@diffenderfer-games/hub 2.0.0-next.0 → 2.0.0-next.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +9 -0
- package/LICENSE +21 -21
- package/README.md +191 -139
- package/dist/doctor/cli.mjs +49 -19
- package/dist/doctor/cli.mjs.map +1 -1
- package/dist/shared/client-version.gen.js +1 -1
- package/dist/shared/daily.js +1 -1
- package/dist/shared/globals.js +8 -3
- package/dist/shared/globals.js.map +1 -1
- package/dist/shared/index.d.ts +1 -1
- package/package.json +89 -89
- package/src/auto.ts +39 -39
- package/src/core/connection.ts +299 -299
- package/src/core/errors.ts +147 -147
- package/src/core/game-data.ts +38 -38
- package/src/core/hub-economy.ts +179 -179
- package/src/core/hub-progress.ts +205 -205
- package/src/core/hub.ts +131 -131
- package/src/core/menu-control.ts +61 -61
- package/src/core/offline/events.ts +50 -50
- package/src/core/offline/favorites.ts +21 -21
- package/src/core/offline/local-store.ts +261 -261
- package/src/core/offline/queue.ts +171 -171
- package/src/core/page.ts +74 -74
- package/src/core/rest/endpoint-types.ts +22 -22
- package/src/core/rest/rest-client.ts +152 -152
- package/src/core/storage/json-guards.ts +74 -74
- package/src/core/storage/key-value.ts +66 -66
- package/src/core/ticket.ts +43 -43
- package/src/core/types.ts +134 -134
- package/src/core/version/client-version.gen.ts +1 -1
- package/src/core/version/hub-version.ts +62 -62
- package/src/core/version/semver.ts +97 -97
- package/src/daily/daily-system.ts +161 -161
- package/src/daily/page-daily.ts +36 -36
- package/src/daily/types.ts +67 -67
- package/src/daily.ts +10 -10
- package/src/doctor/checks.ts +78 -76
- package/src/doctor/cli.ts +98 -106
- package/src/doctor/hub-version-fetch.ts +43 -0
- package/src/doctor/tsconfig.json +12 -12
- package/src/globals.ts +115 -110
- package/src/index.ts +50 -50
- package/src/input/device-state.ts +146 -146
- package/src/input/edges.ts +55 -55
- package/src/input/gamepad.ts +61 -61
- package/src/input/input-events.ts +32 -32
- package/src/input/input-registry.ts +164 -164
- package/src/input/input-system.ts +393 -393
- package/src/input/legacy-controls.ts +64 -64
- package/src/input/nav-state.ts +191 -191
- package/src/input/navigator.ts +171 -171
- package/src/input/on-screen-controls.ts +101 -101
- package/src/input/page-control.ts +43 -43
- package/src/input/page-input.ts +193 -193
- package/src/input/player-remaps.ts +77 -77
- package/src/input/source-values.ts +116 -116
- package/src/input/spatial.ts +47 -47
- package/src/input/types.ts +331 -331
- package/src/input/zero-config.ts +177 -177
- package/src/input.ts +22 -22
- package/src/mp.ts +10 -10
- package/src/overlay/controls-panel.ts +163 -163
- package/src/overlay/dom.ts +46 -46
- package/src/overlay/layout-clusters.ts +162 -162
- package/src/overlay/layout-geometry.ts +136 -136
- package/src/overlay/layout.ts +203 -203
- package/src/overlay/listener-scope.ts +23 -23
- package/src/overlay/on-screen-keyboard.ts +137 -137
- package/src/overlay/overlay.ts +208 -208
- package/src/overlay/styles.ts +9 -9
- package/src/overlay/virtual-controls.ts +262 -262
- package/src/race.ts +10 -10
- package/src/realtime/bridge.ts +121 -121
- package/src/realtime/cross-bundle.ts +29 -29
- package/src/realtime/fallback-notice.ts +48 -48
- package/src/realtime/hub-link.ts +65 -65
- package/src/realtime/latest-state.ts +33 -33
- package/src/realtime/multiplayer-forwarder.ts +28 -28
- package/src/realtime/multiplayer-types.ts +52 -52
- package/src/realtime/page-runtime.ts +60 -60
- package/src/realtime/race-forwarder.ts +59 -59
- package/src/realtime/race-types.ts +132 -132
- package/src/realtime/room-types.ts +125 -125
- package/src/realtime/rooms-forwarder.ts +79 -79
- package/src/realtime/runtime-api.ts +49 -49
- package/src/realtime/runtime-opener.ts +61 -61
- package/src/realtime/social-forwarder.ts +72 -72
- package/src/realtime/social-types.ts +78 -78
- package/src/realtime/types.ts +53 -53
- package/src/realtime/wire-types.ts +72 -72
- package/src/rooms.ts +10 -10
- package/src/social.ts +18 -18
- package/src/types.ts +13 -13
- package/src/uistack/page-stack.ts +45 -45
- package/src/uistack/play-suspension.ts +82 -82
- package/src/uistack/types.ts +76 -76
- package/src/uistack/ui-stack.ts +144 -144
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/**
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* An input's raw 0..1 value from the device state: the strongest of its
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* sources. Keyboard and touch always count; mouse and gamepad only while
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* they are the active pointer.
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*/
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import type { DeviceState } from './device-state';
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import { AXIS_DEADZONE } from './gamepad';
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import type { AxisSide, GamepadMapping, InputDef, InputSource, MouseMapping, TouchMapping } from './types';
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/** Clamp to 0..1. */
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export function clampUnit(amount: number): number {
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return Math.min(1, Math.max(0, amount));
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}
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/** The pointer's position from screen centre on an axis, as 0..1 on one side. */
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function centreValue(state: DeviceState, axis: 'x' | 'y', side: AxisSide | undefined): number {
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const fraction = axis === 'x' ? state.pointerX / window.innerWidth : state.pointerY / window.innerHeight;
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const signed = (fraction - 0.5) * 2;
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return clampUnit(side === '-' ? -signed : signed);
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}
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/** A signed amount read on one side. */
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function onSide(amount: number, side: AxisSide | undefined): number {
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return side === '-' ? -amount : amount;
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}
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function mouseValue(state: DeviceState, mapping: MouseMapping): number {
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let strongest = 0;
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if (mapping.button !== undefined && state.heldMouseButtons.has(mapping.button)) {
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strongest = 1;
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}
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if (mapping.dblclick === true && state.isPulseActive('mouse:dbl')) {
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strongest = 1;
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}
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if (mapping.centerAxis !== undefined) {
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strongest = Math.max(strongest, centreValue(state, mapping.centerAxis, mapping.centerSide));
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}
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if (mapping.moveAxis !== undefined) {
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const moved = mapping.moveAxis === 'x' ? state.movement.dx : state.movement.dy;
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strongest = Math.max(strongest, clampUnit(onSide(moved, mapping.moveSign) * (mapping.moveScale ?? 0.1)));
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}
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if (mapping.wheel !== undefined) {
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strongest = Math.max(strongest, clampUnit(onSide(state.wheel.dy, mapping.wheel)));
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}
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return strongest;
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}
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function gamepadValue(state: DeviceState, mapping: GamepadMapping): number {
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let strongest = 0;
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for (const pad of state.gamepads) {
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if (mapping.button !== undefined) {
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const button = pad.buttons[mapping.button];
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if (button !== undefined) {
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strongest = Math.max(strongest, button.value > 0 ? button.value : Number(button.pressed));
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}
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}
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if (mapping.axis !== undefined) {
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const [axisIndex, half] = mapping.axis;
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const deflection = pad.axes[axisIndex] ?? 0;
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const reading = half === '±' ? Math.abs(deflection) : Math.max(0, half === '+' ? deflection : -deflection);
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if (Math.abs(deflection) > AXIS_DEADZONE) {
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strongest = Math.max(strongest, clampUnit(reading));
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}
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}
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}
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return strongest;
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}
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function stickValue(state: DeviceState, mapping: TouchMapping): number {
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const stick = mapping.stick === undefined ? undefined : state.sticks.get(mapping.stick);
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if (stick === undefined) {
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return 0;
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}
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const readings: Record<NonNullable<TouchMapping['axis']>, number> = {
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'x+': Math.max(0, stick.outX),
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'x-': Math.max(0, -stick.outX),
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'y+': Math.max(0, stick.outY),
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'y-': Math.max(0, -stick.outY),
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x: Math.abs(stick.outX),
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y: Math.abs(stick.outY),
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};
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return mapping.axis === undefined ? 0 : readings[mapping.axis];
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}
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function touchValue(state: DeviceState, mapping: TouchMapping): number {
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let strongest = clampUnit(stickValue(state, mapping));
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if (mapping.button !== undefined && state.pressedVirtualButtons.has(mapping.button)) {
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strongest = 1;
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}
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if (mapping.tap === true && state.isPulseActive('tap')) {
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strongest = 1;
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}
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if (mapping.centerAxis !== undefined) {
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// The last touch position (touch moves the pointer too).
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strongest = Math.max(strongest, centreValue(state, mapping.centerAxis, mapping.centerSide));
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}
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return strongest;
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}
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/** An input's raw value now, given the active pointer. */
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export function readRawValue(state: DeviceState, definition: InputDef, activeSource: InputSource): number {
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let strongest = 0;
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if (definition.keys?.some((key) => state.heldKeys.has(key.toLowerCase())) === true) {
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strongest = 1;
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}
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if (definition.mouse !== undefined && activeSource === 'mouse') {
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strongest = Math.max(strongest, mouseValue(state, definition.mouse));
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}
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if (definition.gamepad !== undefined && activeSource === 'gamepad') {
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strongest = Math.max(strongest, gamepadValue(state, definition.gamepad));
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}
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if (definition.touch !== undefined) {
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strongest = Math.max(strongest, touchValue(state, definition.touch));
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}
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return clampUnit(strongest);
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}
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/**
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* An input's raw 0..1 value from the device state: the strongest of its
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* sources. Keyboard and touch always count; mouse and gamepad only while
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* they are the active pointer.
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*/
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import type { DeviceState } from './device-state';
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import { AXIS_DEADZONE } from './gamepad';
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import type { AxisSide, GamepadMapping, InputDef, InputSource, MouseMapping, TouchMapping } from './types';
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/** Clamp to 0..1. */
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export function clampUnit(amount: number): number {
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return Math.min(1, Math.max(0, amount));
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}
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/** The pointer's position from screen centre on an axis, as 0..1 on one side. */
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function centreValue(state: DeviceState, axis: 'x' | 'y', side: AxisSide | undefined): number {
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const fraction = axis === 'x' ? state.pointerX / window.innerWidth : state.pointerY / window.innerHeight;
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const signed = (fraction - 0.5) * 2;
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return clampUnit(side === '-' ? -signed : signed);
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}
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/** A signed amount read on one side. */
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function onSide(amount: number, side: AxisSide | undefined): number {
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return side === '-' ? -amount : amount;
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}
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function mouseValue(state: DeviceState, mapping: MouseMapping): number {
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let strongest = 0;
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if (mapping.button !== undefined && state.heldMouseButtons.has(mapping.button)) {
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strongest = 1;
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}
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if (mapping.dblclick === true && state.isPulseActive('mouse:dbl')) {
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strongest = 1;
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}
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if (mapping.centerAxis !== undefined) {
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strongest = Math.max(strongest, centreValue(state, mapping.centerAxis, mapping.centerSide));
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}
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if (mapping.moveAxis !== undefined) {
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const moved = mapping.moveAxis === 'x' ? state.movement.dx : state.movement.dy;
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strongest = Math.max(strongest, clampUnit(onSide(moved, mapping.moveSign) * (mapping.moveScale ?? 0.1)));
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}
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if (mapping.wheel !== undefined) {
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strongest = Math.max(strongest, clampUnit(onSide(state.wheel.dy, mapping.wheel)));
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}
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return strongest;
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}
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function gamepadValue(state: DeviceState, mapping: GamepadMapping): number {
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let strongest = 0;
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for (const pad of state.gamepads) {
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if (mapping.button !== undefined) {
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const button = pad.buttons[mapping.button];
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if (button !== undefined) {
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strongest = Math.max(strongest, button.value > 0 ? button.value : Number(button.pressed));
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}
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}
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if (mapping.axis !== undefined) {
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const [axisIndex, half] = mapping.axis;
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const deflection = pad.axes[axisIndex] ?? 0;
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const reading = half === '±' ? Math.abs(deflection) : Math.max(0, half === '+' ? deflection : -deflection);
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if (Math.abs(deflection) > AXIS_DEADZONE) {
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strongest = Math.max(strongest, clampUnit(reading));
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}
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}
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}
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return strongest;
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}
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function stickValue(state: DeviceState, mapping: TouchMapping): number {
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const stick = mapping.stick === undefined ? undefined : state.sticks.get(mapping.stick);
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if (stick === undefined) {
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return 0;
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}
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const readings: Record<NonNullable<TouchMapping['axis']>, number> = {
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'x+': Math.max(0, stick.outX),
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'x-': Math.max(0, -stick.outX),
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'y+': Math.max(0, stick.outY),
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'y-': Math.max(0, -stick.outY),
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x: Math.abs(stick.outX),
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y: Math.abs(stick.outY),
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};
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return mapping.axis === undefined ? 0 : readings[mapping.axis];
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}
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function touchValue(state: DeviceState, mapping: TouchMapping): number {
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let strongest = clampUnit(stickValue(state, mapping));
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if (mapping.button !== undefined && state.pressedVirtualButtons.has(mapping.button)) {
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strongest = 1;
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}
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if (mapping.tap === true && state.isPulseActive('tap')) {
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strongest = 1;
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}
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if (mapping.centerAxis !== undefined) {
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// The last touch position (touch moves the pointer too).
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strongest = Math.max(strongest, centreValue(state, mapping.centerAxis, mapping.centerSide));
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}
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return strongest;
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}
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/** An input's raw value now, given the active pointer. */
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export function readRawValue(state: DeviceState, definition: InputDef, activeSource: InputSource): number {
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let strongest = 0;
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if (definition.keys?.some((key) => state.heldKeys.has(key.toLowerCase())) === true) {
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strongest = 1;
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}
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if (definition.mouse !== undefined && activeSource === 'mouse') {
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strongest = Math.max(strongest, mouseValue(state, definition.mouse));
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}
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if (definition.gamepad !== undefined && activeSource === 'gamepad') {
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strongest = Math.max(strongest, gamepadValue(state, definition.gamepad));
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}
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if (definition.touch !== undefined) {
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strongest = Math.max(strongest, touchValue(state, definition.touch));
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}
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return clampUnit(strongest);
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}
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package/src/input/spatial.ts
CHANGED
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@@ -1,47 +1,47 @@
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/**
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2
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* Spatial navigation: from one rectangle, the nearest one strictly in a
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3
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* direction. Shared by navigable groups, the hub menu, the catalog launcher
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* and the on-screen keyboard.
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*/
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import type { Direction } from './gamepad';
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7
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import type { Rect } from './types';
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/** Centres closer than this on the travel axis don't count as "in that direction". */
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const MIN_TRAVEL_PX = 4;
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12
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/** The rectangle of a DOM element. */
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export function rectOf(element: Element): Rect {
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const bounds = element.getBoundingClientRect();
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return { x: bounds.left, y: bounds.top, width: bounds.width, height: bounds.height };
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16
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}
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-
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/** Index of the rectangle nearest `rects[fromIndex]` strictly in `direction`, or -1. Off-axis distance counts double. */
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export function findNearestInDirection(rects: readonly Rect[], fromIndex: number, direction: Direction): number {
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const from = rects[fromIndex];
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if (from === undefined) {
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return -1;
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23
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}
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const fromCentreX = from.x + from.width / 2;
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const fromCentreY = from.y + from.height / 2;
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const isVertical = direction === 'up' || direction === 'down';
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let bestIndex = -1;
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let bestScore = Infinity;
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rects.forEach((rect, index) => {
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30
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if (index === fromIndex) {
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return;
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32
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}
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33
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const dx = rect.x + rect.width / 2 - fromCentreX;
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34
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const dy = rect.y + rect.height / 2 - fromCentreY;
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35
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const travel = { up: -dy, down: dy, left: -dx, right: dx }[direction];
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36
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if (travel <= MIN_TRAVEL_PX) {
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return;
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38
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}
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const across = isVertical ? Math.abs(dx) : Math.abs(dy);
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const score = travel + across * 2;
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41
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if (score < bestScore) {
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42
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bestScore = score;
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43
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bestIndex = index;
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44
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}
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45
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});
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46
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return bestIndex;
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47
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}
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1
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+
/**
|
|
2
|
+
* Spatial navigation: from one rectangle, the nearest one strictly in a
|
|
3
|
+
* direction. Shared by navigable groups, the hub menu, the catalog launcher
|
|
4
|
+
* and the on-screen keyboard.
|
|
5
|
+
*/
|
|
6
|
+
import type { Direction } from './gamepad';
|
|
7
|
+
import type { Rect } from './types';
|
|
8
|
+
|
|
9
|
+
/** Centres closer than this on the travel axis don't count as "in that direction". */
|
|
10
|
+
const MIN_TRAVEL_PX = 4;
|
|
11
|
+
|
|
12
|
+
/** The rectangle of a DOM element. */
|
|
13
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+
export function rectOf(element: Element): Rect {
|
|
14
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+
const bounds = element.getBoundingClientRect();
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|
15
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+
return { x: bounds.left, y: bounds.top, width: bounds.width, height: bounds.height };
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|
16
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+
}
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|
17
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+
|
|
18
|
+
/** Index of the rectangle nearest `rects[fromIndex]` strictly in `direction`, or -1. Off-axis distance counts double. */
|
|
19
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+
export function findNearestInDirection(rects: readonly Rect[], fromIndex: number, direction: Direction): number {
|
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20
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+
const from = rects[fromIndex];
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21
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+
if (from === undefined) {
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22
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return -1;
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23
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+
}
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24
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const fromCentreX = from.x + from.width / 2;
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25
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+
const fromCentreY = from.y + from.height / 2;
|
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26
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+
const isVertical = direction === 'up' || direction === 'down';
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27
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+
let bestIndex = -1;
|
|
28
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+
let bestScore = Infinity;
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|
29
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+
rects.forEach((rect, index) => {
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30
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+
if (index === fromIndex) {
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31
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+
return;
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32
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+
}
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33
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const dx = rect.x + rect.width / 2 - fromCentreX;
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34
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const dy = rect.y + rect.height / 2 - fromCentreY;
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35
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const travel = { up: -dy, down: dy, left: -dx, right: dx }[direction];
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36
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if (travel <= MIN_TRAVEL_PX) {
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37
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+
return;
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38
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+
}
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39
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+
const across = isVertical ? Math.abs(dx) : Math.abs(dy);
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40
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const score = travel + across * 2;
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41
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if (score < bestScore) {
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42
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+
bestScore = score;
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43
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+
bestIndex = index;
|
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44
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+
}
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45
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+
});
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46
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+
return bestIndex;
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47
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+
}
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