@digilogiclabs/saas-factory-ui 2.3.0 → 2.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.mts +61 -11
- package/dist/index.d.ts +61 -11
- package/dist/index.js +278 -90
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +278 -90
- package/dist/index.mjs.map +1 -1
- package/dist/web/index.d.mts +61 -11
- package/dist/web/index.d.ts +61 -11
- package/dist/web/index.js +384 -194
- package/dist/web/index.js.map +1 -1
- package/dist/web/index.mjs +327 -137
- package/dist/web/index.mjs.map +1 -1
- package/package.json +1 -1
package/dist/web/index.d.mts
CHANGED
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@@ -5162,7 +5162,9 @@ declare function TiltCard({ accent, accentSecondary, topLabel, icon, title, subt
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* - Three trigger modes: built-in button / click anywhere / external
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* imperative handle via `rollRef.current()`
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* - Optional roll history strip
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-
* -
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* - Deliberately tumbles even under `prefers-reduced-motion` — a dice
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* roll is a safe animation and skipping it leaves no feedback at all
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* (see the note inside `roll()`)
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* - Zero Tailwind dependency — all styles inline
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*
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* Ported to TypeScript and generalized for saas-factory-ui from a
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@@ -5584,14 +5586,37 @@ interface RandomPlayerPickerProps {
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renderWinner?: (winner: RandomPlayerParticipant) => ReactNode;
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/** Imperative handle. `spinRef.current?.()` triggers a spin. */
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spinRef?: MutableRefObject<(() => void) | null>;
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/**
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* Imperative reset handle. `resetRef.current?.()` restores the pool to
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* the full `participants` list and clears history/winner — the escape
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5592
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* hatch for consumers that hide the built-in controls
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* (`showControls={false}`) but still need a "reset draft" affordance
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* once draft-mode pops drain the pool.
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*/
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resetRef?: MutableRefObject<(() => void) | null>;
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/**
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* Fired whenever the internal pool changes (mount, structural sync,
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* draft-mode pop, spin-again flush, reset). Draft-mode consumers use
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* this to mirror the live pool — e.g. to disable an external spin
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* trigger when the pool drains below 2 instead of presenting a dead
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* button, and to offer a reset once the draft completes.
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*/
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onPoolChange?: (pool: RandomPlayerParticipant[]) => void;
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/**
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* Caption shown in place of `placeholderCaption` when draft-mode pops
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* drain the pool below 2 while the roster itself still has 2+ members.
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* Default: "Draft complete — reset to spin again".
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*/
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draftCompleteCaption?: string;
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/**
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* Visual intensity preset. Default "normal".
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* - "subtle" / "normal":
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*
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*
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*
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*
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* particles/glow/shake on reveal.
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* - "subtle" / "normal": shorter spins, standard CSS ease-out curve.
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5614
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* - "dramatic": physics-driven spin — 2.5× duration, rAF-driven
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5615
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* exponential velocity decay (v ∝ e^(-4t)) that keeps the wheel
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* visibly winding down through the FULL duration and lands exactly
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5617
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* at the end, +12 extra revolutions, ticks fired on actual
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5618
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* wedge/row crossings, plus more particles/glow/shake on reveal.
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5619
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* Falls back to a 250ms CSS settle under prefers-reduced-motion.
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*/
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intensity?: RandomPlayerIntensity;
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/**
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@@ -5634,7 +5659,7 @@ interface RandomPlayerPickerProps {
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/** Accessible label for the wheel root. */
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ariaLabel?: string;
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}
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-
declare function RandomPlayerPicker({ participants, mode, reelVisibleRows, reelRowHeight, theme, darkMode, size, onPick, onSpinStart, onTick, trigger, label, removeWinners, spinDuration, minRevolutions, maxRevolutions, showHistory, showControls, showStats, renderWinner, spinRef, intensity, enableHaptics, tickSoundUrl, winSoundUrl, soundVolume, placeholderMode, placeholderCaption, className, style, ariaLabel, }: RandomPlayerPickerProps): react_jsx_runtime.JSX.Element;
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+
declare function RandomPlayerPicker({ participants, mode, reelVisibleRows, reelRowHeight, theme, darkMode, size, onPick, onSpinStart, onTick, trigger, label, removeWinners, spinDuration, minRevolutions, maxRevolutions, showHistory, showControls, showStats, renderWinner, spinRef, resetRef, onPoolChange, draftCompleteCaption, intensity, enableHaptics, tickSoundUrl, winSoundUrl, soundVolume, placeholderMode, placeholderCaption, className, style, ariaLabel, }: RandomPlayerPickerProps): react_jsx_runtime.JSX.Element;
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type HeroBannerTransition = "fade" | "slide" | "zoom" | "blur" | "reveal" | "push";
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type HeroBannerImageFilter = "none" | "cinematic" | "dramatic" | "cool" | "warm" | "desaturated" | "noir" | "vibrant";
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@@ -6200,10 +6225,20 @@ interface TeamGeneratorProps {
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maxPlayers?: number;
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/** Initial roster. Uncontrolled — the component manages names internally. */
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defaultNames?: string[];
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/** Initial generated teams (e.g. restored from a saved session).
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* Uncontrolled — the component takes over after mount. An empty array
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* is treated as "no teams". */
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defaultTeams?: string[][];
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/** Called whenever the name pool changes. */
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onNamesChange?: (names: string[]) => void;
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/** Called whenever teams are (re)generated. */
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onGenerate?: (teams: string[][]) => void;
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/** Called whenever the generated teams change for ANY reason — a
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* (re)generation, or invalidation to `null` when a player is removed,
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* the pool is cleared, or the team count changes. Unlike `onGenerate`,
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6239
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+
* this mirrors the full lifecycle of the on-screen split so hosts can
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6240
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* persist it and restore via `defaultTeams`. */
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onTeamsChange?: (teams: string[][] | null) => void;
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/** Called whenever the team count selection changes. */
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onTeamCountChange?: (count: number) => void;
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/** Localized / customized labels. */
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@@ -6216,7 +6251,7 @@ interface TeamGeneratorProps {
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* CSV / TSV roster from a spreadsheet. Default `true`. */
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enableImport?: boolean;
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}
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6219
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-
declare function TeamGenerator({ theme, darkMode, teamCountOptions, defaultTeamCount, minPlayersPerTeam, maxPlayers, defaultNames, onNamesChange, onGenerate, onTeamCountChange, labels, ariaLabel, className, enableImport, }: TeamGeneratorProps): react_jsx_runtime.JSX.Element;
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declare function TeamGenerator({ theme, darkMode, teamCountOptions, defaultTeamCount, minPlayersPerTeam, maxPlayers, defaultNames, defaultTeams, onNamesChange, onGenerate, onTeamsChange, onTeamCountChange, labels, ariaLabel, className, enableImport, }: TeamGeneratorProps): react_jsx_runtime.JSX.Element;
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declare namespace TeamGenerator {
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var displayName: string;
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}
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@@ -6264,6 +6299,14 @@ interface RoundRobinSchedulerProps {
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darkMode?: boolean;
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/** Minimum teams required to generate a schedule. Default 3. */
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minTeams?: number;
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/** Maximum roster size. Adds/imports beyond this are ignored. Unlimited
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* by default — consumers persisting the roster against a capped schema
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* should set this to the schema cap. */
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maxTeams?: number;
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/** Max characters per team name. Longer typed/imported names are
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* truncated (matching native input maxLength paste behavior).
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* Unlimited by default. */
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nameMaxLength?: number;
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/** Initial roster. Uncontrolled. */
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defaultTeams?: string[];
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/**
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@@ -6289,7 +6332,7 @@ interface RoundRobinSchedulerProps {
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* roster from a spreadsheet. Default `true`. */
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enableImport?: boolean;
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}
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-
declare function RoundRobinScheduler({ theme, darkMode, minTeams, defaultTeams, resumeRounds, onTeamsChange, onGenerate, labels, ariaLabel, className, enableImport, }: RoundRobinSchedulerProps): react_jsx_runtime.JSX.Element;
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declare function RoundRobinScheduler({ theme, darkMode, minTeams, maxTeams, nameMaxLength, defaultTeams, resumeRounds, onTeamsChange, onGenerate, labels, ariaLabel, className, enableImport, }: RoundRobinSchedulerProps): react_jsx_runtime.JSX.Element;
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declare namespace RoundRobinScheduler {
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var displayName: string;
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}
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@@ -6348,6 +6391,13 @@ interface ScoreboardProps {
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onRoundAdvance?: (snapshot: ScoreboardRoundSnapshot) => void;
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/** Called when the user presses "New Game". */
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onNewGame?: () => void;
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/** Called when the user presses "Reset" (scores zeroed, round counter and
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* history cleared, names kept). Consumers persisting round/history via
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* `onRoundAdvance` MUST clear that state here or their saved copy
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* diverges from the screen. */
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onReset?: () => void;
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/** Max characters accepted in a team-name input. Unlimited by default. */
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nameMaxLength?: number;
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/** Localized / customized labels. */
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labels?: ScoreboardLabels;
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/** Accessible label on the root region. */
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@@ -6355,7 +6405,7 @@ interface ScoreboardProps {
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/** CSS class on root element. */
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className?: string;
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}
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-
declare function Scoreboard({ theme, darkMode, initialTeamCount, minTeams, maxTeams, scoreButtons, defaultTeams, initialRound, initialHistory, onTeamsChange, onRoundAdvance, onNewGame, labels, ariaLabel, className, }: ScoreboardProps): react_jsx_runtime.JSX.Element;
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declare function Scoreboard({ theme, darkMode, initialTeamCount, minTeams, maxTeams, scoreButtons, defaultTeams, initialRound, initialHistory, onTeamsChange, onRoundAdvance, onNewGame, onReset, nameMaxLength, labels, ariaLabel, className, }: ScoreboardProps): react_jsx_runtime.JSX.Element;
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declare namespace Scoreboard {
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var displayName: string;
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}
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package/dist/web/index.d.ts
CHANGED
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@@ -5162,7 +5162,9 @@ declare function TiltCard({ accent, accentSecondary, topLabel, icon, title, subt
|
|
|
5162
5162
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* - Three trigger modes: built-in button / click anywhere / external
|
|
5163
5163
|
* imperative handle via `rollRef.current()`
|
|
5164
5164
|
* - Optional roll history strip
|
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5165
|
-
* -
|
|
5165
|
+
* - Deliberately tumbles even under `prefers-reduced-motion` — a dice
|
|
5166
|
+
* roll is a safe animation and skipping it leaves no feedback at all
|
|
5167
|
+
* (see the note inside `roll()`)
|
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5166
5168
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* - Zero Tailwind dependency — all styles inline
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5167
5169
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*
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5168
5170
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* Ported to TypeScript and generalized for saas-factory-ui from a
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@@ -5584,14 +5586,37 @@ interface RandomPlayerPickerProps {
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5584
5586
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renderWinner?: (winner: RandomPlayerParticipant) => ReactNode;
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5585
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/** Imperative handle. `spinRef.current?.()` triggers a spin. */
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5586
5588
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spinRef?: MutableRefObject<(() => void) | null>;
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5589
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+
/**
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5590
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+
* Imperative reset handle. `resetRef.current?.()` restores the pool to
|
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5591
|
+
* the full `participants` list and clears history/winner — the escape
|
|
5592
|
+
* hatch for consumers that hide the built-in controls
|
|
5593
|
+
* (`showControls={false}`) but still need a "reset draft" affordance
|
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5594
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+
* once draft-mode pops drain the pool.
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5595
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+
*/
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5596
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+
resetRef?: MutableRefObject<(() => void) | null>;
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5597
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+
/**
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5598
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+
* Fired whenever the internal pool changes (mount, structural sync,
|
|
5599
|
+
* draft-mode pop, spin-again flush, reset). Draft-mode consumers use
|
|
5600
|
+
* this to mirror the live pool — e.g. to disable an external spin
|
|
5601
|
+
* trigger when the pool drains below 2 instead of presenting a dead
|
|
5602
|
+
* button, and to offer a reset once the draft completes.
|
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5603
|
+
*/
|
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5604
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+
onPoolChange?: (pool: RandomPlayerParticipant[]) => void;
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5605
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+
/**
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5606
|
+
* Caption shown in place of `placeholderCaption` when draft-mode pops
|
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5607
|
+
* drain the pool below 2 while the roster itself still has 2+ members.
|
|
5608
|
+
* Default: "Draft complete — reset to spin again".
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5609
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+
*/
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5610
|
+
draftCompleteCaption?: string;
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5587
5611
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/**
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5588
5612
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* Visual intensity preset. Default "normal".
|
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5589
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-
* - "subtle" / "normal":
|
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5590
|
-
*
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5591
|
-
*
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5592
|
-
*
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5593
|
-
*
|
|
5594
|
-
* particles/glow/shake on reveal.
|
|
5613
|
+
* - "subtle" / "normal": shorter spins, standard CSS ease-out curve.
|
|
5614
|
+
* - "dramatic": physics-driven spin — 2.5× duration, rAF-driven
|
|
5615
|
+
* exponential velocity decay (v ∝ e^(-4t)) that keeps the wheel
|
|
5616
|
+
* visibly winding down through the FULL duration and lands exactly
|
|
5617
|
+
* at the end, +12 extra revolutions, ticks fired on actual
|
|
5618
|
+
* wedge/row crossings, plus more particles/glow/shake on reveal.
|
|
5619
|
+
* Falls back to a 250ms CSS settle under prefers-reduced-motion.
|
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5595
5620
|
*/
|
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5596
5621
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intensity?: RandomPlayerIntensity;
|
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5597
5622
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/**
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@@ -5634,7 +5659,7 @@ interface RandomPlayerPickerProps {
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5634
5659
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/** Accessible label for the wheel root. */
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5635
5660
|
ariaLabel?: string;
|
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5636
5661
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}
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5637
|
-
declare function RandomPlayerPicker({ participants, mode, reelVisibleRows, reelRowHeight, theme, darkMode, size, onPick, onSpinStart, onTick, trigger, label, removeWinners, spinDuration, minRevolutions, maxRevolutions, showHistory, showControls, showStats, renderWinner, spinRef, intensity, enableHaptics, tickSoundUrl, winSoundUrl, soundVolume, placeholderMode, placeholderCaption, className, style, ariaLabel, }: RandomPlayerPickerProps): react_jsx_runtime.JSX.Element;
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5662
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+
declare function RandomPlayerPicker({ participants, mode, reelVisibleRows, reelRowHeight, theme, darkMode, size, onPick, onSpinStart, onTick, trigger, label, removeWinners, spinDuration, minRevolutions, maxRevolutions, showHistory, showControls, showStats, renderWinner, spinRef, resetRef, onPoolChange, draftCompleteCaption, intensity, enableHaptics, tickSoundUrl, winSoundUrl, soundVolume, placeholderMode, placeholderCaption, className, style, ariaLabel, }: RandomPlayerPickerProps): react_jsx_runtime.JSX.Element;
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5638
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5639
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type HeroBannerTransition = "fade" | "slide" | "zoom" | "blur" | "reveal" | "push";
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5640
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type HeroBannerImageFilter = "none" | "cinematic" | "dramatic" | "cool" | "warm" | "desaturated" | "noir" | "vibrant";
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@@ -6200,10 +6225,20 @@ interface TeamGeneratorProps {
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6200
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maxPlayers?: number;
|
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6201
6226
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/** Initial roster. Uncontrolled — the component manages names internally. */
|
|
6202
6227
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defaultNames?: string[];
|
|
6228
|
+
/** Initial generated teams (e.g. restored from a saved session).
|
|
6229
|
+
* Uncontrolled — the component takes over after mount. An empty array
|
|
6230
|
+
* is treated as "no teams". */
|
|
6231
|
+
defaultTeams?: string[][];
|
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6203
6232
|
/** Called whenever the name pool changes. */
|
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6204
6233
|
onNamesChange?: (names: string[]) => void;
|
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6205
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|
/** Called whenever teams are (re)generated. */
|
|
6206
6235
|
onGenerate?: (teams: string[][]) => void;
|
|
6236
|
+
/** Called whenever the generated teams change for ANY reason — a
|
|
6237
|
+
* (re)generation, or invalidation to `null` when a player is removed,
|
|
6238
|
+
* the pool is cleared, or the team count changes. Unlike `onGenerate`,
|
|
6239
|
+
* this mirrors the full lifecycle of the on-screen split so hosts can
|
|
6240
|
+
* persist it and restore via `defaultTeams`. */
|
|
6241
|
+
onTeamsChange?: (teams: string[][] | null) => void;
|
|
6207
6242
|
/** Called whenever the team count selection changes. */
|
|
6208
6243
|
onTeamCountChange?: (count: number) => void;
|
|
6209
6244
|
/** Localized / customized labels. */
|
|
@@ -6216,7 +6251,7 @@ interface TeamGeneratorProps {
|
|
|
6216
6251
|
* CSV / TSV roster from a spreadsheet. Default `true`. */
|
|
6217
6252
|
enableImport?: boolean;
|
|
6218
6253
|
}
|
|
6219
|
-
declare function TeamGenerator({ theme, darkMode, teamCountOptions, defaultTeamCount, minPlayersPerTeam, maxPlayers, defaultNames, onNamesChange, onGenerate, onTeamCountChange, labels, ariaLabel, className, enableImport, }: TeamGeneratorProps): react_jsx_runtime.JSX.Element;
|
|
6254
|
+
declare function TeamGenerator({ theme, darkMode, teamCountOptions, defaultTeamCount, minPlayersPerTeam, maxPlayers, defaultNames, defaultTeams, onNamesChange, onGenerate, onTeamsChange, onTeamCountChange, labels, ariaLabel, className, enableImport, }: TeamGeneratorProps): react_jsx_runtime.JSX.Element;
|
|
6220
6255
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declare namespace TeamGenerator {
|
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6221
6256
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var displayName: string;
|
|
6222
6257
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}
|
|
@@ -6264,6 +6299,14 @@ interface RoundRobinSchedulerProps {
|
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6264
6299
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darkMode?: boolean;
|
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6265
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/** Minimum teams required to generate a schedule. Default 3. */
|
|
6266
6301
|
minTeams?: number;
|
|
6302
|
+
/** Maximum roster size. Adds/imports beyond this are ignored. Unlimited
|
|
6303
|
+
* by default — consumers persisting the roster against a capped schema
|
|
6304
|
+
* should set this to the schema cap. */
|
|
6305
|
+
maxTeams?: number;
|
|
6306
|
+
/** Max characters per team name. Longer typed/imported names are
|
|
6307
|
+
* truncated (matching native input maxLength paste behavior).
|
|
6308
|
+
* Unlimited by default. */
|
|
6309
|
+
nameMaxLength?: number;
|
|
6267
6310
|
/** Initial roster. Uncontrolled. */
|
|
6268
6311
|
defaultTeams?: string[];
|
|
6269
6312
|
/**
|
|
@@ -6289,7 +6332,7 @@ interface RoundRobinSchedulerProps {
|
|
|
6289
6332
|
* roster from a spreadsheet. Default `true`. */
|
|
6290
6333
|
enableImport?: boolean;
|
|
6291
6334
|
}
|
|
6292
|
-
declare function RoundRobinScheduler({ theme, darkMode, minTeams, defaultTeams, resumeRounds, onTeamsChange, onGenerate, labels, ariaLabel, className, enableImport, }: RoundRobinSchedulerProps): react_jsx_runtime.JSX.Element;
|
|
6335
|
+
declare function RoundRobinScheduler({ theme, darkMode, minTeams, maxTeams, nameMaxLength, defaultTeams, resumeRounds, onTeamsChange, onGenerate, labels, ariaLabel, className, enableImport, }: RoundRobinSchedulerProps): react_jsx_runtime.JSX.Element;
|
|
6293
6336
|
declare namespace RoundRobinScheduler {
|
|
6294
6337
|
var displayName: string;
|
|
6295
6338
|
}
|
|
@@ -6348,6 +6391,13 @@ interface ScoreboardProps {
|
|
|
6348
6391
|
onRoundAdvance?: (snapshot: ScoreboardRoundSnapshot) => void;
|
|
6349
6392
|
/** Called when the user presses "New Game". */
|
|
6350
6393
|
onNewGame?: () => void;
|
|
6394
|
+
/** Called when the user presses "Reset" (scores zeroed, round counter and
|
|
6395
|
+
* history cleared, names kept). Consumers persisting round/history via
|
|
6396
|
+
* `onRoundAdvance` MUST clear that state here or their saved copy
|
|
6397
|
+
* diverges from the screen. */
|
|
6398
|
+
onReset?: () => void;
|
|
6399
|
+
/** Max characters accepted in a team-name input. Unlimited by default. */
|
|
6400
|
+
nameMaxLength?: number;
|
|
6351
6401
|
/** Localized / customized labels. */
|
|
6352
6402
|
labels?: ScoreboardLabels;
|
|
6353
6403
|
/** Accessible label on the root region. */
|
|
@@ -6355,7 +6405,7 @@ interface ScoreboardProps {
|
|
|
6355
6405
|
/** CSS class on root element. */
|
|
6356
6406
|
className?: string;
|
|
6357
6407
|
}
|
|
6358
|
-
declare function Scoreboard({ theme, darkMode, initialTeamCount, minTeams, maxTeams, scoreButtons, defaultTeams, initialRound, initialHistory, onTeamsChange, onRoundAdvance, onNewGame, labels, ariaLabel, className, }: ScoreboardProps): react_jsx_runtime.JSX.Element;
|
|
6408
|
+
declare function Scoreboard({ theme, darkMode, initialTeamCount, minTeams, maxTeams, scoreButtons, defaultTeams, initialRound, initialHistory, onTeamsChange, onRoundAdvance, onNewGame, onReset, nameMaxLength, labels, ariaLabel, className, }: ScoreboardProps): react_jsx_runtime.JSX.Element;
|
|
6359
6409
|
declare namespace Scoreboard {
|
|
6360
6410
|
var displayName: string;
|
|
6361
6411
|
}
|