@diffenderfer-games/hub 2.0.0-next.0 → 2.0.0-next.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (98) hide show
  1. package/CHANGELOG.md +9 -0
  2. package/LICENSE +21 -21
  3. package/README.md +191 -139
  4. package/dist/doctor/cli.mjs +49 -19
  5. package/dist/doctor/cli.mjs.map +1 -1
  6. package/dist/shared/client-version.gen.js +1 -1
  7. package/dist/shared/daily.js +1 -1
  8. package/dist/shared/globals.js +8 -3
  9. package/dist/shared/globals.js.map +1 -1
  10. package/dist/shared/index.d.ts +1 -1
  11. package/package.json +89 -89
  12. package/src/auto.ts +39 -39
  13. package/src/core/connection.ts +299 -299
  14. package/src/core/errors.ts +147 -147
  15. package/src/core/game-data.ts +38 -38
  16. package/src/core/hub-economy.ts +179 -179
  17. package/src/core/hub-progress.ts +205 -205
  18. package/src/core/hub.ts +131 -131
  19. package/src/core/menu-control.ts +61 -61
  20. package/src/core/offline/events.ts +50 -50
  21. package/src/core/offline/favorites.ts +21 -21
  22. package/src/core/offline/local-store.ts +261 -261
  23. package/src/core/offline/queue.ts +171 -171
  24. package/src/core/page.ts +74 -74
  25. package/src/core/rest/endpoint-types.ts +22 -22
  26. package/src/core/rest/rest-client.ts +152 -152
  27. package/src/core/storage/json-guards.ts +74 -74
  28. package/src/core/storage/key-value.ts +66 -66
  29. package/src/core/ticket.ts +43 -43
  30. package/src/core/types.ts +134 -134
  31. package/src/core/version/client-version.gen.ts +1 -1
  32. package/src/core/version/hub-version.ts +62 -62
  33. package/src/core/version/semver.ts +97 -97
  34. package/src/daily/daily-system.ts +161 -161
  35. package/src/daily/page-daily.ts +36 -36
  36. package/src/daily/types.ts +67 -67
  37. package/src/daily.ts +10 -10
  38. package/src/doctor/checks.ts +78 -76
  39. package/src/doctor/cli.ts +98 -106
  40. package/src/doctor/hub-version-fetch.ts +43 -0
  41. package/src/doctor/tsconfig.json +12 -12
  42. package/src/globals.ts +115 -110
  43. package/src/index.ts +50 -50
  44. package/src/input/device-state.ts +146 -146
  45. package/src/input/edges.ts +55 -55
  46. package/src/input/gamepad.ts +61 -61
  47. package/src/input/input-events.ts +32 -32
  48. package/src/input/input-registry.ts +164 -164
  49. package/src/input/input-system.ts +393 -393
  50. package/src/input/legacy-controls.ts +64 -64
  51. package/src/input/nav-state.ts +191 -191
  52. package/src/input/navigator.ts +171 -171
  53. package/src/input/on-screen-controls.ts +101 -101
  54. package/src/input/page-control.ts +43 -43
  55. package/src/input/page-input.ts +193 -193
  56. package/src/input/player-remaps.ts +77 -77
  57. package/src/input/source-values.ts +116 -116
  58. package/src/input/spatial.ts +47 -47
  59. package/src/input/types.ts +331 -331
  60. package/src/input/zero-config.ts +177 -177
  61. package/src/input.ts +22 -22
  62. package/src/mp.ts +10 -10
  63. package/src/overlay/controls-panel.ts +163 -163
  64. package/src/overlay/dom.ts +46 -46
  65. package/src/overlay/layout-clusters.ts +162 -162
  66. package/src/overlay/layout-geometry.ts +136 -136
  67. package/src/overlay/layout.ts +203 -203
  68. package/src/overlay/listener-scope.ts +23 -23
  69. package/src/overlay/on-screen-keyboard.ts +137 -137
  70. package/src/overlay/overlay.ts +208 -208
  71. package/src/overlay/styles.ts +9 -9
  72. package/src/overlay/virtual-controls.ts +262 -262
  73. package/src/race.ts +10 -10
  74. package/src/realtime/bridge.ts +121 -121
  75. package/src/realtime/cross-bundle.ts +29 -29
  76. package/src/realtime/fallback-notice.ts +48 -48
  77. package/src/realtime/hub-link.ts +65 -65
  78. package/src/realtime/latest-state.ts +33 -33
  79. package/src/realtime/multiplayer-forwarder.ts +28 -28
  80. package/src/realtime/multiplayer-types.ts +52 -52
  81. package/src/realtime/page-runtime.ts +60 -60
  82. package/src/realtime/race-forwarder.ts +59 -59
  83. package/src/realtime/race-types.ts +132 -132
  84. package/src/realtime/room-types.ts +125 -125
  85. package/src/realtime/rooms-forwarder.ts +79 -79
  86. package/src/realtime/runtime-api.ts +49 -49
  87. package/src/realtime/runtime-opener.ts +61 -61
  88. package/src/realtime/social-forwarder.ts +72 -72
  89. package/src/realtime/social-types.ts +78 -78
  90. package/src/realtime/types.ts +53 -53
  91. package/src/realtime/wire-types.ts +72 -72
  92. package/src/rooms.ts +10 -10
  93. package/src/social.ts +18 -18
  94. package/src/types.ts +13 -13
  95. package/src/uistack/page-stack.ts +45 -45
  96. package/src/uistack/play-suspension.ts +82 -82
  97. package/src/uistack/types.ts +76 -76
  98. package/src/uistack/ui-stack.ts +144 -144
@@ -1,116 +1,116 @@
1
- /**
2
- * An input's raw 0..1 value from the device state: the strongest of its
3
- * sources. Keyboard and touch always count; mouse and gamepad only while
4
- * they are the active pointer.
5
- */
6
- import type { DeviceState } from './device-state';
7
- import { AXIS_DEADZONE } from './gamepad';
8
- import type { AxisSide, GamepadMapping, InputDef, InputSource, MouseMapping, TouchMapping } from './types';
9
-
10
- /** Clamp to 0..1. */
11
- export function clampUnit(amount: number): number {
12
- return Math.min(1, Math.max(0, amount));
13
- }
14
-
15
- /** The pointer's position from screen centre on an axis, as 0..1 on one side. */
16
- function centreValue(state: DeviceState, axis: 'x' | 'y', side: AxisSide | undefined): number {
17
- const fraction = axis === 'x' ? state.pointerX / window.innerWidth : state.pointerY / window.innerHeight;
18
- const signed = (fraction - 0.5) * 2;
19
- return clampUnit(side === '-' ? -signed : signed);
20
- }
21
-
22
- /** A signed amount read on one side. */
23
- function onSide(amount: number, side: AxisSide | undefined): number {
24
- return side === '-' ? -amount : amount;
25
- }
26
-
27
- function mouseValue(state: DeviceState, mapping: MouseMapping): number {
28
- let strongest = 0;
29
- if (mapping.button !== undefined && state.heldMouseButtons.has(mapping.button)) {
30
- strongest = 1;
31
- }
32
- if (mapping.dblclick === true && state.isPulseActive('mouse:dbl')) {
33
- strongest = 1;
34
- }
35
- if (mapping.centerAxis !== undefined) {
36
- strongest = Math.max(strongest, centreValue(state, mapping.centerAxis, mapping.centerSide));
37
- }
38
- if (mapping.moveAxis !== undefined) {
39
- const moved = mapping.moveAxis === 'x' ? state.movement.dx : state.movement.dy;
40
- strongest = Math.max(strongest, clampUnit(onSide(moved, mapping.moveSign) * (mapping.moveScale ?? 0.1)));
41
- }
42
- if (mapping.wheel !== undefined) {
43
- strongest = Math.max(strongest, clampUnit(onSide(state.wheel.dy, mapping.wheel)));
44
- }
45
- return strongest;
46
- }
47
-
48
- function gamepadValue(state: DeviceState, mapping: GamepadMapping): number {
49
- let strongest = 0;
50
- for (const pad of state.gamepads) {
51
- if (mapping.button !== undefined) {
52
- const button = pad.buttons[mapping.button];
53
- if (button !== undefined) {
54
- strongest = Math.max(strongest, button.value > 0 ? button.value : Number(button.pressed));
55
- }
56
- }
57
- if (mapping.axis !== undefined) {
58
- const [axisIndex, half] = mapping.axis;
59
- const deflection = pad.axes[axisIndex] ?? 0;
60
- const reading = half === '±' ? Math.abs(deflection) : Math.max(0, half === '+' ? deflection : -deflection);
61
- if (Math.abs(deflection) > AXIS_DEADZONE) {
62
- strongest = Math.max(strongest, clampUnit(reading));
63
- }
64
- }
65
- }
66
- return strongest;
67
- }
68
-
69
- function stickValue(state: DeviceState, mapping: TouchMapping): number {
70
- const stick = mapping.stick === undefined ? undefined : state.sticks.get(mapping.stick);
71
- if (stick === undefined) {
72
- return 0;
73
- }
74
- const readings: Record<NonNullable<TouchMapping['axis']>, number> = {
75
- 'x+': Math.max(0, stick.outX),
76
- 'x-': Math.max(0, -stick.outX),
77
- 'y+': Math.max(0, stick.outY),
78
- 'y-': Math.max(0, -stick.outY),
79
- x: Math.abs(stick.outX),
80
- y: Math.abs(stick.outY),
81
- };
82
- return mapping.axis === undefined ? 0 : readings[mapping.axis];
83
- }
84
-
85
- function touchValue(state: DeviceState, mapping: TouchMapping): number {
86
- let strongest = clampUnit(stickValue(state, mapping));
87
- if (mapping.button !== undefined && state.pressedVirtualButtons.has(mapping.button)) {
88
- strongest = 1;
89
- }
90
- if (mapping.tap === true && state.isPulseActive('tap')) {
91
- strongest = 1;
92
- }
93
- if (mapping.centerAxis !== undefined) {
94
- // The last touch position (touch moves the pointer too).
95
- strongest = Math.max(strongest, centreValue(state, mapping.centerAxis, mapping.centerSide));
96
- }
97
- return strongest;
98
- }
99
-
100
- /** An input's raw value now, given the active pointer. */
101
- export function readRawValue(state: DeviceState, definition: InputDef, activeSource: InputSource): number {
102
- let strongest = 0;
103
- if (definition.keys?.some((key) => state.heldKeys.has(key.toLowerCase())) === true) {
104
- strongest = 1;
105
- }
106
- if (definition.mouse !== undefined && activeSource === 'mouse') {
107
- strongest = Math.max(strongest, mouseValue(state, definition.mouse));
108
- }
109
- if (definition.gamepad !== undefined && activeSource === 'gamepad') {
110
- strongest = Math.max(strongest, gamepadValue(state, definition.gamepad));
111
- }
112
- if (definition.touch !== undefined) {
113
- strongest = Math.max(strongest, touchValue(state, definition.touch));
114
- }
115
- return clampUnit(strongest);
116
- }
1
+ /**
2
+ * An input's raw 0..1 value from the device state: the strongest of its
3
+ * sources. Keyboard and touch always count; mouse and gamepad only while
4
+ * they are the active pointer.
5
+ */
6
+ import type { DeviceState } from './device-state';
7
+ import { AXIS_DEADZONE } from './gamepad';
8
+ import type { AxisSide, GamepadMapping, InputDef, InputSource, MouseMapping, TouchMapping } from './types';
9
+
10
+ /** Clamp to 0..1. */
11
+ export function clampUnit(amount: number): number {
12
+ return Math.min(1, Math.max(0, amount));
13
+ }
14
+
15
+ /** The pointer's position from screen centre on an axis, as 0..1 on one side. */
16
+ function centreValue(state: DeviceState, axis: 'x' | 'y', side: AxisSide | undefined): number {
17
+ const fraction = axis === 'x' ? state.pointerX / window.innerWidth : state.pointerY / window.innerHeight;
18
+ const signed = (fraction - 0.5) * 2;
19
+ return clampUnit(side === '-' ? -signed : signed);
20
+ }
21
+
22
+ /** A signed amount read on one side. */
23
+ function onSide(amount: number, side: AxisSide | undefined): number {
24
+ return side === '-' ? -amount : amount;
25
+ }
26
+
27
+ function mouseValue(state: DeviceState, mapping: MouseMapping): number {
28
+ let strongest = 0;
29
+ if (mapping.button !== undefined && state.heldMouseButtons.has(mapping.button)) {
30
+ strongest = 1;
31
+ }
32
+ if (mapping.dblclick === true && state.isPulseActive('mouse:dbl')) {
33
+ strongest = 1;
34
+ }
35
+ if (mapping.centerAxis !== undefined) {
36
+ strongest = Math.max(strongest, centreValue(state, mapping.centerAxis, mapping.centerSide));
37
+ }
38
+ if (mapping.moveAxis !== undefined) {
39
+ const moved = mapping.moveAxis === 'x' ? state.movement.dx : state.movement.dy;
40
+ strongest = Math.max(strongest, clampUnit(onSide(moved, mapping.moveSign) * (mapping.moveScale ?? 0.1)));
41
+ }
42
+ if (mapping.wheel !== undefined) {
43
+ strongest = Math.max(strongest, clampUnit(onSide(state.wheel.dy, mapping.wheel)));
44
+ }
45
+ return strongest;
46
+ }
47
+
48
+ function gamepadValue(state: DeviceState, mapping: GamepadMapping): number {
49
+ let strongest = 0;
50
+ for (const pad of state.gamepads) {
51
+ if (mapping.button !== undefined) {
52
+ const button = pad.buttons[mapping.button];
53
+ if (button !== undefined) {
54
+ strongest = Math.max(strongest, button.value > 0 ? button.value : Number(button.pressed));
55
+ }
56
+ }
57
+ if (mapping.axis !== undefined) {
58
+ const [axisIndex, half] = mapping.axis;
59
+ const deflection = pad.axes[axisIndex] ?? 0;
60
+ const reading = half === '±' ? Math.abs(deflection) : Math.max(0, half === '+' ? deflection : -deflection);
61
+ if (Math.abs(deflection) > AXIS_DEADZONE) {
62
+ strongest = Math.max(strongest, clampUnit(reading));
63
+ }
64
+ }
65
+ }
66
+ return strongest;
67
+ }
68
+
69
+ function stickValue(state: DeviceState, mapping: TouchMapping): number {
70
+ const stick = mapping.stick === undefined ? undefined : state.sticks.get(mapping.stick);
71
+ if (stick === undefined) {
72
+ return 0;
73
+ }
74
+ const readings: Record<NonNullable<TouchMapping['axis']>, number> = {
75
+ 'x+': Math.max(0, stick.outX),
76
+ 'x-': Math.max(0, -stick.outX),
77
+ 'y+': Math.max(0, stick.outY),
78
+ 'y-': Math.max(0, -stick.outY),
79
+ x: Math.abs(stick.outX),
80
+ y: Math.abs(stick.outY),
81
+ };
82
+ return mapping.axis === undefined ? 0 : readings[mapping.axis];
83
+ }
84
+
85
+ function touchValue(state: DeviceState, mapping: TouchMapping): number {
86
+ let strongest = clampUnit(stickValue(state, mapping));
87
+ if (mapping.button !== undefined && state.pressedVirtualButtons.has(mapping.button)) {
88
+ strongest = 1;
89
+ }
90
+ if (mapping.tap === true && state.isPulseActive('tap')) {
91
+ strongest = 1;
92
+ }
93
+ if (mapping.centerAxis !== undefined) {
94
+ // The last touch position (touch moves the pointer too).
95
+ strongest = Math.max(strongest, centreValue(state, mapping.centerAxis, mapping.centerSide));
96
+ }
97
+ return strongest;
98
+ }
99
+
100
+ /** An input's raw value now, given the active pointer. */
101
+ export function readRawValue(state: DeviceState, definition: InputDef, activeSource: InputSource): number {
102
+ let strongest = 0;
103
+ if (definition.keys?.some((key) => state.heldKeys.has(key.toLowerCase())) === true) {
104
+ strongest = 1;
105
+ }
106
+ if (definition.mouse !== undefined && activeSource === 'mouse') {
107
+ strongest = Math.max(strongest, mouseValue(state, definition.mouse));
108
+ }
109
+ if (definition.gamepad !== undefined && activeSource === 'gamepad') {
110
+ strongest = Math.max(strongest, gamepadValue(state, definition.gamepad));
111
+ }
112
+ if (definition.touch !== undefined) {
113
+ strongest = Math.max(strongest, touchValue(state, definition.touch));
114
+ }
115
+ return clampUnit(strongest);
116
+ }
@@ -1,47 +1,47 @@
1
- /**
2
- * Spatial navigation: from one rectangle, the nearest one strictly in a
3
- * direction. Shared by navigable groups, the hub menu, the catalog launcher
4
- * and the on-screen keyboard.
5
- */
6
- import type { Direction } from './gamepad';
7
- import type { Rect } from './types';
8
-
9
- /** Centres closer than this on the travel axis don't count as "in that direction". */
10
- const MIN_TRAVEL_PX = 4;
11
-
12
- /** The rectangle of a DOM element. */
13
- export function rectOf(element: Element): Rect {
14
- const bounds = element.getBoundingClientRect();
15
- return { x: bounds.left, y: bounds.top, width: bounds.width, height: bounds.height };
16
- }
17
-
18
- /** Index of the rectangle nearest `rects[fromIndex]` strictly in `direction`, or -1. Off-axis distance counts double. */
19
- export function findNearestInDirection(rects: readonly Rect[], fromIndex: number, direction: Direction): number {
20
- const from = rects[fromIndex];
21
- if (from === undefined) {
22
- return -1;
23
- }
24
- const fromCentreX = from.x + from.width / 2;
25
- const fromCentreY = from.y + from.height / 2;
26
- const isVertical = direction === 'up' || direction === 'down';
27
- let bestIndex = -1;
28
- let bestScore = Infinity;
29
- rects.forEach((rect, index) => {
30
- if (index === fromIndex) {
31
- return;
32
- }
33
- const dx = rect.x + rect.width / 2 - fromCentreX;
34
- const dy = rect.y + rect.height / 2 - fromCentreY;
35
- const travel = { up: -dy, down: dy, left: -dx, right: dx }[direction];
36
- if (travel <= MIN_TRAVEL_PX) {
37
- return;
38
- }
39
- const across = isVertical ? Math.abs(dx) : Math.abs(dy);
40
- const score = travel + across * 2;
41
- if (score < bestScore) {
42
- bestScore = score;
43
- bestIndex = index;
44
- }
45
- });
46
- return bestIndex;
47
- }
1
+ /**
2
+ * Spatial navigation: from one rectangle, the nearest one strictly in a
3
+ * direction. Shared by navigable groups, the hub menu, the catalog launcher
4
+ * and the on-screen keyboard.
5
+ */
6
+ import type { Direction } from './gamepad';
7
+ import type { Rect } from './types';
8
+
9
+ /** Centres closer than this on the travel axis don't count as "in that direction". */
10
+ const MIN_TRAVEL_PX = 4;
11
+
12
+ /** The rectangle of a DOM element. */
13
+ export function rectOf(element: Element): Rect {
14
+ const bounds = element.getBoundingClientRect();
15
+ return { x: bounds.left, y: bounds.top, width: bounds.width, height: bounds.height };
16
+ }
17
+
18
+ /** Index of the rectangle nearest `rects[fromIndex]` strictly in `direction`, or -1. Off-axis distance counts double. */
19
+ export function findNearestInDirection(rects: readonly Rect[], fromIndex: number, direction: Direction): number {
20
+ const from = rects[fromIndex];
21
+ if (from === undefined) {
22
+ return -1;
23
+ }
24
+ const fromCentreX = from.x + from.width / 2;
25
+ const fromCentreY = from.y + from.height / 2;
26
+ const isVertical = direction === 'up' || direction === 'down';
27
+ let bestIndex = -1;
28
+ let bestScore = Infinity;
29
+ rects.forEach((rect, index) => {
30
+ if (index === fromIndex) {
31
+ return;
32
+ }
33
+ const dx = rect.x + rect.width / 2 - fromCentreX;
34
+ const dy = rect.y + rect.height / 2 - fromCentreY;
35
+ const travel = { up: -dy, down: dy, left: -dx, right: dx }[direction];
36
+ if (travel <= MIN_TRAVEL_PX) {
37
+ return;
38
+ }
39
+ const across = isVertical ? Math.abs(dx) : Math.abs(dy);
40
+ const score = travel + across * 2;
41
+ if (score < bestScore) {
42
+ bestScore = score;
43
+ bestIndex = index;
44
+ }
45
+ });
46
+ return bestIndex;
47
+ }