@directivegames/genesys.js 3.1.28 → 3.1.29
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/games/index.d.ts +1 -0
- package/dist/games/index.js +2 -1
- package/dist/games/spline-mesh-demo.d.ts +17 -0
- package/dist/games/spline-mesh-demo.js +118 -0
- package/dist/genesys.min.mjs +246 -246
- package/dist/launcher.js +5 -1
- package/dist/src/components/visual/SplineMeshComponent.d.ts +107 -0
- package/dist/src/components/visual/SplineMeshComponent.js +373 -0
- package/dist/src/components/visual/index.d.ts +1 -0
- package/dist/src/components/visual/index.js +2 -1
- package/games/index.ts +1 -0
- package/games/spline-mesh-demo.ts +119 -0
- package/package.json +1 -1
- package/src/components/visual/SplineMeshComponent.ts +421 -0
- package/src/components/visual/index.ts +1 -0
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/**
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* SplineMeshComponent generates a flat ribbon mesh along a Catmull-Rom spline.
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*
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* Use cases include roads, paths, rivers, and any geometry that follows a curved path.
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* The component samples points along the spline and creates a ribbon with proper
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* UV mapping for texture tiling based on world distance.
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*
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* Recommended usage (for humans and AI assistants):
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* - Provide an array of control points defining the path
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* - Adjust width, segments, and tension for desired appearance
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* - Use uvScale to control texture tiling density
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* - Enable showDebug to visualize control points and spline curve
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*/
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import * as THREE from 'three';
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import { MaterialUtils } from '../../materials.js';
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import { EngineClass } from '../../systems/ClassRegistry.js';
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import { resourceManager } from '../../utils/ResourceManager.js';
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import { isNode } from '../../utils/Utils.js';
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import { PrimitiveComponent } from '../PrimitiveComponent.js';
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import type { GenericMaterialType } from '../../materials.js';
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import type { EditorClassMeta, EditorPropertyChangedResult } from '../../utils/EditorClassMeta.js';
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import type { PrimitiveComponentOptions } from '../PrimitiveComponent.js';
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export interface SplineMeshComponentOptions extends PrimitiveComponentOptions {
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/** Control points defining the spline path */
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points?: THREE.Vector3[];
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/** Width of the ribbon mesh (default: 1) */
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width?: number;
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/** Number of segments along the spline (default: 50) */
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segments?: number;
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/** Whether the spline forms a closed loop (default: false) */
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closed?: boolean;
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/** Catmull-Rom tension parameter (default: 0.5) */
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tension?: number;
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/** UV tiles per world unit along the spline (default: 1) */
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uvScale?: number;
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/** Material for the mesh (path to material JSON or THREE.Material instance) */
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material?: GenericMaterialType;
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/** Show debug visualization of control points and spline (default: false) */
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showDebug?: boolean;
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}
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@EngineClass('SplineMeshComponent')
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export class SplineMeshComponent extends PrimitiveComponent<SplineMeshComponentOptions> {
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private mesh: THREE.Mesh | null = null;
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private curve: THREE.CatmullRomCurve3 | null = null;
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private debugGroup: THREE.Group | null = null;
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static override readonly EDITOR_CLASS_META: EditorClassMeta = {
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...PrimitiveComponent.EDITOR_CLASS_META,
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points: { array: { child: { type: THREE.Vector3 } } },
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width: { number: { min: 0.1, max: 100, step: 0.1, decimals: 2 } },
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segments: { integer: { min: 2, max: 500, step: 1 } },
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tension: { number: { min: 0, max: 1, step: 0.05, decimals: 2 } },
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uvScale: { number: { min: 0.01, max: 10, step: 0.1, decimals: 2 } },
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closed: { boolean: {} },
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showDebug: { boolean: {} },
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material: { type: ['material'] },
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} as const;
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static override get DEFAULT_OPTIONS(): SplineMeshComponentOptions {
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return {
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...PrimitiveComponent.DEFAULT_OPTIONS,
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// Provide default starter points so the spline is visible when created
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points: [
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new THREE.Vector3(-2, 0, 0),
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new THREE.Vector3(0, 0, 1),
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new THREE.Vector3(2, 0, 0),
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],
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width: 1,
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segments: 50,
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closed: false,
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tension: 0.5,
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uvScale: 1,
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material: '', // Asset path to material JSON file
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showDebug: false,
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physicsOptions: {
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...PrimitiveComponent.DEFAULT_PHYSICS_OPTIONS,
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enabled: false,
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},
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};
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}
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constructor(options: SplineMeshComponentOptions = {}) {
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super(options);
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this.rebuildMesh();
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}
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/**
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* Returns the THREE.Mesh object associated with this component
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*/
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public getMesh(): THREE.Mesh | null {
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return this.mesh;
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}
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/**
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* Returns the underlying Catmull-Rom curve
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*/
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public getCurve(): THREE.CatmullRomCurve3 | null {
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return this.curve;
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}
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/**
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* Sets new control points and rebuilds the mesh
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*/
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public setPoints(points: THREE.Vector3[]): void {
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this.options.points = points;
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this.rebuildMesh();
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}
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/**
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* Sets the ribbon width and rebuilds the mesh
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*/
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public setWidth(width: number): void {
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this.options.width = width;
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this.rebuildMesh();
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}
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/**
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* Sets the segment count and rebuilds the mesh
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*/
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public setSegments(segments: number): void {
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this.options.segments = segments;
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this.rebuildMesh();
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}
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/**
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* Sets the Catmull-Rom tension and rebuilds the mesh
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*/
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public setTension(tension: number): void {
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this.options.tension = tension;
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this.rebuildMesh();
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}
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/**
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* Sets the UV scale and rebuilds the mesh
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*/
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public setUvScale(uvScale: number): void {
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this.options.uvScale = uvScale;
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this.rebuildMesh();
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}
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/**
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* Sets whether the spline is closed and rebuilds the mesh
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*/
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public setClosed(closed: boolean): void {
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this.options.closed = closed;
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this.rebuildMesh();
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}
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/**
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* Sets the material for the mesh
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*/
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public setMaterial(material: GenericMaterialType): void {
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this.options.material = material;
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if (this.mesh) {
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resourceManager.loadGenericMaterial(material).then((loadedMaterial) => {
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if (loadedMaterial && this.mesh) {
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this.mesh.material = loadedMaterial;
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}
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});
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} else {
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// Mesh doesn't exist yet - rebuild to create it with the new material
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this.rebuildMesh();
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}
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}
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/**
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* Toggles debug visualization
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*/
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public setShowDebug(show: boolean): void {
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this.options.showDebug = show;
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this.updateDebugVisualization();
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}
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/**
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* Rebuilds the ribbon mesh based on current options
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*/
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public rebuildMesh(): void {
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// Filter out null/undefined points and ensure they are Vector3 instances
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// (points may be plain {x,y,z} objects after deserialization)
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const rawPoints = this.options.points ?? [];
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const points = rawPoints
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.filter((p): p is THREE.Vector3 => p != null)
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.map(p => p instanceof THREE.Vector3 ? p : new THREE.Vector3((p as any).x, (p as any).y, (p as any).z));
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if (points.length < 2) {
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this.clearMesh();
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return;
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}
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// Create the Catmull-Rom curve
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this.curve = new THREE.CatmullRomCurve3(
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points,
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this.options.closed ?? false,
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'catmullrom',
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this.options.tension ?? 0.5
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);
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const segments = this.options.segments ?? 50;
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const width = this.options.width ?? 1;
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const uvScale = this.options.uvScale ?? 1;
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const halfWidth = width / 2;
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// Generate geometry
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const geometry = this.generateRibbonGeometry(this.curve, segments, halfWidth, uvScale);
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// Remove old mesh if exists
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if (this.mesh) {
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this.mesh.removeFromParent();
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this.mesh.geometry.dispose();
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}
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// Create new mesh with default material initially
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this.mesh = new THREE.Mesh(geometry, MaterialUtils.DefaultMaterial);
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this.mesh.setTransient(true);
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this.bindObject3DProperties(this.mesh, ['castShadow', 'receiveShadow']);
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this.add(this.mesh);
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// Load material if specified
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if (!isNode() && this.options.material) {
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resourceManager.loadGenericMaterial(this.options.material).then((loadedMaterial) => {
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if (loadedMaterial && this.mesh) {
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this.mesh.material = loadedMaterial;
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}
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});
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}
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// Update debug visualization
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this.updateDebugVisualization();
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}
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/**
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* Generates a ribbon geometry along the curve
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*/
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private generateRibbonGeometry(
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curve: THREE.CatmullRomCurve3,
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segments: number,
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halfWidth: number,
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uvScale: number
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): THREE.BufferGeometry {
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const vertices: number[] = [];
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const normals: number[] = [];
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const uvs: number[] = [];
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const indices: number[] = [];
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const totalLength = curve.getLength();
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const up = new THREE.Vector3(0, 1, 0);
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const tempTangent = new THREE.Vector3();
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const tempNormal = new THREE.Vector3();
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const tempBinormal = new THREE.Vector3();
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// Sample points along the curve
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for (let i = 0; i <= segments; i++) {
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const t = i / segments;
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const point = curve.getPointAt(t);
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const tangent = curve.getTangentAt(t).normalize();
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// Calculate binormal (perpendicular to tangent and up)
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tempBinormal.crossVectors(up, tangent).normalize();
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// Handle degenerate case when tangent is parallel to up
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if (tempBinormal.lengthSq() < 0.001) {
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tempBinormal.set(1, 0, 0);
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}
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// Calculate normal (perpendicular to tangent and binormal)
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tempNormal.crossVectors(tangent, tempBinormal).normalize();
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// Create two vertices at this point (left and right edges)
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const leftPoint = point.clone().addScaledVector(tempBinormal, -halfWidth);
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const rightPoint = point.clone().addScaledVector(tempBinormal, halfWidth);
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vertices.push(leftPoint.x, leftPoint.y, leftPoint.z);
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vertices.push(rightPoint.x, rightPoint.y, rightPoint.z);
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// Normals point up
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normals.push(tempNormal.x, tempNormal.y, tempNormal.z);
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normals.push(tempNormal.x, tempNormal.y, tempNormal.z);
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// UVs: U tiles along length based on world distance, V is 0-1 across width
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const distanceAlongCurve = t * totalLength;
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const u = distanceAlongCurve * uvScale;
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uvs.push(u, 0); // Left edge
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uvs.push(u, 1); // Right edge
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}
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// Generate indices for triangle strip (CCW winding for upward-facing normals)
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for (let i = 0; i < segments; i++) {
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const baseIndex = i * 2;
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// First triangle: left[i] -> left[i+1] -> right[i]
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indices.push(baseIndex, baseIndex + 2, baseIndex + 1);
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// Second triangle: right[i] -> left[i+1] -> right[i+1]
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indices.push(baseIndex + 1, baseIndex + 2, baseIndex + 3);
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}
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const geometry = new THREE.BufferGeometry();
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geometry.setAttribute('position', new THREE.Float32BufferAttribute(vertices, 3));
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geometry.setAttribute('normal', new THREE.Float32BufferAttribute(normals, 3));
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geometry.setAttribute('uv', new THREE.Float32BufferAttribute(uvs, 2));
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geometry.setIndex(indices);
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return geometry;
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}
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/**
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* Clears the current mesh
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*/
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private clearMesh(): void {
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if (this.mesh) {
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this.mesh.removeFromParent();
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this.mesh.geometry.dispose();
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this.mesh = null;
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}
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this.curve = null;
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this.clearDebugVisualization();
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|
+
}
|
|
320
|
+
|
|
321
|
+
/**
|
|
322
|
+
* Updates debug visualization showing control points and spline
|
|
323
|
+
*/
|
|
324
|
+
private updateDebugVisualization(): void {
|
|
325
|
+
this.clearDebugVisualization();
|
|
326
|
+
|
|
327
|
+
if (!this.options.showDebug || !this.curve) {
|
|
328
|
+
return;
|
|
329
|
+
}
|
|
330
|
+
|
|
331
|
+
this.debugGroup = new THREE.Group();
|
|
332
|
+
this.debugGroup.setTransient(true);
|
|
333
|
+
|
|
334
|
+
// Filter out null/undefined points and ensure they are Vector3 instances
|
|
335
|
+
const rawPoints = this.options.points ?? [];
|
|
336
|
+
const points = rawPoints
|
|
337
|
+
.filter((p): p is THREE.Vector3 => p != null)
|
|
338
|
+
.map(p => p instanceof THREE.Vector3 ? p : new THREE.Vector3((p as any).x, (p as any).y, (p as any).z));
|
|
339
|
+
|
|
340
|
+
// Draw control point spheres
|
|
341
|
+
const sphereGeometry = new THREE.SphereGeometry(0.15);
|
|
342
|
+
const sphereMaterial = new THREE.MeshBasicMaterial({ color: 0xff0000 });
|
|
343
|
+
|
|
344
|
+
for (let i = 0; i < points.length; i++) {
|
|
345
|
+
const sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
|
|
346
|
+
sphere.position.copy(points[i]);
|
|
347
|
+
this.debugGroup.add(sphere);
|
|
348
|
+
}
|
|
349
|
+
|
|
350
|
+
// Draw spline curve line
|
|
351
|
+
const curvePoints = this.curve.getPoints(100);
|
|
352
|
+
const lineGeometry = new THREE.BufferGeometry().setFromPoints(curvePoints);
|
|
353
|
+
const lineMaterial = new THREE.LineBasicMaterial({ color: 0x00ff00 });
|
|
354
|
+
const line = new THREE.Line(lineGeometry, lineMaterial);
|
|
355
|
+
this.debugGroup.add(line);
|
|
356
|
+
|
|
357
|
+
// Draw tangent indicators at control points
|
|
358
|
+
const arrowMaterial = new THREE.LineBasicMaterial({ color: 0x0000ff });
|
|
359
|
+
for (let i = 0; i < points.length; i++) {
|
|
360
|
+
const t = this.options.closed ? i / points.length : i / (points.length - 1);
|
|
361
|
+
const tangent = this.curve.getTangentAt(Math.min(t, 1)).normalize();
|
|
362
|
+
const arrowPoints = [
|
|
363
|
+
points[i].clone(),
|
|
364
|
+
points[i].clone().addScaledVector(tangent, 0.5)
|
|
365
|
+
];
|
|
366
|
+
const arrowGeometry = new THREE.BufferGeometry().setFromPoints(arrowPoints);
|
|
367
|
+
const arrow = new THREE.Line(arrowGeometry, arrowMaterial);
|
|
368
|
+
this.debugGroup.add(arrow);
|
|
369
|
+
}
|
|
370
|
+
|
|
371
|
+
this.add(this.debugGroup);
|
|
372
|
+
}
|
|
373
|
+
|
|
374
|
+
/**
|
|
375
|
+
* Clears debug visualization
|
|
376
|
+
*/
|
|
377
|
+
private clearDebugVisualization(): void {
|
|
378
|
+
if (this.debugGroup) {
|
|
379
|
+
this.debugGroup.removeFromParent();
|
|
380
|
+
this.debugGroup.traverse((child) => {
|
|
381
|
+
if (child instanceof THREE.Mesh || child instanceof THREE.Line) {
|
|
382
|
+
child.geometry.dispose();
|
|
383
|
+
if (Array.isArray(child.material)) {
|
|
384
|
+
child.material.forEach(m => m.dispose());
|
|
385
|
+
} else {
|
|
386
|
+
child.material.dispose();
|
|
387
|
+
}
|
|
388
|
+
}
|
|
389
|
+
});
|
|
390
|
+
this.debugGroup = null;
|
|
391
|
+
}
|
|
392
|
+
}
|
|
393
|
+
|
|
394
|
+
public override calcBoundingBox(): void {
|
|
395
|
+
if (this.mesh) {
|
|
396
|
+
this.mesh.geometry.computeBoundingBox();
|
|
397
|
+
this._boundingBox.copy(this.mesh.geometry.boundingBox!).applyMatrix4(this.mesh.matrixWorld);
|
|
398
|
+
}
|
|
399
|
+
}
|
|
400
|
+
|
|
401
|
+
public override getEditorClassIcon(): string | null {
|
|
402
|
+
return 'Icon_Path';
|
|
403
|
+
}
|
|
404
|
+
|
|
405
|
+
public override onEditorPropertyChanged(path: string, value: any, result: EditorPropertyChangedResult): void {
|
|
406
|
+
super.onEditorPropertyChanged(path, value, result);
|
|
407
|
+
|
|
408
|
+
// Rebuild mesh when any spline-related property changes
|
|
409
|
+
if (result.isOptions) {
|
|
410
|
+
if (path === 'material') {
|
|
411
|
+
this.setMaterial(value);
|
|
412
|
+
} else if (path === 'points' || path.startsWith('points[') || path.startsWith('points.')) {
|
|
413
|
+
// Handle array changes: full replacement, element changes, or property changes
|
|
414
|
+
this.rebuildMesh();
|
|
415
|
+
} else if (['width', 'segments', 'tension', 'uvScale', 'closed', 'showDebug'].includes(path)) {
|
|
416
|
+
this.rebuildMesh();
|
|
417
|
+
}
|
|
418
|
+
}
|
|
419
|
+
}
|
|
420
|
+
}
|
|
421
|
+
|