546
590
|
return [];
|
|
547
591
|
}
|
|
548
592
|
return await new Promise((resolve)=>{
|
|
549
|
-
this.cache.requestMembers?.pending.set(nonce, {
|
|
550
|
-
nonce,
|
|
593
|
+
if (options?.nonce) this.cache.requestMembers?.pending.set(options.nonce, {
|
|
594
|
+
nonce: options.nonce,
|
|
551
595
|
resolve,
|
|
552
596
|
members: []
|
|
553
597
|
});
|
|
@@ -561,7 +605,7 @@ export class DiscordenoShard {
|
|
|
561
605
|
limit: options?.limit ?? 0,
|
|
562
606
|
presences: options?.presences ?? false,
|
|
563
607
|
user_ids: options?.userIds?.map((id)=>id.toString()),
|
|
564
|
-
nonce
|
|
608
|
+
nonce: options?.nonce
|
|
565
609
|
}
|
|
566
610
|
});
|
|
567
611
|
});
|
|
@@ -579,7 +623,7 @@ export class DiscordenoShard {
|
|
|
579
623
|
* @see {@link https://discord.com/developers/docs/topics/gateway#update-voice-state}
|
|
580
624
|
*/ async leaveVoiceChannel(guildId) {
|
|
581
625
|
logger.debug(`[Shard] leaveVoiceChannel guildId: ${guildId} Shard ${this.id}`);
|
|
582
|
-
|
|
626
|
+
await this.send({
|
|
583
627
|
op: GatewayOpcodes.VoiceStateUpdate,
|
|
584
628
|
d: {
|
|
585
629
|
guild_id: guildId.toString(),
|
package/dist/Shard.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/Shard.ts"],"sourcesContent":["import type {\n AtLeastOne,\n BigString,\n Camelize,\n DiscordGatewayPayload,\n DiscordHello,\n DiscordMember,\n DiscordReady,\n RequestGuildMembers\n} from '@discordeno/types'\nimport { GatewayCloseEventCodes, GatewayIntents, GatewayOpcodes } from '@discordeno/types'\nimport { camelize, Collection, delay, LeakyBucket, logger } from '@discordeno/utils'\nimport { inflateSync } from 'node:zlib'\nimport WebSocket from 'ws'\nimport type { RequestMemberRequest } from './manager.js'\nimport type { BotStatusUpdate, ShardEvents, ShardGatewayConfig, ShardHeart, ShardSocketRequest, StatusUpdate, UpdateVoiceState } from './types.js'\nimport { ShardSocketCloseCodes, ShardState } from './types.js'\n\nexport class DiscordenoShard {\n /** The id of the shard */\n id: number\n /** The connection config details that this shard will used to connect to discord. */\n connection: ShardGatewayConfig\n /** This contains all the heartbeat information */\n heart: ShardHeart\n /** The maximum of requests which can be send to discord per rate limit tick. Typically this value should not be changed. */\n maxRequestsPerRateLimitTick: number = 120\n /** The previous payload sequence number. */\n previousSequenceNumber: number | null = null\n /** In which interval (in milliseconds) the gateway resets it's rate limit. */\n rateLimitResetInterval: number = 60000\n /** Current session id of the shard if present. */\n sessionId?: string\n /** This contains the WebSocket connection to Discord, if currently connected. */\n socket?: WebSocket\n /** Current internal state of the this. */\n state = ShardState.Offline\n /** The url provided by discord to use when resuming a connection for this this. */\n resumeGatewayUrl: string = ''\n /** The shard related event handlers. */\n events: ShardEvents = {}\n /** Cache for pending gateway requests which should have been send while the gateway went offline. */\n offlineSendQueue: Array<(_?: unknown) => void> = []\n /** Resolve internal waiting states. Mapped by SelectedEvents => ResolveFunction */\n resolves = new Map<'READY' | 'RESUMED' | 'INVALID_SESSION', (payload: DiscordGatewayPayload) => void>()\n /** Shard bucket. Only access this if you know what you are doing. Bucket for handling shard request rate limits. */\n bucket: LeakyBucket\n\n /** This managers cache related settings. */\n cache = {\n requestMembers: {\n /**\n * Whether or not request member requests should be cached.\n * @default false\n */\n enabled: false,\n /** The pending requests. */\n pending: new Collection<string, RequestMemberRequest>(),\n },\n }\n\n constructor(options: ShardCreateOptions) {\n this.id = options.id\n this.connection = options.connection\n this.events = options.events\n\n this.heart = {\n acknowledged: false,\n interval: 45000,\n }\n\n if (options.requestIdentify) this.requestIdentify = options.requestIdentify\n\n this.bucket = new LeakyBucket({\n max: this.calculateSafeRequests(),\n refillAmount: this.calculateSafeRequests(),\n refillInterval: 60000,\n })\n }\n\n /** The gateway configuration which is used to connect to Discord. */\n get gatewayConfig(): ShardGatewayConfig {\n return this.connection\n }\n\n /** Calculate the amount of requests which can safely be made per rate limit interval, before the gateway gets disconnected due to an exceeded rate limit. */\n calculateSafeRequests(): number {\n // * 2 adds extra safety layer for discords OP 1 requests that we need to respond to\n const safeRequests = this.maxRequestsPerRateLimitTick - Math.ceil(this.rateLimitResetInterval / this.heart.interval) * 2\n\n return safeRequests < 0 ? 0 : safeRequests\n }\n\n async checkOffline(highPriority: boolean): Promise<void> {\n if (!this.isOpen()) {\n await new Promise((resolve) => {\n // Higher priority requests get added at the beginning of the array.\n if (highPriority) this.offlineSendQueue.unshift(resolve)\n else this.offlineSendQueue.push(resolve)\n })\n }\n }\n\n /** Close the socket connection to discord if present. */\n close(code: number, reason: string): void {\n if (this.socket?.readyState !== WebSocket.OPEN) return\n\n return this.socket?.close(code, reason)\n }\n\n /** Connect the shard with the gateway and start heartbeating. This will not identify the shard to the gateway. */\n async connect(): Promise<DiscordenoShard> {\n // Only set the shard to `Connecting` state,\n // if the connection request does not come from an identify or resume action.\n if (![ShardState.Identifying, ShardState.Resuming].includes(this.state)) {\n this.state = ShardState.Connecting\n }\n this.events.connecting?.(this)\n\n let url = new URL(this.gatewayConfig.url)\n // If not connecting to a proxy but directly to discord need to handle resuming\n if (url.origin === 'wss://gateway.discord.gg') {\n if (this.state === ShardState.Resuming) {\n url = new URL(this.resumeGatewayUrl)\n }\n url.searchParams.set('v', this.gatewayConfig.version.toString())\n url.searchParams.set('encoding', 'json')\n }\n\n const socket = new WebSocket(url.toString())\n\n this.socket = socket\n\n // TODO: proper event handling\n socket.onerror = (event) => console.log({ error: event })\n\n socket.onclose = async (event) => await this.handleClose(event)\n\n socket.onmessage = async (message) => await this.handleMessage(message)\n\n return await new Promise((resolve) => {\n socket.onopen = () => {\n // Only set the shard to `Unidentified` state,\n // if the connection request does not come from an identify or resume action.\n if (![ShardState.Identifying, ShardState.Resuming].includes(this.state)) {\n this.state = ShardState.Unidentified\n }\n this.events.connected?.(this)\n\n resolve(this)\n }\n })\n }\n\n /** Identify the shard to the gateway. If not connected, this will also connect the shard to the gateway. */\n async identify(): Promise<void> {\n // A new identify has been requested even though there is already a connection open.\n // Therefore we need to close the old connection and heartbeating before creating a new one.\n if (this.isOpen()) {\n logger.debug(`CLOSING EXISTING SHARD: #${this.id}`)\n this.close(ShardSocketCloseCodes.ReIdentifying, 'Re-identifying closure of old connection.')\n }\n\n this.state = ShardState.Identifying\n this.events.identifying?.(this)\n\n // It is possible that the shard is in Heartbeating state but not identified,\n // so check whether there is already a gateway connection existing.\n // If not we need to create one before we identify.\n if (!this.isOpen()) {\n await this.connect()\n }\n\n // Wait until an identify is free for this this.\n await this.requestIdentify()\n\n this.send(\n {\n op: GatewayOpcodes.Identify,\n d: {\n token: `Bot ${this.gatewayConfig.token}`,\n compress: this.gatewayConfig.compress,\n properties: this.gatewayConfig.properties,\n intents: this.gatewayConfig.intents,\n shard: [this.id, this.gatewayConfig.totalShards],\n presence: await this.makePresence?.(),\n },\n },\n true,\n )\n\n return await new Promise((resolve) => {\n this.resolves.set('READY', () => {\n this.events.identified?.(this)\n resolve()\n })\n // When identifying too fast,\n // Discord sends an invalid session payload.\n // This can safely be ignored though and the shard starts a new identify action.\n this.resolves.set('INVALID_SESSION', () => {\n this.resolves.delete('READY')\n resolve()\n })\n })\n }\n\n /** Check whether the connection to Discord is currently open. */\n isOpen(): boolean {\n return this.socket?.readyState === WebSocket.OPEN\n }\n\n /** Attempt to resume the previous shards session with the gateway. */\n async resume(): Promise<void> {\n // gateway.debug(\"GW RESUMING\", { shardId });\n // It has been requested to resume the Shards session.\n // It's possible that the shard is still connected with Discord's gateway therefore we need to forcefully close it.\n if (this.isOpen()) {\n this.close(ShardSocketCloseCodes.ResumeClosingOldConnection, 'Reconnecting the shard, closing old connection.')\n }\n\n // Shard has never identified, so we cannot resume.\n if (!this.sessionId) {\n // gateway.debug(\n // \"GW DEBUG\",\n // `[Error] Trying to resume a shard (id: ${shardId}) that was not first identified.`,\n // );\n\n return await this.identify()\n\n // throw new Error(`[SHARD] Trying to resume a shard (id: ${this.id}) which was never identified`);\n }\n\n this.state = ShardState.Resuming\n\n // Before we can resume, we need to create a new connection with Discord's gateway.\n await this.connect()\n\n this.send(\n {\n op: GatewayOpcodes.Resume,\n d: {\n token: `Bot ${this.gatewayConfig.token}`,\n session_id: this.sessionId,\n seq: this.previousSequenceNumber ?? 0,\n },\n },\n true,\n )\n\n return await new Promise((resolve) => {\n this.resolves.set('RESUMED', () => resolve())\n // If it is attempted to resume with an invalid session id,\n // Discord sends an invalid session payload\n // Not erroring here since it is easy that this happens, also it would be not catchable\n this.resolves.set('INVALID_SESSION', () => {\n this.resolves.delete('RESUMED')\n resolve()\n })\n })\n }\n\n /** Send a message to Discord.\n * @param {boolean} [highPriority=false] - Whether this message should be send asap.\n */\n async send(message: ShardSocketRequest, highPriority = false): Promise<void> {\n // Before acquiring a token from the bucket, check whether the shard is currently offline or not.\n // Else bucket and token wait time just get wasted.\n await this.checkOffline(highPriority)\n\n await this.bucket.acquire(highPriority)\n\n // It's possible, that the shard went offline after a token has been acquired from the bucket.\n await this.checkOffline(highPriority)\n\n this.socket?.send(JSON.stringify(message))\n }\n\n /** Shutdown the this. Forcefully disconnect the shard from Discord. The shard may not attempt to reconnect with Discord. */\n async shutdown(): Promise<void> {\n this.close(ShardSocketCloseCodes.Shutdown, 'Shard shutting down.')\n this.state = ShardState.Offline\n }\n\n /** Handle a gateway connection close. */\n async handleClose(close: WebSocket.CloseEvent): Promise<void> {\n // gateway.debug(\"GW CLOSED\", { shardId, payload: event });\n\n this.stopHeartbeating()\n\n switch (close.code) {\n case ShardSocketCloseCodes.TestingFinished: {\n this.state = ShardState.Offline\n this.events.disconnected?.(this)\n\n return\n }\n // On these codes a manual start will be done.\n case ShardSocketCloseCodes.Shutdown:\n case ShardSocketCloseCodes.ReIdentifying:\n case ShardSocketCloseCodes.Resharded:\n case ShardSocketCloseCodes.ResumeClosingOldConnection:\n case ShardSocketCloseCodes.ZombiedConnection: {\n this.state = ShardState.Disconnected\n this.events.disconnected?.(this)\n\n // gateway.debug(\"GW CLOSED_RECONNECT\", { shardId, payload: event });\n return\n }\n // Gateway connection closes which require a new identify.\n case GatewayCloseEventCodes.UnknownOpcode:\n case GatewayCloseEventCodes.NotAuthenticated:\n case GatewayCloseEventCodes.InvalidSeq:\n case GatewayCloseEventCodes.RateLimited:\n case GatewayCloseEventCodes.SessionTimedOut: {\n this.state = ShardState.Identifying\n this.events.disconnected?.(this)\n\n return await this.identify()\n }\n // When these codes are received something went really wrong.\n // On those we cannot start a reconnect attempt.\n case GatewayCloseEventCodes.AuthenticationFailed:\n case GatewayCloseEventCodes.InvalidShard:\n case GatewayCloseEventCodes.ShardingRequired:\n case GatewayCloseEventCodes.InvalidApiVersion:\n case GatewayCloseEventCodes.InvalidIntents:\n case GatewayCloseEventCodes.DisallowedIntents: {\n this.state = ShardState.Offline\n this.events.disconnected?.(this)\n\n throw new Error(close.reason || 'Discord gave no reason! GG! You broke Discord!')\n }\n // Gateway connection closes on which a resume is allowed.\n case GatewayCloseEventCodes.UnknownError:\n case GatewayCloseEventCodes.DecodeError:\n case GatewayCloseEventCodes.AlreadyAuthenticated:\n default: {\n this.state = ShardState.Resuming\n this.events.disconnected?.(this)\n\n return await this.resume()\n }\n }\n }\n\n /** Handles a incoming gateway packet. */\n async handleDiscordPacket(packet: DiscordGatewayPayload): Promise<void> {\n // Edge case start: https://github.com/discordeno/discordeno/issues/2311\n this.heart.lastAck = Date.now()\n // Manually calculating the round trip time for users who need it.\n if (this.heart.lastBeat && !this.heart.acknowledged) {\n this.heart.rtt = this.heart.lastAck - this.heart.lastBeat\n }\n this.heart.acknowledged = true\n // Edge case end!\n\n switch (packet.op) {\n case GatewayOpcodes.Heartbeat: {\n // TODO: can this actually happen\n if (!this.isOpen()) return\n\n this.heart.lastBeat = Date.now()\n // Discord randomly sends this requiring an immediate heartbeat back.\n // Using a direct socket.send call here because heartbeat requests are reserved by us.\n this.socket?.send(\n JSON.stringify({\n op: GatewayOpcodes.Heartbeat,\n d: this.previousSequenceNumber,\n }),\n )\n this.events.heartbeat?.(this)\n\n break\n }\n case GatewayOpcodes.Hello: {\n const interval = (packet.d as DiscordHello).heartbeat_interval\n\n this.startHeartbeating(interval)\n\n if (this.state !== ShardState.Resuming) {\n const currentQueue = [...this.bucket.queue];\n // HELLO has been send on a non resume action.\n // This means that the shard starts a new session,\n // therefore the rate limit interval has been reset too.\n this.bucket = new LeakyBucket({\n max: this.calculateSafeRequests(),\n refillInterval: 60000,\n refillAmount: this.calculateSafeRequests(),\n })\n\n // Queue should not be lost on a re-identify.\n this.bucket.queue.unshift(...currentQueue);\n }\n\n this.events.hello?.(this)\n\n break\n }\n case GatewayOpcodes.HeartbeatACK: {\n this.events.heartbeatAck?.(this)\n\n break\n }\n case GatewayOpcodes.Reconnect: {\n // gateway.debug(\"GW RECONNECT\", { shardId });\n\n this.events.requestedReconnect?.(this)\n\n await this.resume()\n\n break\n }\n case GatewayOpcodes.InvalidSession: {\n // gateway.debug(\"GW INVALID_SESSION\", { shardId, payload: packet });\n const resumable = packet.d as boolean\n\n this.events.invalidSession?.(this, resumable)\n\n // We need to wait for a random amount of time between 1 and 5\n // Reference: https://discord.com/developers/docs/topics/gateway#resuming\n await delay(Math.floor((Math.random() * 4 + 1) * 1000))\n\n this.resolves.get('INVALID_SESSION')?.(packet)\n this.resolves.delete('INVALID_SESSION')\n\n // When resumable is false we need to re-identify\n if (!resumable) {\n await this.identify()\n\n break\n }\n\n // The session is invalid but apparently it is resumable\n await this.resume()\n\n break\n }\n }\n\n if (packet.t === 'RESUMED') {\n // gateway.debug(\"GW RESUMED\", { shardId });\n\n this.state = ShardState.Connected\n this.events.resumed?.(this)\n\n // Continue the requests which have been queued since the shard went offline.\n this.offlineSendQueue.map((resolve) => resolve())\n\n this.resolves.get('RESUMED')?.(packet)\n this.resolves.delete('RESUMED')\n } else if (packet.t === 'READY') {\n // Important for future resumes.\n\n const payload = packet.d as DiscordReady\n\n this.resumeGatewayUrl = payload.resume_gateway_url\n\n this.sessionId = payload.session_id\n this.state = ShardState.Connected\n\n // Continue the requests which have been queued since the shard went offline.\n // Important when this is a re-identify\n this.offlineSendQueue.map((resolve) => resolve())\n\n this.resolves.get('READY')?.(packet)\n this.resolves.delete('READY')\n }\n\n // Update the sequence number if it is present\n // `s` can be either `null` or a `number`.\n // In order to prevent update misses when `s` is `0` we check against null.\n if (packet.s !== null) {\n this.previousSequenceNumber = packet.s\n }\n\n // The necessary handling required for the Shards connection has been finished.\n // Now the event can be safely forwarded.\n this.events.message?.(this, camelize(packet))\n }\n\n /** Handle an incoming gateway message. */\n async handleMessage(message: WebSocket.MessageEvent): Promise<void> {\n let preProcessMessage = message.data\n\n // If message compression is enabled,\n // Discord might send zlib compressed payloads.\n if (this.gatewayConfig.compress && preProcessMessage instanceof Blob) {\n preProcessMessage = inflateSync(await preProcessMessage.arrayBuffer()).toString()\n }\n\n // Safeguard incase decompression failed to make a string.\n if (typeof preProcessMessage !== 'string') return\n\n return await this.handleDiscordPacket(JSON.parse(preProcessMessage) as DiscordGatewayPayload)\n }\n\n /**\n * Override in order to make the shards presence.\n * async in case devs create the presence based on eg. database values.\n * Passing the shard's id there to make it easier for the dev to use this function.\n */\n async makePresence(): Promise<BotStatusUpdate | undefined> {\n // eslint-disable-next-line no-useless-return\n return\n }\n\n /** This function communicates with the management process, in order to know whether its free to identify. When this function resolves, this means that the shard is allowed to send an identify payload to discord. */\n async requestIdentify(): Promise<void> {}\n\n /** Start sending heartbeat payloads to Discord in the provided interval. */\n startHeartbeating(interval: number): void {\n // gateway.debug(\"GW HEARTBEATING_STARTED\", { shardId, interval });\n\n this.heart.interval = interval\n\n // Only set the shard's state to `Unidentified`\n // if heartbeating has not been started due to an identify or resume action.\n if ([ShardState.Disconnected, ShardState.Offline].includes(this.state)) {\n this.state = ShardState.Unidentified\n }\n\n // The first heartbeat needs to be send with a random delay between `0` and `interval`\n // Using a `setTimeout(_, jitter)` here to accomplish that.\n // `Math.random()` can be `0` so we use `0.5` if this happens\n // Reference: https://discord.com/developers/docs/topics/gateway#heartbeating\n const jitter = Math.ceil(this.heart.interval * (Math.random() || 0.5))\n this.heart.timeoutId = setTimeout(() => {\n if (!this.isOpen()) return\n\n // Using a direct socket.send call here because heartbeat requests are reserved by us.\n this.socket?.send(\n JSON.stringify({\n op: GatewayOpcodes.Heartbeat,\n d: this.previousSequenceNumber,\n }),\n )\n\n this.heart.lastBeat = Date.now()\n this.heart.acknowledged = false\n\n // After the random heartbeat jitter we can start a normal interval.\n this.heart.intervalId = setInterval(async () => {\n if (!this.isOpen()) return\n // gateway.debug(\"GW DEBUG\", `Running setInterval in heartbeat file. Shard: ${shardId}`);\n\n // gateway.debug(\"GW HEARTBEATING\", { shardId, shard: currentShard });\n\n // The Shard did not receive a heartbeat ACK from Discord in time,\n // therefore we have to assume that the connection has failed or got \"zombied\".\n // The Shard needs to start a re-identify action accordingly.\n // Reference: https://discord.com/developers/docs/topics/gateway#heartbeating-example-gateway-heartbeat-ack\n if (!this.heart.acknowledged) {\n this.close(ShardSocketCloseCodes.ZombiedConnection, 'Zombied connection, did not receive an heartbeat ACK in time.')\n\n return await this.identify()\n }\n\n this.heart.acknowledged = false\n\n // Using a direct socket.send call here because heartbeat requests are reserved by us.\n this.socket?.send(\n JSON.stringify({\n op: GatewayOpcodes.Heartbeat,\n d: this.previousSequenceNumber,\n }),\n )\n\n this.heart.lastBeat = Date.now()\n\n this.events.heartbeat?.(this)\n }, this.heart.interval)\n }, jitter)\n }\n\n /** Stop the heartbeating process with discord. */\n stopHeartbeating(): void {\n // Clear the regular heartbeat interval.\n clearInterval(this.heart.intervalId)\n // It's possible that the Shard got closed before the first jittered heartbeat.\n // To go safe we should clear the related timeout too.\n clearTimeout(this.heart.timeoutId)\n }\n\n /**\n * Connects the bot user to a voice or stage channel.\n *\n * This function sends the _Update Voice State_ gateway command over the gateway behind the scenes.\n *\n * @param guildId - The ID of the guild the voice channel to leave is in.\n * @param channelId - The ID of the channel you want to join.\n *\n * @remarks\n * Requires the `CONNECT` permission.\n *\n * Fires a _Voice State Update_ gateway event.\n *\n * @see {@link https://discord.com/developers/docs/topics/gateway#update-voice-state}\n */\n async joinVoiceChannel(\n guildId: BigString,\n channelId: BigString,\n options?: AtLeastOne<Omit<UpdateVoiceState, 'guildId' | 'channelId'>>,\n ): Promise<void> {\n logger.debug(`[Shard] joinVoiceChannel guildId: ${guildId} channelId: ${channelId}`)\n return await this.send({\n op: GatewayOpcodes.VoiceStateUpdate,\n d: {\n guild_id: guildId.toString(),\n channel_id: channelId.toString(),\n self_mute: Boolean(options?.selfMute),\n self_deaf: options?.selfDeaf ?? true,\n },\n })\n }\n\n /**\n * Edits the bot status in all shards that this gateway manages.\n *\n * @param data The status data to set the bots status to.\n * @returns Promise<void>\n */\n async editBotStatus(data: StatusUpdate): Promise<void> {\n logger.debug(`[Shard] editBotStatus data: ${JSON.stringify(data)}`)\n return await this.editShardStatus(data)\n }\n\n /**\n * Edits the bot's status on one shard.\n *\n * @param shardId The shard id to edit the status for.\n * @param data The status data to set the bots status to.\n * @returns Promise<void>\n */\n async editShardStatus(data: StatusUpdate): Promise<void> {\n logger.debug(`[Shard] editShardStatus shardId: ${this.id} -> data: ${JSON.stringify(data)}`)\n return await this.send({\n op: GatewayOpcodes.PresenceUpdate,\n d: {\n since: null,\n afk: false,\n activities: data.activities,\n status: data.status,\n },\n })\n }\n\n /**\n * Fetches the list of members for a guild over the gateway.\n *\n * @param guildId - The ID of the guild to get the list of members for.\n * @param options - The parameters for the fetching of the members.\n *\n * @remarks\n * If requesting the entire member list:\n * - Requires the `GUILD_MEMBERS` intent.\n *\n * If requesting presences ({@link RequestGuildMembers.presences | presences} set to `true`):\n * - Requires the `GUILD_PRESENCES` intent.\n *\n * If requesting a prefix ({@link RequestGuildMembers.query | query} non-`undefined`):\n * - Returns a maximum of 100 members.\n *\n * If requesting a users by ID ({@link RequestGuildMembers.userIds | userIds} non-`undefined`):\n * - Returns a maximum of 100 members.\n *\n * Fires a _Guild Members Chunk_ gateway event for every 1000 members fetched.\n *\n * @see {@link https://discord.com/developers/docs/topics/gateway#request-guild-members}\n */\n async requestMembers(guildId: BigString, options?: Omit<RequestGuildMembers, 'guildId'>): Promise<Camelize<DiscordMember[]>> {\n // You can request 1 member without the intent\n // Check if intents is not 0 as proxy ws won't set intents in other instances\n if (this.connection.intents && (!options?.limit || options.limit > 1) && !(this.connection.intents & GatewayIntents.GuildMembers)) {\n throw new Error('MISSING_INTENT_GUILD_MEMBERS')\n }\n\n if (options?.userIds?.length) {\n logger.debug(`[Shard] requestMembers guildId: ${guildId} -> setting user limit based on userIds length: ${options.userIds.length}`)\n options.limit = options.userIds.length\n }\n\n const nonce = `${guildId}-${Date.now()}`\n\n // Gateway does not require caching these requests so directly send and return\n if (!this.cache.requestMembers?.enabled) {\n logger.debug(`[Shard] requestMembers guildId: ${guildId} -> skipping cache -> options ${JSON.stringify(options)}`)\n await this.send({\n op: GatewayOpcodes.RequestGuildMembers,\n d: {\n guild_id: guildId.toString(),\n // If a query is provided use it, OR if a limit is NOT provided use \"\"\n query: options?.query ?? (options?.limit ? undefined : ''),\n limit: options?.limit ?? 0,\n presences: options?.presences ?? false,\n user_ids: options?.userIds?.map((id) => id.toString()),\n nonce,\n },\n })\n return []\n }\n\n return await new Promise((resolve) => {\n this.cache.requestMembers?.pending.set(nonce, { nonce, resolve, members: [] })\n\n logger.debug(`[Shard] requestMembers guildId: ${guildId} -> requesting members -> data: ${JSON.stringify(options)}`)\n this.send({\n op: GatewayOpcodes.RequestGuildMembers,\n d: {\n guild_id: guildId.toString(),\n // If a query is provided use it, OR if a limit is NOT provided use \"\"\n query: options?.query ?? (options?.limit ? undefined : ''),\n limit: options?.limit ?? 0,\n presences: options?.presences ?? false,\n user_ids: options?.userIds?.map((id) => id.toString()),\n nonce,\n },\n })\n })\n }\n\n /**\n * Leaves the voice channel the bot user is currently in.\n *\n * This function sends the _Update Voice State_ gateway command over the gateway behind the scenes.\n *\n * @param guildId - The ID of the guild the voice channel to leave is in.\n *\n * @remarks\n * Fires a _Voice State Update_ gateway event.\n *\n * @see {@link https://discord.com/developers/docs/topics/gateway#update-voice-state}\n */\n async leaveVoiceChannel(guildId: BigString): Promise<void> {\n logger.debug(`[Shard] leaveVoiceChannel guildId: ${guildId} Shard ${this.id}`)\n return await this.send({\n op: GatewayOpcodes.VoiceStateUpdate,\n d: {\n guild_id: guildId.toString(),\n channel_id: null,\n self_mute: false,\n self_deaf: false,\n },\n })\n }\n}\n\nexport interface ShardCreateOptions {\n /** The shard id */\n id: number\n /** The connection details */\n connection: ShardGatewayConfig\n /** The event handlers for events on the shard. */\n events: ShardEvents\n /** The handler to request a space to make an identify request. */\n requestIdentify?: () => Promise<void>\n}\n\nexport default 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{"version":3,"sources":["../src/Shard.ts"],"sourcesContent":["/* eslint-disable @typescript-eslint/no-confusing-void-expression */\nimport type {\n AtLeastOne,\n BigString,\n Camelize,\n DiscordGatewayPayload,\n DiscordGuildMembersChunk,\n DiscordHello,\n DiscordMember,\n DiscordReady,\n RequestGuildMembers,\n} from '@discordeno/types'\nimport { GatewayCloseEventCodes, GatewayIntents, GatewayOpcodes } from '@discordeno/types'\nimport { Collection, LeakyBucket, camelize, delay, logger } from '@discordeno/utils'\nimport { inflateSync } from 'node:zlib'\nimport NodeWebSocket from 'ws'\nimport type { RequestMemberRequest } from './manager.js'\nimport type { BotStatusUpdate, ShardEvents, ShardGatewayConfig, ShardHeart, ShardSocketRequest, StatusUpdate, UpdateVoiceState } from './types.js'\nimport { ShardSocketCloseCodes, ShardState } from './types.js'\n\ndeclare let WebSocket: any\n\nexport class DiscordenoShard {\n /** The id of the shard */\n id: number\n /** The connection config details that this shard will used to connect to discord. */\n connection: ShardGatewayConfig\n /** This contains all the heartbeat information */\n heart: ShardHeart\n /** The maximum of requests which can be send to discord per rate limit tick. Typically this value should not be changed. */\n maxRequestsPerRateLimitTick: number = 120\n /** The previous payload sequence number. */\n previousSequenceNumber: number | null = null\n /** In which interval (in milliseconds) the gateway resets it's rate limit. */\n rateLimitResetInterval: number = 60000\n /** Current session id of the shard if present. */\n sessionId?: string\n /** This contains the WebSocket connection to Discord, if currently connected. */\n socket?: NodeWebSocket\n /** Current internal state of the this. */\n state = ShardState.Offline\n /** The url provided by discord to use when resuming a connection for this this. */\n resumeGatewayUrl: string = ''\n /** The shard related event handlers. */\n events: ShardEvents = {}\n /** Cache for pending gateway requests which should have been send while the gateway went offline. */\n offlineSendQueue: Array<(_?: unknown) => void> = []\n /** Resolve internal waiting states. Mapped by SelectedEvents => ResolveFunction */\n resolves = new Map<'READY' | 'RESUMED' | 'INVALID_SESSION', (payload: DiscordGatewayPayload) => void>()\n /** Shard bucket. Only access this if you know what you are doing. Bucket for handling shard request rate limits. */\n bucket: LeakyBucket\n\n /** This managers cache related settings. */\n cache = {\n requestMembers: {\n /**\n * Whether or not request member requests should be cached.\n * @default false\n */\n enabled: false,\n /** The pending requests. */\n pending: new Collection<string, RequestMemberRequest>(),\n },\n }\n\n constructor(options: ShardCreateOptions) {\n this.id = options.id\n this.connection = options.connection\n this.events = options.events\n\n this.heart = {\n acknowledged: false,\n interval: 45000,\n }\n\n if (options.requestIdentify) this.requestIdentify = options.requestIdentify\n if (options.shardIsReady) this.shardIsReady = options.shardIsReady\n\n this.bucket = new LeakyBucket({\n max: this.calculateSafeRequests(),\n refillAmount: this.calculateSafeRequests(),\n refillInterval: 60000,\n })\n }\n\n /** The gateway configuration which is used to connect to Discord. */\n get gatewayConfig(): ShardGatewayConfig {\n return this.connection\n }\n\n /** The url to connect to. Intially this is the discord gateway url, and then is switched to resume gateway url once a READY is received. */\n get connectionUrl(): string {\n // Use || and not ?? here. ?? will cause a bug.\n return this.resumeGatewayUrl || this.gatewayConfig.url\n }\n\n /** Calculate the amount of requests which can safely be made per rate limit interval, before the gateway gets disconnected due to an exceeded rate limit. */\n calculateSafeRequests(): number {\n // * 2 adds extra safety layer for discords OP 1 requests that we need to respond to\n const safeRequests = this.maxRequestsPerRateLimitTick - Math.ceil(this.rateLimitResetInterval / this.heart.interval) * 2\n\n return safeRequests < 0 ? 0 : safeRequests\n }\n\n async checkOffline(highPriority: boolean): Promise<void> {\n if (!this.isOpen()) {\n await new Promise((resolve) => {\n // Higher priority requests get added at the beginning of the array.\n if (highPriority) this.offlineSendQueue.unshift(resolve)\n else this.offlineSendQueue.push(resolve)\n })\n }\n }\n\n /** Close the socket connection to discord if present. */\n close(code: number, reason: string): void {\n if (this.socket?.readyState !== NodeWebSocket.OPEN) return\n\n this.socket?.close(code, reason)\n }\n\n /** Connect the shard with the gateway and start heartbeating. This will not identify the shard to the gateway. */\n async connect(): Promise<DiscordenoShard> {\n // Only set the shard to `Connecting` state,\n // if the connection request does not come from an identify or resume action.\n if (![ShardState.Identifying, ShardState.Resuming].includes(this.state)) {\n this.state = ShardState.Connecting\n }\n this.events.connecting?.(this)\n\n const url = new URL(this.connectionUrl)\n url.searchParams.set('v', this.gatewayConfig.version.toString())\n url.searchParams.set('encoding', 'json')\n\n const socket: NodeWebSocket =\n // @ts-expect-error Deno\n globalThis.Deno !== undefined && Reflect.has(globalThis, 'Deno') ? new WebSocket(url.toString()) : new NodeWebSocket(url.toString())\n this.socket = socket\n\n // TODO: proper event handling\n socket.onerror = (event: NodeWebSocket.ErrorEvent) => console.log({ error: event, shardId: this.id })\n socket.onclose = async (event: NodeWebSocket.CloseEvent) => await this.handleClose(event)\n socket.onmessage = async (message: NodeWebSocket.MessageEvent) => await this.handleMessage(message)\n\n return await new Promise((resolve) => {\n socket.onopen = () => {\n // Only set the shard to `Unidentified` state,\n // if the connection request does not come from an identify or resume action.\n if (![ShardState.Identifying, ShardState.Resuming].includes(this.state)) {\n this.state = ShardState.Unidentified\n }\n this.events.connected?.(this)\n\n resolve(this)\n }\n })\n }\n\n /** Identify the shard to the gateway. If not connected, this will also connect the shard to the gateway. */\n async identify(): Promise<void> {\n // A new identify has been requested even though there is already a connection open.\n // Therefore we need to close the old connection and heartbeating before creating a new one.\n if (this.isOpen()) {\n logger.debug(`CLOSING EXISTING SHARD: #${this.id}`)\n this.close(ShardSocketCloseCodes.ReIdentifying, 'Re-identifying closure of old connection.')\n }\n\n this.state = ShardState.Identifying\n this.events.identifying?.(this)\n\n // It is possible that the shard is in Heartbeating state but not identified,\n // so check whether there is already a gateway connection existing.\n // If not we need to create one before we identify.\n if (!this.isOpen()) {\n await this.connect()\n }\n\n this.send(\n {\n op: GatewayOpcodes.Identify,\n d: {\n token: `Bot ${this.gatewayConfig.token}`,\n compress: this.gatewayConfig.compress,\n properties: this.gatewayConfig.properties,\n intents: this.gatewayConfig.intents,\n shard: [this.id, this.gatewayConfig.totalShards],\n presence: await this.makePresence?.(),\n },\n },\n true,\n )\n\n return await new Promise((resolve) => {\n this.resolves.set('READY', () => {\n this.events.identified?.(this)\n // Tells the manager that this shard is ready\n this.shardIsReady()\n resolve()\n })\n // When identifying too fast,\n // Discord sends an invalid session payload.\n // This can safely be ignored though and the shard starts a new identify action.\n this.resolves.set('INVALID_SESSION', () => {\n this.resolves.delete('READY')\n resolve()\n })\n })\n }\n\n /** Check whether the connection to Discord is currently open. */\n isOpen(): boolean {\n return this.socket?.readyState === NodeWebSocket.OPEN\n }\n\n /** Attempt to resume the previous shards session with the gateway. */\n async resume(): Promise<void> {\n logger.debug(`[Gateway] Resuming Shard #${this.id}`)\n // It has been requested to resume the Shards session.\n // It's possible that the shard is still connected with Discord's gateway therefore we need to forcefully close it.\n if (this.isOpen()) {\n logger.debug(`[Gateway] Resuming Shard #${this.id} in isOpen`)\n this.close(ShardSocketCloseCodes.ResumeClosingOldConnection, 'Reconnecting the shard, closing old connection.')\n }\n\n // Shard has never identified, so we cannot resume.\n if (!this.sessionId) {\n logger.debug(`[Shard] Trying to resume a shard #${this.id} that was NOT first identified. (No session id found)`)\n\n return await this.identify()\n }\n\n this.state = ShardState.Resuming\n\n logger.debug(`[Gateway] Resuming Shard #${this.id}, before connecting`)\n // Before we can resume, we need to create a new connection with Discord's gateway.\n await this.connect()\n logger.debug(\n // eslint-disable-next-line @typescript-eslint/restrict-template-expressions\n `[Gateway] Resuming Shard #${this.id}, after connecting. ${this.gatewayConfig.token} | ${this.sessionId} | ${this.previousSequenceNumber}`,\n )\n\n this.send(\n {\n op: GatewayOpcodes.Resume,\n d: {\n token: `Bot ${this.gatewayConfig.token}`,\n session_id: this.sessionId,\n seq: this.previousSequenceNumber ?? 0,\n },\n },\n true,\n )\n logger.debug(`[Gateway] Resuming Shard #${this.id} after send resumg`)\n\n return await new Promise((resolve) => {\n this.resolves.set('RESUMED', () => resolve())\n // If it is attempted to resume with an invalid session id,\n // Discord sends an invalid session payload\n // Not erroring here since it is easy that this happens, also it would be not catchable\n this.resolves.set('INVALID_SESSION', () => {\n this.resolves.delete('RESUMED')\n resolve()\n })\n })\n }\n\n /** Send a message to Discord.\n * @param {boolean} [highPriority=false] - Whether this message should be send asap.\n */\n async send(message: ShardSocketRequest, highPriority = false): Promise<void> {\n // Before acquiring a token from the bucket, check whether the shard is currently offline or not.\n // Else bucket and token wait time just get wasted.\n await this.checkOffline(highPriority)\n\n await this.bucket.acquire(highPriority)\n\n // It's possible, that the shard went offline after a token has been acquired from the bucket.\n await this.checkOffline(highPriority)\n\n this.socket?.send(JSON.stringify(message))\n }\n\n /** Shutdown the this. Forcefully disconnect the shard from Discord. The shard may not attempt to reconnect with Discord. */\n async shutdown(): Promise<void> {\n this.close(ShardSocketCloseCodes.Shutdown, 'Shard shutting down.')\n this.state = ShardState.Offline\n }\n\n /** Handle a gateway connection close. */\n async handleClose(close: NodeWebSocket.CloseEvent): Promise<void> {\n // gateway.debug(\"GW CLOSED\", { shardId, payload: event });\n\n this.stopHeartbeating()\n\n switch (close.code) {\n case ShardSocketCloseCodes.TestingFinished: {\n this.state = ShardState.Offline\n this.events.disconnected?.(this)\n\n return\n }\n // On these codes a manual start will be done.\n case ShardSocketCloseCodes.Shutdown:\n case ShardSocketCloseCodes.ReIdentifying:\n case ShardSocketCloseCodes.Resharded:\n case ShardSocketCloseCodes.ResumeClosingOldConnection:\n case ShardSocketCloseCodes.ZombiedConnection: {\n this.state = ShardState.Disconnected\n this.events.disconnected?.(this)\n\n // gateway.debug(\"GW CLOSED_RECONNECT\", { shardId, payload: event });\n return\n }\n // Gateway connection closes which require a new identify.\n case GatewayCloseEventCodes.UnknownOpcode:\n case GatewayCloseEventCodes.NotAuthenticated:\n case GatewayCloseEventCodes.InvalidSeq:\n case GatewayCloseEventCodes.RateLimited:\n case GatewayCloseEventCodes.SessionTimedOut: {\n logger.debug(`[Shard] Gateway connection closing requiring re-identify. Code: ${close.code}`)\n this.state = ShardState.Identifying\n this.events.disconnected?.(this)\n\n return await this.identify()\n }\n // When these codes are received something went really wrong.\n // On those we cannot start a reconnect attempt.\n case GatewayCloseEventCodes.AuthenticationFailed:\n case GatewayCloseEventCodes.InvalidShard:\n case GatewayCloseEventCodes.ShardingRequired:\n case GatewayCloseEventCodes.InvalidApiVersion:\n case GatewayCloseEventCodes.InvalidIntents:\n case GatewayCloseEventCodes.DisallowedIntents: {\n this.state = ShardState.Offline\n this.events.disconnected?.(this)\n\n throw new Error(close.reason || 'Discord gave no reason! GG! You broke Discord!')\n }\n // Gateway connection closes on which a resume is allowed.\n case GatewayCloseEventCodes.UnknownError:\n case GatewayCloseEventCodes.DecodeError:\n case GatewayCloseEventCodes.AlreadyAuthenticated:\n default: {\n logger.info(`[Shard] closed shard #${this.id}. Resuming...`)\n this.state = ShardState.Resuming\n this.events.disconnected?.(this)\n\n return await this.resume()\n }\n }\n }\n\n /** Handles a incoming gateway packet. */\n async handleDiscordPacket(packet: DiscordGatewayPayload): Promise<void> {\n // Edge case start: https://github.com/discordeno/discordeno/issues/2311\n this.heart.lastAck = Date.now()\n // Manually calculating the round trip time for users who need it.\n if (this.heart.lastBeat && !this.heart.acknowledged) {\n this.heart.rtt = this.heart.lastAck - this.heart.lastBeat\n }\n this.heart.acknowledged = true\n // Edge case end!\n\n switch (packet.op) {\n case GatewayOpcodes.Heartbeat: {\n // TODO: can this actually happen\n if (!this.isOpen()) return\n\n this.heart.lastBeat = Date.now()\n // Discord randomly sends this requiring an immediate heartbeat back.\n // Using a direct socket.send call here because heartbeat requests are reserved by us.\n this.socket?.send(\n JSON.stringify({\n op: GatewayOpcodes.Heartbeat,\n d: this.previousSequenceNumber,\n }),\n )\n this.events.heartbeat?.(this)\n\n break\n }\n case GatewayOpcodes.Hello: {\n const interval = (packet.d as DiscordHello).heartbeat_interval\n logger.debug(`[Gateway] Hello on Shard #${this.id}`)\n this.startHeartbeating(interval)\n\n if (this.state !== ShardState.Resuming) {\n const currentQueue = [...this.bucket.queue]\n // HELLO has been send on a non resume action.\n // This means that the shard starts a new session,\n // therefore the rate limit interval has been reset too.\n this.bucket = new LeakyBucket({\n max: this.calculateSafeRequests(),\n refillInterval: 60000,\n refillAmount: this.calculateSafeRequests(),\n })\n\n // Queue should not be lost on a re-identify.\n this.bucket.queue.unshift(...currentQueue)\n }\n\n this.events.hello?.(this)\n\n break\n }\n case GatewayOpcodes.HeartbeatACK: {\n this.events.heartbeatAck?.(this)\n\n break\n }\n case GatewayOpcodes.Reconnect: {\n // gateway.debug(\"GW RECONNECT\", { shardId });\n\n this.events.requestedReconnect?.(this)\n\n await this.resume()\n\n break\n }\n case GatewayOpcodes.InvalidSession: {\n const resumable = packet.d as boolean\n logger.debug(`[Shard] Received Invalid Session for Shard #${this.id} with resumeable as ${resumable.toString()}`)\n\n this.events.invalidSession?.(this, resumable)\n\n // We need to wait for a random amount of time between 1 and 5\n // Reference: https://discord.com/developers/docs/topics/gateway#resuming\n await delay(Math.floor((Math.random() * 4 + 1) * 1000))\n\n this.resolves.get('INVALID_SESSION')?.(packet)\n this.resolves.delete('INVALID_SESSION')\n\n // When resumable is false we need to re-identify\n if (!resumable) {\n await this.requestIdentify()\n\n break\n }\n\n // The session is invalid but apparently it is resumable\n await this.resume()\n\n break\n }\n }\n\n switch (packet.t) {\n case 'RESUMED':\n this.state = ShardState.Connected\n this.events.resumed?.(this)\n\n // Continue the requests which have been queued since the shard went offline.\n this.offlineSendQueue.map((resolve) => resolve())\n\n this.resolves.get('RESUMED')?.(packet)\n this.resolves.delete('RESUMED')\n break\n case 'READY': {\n // Important for future resumes.\n const payload = packet.d as DiscordReady\n\n this.resumeGatewayUrl = payload.resume_gateway_url\n\n this.sessionId = payload.session_id\n this.state = ShardState.Connected\n\n // Continue the requests which have been queued since the shard went offline.\n // Important when this is a re-identify\n this.offlineSendQueue.map((resolve) => resolve())\n\n this.resolves.get('READY')?.(packet)\n this.resolves.delete('READY')\n break\n }\n case 'GUILD_MEMBERS_CHUNK': {\n // If it's not enabled skip checks.\n if (!this.cache.requestMembers.enabled) break\n\n const payload = packet.d as DiscordGuildMembersChunk\n // If this request has non nonce, skip checks.\n if (!payload.nonce) break\n\n const pending = this.cache.requestMembers.pending.get(payload.nonce)\n if (!pending) break\n\n // If this is not the final chunk, just save to cache.\n if (payload.chunk_index + 1 < payload.chunk_count) {\n pending.members.push(...payload.members)\n break;\n }\n\n // Resolve the promise that all requests are done.\n pending.resolve(camelize(pending.members))\n // Delete the cache to clean up once its done.\n this.cache.requestMembers.pending.delete(payload.nonce)\n break\n }\n }\n\n // Update the sequence number if it is present\n // `s` can be either `null` or a `number`.\n // In order to prevent update misses when `s` is `0` we check against null.\n if (packet.s !== null) {\n this.previousSequenceNumber = packet.s\n }\n\n this.forwardToBot(packet)\n }\n\n forwardToBot(packet: DiscordGatewayPayload): void {\n // The necessary handling required for the Shards connection has been finished.\n // Now the event can be safely forwarded.\n this.events.message?.(this, camelize(packet))\n }\n\n /** Handle an incoming gateway message. */\n async handleMessage(message: NodeWebSocket.MessageEvent): Promise<void> {\n let preProcessMessage = message.data\n\n // If message compression is enabled,\n // Discord might send zlib compressed payloads.\n if (this.gatewayConfig.compress && preProcessMessage instanceof Blob) {\n preProcessMessage = inflateSync(await preProcessMessage.arrayBuffer()).toString()\n }\n\n // Safeguard incase decompression failed to make a string.\n if (typeof preProcessMessage !== 'string') return\n\n return await this.handleDiscordPacket(JSON.parse(preProcessMessage) as DiscordGatewayPayload)\n }\n\n /**\n * Override in order to make the shards presence.\n * async in case devs create the presence based on eg. database values.\n * Passing the shard's id there to make it easier for the dev to use this function.\n */\n async makePresence(): Promise<BotStatusUpdate | undefined> {\n // eslint-disable-next-line no-useless-return\n return\n }\n\n /** This function communicates with the management process, in order to know whether its free to identify. When this function resolves, this means that the shard is allowed to send an identify payload to discord. */\n async requestIdentify(): Promise<void> {}\n\n /** This function communicates with the management process, in order to tell it can identify the next shard. */\n async shardIsReady(): Promise<void> {}\n\n /** Start sending heartbeat payloads to Discord in the provided interval. */\n startHeartbeating(interval: number): void {\n logger.debug(`[Gateway] Start Heartbeating Shard #${this.id}`)\n // If old heartbeast exist like after resume, clear the old ones.\n if (this.heart.intervalId) clearInterval(this.heart.intervalId)\n if (this.heart.timeoutId) clearTimeout(this.heart.timeoutId)\n\n this.heart.interval = interval\n\n // Only set the shard's state to `Unidentified`\n // if heartbeating has not been started due to an identify or resume action.\n if ([ShardState.Disconnected, ShardState.Offline].includes(this.state)) {\n logger.debug(`[Gateway] Start Heartbeating Shard #${this.id} a`)\n this.state = ShardState.Unidentified\n }\n\n // The first heartbeat needs to be send with a random delay between `0` and `interval`\n // Using a `setTimeout(_, jitter)` here to accomplish that.\n // `Math.random()` can be `0` so we use `0.5` if this happens\n // Reference: https://discord.com/developers/docs/topics/gateway#heartbeating\n const jitter = Math.ceil(this.heart.interval * (Math.random() || 0.5))\n this.heart.timeoutId = setTimeout(() => {\n logger.debug(`[Gateway] Start Heartbeating Shard #${this.id} b`)\n if (!this.isOpen()) return\n logger.debug(`[Gateway] Start Heartbeating Shard #${this.id} c ${this.previousSequenceNumber!}`)\n\n // Using a direct socket.send call here because heartbeat requests are reserved by us.\n this.socket?.send(\n JSON.stringify({\n op: GatewayOpcodes.Heartbeat,\n d: this.previousSequenceNumber,\n }),\n )\n\n logger.debug(`[Gateway] Start Heartbeating Shard #${this.id} d`)\n this.heart.lastBeat = Date.now()\n this.heart.acknowledged = false\n\n // After the random heartbeat jitter we can start a normal interval.\n this.heart.intervalId = setInterval(async () => {\n logger.debug(`[Gateway] Start Heartbeating Shard #${this.id} e`)\n if (!this.isOpen()) return\n logger.debug(`[Gateway] Start Heartbeating Shard #${this.id} f`)\n // gateway.debug(\"GW DEBUG\", `Running setInterval in heartbeat file. Shard: ${shardId}`);\n\n // gateway.debug(\"GW HEARTBEATING\", { shardId, shard: currentShard });\n\n // The Shard did not receive a heartbeat ACK from Discord in time,\n // therefore we have to assume that the connection has failed or got \"zombied\".\n // The Shard needs to start a re-identify action accordingly.\n // Reference: https://discord.com/developers/docs/topics/gateway#heartbeating-example-gateway-heartbeat-ack\n if (!this.heart.acknowledged) {\n logger.debug(`[Shard] Heartbeat not acknowledged for shard #${this.id}.`)\n this.close(ShardSocketCloseCodes.ZombiedConnection, 'Zombied connection, did not receive an heartbeat ACK in time.')\n\n return await this.identify()\n }\n\n this.heart.acknowledged = false\n\n logger.debug(`[Gateway] Start Heartbeating Shard #${this.id} g`)\n // Using a direct socket.send call here because heartbeat requests are reserved by us.\n this.socket?.send(\n JSON.stringify({\n op: GatewayOpcodes.Heartbeat,\n d: this.previousSequenceNumber,\n }),\n )\n logger.debug(`[Gateway] Start Heartbeating Shard #${this.id} h`)\n\n this.heart.lastBeat = Date.now()\n\n this.events.heartbeat?.(this)\n }, this.heart.interval)\n }, jitter)\n }\n\n /** Stop the heartbeating process with discord. */\n stopHeartbeating(): void {\n // Clear the regular heartbeat interval.\n clearInterval(this.heart.intervalId)\n // It's possible that the Shard got closed before the first jittered heartbeat.\n // To go safe we should clear the related timeout too.\n clearTimeout(this.heart.timeoutId)\n }\n\n /**\n * Connects the bot user to a voice or stage channel.\n *\n * This function sends the _Update Voice State_ gateway command over the gateway behind the scenes.\n *\n * @param guildId - The ID of the guild the voice channel to leave is in.\n * @param channelId - The ID of the channel you want to join.\n *\n * @remarks\n * Requires the `CONNECT` permission.\n *\n * Fires a _Voice State Update_ gateway event.\n *\n * @see {@link https://discord.com/developers/docs/topics/gateway#update-voice-state}\n */\n async joinVoiceChannel(\n guildId: BigString,\n channelId: BigString,\n options?: AtLeastOne<Omit<UpdateVoiceState, 'guildId' | 'channelId'>>,\n ): Promise<void> {\n logger.debug(`[Shard] joinVoiceChannel guildId: ${guildId} channelId: ${channelId}`)\n await this.send({\n op: GatewayOpcodes.VoiceStateUpdate,\n d: {\n guild_id: guildId.toString(),\n channel_id: channelId.toString(),\n self_mute: Boolean(options?.selfMute),\n self_deaf: options?.selfDeaf ?? true,\n },\n })\n }\n\n /**\n * Edits the bot status in all shards that this gateway manages.\n *\n * @param data The status data to set the bots status to.\n * @returns Promise<void>\n */\n async editBotStatus(data: StatusUpdate): Promise<void> {\n logger.debug(`[Shard] editBotStatus data: ${JSON.stringify(data)}`)\n await this.editShardStatus(data)\n }\n\n /**\n * Edits the bot's status on one shard.\n *\n * @param shardId The shard id to edit the status for.\n * @param data The status data to set the bots status to.\n * @returns Promise<void>\n */\n async editShardStatus(data: StatusUpdate): Promise<void> {\n logger.debug(`[Shard] editShardStatus shardId: ${this.id} -> data: ${JSON.stringify(data)}`)\n await this.send({\n op: GatewayOpcodes.PresenceUpdate,\n d: {\n since: null,\n afk: false,\n activities: data.activities,\n status: data.status,\n },\n })\n }\n\n /**\n * Fetches the list of members for a guild over the gateway.\n *\n * @param guildId - The ID of the guild to get the list of members for.\n * @param options - The parameters for the fetching of the members.\n *\n * @remarks\n * If requesting the entire member list:\n * - Requires the `GUILD_MEMBERS` intent.\n *\n * If requesting presences ({@link RequestGuildMembers.presences | presences} set to `true`):\n * - Requires the `GUILD_PRESENCES` intent.\n *\n * If requesting a prefix ({@link RequestGuildMembers.query | query} non-`undefined`):\n * - Returns a maximum of 100 members.\n *\n * If requesting a users by ID ({@link RequestGuildMembers.userIds | userIds} non-`undefined`):\n * - Returns a maximum of 100 members.\n *\n * Fires a _Guild Members Chunk_ gateway event for every 1000 members fetched.\n *\n * @see {@link https://discord.com/developers/docs/topics/gateway#request-guild-members}\n */\n async requestMembers(guildId: BigString, options?: Omit<RequestGuildMembers, 'guildId'>): Promise<Camelize<DiscordMember[]>> {\n // You can request 1 member without the intent\n // Check if intents is not 0 as proxy ws won't set intents in other instances\n if (this.connection.intents && (!options?.limit || options.limit > 1) && !(this.connection.intents & GatewayIntents.GuildMembers)) {\n throw new Error('MISSING_INTENT_GUILD_MEMBERS')\n }\n\n if (options?.userIds?.length) {\n logger.debug(`[Shard] requestMembers guildId: ${guildId} -> setting user limit based on userIds length: ${options.userIds.length}`)\n options.limit = options.userIds.length\n }\n\n // Gateway does not require caching these requests so directly send and return\n if (!this.cache.requestMembers?.enabled) {\n logger.debug(`[Shard] requestMembers guildId: ${guildId} -> skipping cache -> options ${JSON.stringify(options)}`)\n await this.send({\n op: GatewayOpcodes.RequestGuildMembers,\n d: {\n guild_id: guildId.toString(),\n // If a query is provided use it, OR if a limit is NOT provided use \"\"\n query: options?.query ?? (options?.limit ? undefined : ''),\n limit: options?.limit ?? 0,\n presences: options?.presences ?? false,\n user_ids: options?.userIds?.map((id) => id.toString()),\n nonce: options?.nonce,\n },\n })\n return []\n }\n\n return await new Promise((resolve) => {\n if (options?.nonce) this.cache.requestMembers?.pending.set(options.nonce, { nonce: options.nonce, resolve, members: [] })\n\n logger.debug(`[Shard] requestMembers guildId: ${guildId} -> requesting members -> data: ${JSON.stringify(options)}`)\n this.send({\n op: GatewayOpcodes.RequestGuildMembers,\n d: {\n guild_id: guildId.toString(),\n // If a query is provided use it, OR if a limit is NOT provided use \"\"\n query: options?.query ?? (options?.limit ? undefined : ''),\n limit: options?.limit ?? 0,\n presences: options?.presences ?? false,\n user_ids: options?.userIds?.map((id) => id.toString()),\n nonce: options?.nonce,\n },\n })\n })\n }\n\n /**\n * Leaves the voice channel the bot user is currently in.\n *\n * This function sends the _Update Voice State_ gateway command over the gateway behind the scenes.\n *\n * @param guildId - The ID of the guild the voice channel to leave is in.\n *\n * @remarks\n * Fires a _Voice State Update_ gateway event.\n *\n * @see {@link https://discord.com/developers/docs/topics/gateway#update-voice-state}\n */\n async leaveVoiceChannel(guildId: BigString): Promise<void> {\n logger.debug(`[Shard] leaveVoiceChannel guildId: ${guildId} Shard ${this.id}`)\n await this.send({\n op: GatewayOpcodes.VoiceStateUpdate,\n d: {\n guild_id: guildId.toString(),\n channel_id: null,\n self_mute: false,\n self_deaf: false,\n },\n })\n }\n}\n\nexport interface ShardCreateOptions {\n /** The shard id */\n id: number\n /** The connection details */\n connection: ShardGatewayConfig\n /** The event handlers for events on the shard. */\n events: ShardEvents\n /** The handler to request a space to make an identify request. */\n requestIdentify?: () => Promise<void>\n /** The handler to alert the gateway manager that this shard has received a READY event. */\n shardIsReady?: () => Promise<void>\n}\n\nexport default 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|
package/dist/manager.d.ts
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import type { AtLeastOne, BigString, Camelize, DiscordGetGatewayBot, DiscordMember, RequestGuildMembers } from '@discordeno/types';
|
|
2
|
-
import { Collection
|
|
1
|
+
import type { AtLeastOne, BigString, Camelize, DiscordGetGatewayBot, DiscordMember, DiscordMemberWithUser, RequestGuildMembers } from '@discordeno/types';
|
|
2
|
+
import { Collection } from '@discordeno/utils';
|
|
3
3
|
import Shard from './Shard.js';
|
|
4
4
|
import type { ShardEvents, StatusUpdate, UpdateVoiceState } from './types.js';
|
|
5
5
|
export declare function createGatewayManager(options: CreateGatewayManagerOptions): GatewayManager;
|
|
@@ -19,6 +19,11 @@ export interface CreateGatewayManagerOptions {
|
|
|
19
19
|
* @default 5300
|
|
20
20
|
*/
|
|
21
21
|
spawnShardDelay?: number;
|
|
22
|
+
/**
|
|
23
|
+
* Whether to send the discord packets in snake case form.
|
|
24
|
+
* @default false
|
|
25
|
+
*/
|
|
26
|
+
preferSnakeCase?: boolean;
|
|
22
27
|
/**
|
|
23
28
|
* Total amount of shards your bot uses. Useful for zero-downtime updates or resharding.
|
|
24
29
|
* @default 1
|
|
@@ -98,7 +103,8 @@ export interface GatewayManager extends Required<CreateGatewayManagerOptions> {
|
|
|
98
103
|
id: number;
|
|
99
104
|
queue: number[];
|
|
100
105
|
}>;
|
|
101
|
-
|
|
106
|
+
/** Requests to identify shards are made based on whether it is available to be made. */
|
|
107
|
+
identifyRequests: Array<(value: void | PromiseLike<void>) => void>;
|
|
102
108
|
}>;
|
|
103
109
|
/** The shards that are created. */
|
|
104
110
|
shards: Map<number, Shard>;
|
|
@@ -118,7 +124,7 @@ export interface GatewayManager extends Required<CreateGatewayManagerOptions> {
|
|
|
118
124
|
identify: (shardId: number) => Promise<void>;
|
|
119
125
|
/** Kill a shard. Close a shards connection to Discord's gateway (if any) and remove it from the manager. */
|
|
120
126
|
kill: (shardId: number) => Promise<void>;
|
|
121
|
-
/** This function
|
|
127
|
+
/** This function makes sure that the bucket is allowed to make the next identify request. */
|
|
122
128
|
requestIdentify: (shardId: number) => Promise<void>;
|
|
123
129
|
/** Calculates the number of shards based on the guild id and total shards. */
|
|
124
130
|
calculateShardId: (guildId: BigString, totalShards?: number) => number;
|
|
@@ -197,6 +203,6 @@ export interface RequestMemberRequest {
|
|
|
197
203
|
/** The resolver handler to run when all members arrive. */
|
|
198
204
|
resolve: (value: Camelize<DiscordMember[]> | PromiseLike<Camelize<DiscordMember[]>>) => void;
|
|
199
205
|
/** The members that have already arrived for this request. */
|
|
200
|
-
members:
|
|
206
|
+
members: DiscordMemberWithUser[];
|
|
201
207
|
}
|
|
202
208
|
//# sourceMappingURL=manager.d.ts.map
|
package/dist/manager.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"manager.d.ts","sourceRoot":"","sources":["../src/manager.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"manager.d.ts","sourceRoot":"","sources":["../src/manager.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EACV,UAAU,EACV,SAAS,EACT,QAAQ,EACR,oBAAoB,EACpB,aAAa,EACb,qBAAqB,EACrB,mBAAmB,EACpB,MAAM,mBAAmB,CAAA;AAC1B,OAAO,EAAE,UAAU,EAAiB,MAAM,mBAAmB,CAAA;AAC7D,OAAO,KAAK,MAAM,YAAY,CAAA;AAC9B,OAAO,KAAK,EAAE,WAAW,EAAE,YAAY,EAAE,gBAAgB,EAAE,MAAM,YAAY,CAAA;AAE7E,wBAAgB,oBAAoB,CAAC,OAAO,EAAE,2BAA2B,GAAG,cAAc,CAgRzF;AAED,MAAM,WAAW,2BAA2B;IAC1C;;;OAGG;IACH,YAAY,CAAC,EAAE,MAAM,CAAA;IACrB;;;OAGG;IACH,WAAW,CAAC,EAAE,MAAM,CAAA;IACpB;;;OAGG;IACH,eAAe,CAAC,EAAE,MAAM,CAAA;IACxB;;;OAGG;IACH,eAAe,CAAC,EAAE,OAAO,CAAA;IACzB;;;OAGG;IACH,WAAW,CAAC,EAAE,MAAM,CAAA;IACpB;;;OAGG;IACH,eAAe,CAAC,EAAE,MAAM,CAAA;IACxB;;;OAGG;IACH,YAAY,CAAC,EAAE,MAAM,CAAA;IACrB,oFAAoF;IACpF,UAAU,CAAC,EAAE,QAAQ,CAAC,oBAAoB,CAAC,CAAA;IAC3C;;;OAGG;IACH,QAAQ,CAAC,EAAE,OAAO,CAAA;IAClB;;;OAGG;IACH,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,iCAAiC;IACjC,UAAU,CAAC,EAAE;QACX;;;WAGG;QACH,EAAE,EAAE,MAAM,CAAA;QACV;;;WAGG;QACH,OAAO,EAAE,MAAM,CAAA;QACf;;;WAGG;QACH,MAAM,EAAE,MAAM,CAAA;KACf,CAAA;IACD,oDAAoD;IACpD,KAAK,EAAE,MAAM,CAAA;IACb;;;OAGG;IACH,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ;;;OAGG;IACH,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,0BAA0B;IAC1B,MAAM,EAAE,WAAW,CAAA;IACnB,4CAA4C;IAC5C,KAAK,CAAC,EAAE;QACN,cAAc,CAAC,EAAE;YACf;;;eAGG;YACH,OAAO,CAAC,EAAE,OAAO,CAAA;YACjB,4BAA4B;YAC5B,OAAO,EAAE,UAAU,CAAC,MAAM,EAAE,oBAAoB,CAAC,CAAA;SAClD,CAAA;KACF,CAAA;CACF;AAED,MAAM,WAAW,cAAe,SAAQ,QAAQ,CAAC,2BAA2B,CAAC;IAC3E,oJAAoJ;IACpJ,OAAO,EAAE,GAAG,CACV,MAAM,EACN;QACE,OAAO,EAAE,KAAK,CAAC;YAAE,EAAE,EAAE,MAAM,CAAC;YAAC,KAAK,EAAE,MAAM,EAAE,CAAA;SAAE,CAAC,CAAA;QAC/C,wFAAwF;QACxF,gBAAgB,EAAE,KAAK,CAAC,CAAC,KAAK,EAAE,IAAI,GAAG,WAAW,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,CAAA;KACnE,CACF,CAAA;IACD,mCAAmC;IACnC,MAAM,EAAE,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,CAAA;IAC1B,4EAA4E;IAC5E,oBAAoB,EAAE,MAAM,MAAM,CAAA;IAClC,gEAAgE;IAChE,iBAAiB,EAAE,CAAC,OAAO,EAAE,MAAM,KAAK,MAAM,CAAA;IAC9C,8EAA8E;IAC9E,cAAc,EAAE,MAAM,IAAI,CAAA;IAC1B,wCAAwC;IACxC,WAAW,EAAE,MAAM,OAAO,CAAC,IAAI,CAAC,CAAA;IAChC,2BAA2B;IAC3B,QAAQ,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAK,OAAO,CAAC,IAAI,CAAC,CAAA;IACzD,sLAAsL;IACtL,oBAAoB,EAAE,CAAC,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,KAAK,OAAO,CAAC,IAAI,CAAC,CAAA;IAC5F,8HAA8H;IAC9H,QAAQ,EAAE,CAAC,OAAO,EAAE,MAAM,KAAK,OAAO,CAAC,IAAI,CAAC,CAAA;IAC5C,4GAA4G;IAC5G,IAAI,EAAE,CAAC,OAAO,EAAE,MAAM,KAAK,OAAO,CAAC,IAAI,CAAC,CAAA;IACxC,6FAA6F;IAC7F,eAAe,EAAE,CAAC,OAAO,EAAE,MAAM,KAAK,OAAO,CAAC,IAAI,CAAC,CAAA;IACnD,8EAA8E;IAC9E,gBAAgB,EAAE,CAAC,OAAO,EAAE,SAAS,EAAE,WAAW,CAAC,EAAE,MAAM,KAAK,MAAM,CAAA;IACtE;;;;;;;;;;;;;;OAcG;IACH,gBAAgB,EAAE,CAAC,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,OAAO,CAAC,EAAE,UAAU,CAAC,IAAI,CAAC,gBAAgB,EAAE,SAAS,GAAG,WAAW,CAAC,CAAC,KAAK,OAAO,CAAC,IAAI,CAAC,CAAA;IACpJ;;;;;OAKG;IACH,aAAa,EAAE,CAAC,IAAI,EAAE,YAAY,KAAK,OAAO,CAAC,IAAI,CAAC,CAAA;IACpD;;;;;;OAMG;IACH,eAAe,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,YAAY,KAAK,OAAO,CAAC,IAAI,CAAC,CAAA;IACvE;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,cAAc,EAAE,CAAC,OAAO,EAAE,SAAS,EAAE,OAAO,CAAC,EAAE,IAAI,CAAC,mBAAmB,EAAE,SAAS,CAAC,KAAK,OAAO,CAAC,QAAQ,CAAC,aAAa,EAAE,CAAC,CAAC,CAAA;IAC1H;;;;;;;;;;;OAWG;IACH,iBAAiB,EAAE,CAAC,OAAO,EAAE,SAAS,KAAK,OAAO,CAAC,IAAI,CAAC,CAAA;CACzD;AAED,MAAM,WAAW,oBAAoB;IACnC,yCAAyC;IACzC,KAAK,EAAE,MAAM,CAAA;IACb,2DAA2D;IAC3D,OAAO,EAAE,CAAC,KAAK,EAAE,QAAQ,CAAC,aAAa,EAAE,CAAC,GAAG,WAAW,CAAC,QAAQ,CAAC,aAAa,EAAE,CAAC,CAAC,KAAK,IAAI,CAAA;IAC5F,8DAA8D;IAC9D,OAAO,EAAE,qBAAqB,EAAE,CAAA;CACjC"}
|
package/dist/manager.js
CHANGED
|
@@ -1,18 +1,16 @@
|
|
|
1
|
-
import { Collection, delay,
|
|
1
|
+
/* eslint-disable @typescript-eslint/no-confusing-void-expression */ import { Collection, delay, logger } from '@discordeno/utils';
|
|
2
2
|
import Shard from './Shard.js';
|
|
3
3
|
export function createGatewayManager(options) {
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
};
|
|
15
|
-
}
|
|
4
|
+
const connectionOptions = options.connection ?? {
|
|
5
|
+
url: 'wss://gateway.discord.gg',
|
|
6
|
+
shards: 1,
|
|
7
|
+
sessionStartLimit: {
|
|
8
|
+
maxConcurrency: 1,
|
|
9
|
+
remaining: 1000,
|
|
10
|
+
total: 1000,
|
|
11
|
+
resetAfter: 1000 * 60 * 60 * 24
|
|
12
|
+
}
|
|
13
|
+
};
|
|
16
14
|
const gateway = {
|
|
17
15
|
events: options.events,
|
|
18
16
|
compress: options.compress ?? false,
|
|
@@ -23,15 +21,16 @@ export function createGatewayManager(options) {
|
|
|
23
21
|
device: options.properties?.device ?? 'Discordeno'
|
|
24
22
|
},
|
|
25
23
|
token: options.token,
|
|
26
|
-
url: options.url ??
|
|
24
|
+
url: options.url ?? connectionOptions.url ?? 'wss://gateway.discord.gg',
|
|
27
25
|
version: options.version ?? 10,
|
|
28
|
-
connection:
|
|
29
|
-
totalShards: options.totalShards ??
|
|
30
|
-
lastShardId: options.lastShardId ?? 0,
|
|
26
|
+
connection: connectionOptions,
|
|
27
|
+
totalShards: options.totalShards ?? connectionOptions.shards ?? 1,
|
|
28
|
+
lastShardId: options.lastShardId ?? (options.totalShards ? options.totalShards - 1 : connectionOptions ? connectionOptions.shards - 1 : 0),
|
|
31
29
|
firstShardId: options.firstShardId ?? 0,
|
|
32
30
|
totalWorkers: options.totalWorkers ?? 4,
|
|
33
31
|
shardsPerWorker: options.shardsPerWorker ?? 25,
|
|
34
32
|
spawnShardDelay: options.spawnShardDelay ?? 5300,
|
|
33
|
+
preferSnakeCase: options.preferSnakeCase ?? false,
|
|
35
34
|
shards: new Map(),
|
|
36
35
|
buckets: new Map(),
|
|
37
36
|
cache: {
|
|
@@ -52,13 +51,7 @@ export function createGatewayManager(options) {
|
|
|
52
51
|
(gateway.connection.sessionStartLimit.maxConcurrency === 1 ? 16 : gateway.connection.sessionStartLimit.maxConcurrency)) * gateway.connection.sessionStartLimit.maxConcurrency;
|
|
53
52
|
},
|
|
54
53
|
calculateWorkerId (shardId) {
|
|
55
|
-
|
|
56
|
-
let workerId = Math.floor(shardId / gateway.shardsPerWorker);
|
|
57
|
-
// If the workerId overflows the maximal allowed workers we by default just use to last worker.
|
|
58
|
-
if (workerId >= gateway.totalWorkers) {
|
|
59
|
-
// The Id of the last available worker is total -1
|
|
60
|
-
workerId = gateway.totalWorkers - 1;
|
|
61
|
-
}
|
|
54
|
+
const workerId = Math.min(shardId % gateway.shardsPerWorker, gateway.totalWorkers - 1);
|
|
62
55
|
logger.debug(`[Gateway] Calculating workerId: Shard: ${shardId} -> Worker: ${workerId} -> Per Worker: ${gateway.shardsPerWorker} -> Total: ${gateway.totalWorkers}`);
|
|
63
56
|
return workerId;
|
|
64
57
|
},
|
|
@@ -67,9 +60,7 @@ export function createGatewayManager(options) {
|
|
|
67
60
|
logger.debug(`[Gateway] Preparing buckets for concurrency: ${i}`);
|
|
68
61
|
gateway.buckets.set(i, {
|
|
69
62
|
workers: [],
|
|
70
|
-
|
|
71
|
-
refillInterval: gateway.spawnShardDelay
|
|
72
|
-
})
|
|
63
|
+
identifyRequests: []
|
|
73
64
|
});
|
|
74
65
|
}
|
|
75
66
|
// ORGANIZE ALL SHARDS INTO THEIR OWN BUCKETS
|
|
@@ -99,6 +90,12 @@ export function createGatewayManager(options) {
|
|
|
99
90
|
});
|
|
100
91
|
}
|
|
101
92
|
}
|
|
93
|
+
for (const bucket of gateway.buckets.values()){
|
|
94
|
+
for (const worker of bucket.workers.values()){
|
|
95
|
+
// eslint-disable-next-line @typescript-eslint/require-array-sort-compare
|
|
96
|
+
worker.queue = worker.queue.sort((a, b)=>a - b);
|
|
97
|
+
}
|
|
98
|
+
}
|
|
102
99
|
},
|
|
103
100
|
async spawnShards () {
|
|
104
101
|
// PREPARES ALL SHARDS IN SPECIFIC BUCKETS
|
|
@@ -120,7 +117,7 @@ export function createGatewayManager(options) {
|
|
|
120
117
|
},
|
|
121
118
|
async tellWorkerToIdentify (workerId, shardId, bucketId) {
|
|
122
119
|
logger.debug(`[Gateway] tell worker to identify (${workerId}, ${shardId}, ${bucketId})`);
|
|
123
|
-
|
|
120
|
+
await gateway.identify(shardId);
|
|
124
121
|
},
|
|
125
122
|
async identify (shardId) {
|
|
126
123
|
let shard = this.shards.get(shardId);
|
|
@@ -139,15 +136,31 @@ export function createGatewayManager(options) {
|
|
|
139
136
|
},
|
|
140
137
|
events: options.events,
|
|
141
138
|
requestIdentify: async ()=>{
|
|
142
|
-
await gateway.
|
|
139
|
+
await gateway.identify(shardId);
|
|
140
|
+
},
|
|
141
|
+
shardIsReady: async ()=>{
|
|
142
|
+
logger.debug(`[Shard] Shard #${shardId} is ready`);
|
|
143
|
+
await delay(gateway.spawnShardDelay);
|
|
144
|
+
logger.debug(`[Shard] Resolving shard identify request`);
|
|
145
|
+
gateway.buckets.get(shardId % gateway.connection.sessionStartLimit.maxConcurrency).identifyRequests.shift()?.();
|
|
143
146
|
}
|
|
144
147
|
});
|
|
148
|
+
if (this.preferSnakeCase) {
|
|
149
|
+
shard.forwardToBot = async (payload)=>{
|
|
150
|
+
options.events.message?.(shard, payload);
|
|
151
|
+
};
|
|
152
|
+
}
|
|
145
153
|
this.shards.set(shardId, shard);
|
|
146
154
|
}
|
|
147
|
-
|
|
148
|
-
|
|
149
|
-
|
|
150
|
-
|
|
155
|
+
const bucket = gateway.buckets.get(shardId % gateway.connection.sessionStartLimit.maxConcurrency);
|
|
156
|
+
if (!bucket) return;
|
|
157
|
+
return await new Promise((resolve)=>{
|
|
158
|
+
// Mark that we are making an identify request so another is not made.
|
|
159
|
+
bucket.identifyRequests.push(resolve);
|
|
160
|
+
logger.debug(`[Gateway] identifying shard #(${shardId}).`);
|
|
161
|
+
// This will trigger identify and when READY is received it will resolve the above request.
|
|
162
|
+
shard?.identify();
|
|
163
|
+
});
|
|
151
164
|
},
|
|
152
165
|
async kill (shardId) {
|
|
153
166
|
const shard = this.shards.get(shardId);
|
|
@@ -156,11 +169,15 @@ export function createGatewayManager(options) {
|
|
|
156
169
|
}
|
|
157
170
|
logger.debug(`[Gateway] kill shard (${shardId})`);
|
|
158
171
|
this.shards.delete(shardId);
|
|
159
|
-
|
|
172
|
+
await shard.shutdown();
|
|
160
173
|
},
|
|
161
174
|
async requestIdentify (shardId) {
|
|
162
175
|
logger.debug(`[Gateway] requesting identify`);
|
|
163
|
-
|
|
176
|
+
// const bucket = gateway.buckets.get(shardId % gateway.connection.sessionStartLimit.maxConcurrency)
|
|
177
|
+
// if (!bucket) return
|
|
178
|
+
// return await new Promise((resolve) => {
|
|
179
|
+
// bucket.identifyRequests.push(resolve)
|
|
180
|
+
// })
|
|
164
181
|
},
|
|
165
182
|
// Helpers methods below this
|
|
166
183
|
calculateShardId (guildId, totalShards) {
|
|
@@ -197,7 +214,7 @@ export function createGatewayManager(options) {
|
|
|
197
214
|
throw new Error(`Shard (id: ${shardId}) not found.`);
|
|
198
215
|
}
|
|
199
216
|
logger.debug(`[Gateway] editShardStatus shardId: ${shardId} -> data: ${JSON.stringify(data)}`);
|
|
200
|
-
|
|
217
|
+
await shard.editShardStatus(data);
|
|
201
218
|
},
|
|
202
219
|
async requestMembers (guildId, options) {
|
|
203
220
|
const shardId = gateway.calculateShardId(guildId);
|
|
@@ -215,7 +232,7 @@ export function createGatewayManager(options) {
|
|
|
215
232
|
throw new Error(`Shard (id: ${shardId} not found`);
|
|
216
233
|
}
|
|
217
234
|
logger.debug(`[Gateway] leaveVoiceChannel guildId: ${guildId} Shard ${shardId}`);
|
|
218
|
-
|
|
235
|
+
await shard.leaveVoiceChannel(guildId);
|
|
219
236
|
}
|
|
220
237
|
};
|
|
221
238
|
return gateway;
|
package/dist/manager.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/manager.ts"],"sourcesContent":["import type { AtLeastOne, BigString, Camelize, DiscordGetGatewayBot, DiscordMember, RequestGuildMembers } from '@discordeno/types'\nimport { Collection, delay, LeakyBucket, logger } from '@discordeno/utils'\nimport Shard from './Shard.js'\nimport type { ShardEvents, StatusUpdate, UpdateVoiceState } from './types.js'\n\nexport function createGatewayManager(options: CreateGatewayManagerOptions): GatewayManager {\n if (!options.connection) {\n options.connection = {\n url: 'wss://gateway.discord.gg',\n shards: 1,\n sessionStartLimit: {\n maxConcurrency: 1,\n remaining: 1000,\n total: 1000,\n resetAfter: 1000 * 60 * 60 * 24,\n },\n }\n }\n\n const gateway: GatewayManager = {\n events: options.events,\n compress: options.compress ?? false,\n intents: options.intents ?? 0,\n properties: {\n os: options.properties?.os ?? process.platform,\n browser: options.properties?.browser ?? 'Discordeno',\n device: options.properties?.device ?? 'Discordeno',\n },\n token: options.token,\n url: options.url ?? options.connection.url ?? 'wss://gateway.discord.gg',\n version: options.version ?? 10,\n connection: options.connection,\n totalShards: options.totalShards ?? options.connection.shards ?? 1,\n lastShardId: options.lastShardId ?? 0,\n firstShardId: options.firstShardId ?? 0,\n totalWorkers: options.totalWorkers ?? 4,\n shardsPerWorker: options.shardsPerWorker ?? 25,\n spawnShardDelay: options.spawnShardDelay ?? 5300,\n shards: new Map(),\n buckets: new Map(),\n cache: {\n requestMembers: {\n enabled: options.cache?.requestMembers?.enabled ?? false,\n pending: new Collection(),\n },\n },\n\n calculateTotalShards() {\n // Bots under 100k servers do not have access to total shards.\n if (gateway.totalShards < 100) {\n logger.debug(`[Gateway] Calculating total shards: ${gateway.totalShards}`)\n return gateway.totalShards\n }\n\n logger.debug(`[Gateway] Calculating total shards`, gateway.totalShards, gateway.connection.sessionStartLimit.maxConcurrency)\n // Calculate a multiple of `maxConcurrency` which can be used to connect to the gateway.\n return (\n Math.ceil(\n gateway.totalShards /\n // If `maxConcurrency` is 1 we can safely use 16.\n (gateway.connection.sessionStartLimit.maxConcurrency === 1 ? 16 : gateway.connection.sessionStartLimit.maxConcurrency),\n ) * gateway.connection.sessionStartLimit.maxConcurrency\n )\n },\n calculateWorkerId(shardId) {\n // Ignore decimal numbers.\n let workerId = Math.floor(shardId / gateway.shardsPerWorker)\n // If the workerId overflows the maximal allowed workers we by default just use to last worker.\n if (workerId >= gateway.totalWorkers) {\n // The Id of the last available worker is total -1\n workerId = gateway.totalWorkers - 1\n }\n\n logger.debug(\n `[Gateway] Calculating workerId: Shard: ${shardId} -> Worker: ${workerId} -> Per Worker: ${gateway.shardsPerWorker} -> Total: ${gateway.totalWorkers}`,\n )\n\n return workerId\n },\n prepareBuckets() {\n for (let i = 0; i < gateway.connection.sessionStartLimit.maxConcurrency; ++i) {\n logger.debug(`[Gateway] Preparing buckets for concurrency: ${i}`)\n gateway.buckets.set(i, {\n workers: [],\n leak: new LeakyBucket({\n refillInterval: gateway.spawnShardDelay,\n }),\n })\n }\n\n // ORGANIZE ALL SHARDS INTO THEIR OWN BUCKETS\n for (let shardId = gateway.firstShardId; shardId <= gateway.lastShardId; ++shardId) {\n logger.debug(`[Gateway] Preparing buckets for shard: ${shardId}`)\n if (shardId >= gateway.totalShards) {\n throw new Error(`Shard (id: ${shardId}) is bigger or equal to the used amount of used shards which is ${gateway.totalShards}`)\n }\n\n const bucketId = shardId % gateway.connection.sessionStartLimit.maxConcurrency\n const bucket = gateway.buckets.get(bucketId)\n if (!bucket) {\n throw new Error(\n `Shard (id: ${shardId}) got assigned to an illegal bucket id: ${bucketId}, expected a bucket id between 0 and ${\n gateway.connection.sessionStartLimit.maxConcurrency - 1\n }`,\n )\n }\n\n // FIND A QUEUE IN THIS BUCKET THAT HAS SPACE\n // const worker = bucket.workers.find((w) => w.queue.length < gateway.shardsPerWorker);\n const workerId = gateway.calculateWorkerId(shardId)\n const worker = bucket.workers.find((w) => w.id === workerId)\n if (worker) {\n // IF THE QUEUE HAS SPACE JUST ADD IT TO THIS QUEUE\n worker.queue.push(shardId)\n } else {\n bucket.workers.push({ id: workerId, queue: [shardId] })\n }\n }\n },\n async spawnShards() {\n // PREPARES ALL SHARDS IN SPECIFIC BUCKETS\n gateway.prepareBuckets()\n\n // Prefer concurrency of forEach instead of forof\n await Promise.all(\n [...gateway.buckets.entries()].map(async ([bucketId, bucket]) => {\n for (const worker of bucket.workers) {\n for (const shardId of worker.queue) {\n await gateway.tellWorkerToIdentify(worker.id, shardId, bucketId)\n }\n }\n }),\n )\n },\n async shutdown(code, reason) {\n gateway.shards.forEach((shard) => shard.close(code, reason))\n\n await delay(5000)\n },\n async tellWorkerToIdentify(workerId, shardId, bucketId) {\n logger.debug(`[Gateway] tell worker to identify (${workerId}, ${shardId}, ${bucketId})`)\n return await gateway.identify(shardId)\n },\n async identify(shardId: number) {\n let shard = this.shards.get(shardId)\n logger.debug(`[Gateway] identifying ${shard ? 'existing' : 'new'} shard (${shardId})`)\n\n if (!shard) {\n shard = new Shard({\n id: shardId,\n connection: {\n compress: this.compress,\n intents: this.intents,\n properties: this.properties,\n token: this.token,\n totalShards: this.totalShards,\n url: this.url,\n version: this.version,\n },\n events: options.events,\n requestIdentify: async () => {\n await gateway.buckets.get(shardId % gateway.connection.sessionStartLimit.maxConcurrency)!.leak.acquire()\n },\n })\n\n this.shards.set(shardId, shard)\n }\n\n logger.debug(`[Gateway] requesting to identify shard #(${shardId}) from bucket.`)\n await gateway.requestIdentify(shard.id)\n logger.debug(`[Gateway] Identify request successful for shard #(${shardId}).`)\n return await shard.identify()\n },\n async kill(shardId: number) {\n const shard = this.shards.get(shardId)\n if (!shard) {\n return logger.debug(`[Gateway] kill shard but not found (${shardId})`)\n }\n\n logger.debug(`[Gateway] kill shard (${shardId})`)\n this.shards.delete(shardId)\n return await shard.shutdown()\n },\n\n async requestIdentify(shardId: number) {\n logger.debug(`[Gateway] requesting identify`)\n await gateway.buckets.get(shardId % gateway.connection.sessionStartLimit.maxConcurrency)!.leak.acquire()\n },\n\n // Helpers methods below this\n\n calculateShardId(guildId, totalShards) {\n // If none is provided, use the total shards number from gateway object.\n if (!totalShards) totalShards = gateway.totalShards\n // If it is only 1 shard, it will always be shard id 0\n if (totalShards === 1) {\n logger.debug(`[Gateway] calculateShardId (1 shard)`)\n return 0\n }\n\n logger.debug(`[Gateway] calculateShardId (guildId: ${guildId}, totalShards: ${totalShards})`)\n return Number((BigInt(guildId) >> 22n) % BigInt(totalShards))\n },\n\n async joinVoiceChannel(guildId, channelId, options) {\n const shardId = gateway.calculateShardId(guildId)\n const shard = gateway.shards.get(shardId)\n if (!shard) {\n throw new Error(`Shard (id: ${shardId} not found`)\n }\n\n logger.debug(`[Gateway] joinVoiceChannel guildId: ${guildId} channelId: ${channelId}`)\n shard.joinVoiceChannel(guildId, channelId, options)\n },\n\n async editBotStatus(data) {\n logger.debug(`[Gateway] editBotStatus data: ${JSON.stringify(data)}`)\n await Promise.all(\n [...gateway.shards.values()].map(async (shard) => {\n gateway.editShardStatus(shard.id, data)\n }),\n )\n },\n\n async editShardStatus(shardId, data) {\n const shard = gateway.shards.get(shardId)\n if (!shard) {\n throw new Error(`Shard (id: ${shardId}) not found.`)\n }\n\n logger.debug(`[Gateway] editShardStatus shardId: ${shardId} -> data: ${JSON.stringify(data)}`)\n return await shard.editShardStatus(data)\n },\n\n async requestMembers(guildId, options) {\n const shardId = gateway.calculateShardId(guildId)\n const shard = gateway.shards.get(shardId)\n if (!shard) {\n throw new Error(`Shard (id: ${shardId}) not found.`)\n }\n\n logger.debug(`[Gateway] requestMembers guildId: ${guildId} -> options ${JSON.stringify(options)}`)\n return await shard.requestMembers(guildId, options)\n },\n\n async leaveVoiceChannel(guildId) {\n const shardId = gateway.calculateShardId(guildId)\n const shard = gateway.shards.get(shardId)\n if (!shard) {\n throw new Error(`Shard (id: ${shardId} not found`)\n }\n\n logger.debug(`[Gateway] leaveVoiceChannel guildId: ${guildId} Shard ${shardId}`)\n return await shard.leaveVoiceChannel(guildId)\n },\n }\n\n return gateway\n}\n\nexport interface CreateGatewayManagerOptions {\n /**\n * Id of the first Shard which should get controlled by this manager.\n * @default 0\n */\n firstShardId?: number\n /**\n * Id of the last Shard which should get controlled by this manager.\n * @default 0\n */\n lastShardId?: number\n /**\n * Delay in milliseconds to wait before spawning next shard. OPTIMAL IS ABOVE 5100. YOU DON'T WANT TO HIT THE RATE LIMIT!!!\n * @default 5300\n */\n spawnShardDelay?: number\n /**\n * Total amount of shards your bot uses. Useful for zero-downtime updates or resharding.\n * @default 1\n */\n totalShards?: number\n /**\n * The amount of shards to load per worker.\n * @default 25\n */\n shardsPerWorker?: number\n /**\n * The total amount of workers to use for your bot.\n * @default 4\n */\n totalWorkers?: number\n /** Important data which is used by the manager to connect shards to the gateway. */\n connection?: Camelize<DiscordGetGatewayBot>\n /** Whether incoming payloads are compressed using zlib.\n *\n * @default false\n */\n compress?: boolean\n /** The calculated intent value of the events which the shard should receive.\n *\n * @default 0\n */\n intents?: number\n /** Identify properties to use */\n properties?: {\n /** Operating system the shard runs on.\n *\n * @default \"darwin\" | \"linux\" | \"windows\"\n */\n os: string\n /** The \"browser\" where this shard is running on.\n *\n * @default \"Discordeno\"\n */\n browser: string\n /** The device on which the shard is running.\n *\n * @default \"Discordeno\"\n */\n device: string\n }\n /** Bot token which is used to connect to Discord */\n token: string\n /** The URL of the gateway which should be connected to.\n *\n * @default \"wss://gateway.discord.gg\"\n */\n url?: string\n /** The gateway version which should be used.\n *\n * @default 10\n */\n version?: number\n /** The events handlers */\n events: ShardEvents\n /** This managers cache related settings. */\n cache?: {\n requestMembers?: {\n /**\n * Whether or not request member requests should be cached.\n * @default false\n */\n enabled?: boolean\n /** The pending requests. */\n pending: Collection<string, RequestMemberRequest>\n }\n }\n}\n\nexport interface GatewayManager extends Required<CreateGatewayManagerOptions> {\n /** The max concurrency buckets. Those will be created when the `spawnShards` (which calls `prepareBuckets` under the hood) function gets called. */\n buckets: Map<\n number,\n {\n workers: Array<{ id: number; queue: number[] }>\n leak: LeakyBucket\n }\n >\n /** The shards that are created. */\n shards: Map<number, Shard>\n /** Determine max number of shards to use based upon the max concurrency. */\n calculateTotalShards: () => number\n /** Determine the id of the worker which is handling a shard. */\n calculateWorkerId: (shardId: number) => number\n /** Prepares all the buckets that are available for identifying the shards. */\n prepareBuckets: () => void\n /** Start identifying all the shards. */\n spawnShards: () => Promise<void>\n /** Shutdown all shards. */\n shutdown: (code: number, reason: string) => Promise<void>\n /** Allows users to hook in and change to communicate to different workers across different servers or anything they like. For example using redis pubsub to talk to other servers. */\n tellWorkerToIdentify: (workerId: number, shardId: number, bucketId: number) => Promise<void>\n /** Tell the manager to identify a Shard. If this Shard is not already managed this will also add the Shard to the manager. */\n identify: (shardId: number) => Promise<void>\n /** Kill a shard. Close a shards connection to Discord's gateway (if any) and remove it from the manager. */\n kill: (shardId: number) => Promise<void>\n /** This function communicates with the parent manager, in order to know whether this manager is allowed to identify a new shard. */\n requestIdentify: (shardId: number) => Promise<void>\n /** Calculates the number of shards based on the guild id and total shards. */\n calculateShardId: (guildId: BigString, totalShards?: number) => number\n /**\n * Connects the bot user to a voice or stage channel.\n *\n * This function sends the _Update Voice State_ gateway command over the gateway behind the scenes.\n *\n * @param guildId - The ID of the guild the voice channel to leave is in.\n * @param channelId - The ID of the channel you want to join.\n *\n * @remarks\n * Requires the `CONNECT` permission.\n *\n * Fires a _Voice State Update_ gateway event.\n *\n * @see {@link https://discord.com/developers/docs/topics/gateway#update-voice-state}\n */\n joinVoiceChannel: (guildId: BigString, channelId: BigString, options?: AtLeastOne<Omit<UpdateVoiceState, 'guildId' | 'channelId'>>) => Promise<void>\n /**\n * Edits the bot status in all shards that this gateway manages.\n *\n * @param data The status data to set the bots status to.\n * @returns Promise<void>\n */\n editBotStatus: (data: StatusUpdate) => Promise<void>\n /**\n * Edits the bot's status on one shard.\n *\n * @param shardId The shard id to edit the status for.\n * @param data The status data to set the bots status to.\n * @returns Promise<void>\n */\n editShardStatus: (shardId: number, data: StatusUpdate) => Promise<void>\n /**\n * Fetches the list of members for a guild over the gateway.\n *\n * @param guildId - The ID of the guild to get the list of members for.\n * @param options - The parameters for the fetching of the members.\n *\n * @remarks\n * If requesting the entire member list:\n * - Requires the `GUILD_MEMBERS` intent.\n *\n * If requesting presences ({@link RequestGuildMembers.presences | presences} set to `true`):\n * - Requires the `GUILD_PRESENCES` intent.\n *\n * If requesting a prefix ({@link RequestGuildMembers.query | query} non-`undefined`):\n * - Returns a maximum of 100 members.\n *\n * If requesting a users by ID ({@link RequestGuildMembers.userIds | userIds} non-`undefined`):\n * - Returns a maximum of 100 members.\n *\n * Fires a _Guild Members Chunk_ gateway event for every 1000 members fetched.\n *\n * @see {@link https://discord.com/developers/docs/topics/gateway#request-guild-members}\n */\n requestMembers: (guildId: BigString, options?: Omit<RequestGuildMembers, 'guildId'>) => Promise<Camelize<DiscordMember[]>>\n /**\n * Leaves the voice channel the bot user is currently in.\n *\n * This function sends the _Update Voice State_ gateway command over the gateway behind the scenes.\n *\n * @param guildId - The ID of the guild the voice channel to leave is in.\n *\n * @remarks\n * Fires a _Voice State Update_ gateway event.\n *\n * @see {@link https://discord.com/developers/docs/topics/gateway#update-voice-state}\n */\n leaveVoiceChannel: (guildId: BigString) => Promise<void>\n}\n\nexport interface RequestMemberRequest {\n /** The unique nonce for this request. */\n nonce: string\n /** The resolver handler to run when all members arrive. */\n resolve: (value: Camelize<DiscordMember[]> | PromiseLike<Camelize<DiscordMember[]>>) => void\n /** The members that have already arrived for this request. */\n members: 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{"version":3,"sources":["../src/manager.ts"],"sourcesContent":["/* eslint-disable @typescript-eslint/no-confusing-void-expression */\nimport type {\n AtLeastOne,\n BigString,\n Camelize,\n DiscordGetGatewayBot,\n DiscordMember,\n DiscordMemberWithUser,\n RequestGuildMembers,\n} from '@discordeno/types'\nimport { Collection, delay, logger } from '@discordeno/utils'\nimport Shard from './Shard.js'\nimport type { ShardEvents, StatusUpdate, UpdateVoiceState } from './types.js'\n\nexport function createGatewayManager(options: CreateGatewayManagerOptions): GatewayManager {\n const connectionOptions = options.connection ?? {\n url: 'wss://gateway.discord.gg',\n shards: 1,\n sessionStartLimit: {\n maxConcurrency: 1,\n remaining: 1000,\n total: 1000,\n resetAfter: 1000 * 60 * 60 * 24,\n },\n }\n\n const gateway: GatewayManager = {\n events: options.events,\n compress: options.compress ?? false,\n intents: options.intents ?? 0,\n properties: {\n os: options.properties?.os ?? process.platform,\n browser: options.properties?.browser ?? 'Discordeno',\n device: options.properties?.device ?? 'Discordeno',\n },\n token: options.token,\n url: options.url ?? connectionOptions.url ?? 'wss://gateway.discord.gg',\n version: options.version ?? 10,\n connection: connectionOptions,\n totalShards: options.totalShards ?? connectionOptions.shards ?? 1,\n lastShardId: options.lastShardId ?? (options.totalShards ? options.totalShards - 1 : connectionOptions ? connectionOptions.shards - 1 : 0),\n firstShardId: options.firstShardId ?? 0,\n totalWorkers: options.totalWorkers ?? 4,\n shardsPerWorker: options.shardsPerWorker ?? 25,\n spawnShardDelay: options.spawnShardDelay ?? 5300,\n preferSnakeCase: options.preferSnakeCase ?? false,\n shards: new Map(),\n buckets: new Map(),\n cache: {\n requestMembers: {\n enabled: options.cache?.requestMembers?.enabled ?? false,\n pending: new Collection(),\n },\n },\n\n calculateTotalShards() {\n // Bots under 100k servers do not have access to total shards.\n if (gateway.totalShards < 100) {\n logger.debug(`[Gateway] Calculating total shards: ${gateway.totalShards}`)\n return gateway.totalShards\n }\n\n logger.debug(`[Gateway] Calculating total shards`, gateway.totalShards, gateway.connection.sessionStartLimit.maxConcurrency)\n // Calculate a multiple of `maxConcurrency` which can be used to connect to the gateway.\n return (\n Math.ceil(\n gateway.totalShards /\n // If `maxConcurrency` is 1 we can safely use 16.\n (gateway.connection.sessionStartLimit.maxConcurrency === 1 ? 16 : gateway.connection.sessionStartLimit.maxConcurrency),\n ) * gateway.connection.sessionStartLimit.maxConcurrency\n )\n },\n calculateWorkerId(shardId) {\n const workerId = Math.min(shardId % gateway.shardsPerWorker, gateway.totalWorkers - 1)\n logger.debug(\n `[Gateway] Calculating workerId: Shard: ${shardId} -> Worker: ${workerId} -> Per Worker: ${gateway.shardsPerWorker} -> Total: ${gateway.totalWorkers}`,\n )\n return workerId\n },\n prepareBuckets() {\n for (let i = 0; i < gateway.connection.sessionStartLimit.maxConcurrency; ++i) {\n logger.debug(`[Gateway] Preparing buckets for concurrency: ${i}`)\n gateway.buckets.set(i, {\n workers: [],\n identifyRequests: [],\n })\n }\n\n // ORGANIZE ALL SHARDS INTO THEIR OWN BUCKETS\n for (let shardId = gateway.firstShardId; shardId <= gateway.lastShardId; ++shardId) {\n logger.debug(`[Gateway] Preparing buckets for shard: ${shardId}`)\n if (shardId >= gateway.totalShards) {\n throw new Error(`Shard (id: ${shardId}) is bigger or equal to the used amount of used shards which is ${gateway.totalShards}`)\n }\n\n const bucketId = shardId % gateway.connection.sessionStartLimit.maxConcurrency\n const bucket = gateway.buckets.get(bucketId)\n if (!bucket) {\n throw new Error(\n `Shard (id: ${shardId}) got assigned to an illegal bucket id: ${bucketId}, expected a bucket id between 0 and ${\n gateway.connection.sessionStartLimit.maxConcurrency - 1\n }`,\n )\n }\n\n // FIND A QUEUE IN THIS BUCKET THAT HAS SPACE\n // const worker = bucket.workers.find((w) => w.queue.length < gateway.shardsPerWorker);\n const workerId = gateway.calculateWorkerId(shardId)\n const worker = bucket.workers.find((w) => w.id === workerId)\n if (worker) {\n // IF THE QUEUE HAS SPACE JUST ADD IT TO THIS QUEUE\n worker.queue.push(shardId)\n } else {\n bucket.workers.push({ id: workerId, queue: [shardId] })\n }\n }\n\n for (const bucket of gateway.buckets.values()) {\n for (const worker of bucket.workers.values()) {\n // eslint-disable-next-line @typescript-eslint/require-array-sort-compare\n worker.queue = worker.queue.sort((a, b) => a - b)\n }\n }\n },\n async spawnShards() {\n // PREPARES ALL SHARDS IN SPECIFIC BUCKETS\n gateway.prepareBuckets()\n\n // Prefer concurrency of forEach instead of forof\n await Promise.all(\n [...gateway.buckets.entries()].map(async ([bucketId, bucket]) => {\n for (const worker of bucket.workers) {\n for (const shardId of worker.queue) {\n await gateway.tellWorkerToIdentify(worker.id, shardId, bucketId)\n }\n }\n }),\n )\n },\n async shutdown(code, reason) {\n gateway.shards.forEach((shard) => shard.close(code, reason))\n\n await delay(5000)\n },\n async tellWorkerToIdentify(workerId, shardId, bucketId) {\n logger.debug(`[Gateway] tell worker to identify (${workerId}, ${shardId}, ${bucketId})`)\n await gateway.identify(shardId)\n },\n async identify(shardId: number) {\n let shard = this.shards.get(shardId)\n logger.debug(`[Gateway] identifying ${shard ? 'existing' : 'new'} shard (${shardId})`)\n\n if (!shard) {\n shard = new Shard({\n id: shardId,\n connection: {\n compress: this.compress,\n intents: this.intents,\n properties: this.properties,\n token: this.token,\n totalShards: this.totalShards,\n url: this.url,\n version: this.version,\n },\n events: options.events,\n requestIdentify: async () => {\n await gateway.identify(shardId)\n },\n shardIsReady: async () => {\n logger.debug(`[Shard] Shard #${shardId} is ready`)\n await delay(gateway.spawnShardDelay)\n logger.debug(`[Shard] Resolving shard identify request`)\n gateway.buckets.get(shardId % gateway.connection.sessionStartLimit.maxConcurrency)!.identifyRequests.shift()?.()\n },\n })\n\n if (this.preferSnakeCase) {\n shard.forwardToBot = async (payload) => {\n options.events.message?.(shard!, payload)\n }\n }\n\n this.shards.set(shardId, shard)\n }\n\n const bucket = gateway.buckets.get(shardId % gateway.connection.sessionStartLimit.maxConcurrency)\n if (!bucket) return\n\n return await new Promise((resolve) => {\n // Mark that we are making an identify request so another is not made.\n bucket.identifyRequests.push(resolve)\n logger.debug(`[Gateway] identifying shard #(${shardId}).`)\n // This will trigger identify and when READY is received it will resolve the above request.\n shard?.identify()\n })\n },\n async kill(shardId: number) {\n const shard = this.shards.get(shardId)\n if (!shard) {\n return logger.debug(`[Gateway] kill shard but not found (${shardId})`)\n }\n\n logger.debug(`[Gateway] kill shard (${shardId})`)\n this.shards.delete(shardId)\n await shard.shutdown()\n },\n\n async requestIdentify(shardId: number) {\n logger.debug(`[Gateway] requesting identify`)\n // const bucket = gateway.buckets.get(shardId % gateway.connection.sessionStartLimit.maxConcurrency)\n // if (!bucket) return\n\n // return await new Promise((resolve) => {\n // bucket.identifyRequests.push(resolve)\n // })\n },\n\n // Helpers methods below this\n\n calculateShardId(guildId, totalShards) {\n // If none is provided, use the total shards number from gateway object.\n if (!totalShards) totalShards = gateway.totalShards\n // If it is only 1 shard, it will always be shard id 0\n if (totalShards === 1) {\n logger.debug(`[Gateway] calculateShardId (1 shard)`)\n return 0\n }\n\n logger.debug(`[Gateway] calculateShardId (guildId: ${guildId}, totalShards: ${totalShards})`)\n return Number((BigInt(guildId) >> 22n) % BigInt(totalShards))\n },\n\n async joinVoiceChannel(guildId, channelId, options) {\n const shardId = gateway.calculateShardId(guildId)\n const shard = gateway.shards.get(shardId)\n if (!shard) {\n throw new Error(`Shard (id: ${shardId} not found`)\n }\n\n logger.debug(`[Gateway] joinVoiceChannel guildId: ${guildId} channelId: ${channelId}`)\n shard.joinVoiceChannel(guildId, channelId, options)\n },\n\n async editBotStatus(data) {\n logger.debug(`[Gateway] editBotStatus data: ${JSON.stringify(data)}`)\n await Promise.all(\n [...gateway.shards.values()].map(async (shard) => {\n gateway.editShardStatus(shard.id, data)\n }),\n )\n },\n\n async editShardStatus(shardId, data) {\n const shard = gateway.shards.get(shardId)\n if (!shard) {\n throw new Error(`Shard (id: ${shardId}) not found.`)\n }\n\n logger.debug(`[Gateway] editShardStatus shardId: ${shardId} -> data: ${JSON.stringify(data)}`)\n await shard.editShardStatus(data)\n },\n\n async requestMembers(guildId, options) {\n const shardId = gateway.calculateShardId(guildId)\n const shard = gateway.shards.get(shardId)\n if (!shard) {\n throw new Error(`Shard (id: ${shardId}) not found.`)\n }\n\n logger.debug(`[Gateway] requestMembers guildId: ${guildId} -> options ${JSON.stringify(options)}`)\n return await shard.requestMembers(guildId, options)\n },\n\n async leaveVoiceChannel(guildId) {\n const shardId = gateway.calculateShardId(guildId)\n const shard = gateway.shards.get(shardId)\n if (!shard) {\n throw new Error(`Shard (id: ${shardId} not found`)\n }\n\n logger.debug(`[Gateway] leaveVoiceChannel guildId: ${guildId} Shard ${shardId}`)\n await shard.leaveVoiceChannel(guildId)\n },\n }\n\n return gateway\n}\n\nexport interface CreateGatewayManagerOptions {\n /**\n * Id of the first Shard which should get controlled by this manager.\n * @default 0\n */\n firstShardId?: number\n /**\n * Id of the last Shard which should get controlled by this manager.\n * @default 0\n */\n lastShardId?: number\n /**\n * Delay in milliseconds to wait before spawning next shard. OPTIMAL IS ABOVE 5100. YOU DON'T WANT TO HIT THE RATE LIMIT!!!\n * @default 5300\n */\n spawnShardDelay?: number\n /**\n * Whether to send the discord packets in snake case form.\n * @default false\n */\n preferSnakeCase?: boolean\n /**\n * Total amount of shards your bot uses. Useful for zero-downtime updates or resharding.\n * @default 1\n */\n totalShards?: number\n /**\n * The amount of shards to load per worker.\n * @default 25\n */\n shardsPerWorker?: number\n /**\n * The total amount of workers to use for your bot.\n * @default 4\n */\n totalWorkers?: number\n /** Important data which is used by the manager to connect shards to the gateway. */\n connection?: Camelize<DiscordGetGatewayBot>\n /** Whether incoming payloads are compressed using zlib.\n *\n * @default false\n */\n compress?: boolean\n /** The calculated intent value of the events which the shard should receive.\n *\n * @default 0\n */\n intents?: number\n /** Identify properties to use */\n properties?: {\n /** Operating system the shard runs on.\n *\n * @default \"darwin\" | \"linux\" | \"windows\"\n */\n os: string\n /** The \"browser\" where this shard is running on.\n *\n * @default \"Discordeno\"\n */\n browser: string\n /** The device on which the shard is running.\n *\n * @default \"Discordeno\"\n */\n device: string\n }\n /** Bot token which is used to connect to Discord */\n token: string\n /** The URL of the gateway which should be connected to.\n *\n * @default \"wss://gateway.discord.gg\"\n */\n url?: string\n /** The gateway version which should be used.\n *\n * @default 10\n */\n version?: number\n /** The events handlers */\n events: ShardEvents\n /** This managers cache related settings. */\n cache?: {\n requestMembers?: {\n /**\n * Whether or not request member requests should be cached.\n * @default false\n */\n enabled?: boolean\n /** The pending requests. */\n pending: Collection<string, RequestMemberRequest>\n }\n }\n}\n\nexport interface GatewayManager extends Required<CreateGatewayManagerOptions> {\n /** The max concurrency buckets. Those will be created when the `spawnShards` (which calls `prepareBuckets` under the hood) function gets called. */\n buckets: Map<\n number,\n {\n workers: Array<{ id: number; queue: number[] }>\n /** Requests to identify shards are made based on whether it is available to be made. */\n identifyRequests: Array<(value: void | PromiseLike<void>) => void>\n }\n >\n /** The shards that are created. */\n shards: Map<number, Shard>\n /** Determine max number of shards to use based upon the max concurrency. */\n calculateTotalShards: () => number\n /** Determine the id of the worker which is handling a shard. */\n calculateWorkerId: (shardId: number) => number\n /** Prepares all the buckets that are available for identifying the shards. */\n prepareBuckets: () => void\n /** Start identifying all the shards. */\n spawnShards: () => Promise<void>\n /** Shutdown all shards. */\n shutdown: (code: number, reason: string) => Promise<void>\n /** Allows users to hook in and change to communicate to different workers across different servers or anything they like. For example using redis pubsub to talk to other servers. */\n tellWorkerToIdentify: (workerId: number, shardId: number, bucketId: number) => Promise<void>\n /** Tell the manager to identify a Shard. If this Shard is not already managed this will also add the Shard to the manager. */\n identify: (shardId: number) => Promise<void>\n /** Kill a shard. Close a shards connection to Discord's gateway (if any) and remove it from the manager. */\n kill: (shardId: number) => Promise<void>\n /** This function makes sure that the bucket is allowed to make the next identify request. */\n requestIdentify: (shardId: number) => Promise<void>\n /** Calculates the number of shards based on the guild id and total shards. */\n calculateShardId: (guildId: BigString, totalShards?: number) => number\n /**\n * Connects the bot user to a voice or stage channel.\n *\n * This function sends the _Update Voice State_ gateway command over the gateway behind the scenes.\n *\n * @param guildId - The ID of the guild the voice channel to leave is in.\n * @param channelId - The ID of the channel you want to join.\n *\n * @remarks\n * Requires the `CONNECT` permission.\n *\n * Fires a _Voice State Update_ gateway event.\n *\n * @see {@link https://discord.com/developers/docs/topics/gateway#update-voice-state}\n */\n joinVoiceChannel: (guildId: BigString, channelId: BigString, options?: AtLeastOne<Omit<UpdateVoiceState, 'guildId' | 'channelId'>>) => Promise<void>\n /**\n * Edits the bot status in all shards that this gateway manages.\n *\n * @param data The status data to set the bots status to.\n * @returns Promise<void>\n */\n editBotStatus: (data: StatusUpdate) => Promise<void>\n /**\n * Edits the bot's status on one shard.\n *\n * @param shardId The shard id to edit the status for.\n * @param data The status data to set the bots status to.\n * @returns Promise<void>\n */\n editShardStatus: (shardId: number, data: StatusUpdate) => Promise<void>\n /**\n * Fetches the list of members for a guild over the gateway.\n *\n * @param guildId - The ID of the guild to get the list of members for.\n * @param options - The parameters for the fetching of the members.\n *\n * @remarks\n * If requesting the entire member list:\n * - Requires the `GUILD_MEMBERS` intent.\n *\n * If requesting presences ({@link RequestGuildMembers.presences | presences} set to `true`):\n * - Requires the `GUILD_PRESENCES` intent.\n *\n * If requesting a prefix ({@link RequestGuildMembers.query | query} non-`undefined`):\n * - Returns a maximum of 100 members.\n *\n * If requesting a users by ID ({@link RequestGuildMembers.userIds | userIds} non-`undefined`):\n * - Returns a maximum of 100 members.\n *\n * Fires a _Guild Members Chunk_ gateway event for every 1000 members fetched.\n *\n * @see {@link https://discord.com/developers/docs/topics/gateway#request-guild-members}\n */\n requestMembers: (guildId: BigString, options?: Omit<RequestGuildMembers, 'guildId'>) => Promise<Camelize<DiscordMember[]>>\n /**\n * Leaves the voice channel the bot user is currently in.\n *\n * This function sends the _Update Voice State_ gateway command over the gateway behind the scenes.\n *\n * @param guildId - The ID of the guild the voice channel to leave is in.\n *\n * @remarks\n * Fires a _Voice State Update_ gateway event.\n *\n * @see {@link https://discord.com/developers/docs/topics/gateway#update-voice-state}\n */\n leaveVoiceChannel: (guildId: BigString) => Promise<void>\n}\n\nexport interface RequestMemberRequest {\n /** The unique nonce for this request. */\n nonce: string\n /** The resolver handler to run when all members arrive. */\n resolve: (value: Camelize<DiscordMember[]> | PromiseLike<Camelize<DiscordMember[]>>) => void\n /** The members that have already arrived for this request. */\n members: 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{"version":3,"sources":["../src/types.ts"],"sourcesContent":["import type { ActivityTypes, Camelize, DiscordActivity, DiscordGatewayPayload, GatewayOpcodes, PresenceStatus } from '@discordeno/types'\nimport type Shard from './Shard.js'\n\nexport enum ShardState {\n /** Shard is fully connected to the gateway and receiving events from Discord. */\n Connected = 0,\n /** Shard started to connect to the gateway. This is only used if the shard is not currently trying to identify or resume. */\n Connecting = 1,\n /** Shard got disconnected and reconnection actions have been started. */\n Disconnected = 2,\n /** The shard is connected to the gateway but only heartbeating. At this state the shard has not been identified with discord. */\n Unidentified = 3,\n /** Shard is trying to identify with the gateway to create a new session. */\n Identifying = 4,\n /** Shard is trying to resume a session with the gateway. */\n Resuming = 5,\n /** Shard got shut down studied or due to a not (self) fixable error and may not attempt to reconnect on its own. */\n Offline = 6,\n}\n\nexport interface ShardGatewayConfig {\n /** Whether incoming payloads are compressed using zlib.\n *\n * @default false\n */\n compress: boolean\n /** The calculated intent value of the events which the shard should receive.\n *\n * @default 0\n */\n intents: number\n /** Identify properties to use */\n properties: {\n /** Operating system the shard runs on.\n *\n * @default \"darwin\" | \"linux\" | \"windows\"\n */\n os: string\n /** The \"browser\" where this shard is running on.\n *\n * @default \"Discordeno\"\n */\n browser: string\n /** The device on which the shard is running.\n *\n * @default \"Discordeno\"\n */\n device: string\n }\n /** Bot token which is used to connect to Discord */\n token: string\n /** The URL of the gateway which should be connected to.\n *\n * @default \"wss://gateway.discord.gg\"\n */\n url: string\n /** The gateway version which should be used.\n *\n * @default 10\n */\n version: number\n /**\n * The total number of shards to connect to across the entire bot.\n * @default 1\n */\n totalShards: number\n}\n\nexport interface ShardHeart {\n /** Whether or not the heartbeat was acknowledged by Discord in time. */\n acknowledged: boolean\n /** Interval between heartbeats requested by Discord. */\n interval: number\n /** Id of the interval, which is used for sending the heartbeats. */\n intervalId?: NodeJS.Timer\n /** Unix (in milliseconds) timestamp when the last heartbeat ACK was received from Discord. */\n lastAck?: number\n /** Unix timestamp (in milliseconds) when the last heartbeat was sent. */\n lastBeat?: number\n /** Round trip time (in milliseconds) from Shard to Discord and back.\n * Calculated using the heartbeat system.\n * Note: this value is undefined until the first heartbeat to Discord has happened.\n */\n rtt?: number\n /** Id of the timeout which is used for sending the first heartbeat to Discord since it's \"special\". */\n timeoutId?: NodeJS.Timeout\n}\n\nexport interface ShardEvents {\n /** A heartbeat has been send. */\n heartbeat?: (shard: Shard) => unknown\n /** A heartbeat ACK was received. */\n heartbeatAck?: (shard: Shard) => unknown\n /** Shard has received a Hello payload. */\n hello?: (shard: Shard) => unknown\n /** The Shards session has been invalidated. */\n invalidSession?: (shard: Shard, resumable: boolean) => unknown\n /** The shard has started a resume action. */\n resuming?: (shard: Shard) => unknown\n /** The shard has successfully resumed an old session. */\n resumed?: (shard: Shard) => unknown\n /** Discord has requested the Shard to reconnect. */\n requestedReconnect?: (shard: Shard) => unknown\n /** The shard started to connect to Discord's gateway. */\n connecting?: (shard: Shard) => unknown\n /** The shard is connected with Discord's gateway. */\n connected?: (shard: Shard) => unknown\n /** The shard has been disconnected from Discord's gateway. */\n disconnected?: (shard: Shard) => unknown\n /** The shard has started to identify itself to Discord. */\n identifying?: (shard: Shard) => unknown\n /** The shard has successfully been identified itself with Discord. */\n identified?: (shard: Shard) => unknown\n /** The shard has received a message from Discord. */\n message?: (shard: Shard, payload: Camelize<DiscordGatewayPayload>) => unknown\n}\n\nexport enum ShardSocketCloseCodes {\n /** A regular Shard shutdown. */\n Shutdown = 3000,\n /** A resume has been requested and therefore the old connection needs to be closed. */\n ResumeClosingOldConnection = 3024,\n /** Did not receive a heartbeat ACK in time.\n * Closing the shard and creating a new session.\n */\n ZombiedConnection = 3010,\n /** Discordeno's gateway tests hae been finished, therefore the Shard can be turned off. */\n TestingFinished = 3064,\n /** Special close code reserved for Discordeno's zero-downtime resharding system. */\n Resharded = 3065,\n /** Shard is re-identifying therefore the old connection needs to be closed. */\n ReIdentifying = 3066,\n}\n\nexport interface ShardSocketRequest {\n /** The OP-Code for the payload to send. */\n op: GatewayOpcodes\n /** Payload data. */\n d: unknown\n}\n\n/** https://discord.com/developers/docs/topics/gateway-events#update-presence */\nexport interface BotStatusUpdate {\n // /** Unix time (in milliseconds) of when the client went idle, or null if the client is not idle */\n since: number | null\n /** The user's activities */\n activities: BotActivity[]\n /** The user's new status */\n status: keyof typeof PresenceStatus\n}\n\n/** https://discord.com/developers/docs/topics/gateway-events#activity-object */\nexport interface BotActivity {\n name: string\n type: ActivityTypes\n url?: string\n}\n\n/** https://discord.com/developers/docs/topics/gateway#update-voice-state */\nexport interface UpdateVoiceState {\n /** id of the guild */\n guildId: string\n /** id of the voice channel client wants to join (null if disconnecting) */\n channelId: string | null\n /** Is the client muted */\n selfMute: boolean\n /** Is the client deafened */\n selfDeaf: boolean\n}\n\n/** https://discord.com/developers/docs/topics/gateway-events#update-presence */\nexport interface StatusUpdate {\n // /** Unix time (in milliseconds) of when the client went idle, or null if the client is not idle */\n // since: number | null;\n /** The user's activities */\n activities?: Camelize<Array<Omit<DiscordActivity, 'created_at'>>>\n /** The user's new status */\n status: keyof typeof PresenceStatus\n // /** Whether or not the client is afk */\n // afk: boolean;\n}\n"],"names":["ShardState","Connected","Connecting","Disconnected","Unidentified","Identifying","Resuming","Offline","ShardSocketCloseCodes","Shutdown","ResumeClosingOldConnection","ZombiedConnection","TestingFinished","Resharded","ReIdentifying"],"mappings":"
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{"version":3,"sources":["../src/types.ts"],"sourcesContent":["import type { ActivityTypes, Camelize, DiscordActivity, DiscordGatewayPayload, GatewayOpcodes, PresenceStatus } from '@discordeno/types'\nimport type Shard from './Shard.js'\n\nexport enum ShardState {\n /** Shard is fully connected to the gateway and receiving events from Discord. */\n Connected = 0,\n /** Shard started to connect to the gateway. This is only used if the shard is not currently trying to identify or resume. */\n Connecting = 1,\n /** Shard got disconnected and reconnection actions have been started. */\n Disconnected = 2,\n /** The shard is connected to the gateway but only heartbeating. At this state the shard has not been identified with discord. */\n Unidentified = 3,\n /** Shard is trying to identify with the gateway to create a new session. */\n Identifying = 4,\n /** Shard is trying to resume a session with the gateway. */\n Resuming = 5,\n /** Shard got shut down studied or due to a not (self) fixable error and may not attempt to reconnect on its own. */\n Offline = 6,\n}\n\nexport interface ShardGatewayConfig {\n /** Whether incoming payloads are compressed using zlib.\n *\n * @default false\n */\n compress: boolean\n /** The calculated intent value of the events which the shard should receive.\n *\n * @default 0\n */\n intents: number\n /** Identify properties to use */\n properties: {\n /** Operating system the shard runs on.\n *\n * @default \"darwin\" | \"linux\" | \"windows\"\n */\n os: string\n /** The \"browser\" where this shard is running on.\n *\n * @default \"Discordeno\"\n */\n browser: string\n /** The device on which the shard is running.\n *\n * @default \"Discordeno\"\n */\n device: string\n }\n /** Bot token which is used to connect to Discord */\n token: string\n /** The URL of the gateway which should be connected to.\n *\n * @default \"wss://gateway.discord.gg\"\n */\n url: string\n /** The gateway version which should be used.\n *\n * @default 10\n */\n version: number\n /**\n * The total number of shards to connect to across the entire bot.\n * @default 1\n */\n totalShards: number\n}\n\nexport interface ShardHeart {\n /** Whether or not the heartbeat was acknowledged by Discord in time. */\n acknowledged: boolean\n /** Interval between heartbeats requested by Discord. */\n interval: number\n /** Id of the interval, which is used for sending the heartbeats. */\n intervalId?: NodeJS.Timer\n /** Unix (in milliseconds) timestamp when the last heartbeat ACK was received from Discord. */\n lastAck?: number\n /** Unix timestamp (in milliseconds) when the last heartbeat was sent. */\n lastBeat?: number\n /** Round trip time (in milliseconds) from Shard to Discord and back.\n * Calculated using the heartbeat system.\n * Note: this value is undefined until the first heartbeat to Discord has happened.\n */\n rtt?: number\n /** Id of the timeout which is used for sending the first heartbeat to Discord since it's \"special\". */\n timeoutId?: NodeJS.Timeout\n}\n\nexport interface ShardEvents {\n /** A heartbeat has been send. */\n heartbeat?: (shard: Shard) => unknown\n /** A heartbeat ACK was received. */\n heartbeatAck?: (shard: Shard) => unknown\n /** Shard has received a Hello payload. */\n hello?: (shard: Shard) => unknown\n /** The Shards session has been invalidated. */\n invalidSession?: (shard: Shard, resumable: boolean) => unknown\n /** The shard has started a resume action. */\n resuming?: (shard: Shard) => unknown\n /** The shard has successfully resumed an old session. */\n resumed?: (shard: Shard) => unknown\n /** Discord has requested the Shard to reconnect. */\n requestedReconnect?: (shard: Shard) => unknown\n /** The shard started to connect to Discord's gateway. */\n connecting?: (shard: Shard) => unknown\n /** The shard is connected with Discord's gateway. */\n connected?: (shard: Shard) => unknown\n /** The shard has been disconnected from Discord's gateway. */\n disconnected?: (shard: Shard) => unknown\n /** The shard has started to identify itself to Discord. */\n identifying?: (shard: Shard) => unknown\n /** The shard has successfully been identified itself with Discord. */\n identified?: (shard: Shard) => unknown\n /** The shard has received a message from Discord. */\n message?: (shard: Shard, payload: Camelize<DiscordGatewayPayload>) => unknown\n}\n\nexport enum ShardSocketCloseCodes {\n /** A regular Shard shutdown. */\n Shutdown = 3000,\n /** A resume has been requested and therefore the old connection needs to be closed. */\n ResumeClosingOldConnection = 3024,\n /** Did not receive a heartbeat ACK in time.\n * Closing the shard and creating a new session.\n */\n ZombiedConnection = 3010,\n /** Discordeno's gateway tests hae been finished, therefore the Shard can be turned off. */\n TestingFinished = 3064,\n /** Special close code reserved for Discordeno's zero-downtime resharding system. */\n Resharded = 3065,\n /** Shard is re-identifying therefore the old connection needs to be closed. */\n ReIdentifying = 3066,\n}\n\nexport interface ShardSocketRequest {\n /** The OP-Code for the payload to send. */\n op: GatewayOpcodes\n /** Payload data. */\n d: unknown\n}\n\n/** https://discord.com/developers/docs/topics/gateway-events#update-presence */\nexport interface BotStatusUpdate {\n // /** Unix time (in milliseconds) of when the client went idle, or null if the client is not idle */\n since: number | null\n /** The user's activities */\n activities: BotActivity[]\n /** The user's new status */\n status: keyof typeof PresenceStatus\n}\n\n/** https://discord.com/developers/docs/topics/gateway-events#activity-object */\nexport interface BotActivity {\n name: string\n type: ActivityTypes\n url?: string\n}\n\n/** https://discord.com/developers/docs/topics/gateway#update-voice-state */\nexport interface UpdateVoiceState {\n /** id of the guild */\n guildId: string\n /** id of the voice channel client wants to join (null if disconnecting) */\n channelId: string | null\n /** Is the client muted */\n selfMute: boolean\n /** Is the client deafened */\n selfDeaf: boolean\n}\n\n/** https://discord.com/developers/docs/topics/gateway-events#update-presence */\nexport interface StatusUpdate {\n // /** Unix time (in milliseconds) of when the client went idle, or null if the client is not idle */\n // since: number | null;\n /** The user's activities */\n activities?: Camelize<Array<Omit<DiscordActivity, 'created_at'>>>\n /** The user's new status */\n status: keyof typeof PresenceStatus\n // /** Whether or not the client is afk */\n // afk: boolean;\n}\n"],"names":["ShardState","Connected","Connecting","Disconnected","Unidentified","Identifying","Resuming","Offline","ShardSocketCloseCodes","Shutdown","ResumeClosingOldConnection","ZombiedConnection","TestingFinished","Resharded","ReIdentifying"],"mappings":"WAGO;UAAKA,UAAU;IAAVA,WAAAA,WACV,+EAA+E,GAC/EC,eAAY,KAAZA;IAFUD,WAAAA,WAGV,2HAA2H,GAC3HE,gBAAa,KAAbA;IAJUF,WAAAA,WAKV,uEAAuE,GACvEG,kBAAe,KAAfA;IANUH,WAAAA,WAOV,+HAA+H,GAC/HI,kBAAe,KAAfA;IARUJ,WAAAA,WASV,0EAA0E,GAC1EK,iBAAc,KAAdA;IAVUL,WAAAA,WAWV,0DAA0D,GAC1DM,cAAW,KAAXA;IAZUN,WAAAA,WAaV,kHAAkH,GAClHO,aAAU,KAAVA;GAdUP,eAAAA;WAkHL;UAAKQ,qBAAqB;IAArBA,sBAAAA,sBACV,8BAA8B,GAC9BC,cAAW,QAAXA;IAFUD,sBAAAA,sBAGV,qFAAqF,GACrFE,gCAA6B,QAA7BA;IAJUF,sBAAAA,sBAKV;;GAEC,GACDG,uBAAoB,QAApBA;IARUH,sBAAAA,sBASV,yFAAyF,GACzFI,qBAAkB,QAAlBA;IAVUJ,sBAAAA,sBAWV,kFAAkF,GAClFK,eAAY,QAAZA;IAZUL,sBAAAA,sBAaV,6EAA6E,GAC7EM,mBAAgB,QAAhBA;GAdUN,0BAAAA"}
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{
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"name": "@discordeno/gateway",
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"version": "19.0.0-next.
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"version": "19.0.0-next.bccbc73",
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"main": "./dist/index.js",
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"test:test-type": "tsc --project tsconfig.test.json"
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"@discordeno/types": "19.0.0-next.
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"@discordeno/utils": "19.0.0-next.
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"@discordeno/types": "19.0.0-next.bccbc73",
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"@discordeno/utils": "19.0.0-next.bccbc73",
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"@types/node": "^18.
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}
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