@digilogiclabs/saas-factory-ui 1.16.3 → 1.16.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +45 -32
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +45 -32
- package/dist/index.mjs.map +1 -1
- package/dist/web/index.js +45 -32
- package/dist/web/index.js.map +1 -1
- package/dist/web/index.mjs +45 -32
- package/dist/web/index.mjs.map +1 -1
- package/package.json +1 -1
package/dist/index.js
CHANGED
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@@ -30685,9 +30685,24 @@ function DiceRoller({
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30685
30685
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cancelAnimationFrame(rafHandleRef.current);
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30686
30686
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rafHandleRef.current = null;
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30687
30687
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}
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30688
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-
const
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30689
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-
const
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30688
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const rawW = arenaRef.current?.offsetWidth ?? 0;
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30689
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const rawH = arenaRef.current?.offsetHeight ?? 0;
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30690
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const w = rawW > 20 ? rawW : 400;
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30691
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const h = rawH > 20 ? rawH : 260;
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30690
30692
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const starts = currentPositionsRef.current ?? defaultPositions(w, h, clampedCount);
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30693
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if (typeof console !== "undefined") {
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30694
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console.log("[DiceRoller] roll()", {
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30695
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rawArena: { w: rawW, h: rawH },
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30696
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physicsArena: { w, h },
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30697
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clampedCount,
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30698
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effectiveSize,
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30699
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starts,
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30700
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refs: {
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30701
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die: dieWrapperRefs.current.map((el) => !!el),
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30702
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cube: cubeRefs.current.map((el) => !!el)
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30703
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}
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30704
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});
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30705
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}
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30691
30706
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if (reducedMotion) {
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30692
30707
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const final = defaultPositions(w, h, clampedCount);
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30693
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currentPositionsRef.current = final;
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@@ -30728,40 +30743,38 @@ function DiceRoller({
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30728
30743
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if (dieWrapperRefs.current[0]) {
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30729
30744
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dieWrapperRefs.current[0].offsetHeight;
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30730
30745
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}
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30731
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const
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30732
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-
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30733
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-
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30734
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const
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30735
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-
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30736
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30737
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frames.length - 1,
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30738
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Math.floor(progress * frames.length)
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30739
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);
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30740
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const frame = frames[idx];
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30741
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if (frame) {
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30746
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const stepMs = Math.max(20, Math.floor(TUMBLE_MS / frames.length));
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30747
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for (let s = 0; s < frames.length; s++) {
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30748
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const capturedStep = s;
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30749
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const timer = setTimeout(() => {
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30750
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const frame = frames[capturedStep];
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30751
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if (!frame) return;
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30742
30752
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for (let i = 0; i < clampedCount; i++) {
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30743
30753
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const p = frame[i];
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30744
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-
if (p)
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30754
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if (!p) continue;
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30755
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writeDiePosition(i, p.x, p.y, p.sx, p.sy);
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30745
30756
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}
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30746
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-
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30747
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-
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30748
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-
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30749
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-
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30750
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-
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30751
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-
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30752
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-
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30753
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} else {
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30754
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rafHandleRef.current = null;
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30755
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for (let i = 0; i < clampedCount; i++) {
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30756
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const el = dieWrapperRefs.current[i];
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30757
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if (el)
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30758
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el.style.transition = "transform 0.35s cubic-bezier(0.25,0.46,0.45,0.94)";
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30759
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const shadow = shadowRefs.current[i];
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30760
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if (shadow) shadow.style.opacity = "0.85";
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30757
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if (capturedStep === 0 && typeof console !== "undefined") {
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30758
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const el0 = dieWrapperRefs.current[0];
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30759
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console.log("[DiceRoller] first frame written", {
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30760
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frame0: frame,
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30761
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el0transform: el0?.style.transform,
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30762
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el0bounds: el0 ? { w: el0.offsetWidth, h: el0.offsetHeight } : null
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30763
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});
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30761
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}
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30762
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-
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30763
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-
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30764
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-
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30765
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currentPositionsRef.current = frame.slice(0, clampedCount).map((f) => ({ x: f.x, y: f.y }));
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30766
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if (capturedStep === frames.length - 1) {
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30767
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for (let i = 0; i < clampedCount; i++) {
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30768
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const el = dieWrapperRefs.current[i];
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30769
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if (el)
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30770
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el.style.transition = "transform 0.35s cubic-bezier(0.25,0.46,0.45,0.94)";
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30771
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const shadow = shadowRefs.current[i];
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30772
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if (shadow) shadow.style.opacity = "0.85";
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30773
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}
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30774
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}
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30775
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}, capturedStep * stepMs);
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30776
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timersRef.current.push(timer);
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30777
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}
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30765
30778
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requestAnimationFrame(() => {
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30766
30779
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requestAnimationFrame(() => {
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30767
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for (let i = 0; i < clampedCount; i++) {
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