@directivegames/genesys.sdk 3.2.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (181) hide show
  1. package/README.md +60 -0
  2. package/dist/src/asset-pack/eslint.config.js +43 -0
  3. package/dist/src/asset-pack/scripts/postinstall.js +64 -0
  4. package/dist/src/asset-pack/src/index.js +1 -0
  5. package/dist/src/core/cli.js +306 -0
  6. package/dist/src/core/common.js +324 -0
  7. package/dist/src/core/index.js +6 -0
  8. package/dist/src/core/tools/build-project.js +450 -0
  9. package/dist/src/core/tools/index.js +2 -0
  10. package/dist/src/core/tools/new-asset-pack.js +150 -0
  11. package/dist/src/core/tools/new-project.js +292 -0
  12. package/dist/src/core/types.js +1 -0
  13. package/dist/src/dependencies.js +82 -0
  14. package/dist/src/electron/IpcSerializableError.js +38 -0
  15. package/dist/src/electron/api.js +7 -0
  16. package/dist/src/electron/backend/actions.js +56 -0
  17. package/dist/src/electron/backend/handler.js +441 -0
  18. package/dist/src/electron/backend/logging.js +41 -0
  19. package/dist/src/electron/backend/main.js +315 -0
  20. package/dist/src/electron/backend/menu.js +208 -0
  21. package/dist/src/electron/backend/state.js +201 -0
  22. package/dist/src/electron/backend/tools/const.js +9 -0
  23. package/dist/src/electron/backend/tools/file-server.js +383 -0
  24. package/dist/src/electron/backend/tools/open-project.js +261 -0
  25. package/dist/src/electron/backend/window.js +161 -0
  26. package/dist/src/templates/eslint.config.js +43 -0
  27. package/dist/src/templates/scripts/genesys/build-project.js +42 -0
  28. package/dist/src/templates/scripts/genesys/calc-bounding-box.js +205 -0
  29. package/dist/src/templates/scripts/genesys/common.js +36 -0
  30. package/dist/src/templates/scripts/genesys/const.js +9 -0
  31. package/dist/src/templates/scripts/genesys/dev/dump-default-scene.js +8 -0
  32. package/dist/src/templates/scripts/genesys/dev/generate-manifest.js +116 -0
  33. package/dist/src/templates/scripts/genesys/dev/launcher.js +39 -0
  34. package/dist/src/templates/scripts/genesys/dev/storage-provider.js +188 -0
  35. package/dist/src/templates/scripts/genesys/dev/update-template-scenes.js +67 -0
  36. package/dist/src/templates/scripts/genesys/doc-server.js +12 -0
  37. package/dist/src/templates/scripts/genesys/genesys-mcp.js +413 -0
  38. package/dist/src/templates/scripts/genesys/mcp/doc-tools.js +70 -0
  39. package/dist/src/templates/scripts/genesys/mcp/editor-functions.js +123 -0
  40. package/dist/src/templates/scripts/genesys/mcp/editor-tools.js +51 -0
  41. package/dist/src/templates/scripts/genesys/mcp/get-scene-state.js +26 -0
  42. package/dist/src/templates/scripts/genesys/mcp/run-subprocess.js +23 -0
  43. package/dist/src/templates/scripts/genesys/mcp/search-actors.js +703 -0
  44. package/dist/src/templates/scripts/genesys/mcp/search-assets.js +296 -0
  45. package/dist/src/templates/scripts/genesys/mcp/utils.js +234 -0
  46. package/dist/src/templates/scripts/genesys/misc.js +32 -0
  47. package/dist/src/templates/scripts/genesys/mock.js +5 -0
  48. package/dist/src/templates/scripts/genesys/place-actors.js +112 -0
  49. package/dist/src/templates/scripts/genesys/post-install.js +25 -0
  50. package/dist/src/templates/scripts/genesys/remove-engine-comments.js +113 -0
  51. package/dist/src/templates/scripts/genesys/storageProvider.js +146 -0
  52. package/dist/src/templates/scripts/genesys/validate-prefabs.js +115 -0
  53. package/dist/src/templates/src/index.js +20 -0
  54. package/dist/src/templates/src/templates/firstPerson/src/auto-imports.js +1 -0
  55. package/dist/src/templates/src/templates/firstPerson/src/game.js +30 -0
  56. package/dist/src/templates/src/templates/firstPerson/src/player.js +60 -0
  57. package/dist/src/templates/src/templates/fps/src/auto-imports.js +1 -0
  58. package/dist/src/templates/src/templates/fps/src/game.js +30 -0
  59. package/dist/src/templates/src/templates/fps/src/player.js +64 -0
  60. package/dist/src/templates/src/templates/fps/src/weapon.js +62 -0
  61. package/dist/src/templates/src/templates/freeCamera/src/auto-imports.js +1 -0
  62. package/dist/src/templates/src/templates/freeCamera/src/game.js +30 -0
  63. package/dist/src/templates/src/templates/freeCamera/src/player.js +43 -0
  64. package/dist/src/templates/src/templates/sideScroller/src/auto-imports.js +1 -0
  65. package/dist/src/templates/src/templates/sideScroller/src/const.js +43 -0
  66. package/dist/src/templates/src/templates/sideScroller/src/game.js +103 -0
  67. package/dist/src/templates/src/templates/sideScroller/src/level-generator.js +249 -0
  68. package/dist/src/templates/src/templates/sideScroller/src/player.js +105 -0
  69. package/dist/src/templates/src/templates/thirdPerson/src/auto-imports.js +1 -0
  70. package/dist/src/templates/src/templates/thirdPerson/src/game.js +30 -0
  71. package/dist/src/templates/src/templates/thirdPerson/src/player.js +63 -0
  72. package/dist/src/templates/src/templates/vehicle/src/auto-imports.js +1 -0
  73. package/dist/src/templates/src/templates/vehicle/src/base-vehicle.js +122 -0
  74. package/dist/src/templates/src/templates/vehicle/src/game.js +33 -0
  75. package/dist/src/templates/src/templates/vehicle/src/mesh-vehicle.js +189 -0
  76. package/dist/src/templates/src/templates/vehicle/src/player.js +102 -0
  77. package/dist/src/templates/src/templates/vehicle/src/primitive-vehicle.js +259 -0
  78. package/dist/src/templates/src/templates/vehicle/src/ui-hints.js +100 -0
  79. package/dist/src/templates/src/templates/vr-game/src/auto-imports.js +1 -0
  80. package/dist/src/templates/src/templates/vr-game/src/game.js +55 -0
  81. package/dist/src/templates/src/templates/vr-game/src/sample-vr-actor.js +29 -0
  82. package/dist/src/templates/vite.config.js +46 -0
  83. package/package.json +176 -0
  84. package/scripts/post-install.ts +143 -0
  85. package/src/asset-pack/.gitattributes +89 -0
  86. package/src/asset-pack/eslint.config.js +45 -0
  87. package/src/asset-pack/gitignore +11 -0
  88. package/src/asset-pack/scripts/postinstall.ts +81 -0
  89. package/src/asset-pack/src/index.ts +0 -0
  90. package/src/asset-pack/tsconfig.json +34 -0
  91. package/src/templates/.cursor/mcp.json +20 -0
  92. package/src/templates/.cursorignore +2 -0
  93. package/src/templates/.gitattributes +89 -0
  94. package/src/templates/.vscode/settings.json +6 -0
  95. package/src/templates/AGENTS.md +86 -0
  96. package/src/templates/CLAUDE.md +1 -0
  97. package/src/templates/README.md +24 -0
  98. package/src/templates/eslint.config.js +45 -0
  99. package/src/templates/gitignore +11 -0
  100. package/src/templates/index.html +34 -0
  101. package/src/templates/pnpm-lock.yaml +3676 -0
  102. package/src/templates/scripts/genesys/build-project.ts +51 -0
  103. package/src/templates/scripts/genesys/calc-bounding-box.ts +272 -0
  104. package/src/templates/scripts/genesys/common.ts +46 -0
  105. package/src/templates/scripts/genesys/const.ts +9 -0
  106. package/src/templates/scripts/genesys/dev/dump-default-scene.ts +11 -0
  107. package/src/templates/scripts/genesys/dev/generate-manifest.ts +146 -0
  108. package/src/templates/scripts/genesys/dev/launcher.ts +46 -0
  109. package/src/templates/scripts/genesys/dev/storage-provider.ts +229 -0
  110. package/src/templates/scripts/genesys/dev/update-template-scenes.ts +84 -0
  111. package/src/templates/scripts/genesys/doc-server.ts +16 -0
  112. package/src/templates/scripts/genesys/genesys-mcp.ts +526 -0
  113. package/src/templates/scripts/genesys/mcp/doc-tools.ts +86 -0
  114. package/src/templates/scripts/genesys/mcp/editor-functions.ts +151 -0
  115. package/src/templates/scripts/genesys/mcp/editor-tools.ts +73 -0
  116. package/src/templates/scripts/genesys/mcp/get-scene-state.ts +35 -0
  117. package/src/templates/scripts/genesys/mcp/run-subprocess.ts +30 -0
  118. package/src/templates/scripts/genesys/mcp/search-actors.ts +858 -0
  119. package/src/templates/scripts/genesys/mcp/search-assets.ts +380 -0
  120. package/src/templates/scripts/genesys/mcp/utils.ts +281 -0
  121. package/src/templates/scripts/genesys/misc.ts +42 -0
  122. package/src/templates/scripts/genesys/mock.ts +6 -0
  123. package/src/templates/scripts/genesys/place-actors.ts +179 -0
  124. package/src/templates/scripts/genesys/post-install.ts +30 -0
  125. package/src/templates/scripts/genesys/prefab.schema.json +85 -0
  126. package/src/templates/scripts/genesys/remove-engine-comments.ts +135 -0
  127. package/src/templates/scripts/genesys/run-mcp-inspector.bat +5 -0
  128. package/src/templates/scripts/genesys/storageProvider.ts +182 -0
  129. package/src/templates/scripts/genesys/validate-prefabs.ts +138 -0
  130. package/src/templates/src/index.ts +22 -0
  131. package/src/templates/src/templates/firstPerson/assets/default.genesys-scene +166 -0
  132. package/src/templates/src/templates/firstPerson/src/auto-imports.ts +0 -0
  133. package/src/templates/src/templates/firstPerson/src/game.ts +39 -0
  134. package/src/templates/src/templates/firstPerson/src/player.ts +63 -0
  135. package/src/templates/src/templates/fps/assets/default.genesys-scene +9460 -0
  136. package/src/templates/src/templates/fps/assets/models/SM_Beam_400.glb +0 -0
  137. package/src/templates/src/templates/fps/assets/models/SM_ChamferCube.glb +0 -0
  138. package/src/templates/src/templates/fps/assets/models/SM_Floor_Thick_400x400.glb +0 -0
  139. package/src/templates/src/templates/fps/assets/models/SM_Floor_Thick_400x400_Orange.glb +0 -0
  140. package/src/templates/src/templates/fps/assets/models/SM_Floor_Thin_400x400.glb +0 -0
  141. package/src/templates/src/templates/fps/assets/models/SM_Floor_Thin_400x400_Orange.glb +0 -0
  142. package/src/templates/src/templates/fps/assets/models/SM_Ramp_400x400.glb +0 -0
  143. package/src/templates/src/templates/fps/assets/models/SM_Rifle.glb +0 -0
  144. package/src/templates/src/templates/fps/assets/models/SM_Wall_Thin_400x200.glb +0 -0
  145. package/src/templates/src/templates/fps/assets/models/SM_Wall_Thin_400x200_Orange.glb +0 -0
  146. package/src/templates/src/templates/fps/assets/models/SM_Wall_Thin_400x400.glb +0 -0
  147. package/src/templates/src/templates/fps/assets/models/SM_Wall_Thin_400x400_Orange.glb +0 -0
  148. package/src/templates/src/templates/fps/src/auto-imports.ts +0 -0
  149. package/src/templates/src/templates/fps/src/game.ts +39 -0
  150. package/src/templates/src/templates/fps/src/player.ts +69 -0
  151. package/src/templates/src/templates/fps/src/weapon.ts +54 -0
  152. package/src/templates/src/templates/freeCamera/assets/default.genesys-scene +166 -0
  153. package/src/templates/src/templates/freeCamera/src/auto-imports.ts +0 -0
  154. package/src/templates/src/templates/freeCamera/src/game.ts +39 -0
  155. package/src/templates/src/templates/freeCamera/src/player.ts +45 -0
  156. package/src/templates/src/templates/sideScroller/assets/default.genesys-scene +122 -0
  157. package/src/templates/src/templates/sideScroller/src/auto-imports.ts +0 -0
  158. package/src/templates/src/templates/sideScroller/src/const.ts +46 -0
  159. package/src/templates/src/templates/sideScroller/src/game.ts +122 -0
  160. package/src/templates/src/templates/sideScroller/src/level-generator.ts +361 -0
  161. package/src/templates/src/templates/sideScroller/src/player.ts +125 -0
  162. package/src/templates/src/templates/thirdPerson/assets/default.genesys-scene +166 -0
  163. package/src/templates/src/templates/thirdPerson/src/auto-imports.ts +0 -0
  164. package/src/templates/src/templates/thirdPerson/src/game.ts +39 -0
  165. package/src/templates/src/templates/thirdPerson/src/player.ts +61 -0
  166. package/src/templates/src/templates/vehicle/assets/default.genesys-scene +226 -0
  167. package/src/templates/src/templates/vehicle/assets/models/cyberTruck/chassis.glb +0 -0
  168. package/src/templates/src/templates/vehicle/assets/models/cyberTruck/wheel.glb +0 -0
  169. package/src/templates/src/templates/vehicle/src/auto-imports.ts +0 -0
  170. package/src/templates/src/templates/vehicle/src/base-vehicle.ts +145 -0
  171. package/src/templates/src/templates/vehicle/src/game.ts +43 -0
  172. package/src/templates/src/templates/vehicle/src/mesh-vehicle.ts +191 -0
  173. package/src/templates/src/templates/vehicle/src/player.ts +109 -0
  174. package/src/templates/src/templates/vehicle/src/primitive-vehicle.ts +266 -0
  175. package/src/templates/src/templates/vehicle/src/ui-hints.ts +101 -0
  176. package/src/templates/src/templates/vr-game/assets/default.genesys-scene +247 -0
  177. package/src/templates/src/templates/vr-game/src/auto-imports.ts +1 -0
  178. package/src/templates/src/templates/vr-game/src/game.ts +66 -0
  179. package/src/templates/src/templates/vr-game/src/sample-vr-actor.ts +26 -0
  180. package/src/templates/tsconfig.json +35 -0
  181. package/src/templates/vite.config.ts +52 -0
@@ -0,0 +1,138 @@
1
+ import fs from 'fs';
2
+ import path from 'path';
3
+
4
+ import Ajv, { type ErrorObject } from 'ajv';
5
+
6
+ import { getProjectRoot } from './common.js';
7
+
8
+ interface ValidationError {
9
+ file: string;
10
+ errors: string[];
11
+ }
12
+
13
+ function findPrefabFiles(dir: string, prefabFiles: string[] = []): string[] {
14
+ const files = fs.readdirSync(dir);
15
+
16
+ for (const file of files) {
17
+ const filePath = path.join(dir, file);
18
+ const stat = fs.statSync(filePath);
19
+
20
+ if (stat.isDirectory()) {
21
+ // Skip node_modules and other common directories that shouldn't contain prefabs
22
+ if (file === 'node_modules' || file === 'dist' || file === '.git') {
23
+ continue;
24
+ }
25
+ findPrefabFiles(filePath, prefabFiles);
26
+ } else if (file.endsWith('.prefab.json')) {
27
+ prefabFiles.push(filePath);
28
+ }
29
+ }
30
+
31
+ return prefabFiles;
32
+ }
33
+
34
+ function validatePrefabs() {
35
+ const projectRoot = getProjectRoot();
36
+ const schemaPath = path.join(__dirname, 'prefab.schema.json');
37
+
38
+ // Load the schema
39
+ let schema: any;
40
+ try {
41
+ const schemaContent = fs.readFileSync(schemaPath, 'utf-8');
42
+ schema = JSON.parse(schemaContent);
43
+ } catch (error) {
44
+ console.error(`❌ Failed to load schema from ${schemaPath}`);
45
+ console.error(error);
46
+ process.exit(1);
47
+ }
48
+
49
+ // Initialize Ajv
50
+ const ajv = new (Ajv as any)({
51
+ allErrors: true,
52
+ validateSchema: false // Don't validate the schema itself
53
+ });
54
+
55
+ // Process $ref in the schema to use proper format
56
+ const processedSchema = JSON.parse(JSON.stringify(schema), (key, value) => {
57
+ if (key === '$ref' && typeof value === 'string' && !value.startsWith('#')) {
58
+ return `#/definitions/${value}`;
59
+ }
60
+ return value;
61
+ });
62
+
63
+ const validate = ajv.compile(processedSchema);
64
+
65
+ // Find all prefab files
66
+ const prefabFiles = findPrefabFiles(projectRoot);
67
+
68
+ if (prefabFiles.length === 0) {
69
+ console.log('⚠️ No prefab files found in the project.');
70
+ return;
71
+ }
72
+
73
+ console.log(`Found ${prefabFiles.length} prefab file(s) to validate:\n`);
74
+
75
+ const validationErrors: ValidationError[] = [];
76
+ let validCount = 0;
77
+
78
+ // Validate each prefab file
79
+ for (const prefabPath of prefabFiles) {
80
+ const relativePath = path.relative(projectRoot, prefabPath);
81
+
82
+ try {
83
+ const prefabContent = fs.readFileSync(prefabPath, 'utf-8');
84
+ const prefabData = JSON.parse(prefabContent);
85
+
86
+ const valid = validate(prefabData);
87
+
88
+ if (valid) {
89
+ console.log(`✅ ${relativePath}`);
90
+ validCount++;
91
+ } else {
92
+ console.log(`❌ ${relativePath}`);
93
+ const errors = validate.errors?.map((err: ErrorObject) => {
94
+ const path = (err as any).instancePath ?? '/';
95
+ const message = err.message ?? 'unknown error';
96
+ return ` - ${path}: ${message}`;
97
+ }) ?? [];
98
+ validationErrors.push({
99
+ file: relativePath,
100
+ errors
101
+ });
102
+ }
103
+ } catch (error) {
104
+ console.log(`❌ ${relativePath} (parse error)`);
105
+ validationErrors.push({
106
+ file: relativePath,
107
+ errors: [`Failed to parse JSON: ${error instanceof Error ? error.message : String(error)}`]
108
+ });
109
+ }
110
+ }
111
+
112
+ // Print summary
113
+ console.log(`\n${'='.repeat(60)}`);
114
+ console.log('Validation Summary:');
115
+ console.log(` Total files: ${prefabFiles.length}`);
116
+ console.log(` Valid: ${validCount}`);
117
+ console.log(` Invalid: ${validationErrors.length}`);
118
+ console.log(`${'='.repeat(60)}\n`);
119
+
120
+ // Print detailed errors if any
121
+ if (validationErrors.length > 0) {
122
+ console.log('Validation Errors:\n');
123
+ for (const { file, errors } of validationErrors) {
124
+ console.log(`${file}:`);
125
+ for (const error of errors) {
126
+ console.log(error);
127
+ }
128
+ console.log('');
129
+ }
130
+ process.exit(1);
131
+ } else {
132
+ console.log('🎉 All prefab files are valid!');
133
+ }
134
+ }
135
+
136
+ // Run validation
137
+ validatePrefabs();
138
+
@@ -0,0 +1,22 @@
1
+ // which items will be copied to the new project, includes files and folders
2
+ export const sharedTemplateItems: string[] = [
3
+ '.cursor',
4
+ '.vscode',
5
+ 'scripts/genesys',
6
+ 'gitignore', // npm excludes .gitignore files from packages, so we rename it when copying
7
+ '.gitattributes',
8
+ '.cursorignore',
9
+ 'eslint.config.js',
10
+ 'tsconfig.json',
11
+ 'AGENTS.md',
12
+ 'CLAUDE.md',
13
+ 'index.html',
14
+ 'vite.config.ts',
15
+ ];
16
+
17
+ // which items will be deleted from the project, if exists
18
+ export const deletedTemplateItems: string[] = [
19
+ '.cursorrules'
20
+ ];
21
+
22
+ export * as ENGINE from 'genesys.js';
@@ -0,0 +1,166 @@
1
+ {
2
+ "$version": 0,
3
+ "class": "ENGINE.World",
4
+ "uuid": "c0ae85792bc3b946",
5
+ "ctor": {
6
+ "backgroundColor": 3026478,
7
+ "navigationOptions": {
8
+ "engine": "recast-navigation",
9
+ "debug": false,
10
+ "generateOnStartUp": false
11
+ },
12
+ "physicsOptions": {
13
+ "gravity": [
14
+ 0,
15
+ -9.81,
16
+ 0,
17
+ "v"
18
+ ],
19
+ "engine": "rapier"
20
+ },
21
+ "useManifold": true
22
+ },
23
+ "actors": [
24
+ {
25
+ "uuid": "9a86d389088b361c",
26
+ "class": "ENGINE.Actor",
27
+ "properties": {
28
+ "editorData": {
29
+ "displayName": "Directional Light",
30
+ "hidden": false
31
+ }
32
+ },
33
+ "ctor": {
34
+ "rootComponent": {
35
+ "class": "ENGINE.DirectionalLightComponent",
36
+ "uuid": "cfe05433-9edc-4dfe-a535-c71f33e92d78",
37
+ "ctor": {
38
+ "color": 16777215,
39
+ "intensity": 1,
40
+ "castShadow": true,
41
+ "shadowMapSize": 2048,
42
+ "shadowBias": 0,
43
+ "shadowNormalBias": 0,
44
+ "shadowNear": 0.1,
45
+ "shadowFar": 100
46
+ },
47
+ "properties": {
48
+ "position": [
49
+ 10,
50
+ 50,
51
+ -10,
52
+ "v"
53
+ ],
54
+ "castShadow": true
55
+ }
56
+ }
57
+ }
58
+ },
59
+ {
60
+ "uuid": "9d428f2a16e5374a",
61
+ "class": "ENGINE.Actor",
62
+ "properties": {
63
+ "editorData": {
64
+ "displayName": "Ground",
65
+ "hidden": false
66
+ }
67
+ },
68
+ "ctor": {
69
+ "rootComponent": {
70
+ "class": "ENGINE.MeshComponent",
71
+ "uuid": "71caea24-62d7-4e45-a76e-4c7519de2c3c",
72
+ "ctor": {
73
+ "geometry": {
74
+ "class": "THREE.BoxGeometry",
75
+ "ctor": [
76
+ 500,
77
+ 0.1,
78
+ 500
79
+ ]
80
+ },
81
+ "material": {
82
+ "@external": "DefaultMaterial"
83
+ },
84
+ "uvScaleTilesPerUnit": 0.2,
85
+ "physicsOptions": {
86
+ "enabled": true,
87
+ "motionType": "static",
88
+ "collisionProfile": "BlockAll"
89
+ }
90
+ },
91
+ "properties": {
92
+ "position": [
93
+ 0,
94
+ -0.9,
95
+ 0,
96
+ "v"
97
+ ],
98
+ "receiveShadow": true
99
+ }
100
+ }
101
+ }
102
+ },
103
+ {
104
+ "uuid": "b87cbc5e60a2e54c",
105
+ "class": "ENGINE.PlayerStart",
106
+ "properties": {
107
+ "editorData": {
108
+ "displayName": "Player Start",
109
+ "hidden": false
110
+ }
111
+ },
112
+ "ctor": {
113
+ "rootComponent": {
114
+ "class": "ENGINE.SceneComponent",
115
+ "uuid": "b4d5f8f7-2512-45e1-9157-c7ff6772402d",
116
+ "ctor": {},
117
+ "properties": {
118
+ "position": [
119
+ 0,
120
+ 0.9,
121
+ 0,
122
+ "v"
123
+ ]
124
+ }
125
+ }
126
+ }
127
+ },
128
+ {
129
+ "uuid": "0ba1f4677e8370d1",
130
+ "class": "ENGINE.Actor",
131
+ "properties": {
132
+ "editorData": {
133
+ "displayName": "Skybox",
134
+ "hidden": false
135
+ }
136
+ },
137
+ "ctor": {
138
+ "rootComponent": {
139
+ "class": "ENGINE.SceneComponent",
140
+ "uuid": "195e88df-73ff-4f4b-82ae-7fb58671463d",
141
+ "ctor": {},
142
+ "properties": {},
143
+ "children": [
144
+ {
145
+ "class": "ENGINE.SkyboxComponent",
146
+ "uuid": "f7e33ae7d5ac74f9",
147
+ "ctor": {
148
+ "textureUrl": "@engine/assets/textures/skybox/citrus_orchard_road_puresky_2k.hdr",
149
+ "width": 2048,
150
+ "height": 1024,
151
+ "bottomColor": "#E6F3FF",
152
+ "middleColor": "#4A90E2",
153
+ "topColor": "#0F1B3C",
154
+ "envMapIntensity": 1
155
+ },
156
+ "properties": {}
157
+ }
158
+ ]
159
+ }
160
+ }
161
+ }
162
+ ],
163
+ "properties": {
164
+ "editorData": {}
165
+ }
166
+ }
@@ -0,0 +1,39 @@
1
+
2
+ import * as ENGINE from 'genesys.js';
3
+ import * as THREE from 'three';
4
+
5
+ import { FirstPersonPlayer } from './player.js';
6
+ import './auto-imports.js';
7
+
8
+ class FirstPersonGame extends ENGINE.BaseGameLoop {
9
+ private pawn: FirstPersonPlayer | null = null;
10
+ private controller: ENGINE.PlayerController | null = null;
11
+
12
+ protected override createLoadingScreen(): ENGINE.ILoadingScreen | null {
13
+ // enable the default loading screen
14
+ return new ENGINE.DefaultLoadingScreen();
15
+ }
16
+
17
+ protected override async preStart(): Promise<void> {
18
+ // default spawn location
19
+ const position = new THREE.Vector3(0, ENGINE.CHARACTER_HEIGHT / 2, 0);
20
+
21
+ // now create the pawn
22
+ this.pawn = new FirstPersonPlayer({ position });
23
+
24
+ // create the controller and possess the pawn
25
+ this.controller = new ENGINE.PlayerController();
26
+ this.controller.possess(this.pawn);
27
+
28
+ // add both to the world
29
+ this.world.addActors(this.pawn, this.controller);
30
+ }
31
+ }
32
+
33
+ export function main(container: HTMLElement, gameId: string): ENGINE.IGameLoop {
34
+ const game = new FirstPersonGame(container, {
35
+ ...ENGINE.BaseGameLoop.DEFAULT_OPTIONS,
36
+ gameId
37
+ });
38
+ return game;
39
+ }
@@ -0,0 +1,63 @@
1
+ import * as ENGINE from 'genesys.js';
2
+ import * as THREE from 'three';
3
+
4
+ /**
5
+ * Options for the FirstPersonPlayer class.
6
+ * Currently empty, can be extended if needed.
7
+ */
8
+ export interface FirstPersonPlayerOptions extends ENGINE.PawnOptions {
9
+ }
10
+
11
+ /**
12
+ * A first person player class.
13
+ *
14
+ * Key points:
15
+ * - No need to provide movementComponent and camera, they are created internally
16
+ * - The pawn is set to be transient so it's never saved in the level
17
+ * - The directional light follows the player for consistent shadows
18
+ *
19
+ */
20
+ @ENGINE.GameClass()
21
+ export class FirstPersonPlayer extends ENGINE.Pawn<FirstPersonPlayerOptions> {
22
+ // No need to provide rootComponent, movementComponent and camera, they are created internally
23
+ constructor(options: Omit<FirstPersonPlayerOptions, 'rootComponent' | 'movementComponent' | 'camera'>) {
24
+ // simple camera component - contains a perspective camera by default
25
+ const camera = new THREE.PerspectiveCamera(ENGINE.CAMERA_FOV, 1, ENGINE.CAMERA_NEAR, ENGINE.CAMERA_FAR);
26
+ // set proper camera height for first person view
27
+ camera.position.set(0, ENGINE.CHARACTER_HEIGHT * 0.4, 0);
28
+
29
+ // use a simple capsule geometry as the root component
30
+ const rootComponent = new ENGINE.MeshComponent({
31
+ geometry: ENGINE.GameBuilder.createDefaultPawnCapsuleGeometry(),
32
+ material: new THREE.MeshStandardMaterial({ color: ENGINE.Color.YELLOW }),
33
+ physicsOptions: {
34
+ enabled: true,
35
+ // KinematicVelocityBased is required to use the physics character controller
36
+ motionType: ENGINE.PhysicsMotionType.KinematicVelocityBased,
37
+ collisionProfile: ENGINE.DefaultCollisionProfile.Pawn,
38
+ generateCollisionEvents: true,
39
+ }
40
+ });
41
+ // hide the mesh in first person view
42
+ rootComponent.getMesh().visible = false;
43
+
44
+ // create the movement component
45
+ const movementComponent = new ENGINE.CharacterMovementComponent({
46
+ ...ENGINE.CharacterMovementComponent.DEFAULT_OPTIONS,
47
+ movementType: ENGINE.CharacterMovementType.FirstPerson,
48
+ });
49
+
50
+ // construct the pawn
51
+ super({
52
+ ...options,
53
+ rootComponent,
54
+ movementComponent,
55
+ // make sure the directional light follows the player for consistent shadows
56
+ enableDirectionalLightFollowing: true,
57
+ camera,
58
+ });
59
+
60
+ // set the pawn to be transient so it's never saved in the level
61
+ this.setTransient(true);
62
+ }
63
+ }