@diffenderfer-games/hub 2.0.0-next.0 → 2.0.0-next.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (154) hide show
  1. package/CHANGELOG.md +36 -0
  2. package/LICENSE +21 -21
  3. package/README.md +206 -139
  4. package/dist/auto.d.ts +6 -6
  5. package/dist/auto.js +2 -2
  6. package/dist/doctor/cli.mjs +62 -25
  7. package/dist/doctor/cli.mjs.map +1 -1
  8. package/dist/index.d.ts +6 -6
  9. package/dist/index.js +2 -2
  10. package/dist/mp.d.ts +3 -3
  11. package/dist/race.d.ts +1 -1
  12. package/dist/rooms.d.ts +3 -3
  13. package/dist/shared/bridge.js +9 -3
  14. package/dist/shared/bridge.js.map +1 -1
  15. package/dist/shared/client-version.gen.js +1 -1
  16. package/dist/shared/daily.d.ts +10 -4
  17. package/dist/shared/daily.d.ts.map +1 -1
  18. package/dist/shared/daily.js +12 -2
  19. package/dist/shared/daily.js.map +1 -1
  20. package/dist/shared/globals.js +8 -3
  21. package/dist/shared/globals.js.map +1 -1
  22. package/dist/shared/index.d.ts +314 -35
  23. package/dist/shared/index.d.ts.map +1 -1
  24. package/dist/shared/input.js +7 -2
  25. package/dist/shared/input.js.map +1 -1
  26. package/dist/shared/latest-state.js +1 -1
  27. package/dist/shared/mp.js +10 -2
  28. package/dist/shared/mp.js.map +1 -1
  29. package/dist/shared/multiplayer-types.d.ts +15 -2
  30. package/dist/shared/multiplayer-types.d.ts.map +1 -1
  31. package/dist/shared/race-types.d.ts +1 -1
  32. package/dist/shared/race.js +1 -1
  33. package/dist/shared/room-types.d.ts +28 -3
  34. package/dist/shared/room-types.d.ts.map +1 -1
  35. package/dist/shared/rooms.d.ts.map +1 -1
  36. package/dist/shared/rooms.js +10 -2
  37. package/dist/shared/rooms.js.map +1 -1
  38. package/dist/shared/runtime-opener.js +1 -1
  39. package/dist/shared/social.d.ts +23 -8
  40. package/dist/shared/social.d.ts.map +1 -1
  41. package/dist/shared/social.js +6 -1
  42. package/dist/shared/social.js.map +1 -1
  43. package/dist/shared/src.js +1588 -388
  44. package/dist/shared/src.js.map +1 -1
  45. package/dist/shared/wire-types.d.ts +6 -2
  46. package/dist/shared/wire-types.d.ts.map +1 -1
  47. package/dist/social.d.ts +5 -5
  48. package/dist/social.js +1 -1
  49. package/package.json +89 -89
  50. package/src/auto.ts +39 -39
  51. package/src/core/connection.ts +394 -299
  52. package/src/core/errors.ts +147 -147
  53. package/src/core/game-data.ts +40 -38
  54. package/src/core/hub-economy.ts +216 -179
  55. package/src/core/hub-progress.ts +202 -205
  56. package/src/core/hub.ts +133 -131
  57. package/src/core/menu-control.ts +61 -61
  58. package/src/core/offline/events.ts +50 -50
  59. package/src/core/offline/favorites.ts +21 -21
  60. package/src/core/offline/hub-kinds/daily-kind.ts +68 -0
  61. package/src/core/offline/hub-kinds/economy-kinds.ts +86 -0
  62. package/src/core/offline/hub-kinds/game-fields.ts +2 -0
  63. package/src/core/offline/hub-kinds/index.ts +35 -0
  64. package/src/core/offline/hub-kinds/legacy-ops.ts +37 -0
  65. package/src/core/offline/hub-kinds/progress-kinds.ts +148 -0
  66. package/src/core/offline/kind-adapters.ts +48 -0
  67. package/src/core/offline/local-inventory.ts +64 -0
  68. package/src/core/offline/local-store.ts +259 -261
  69. package/src/core/offline/offline-api.ts +65 -0
  70. package/src/core/offline/outbox-entry.ts +59 -0
  71. package/src/core/offline/outbox-kinds.ts +78 -0
  72. package/src/core/offline/outbox-merge.ts +39 -0
  73. package/src/core/offline/outbox-replayer.ts +141 -0
  74. package/src/core/offline/outbox-store.ts +85 -0
  75. package/src/core/offline/outbox.ts +232 -0
  76. package/src/core/offline/queue.ts +126 -171
  77. package/src/core/offline/replay-lease.ts +87 -0
  78. package/src/core/offline/replay-policy.ts +52 -0
  79. package/src/core/page.ts +74 -74
  80. package/src/core/rest/endpoint-types.ts +22 -22
  81. package/src/core/rest/rest-client.ts +163 -152
  82. package/src/core/rest/routes.gen.ts +108 -87
  83. package/src/core/storage/json-guards.ts +80 -74
  84. package/src/core/storage/key-value.ts +66 -66
  85. package/src/core/ticket.ts +43 -43
  86. package/src/core/types.ts +134 -134
  87. package/src/core/version/client-version.gen.ts +1 -1
  88. package/src/core/version/hub-version.ts +62 -62
  89. package/src/core/version/semver.ts +97 -97
  90. package/src/daily/daily-system.ts +168 -161
  91. package/src/daily/page-daily.ts +36 -36
  92. package/src/daily/types.ts +68 -67
  93. package/src/daily.ts +10 -10
  94. package/src/doctor/checks.ts +86 -76
  95. package/src/doctor/cli.ts +98 -106
  96. package/src/doctor/hub-version-fetch.ts +43 -0
  97. package/src/doctor/tsconfig.json +12 -12
  98. package/src/globals.ts +115 -110
  99. package/src/index.ts +55 -50
  100. package/src/input/device-state.ts +146 -146
  101. package/src/input/edges.ts +55 -55
  102. package/src/input/gamepad.ts +61 -61
  103. package/src/input/input-events.ts +32 -32
  104. package/src/input/input-registry.ts +171 -164
  105. package/src/input/input-system.ts +393 -393
  106. package/src/input/legacy-controls.ts +64 -64
  107. package/src/input/nav-state.ts +191 -191
  108. package/src/input/navigator.ts +171 -171
  109. package/src/input/on-screen-controls.ts +101 -101
  110. package/src/input/page-control.ts +43 -43
  111. package/src/input/page-input.ts +193 -193
  112. package/src/input/player-remaps.ts +77 -77
  113. package/src/input/source-values.ts +116 -116
  114. package/src/input/spatial.ts +47 -47
  115. package/src/input/types.ts +331 -331
  116. package/src/input/zero-config.ts +177 -177
  117. package/src/input.ts +22 -22
  118. package/src/mp.ts +10 -10
  119. package/src/overlay/controls-panel.ts +163 -163
  120. package/src/overlay/dom.ts +46 -46
  121. package/src/overlay/layout-clusters.ts +162 -162
  122. package/src/overlay/layout-geometry.ts +136 -136
  123. package/src/overlay/layout.ts +203 -203
  124. package/src/overlay/listener-scope.ts +23 -23
  125. package/src/overlay/on-screen-keyboard.ts +137 -137
  126. package/src/overlay/overlay.ts +208 -208
  127. package/src/overlay/styles.ts +9 -9
  128. package/src/overlay/virtual-controls.ts +262 -262
  129. package/src/race.ts +10 -10
  130. package/src/realtime/bridge.ts +126 -121
  131. package/src/realtime/cross-bundle.ts +29 -29
  132. package/src/realtime/fallback-notice.ts +48 -48
  133. package/src/realtime/hub-link.ts +65 -65
  134. package/src/realtime/latest-state.ts +33 -33
  135. package/src/realtime/multiplayer-forwarder.ts +40 -28
  136. package/src/realtime/multiplayer-types.ts +66 -52
  137. package/src/realtime/page-runtime.ts +60 -60
  138. package/src/realtime/race-forwarder.ts +59 -59
  139. package/src/realtime/race-types.ts +132 -132
  140. package/src/realtime/room-types.ts +151 -125
  141. package/src/realtime/rooms-forwarder.ts +91 -79
  142. package/src/realtime/runtime-api.ts +60 -49
  143. package/src/realtime/runtime-opener.ts +61 -61
  144. package/src/realtime/social-forwarder.ts +77 -72
  145. package/src/realtime/social-types.ts +86 -78
  146. package/src/realtime/types.ts +53 -53
  147. package/src/realtime/wire-types.ts +79 -72
  148. package/src/rooms.ts +10 -10
  149. package/src/social.ts +18 -18
  150. package/src/types.ts +13 -13
  151. package/src/uistack/page-stack.ts +45 -45
  152. package/src/uistack/play-suspension.ts +82 -82
  153. package/src/uistack/types.ts +76 -76
  154. package/src/uistack/ui-stack.ts +144 -144
@@ -1,116 +1,116 @@
1
- /**
2
- * An input's raw 0..1 value from the device state: the strongest of its
3
- * sources. Keyboard and touch always count; mouse and gamepad only while
4
- * they are the active pointer.
5
- */
6
- import type { DeviceState } from './device-state';
7
- import { AXIS_DEADZONE } from './gamepad';
8
- import type { AxisSide, GamepadMapping, InputDef, InputSource, MouseMapping, TouchMapping } from './types';
9
-
10
- /** Clamp to 0..1. */
11
- export function clampUnit(amount: number): number {
12
- return Math.min(1, Math.max(0, amount));
13
- }
14
-
15
- /** The pointer's position from screen centre on an axis, as 0..1 on one side. */
16
- function centreValue(state: DeviceState, axis: 'x' | 'y', side: AxisSide | undefined): number {
17
- const fraction = axis === 'x' ? state.pointerX / window.innerWidth : state.pointerY / window.innerHeight;
18
- const signed = (fraction - 0.5) * 2;
19
- return clampUnit(side === '-' ? -signed : signed);
20
- }
21
-
22
- /** A signed amount read on one side. */
23
- function onSide(amount: number, side: AxisSide | undefined): number {
24
- return side === '-' ? -amount : amount;
25
- }
26
-
27
- function mouseValue(state: DeviceState, mapping: MouseMapping): number {
28
- let strongest = 0;
29
- if (mapping.button !== undefined && state.heldMouseButtons.has(mapping.button)) {
30
- strongest = 1;
31
- }
32
- if (mapping.dblclick === true && state.isPulseActive('mouse:dbl')) {
33
- strongest = 1;
34
- }
35
- if (mapping.centerAxis !== undefined) {
36
- strongest = Math.max(strongest, centreValue(state, mapping.centerAxis, mapping.centerSide));
37
- }
38
- if (mapping.moveAxis !== undefined) {
39
- const moved = mapping.moveAxis === 'x' ? state.movement.dx : state.movement.dy;
40
- strongest = Math.max(strongest, clampUnit(onSide(moved, mapping.moveSign) * (mapping.moveScale ?? 0.1)));
41
- }
42
- if (mapping.wheel !== undefined) {
43
- strongest = Math.max(strongest, clampUnit(onSide(state.wheel.dy, mapping.wheel)));
44
- }
45
- return strongest;
46
- }
47
-
48
- function gamepadValue(state: DeviceState, mapping: GamepadMapping): number {
49
- let strongest = 0;
50
- for (const pad of state.gamepads) {
51
- if (mapping.button !== undefined) {
52
- const button = pad.buttons[mapping.button];
53
- if (button !== undefined) {
54
- strongest = Math.max(strongest, button.value > 0 ? button.value : Number(button.pressed));
55
- }
56
- }
57
- if (mapping.axis !== undefined) {
58
- const [axisIndex, half] = mapping.axis;
59
- const deflection = pad.axes[axisIndex] ?? 0;
60
- const reading = half === '±' ? Math.abs(deflection) : Math.max(0, half === '+' ? deflection : -deflection);
61
- if (Math.abs(deflection) > AXIS_DEADZONE) {
62
- strongest = Math.max(strongest, clampUnit(reading));
63
- }
64
- }
65
- }
66
- return strongest;
67
- }
68
-
69
- function stickValue(state: DeviceState, mapping: TouchMapping): number {
70
- const stick = mapping.stick === undefined ? undefined : state.sticks.get(mapping.stick);
71
- if (stick === undefined) {
72
- return 0;
73
- }
74
- const readings: Record<NonNullable<TouchMapping['axis']>, number> = {
75
- 'x+': Math.max(0, stick.outX),
76
- 'x-': Math.max(0, -stick.outX),
77
- 'y+': Math.max(0, stick.outY),
78
- 'y-': Math.max(0, -stick.outY),
79
- x: Math.abs(stick.outX),
80
- y: Math.abs(stick.outY),
81
- };
82
- return mapping.axis === undefined ? 0 : readings[mapping.axis];
83
- }
84
-
85
- function touchValue(state: DeviceState, mapping: TouchMapping): number {
86
- let strongest = clampUnit(stickValue(state, mapping));
87
- if (mapping.button !== undefined && state.pressedVirtualButtons.has(mapping.button)) {
88
- strongest = 1;
89
- }
90
- if (mapping.tap === true && state.isPulseActive('tap')) {
91
- strongest = 1;
92
- }
93
- if (mapping.centerAxis !== undefined) {
94
- // The last touch position (touch moves the pointer too).
95
- strongest = Math.max(strongest, centreValue(state, mapping.centerAxis, mapping.centerSide));
96
- }
97
- return strongest;
98
- }
99
-
100
- /** An input's raw value now, given the active pointer. */
101
- export function readRawValue(state: DeviceState, definition: InputDef, activeSource: InputSource): number {
102
- let strongest = 0;
103
- if (definition.keys?.some((key) => state.heldKeys.has(key.toLowerCase())) === true) {
104
- strongest = 1;
105
- }
106
- if (definition.mouse !== undefined && activeSource === 'mouse') {
107
- strongest = Math.max(strongest, mouseValue(state, definition.mouse));
108
- }
109
- if (definition.gamepad !== undefined && activeSource === 'gamepad') {
110
- strongest = Math.max(strongest, gamepadValue(state, definition.gamepad));
111
- }
112
- if (definition.touch !== undefined) {
113
- strongest = Math.max(strongest, touchValue(state, definition.touch));
114
- }
115
- return clampUnit(strongest);
116
- }
1
+ /**
2
+ * An input's raw 0..1 value from the device state: the strongest of its
3
+ * sources. Keyboard and touch always count; mouse and gamepad only while
4
+ * they are the active pointer.
5
+ */
6
+ import type { DeviceState } from './device-state';
7
+ import { AXIS_DEADZONE } from './gamepad';
8
+ import type { AxisSide, GamepadMapping, InputDef, InputSource, MouseMapping, TouchMapping } from './types';
9
+
10
+ /** Clamp to 0..1. */
11
+ export function clampUnit(amount: number): number {
12
+ return Math.min(1, Math.max(0, amount));
13
+ }
14
+
15
+ /** The pointer's position from screen centre on an axis, as 0..1 on one side. */
16
+ function centreValue(state: DeviceState, axis: 'x' | 'y', side: AxisSide | undefined): number {
17
+ const fraction = axis === 'x' ? state.pointerX / window.innerWidth : state.pointerY / window.innerHeight;
18
+ const signed = (fraction - 0.5) * 2;
19
+ return clampUnit(side === '-' ? -signed : signed);
20
+ }
21
+
22
+ /** A signed amount read on one side. */
23
+ function onSide(amount: number, side: AxisSide | undefined): number {
24
+ return side === '-' ? -amount : amount;
25
+ }
26
+
27
+ function mouseValue(state: DeviceState, mapping: MouseMapping): number {
28
+ let strongest = 0;
29
+ if (mapping.button !== undefined && state.heldMouseButtons.has(mapping.button)) {
30
+ strongest = 1;
31
+ }
32
+ if (mapping.dblclick === true && state.isPulseActive('mouse:dbl')) {
33
+ strongest = 1;
34
+ }
35
+ if (mapping.centerAxis !== undefined) {
36
+ strongest = Math.max(strongest, centreValue(state, mapping.centerAxis, mapping.centerSide));
37
+ }
38
+ if (mapping.moveAxis !== undefined) {
39
+ const moved = mapping.moveAxis === 'x' ? state.movement.dx : state.movement.dy;
40
+ strongest = Math.max(strongest, clampUnit(onSide(moved, mapping.moveSign) * (mapping.moveScale ?? 0.1)));
41
+ }
42
+ if (mapping.wheel !== undefined) {
43
+ strongest = Math.max(strongest, clampUnit(onSide(state.wheel.dy, mapping.wheel)));
44
+ }
45
+ return strongest;
46
+ }
47
+
48
+ function gamepadValue(state: DeviceState, mapping: GamepadMapping): number {
49
+ let strongest = 0;
50
+ for (const pad of state.gamepads) {
51
+ if (mapping.button !== undefined) {
52
+ const button = pad.buttons[mapping.button];
53
+ if (button !== undefined) {
54
+ strongest = Math.max(strongest, button.value > 0 ? button.value : Number(button.pressed));
55
+ }
56
+ }
57
+ if (mapping.axis !== undefined) {
58
+ const [axisIndex, half] = mapping.axis;
59
+ const deflection = pad.axes[axisIndex] ?? 0;
60
+ const reading = half === '±' ? Math.abs(deflection) : Math.max(0, half === '+' ? deflection : -deflection);
61
+ if (Math.abs(deflection) > AXIS_DEADZONE) {
62
+ strongest = Math.max(strongest, clampUnit(reading));
63
+ }
64
+ }
65
+ }
66
+ return strongest;
67
+ }
68
+
69
+ function stickValue(state: DeviceState, mapping: TouchMapping): number {
70
+ const stick = mapping.stick === undefined ? undefined : state.sticks.get(mapping.stick);
71
+ if (stick === undefined) {
72
+ return 0;
73
+ }
74
+ const readings: Record<NonNullable<TouchMapping['axis']>, number> = {
75
+ 'x+': Math.max(0, stick.outX),
76
+ 'x-': Math.max(0, -stick.outX),
77
+ 'y+': Math.max(0, stick.outY),
78
+ 'y-': Math.max(0, -stick.outY),
79
+ x: Math.abs(stick.outX),
80
+ y: Math.abs(stick.outY),
81
+ };
82
+ return mapping.axis === undefined ? 0 : readings[mapping.axis];
83
+ }
84
+
85
+ function touchValue(state: DeviceState, mapping: TouchMapping): number {
86
+ let strongest = clampUnit(stickValue(state, mapping));
87
+ if (mapping.button !== undefined && state.pressedVirtualButtons.has(mapping.button)) {
88
+ strongest = 1;
89
+ }
90
+ if (mapping.tap === true && state.isPulseActive('tap')) {
91
+ strongest = 1;
92
+ }
93
+ if (mapping.centerAxis !== undefined) {
94
+ // The last touch position (touch moves the pointer too).
95
+ strongest = Math.max(strongest, centreValue(state, mapping.centerAxis, mapping.centerSide));
96
+ }
97
+ return strongest;
98
+ }
99
+
100
+ /** An input's raw value now, given the active pointer. */
101
+ export function readRawValue(state: DeviceState, definition: InputDef, activeSource: InputSource): number {
102
+ let strongest = 0;
103
+ if (definition.keys?.some((key) => state.heldKeys.has(key.toLowerCase())) === true) {
104
+ strongest = 1;
105
+ }
106
+ if (definition.mouse !== undefined && activeSource === 'mouse') {
107
+ strongest = Math.max(strongest, mouseValue(state, definition.mouse));
108
+ }
109
+ if (definition.gamepad !== undefined && activeSource === 'gamepad') {
110
+ strongest = Math.max(strongest, gamepadValue(state, definition.gamepad));
111
+ }
112
+ if (definition.touch !== undefined) {
113
+ strongest = Math.max(strongest, touchValue(state, definition.touch));
114
+ }
115
+ return clampUnit(strongest);
116
+ }
@@ -1,47 +1,47 @@
1
- /**
2
- * Spatial navigation: from one rectangle, the nearest one strictly in a
3
- * direction. Shared by navigable groups, the hub menu, the catalog launcher
4
- * and the on-screen keyboard.
5
- */
6
- import type { Direction } from './gamepad';
7
- import type { Rect } from './types';
8
-
9
- /** Centres closer than this on the travel axis don't count as "in that direction". */
10
- const MIN_TRAVEL_PX = 4;
11
-
12
- /** The rectangle of a DOM element. */
13
- export function rectOf(element: Element): Rect {
14
- const bounds = element.getBoundingClientRect();
15
- return { x: bounds.left, y: bounds.top, width: bounds.width, height: bounds.height };
16
- }
17
-
18
- /** Index of the rectangle nearest `rects[fromIndex]` strictly in `direction`, or -1. Off-axis distance counts double. */
19
- export function findNearestInDirection(rects: readonly Rect[], fromIndex: number, direction: Direction): number {
20
- const from = rects[fromIndex];
21
- if (from === undefined) {
22
- return -1;
23
- }
24
- const fromCentreX = from.x + from.width / 2;
25
- const fromCentreY = from.y + from.height / 2;
26
- const isVertical = direction === 'up' || direction === 'down';
27
- let bestIndex = -1;
28
- let bestScore = Infinity;
29
- rects.forEach((rect, index) => {
30
- if (index === fromIndex) {
31
- return;
32
- }
33
- const dx = rect.x + rect.width / 2 - fromCentreX;
34
- const dy = rect.y + rect.height / 2 - fromCentreY;
35
- const travel = { up: -dy, down: dy, left: -dx, right: dx }[direction];
36
- if (travel <= MIN_TRAVEL_PX) {
37
- return;
38
- }
39
- const across = isVertical ? Math.abs(dx) : Math.abs(dy);
40
- const score = travel + across * 2;
41
- if (score < bestScore) {
42
- bestScore = score;
43
- bestIndex = index;
44
- }
45
- });
46
- return bestIndex;
47
- }
1
+ /**
2
+ * Spatial navigation: from one rectangle, the nearest one strictly in a
3
+ * direction. Shared by navigable groups, the hub menu, the catalog launcher
4
+ * and the on-screen keyboard.
5
+ */
6
+ import type { Direction } from './gamepad';
7
+ import type { Rect } from './types';
8
+
9
+ /** Centres closer than this on the travel axis don't count as "in that direction". */
10
+ const MIN_TRAVEL_PX = 4;
11
+
12
+ /** The rectangle of a DOM element. */
13
+ export function rectOf(element: Element): Rect {
14
+ const bounds = element.getBoundingClientRect();
15
+ return { x: bounds.left, y: bounds.top, width: bounds.width, height: bounds.height };
16
+ }
17
+
18
+ /** Index of the rectangle nearest `rects[fromIndex]` strictly in `direction`, or -1. Off-axis distance counts double. */
19
+ export function findNearestInDirection(rects: readonly Rect[], fromIndex: number, direction: Direction): number {
20
+ const from = rects[fromIndex];
21
+ if (from === undefined) {
22
+ return -1;
23
+ }
24
+ const fromCentreX = from.x + from.width / 2;
25
+ const fromCentreY = from.y + from.height / 2;
26
+ const isVertical = direction === 'up' || direction === 'down';
27
+ let bestIndex = -1;
28
+ let bestScore = Infinity;
29
+ rects.forEach((rect, index) => {
30
+ if (index === fromIndex) {
31
+ return;
32
+ }
33
+ const dx = rect.x + rect.width / 2 - fromCentreX;
34
+ const dy = rect.y + rect.height / 2 - fromCentreY;
35
+ const travel = { up: -dy, down: dy, left: -dx, right: dx }[direction];
36
+ if (travel <= MIN_TRAVEL_PX) {
37
+ return;
38
+ }
39
+ const across = isVertical ? Math.abs(dx) : Math.abs(dy);
40
+ const score = travel + across * 2;
41
+ if (score < bestScore) {
42
+ bestScore = score;
43
+ bestIndex = index;
44
+ }
45
+ });
46
+ return bestIndex;
47
+ }