@dimcool/dimclaw 0.1.31 → 0.1.32
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +22 -116
- package/package.json +1 -1
package/dist/index.js
CHANGED
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@@ -32218,7 +32218,7 @@ var require_money = __commonJS2({
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32218
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"../utils/dist/money.js"(exports) {
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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32221
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-
exports.SOL_LAMPORTS = exports.MICRO_UNITS = void 0;
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+
exports.SOL_MINT = exports.SOL_LAMPORTS = exports.MICRO_UNITS = void 0;
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exports.isSolMint = isSolMint;
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exports.formatMoneyMinor = formatMoneyMinor2;
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exports.toMajor = toMajor2;
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@@ -32231,12 +32231,12 @@ var require_money = __commonJS2({
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exports.formatMoneyMinorCompact = formatMoneyMinorCompact;
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exports.MICRO_UNITS = 1e6;
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exports.SOL_LAMPORTS = 1e9;
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-
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+
exports.SOL_MINT = "SOL";
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var SOL_SYSTEM_PROGRAM = "11111111111111111111111111111111";
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function isSolMint(mint) {
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if (!mint)
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return false;
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-
return mint ===
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+
return mint === exports.SOL_MINT || mint === SOL_SYSTEM_PROGRAM;
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}
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function formatMoneyMinor2(amountMinor, fractionDigits = 2) {
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return (amountMinor / exports.MICRO_UNITS).toFixed(fractionDigits);
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@@ -32340,7 +32340,7 @@ var require_dist = __commonJS2({
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"../utils/dist/index.js"(exports) {
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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32343
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-
exports.formatMoneyMinorCompact = exports.formatCurrencyPartsForToken = exports.formatCurrencyParts = exports.kformatMoney = exports.kformat = exports.formatSolMinor = exports.toSolMajor = exports.toMajor = exports.formatMoneyMinor = exports.isSolMint = exports.SOL_LAMPORTS = exports.MICRO_UNITS = void 0;
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+
exports.formatMoneyMinorCompact = exports.formatCurrencyPartsForToken = exports.formatCurrencyParts = exports.kformatMoney = exports.kformat = exports.formatSolMinor = exports.toSolMajor = exports.toMajor = exports.formatMoneyMinor = exports.isSolMint = exports.SOL_MINT = exports.SOL_LAMPORTS = exports.MICRO_UNITS = void 0;
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var money_1 = require_money();
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Object.defineProperty(exports, "MICRO_UNITS", { enumerable: true, get: function() {
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return money_1.MICRO_UNITS;
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@@ -32348,6 +32348,9 @@ var require_dist = __commonJS2({
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Object.defineProperty(exports, "SOL_LAMPORTS", { enumerable: true, get: function() {
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return money_1.SOL_LAMPORTS;
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} });
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+
Object.defineProperty(exports, "SOL_MINT", { enumerable: true, get: function() {
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return money_1.SOL_MINT;
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} });
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Object.defineProperty(exports, "isSolMint", { enumerable: true, get: function() {
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return money_1.isSolMint;
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} });
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@@ -33238,6 +33241,13 @@ var Lobbies = class {
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setLobbyStore(store) {
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this.lobbyStore = store;
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}
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/**
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* Create a new game lobby.
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*
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* **Important:** Creating a lobby automatically closes and refunds any
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* existing open or queued lobby for this user. You do not need to manually
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* leave or cancel a previous lobby before calling this.
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*/
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async createLobby(gameType, betAmount) {
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return this.http.post("/lobbies", { gameType, betAmount });
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}
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@@ -33301,21 +33311,6 @@ var Lobbies = class {
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async deleteLobby(lobbyId) {
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return this.http.delete(`/lobbies/admin/${lobbyId}`);
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}
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-
/**
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* Play again: Create a new lobby and prepare deposit in one flow.
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* Returns the lobby and unsigned transaction that needs to be signed.
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* @param gameType - The game type to play again
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* @param betAmount - The bet amount (same as previous game)
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* @param escrow - The escrow service instance (from sdk.escrow)
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*/
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async playAgain(gameType, betAmount, escrow) {
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const lobby = await this.createLobby(gameType, betAmount);
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const { transaction } = await escrow.prepareAndStartDeposit(lobby.id);
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-
return {
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lobby,
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unsignedTransaction: transaction
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-
};
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-
}
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};
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var Games = class {
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constructor(http2, wallet, logger2) {
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@@ -33835,6 +33830,7 @@ var Achievements = class {
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return this.http.get(`/achievements/users/${userId}`);
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}
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};
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+
var import_utils14 = __toESM2(require_dist(), 1);
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var MIN_TRANSFER_AMOUNT = 5e4;
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var MIN_SOL_TRANSFER_AMOUNT = 1e6;
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var Wallet = class {
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@@ -36794,10 +36790,11 @@ var SDK = class {
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return { ...result, lobby };
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}
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};
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-
var
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-
var export_MICRO_UNITS =
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-
var
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-
var
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var import_utils22 = __toESM2(require_dist(), 1);
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var export_MICRO_UNITS = import_utils22.MICRO_UNITS;
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var export_SOL_MINT = import_utils14.SOL_MINT;
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var export_formatMoneyMinor = import_utils22.formatMoneyMinor;
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var export_toMajor = import_utils22.toMajor;
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// ../dim-agent-core/node_modules/bs58/node_modules/base-x/src/esm/index.js
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function base2(ALPHABET3) {
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@@ -38503,58 +38500,6 @@ function raceTimeout(promise, ms) {
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});
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}
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-
// ../dim-agent-core/src/tools/challenges.ts
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async function challengeUser(client, args) {
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try {
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if (!args.targetUsername && !args.targetUserId) {
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return {
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error: "Must provide either targetUsername or targetUserId.",
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isError: true
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};
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}
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const spendErr = client.checkSpendLimit(args.amount, true);
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if (spendErr) return { error: spendErr, isError: true };
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const amountMinor = Math.round(args.amount * 1e6);
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const result = await client.sdk.challenges.create({
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gameType: args.gameType,
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amount: amountMinor,
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targetUsername: args.targetUsername,
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targetUserId: args.targetUserId
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});
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client.recordSpend(amountMinor);
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return {
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data: {
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...result,
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amountFormatted: `$${args.amount.toFixed(2)}`,
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hint: "The challenged user will receive a notification. When they accept, a lobby is created automatically."
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}
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};
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} catch (error) {
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return {
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error: `Failed to create challenge: ${error instanceof Error ? error.message : String(error)}`,
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isError: true
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};
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}
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}
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async function acceptChallenge(client, args) {
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try {
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const result = await client.sdk.challenges.accept(args.challengeId);
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const spectateUrl = result.gameId ? await getSpectateUrl(client) : null;
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return {
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data: {
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...result,
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...spectateUrl && { spectateUrl },
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hint: result.gameId ? `Game started! Call dim_game_loop with gameId "${result.gameId}".${spectateUrl ? ` Tell the user they can spectate at ${spectateUrl}` : ""}` : `Lobby created: ${result.lobbyId}. Use dim_join_queue to start matchmaking.`
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}
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};
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} catch (error) {
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return {
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error: `Failed to accept challenge: ${error instanceof Error ? error.message : String(error)}`,
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isError: true
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};
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}
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}
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-
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// ../dim-agent-core/src/tools/referrals.ts
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async function getReferralSummary(client) {
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try {
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@@ -39964,7 +39909,7 @@ var TOOL_DEFINITIONS = [
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},
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{
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name: "dim_create_lobby",
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-
description: "Create a new game lobby. Bet amount is in USDC dollars (e.g., 1.00 for $1.00). A 1% fee (min 1 cent) is charged per player.",
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description: "Create a new game lobby. Bet amount is in USDC dollars (e.g., 1.00 for $1.00). A 1% fee (min 1 cent) is charged per player. NOTE: Creating a lobby automatically closes and refunds any previous open or queued lobby for this user \u2014 you do not need to clean up manually.",
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params: {
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gameType: {
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type: "string",
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@@ -40178,45 +40123,6 @@ var TOOL_DEFINITIONS = [
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},
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execute: (c, a) => inviteToLobby(c, a)
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},
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40181
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-
// ── Challenges ───────────────────────────────────────────────────────
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-
{
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40183
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-
name: "dim_challenge_user",
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40184
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-
description: "Challenge a specific user to a game. This is the best way to invite someone you are chatting with \u2014 they get a notification and can accept directly. Prefer this over creating a lobby when you know who you want to play. Amount must be between $1 and $1000.",
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-
params: {
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gameType: { type: "string", description: "Game type", required: true },
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amount: {
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40188
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type: "number",
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40189
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-
description: "Challenge amount in USDC dollars",
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40190
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required: true,
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40191
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-
min: 1,
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-
max: 1e3
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},
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40194
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targetUsername: {
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-
type: "string",
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-
description: "Username of the user to challenge"
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},
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targetUserId: {
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type: "string",
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40200
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-
description: "User ID of the user to challenge"
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40201
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}
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40202
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-
},
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40203
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execute: (c, a) => challengeUser(
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40204
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c,
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40205
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-
a
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40206
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-
)
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40207
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-
},
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40208
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-
{
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40209
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-
name: "dim_accept_challenge",
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40210
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-
description: "Accept a challenge that was sent to you.",
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40211
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-
params: {
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40212
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-
challengeId: {
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40213
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-
type: "string",
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40214
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-
description: "The challenge ID to accept",
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40215
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-
required: true
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40216
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-
}
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40217
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-
},
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40218
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-
execute: (c, a) => acceptChallenge(c, a)
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40219
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-
},
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40220
40126
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// ── Referrals ────────────────────────────────────────────────────────
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40221
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{
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40222
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name: "dim_get_referral_summary",
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@@ -40489,7 +40395,7 @@ var TOOL_DEFINITIONS = [
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40489
40395
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// ── Notifications & Events ───────────────────────────────────────────
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{
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40491
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name: "dim_get_pending_events",
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40492
|
-
description: "Drain buffered real-time events (DMs,
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40398
|
+
description: "Drain buffered real-time events (DMs, game turns, match notifications). Call regularly to stay aware.",
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40493
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params: {},
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40494
40400
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execute: (c) => getPendingEvents(c)
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},
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package/package.json
CHANGED