@dicelette/core 1.18.5 → 1.19.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.mts CHANGED
@@ -1,3 +1,4 @@
1
+ import { Engine } from 'random-js';
1
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  import { z } from 'zod';
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3
 
3
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  /**
@@ -13,7 +14,7 @@ declare function createCriticalCustom(dice: string, customCritical: CustomCritic
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  * Parse the string provided and turn it as a readable dice for dice parser
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  * @param dice {string}
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  */
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- declare function roll(dice: string): Resultat | undefined;
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+ declare function roll(dice: string, engine?: Engine | null): Resultat | undefined;
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  /**
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  * Evaluate a formula and replace "^" by "**" if any
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  * @param {Sign} sign
@@ -340,133 +341,40 @@ declare const DETECT_CRITICAL: RegExp;
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  declare const templateSchema: z.ZodObject<{
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  charName: z.ZodOptional<z.ZodBoolean>;
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- statistics: z.ZodEffects<z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodEffects<z.ZodObject<{
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- max: z.ZodOptional<z.ZodEffects<z.ZodNumber, number | undefined, number>>;
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- min: z.ZodOptional<z.ZodEffects<z.ZodNumber, number | undefined, number>>;
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- combinaison: z.ZodOptional<z.ZodEffects<z.ZodString, string | undefined, string>>;
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+ statistics: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodObject<{
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+ max: z.ZodOptional<z.ZodPipe<z.ZodNumber, z.ZodTransform<number | undefined, number>>>;
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+ min: z.ZodOptional<z.ZodPipe<z.ZodNumber, z.ZodTransform<number | undefined, number>>>;
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+ combinaison: z.ZodOptional<z.ZodPipe<z.ZodString, z.ZodTransform<string | undefined, string>>>;
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  exclude: z.ZodOptional<z.ZodBoolean>;
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- }, "strip", z.ZodTypeAny, {
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- min?: number | undefined;
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- max?: number | undefined;
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- combinaison?: string | undefined;
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- exclude?: boolean | undefined;
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- }, {
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- min?: number | undefined;
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- max?: number | undefined;
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- combinaison?: string | undefined;
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- exclude?: boolean | undefined;
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- }>, {
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- min?: number | undefined;
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- max?: number | undefined;
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- combinaison?: string | undefined;
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- exclude?: boolean | undefined;
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- }, {
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- min?: number | undefined;
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- max?: number | undefined;
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- combinaison?: string | undefined;
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- exclude?: boolean | undefined;
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- }>>>, Record<string, {
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- min?: number | undefined;
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- max?: number | undefined;
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- combinaison?: string | undefined;
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- exclude?: boolean | undefined;
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- }> | undefined, Record<string, {
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- min?: number | undefined;
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- max?: number | undefined;
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- combinaison?: string | undefined;
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- exclude?: boolean | undefined;
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- }> | undefined>;
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- total: z.ZodOptional<z.ZodEffects<z.ZodNumber, number | undefined, number>>;
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+ }, z.core.$strip>>>;
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+ total: z.ZodOptional<z.ZodPipe<z.ZodNumber, z.ZodTransform<number | undefined, number>>>;
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  forceDistrib: z.ZodOptional<z.ZodBoolean>;
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  diceType: z.ZodOptional<z.ZodString>;
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- critical: z.ZodOptional<z.ZodEffects<z.ZodObject<{
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+ critical: z.ZodOptional<z.ZodPipe<z.ZodObject<{
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  success: z.ZodOptional<z.ZodUnion<[z.ZodString, z.ZodNumber]>>;
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  failure: z.ZodOptional<z.ZodUnion<[z.ZodString, z.ZodNumber]>>;
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- }, "strip", z.ZodTypeAny, {
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- success?: string | number | undefined;
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- failure?: string | number | undefined;
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- }, {
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- success?: string | number | undefined;
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- failure?: string | number | undefined;
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- }>, {
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+ }, z.core.$strip>, z.ZodTransform<{
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  success?: string | number | undefined;
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  failure?: string | number | undefined;
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  }, {
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  success?: string | number | undefined;
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  failure?: string | number | undefined;
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- }>>;
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- customCritical: z.ZodEffects<z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodObject<{
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- sign: z.ZodEnum<["<", ">", "<=", ">=", "!=", "=="]>;
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+ }>>>;
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+ customCritical: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodObject<{
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+ sign: z.ZodEnum<{
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+ ">=": ">=";
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+ "<=": "<=";
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+ "<": "<";
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+ ">": ">";
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+ "!=": "!=";
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+ "==": "==";
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+ }>;
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  value: z.ZodString;
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  onNaturalDice: z.ZodOptional<z.ZodBoolean>;
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  affectSkill: z.ZodOptional<z.ZodBoolean>;
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- }, "strip", z.ZodTypeAny, {
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- value: string;
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- sign: ">=" | "<=" | "<" | ">" | "!=" | "==";
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- onNaturalDice?: boolean | undefined;
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- affectSkill?: boolean | undefined;
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- }, {
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- value: string;
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- sign: ">=" | "<=" | "<" | ">" | "!=" | "==";
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- onNaturalDice?: boolean | undefined;
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- affectSkill?: boolean | undefined;
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- }>>>, Record<string, {
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- value: string;
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- sign: ">=" | "<=" | "<" | ">" | "!=" | "==";
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- onNaturalDice?: boolean | undefined;
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- affectSkill?: boolean | undefined;
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- }> | undefined, Record<string, {
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- value: string;
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- sign: ">=" | "<=" | "<" | ">" | "!=" | "==";
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- onNaturalDice?: boolean | undefined;
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- affectSkill?: boolean | undefined;
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- }> | undefined>;
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- damage: z.ZodEffects<z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodString>>, Record<string, string> | undefined, Record<string, string> | undefined>;
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- }, "strip", z.ZodTypeAny, {
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- total?: number | undefined;
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- charName?: boolean | undefined;
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- statistics?: Record<string, {
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- min?: number | undefined;
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- max?: number | undefined;
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- combinaison?: string | undefined;
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- exclude?: boolean | undefined;
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- }> | undefined;
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- forceDistrib?: boolean | undefined;
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- diceType?: string | undefined;
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- critical?: {
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- success?: string | number | undefined;
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- failure?: string | number | undefined;
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- } | undefined;
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- customCritical?: Record<string, {
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- value: string;
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- sign: ">=" | "<=" | "<" | ">" | "!=" | "==";
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- onNaturalDice?: boolean | undefined;
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- affectSkill?: boolean | undefined;
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- }> | undefined;
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- damage?: Record<string, string> | undefined;
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- }, {
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- total?: number | undefined;
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- charName?: boolean | undefined;
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- statistics?: Record<string, {
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- min?: number | undefined;
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- max?: number | undefined;
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- combinaison?: string | undefined;
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- exclude?: boolean | undefined;
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- }> | undefined;
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- forceDistrib?: boolean | undefined;
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- diceType?: string | undefined;
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- critical?: {
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- success?: string | number | undefined;
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- failure?: string | number | undefined;
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- } | undefined;
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- customCritical?: Record<string, {
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- value: string;
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- sign: ">=" | "<=" | "<" | ">" | "!=" | "==";
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- onNaturalDice?: boolean | undefined;
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- affectSkill?: boolean | undefined;
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- }> | undefined;
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- damage?: Record<string, string> | undefined;
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- }>;
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+ }, z.core.$strip>>>;
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+ damage: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodString>>;
377
+ }, z.core.$strip>;
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378
 
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  interface StatisticalSchema extends StatisticalTemplate {
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  /**
package/dist/index.d.ts CHANGED
@@ -1,3 +1,4 @@
1
+ import { Engine } from 'random-js';
1
2
  import { z } from 'zod';
2
3
 
3
4
  /**
@@ -13,7 +14,7 @@ declare function createCriticalCustom(dice: string, customCritical: CustomCritic
13
14
  * Parse the string provided and turn it as a readable dice for dice parser
14
15
  * @param dice {string}
15
16
  */
16
- declare function roll(dice: string): Resultat | undefined;
17
+ declare function roll(dice: string, engine?: Engine | null): Resultat | undefined;
17
18
  /**
18
19
  * Evaluate a formula and replace "^" by "**" if any
19
20
  * @param {Sign} sign
@@ -340,133 +341,40 @@ declare const DETECT_CRITICAL: RegExp;
340
341
 
341
342
  declare const templateSchema: z.ZodObject<{
342
343
  charName: z.ZodOptional<z.ZodBoolean>;
343
- statistics: z.ZodEffects<z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodEffects<z.ZodObject<{
344
- max: z.ZodOptional<z.ZodEffects<z.ZodNumber, number | undefined, number>>;
345
- min: z.ZodOptional<z.ZodEffects<z.ZodNumber, number | undefined, number>>;
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- combinaison: z.ZodOptional<z.ZodEffects<z.ZodString, string | undefined, string>>;
344
+ statistics: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodObject<{
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+ max: z.ZodOptional<z.ZodPipe<z.ZodNumber, z.ZodTransform<number | undefined, number>>>;
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+ min: z.ZodOptional<z.ZodPipe<z.ZodNumber, z.ZodTransform<number | undefined, number>>>;
347
+ combinaison: z.ZodOptional<z.ZodPipe<z.ZodString, z.ZodTransform<string | undefined, string>>>;
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  exclude: z.ZodOptional<z.ZodBoolean>;
348
- }, "strip", z.ZodTypeAny, {
349
- min?: number | undefined;
350
- max?: number | undefined;
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- combinaison?: string | undefined;
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- exclude?: boolean | undefined;
353
- }, {
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- min?: number | undefined;
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- max?: number | undefined;
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- combinaison?: string | undefined;
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- exclude?: boolean | undefined;
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- }>, {
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- min?: number | undefined;
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- max?: number | undefined;
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- combinaison?: string | undefined;
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- exclude?: boolean | undefined;
363
- }, {
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- min?: number | undefined;
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- max?: number | undefined;
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- combinaison?: string | undefined;
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- exclude?: boolean | undefined;
368
- }>>>, Record<string, {
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- min?: number | undefined;
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- max?: number | undefined;
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- combinaison?: string | undefined;
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- exclude?: boolean | undefined;
373
- }> | undefined, Record<string, {
374
- min?: number | undefined;
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- max?: number | undefined;
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- combinaison?: string | undefined;
377
- exclude?: boolean | undefined;
378
- }> | undefined>;
379
- total: z.ZodOptional<z.ZodEffects<z.ZodNumber, number | undefined, number>>;
349
+ }, z.core.$strip>>>;
350
+ total: z.ZodOptional<z.ZodPipe<z.ZodNumber, z.ZodTransform<number | undefined, number>>>;
380
351
  forceDistrib: z.ZodOptional<z.ZodBoolean>;
381
352
  diceType: z.ZodOptional<z.ZodString>;
382
- critical: z.ZodOptional<z.ZodEffects<z.ZodObject<{
353
+ critical: z.ZodOptional<z.ZodPipe<z.ZodObject<{
383
354
  success: z.ZodOptional<z.ZodUnion<[z.ZodString, z.ZodNumber]>>;
384
355
  failure: z.ZodOptional<z.ZodUnion<[z.ZodString, z.ZodNumber]>>;
385
- }, "strip", z.ZodTypeAny, {
386
- success?: string | number | undefined;
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- failure?: string | number | undefined;
388
- }, {
389
- success?: string | number | undefined;
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- failure?: string | number | undefined;
391
- }>, {
356
+ }, z.core.$strip>, z.ZodTransform<{
392
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  success?: string | number | undefined;
393
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  failure?: string | number | undefined;
394
359
  }, {
395
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  success?: string | number | undefined;
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  failure?: string | number | undefined;
397
- }>>;
398
- customCritical: z.ZodEffects<z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodObject<{
399
- sign: z.ZodEnum<["<", ">", "<=", ">=", "!=", "=="]>;
362
+ }>>>;
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+ customCritical: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodObject<{
364
+ sign: z.ZodEnum<{
365
+ ">=": ">=";
366
+ "<=": "<=";
367
+ "<": "<";
368
+ ">": ">";
369
+ "!=": "!=";
370
+ "==": "==";
371
+ }>;
400
372
  value: z.ZodString;
401
373
  onNaturalDice: z.ZodOptional<z.ZodBoolean>;
402
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  affectSkill: z.ZodOptional<z.ZodBoolean>;
403
- }, "strip", z.ZodTypeAny, {
404
- value: string;
405
- sign: ">=" | "<=" | "<" | ">" | "!=" | "==";
406
- onNaturalDice?: boolean | undefined;
407
- affectSkill?: boolean | undefined;
408
- }, {
409
- value: string;
410
- sign: ">=" | "<=" | "<" | ">" | "!=" | "==";
411
- onNaturalDice?: boolean | undefined;
412
- affectSkill?: boolean | undefined;
413
- }>>>, Record<string, {
414
- value: string;
415
- sign: ">=" | "<=" | "<" | ">" | "!=" | "==";
416
- onNaturalDice?: boolean | undefined;
417
- affectSkill?: boolean | undefined;
418
- }> | undefined, Record<string, {
419
- value: string;
420
- sign: ">=" | "<=" | "<" | ">" | "!=" | "==";
421
- onNaturalDice?: boolean | undefined;
422
- affectSkill?: boolean | undefined;
423
- }> | undefined>;
424
- damage: z.ZodEffects<z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodString>>, Record<string, string> | undefined, Record<string, string> | undefined>;
425
- }, "strip", z.ZodTypeAny, {
426
- total?: number | undefined;
427
- charName?: boolean | undefined;
428
- statistics?: Record<string, {
429
- min?: number | undefined;
430
- max?: number | undefined;
431
- combinaison?: string | undefined;
432
- exclude?: boolean | undefined;
433
- }> | undefined;
434
- forceDistrib?: boolean | undefined;
435
- diceType?: string | undefined;
436
- critical?: {
437
- success?: string | number | undefined;
438
- failure?: string | number | undefined;
439
- } | undefined;
440
- customCritical?: Record<string, {
441
- value: string;
442
- sign: ">=" | "<=" | "<" | ">" | "!=" | "==";
443
- onNaturalDice?: boolean | undefined;
444
- affectSkill?: boolean | undefined;
445
- }> | undefined;
446
- damage?: Record<string, string> | undefined;
447
- }, {
448
- total?: number | undefined;
449
- charName?: boolean | undefined;
450
- statistics?: Record<string, {
451
- min?: number | undefined;
452
- max?: number | undefined;
453
- combinaison?: string | undefined;
454
- exclude?: boolean | undefined;
455
- }> | undefined;
456
- forceDistrib?: boolean | undefined;
457
- diceType?: string | undefined;
458
- critical?: {
459
- success?: string | number | undefined;
460
- failure?: string | number | undefined;
461
- } | undefined;
462
- customCritical?: Record<string, {
463
- value: string;
464
- sign: ">=" | "<=" | "<" | ">" | "!=" | "==";
465
- onNaturalDice?: boolean | undefined;
466
- affectSkill?: boolean | undefined;
467
- }> | undefined;
468
- damage?: Record<string, string> | undefined;
469
- }>;
375
+ }, z.core.$strip>>>;
376
+ damage: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodString>>;
377
+ }, z.core.$strip>;
470
378
 
471
379
  interface StatisticalSchema extends StatisticalTemplate {
472
380
  /**
package/dist/index.js CHANGED
@@ -18,8 +18,8 @@ var __copyProps = (to, from, except, desc) => {
18
18
  var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
19
19
 
20
20
  // src/index.ts
21
- var src_exports = {};
22
- __export(src_exports, {
21
+ var index_exports = {};
22
+ __export(index_exports, {
23
23
  COMMENT_REGEX: () => COMMENT_REGEX,
24
24
  DETECT_CRITICAL: () => DETECT_CRITICAL,
25
25
  DiceTypeError: () => DiceTypeError,
@@ -52,7 +52,7 @@ __export(src_exports, {
52
52
  testStatCombinaison: () => testStatCombinaison,
53
53
  verifyTemplateValue: () => verifyTemplateValue
54
54
  });
55
- module.exports = __toCommonJS(src_exports);
55
+ module.exports = __toCommonJS(index_exports);
56
56
 
57
57
  // src/dice.ts
58
58
  var import_rpg_dice_roller = require("@dice-roller/rpg-dice-roller");
@@ -190,7 +190,7 @@ function getModifier(dice) {
190
190
  }
191
191
  return modificator;
192
192
  }
193
- function roll(dice) {
193
+ function roll(dice, engine = import_rpg_dice_roller.NumberGenerator.engines.nodeCrypto) {
194
194
  dice = standardizeDice(dice).replace(/^\+/, "").replaceAll("=>", ">=").replaceAll("=<", "<=").trimStart();
195
195
  if (!dice.includes("d")) return void 0;
196
196
  dice = dice.replaceAll(DETECT_CRITICAL, "").trimEnd();
@@ -210,6 +210,7 @@ function roll(dice) {
210
210
  const commentsMatch = diceArray[1].match(COMMENT_REGEX);
211
211
  const comments = commentsMatch ? commentsMatch[2] : void 0;
212
212
  const roller2 = new import_rpg_dice_roller.DiceRoller();
213
+ import_rpg_dice_roller.NumberGenerator.generator.engine = engine;
213
214
  for (let i = 0; i < numberOfDice; i++) {
214
215
  try {
215
216
  roller2.roll(diceToRoll);
@@ -227,6 +228,7 @@ function roll(dice) {
227
228
  };
228
229
  }
229
230
  const roller = new import_rpg_dice_roller.DiceRoller();
231
+ import_rpg_dice_roller.NumberGenerator.generator.engine = engine;
230
232
  const diceWithoutComment = dice.replace(COMMENT_REGEX, "").trimEnd();
231
233
  try {
232
234
  roller.roll(diceWithoutComment);
@@ -518,9 +520,8 @@ function verifyTemplateValue(template, verify = true) {
518
520
  statistiqueTemplate
519
521
  );
520
522
  const rolled = roll(cleanedDice2);
521
- if (!rolled) {
523
+ if (!rolled)
522
524
  throw new DiceTypeError(cleanedDice2, "no_roll_result", "no roll result");
523
- }
524
525
  }
525
526
  if (statistiqueTemplate.customCritical) {
526
527
  if (!statistiqueTemplate.diceType) {
@@ -692,7 +693,7 @@ var statisticValueSchema = import_zod.z.object({
692
693
  });
693
694
  }
694
695
  });
695
- var statisticSchema = import_zod.z.record(statisticValueSchema).optional().refine((stats) => !stats || Object.keys(stats).length <= 25, {
696
+ var statisticSchema = import_zod.z.record(import_zod.z.string(), statisticValueSchema).optional().refine((stats) => !stats || Object.keys(stats).length <= 25, {
696
697
  message: "TooManyStats"
697
698
  });
698
699
  var criticalSchema = import_zod.z.object({
@@ -713,10 +714,10 @@ var criticalValueSchema = import_zod.z.object({
713
714
  onNaturalDice: import_zod.z.boolean().optional(),
714
715
  affectSkill: import_zod.z.boolean().optional()
715
716
  });
716
- var damageSchema = import_zod.z.record(import_zod.z.string()).optional().refine((stats) => !stats || Object.keys(stats).length <= 25, {
717
+ var damageSchema = import_zod.z.record(import_zod.z.string(), import_zod.z.string()).optional().refine((stats) => !stats || Object.keys(stats).length <= 25, {
717
718
  message: "TooManyDice"
718
719
  });
719
- var customCriticalSchema = import_zod.z.record(criticalValueSchema).optional().refine((stats) => !stats || Object.keys(stats).length <= 22, {
720
+ var customCriticalSchema = import_zod.z.record(import_zod.z.string(), criticalValueSchema).optional().refine((stats) => !stats || Object.keys(stats).length <= 22, {
720
721
  message: "TooManyDice"
721
722
  });
722
723
  var templateSchema = import_zod.z.object({
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/index.ts","../src/dice.ts","../src/utils.ts","../src/verify_template.ts","../src/errors.ts","../src/interfaces/constant.ts","../src/interfaces/zod.ts"],"sourcesContent":["export * from \"./dice\";\nexport * from \"./interfaces\";\nexport * from \"./utils\";\nexport * from \"./verify_template\";\nexport * from \"./errors\";\nexport * from \"./interfaces/constant\";\nexport * from \"./interfaces/zod\";\nexport * from \"./interfaces/toJsonSchema\";\n","import { DiceRoller } from \"@dice-roller/rpg-dice-roller\";\nimport { evaluate } from \"mathjs\";\n\nimport {\n\ttype Compare,\n\ttype ComparedValue,\n\ttype CustomCritical,\n\ttype Modifier,\n\ttype Resultat,\n\ttype Sign,\n\ttype StatisticalTemplate,\n\tdiceTypeRandomParse,\n\tstandardizeDice,\n\tDiceTypeError,\n\tCOMMENT_REGEX,\n\tSIGN_REGEX,\n\tSIGN_REGEX_SPACE,\n\tSYMBOL_DICE,\n\tDETECT_CRITICAL,\n} from \".\";\nimport { isNumber } from \"./utils\";\n\nfunction getCompare(\n\tdice: string,\n\tcompareRegex: RegExpMatchArray\n): { dice: string; compare: ComparedValue | undefined } {\n\t/**\n\t * @source: https://dice-roller.github.io/documentation/guide/notation/modifiers.html#target-success-dice-pool\n\t * Some system count the number of a dice that are greater than or equal to a target, and not the \"total\" of rolled dice.\n\t * We \"count\" the number of dice that meet a criterion, and not the total of the dice.\n\t * To support this, we use the group notation. It a little different than the notation of dice-roller, but it a sacrifice to not break the current notation.\n\t * @note:\n\t * - `{2d3}>=4` will be the same as `2d3>=4` and thus keep the comparaison.\n\t * - `{2d3>=4}` will count the total of dice that are greater than or equal to 4, and not the total of the dice.\n\t * - `{2d3,1d4}>=4` won't use the comparison, but will count the number of dice that are greater than or equal to 4. If the total of the dice is needed, just remove the group notation and use `2d3+1d4>=4`.\n\t */\n\tif (dice.match(/((\\{.*,(.*)+\\}|([><=!]+\\d+f))[><=!]+\\d+\\}?)|\\{(.*)([><=!]+).*\\}/))\n\t\treturn { dice, compare: undefined };\n\tdice = dice.replace(SIGN_REGEX_SPACE, \"\");\n\tlet compare: ComparedValue;\n\tconst calc = compareRegex[1];\n\tconst sign = calc.match(/[+-\\/*^]/)?.[0];\n\tconst compareSign = compareRegex[0].match(SIGN_REGEX)?.[0];\n\n\tif (sign) {\n\t\tconst toCalc = calc.replace(SIGN_REGEX, \"\").replace(/\\s/g, \"\").replace(/;(.*)/, \"\");\n\t\tconst rCompare = rollCompare(toCalc);\n\t\tconst total = evaluate(rCompare.value.toString());\n\t\tdice = dice.replace(SIGN_REGEX_SPACE, `${compareSign}${total}`);\n\t\tcompare = {\n\t\t\tsign: compareSign as \"<\" | \">\" | \">=\" | \"<=\" | \"=\" | \"!=\" | \"==\",\n\t\t\tvalue: total,\n\t\t\toriginalDice: rCompare.dice,\n\t\t\trollValue: rCompare.diceResult,\n\t\t};\n\t} else {\n\t\tconst rcompare = rollCompare(calc);\n\t\tcompare = {\n\t\t\tsign: compareSign as \"<\" | \">\" | \">=\" | \"<=\" | \"=\" | \"!=\" | \"==\",\n\t\t\tvalue: rcompare.value,\n\t\t\toriginalDice: rcompare.dice,\n\t\t\trollValue: rcompare.diceResult,\n\t\t};\n\t}\n\treturn { dice, compare };\n}\n\nfunction rollCompare(value: unknown) {\n\tif (isNumber(value)) return { value: Number.parseInt(value as string, 10) };\n\tconst rollComp = roll(value as string);\n\tif (!rollComp?.total)\n\t\t//not a dice throw\n\t\treturn { value: evaluate(value as string), diceResult: value as string };\n\treturn {\n\t\tdice: value as string,\n\t\tvalue: rollComp.total,\n\t\tdiceResult: rollComp?.result,\n\t};\n}\n\n/**\n * Allow to replace the compare part of a dice and use the critical customized one\n * @example\n * dice = \"1d20=20\";\n * custom critical {sign: \">\", value: \"$/2\"}\n * Random stats = 6\n * result = \"1d20>3\"\n */\nexport function createCriticalCustom(\n\tdice: string,\n\tcustomCritical: CustomCritical,\n\ttemplate: StatisticalTemplate\n) {\n\tconst compareRegex = dice.match(SIGN_REGEX_SPACE);\n\tlet customDice = dice;\n\tconst compareValue = diceTypeRandomParse(customCritical.value, template);\n\tif (compareValue.includes(\"$\"))\n\t\tthrow new DiceTypeError(compareValue, \"createCriticalCustom\");\n\tconst comparaison = `${customCritical.sign}${compareValue}`;\n\tif (compareRegex) customDice = customDice.replace(SIGN_REGEX_SPACE, comparaison);\n\telse customDice += comparaison;\n\treturn diceTypeRandomParse(customDice, template);\n}\n\nfunction getModifier(dice: string) {\n\tconst modifier = dice.matchAll(/(\\+|-|%|\\/|\\^|\\*|\\*{2})(\\d+)/gi);\n\tlet modificator: Modifier | undefined;\n\tfor (const mod of modifier) {\n\t\t//calculate the modifier if multiple\n\t\tif (modificator) {\n\t\t\tconst sign = modificator.sign;\n\t\t\tlet value = modificator.value;\n\t\t\tif (sign) value = calculator(sign, value, Number.parseInt(mod[2], 10));\n\t\t\tmodificator = {\n\t\t\t\tsign: mod[1] as Sign,\n\t\t\t\tvalue,\n\t\t\t};\n\t\t} else {\n\t\t\tmodificator = {\n\t\t\t\tsign: mod[1] as Sign,\n\t\t\t\tvalue: Number.parseInt(mod[2], 10),\n\t\t\t};\n\t\t}\n\t}\n\treturn modificator;\n}\n\n/**\n * Parse the string provided and turn it as a readable dice for dice parser\n * @param dice {string}\n */\nexport function roll(dice: string): Resultat | undefined {\n\t//parse dice string\n\tdice = standardizeDice(dice)\n\t\t.replace(/^\\+/, \"\")\n\t\t.replaceAll(\"=>\", \">=\")\n\t\t.replaceAll(\"=<\", \"<=\")\n\t\t.trimStart();\n\tif (!dice.includes(\"d\")) return undefined;\n\tdice = dice.replaceAll(DETECT_CRITICAL, \"\").trimEnd();\n\tconst compareRegex = dice.match(SIGN_REGEX_SPACE);\n\tlet compare: ComparedValue | undefined;\n\tif (dice.includes(\";\")) return sharedRolls(dice);\n\tif (compareRegex) {\n\t\tconst compareResult = getCompare(dice, compareRegex);\n\t\tdice = compareResult.dice;\n\t\tcompare = compareResult.compare;\n\t}\n\tconst modificator = getModifier(dice);\n\tif (dice.match(/\\d+?#(.*)/)) {\n\t\tconst diceArray = dice.split(\"#\");\n\t\tconst numberOfDice = Number.parseInt(diceArray[0], 10);\n\t\tlet diceToRoll = diceArray[1].replace(COMMENT_REGEX, \"\");\n\t\tconst commentsMatch = diceArray[1].match(COMMENT_REGEX);\n\t\tconst comments = commentsMatch ? commentsMatch[2] : undefined;\n\t\tconst roller = new DiceRoller();\n\t\t//remove comments if any\n\t\tfor (let i = 0; i < numberOfDice; i++) {\n\t\t\ttry {\n\t\t\t\troller.roll(diceToRoll);\n\t\t\t} catch (error) {\n\t\t\t\tthrow new DiceTypeError(diceToRoll, \"roll\", error);\n\t\t\t}\n\t\t}\n\t\treturn {\n\t\t\tdice: diceToRoll,\n\t\t\tresult: roller.output,\n\t\t\tcomment: comments,\n\t\t\tcompare: compare ? compare : undefined,\n\t\t\tmodifier: modificator,\n\t\t\ttotal: roller.total,\n\t\t};\n\t}\n\tconst roller = new DiceRoller();\n\tconst diceWithoutComment = dice.replace(COMMENT_REGEX, \"\").trimEnd();\n\n\ttry {\n\t\troller.roll(diceWithoutComment);\n\t} catch (error) {\n\t\tthrow new DiceTypeError(diceWithoutComment, \"roll\", error);\n\t}\n\tconst commentMatch = dice.match(COMMENT_REGEX);\n\tconst comment = commentMatch ? commentMatch[2] : undefined;\n\treturn {\n\t\tdice,\n\t\tresult: roller.output,\n\t\tcomment,\n\t\tcompare: compare ? compare : undefined,\n\t\tmodifier: modificator,\n\t\ttotal: roller.total,\n\t};\n}\n/**\n * Evaluate a formula and replace \"^\" by \"**\" if any\n * @param {Sign} sign\n * @param {number} value\n * @param {number} total\n * @returns\n */\nexport function calculator(sign: Sign, value: number, total: number): number {\n\tif (sign === \"^\") sign = \"**\";\n\treturn evaluate(`${total} ${sign} ${value}`);\n}\n\nfunction inverseSign(\n\tsign: \"<\" | \">\" | \">=\" | \"<=\" | \"=\" | \"!=\" | \"==\"\n): \"<\" | \">\" | \">=\" | \"<=\" | \"=\" | \"!=\" | \"==\" {\n\tswitch (sign) {\n\t\tcase \"<\":\n\t\t\treturn \">\";\n\t\tcase \">\":\n\t\t\treturn \"<\";\n\t\tcase \"<=\":\n\t\t\treturn \">=\";\n\t\tcase \">=\":\n\t\t\treturn \"<=\";\n\t\tcase \"=\":\n\t\t\treturn \"!=\";\n\t\tcase \"==\":\n\t\t\treturn \"!=\";\n\t\tcase \"!=\":\n\t\t\treturn \"==\";\n\t}\n}\n\nfunction replaceInFormula(\n\telement: string,\n\tdiceResult: Resultat,\n\tcompareResult: { dice: string; compare: Compare | undefined },\n\tres: boolean\n) {\n\tconst { formule, diceAll } = replaceText(\n\t\telement,\n\t\tdiceResult.total ?? 0,\n\t\tdiceResult.dice\n\t);\n\tconst validSign = res ? \"✓\" : \"✕\";\n\tconst invertedSign = res\n\t\t? compareResult.compare!.sign\n\t\t: inverseSign(compareResult.compare!.sign);\n\tlet evaluateRoll: unknown;\n\ttry {\n\t\tevaluateRoll = evaluate(compareResult.dice);\n\t\treturn `${validSign} ${diceAll}: ${formule} = ${evaluateRoll}${invertedSign}${compareResult.compare?.value}`;\n\t} catch (error) {\n\t\tconst evaluateRoll = roll(compareResult.dice) as Resultat | undefined;\n\t\tif (evaluateRoll)\n\t\t\treturn `${validSign} ${diceAll}: ${evaluateRoll.result.split(\":\").splice(1).join(\":\")}`;\n\n\t\treturn `${validSign} ${diceAll}: ${formule} = ${evaluateRoll}${invertedSign}${compareResult.compare?.value}`;\n\t}\n}\n\nfunction compareSignFormule(\n\ttoRoll: string,\n\tcompareRegex: RegExpMatchArray,\n\telement: string,\n\tdiceResult: Resultat\n) {\n\tlet results = \"\";\n\tconst compareResult = getCompare(toRoll, compareRegex);\n\tconst toCompare = `${compareResult.dice}${compareResult.compare?.sign}${compareResult.compare?.value}`;\n\tlet res: unknown;\n\ttry {\n\t\tres = evaluate(toCompare);\n\t} catch (error) {\n\t\tres = roll(toCompare);\n\t}\n\tif (typeof res === \"boolean\") {\n\t\tresults = replaceInFormula(element, diceResult, compareResult, res);\n\t} else if (res instanceof Object) {\n\t\tconst diceResult = res as Resultat;\n\t\tif (diceResult.compare) {\n\t\t\tconst toEvaluate = evaluate(\n\t\t\t\t`${diceResult.total}${diceResult.compare.sign}${diceResult.compare.value}`\n\t\t\t);\n\t\t\tconst sign = toEvaluate ? \"✓\" : \"✕\";\n\t\t\tconst invertedSign = toEvaluate\n\t\t\t\t? diceResult.compare.sign\n\t\t\t\t: inverseSign(diceResult.compare.sign);\n\t\t\tconst dice = replaceText(element, 0, diceResult.dice).diceAll;\n\n\t\t\tresults = `${sign} ${dice}: ${diceResult.result.split(\":\").splice(1).join(\":\").trim()}${invertedSign}${diceResult.compare.value}`;\n\t\t}\n\t}\n\treturn { dice: compareResult.dice, results };\n}\n\nfunction replaceText(element: string, total: number, dice: string) {\n\treturn {\n\t\tformule: element.replace(SYMBOL_DICE, `[${total}]`).replace(/%.*%/g, \"\").trim(),\n\t\tdiceAll: element\n\t\t\t.replace(SYMBOL_DICE, `[${dice.replace(COMMENT_REGEX, \"\")}]`)\n\t\t\t.replace(/%.*%/g, \"\")\n\t\t\t.trim(),\n\t};\n}\n\nfunction formatComment(dice: string) {\n\tconst commentsRegex = /\\[(?<comments>.*?)\\]/;\n\tconst commentsMatch = commentsRegex.exec(dice);\n\treturn commentsMatch?.groups?.comments ? `__${commentsMatch.groups.comments}__ — ` : \"\";\n}\n\nfunction sharedRolls(dice: string): Resultat | undefined {\n\tif (dice.match(/\\d+?#(.*?)/))\n\t\tthrow new DiceTypeError(\n\t\t\tdice,\n\t\t\t\"noBulkRoll\",\n\t\t\t\"bulk roll are not allowed in shared rolls\"\n\t\t);\n\tconst results = [];\n\tconst mainComment =\n\t\t/\\s+#(?<comment>.*)/.exec(dice)?.groups?.comment?.trimEnd() ?? undefined;\n\tconst split = dice.split(\";\");\n\tlet diceMain = split[0];\n\tconst toHideRegex = /(?<!\\[[^\\]]*)\\((?<dice>[^)]+)\\)/;\n\tconst toHide = toHideRegex.exec(diceMain)?.groups;\n\tlet hidden = false;\n\tif (toHide?.dice) {\n\t\tdiceMain = toHide.dice;\n\t\thidden = true;\n\t} else if (toHide) {\n\t\tdiceMain = \"1d1\";\n\t\thidden = true;\n\t}\n\tconst commentsRegex = /\\[(?<comments>.*?)\\]/gi;\n\tconst comments = formatComment(diceMain);\n\tdiceMain = diceMain.replaceAll(commentsRegex, \"\").trim();\n\tconst diceResult = roll(diceMain);\n\tif (!diceResult || !diceResult.total) return undefined;\n\tresults.push(`※ ${comments}${diceResult.result}`);\n\tlet total = diceResult.total;\n\tdiceResult.comment = mainComment;\n\tif (!total) return diceResult;\n\tfor (let element of split.slice(1)) {\n\t\tconst comment = formatComment(element);\n\t\telement = element.replace(commentsRegex, \"\").trim();\n\t\tlet toRoll = element.replace(SYMBOL_DICE, `${diceResult.total}`);\n\t\tconst compareRegex = toRoll.match(SIGN_REGEX_SPACE);\n\t\tif (compareRegex) {\n\t\t\tconst compareResult = compareSignFormule(toRoll, compareRegex, element, diceResult);\n\t\t\ttoRoll = compareResult.dice;\n\t\t\tresults.push(compareResult.results);\n\t\t} else {\n\t\t\tconst { formule, diceAll } = replaceText(\n\t\t\t\telement,\n\t\t\t\tdiceResult.total,\n\t\t\t\tdiceResult.dice\n\t\t\t);\n\n\t\t\ttry {\n\t\t\t\tconst evaluated = evaluate(toRoll);\n\t\t\t\tresults.push(`◈ ${comment}${diceAll}: ${formule} = ${evaluated}`);\n\t\t\t\ttotal += Number.parseInt(evaluated, 10);\n\t\t\t} catch (error) {\n\t\t\t\tconst evaluated = roll(toRoll);\n\t\t\t\tif (evaluated)\n\t\t\t\t\tresults.push(\n\t\t\t\t\t\t`◈ ${comment}${diceAll}: ${evaluated.result.split(\":\").slice(1).join(\":\")}`\n\t\t\t\t\t);\n\t\t\t\telse results.push(`◈ ${comment}${diceAll}: ${formule} = ${evaluated}`);\n\t\t\t\ttotal += evaluated?.total ?? 0;\n\t\t\t}\n\t\t}\n\t}\n\tif (hidden)\n\t\t//remove the first in result\n\t\tresults.shift();\n\treturn {\n\t\tdice: diceMain,\n\t\tresult: results.join(\";\"),\n\t\tcomment: mainComment,\n\t\tcompare: diceResult.compare,\n\t\tmodifier: diceResult.modifier,\n\t\ttotal,\n\t};\n}\n","import { evaluate, randomInt } from \"mathjs\";\nimport \"uniformize\";\nimport { FormulaError } from \".\";\n\n/**\n * Escape regex string\n * @param string {string}\n */\nexport function escapeRegex(string: string) {\n\treturn string.replace(/[.*+?^${}()|[\\]\\\\]/g, \"\\\\$&\");\n}\n\n/**\n * Allow to keep the text as if in brackets\n * @param dice {string}\n * @return {string} the dice with the text in brackets as if, but the dice (not in brackets) is standardized\n */\nexport function standardizeDice(dice: string): string {\n\treturn dice.replace(/(\\[[^\\]]+\\])|([^[]+)/g, (match, insideBrackets, outsideText) =>\n\t\tinsideBrackets ? insideBrackets : outsideText.standardize()\n\t);\n}\n\n/**\n * Replace the stat name by their value using stat\n * and after evaluate any formula using `replaceFormulaInDice`\n * @param {string} originalDice\n * @param {Record<string,number>|undefined} stats\n * @param {string|undefined} dollarValue\n */\nexport function generateStatsDice(\n\toriginalDice: string,\n\tstats?: Record<string, number>,\n\tdollarValue?: string\n) {\n\tlet dice = originalDice.standardize();\n\tif (stats && Object.keys(stats).length > 0) {\n\t\t//damage field support adding statistic, like : 1d6 + strength\n\t\t//check if the value contains a statistic & calculate if it's okay\n\t\t//the dice will be converted before roll\n\t\tconst allStats = Object.keys(stats);\n\t\tfor (const stat of allStats) {\n\t\t\tconst regex = new RegExp(`(?!\\\\[)${escapeRegex(stat.standardize())}(?!\\\\])`, \"gi\");\n\t\t\tif (dice.match(regex)) {\n\t\t\t\tconst statValue = stats[stat];\n\t\t\t\tdice = dice.replace(regex, statValue.toString());\n\t\t\t}\n\t\t}\n\t}\n\tif (dollarValue) dice = dice.replaceAll(\"$\", dollarValue);\n\treturn replaceFormulaInDice(dice);\n}\n\n/**\n * Replace the {{}} in the dice string and evaluate the interior if any\n * @param dice {string}\n */\nexport function replaceFormulaInDice(dice: string) {\n\tconst formula = /(?<formula>\\{{2}(.+?)}{2})/gim;\n\tlet match;\n\tlet modifiedDice = dice;\n\t// biome-ignore lint/suspicious/noAssignInExpressions: best way to regex in a loop\n\twhile ((match = formula.exec(dice)) !== null) {\n\t\tif (match.groups?.formula) {\n\t\t\tconst formulae = match.groups.formula.replaceAll(\"{{\", \"\").replaceAll(\"}}\", \"\");\n\t\t\ttry {\n\t\t\t\tconst result = evaluate(formulae);\n\t\t\t\tmodifiedDice = modifiedDice.replace(match.groups.formula, result.toString());\n\t\t\t} catch (error) {\n\t\t\t\tthrow new FormulaError(match.groups.formula, \"replaceFormulasInDice\", error);\n\t\t\t}\n\t\t}\n\t}\n\n\treturn cleanedDice(modifiedDice);\n}\n\n/**\n * Replace the ++ +- -- by their proper value:\n * - `++` = `+`\n * - `+-` = `-`\n * - `--` = `+`\n * @param dice {string}\n */\nfunction cleanedDice(dice: string) {\n\treturn dice\n\t\t.replaceAll(\"+-\", \"-\")\n\t\t.replaceAll(\"--\", \"+\")\n\t\t.replaceAll(\"++\", \"+\")\n\t\t.replaceAll(\"=>\", \">=\")\n\t\t.replaceAll(\"=<\", \"<=\")\n\t\t.trimEnd();\n}\n\n/**\n * Verify if a value is a number, even if it's a \"number\" string\n * @param value {unknown}\n * @returns {boolean}\n */\nexport function isNumber(value: unknown): boolean {\n\treturn (\n\t\tvalue !== undefined &&\n\t\t(typeof value === \"number\" ||\n\t\t\t(!Number.isNaN(Number(value)) &&\n\t\t\t\ttypeof value === \"string\" &&\n\t\t\t\tvalue.trim().length > 0))\n\t);\n}\n\n/**\n * Replace the `{exp}` in the dice.\n * If the `{exp}` has a default value in the form of `{exp || defaultValue}`, it will be replaced by the default value.\n * @param {string} dice\n * @returns {string} the dice with the {exp} replaced by a random value\n */\nexport function replaceExpByRandom(dice: string): string {\n\tconst diceRegex = /\\{exp( ?\\|\\| ?(?<default>\\d+))?}/gi;\n\treturn dice.replace(diceRegex, (_match, _p1, _p2, _offset, _string, groups) => {\n\t\tconst defaultValue = groups?.default;\n\t\treturn defaultValue ?? randomInt(1, 999).toString();\n\t});\n}\n","import { evaluate, random, randomInt } from \"mathjs\";\nimport { Random } from \"random-js\";\nimport \"uniformize\";\n\nimport {\n\ttype StatisticalTemplate,\n\tcreateCriticalCustom,\n\troll,\n\tDiceTypeError,\n\tEmptyObjectError,\n\tFormulaError,\n\tNoStatisticsError,\n\tescapeRegex,\n\treplaceFormulaInDice,\n\ttemplateSchema,\n\tTooManyDice,\n\treplaceExpByRandom,\n\tDETECT_CRITICAL,\n} from \".\";\nimport { isNumber } from \"./utils\";\n\n/**\n * Verify if the provided dice work with random value\n * @param testDice {string}\n * @param allStats {Record<string,number>}\n */\nexport function evalStatsDice(testDice: string, allStats?: Record<string, number>) {\n\tlet dice = testDice.trimEnd();\n\tif (allStats && Object.keys(allStats).length > 0) {\n\t\tconst names = Object.keys(allStats);\n\t\tfor (const name of names) {\n\t\t\tconst regex = new RegExp(escapeRegex(name.standardize()), \"gi\");\n\t\t\tif (dice.standardize().match(regex)) {\n\t\t\t\tconst statValue = allStats[name];\n\t\t\t\tdice = dice.standardize().replace(regex, statValue.toString()).trimEnd();\n\t\t\t}\n\t\t}\n\t}\n\ttry {\n\t\tif (!roll(replaceFormulaInDice(replaceExpByRandom(dice))))\n\t\t\tthrow new DiceTypeError(dice, \"evalStatsDice\", \"no roll result\");\n\t\treturn testDice;\n\t} catch (error) {\n\t\tthrow new DiceTypeError(dice, \"evalStatsDice\", error);\n\t}\n}\n\n/**\n * Generate a random dice and remove the formula (+ evaluate it)\n * Used for diceDamage only\n * @param value {string}\n * @param template {StatisticalTemplate}\n * @returns\n */\nexport function diceRandomParse(value: string, template: StatisticalTemplate) {\n\tif (!template.statistics) return replaceFormulaInDice(value.standardize());\n\tvalue = value.standardize();\n\tconst statNames = Object.keys(template.statistics);\n\tlet newDice = value;\n\tfor (const name of statNames) {\n\t\tconst regex = new RegExp(escapeRegex(name.standardize()), \"gi\");\n\t\tif (value.match(regex)) {\n\t\t\tlet max: undefined | number = undefined;\n\t\t\tlet min: undefined | number = undefined;\n\t\t\tconst foundStat = template.statistics?.[name];\n\t\t\tif (foundStat) {\n\t\t\t\tmax = foundStat.max;\n\t\t\t\tmin = foundStat.min;\n\t\t\t}\n\t\t\tconst total = template.total || 100;\n\t\t\tconst randomStatValue = generateRandomStat(total, max, min);\n\t\t\tnewDice = value.replace(regex, randomStatValue.toString());\n\t\t}\n\t}\n\treturn replaceFormulaInDice(newDice);\n}\n\n/**\n * Same as damageDice but for DiceType\n * @param dice {string}\n * @param template {StatisticalTemplate}\n */\nexport function diceTypeRandomParse(dice: string, template: StatisticalTemplate) {\n\tdice = replaceExpByRandom(dice);\n\tif (!template.statistics) return dice;\n\tconst firstStatNotcombinaison = Object.keys(template.statistics).find(\n\t\t(stat) => !template.statistics?.[stat].combinaison\n\t);\n\tif (!firstStatNotcombinaison) return dice;\n\tconst stats = template.statistics[firstStatNotcombinaison];\n\tconst { min, max } = stats;\n\tconst total = template.total || 100;\n\tconst randomStatValue = generateRandomStat(total, max, min);\n\treturn replaceFormulaInDice(dice.replaceAll(\"$\", randomStatValue.toString()));\n}\n\n/**\n * Random the combinaison and evaluate it to check if everything is valid\n * @param combinaison {Record<string,string>}\n * @param stats {Record<string,number|number>}\n */\nexport function evalCombinaison(\n\tcombinaison: Record<string, string>,\n\tstats: Record<string, number | string>\n) {\n\tconst newStats: Record<string, number> = {};\n\tfor (const [stat, combin] of Object.entries(combinaison)) {\n\t\t//replace the stats in formula\n\t\tlet formula = combin.standardize();\n\t\tfor (const [statName, value] of Object.entries(stats)) {\n\t\t\tconst regex = new RegExp(statName.standardize(), \"gi\");\n\t\t\tformula = formula.replace(regex, value.toString());\n\t\t}\n\t\ttry {\n\t\t\tnewStats[stat] = evaluate(formula);\n\t\t} catch (error) {\n\t\t\tthrow new FormulaError(stat, \"evalCombinaison\", error);\n\t\t}\n\t}\n\treturn newStats;\n}\n\n/**\n * Evaluate one selected combinaison\n * @param combinaison {string}\n * @param stats {[name: string]: string|number}\n */\nexport function evalOneCombinaison(\n\tcombinaison: string,\n\tstats: Record<string, number | string>\n) {\n\tlet formula = combinaison.standardize();\n\tfor (const [statName, value] of Object.entries(stats)) {\n\t\tconst regex = new RegExp(statName.standardize(), \"gi\");\n\t\tformula = formula.replace(regex, value.toString());\n\t}\n\ttry {\n\t\treturn evaluate(formula);\n\t} catch (error) {\n\t\tthrow new FormulaError(combinaison, \"evalOneCombinaison\", error);\n\t}\n}\n\nfunction convertNumber(number: string | number | undefined) {\n\tif (!number) return undefined;\n\tif (number.toString().length === 0) return undefined;\n\tif (isNumber(number)) return Number.parseInt(number.toString(), 10);\n\treturn undefined;\n}\n\n/**\n * Parse the provided JSON and verify each field to check if everything could work when rolling\n * @param {unknown} template\n * @param {boolean} verify - If true, will roll the dices to check if everything is valid\n * @returns {StatisticalTemplate}\n */\nexport function verifyTemplateValue(\n\ttemplate: unknown,\n\tverify: boolean = true\n): StatisticalTemplate {\n\tconst parsedTemplate = templateSchema.parse(template);\n\tconst { success, failure } = parsedTemplate.critical ?? {};\n\tconst criticicalVal = {\n\t\tsuccess: convertNumber(success),\n\t\tfailure: convertNumber(failure),\n\t};\n\tconst statistiqueTemplate: StatisticalTemplate = {\n\t\tdiceType: parsedTemplate.diceType,\n\t\tstatistics: parsedTemplate.statistics,\n\t\tcritical: criticicalVal,\n\t\ttotal: parsedTemplate.total,\n\t\tcharName: parsedTemplate.charName,\n\t\tdamage: parsedTemplate.damage,\n\t\tcustomCritical: parsedTemplate.customCritical,\n\t\tforceDistrib: parsedTemplate.forceDistrib,\n\t};\n\tif (!verify) return statistiqueTemplate;\n\tif (statistiqueTemplate.diceType) {\n\t\tif (statistiqueTemplate.diceType.match(DETECT_CRITICAL)) {\n\t\t\tthrow new DiceTypeError(\n\t\t\t\tstatistiqueTemplate.diceType,\n\t\t\t\t\"critical_dice_type\",\n\t\t\t\t\"contains critical detection: should be in custom critical instead\"\n\t\t\t);\n\t\t}\n\t\tconst cleanedDice = diceTypeRandomParse(\n\t\t\tstatistiqueTemplate.diceType,\n\t\t\tstatistiqueTemplate\n\t\t);\n\t\tconst rolled = roll(cleanedDice);\n\t\tif (!rolled) {\n\t\t\tthrow new DiceTypeError(cleanedDice, \"no_roll_result\", \"no roll result\");\n\t\t}\n\t}\n\tif (statistiqueTemplate.customCritical) {\n\t\tif (!statistiqueTemplate.diceType) {\n\t\t\tthrow new DiceTypeError(\"no_dice_type\", \"no_dice_type\", \"no dice type\");\n\t\t}\n\t\tconst customCritical = statistiqueTemplate.customCritical;\n\t\tfor (const [, custom] of Object.entries(customCritical)) {\n\t\t\tconst cleanedDice = createCriticalCustom(\n\t\t\t\tstatistiqueTemplate.diceType!,\n\t\t\t\tcustom,\n\t\t\t\tstatistiqueTemplate\n\t\t\t);\n\t\t\tconst rolled = roll(cleanedDice);\n\t\t\tif (!rolled)\n\t\t\t\tthrow new DiceTypeError(cleanedDice, \"verifyTemplateValue\", \"no roll result\");\n\t\t}\n\t}\n\ttestDiceRegistered(statistiqueTemplate);\n\ttestStatCombinaison(statistiqueTemplate);\n\treturn statistiqueTemplate;\n}\n\n/**\n * Test each damage roll from the template.damage\n * @param {StatisticalTemplate} template\n */\nexport function testDiceRegistered(template: StatisticalTemplate) {\n\tif (!template.damage) return;\n\tif (Object.keys(template.damage).length === 0) throw new EmptyObjectError();\n\tif (Object.keys(template.damage).length > 25) throw new TooManyDice();\n\tfor (const [name, dice] of Object.entries(template.damage)) {\n\t\tif (!dice) continue;\n\t\tconst diceReplaced = replaceExpByRandom(dice);\n\t\tconst randomDiceParsed = diceRandomParse(diceReplaced, template);\n\t\ttry {\n\t\t\tconst rolled = roll(randomDiceParsed);\n\t\t\tif (!rolled) throw new DiceTypeError(name, \"no_roll_result\", dice);\n\t\t} catch (error) {\n\t\t\tconsole.error(error);\n\t\t\tthrow new DiceTypeError(name, \"testDiceRegistered\", error);\n\t\t}\n\t}\n}\n\n/**\n * Test all combinaison with generated random value\n * @param {StatisticalTemplate} template\n */\nexport function testStatCombinaison(template: StatisticalTemplate) {\n\tif (!template.statistics) return;\n\tconst onlycombinaisonStats = Object.fromEntries(\n\t\tObject.entries(template.statistics).filter(\n\t\t\t([_, value]) => value.combinaison !== undefined\n\t\t)\n\t);\n\tconst allOtherStats = Object.fromEntries(\n\t\tObject.entries(template.statistics).filter(([_, value]) => !value.combinaison)\n\t);\n\tif (Object.keys(onlycombinaisonStats).length === 0) return;\n\tconst allStats = Object.keys(template.statistics).filter(\n\t\t(stat) => !template.statistics![stat].combinaison\n\t);\n\tif (allStats.length === 0) throw new NoStatisticsError();\n\tconst error = [];\n\tfor (const [stat, value] of Object.entries(onlycombinaisonStats)) {\n\t\tlet formula = value.combinaison as string;\n\t\tfor (const [other, data] of Object.entries(allOtherStats)) {\n\t\t\tconst { max, min } = data;\n\t\t\tconst total = template.total || 100;\n\t\t\tconst randomStatValue = generateRandomStat(total, max, min);\n\t\t\tconst regex = new RegExp(other, \"gi\");\n\t\t\tformula = formula.replace(regex, randomStatValue.toString());\n\t\t}\n\t\ttry {\n\t\t\tevaluate(formula);\n\t\t} catch (e) {\n\t\t\terror.push(stat);\n\t\t}\n\t}\n\tif (error.length > 0) throw new FormulaError(error.join(\", \"), \"testStatCombinaison\");\n\treturn;\n}\n\n/**\n * Generate a random stat based on the template and the statistical min and max\n * @param {number|undefined} total\n * @param {number | undefined} max\n * @param {number | undefined} min\n * @returns\n */\nexport function generateRandomStat(\n\ttotal: number | undefined = 100,\n\tmax?: number,\n\tmin?: number\n) {\n\tlet randomStatValue = total + 1;\n\twhile (randomStatValue >= total || randomStatValue === 0) {\n\t\tconst random = new Random();\n\t\tif (max && min) randomStatValue = random.integer(min, max);\n\t\telse if (max) randomStatValue = random.integer(1, max);\n\t\telse if (min) randomStatValue = random.integer(min, total);\n\t\telse randomStatValue = random.integer(1, total);\n\t}\n\treturn randomStatValue;\n}\n","export class DiceTypeError extends Error {\n\tpublic readonly dice: string;\n\tpublic readonly cause: string | undefined;\n\tpublic readonly method: unknown;\n\n\tconstructor(dice: string, cause?: string, method?: unknown) {\n\t\tsuper(dice);\n\t\tthis.name = \"Invalid_Dice_Type\";\n\t\tthis.dice = dice;\n\t\tthis.cause = cause;\n\t\tthis.method = method;\n\t}\n}\n\nexport class FormulaError extends Error {\n\tpublic readonly formula: string;\n\tpublic readonly cause: string | undefined;\n\tpublic readonly method: unknown;\n\n\tconstructor(formula: string, cause?: string, method?: unknown) {\n\t\tsuper(formula);\n\t\tthis.name = \"Invalid_Formula\";\n\t\tthis.formula = formula;\n\t\tthis.cause = cause;\n\t\tthis.method = method;\n\t}\n}\n\nexport class MaxGreater extends Error {\n\tpublic readonly name: string;\n\tpublic readonly value: number;\n\tpublic readonly max: number;\n\n\tconstructor(value: number, max: number) {\n\t\tsuper(value.toString());\n\t\tthis.name = \"Max_Greater\";\n\t\tthis.value = value;\n\t\tthis.max = max;\n\t}\n}\n\nexport class EmptyObjectError extends Error {\n\tpublic readonly name: string;\n\n\tconstructor() {\n\t\tsuper();\n\t\tthis.name = \"Empty_Object\";\n\t}\n}\n\nexport class TooManyDice extends Error {\n\tpublic readonly name: string;\n\n\tconstructor() {\n\t\tsuper();\n\t\tthis.name = \"Too_Many_Dice\";\n\t}\n}\n\nexport class TooManyStats extends Error {\n\tpublic readonly name: string;\n\n\tconstructor() {\n\t\tsuper();\n\t\tthis.name = \"Too_Many_Stats\";\n\t}\n}\n\nexport class NoStatisticsError extends Error {\n\tpublic readonly name: string;\n\n\tconstructor() {\n\t\tsuper();\n\t\tthis.name = \"No_Statistics\";\n\t}\n}\n","export const COMMENT_REGEX = /\\s+(#|\\/{2}|\\[|\\/\\*)(?<comment>.*)/;\nexport const SIGN_REGEX = /[><=!]+/;\nexport const SIGN_REGEX_SPACE = /[><=!]+(\\S+)/;\n\nexport const SYMBOL_DICE = \"&\";\n\nexport const DETECT_CRITICAL = /\\{\\*?c[fs]:[<>=!]+(.+?)}/gim;\n","/**\n * Definition of the Zod schema for template data\n */\nimport { z } from \"zod\";\n\nconst statisticValueSchema = z\n\t.object({\n\t\tmax: z\n\t\t\t.number()\n\t\t\t.min(0)\n\t\t\t.transform((val) => (val === 0 ? undefined : val))\n\t\t\t.optional(),\n\t\tmin: z\n\t\t\t.number()\n\t\t\t.min(0)\n\t\t\t.transform((val) => (val === 0 ? undefined : val))\n\t\t\t.optional(),\n\t\tcombinaison: z\n\t\t\t.string()\n\t\t\t.transform((str) => str.trim() || undefined)\n\t\t\t.optional(),\n\t\texclude: z.boolean().optional(),\n\t})\n\t.superRefine((data, ctx) => {\n\t\tif (data.max !== undefined && data.min !== undefined && data.max <= data.min) {\n\t\t\tctx.addIssue({\n\t\t\t\tcode: \"custom\",\n\t\t\t\tmessage: `Max_Greater; ${data.min}; ${data.max}`,\n\t\t\t\tpath: [\"max\"],\n\t\t\t});\n\t\t}\n\t});\n\nconst statisticSchema = z\n\t.record(statisticValueSchema)\n\t.optional()\n\t.refine((stats) => !stats || Object.keys(stats).length <= 25, {\n\t\tmessage: \"TooManyStats\",\n\t});\n\nconst criticalSchema = z\n\t.object({\n\t\tsuccess: z.string().or(z.number().min(0)).optional(),\n\t\tfailure: z.string().or(z.number().min(0)).optional(),\n\t})\n\t.transform((values) => {\n\t\tif (values.success === \"\") values.success = undefined;\n\t\tif (values.failure === \"\") values.failure = undefined;\n\t\tif (values.failure === 0) values.failure = undefined;\n\t\tif (values.success === 0) values.success = undefined;\n\t\tvalues.success = Number.parseInt(values.success as string, 10);\n\t\tvalues.failure = Number.parseInt(values.failure as string, 10);\n\t\treturn values;\n\t});\n\nconst criticalValueSchema = z.object({\n\tsign: z.enum([\"<\", \">\", \"<=\", \">=\", \"!=\", \"==\"]),\n\tvalue: z.string(),\n\tonNaturalDice: z.boolean().optional(),\n\taffectSkill: z.boolean().optional(),\n});\n\nconst damageSchema = z\n\t.record(z.string())\n\t.optional()\n\t.refine((stats) => !stats || Object.keys(stats).length <= 25, {\n\t\tmessage: \"TooManyDice\",\n\t});\n\nconst customCriticalSchema = z\n\t.record(criticalValueSchema)\n\t.optional()\n\t.refine((stats) => !stats || Object.keys(stats).length <= 22, {\n\t\tmessage: \"TooManyDice\",\n\t});\n\nexport const templateSchema = z.object({\n\tcharName: z.boolean().optional(),\n\tstatistics: statisticSchema,\n\ttotal: z\n\t\t.number()\n\t\t.min(0)\n\t\t.transform((val) => (val === 0 ? undefined : val))\n\t\t.optional(),\n\tforceDistrib: z.boolean().optional(),\n\tdiceType: z.string().optional(),\n\tcritical: criticalSchema.optional(),\n\tcustomCritical: customCriticalSchema,\n\tdamage: 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1
+ {"version":3,"sources":["../src/index.ts","../src/dice.ts","../src/utils.ts","../src/verify_template.ts","../src/errors.ts","../src/interfaces/constant.ts","../src/interfaces/zod.ts"],"sourcesContent":["export * from \"./dice\";\nexport * from \"./interfaces\";\nexport * from \"./utils\";\nexport * from \"./verify_template\";\nexport * from \"./errors\";\nexport * from \"./interfaces/constant\";\nexport * from \"./interfaces/zod\";\nexport * from \"./interfaces/toJsonSchema\";\n","import {DiceRoller, NumberGenerator} from \"@dice-roller/rpg-dice-roller\";\nimport { evaluate } from \"mathjs\";\n\nimport {\n\ttype Compare,\n\ttype ComparedValue,\n\ttype CustomCritical,\n\ttype Modifier,\n\ttype Resultat,\n\ttype Sign,\n\ttype StatisticalTemplate,\n\tdiceTypeRandomParse,\n\tstandardizeDice,\n\tDiceTypeError,\n\tCOMMENT_REGEX,\n\tSIGN_REGEX,\n\tSIGN_REGEX_SPACE,\n\tSYMBOL_DICE,\n\tDETECT_CRITICAL,\n} from \".\";\nimport { isNumber } from \"./utils\";\nimport {Engine} from \"random-js\";\n\nfunction getCompare(\n\tdice: string,\n\tcompareRegex: RegExpMatchArray\n): { dice: string; compare: ComparedValue | undefined } {\n\t/**\n\t * @source: https://dice-roller.github.io/documentation/guide/notation/modifiers.html#target-success-dice-pool\n\t * Some system count the number of a dice that are greater than or equal to a target, and not the \"total\" of rolled dice.\n\t * We \"count\" the number of dice that meet a criterion, and not the total of the dice.\n\t * To support this, we use the group notation. It a little different than the notation of dice-roller, but it a sacrifice to not break the current notation.\n\t * @note:\n\t * - `{2d3}>=4` will be the same as `2d3>=4` and thus keep the comparaison.\n\t * - `{2d3>=4}` will count the total of dice that are greater than or equal to 4, and not the total of the dice.\n\t * - `{2d3,1d4}>=4` won't use the comparison, but will count the number of dice that are greater than or equal to 4. 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rollCompare(calc);\n\t\tcompare = {\n\t\t\tsign: compareSign as \"<\" | \">\" | \">=\" | \"<=\" | \"=\" | \"!=\" | \"==\",\n\t\t\tvalue: rcompare.value,\n\t\t\toriginalDice: rcompare.dice,\n\t\t\trollValue: rcompare.diceResult,\n\t\t};\n\t}\n\treturn { dice, compare };\n}\n\nfunction rollCompare(value: unknown) {\n\tif (isNumber(value)) return { value: Number.parseInt(value as string, 10) };\n\tconst rollComp = roll(value as string);\n\tif (!rollComp?.total)\n\t\t//not a dice throw\n\t\treturn { value: evaluate(value as string), diceResult: value as string };\n\treturn {\n\t\tdice: value as string,\n\t\tvalue: rollComp.total,\n\t\tdiceResult: rollComp?.result,\n\t};\n}\n\n/**\n * Allow to replace the compare part of a dice and use the critical customized one\n * @example\n * dice = \"1d20=20\";\n * custom critical {sign: \">\", value: \"$/2\"}\n * Random stats = 6\n * result = \"1d20>3\"\n */\nexport function createCriticalCustom(\n\tdice: string,\n\tcustomCritical: CustomCritical,\n\ttemplate: StatisticalTemplate\n) {\n\tconst compareRegex = dice.match(SIGN_REGEX_SPACE);\n\tlet customDice = dice;\n\tconst compareValue = diceTypeRandomParse(customCritical.value, template);\n\tif (compareValue.includes(\"$\"))\n\t\tthrow new DiceTypeError(compareValue, \"createCriticalCustom\");\n\tconst comparaison = `${customCritical.sign}${compareValue}`;\n\tif (compareRegex) customDice = customDice.replace(SIGN_REGEX_SPACE, comparaison);\n\telse customDice += comparaison;\n\treturn diceTypeRandomParse(customDice, template);\n}\n\nfunction getModifier(dice: string) {\n\tconst modifier = dice.matchAll(/(\\+|-|%|\\/|\\^|\\*|\\*{2})(\\d+)/gi);\n\tlet modificator: Modifier | undefined;\n\tfor (const mod of modifier) {\n\t\t//calculate the modifier if multiple\n\t\tif (modificator) {\n\t\t\tconst sign = modificator.sign;\n\t\t\tlet value = modificator.value;\n\t\t\tif (sign) value = calculator(sign, value, Number.parseInt(mod[2], 10));\n\t\t\tmodificator = 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compareResult.dice;\n\t\tcompare = compareResult.compare;\n\t}\n\tconst modificator = getModifier(dice);\n\tif (dice.match(/\\d+?#(.*)/)) {\n\t\tconst diceArray = dice.split(\"#\");\n\t\tconst numberOfDice = Number.parseInt(diceArray[0], 10);\n\t\tlet diceToRoll = diceArray[1].replace(COMMENT_REGEX, \"\");\n\t\tconst commentsMatch = diceArray[1].match(COMMENT_REGEX);\n\t\tconst comments = commentsMatch ? commentsMatch[2] : undefined;\n\t\tconst roller = new DiceRoller();\n\t\tNumberGenerator.generator.engine = engine;\n\t\t//remove comments if any\n\t\tfor (let i = 0; i < numberOfDice; i++) {\n\t\t\ttry {\n\t\t\t\troller.roll(diceToRoll);\n\t\t\t} catch (error) {\n\t\t\t\tthrow new DiceTypeError(diceToRoll, \"roll\", error);\n\t\t\t}\n\t\t}\n\t\treturn {\n\t\t\tdice: diceToRoll,\n\t\t\tresult: roller.output,\n\t\t\tcomment: comments,\n\t\t\tcompare: compare ? compare : undefined,\n\t\t\tmodifier: modificator,\n\t\t\ttotal: roller.total,\n\t\t};\n\t}\n\tconst roller = new DiceRoller();\n\tNumberGenerator.generator.engine = engine;\n\tconst diceWithoutComment = dice.replace(COMMENT_REGEX, \"\").trimEnd();\n\n\ttry {\n\t\troller.roll(diceWithoutComment);\n\t} catch (error) {\n\t\tthrow new DiceTypeError(diceWithoutComment, \"roll\", error);\n\t}\n\tconst commentMatch = dice.match(COMMENT_REGEX);\n\tconst comment = commentMatch ? commentMatch[2] : undefined;\n\treturn {\n\t\tdice,\n\t\tresult: roller.output,\n\t\tcomment,\n\t\tcompare: compare ? compare : undefined,\n\t\tmodifier: modificator,\n\t\ttotal: roller.total,\n\t};\n}\n/**\n * Evaluate a formula and replace \"^\" by \"**\" if any\n * @param {Sign} sign\n * @param {number} value\n * @param {number} total\n * @returns\n */\nexport function calculator(sign: Sign, value: number, total: number): number {\n\tif (sign === \"^\") sign = \"**\";\n\treturn evaluate(`${total} ${sign} ${value}`);\n}\n\nfunction inverseSign(\n\tsign: \"<\" | \">\" | \">=\" | \"<=\" | \"=\" | \"!=\" | \"==\"\n): \"<\" | \">\" | \">=\" | \"<=\" | \"=\" | \"!=\" | \"==\" {\n\tswitch (sign) {\n\t\tcase \"<\":\n\t\t\treturn \">\";\n\t\tcase \">\":\n\t\t\treturn \"<\";\n\t\tcase \"<=\":\n\t\t\treturn \">=\";\n\t\tcase \">=\":\n\t\t\treturn \"<=\";\n\t\tcase \"=\":\n\t\t\treturn \"!=\";\n\t\tcase \"==\":\n\t\t\treturn \"!=\";\n\t\tcase \"!=\":\n\t\t\treturn \"==\";\n\t}\n}\n\nfunction replaceInFormula(\n\telement: string,\n\tdiceResult: Resultat,\n\tcompareResult: { dice: string; compare: Compare | undefined },\n\tres: boolean\n) {\n\tconst { formule, diceAll } = replaceText(\n\t\telement,\n\t\tdiceResult.total ?? 0,\n\t\tdiceResult.dice\n\t);\n\tconst validSign = res ? \"✓\" : \"✕\";\n\tconst invertedSign = res\n\t\t? compareResult.compare!.sign\n\t\t: inverseSign(compareResult.compare!.sign);\n\tlet evaluateRoll: unknown;\n\ttry {\n\t\tevaluateRoll = evaluate(compareResult.dice);\n\t\treturn `${validSign} ${diceAll}: ${formule} = ${evaluateRoll}${invertedSign}${compareResult.compare?.value}`;\n\t} catch (error) {\n\t\tconst evaluateRoll = roll(compareResult.dice) as Resultat | undefined;\n\t\tif (evaluateRoll)\n\t\t\treturn `${validSign} ${diceAll}: ${evaluateRoll.result.split(\":\").splice(1).join(\":\")}`;\n\n\t\treturn `${validSign} ${diceAll}: ${formule} = ${evaluateRoll}${invertedSign}${compareResult.compare?.value}`;\n\t}\n}\n\nfunction compareSignFormule(\n\ttoRoll: string,\n\tcompareRegex: RegExpMatchArray,\n\telement: string,\n\tdiceResult: Resultat\n) {\n\tlet results = \"\";\n\tconst compareResult = getCompare(toRoll, compareRegex);\n\tconst toCompare = `${compareResult.dice}${compareResult.compare?.sign}${compareResult.compare?.value}`;\n\tlet res: unknown;\n\ttry {\n\t\tres = evaluate(toCompare);\n\t} catch (error) {\n\t\tres = roll(toCompare);\n\t}\n\tif (typeof res === \"boolean\") {\n\t\tresults = replaceInFormula(element, diceResult, compareResult, res);\n\t} else if (res instanceof Object) {\n\t\tconst diceResult = res as Resultat;\n\t\tif (diceResult.compare) {\n\t\t\tconst toEvaluate = evaluate(\n\t\t\t\t`${diceResult.total}${diceResult.compare.sign}${diceResult.compare.value}`\n\t\t\t);\n\t\t\tconst sign = toEvaluate ? \"✓\" : \"✕\";\n\t\t\tconst invertedSign = toEvaluate\n\t\t\t\t? diceResult.compare.sign\n\t\t\t\t: inverseSign(diceResult.compare.sign);\n\t\t\tconst dice = replaceText(element, 0, diceResult.dice).diceAll;\n\n\t\t\tresults = `${sign} ${dice}: ${diceResult.result.split(\":\").splice(1).join(\":\").trim()}${invertedSign}${diceResult.compare.value}`;\n\t\t}\n\t}\n\treturn { dice: compareResult.dice, results };\n}\n\nfunction replaceText(element: string, total: number, dice: string) {\n\treturn {\n\t\tformule: element.replace(SYMBOL_DICE, `[${total}]`).replace(/%.*%/g, \"\").trim(),\n\t\tdiceAll: element\n\t\t\t.replace(SYMBOL_DICE, `[${dice.replace(COMMENT_REGEX, \"\")}]`)\n\t\t\t.replace(/%.*%/g, \"\")\n\t\t\t.trim(),\n\t};\n}\n\nfunction formatComment(dice: string) {\n\tconst commentsRegex = /\\[(?<comments>.*?)\\]/;\n\tconst commentsMatch = commentsRegex.exec(dice);\n\treturn commentsMatch?.groups?.comments ? `__${commentsMatch.groups.comments}__ — ` : \"\";\n}\n\nfunction sharedRolls(dice: string): Resultat | undefined {\n\tif (dice.match(/\\d+?#(.*?)/))\n\t\tthrow new DiceTypeError(\n\t\t\tdice,\n\t\t\t\"noBulkRoll\",\n\t\t\t\"bulk roll are not allowed in shared rolls\"\n\t\t);\n\tconst results = [];\n\tconst mainComment =\n\t\t/\\s+#(?<comment>.*)/.exec(dice)?.groups?.comment?.trimEnd() ?? undefined;\n\tconst split = dice.split(\";\");\n\tlet diceMain = split[0];\n\tconst toHideRegex = /(?<!\\[[^\\]]*)\\((?<dice>[^)]+)\\)/;\n\tconst toHide = toHideRegex.exec(diceMain)?.groups;\n\tlet hidden = false;\n\tif (toHide?.dice) {\n\t\tdiceMain = toHide.dice;\n\t\thidden = true;\n\t} else if (toHide) {\n\t\tdiceMain = \"1d1\";\n\t\thidden = true;\n\t}\n\tconst commentsRegex = /\\[(?<comments>.*?)\\]/gi;\n\tconst comments = formatComment(diceMain);\n\tdiceMain = diceMain.replaceAll(commentsRegex, \"\").trim();\n\tconst diceResult = roll(diceMain);\n\tif (!diceResult || !diceResult.total) return undefined;\n\tresults.push(`※ ${comments}${diceResult.result}`);\n\tlet total = diceResult.total;\n\tdiceResult.comment = mainComment;\n\tif (!total) return diceResult;\n\tfor (let element of split.slice(1)) {\n\t\tconst comment = formatComment(element);\n\t\telement = element.replace(commentsRegex, \"\").trim();\n\t\tlet toRoll = element.replace(SYMBOL_DICE, `${diceResult.total}`);\n\t\tconst compareRegex = toRoll.match(SIGN_REGEX_SPACE);\n\t\tif (compareRegex) {\n\t\t\tconst compareResult = compareSignFormule(toRoll, compareRegex, element, diceResult);\n\t\t\ttoRoll = compareResult.dice;\n\t\t\tresults.push(compareResult.results);\n\t\t} else {\n\t\t\tconst { formule, diceAll } = replaceText(\n\t\t\t\telement,\n\t\t\t\tdiceResult.total,\n\t\t\t\tdiceResult.dice\n\t\t\t);\n\n\t\t\ttry {\n\t\t\t\tconst evaluated = evaluate(toRoll);\n\t\t\t\tresults.push(`◈ ${comment}${diceAll}: ${formule} = ${evaluated}`);\n\t\t\t\ttotal += Number.parseInt(evaluated, 10);\n\t\t\t} catch (error) {\n\t\t\t\tconst evaluated = roll(toRoll);\n\t\t\t\tif (evaluated)\n\t\t\t\t\tresults.push(\n\t\t\t\t\t\t`◈ ${comment}${diceAll}: ${evaluated.result.split(\":\").slice(1).join(\":\")}`\n\t\t\t\t\t);\n\t\t\t\telse results.push(`◈ ${comment}${diceAll}: ${formule} = ${evaluated}`);\n\t\t\t\ttotal += evaluated?.total ?? 0;\n\t\t\t}\n\t\t}\n\t}\n\tif (hidden)\n\t\t//remove the first in result\n\t\tresults.shift();\n\treturn {\n\t\tdice: diceMain,\n\t\tresult: results.join(\";\"),\n\t\tcomment: mainComment,\n\t\tcompare: diceResult.compare,\n\t\tmodifier: diceResult.modifier,\n\t\ttotal,\n\t};\n}\n","import {evaluate, randomInt} from \"mathjs\";\nimport \"uniformize\";\nimport {FormulaError} from \".\";\n\n/**\n * Escape regex string\n * @param string {string}\n */\nexport function escapeRegex(string: string) {\n\treturn string.replace(/[.*+?^${}()|[\\]\\\\]/g, \"\\\\$&\");\n}\n\n/**\n * Allow to keep the text as if in brackets\n * @param dice {string}\n * @return {string} the dice with the text in brackets as if, but the dice (not in brackets) is standardized\n */\nexport function standardizeDice(dice: string): string {\n\treturn dice.replace(/(\\[[^\\]]+\\])|([^[]+)/g, (match, insideBrackets, outsideText) =>\n\t\tinsideBrackets ? insideBrackets : outsideText.standardize()\n\t);\n}\n\n/**\n * Replace the stat name by their value using stat\n * and after evaluate any formula using `replaceFormulaInDice`\n * @param {string} originalDice\n * @param {Record<string,number>|undefined} stats\n * @param {string|undefined} dollarValue\n */\nexport function generateStatsDice(\n\toriginalDice: string,\n\tstats?: Record<string, number>,\n\tdollarValue?: string\n) {\n\tlet dice = originalDice.standardize();\n\tif (stats && Object.keys(stats).length > 0) {\n\t\t//damage field support adding statistic, like : 1d6 + strength\n\t\t//check if the value contains a statistic & calculate if it's okay\n\t\t//the dice will be converted before roll\n\t\tconst allStats = Object.keys(stats);\n\t\tfor (const stat of allStats) {\n\t\t\tconst regex = new RegExp(`(?!\\\\[)${escapeRegex(stat.standardize())}(?!\\\\])`, \"gi\");\n\t\t\tif (dice.match(regex)) {\n\t\t\t\tconst statValue = stats[stat];\n\t\t\t\tdice = dice.replace(regex, statValue.toString());\n\t\t\t}\n\t\t}\n\t}\n\tif (dollarValue) dice = dice.replaceAll(\"$\", dollarValue);\n\treturn replaceFormulaInDice(dice);\n}\n\n/**\n * Replace the {{}} in the dice string and evaluate the interior if any\n * @param dice {string}\n */\nexport function replaceFormulaInDice(dice: string) {\n\tconst formula = /(?<formula>\\{{2}(.+?)}{2})/gim;\n\tlet match;\n\tlet modifiedDice = dice;\n\t// biome-ignore lint/suspicious/noAssignInExpressions: best way to regex in a loop\n\twhile ((match = formula.exec(dice)) !== null) {\n\t\tif (match.groups?.formula) {\n\t\t\tconst formulae = match.groups.formula.replaceAll(\"{{\", \"\").replaceAll(\"}}\", \"\");\n\t\t\ttry {\n\t\t\t\tconst result = evaluate(formulae);\n\t\t\t\tmodifiedDice = modifiedDice.replace(match.groups.formula, result.toString());\n\t\t\t} catch (error) {\n\t\t\t\tthrow new FormulaError(match.groups.formula, \"replaceFormulasInDice\", error);\n\t\t\t}\n\t\t}\n\t}\n\n\treturn cleanedDice(modifiedDice);\n}\n\n/**\n * Replace the ++ +- -- by their proper value:\n * - `++` = `+`\n * - `+-` = `-`\n * - `--` = `+`\n * @param dice {string}\n */\nfunction cleanedDice(dice: string) {\n\treturn dice\n\t\t.replaceAll(\"+-\", \"-\")\n\t\t.replaceAll(\"--\", \"+\")\n\t\t.replaceAll(\"++\", \"+\")\n\t\t.replaceAll(\"=>\", \">=\")\n\t\t.replaceAll(\"=<\", \"<=\")\n\t\t.trimEnd();\n}\n\n/**\n * Verify if a value is a number, even if it's a \"number\" string\n * @param value {unknown}\n * @returns {boolean}\n */\nexport function isNumber(value: unknown): boolean {\n\treturn (\n\t\tvalue !== undefined &&\n\t\t(typeof value === \"number\" ||\n\t\t\t(!Number.isNaN(Number(value)) &&\n\t\t\t\ttypeof value === \"string\" &&\n\t\t\t\tvalue.trim().length > 0))\n\t);\n}\n\n/**\n * Replace the `{exp}` in the dice.\n * If the `{exp}` has a default value in the form of `{exp || defaultValue}`, it will be replaced by the default value.\n * @param {string} dice\n * @returns {string} the dice with the {exp} replaced by a random value\n */\nexport function replaceExpByRandom(dice: string): string {\n\tconst diceRegex = /\\{exp( ?\\|\\| ?(?<default>\\d+))?}/gi;\n\treturn dice.replace(diceRegex, (_match, _p1, _p2, _offset, _string, groups) => {\n\t\tconst defaultValue = groups?.default;\n\t\treturn defaultValue ?? randomInt(1, 999).toString();\n\t});\n}\n\n","import { evaluate, random, randomInt } from \"mathjs\";\nimport { Random } from \"random-js\";\nimport \"uniformize\";\n\nimport {\n\ttype StatisticalTemplate,\n\tcreateCriticalCustom,\n\troll,\n\tDiceTypeError,\n\tEmptyObjectError,\n\tFormulaError,\n\tNoStatisticsError,\n\tescapeRegex,\n\treplaceFormulaInDice,\n\ttemplateSchema,\n\tTooManyDice,\n\treplaceExpByRandom,\n\tDETECT_CRITICAL,\n} from \".\";\nimport { isNumber } from \"./utils\";\n\n/**\n * Verify if the provided dice work with random value\n * @param testDice {string}\n * @param allStats {Record<string,number>}\n */\nexport function evalStatsDice(testDice: string, allStats?: Record<string, number>) {\n\tlet dice = testDice.trimEnd();\n\tif (allStats && Object.keys(allStats).length > 0) {\n\t\tconst names = Object.keys(allStats);\n\t\tfor (const name of names) {\n\t\t\tconst regex = new RegExp(escapeRegex(name.standardize()), \"gi\");\n\t\t\tif (dice.standardize().match(regex)) {\n\t\t\t\tconst statValue = allStats[name];\n\t\t\t\tdice = dice.standardize().replace(regex, statValue.toString()).trimEnd();\n\t\t\t}\n\t\t}\n\t}\n\ttry {\n\t\tif (!roll(replaceFormulaInDice(replaceExpByRandom(dice))))\n\t\t\tthrow new DiceTypeError(dice, \"evalStatsDice\", \"no roll result\");\n\t\treturn testDice;\n\t} catch (error) {\n\t\tthrow new DiceTypeError(dice, \"evalStatsDice\", error);\n\t}\n}\n\n/**\n * Generate a random dice and remove the formula (+ evaluate it)\n * Used for diceDamage only\n * @param value {string}\n * @param template {StatisticalTemplate}\n * @returns\n */\nexport function diceRandomParse(value: string, template: StatisticalTemplate) {\n\tif (!template.statistics) return replaceFormulaInDice(value.standardize());\n\tvalue = value.standardize();\n\tconst statNames = Object.keys(template.statistics);\n\tlet newDice = value;\n\tfor (const name of statNames) {\n\t\tconst regex = new RegExp(escapeRegex(name.standardize()), \"gi\");\n\t\tif (value.match(regex)) {\n\t\t\tlet max: undefined | number = undefined;\n\t\t\tlet min: undefined | number = undefined;\n\t\t\tconst foundStat = template.statistics?.[name];\n\t\t\tif (foundStat) {\n\t\t\t\tmax = foundStat.max;\n\t\t\t\tmin = foundStat.min;\n\t\t\t}\n\t\t\tconst total = template.total || 100;\n\t\t\tconst randomStatValue = generateRandomStat(total, max, min);\n\t\t\tnewDice = value.replace(regex, randomStatValue.toString());\n\t\t}\n\t}\n\treturn replaceFormulaInDice(newDice);\n}\n\n/**\n * Same as damageDice but for DiceType\n * @param dice {string}\n * @param template {StatisticalTemplate}\n */\nexport function diceTypeRandomParse(dice: string, template: StatisticalTemplate) {\n\tdice = replaceExpByRandom(dice);\n\tif (!template.statistics) return dice;\n\tconst firstStatNotcombinaison = Object.keys(template.statistics).find(\n\t\t(stat) => !template.statistics?.[stat].combinaison\n\t);\n\tif (!firstStatNotcombinaison) return dice;\n\tconst stats = template.statistics[firstStatNotcombinaison];\n\tconst { min, max } = stats;\n\tconst total = template.total || 100;\n\tconst randomStatValue = generateRandomStat(total, max, min);\n\treturn replaceFormulaInDice(dice.replaceAll(\"$\", randomStatValue.toString()));\n}\n\n/**\n * Random the combinaison and evaluate it to check if everything is valid\n * @param combinaison {Record<string,string>}\n * @param stats {Record<string,number|number>}\n */\nexport function evalCombinaison(\n\tcombinaison: Record<string, string>,\n\tstats: Record<string, number | string>\n) {\n\tconst newStats: Record<string, number> = {};\n\tfor (const [stat, combin] of Object.entries(combinaison)) {\n\t\t//replace the stats in formula\n\t\tlet formula = combin.standardize();\n\t\tfor (const [statName, value] of Object.entries(stats)) {\n\t\t\tconst regex = new RegExp(statName.standardize(), \"gi\");\n\t\t\tformula = formula.replace(regex, value.toString());\n\t\t}\n\t\ttry {\n\t\t\tnewStats[stat] = evaluate(formula);\n\t\t} catch (error) {\n\t\t\tthrow new FormulaError(stat, \"evalCombinaison\", error);\n\t\t}\n\t}\n\treturn newStats;\n}\n\n/**\n * Evaluate one selected combinaison\n * @param combinaison {string}\n * @param stats {[name: string]: string|number}\n */\nexport function evalOneCombinaison(\n\tcombinaison: string,\n\tstats: Record<string, number | string>\n) {\n\tlet formula = combinaison.standardize();\n\tfor (const [statName, value] of Object.entries(stats)) {\n\t\tconst regex = new RegExp(statName.standardize(), \"gi\");\n\t\tformula = formula.replace(regex, value.toString());\n\t}\n\ttry {\n\t\treturn evaluate(formula);\n\t} catch (error) {\n\t\tthrow new FormulaError(combinaison, \"evalOneCombinaison\", error);\n\t}\n}\n\nfunction convertNumber(number: string | number | undefined) {\n\tif (!number) return undefined;\n\tif (number.toString().length === 0) return undefined;\n\tif (isNumber(number)) return Number.parseInt(number.toString(), 10);\n\treturn undefined;\n}\n\n/**\n * Parse the provided JSON and verify each field to check if everything could work when rolling\n * @param {unknown} template\n * @param {boolean} verify - If true, will roll the dices to check if everything is valid\n * @returns {StatisticalTemplate}\n */\nexport function verifyTemplateValue(\n\ttemplate: unknown,\n\tverify: boolean = true\n): StatisticalTemplate {\n\tconst parsedTemplate = templateSchema.parse(template);\n\tconst { success, failure } = parsedTemplate.critical ?? {};\n\tconst criticicalVal = {\n\t\tsuccess: convertNumber(success),\n\t\tfailure: convertNumber(failure),\n\t};\n\tconst statistiqueTemplate: StatisticalTemplate = {\n\t\tdiceType: parsedTemplate.diceType,\n\t\tstatistics: parsedTemplate.statistics,\n\t\tcritical: criticicalVal,\n\t\ttotal: parsedTemplate.total,\n\t\tcharName: parsedTemplate.charName,\n\t\tdamage: parsedTemplate.damage,\n\t\tcustomCritical: parsedTemplate.customCritical,\n\t\tforceDistrib: parsedTemplate.forceDistrib,\n\t};\n\tif (!verify) return statistiqueTemplate;\n\tif (statistiqueTemplate.diceType) {\n\t\tif (statistiqueTemplate.diceType.match(DETECT_CRITICAL)) {\n\t\t\tthrow new DiceTypeError(\n\t\t\t\tstatistiqueTemplate.diceType,\n\t\t\t\t\"critical_dice_type\",\n\t\t\t\t\"contains critical detection: should be in custom critical instead\"\n\t\t\t);\n\t\t}\n\t\tconst cleanedDice = diceTypeRandomParse(\n\t\t\tstatistiqueTemplate.diceType,\n\t\t\tstatistiqueTemplate\n\t\t);\n\t\tconst rolled = roll(cleanedDice);\n\t\tif (!rolled)\n\t\t\tthrow new DiceTypeError(cleanedDice, \"no_roll_result\", \"no roll result\");\n\t\t\n\t}\n\tif (statistiqueTemplate.customCritical) {\n\t\tif (!statistiqueTemplate.diceType) {\n\t\t\tthrow new DiceTypeError(\"no_dice_type\", \"no_dice_type\", \"no dice type\");\n\t\t}\n\t\tconst customCritical = statistiqueTemplate.customCritical;\n\t\tfor (const [, custom] of Object.entries(customCritical)) {\n\t\t\tconst cleanedDice = createCriticalCustom(\n\t\t\t\tstatistiqueTemplate.diceType!,\n\t\t\t\tcustom,\n\t\t\t\tstatistiqueTemplate\n\t\t\t);\n\t\t\tconst rolled = roll(cleanedDice);\n\t\t\tif (!rolled)\n\t\t\t\tthrow new DiceTypeError(cleanedDice, \"verifyTemplateValue\", \"no roll result\");\n\t\t}\n\t}\n\ttestDiceRegistered(statistiqueTemplate);\n\ttestStatCombinaison(statistiqueTemplate);\n\treturn statistiqueTemplate;\n}\n\n/**\n * Test each damage roll from the template.damage\n * @param {StatisticalTemplate} template\n */\nexport function testDiceRegistered(template: StatisticalTemplate) {\n\tif (!template.damage) return;\n\tif (Object.keys(template.damage).length === 0) throw new EmptyObjectError();\n\tif (Object.keys(template.damage).length > 25) throw new TooManyDice();\n\tfor (const [name, dice] of Object.entries(template.damage)) {\n\t\tif (!dice) continue;\n\t\tconst diceReplaced = replaceExpByRandom(dice);\n\t\tconst randomDiceParsed = diceRandomParse(diceReplaced, template);\n\t\ttry {\n\t\t\tconst rolled = roll(randomDiceParsed);\n\t\t\tif (!rolled) throw new DiceTypeError(name, \"no_roll_result\", dice);\n\t\t} catch (error) {\n\t\t\tconsole.error(error);\n\t\t\tthrow new DiceTypeError(name, \"testDiceRegistered\", error);\n\t\t}\n\t}\n}\n\n/**\n * Test all combinaison with generated random value\n * @param {StatisticalTemplate} template\n */\nexport function testStatCombinaison(template: StatisticalTemplate) {\n\tif (!template.statistics) return;\n\tconst onlycombinaisonStats = Object.fromEntries(\n\t\tObject.entries(template.statistics).filter(\n\t\t\t([_, value]) => value.combinaison !== undefined\n\t\t)\n\t);\n\tconst allOtherStats = Object.fromEntries(\n\t\tObject.entries(template.statistics).filter(([_, value]) => !value.combinaison)\n\t);\n\tif (Object.keys(onlycombinaisonStats).length === 0) return;\n\tconst allStats = Object.keys(template.statistics).filter(\n\t\t(stat) => !template.statistics![stat].combinaison\n\t);\n\tif (allStats.length === 0) throw new NoStatisticsError();\n\tconst error = [];\n\tfor (const [stat, value] of Object.entries(onlycombinaisonStats)) {\n\t\tlet formula = value.combinaison as string;\n\t\tfor (const [other, data] of Object.entries(allOtherStats)) {\n\t\t\tconst { max, min } = data;\n\t\t\tconst total = template.total || 100;\n\t\t\tconst randomStatValue = generateRandomStat(total, max, min);\n\t\t\tconst regex = new RegExp(other, \"gi\");\n\t\t\tformula = formula.replace(regex, randomStatValue.toString());\n\t\t}\n\t\ttry {\n\t\t\tevaluate(formula);\n\t\t} catch (e) {\n\t\t\terror.push(stat);\n\t\t}\n\t}\n\tif (error.length > 0) throw new FormulaError(error.join(\", \"), \"testStatCombinaison\");\n\treturn;\n}\n\n/**\n * Generate a random stat based on the template and the statistical min and max\n * @param {number|undefined} total\n * @param {number | undefined} max\n * @param {number | undefined} min\n * @returns\n */\nexport function generateRandomStat(\n\ttotal: number | undefined = 100,\n\tmax?: number,\n\tmin?: number\n) {\n\tlet randomStatValue = total + 1;\n\twhile (randomStatValue >= total || randomStatValue === 0) {\n\t\tconst 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package/dist/index.mjs CHANGED
@@ -1,5 +1,5 @@
1
1
  // src/dice.ts
2
- import { DiceRoller } from "@dice-roller/rpg-dice-roller";
2
+ import { DiceRoller, NumberGenerator } from "@dice-roller/rpg-dice-roller";
3
3
  import { evaluate as evaluate2 } from "mathjs";
4
4
 
5
5
  // src/utils.ts
@@ -134,7 +134,7 @@ function getModifier(dice) {
134
134
  }
135
135
  return modificator;
136
136
  }
137
- function roll(dice) {
137
+ function roll(dice, engine = NumberGenerator.engines.nodeCrypto) {
138
138
  dice = standardizeDice(dice).replace(/^\+/, "").replaceAll("=>", ">=").replaceAll("=<", "<=").trimStart();
139
139
  if (!dice.includes("d")) return void 0;
140
140
  dice = dice.replaceAll(DETECT_CRITICAL, "").trimEnd();
@@ -154,6 +154,7 @@ function roll(dice) {
154
154
  const commentsMatch = diceArray[1].match(COMMENT_REGEX);
155
155
  const comments = commentsMatch ? commentsMatch[2] : void 0;
156
156
  const roller2 = new DiceRoller();
157
+ NumberGenerator.generator.engine = engine;
157
158
  for (let i = 0; i < numberOfDice; i++) {
158
159
  try {
159
160
  roller2.roll(diceToRoll);
@@ -171,6 +172,7 @@ function roll(dice) {
171
172
  };
172
173
  }
173
174
  const roller = new DiceRoller();
175
+ NumberGenerator.generator.engine = engine;
174
176
  const diceWithoutComment = dice.replace(COMMENT_REGEX, "").trimEnd();
175
177
  try {
176
178
  roller.roll(diceWithoutComment);
@@ -462,9 +464,8 @@ function verifyTemplateValue(template, verify = true) {
462
464
  statistiqueTemplate
463
465
  );
464
466
  const rolled = roll(cleanedDice2);
465
- if (!rolled) {
467
+ if (!rolled)
466
468
  throw new DiceTypeError(cleanedDice2, "no_roll_result", "no roll result");
467
- }
468
469
  }
469
470
  if (statistiqueTemplate.customCritical) {
470
471
  if (!statistiqueTemplate.diceType) {
@@ -636,7 +637,7 @@ var statisticValueSchema = z.object({
636
637
  });
637
638
  }
638
639
  });
639
- var statisticSchema = z.record(statisticValueSchema).optional().refine((stats) => !stats || Object.keys(stats).length <= 25, {
640
+ var statisticSchema = z.record(z.string(), statisticValueSchema).optional().refine((stats) => !stats || Object.keys(stats).length <= 25, {
640
641
  message: "TooManyStats"
641
642
  });
642
643
  var criticalSchema = z.object({
@@ -657,10 +658,10 @@ var criticalValueSchema = z.object({
657
658
  onNaturalDice: z.boolean().optional(),
658
659
  affectSkill: z.boolean().optional()
659
660
  });
660
- var damageSchema = z.record(z.string()).optional().refine((stats) => !stats || Object.keys(stats).length <= 25, {
661
+ var damageSchema = z.record(z.string(), z.string()).optional().refine((stats) => !stats || Object.keys(stats).length <= 25, {
661
662
  message: "TooManyDice"
662
663
  });
663
- var customCriticalSchema = z.record(criticalValueSchema).optional().refine((stats) => !stats || Object.keys(stats).length <= 22, {
664
+ var customCriticalSchema = z.record(z.string(), criticalValueSchema).optional().refine((stats) => !stats || Object.keys(stats).length <= 22, {
664
665
  message: "TooManyDice"
665
666
  });
666
667
  var templateSchema = z.object({
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/dice.ts","../src/utils.ts","../src/verify_template.ts","../src/errors.ts","../src/interfaces/constant.ts","../src/interfaces/zod.ts"],"sourcesContent":["import { DiceRoller } from \"@dice-roller/rpg-dice-roller\";\nimport { evaluate } from \"mathjs\";\n\nimport {\n\ttype Compare,\n\ttype ComparedValue,\n\ttype CustomCritical,\n\ttype Modifier,\n\ttype Resultat,\n\ttype Sign,\n\ttype StatisticalTemplate,\n\tdiceTypeRandomParse,\n\tstandardizeDice,\n\tDiceTypeError,\n\tCOMMENT_REGEX,\n\tSIGN_REGEX,\n\tSIGN_REGEX_SPACE,\n\tSYMBOL_DICE,\n\tDETECT_CRITICAL,\n} from \".\";\nimport { isNumber } from \"./utils\";\n\nfunction getCompare(\n\tdice: string,\n\tcompareRegex: RegExpMatchArray\n): { dice: string; compare: ComparedValue | undefined } {\n\t/**\n\t * @source: https://dice-roller.github.io/documentation/guide/notation/modifiers.html#target-success-dice-pool\n\t * Some system count the number of a dice that are greater than or equal to a target, and not the \"total\" of rolled dice.\n\t * We \"count\" the number of dice that meet a criterion, and not the total of the dice.\n\t * To support this, we use the group notation. It a little different than the notation of dice-roller, but it a sacrifice to not break the current notation.\n\t * @note:\n\t * - `{2d3}>=4` will be the same as `2d3>=4` and thus keep the comparaison.\n\t * - `{2d3>=4}` will count the total of dice that are greater than or equal to 4, and not the total of the dice.\n\t * - `{2d3,1d4}>=4` won't use the comparison, but will count the number of dice that are greater than or equal to 4. If the total of the dice is needed, just remove the group notation and use `2d3+1d4>=4`.\n\t */\n\tif (dice.match(/((\\{.*,(.*)+\\}|([><=!]+\\d+f))[><=!]+\\d+\\}?)|\\{(.*)([><=!]+).*\\}/))\n\t\treturn { dice, compare: undefined };\n\tdice = dice.replace(SIGN_REGEX_SPACE, \"\");\n\tlet compare: ComparedValue;\n\tconst calc = compareRegex[1];\n\tconst sign = calc.match(/[+-\\/*^]/)?.[0];\n\tconst compareSign = compareRegex[0].match(SIGN_REGEX)?.[0];\n\n\tif (sign) {\n\t\tconst toCalc = calc.replace(SIGN_REGEX, \"\").replace(/\\s/g, \"\").replace(/;(.*)/, \"\");\n\t\tconst rCompare = rollCompare(toCalc);\n\t\tconst total = evaluate(rCompare.value.toString());\n\t\tdice = dice.replace(SIGN_REGEX_SPACE, `${compareSign}${total}`);\n\t\tcompare = {\n\t\t\tsign: compareSign as \"<\" | \">\" | \">=\" | \"<=\" | \"=\" | \"!=\" | \"==\",\n\t\t\tvalue: total,\n\t\t\toriginalDice: rCompare.dice,\n\t\t\trollValue: rCompare.diceResult,\n\t\t};\n\t} else {\n\t\tconst rcompare = rollCompare(calc);\n\t\tcompare = {\n\t\t\tsign: compareSign as \"<\" | \">\" | \">=\" | \"<=\" | \"=\" | \"!=\" | \"==\",\n\t\t\tvalue: rcompare.value,\n\t\t\toriginalDice: rcompare.dice,\n\t\t\trollValue: rcompare.diceResult,\n\t\t};\n\t}\n\treturn { dice, compare };\n}\n\nfunction rollCompare(value: unknown) {\n\tif (isNumber(value)) return { value: Number.parseInt(value as string, 10) };\n\tconst rollComp = roll(value as string);\n\tif (!rollComp?.total)\n\t\t//not a dice throw\n\t\treturn { value: evaluate(value as string), diceResult: value as string };\n\treturn {\n\t\tdice: value as string,\n\t\tvalue: rollComp.total,\n\t\tdiceResult: rollComp?.result,\n\t};\n}\n\n/**\n * Allow to replace the compare part of a dice and use the critical customized one\n * @example\n * dice = \"1d20=20\";\n * custom critical {sign: \">\", value: \"$/2\"}\n * Random stats = 6\n * result = \"1d20>3\"\n */\nexport function createCriticalCustom(\n\tdice: string,\n\tcustomCritical: CustomCritical,\n\ttemplate: StatisticalTemplate\n) {\n\tconst compareRegex = dice.match(SIGN_REGEX_SPACE);\n\tlet customDice = dice;\n\tconst compareValue = diceTypeRandomParse(customCritical.value, template);\n\tif (compareValue.includes(\"$\"))\n\t\tthrow new DiceTypeError(compareValue, \"createCriticalCustom\");\n\tconst comparaison = `${customCritical.sign}${compareValue}`;\n\tif (compareRegex) customDice = customDice.replace(SIGN_REGEX_SPACE, comparaison);\n\telse customDice += comparaison;\n\treturn diceTypeRandomParse(customDice, template);\n}\n\nfunction getModifier(dice: string) {\n\tconst modifier = dice.matchAll(/(\\+|-|%|\\/|\\^|\\*|\\*{2})(\\d+)/gi);\n\tlet modificator: Modifier | undefined;\n\tfor (const mod of modifier) {\n\t\t//calculate the modifier if multiple\n\t\tif (modificator) {\n\t\t\tconst sign = modificator.sign;\n\t\t\tlet value = modificator.value;\n\t\t\tif (sign) value = calculator(sign, value, Number.parseInt(mod[2], 10));\n\t\t\tmodificator = {\n\t\t\t\tsign: mod[1] as Sign,\n\t\t\t\tvalue,\n\t\t\t};\n\t\t} else {\n\t\t\tmodificator = {\n\t\t\t\tsign: mod[1] as Sign,\n\t\t\t\tvalue: Number.parseInt(mod[2], 10),\n\t\t\t};\n\t\t}\n\t}\n\treturn modificator;\n}\n\n/**\n * Parse the string provided and turn it as a readable dice for dice parser\n * @param dice {string}\n */\nexport function roll(dice: string): Resultat | undefined {\n\t//parse dice string\n\tdice = standardizeDice(dice)\n\t\t.replace(/^\\+/, \"\")\n\t\t.replaceAll(\"=>\", \">=\")\n\t\t.replaceAll(\"=<\", \"<=\")\n\t\t.trimStart();\n\tif (!dice.includes(\"d\")) return undefined;\n\tdice = dice.replaceAll(DETECT_CRITICAL, \"\").trimEnd();\n\tconst compareRegex = dice.match(SIGN_REGEX_SPACE);\n\tlet compare: ComparedValue | undefined;\n\tif (dice.includes(\";\")) return sharedRolls(dice);\n\tif (compareRegex) {\n\t\tconst compareResult = getCompare(dice, compareRegex);\n\t\tdice = compareResult.dice;\n\t\tcompare = compareResult.compare;\n\t}\n\tconst modificator = getModifier(dice);\n\tif (dice.match(/\\d+?#(.*)/)) {\n\t\tconst diceArray = dice.split(\"#\");\n\t\tconst numberOfDice = Number.parseInt(diceArray[0], 10);\n\t\tlet diceToRoll = diceArray[1].replace(COMMENT_REGEX, \"\");\n\t\tconst commentsMatch = diceArray[1].match(COMMENT_REGEX);\n\t\tconst comments = commentsMatch ? commentsMatch[2] : undefined;\n\t\tconst roller = new DiceRoller();\n\t\t//remove comments if any\n\t\tfor (let i = 0; i < numberOfDice; i++) {\n\t\t\ttry {\n\t\t\t\troller.roll(diceToRoll);\n\t\t\t} catch (error) {\n\t\t\t\tthrow new DiceTypeError(diceToRoll, \"roll\", error);\n\t\t\t}\n\t\t}\n\t\treturn {\n\t\t\tdice: diceToRoll,\n\t\t\tresult: roller.output,\n\t\t\tcomment: comments,\n\t\t\tcompare: compare ? compare : undefined,\n\t\t\tmodifier: modificator,\n\t\t\ttotal: roller.total,\n\t\t};\n\t}\n\tconst roller = new DiceRoller();\n\tconst diceWithoutComment = dice.replace(COMMENT_REGEX, \"\").trimEnd();\n\n\ttry {\n\t\troller.roll(diceWithoutComment);\n\t} catch (error) {\n\t\tthrow new DiceTypeError(diceWithoutComment, \"roll\", error);\n\t}\n\tconst commentMatch = dice.match(COMMENT_REGEX);\n\tconst comment = commentMatch ? commentMatch[2] : undefined;\n\treturn {\n\t\tdice,\n\t\tresult: roller.output,\n\t\tcomment,\n\t\tcompare: compare ? compare : undefined,\n\t\tmodifier: modificator,\n\t\ttotal: roller.total,\n\t};\n}\n/**\n * Evaluate a formula and replace \"^\" by \"**\" if any\n * @param {Sign} sign\n * @param {number} value\n * @param {number} total\n * @returns\n */\nexport function calculator(sign: Sign, value: number, total: number): number {\n\tif (sign === \"^\") sign = \"**\";\n\treturn evaluate(`${total} ${sign} ${value}`);\n}\n\nfunction inverseSign(\n\tsign: \"<\" | \">\" | \">=\" | \"<=\" | \"=\" | \"!=\" | \"==\"\n): \"<\" | \">\" | \">=\" | \"<=\" | \"=\" | \"!=\" | \"==\" {\n\tswitch (sign) {\n\t\tcase \"<\":\n\t\t\treturn \">\";\n\t\tcase \">\":\n\t\t\treturn \"<\";\n\t\tcase \"<=\":\n\t\t\treturn \">=\";\n\t\tcase \">=\":\n\t\t\treturn \"<=\";\n\t\tcase \"=\":\n\t\t\treturn \"!=\";\n\t\tcase \"==\":\n\t\t\treturn \"!=\";\n\t\tcase \"!=\":\n\t\t\treturn \"==\";\n\t}\n}\n\nfunction replaceInFormula(\n\telement: string,\n\tdiceResult: Resultat,\n\tcompareResult: { dice: string; compare: Compare | undefined },\n\tres: boolean\n) {\n\tconst { formule, diceAll } = replaceText(\n\t\telement,\n\t\tdiceResult.total ?? 0,\n\t\tdiceResult.dice\n\t);\n\tconst validSign = res ? \"✓\" : \"✕\";\n\tconst invertedSign = res\n\t\t? compareResult.compare!.sign\n\t\t: inverseSign(compareResult.compare!.sign);\n\tlet evaluateRoll: unknown;\n\ttry {\n\t\tevaluateRoll = evaluate(compareResult.dice);\n\t\treturn `${validSign} ${diceAll}: ${formule} = ${evaluateRoll}${invertedSign}${compareResult.compare?.value}`;\n\t} catch (error) {\n\t\tconst evaluateRoll = roll(compareResult.dice) as Resultat | undefined;\n\t\tif (evaluateRoll)\n\t\t\treturn `${validSign} ${diceAll}: ${evaluateRoll.result.split(\":\").splice(1).join(\":\")}`;\n\n\t\treturn `${validSign} ${diceAll}: ${formule} = ${evaluateRoll}${invertedSign}${compareResult.compare?.value}`;\n\t}\n}\n\nfunction compareSignFormule(\n\ttoRoll: string,\n\tcompareRegex: RegExpMatchArray,\n\telement: string,\n\tdiceResult: Resultat\n) {\n\tlet results = \"\";\n\tconst compareResult = getCompare(toRoll, compareRegex);\n\tconst toCompare = `${compareResult.dice}${compareResult.compare?.sign}${compareResult.compare?.value}`;\n\tlet res: unknown;\n\ttry {\n\t\tres = evaluate(toCompare);\n\t} catch (error) {\n\t\tres = roll(toCompare);\n\t}\n\tif (typeof res === \"boolean\") {\n\t\tresults = replaceInFormula(element, diceResult, compareResult, res);\n\t} else if (res instanceof Object) {\n\t\tconst diceResult = res as Resultat;\n\t\tif (diceResult.compare) {\n\t\t\tconst toEvaluate = evaluate(\n\t\t\t\t`${diceResult.total}${diceResult.compare.sign}${diceResult.compare.value}`\n\t\t\t);\n\t\t\tconst sign = toEvaluate ? \"✓\" : \"✕\";\n\t\t\tconst invertedSign = toEvaluate\n\t\t\t\t? diceResult.compare.sign\n\t\t\t\t: inverseSign(diceResult.compare.sign);\n\t\t\tconst dice = replaceText(element, 0, diceResult.dice).diceAll;\n\n\t\t\tresults = `${sign} ${dice}: ${diceResult.result.split(\":\").splice(1).join(\":\").trim()}${invertedSign}${diceResult.compare.value}`;\n\t\t}\n\t}\n\treturn { dice: compareResult.dice, results };\n}\n\nfunction replaceText(element: string, total: number, dice: string) {\n\treturn {\n\t\tformule: element.replace(SYMBOL_DICE, `[${total}]`).replace(/%.*%/g, \"\").trim(),\n\t\tdiceAll: element\n\t\t\t.replace(SYMBOL_DICE, `[${dice.replace(COMMENT_REGEX, \"\")}]`)\n\t\t\t.replace(/%.*%/g, \"\")\n\t\t\t.trim(),\n\t};\n}\n\nfunction formatComment(dice: string) {\n\tconst commentsRegex = /\\[(?<comments>.*?)\\]/;\n\tconst commentsMatch = commentsRegex.exec(dice);\n\treturn commentsMatch?.groups?.comments ? `__${commentsMatch.groups.comments}__ — ` : \"\";\n}\n\nfunction sharedRolls(dice: string): Resultat | undefined {\n\tif (dice.match(/\\d+?#(.*?)/))\n\t\tthrow new DiceTypeError(\n\t\t\tdice,\n\t\t\t\"noBulkRoll\",\n\t\t\t\"bulk roll are not allowed in shared rolls\"\n\t\t);\n\tconst results = [];\n\tconst mainComment =\n\t\t/\\s+#(?<comment>.*)/.exec(dice)?.groups?.comment?.trimEnd() ?? undefined;\n\tconst split = dice.split(\";\");\n\tlet diceMain = split[0];\n\tconst toHideRegex = /(?<!\\[[^\\]]*)\\((?<dice>[^)]+)\\)/;\n\tconst toHide = toHideRegex.exec(diceMain)?.groups;\n\tlet hidden = false;\n\tif (toHide?.dice) {\n\t\tdiceMain = toHide.dice;\n\t\thidden = true;\n\t} else if (toHide) {\n\t\tdiceMain = \"1d1\";\n\t\thidden = true;\n\t}\n\tconst commentsRegex = /\\[(?<comments>.*?)\\]/gi;\n\tconst comments = formatComment(diceMain);\n\tdiceMain = diceMain.replaceAll(commentsRegex, \"\").trim();\n\tconst diceResult = roll(diceMain);\n\tif (!diceResult || !diceResult.total) return undefined;\n\tresults.push(`※ ${comments}${diceResult.result}`);\n\tlet total = diceResult.total;\n\tdiceResult.comment = mainComment;\n\tif (!total) return diceResult;\n\tfor (let element of split.slice(1)) {\n\t\tconst comment = formatComment(element);\n\t\telement = element.replace(commentsRegex, \"\").trim();\n\t\tlet toRoll = element.replace(SYMBOL_DICE, `${diceResult.total}`);\n\t\tconst compareRegex = toRoll.match(SIGN_REGEX_SPACE);\n\t\tif (compareRegex) {\n\t\t\tconst compareResult = compareSignFormule(toRoll, compareRegex, element, diceResult);\n\t\t\ttoRoll = compareResult.dice;\n\t\t\tresults.push(compareResult.results);\n\t\t} else {\n\t\t\tconst { formule, diceAll } = replaceText(\n\t\t\t\telement,\n\t\t\t\tdiceResult.total,\n\t\t\t\tdiceResult.dice\n\t\t\t);\n\n\t\t\ttry {\n\t\t\t\tconst evaluated = evaluate(toRoll);\n\t\t\t\tresults.push(`◈ ${comment}${diceAll}: ${formule} = ${evaluated}`);\n\t\t\t\ttotal += Number.parseInt(evaluated, 10);\n\t\t\t} catch (error) {\n\t\t\t\tconst evaluated = roll(toRoll);\n\t\t\t\tif (evaluated)\n\t\t\t\t\tresults.push(\n\t\t\t\t\t\t`◈ ${comment}${diceAll}: ${evaluated.result.split(\":\").slice(1).join(\":\")}`\n\t\t\t\t\t);\n\t\t\t\telse results.push(`◈ ${comment}${diceAll}: ${formule} = ${evaluated}`);\n\t\t\t\ttotal += evaluated?.total ?? 0;\n\t\t\t}\n\t\t}\n\t}\n\tif (hidden)\n\t\t//remove the first in result\n\t\tresults.shift();\n\treturn {\n\t\tdice: diceMain,\n\t\tresult: results.join(\";\"),\n\t\tcomment: mainComment,\n\t\tcompare: diceResult.compare,\n\t\tmodifier: diceResult.modifier,\n\t\ttotal,\n\t};\n}\n","import { evaluate, randomInt } from \"mathjs\";\nimport \"uniformize\";\nimport { FormulaError } from \".\";\n\n/**\n * Escape regex string\n * @param string {string}\n */\nexport function escapeRegex(string: string) {\n\treturn string.replace(/[.*+?^${}()|[\\]\\\\]/g, \"\\\\$&\");\n}\n\n/**\n * Allow to keep the text as if in brackets\n * @param dice {string}\n * @return {string} the dice with the text in brackets as if, but the dice (not in brackets) is standardized\n */\nexport function standardizeDice(dice: string): string {\n\treturn dice.replace(/(\\[[^\\]]+\\])|([^[]+)/g, (match, insideBrackets, outsideText) =>\n\t\tinsideBrackets ? insideBrackets : outsideText.standardize()\n\t);\n}\n\n/**\n * Replace the stat name by their value using stat\n * and after evaluate any formula using `replaceFormulaInDice`\n * @param {string} originalDice\n * @param {Record<string,number>|undefined} stats\n * @param {string|undefined} dollarValue\n */\nexport function generateStatsDice(\n\toriginalDice: string,\n\tstats?: Record<string, number>,\n\tdollarValue?: string\n) {\n\tlet dice = originalDice.standardize();\n\tif (stats && Object.keys(stats).length > 0) {\n\t\t//damage field support adding statistic, like : 1d6 + strength\n\t\t//check if the value contains a statistic & calculate if it's okay\n\t\t//the dice will be converted before roll\n\t\tconst allStats = Object.keys(stats);\n\t\tfor (const stat of allStats) {\n\t\t\tconst regex = new RegExp(`(?!\\\\[)${escapeRegex(stat.standardize())}(?!\\\\])`, \"gi\");\n\t\t\tif (dice.match(regex)) {\n\t\t\t\tconst statValue = stats[stat];\n\t\t\t\tdice = dice.replace(regex, statValue.toString());\n\t\t\t}\n\t\t}\n\t}\n\tif (dollarValue) dice = dice.replaceAll(\"$\", dollarValue);\n\treturn replaceFormulaInDice(dice);\n}\n\n/**\n * Replace the {{}} in the dice string and evaluate the interior if any\n * @param dice {string}\n */\nexport function replaceFormulaInDice(dice: string) {\n\tconst formula = /(?<formula>\\{{2}(.+?)}{2})/gim;\n\tlet match;\n\tlet modifiedDice = dice;\n\t// biome-ignore lint/suspicious/noAssignInExpressions: best way to regex in a loop\n\twhile ((match = formula.exec(dice)) !== null) {\n\t\tif (match.groups?.formula) {\n\t\t\tconst formulae = match.groups.formula.replaceAll(\"{{\", \"\").replaceAll(\"}}\", \"\");\n\t\t\ttry {\n\t\t\t\tconst result = evaluate(formulae);\n\t\t\t\tmodifiedDice = modifiedDice.replace(match.groups.formula, result.toString());\n\t\t\t} catch (error) {\n\t\t\t\tthrow new FormulaError(match.groups.formula, \"replaceFormulasInDice\", error);\n\t\t\t}\n\t\t}\n\t}\n\n\treturn cleanedDice(modifiedDice);\n}\n\n/**\n * Replace the ++ +- -- by their proper value:\n * - `++` = `+`\n * - `+-` = `-`\n * - `--` = `+`\n * @param dice {string}\n */\nfunction cleanedDice(dice: string) {\n\treturn dice\n\t\t.replaceAll(\"+-\", \"-\")\n\t\t.replaceAll(\"--\", \"+\")\n\t\t.replaceAll(\"++\", \"+\")\n\t\t.replaceAll(\"=>\", \">=\")\n\t\t.replaceAll(\"=<\", \"<=\")\n\t\t.trimEnd();\n}\n\n/**\n * Verify if a value is a number, even if it's a \"number\" string\n * @param value {unknown}\n * @returns {boolean}\n */\nexport function isNumber(value: unknown): boolean {\n\treturn (\n\t\tvalue !== undefined &&\n\t\t(typeof value === \"number\" ||\n\t\t\t(!Number.isNaN(Number(value)) &&\n\t\t\t\ttypeof value === \"string\" &&\n\t\t\t\tvalue.trim().length > 0))\n\t);\n}\n\n/**\n * Replace the `{exp}` in the dice.\n * If the `{exp}` has a default value in the form of `{exp || defaultValue}`, it will be replaced by the default value.\n * @param {string} dice\n * @returns {string} the dice with the {exp} replaced by a random value\n */\nexport function replaceExpByRandom(dice: string): string {\n\tconst diceRegex = /\\{exp( ?\\|\\| ?(?<default>\\d+))?}/gi;\n\treturn dice.replace(diceRegex, (_match, _p1, _p2, _offset, _string, groups) => {\n\t\tconst defaultValue = groups?.default;\n\t\treturn defaultValue ?? randomInt(1, 999).toString();\n\t});\n}\n","import { evaluate, random, randomInt } from \"mathjs\";\nimport { Random } from \"random-js\";\nimport \"uniformize\";\n\nimport {\n\ttype StatisticalTemplate,\n\tcreateCriticalCustom,\n\troll,\n\tDiceTypeError,\n\tEmptyObjectError,\n\tFormulaError,\n\tNoStatisticsError,\n\tescapeRegex,\n\treplaceFormulaInDice,\n\ttemplateSchema,\n\tTooManyDice,\n\treplaceExpByRandom,\n\tDETECT_CRITICAL,\n} from \".\";\nimport { isNumber } from \"./utils\";\n\n/**\n * Verify if the provided dice work with random value\n * @param testDice {string}\n * @param allStats {Record<string,number>}\n */\nexport function evalStatsDice(testDice: string, allStats?: Record<string, number>) {\n\tlet dice = testDice.trimEnd();\n\tif (allStats && Object.keys(allStats).length > 0) {\n\t\tconst names = Object.keys(allStats);\n\t\tfor (const name of names) {\n\t\t\tconst regex = new RegExp(escapeRegex(name.standardize()), \"gi\");\n\t\t\tif (dice.standardize().match(regex)) {\n\t\t\t\tconst statValue = allStats[name];\n\t\t\t\tdice = dice.standardize().replace(regex, statValue.toString()).trimEnd();\n\t\t\t}\n\t\t}\n\t}\n\ttry {\n\t\tif (!roll(replaceFormulaInDice(replaceExpByRandom(dice))))\n\t\t\tthrow new DiceTypeError(dice, \"evalStatsDice\", \"no roll result\");\n\t\treturn testDice;\n\t} catch (error) {\n\t\tthrow new DiceTypeError(dice, \"evalStatsDice\", error);\n\t}\n}\n\n/**\n * Generate a random dice and remove the formula (+ evaluate it)\n * Used for diceDamage only\n * @param value {string}\n * @param template {StatisticalTemplate}\n * @returns\n */\nexport function diceRandomParse(value: string, template: StatisticalTemplate) {\n\tif (!template.statistics) return replaceFormulaInDice(value.standardize());\n\tvalue = value.standardize();\n\tconst statNames = Object.keys(template.statistics);\n\tlet newDice = value;\n\tfor (const name of statNames) {\n\t\tconst regex = new RegExp(escapeRegex(name.standardize()), \"gi\");\n\t\tif (value.match(regex)) {\n\t\t\tlet max: undefined | number = undefined;\n\t\t\tlet min: undefined | number = undefined;\n\t\t\tconst foundStat = template.statistics?.[name];\n\t\t\tif (foundStat) {\n\t\t\t\tmax = foundStat.max;\n\t\t\t\tmin = foundStat.min;\n\t\t\t}\n\t\t\tconst total = template.total || 100;\n\t\t\tconst randomStatValue = generateRandomStat(total, max, min);\n\t\t\tnewDice = value.replace(regex, randomStatValue.toString());\n\t\t}\n\t}\n\treturn replaceFormulaInDice(newDice);\n}\n\n/**\n * Same as damageDice but for DiceType\n * @param dice {string}\n * @param template {StatisticalTemplate}\n */\nexport function diceTypeRandomParse(dice: string, template: StatisticalTemplate) {\n\tdice = replaceExpByRandom(dice);\n\tif (!template.statistics) return dice;\n\tconst firstStatNotcombinaison = Object.keys(template.statistics).find(\n\t\t(stat) => !template.statistics?.[stat].combinaison\n\t);\n\tif (!firstStatNotcombinaison) return dice;\n\tconst stats = template.statistics[firstStatNotcombinaison];\n\tconst { min, max } = stats;\n\tconst total = template.total || 100;\n\tconst randomStatValue = generateRandomStat(total, max, min);\n\treturn replaceFormulaInDice(dice.replaceAll(\"$\", randomStatValue.toString()));\n}\n\n/**\n * Random the combinaison and evaluate it to check if everything is valid\n * @param combinaison {Record<string,string>}\n * @param stats {Record<string,number|number>}\n */\nexport function evalCombinaison(\n\tcombinaison: Record<string, string>,\n\tstats: Record<string, number | string>\n) {\n\tconst newStats: Record<string, number> = {};\n\tfor (const [stat, combin] of Object.entries(combinaison)) {\n\t\t//replace the stats in formula\n\t\tlet formula = combin.standardize();\n\t\tfor (const [statName, value] of Object.entries(stats)) {\n\t\t\tconst regex = new RegExp(statName.standardize(), \"gi\");\n\t\t\tformula = formula.replace(regex, value.toString());\n\t\t}\n\t\ttry {\n\t\t\tnewStats[stat] = evaluate(formula);\n\t\t} catch (error) {\n\t\t\tthrow new FormulaError(stat, \"evalCombinaison\", error);\n\t\t}\n\t}\n\treturn newStats;\n}\n\n/**\n * Evaluate one selected combinaison\n * @param combinaison {string}\n * @param stats {[name: string]: string|number}\n */\nexport function evalOneCombinaison(\n\tcombinaison: string,\n\tstats: Record<string, number | string>\n) {\n\tlet formula = combinaison.standardize();\n\tfor (const [statName, value] of Object.entries(stats)) {\n\t\tconst regex = new RegExp(statName.standardize(), \"gi\");\n\t\tformula = formula.replace(regex, value.toString());\n\t}\n\ttry {\n\t\treturn evaluate(formula);\n\t} catch (error) {\n\t\tthrow new FormulaError(combinaison, \"evalOneCombinaison\", error);\n\t}\n}\n\nfunction convertNumber(number: string | number | undefined) {\n\tif (!number) return undefined;\n\tif (number.toString().length === 0) return undefined;\n\tif (isNumber(number)) return Number.parseInt(number.toString(), 10);\n\treturn undefined;\n}\n\n/**\n * Parse the provided JSON and verify each field to check if everything could work when rolling\n * @param {unknown} template\n * @param {boolean} verify - If true, will roll the dices to check if everything is valid\n * @returns {StatisticalTemplate}\n */\nexport function verifyTemplateValue(\n\ttemplate: unknown,\n\tverify: boolean = true\n): StatisticalTemplate {\n\tconst parsedTemplate = templateSchema.parse(template);\n\tconst { success, failure } = parsedTemplate.critical ?? {};\n\tconst criticicalVal = {\n\t\tsuccess: convertNumber(success),\n\t\tfailure: convertNumber(failure),\n\t};\n\tconst statistiqueTemplate: StatisticalTemplate = {\n\t\tdiceType: parsedTemplate.diceType,\n\t\tstatistics: parsedTemplate.statistics,\n\t\tcritical: criticicalVal,\n\t\ttotal: parsedTemplate.total,\n\t\tcharName: parsedTemplate.charName,\n\t\tdamage: parsedTemplate.damage,\n\t\tcustomCritical: parsedTemplate.customCritical,\n\t\tforceDistrib: parsedTemplate.forceDistrib,\n\t};\n\tif (!verify) return statistiqueTemplate;\n\tif (statistiqueTemplate.diceType) {\n\t\tif (statistiqueTemplate.diceType.match(DETECT_CRITICAL)) {\n\t\t\tthrow new DiceTypeError(\n\t\t\t\tstatistiqueTemplate.diceType,\n\t\t\t\t\"critical_dice_type\",\n\t\t\t\t\"contains critical detection: should be in custom critical instead\"\n\t\t\t);\n\t\t}\n\t\tconst cleanedDice = 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It a little different than the notation of dice-roller, but it a sacrifice to not break the current notation.\n\t * @note:\n\t * - `{2d3}>=4` will be the same as `2d3>=4` and thus keep the comparaison.\n\t * - `{2d3>=4}` will count the total of dice that are greater than or equal to 4, and not the total of the dice.\n\t * - `{2d3,1d4}>=4` won't use the comparison, but will count the number of dice that are greater than or equal to 4. 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rollCompare(calc);\n\t\tcompare = {\n\t\t\tsign: compareSign as \"<\" | \">\" | \">=\" | \"<=\" | \"=\" | \"!=\" | \"==\",\n\t\t\tvalue: rcompare.value,\n\t\t\toriginalDice: rcompare.dice,\n\t\t\trollValue: rcompare.diceResult,\n\t\t};\n\t}\n\treturn { dice, compare };\n}\n\nfunction rollCompare(value: unknown) {\n\tif (isNumber(value)) return { value: Number.parseInt(value as string, 10) };\n\tconst rollComp = roll(value as string);\n\tif (!rollComp?.total)\n\t\t//not a dice throw\n\t\treturn { value: evaluate(value as string), diceResult: value as string };\n\treturn {\n\t\tdice: value as string,\n\t\tvalue: rollComp.total,\n\t\tdiceResult: rollComp?.result,\n\t};\n}\n\n/**\n * Allow to replace the compare part of a dice and use the critical customized one\n * @example\n * dice = \"1d20=20\";\n * custom critical {sign: \">\", value: \"$/2\"}\n * Random stats = 6\n * result = \"1d20>3\"\n */\nexport function createCriticalCustom(\n\tdice: string,\n\tcustomCritical: CustomCritical,\n\ttemplate: StatisticalTemplate\n) {\n\tconst compareRegex = dice.match(SIGN_REGEX_SPACE);\n\tlet customDice = dice;\n\tconst compareValue = diceTypeRandomParse(customCritical.value, template);\n\tif (compareValue.includes(\"$\"))\n\t\tthrow new DiceTypeError(compareValue, \"createCriticalCustom\");\n\tconst comparaison = `${customCritical.sign}${compareValue}`;\n\tif (compareRegex) customDice = customDice.replace(SIGN_REGEX_SPACE, comparaison);\n\telse customDice += comparaison;\n\treturn diceTypeRandomParse(customDice, template);\n}\n\nfunction getModifier(dice: string) {\n\tconst modifier = dice.matchAll(/(\\+|-|%|\\/|\\^|\\*|\\*{2})(\\d+)/gi);\n\tlet modificator: Modifier | undefined;\n\tfor (const mod of modifier) {\n\t\t//calculate the modifier if multiple\n\t\tif (modificator) {\n\t\t\tconst sign = modificator.sign;\n\t\t\tlet value = modificator.value;\n\t\t\tif (sign) value = calculator(sign, value, Number.parseInt(mod[2], 10));\n\t\t\tmodificator = 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DiceRoller();\n\tNumberGenerator.generator.engine = engine;\n\tconst diceWithoutComment = dice.replace(COMMENT_REGEX, \"\").trimEnd();\n\n\ttry {\n\t\troller.roll(diceWithoutComment);\n\t} catch (error) {\n\t\tthrow new DiceTypeError(diceWithoutComment, \"roll\", error);\n\t}\n\tconst commentMatch = dice.match(COMMENT_REGEX);\n\tconst comment = commentMatch ? commentMatch[2] : undefined;\n\treturn {\n\t\tdice,\n\t\tresult: roller.output,\n\t\tcomment,\n\t\tcompare: compare ? compare : undefined,\n\t\tmodifier: modificator,\n\t\ttotal: roller.total,\n\t};\n}\n/**\n * Evaluate a formula and replace \"^\" by \"**\" if any\n * @param {Sign} sign\n * @param {number} value\n * @param {number} total\n * @returns\n */\nexport function calculator(sign: Sign, value: number, total: number): number {\n\tif (sign === \"^\") sign = \"**\";\n\treturn evaluate(`${total} ${sign} ${value}`);\n}\n\nfunction inverseSign(\n\tsign: \"<\" | \">\" | \">=\" | \"<=\" | \"=\" | \"!=\" | \"==\"\n): \"<\" | \">\" | \">=\" | \"<=\" | \"=\" | \"!=\" | \"==\" {\n\tswitch (sign) {\n\t\tcase \"<\":\n\t\t\treturn \">\";\n\t\tcase \">\":\n\t\t\treturn \"<\";\n\t\tcase \"<=\":\n\t\t\treturn \">=\";\n\t\tcase \">=\":\n\t\t\treturn \"<=\";\n\t\tcase \"=\":\n\t\t\treturn \"!=\";\n\t\tcase \"==\":\n\t\t\treturn \"!=\";\n\t\tcase \"!=\":\n\t\t\treturn \"==\";\n\t}\n}\n\nfunction replaceInFormula(\n\telement: string,\n\tdiceResult: Resultat,\n\tcompareResult: { dice: string; compare: Compare | undefined },\n\tres: boolean\n) {\n\tconst { formule, diceAll } = replaceText(\n\t\telement,\n\t\tdiceResult.total ?? 0,\n\t\tdiceResult.dice\n\t);\n\tconst validSign = res ? \"✓\" : \"✕\";\n\tconst invertedSign = res\n\t\t? compareResult.compare!.sign\n\t\t: inverseSign(compareResult.compare!.sign);\n\tlet evaluateRoll: unknown;\n\ttry {\n\t\tevaluateRoll = evaluate(compareResult.dice);\n\t\treturn `${validSign} ${diceAll}: ${formule} = ${evaluateRoll}${invertedSign}${compareResult.compare?.value}`;\n\t} catch (error) {\n\t\tconst evaluateRoll = roll(compareResult.dice) as Resultat | undefined;\n\t\tif (evaluateRoll)\n\t\t\treturn `${validSign} ${diceAll}: ${evaluateRoll.result.split(\":\").splice(1).join(\":\")}`;\n\n\t\treturn `${validSign} ${diceAll}: ${formule} = ${evaluateRoll}${invertedSign}${compareResult.compare?.value}`;\n\t}\n}\n\nfunction compareSignFormule(\n\ttoRoll: string,\n\tcompareRegex: RegExpMatchArray,\n\telement: string,\n\tdiceResult: Resultat\n) {\n\tlet results = \"\";\n\tconst compareResult = getCompare(toRoll, compareRegex);\n\tconst toCompare = `${compareResult.dice}${compareResult.compare?.sign}${compareResult.compare?.value}`;\n\tlet res: unknown;\n\ttry {\n\t\tres = evaluate(toCompare);\n\t} catch (error) {\n\t\tres = roll(toCompare);\n\t}\n\tif (typeof res === \"boolean\") {\n\t\tresults = replaceInFormula(element, diceResult, compareResult, res);\n\t} else if (res instanceof Object) {\n\t\tconst diceResult = res as Resultat;\n\t\tif (diceResult.compare) {\n\t\t\tconst toEvaluate = evaluate(\n\t\t\t\t`${diceResult.total}${diceResult.compare.sign}${diceResult.compare.value}`\n\t\t\t);\n\t\t\tconst sign = toEvaluate ? \"✓\" : \"✕\";\n\t\t\tconst invertedSign = toEvaluate\n\t\t\t\t? diceResult.compare.sign\n\t\t\t\t: inverseSign(diceResult.compare.sign);\n\t\t\tconst dice = replaceText(element, 0, diceResult.dice).diceAll;\n\n\t\t\tresults = `${sign} ${dice}: ${diceResult.result.split(\":\").splice(1).join(\":\").trim()}${invertedSign}${diceResult.compare.value}`;\n\t\t}\n\t}\n\treturn { dice: compareResult.dice, results };\n}\n\nfunction replaceText(element: string, total: number, dice: string) {\n\treturn {\n\t\tformule: element.replace(SYMBOL_DICE, `[${total}]`).replace(/%.*%/g, \"\").trim(),\n\t\tdiceAll: element\n\t\t\t.replace(SYMBOL_DICE, `[${dice.replace(COMMENT_REGEX, \"\")}]`)\n\t\t\t.replace(/%.*%/g, \"\")\n\t\t\t.trim(),\n\t};\n}\n\nfunction formatComment(dice: string) {\n\tconst commentsRegex = /\\[(?<comments>.*?)\\]/;\n\tconst commentsMatch = commentsRegex.exec(dice);\n\treturn commentsMatch?.groups?.comments ? `__${commentsMatch.groups.comments}__ — ` : \"\";\n}\n\nfunction sharedRolls(dice: string): Resultat | undefined {\n\tif (dice.match(/\\d+?#(.*?)/))\n\t\tthrow new DiceTypeError(\n\t\t\tdice,\n\t\t\t\"noBulkRoll\",\n\t\t\t\"bulk roll are not allowed in shared rolls\"\n\t\t);\n\tconst results = [];\n\tconst mainComment =\n\t\t/\\s+#(?<comment>.*)/.exec(dice)?.groups?.comment?.trimEnd() ?? undefined;\n\tconst split = dice.split(\";\");\n\tlet diceMain = split[0];\n\tconst toHideRegex = /(?<!\\[[^\\]]*)\\((?<dice>[^)]+)\\)/;\n\tconst toHide = toHideRegex.exec(diceMain)?.groups;\n\tlet hidden = false;\n\tif (toHide?.dice) {\n\t\tdiceMain = toHide.dice;\n\t\thidden = true;\n\t} else if (toHide) {\n\t\tdiceMain = \"1d1\";\n\t\thidden = true;\n\t}\n\tconst commentsRegex = /\\[(?<comments>.*?)\\]/gi;\n\tconst comments = formatComment(diceMain);\n\tdiceMain = diceMain.replaceAll(commentsRegex, \"\").trim();\n\tconst diceResult = roll(diceMain);\n\tif (!diceResult || !diceResult.total) return undefined;\n\tresults.push(`※ ${comments}${diceResult.result}`);\n\tlet total = diceResult.total;\n\tdiceResult.comment = mainComment;\n\tif (!total) return diceResult;\n\tfor (let element of split.slice(1)) {\n\t\tconst comment = formatComment(element);\n\t\telement = element.replace(commentsRegex, \"\").trim();\n\t\tlet toRoll = element.replace(SYMBOL_DICE, `${diceResult.total}`);\n\t\tconst compareRegex = toRoll.match(SIGN_REGEX_SPACE);\n\t\tif (compareRegex) {\n\t\t\tconst compareResult = compareSignFormule(toRoll, compareRegex, element, diceResult);\n\t\t\ttoRoll = compareResult.dice;\n\t\t\tresults.push(compareResult.results);\n\t\t} else {\n\t\t\tconst { formule, diceAll } = replaceText(\n\t\t\t\telement,\n\t\t\t\tdiceResult.total,\n\t\t\t\tdiceResult.dice\n\t\t\t);\n\n\t\t\ttry {\n\t\t\t\tconst evaluated = evaluate(toRoll);\n\t\t\t\tresults.push(`◈ ${comment}${diceAll}: ${formule} = ${evaluated}`);\n\t\t\t\ttotal += Number.parseInt(evaluated, 10);\n\t\t\t} catch (error) {\n\t\t\t\tconst evaluated = roll(toRoll);\n\t\t\t\tif (evaluated)\n\t\t\t\t\tresults.push(\n\t\t\t\t\t\t`◈ ${comment}${diceAll}: ${evaluated.result.split(\":\").slice(1).join(\":\")}`\n\t\t\t\t\t);\n\t\t\t\telse results.push(`◈ ${comment}${diceAll}: ${formule} = ${evaluated}`);\n\t\t\t\ttotal += evaluated?.total ?? 0;\n\t\t\t}\n\t\t}\n\t}\n\tif (hidden)\n\t\t//remove the first in result\n\t\tresults.shift();\n\treturn {\n\t\tdice: diceMain,\n\t\tresult: results.join(\";\"),\n\t\tcomment: mainComment,\n\t\tcompare: diceResult.compare,\n\t\tmodifier: diceResult.modifier,\n\t\ttotal,\n\t};\n}\n","import {evaluate, randomInt} from \"mathjs\";\nimport \"uniformize\";\nimport {FormulaError} from \".\";\n\n/**\n * Escape regex string\n * @param string {string}\n */\nexport function escapeRegex(string: string) {\n\treturn string.replace(/[.*+?^${}()|[\\]\\\\]/g, \"\\\\$&\");\n}\n\n/**\n * Allow to keep the text as if in brackets\n * @param dice {string}\n * @return {string} the dice with the text in brackets as if, but the dice (not in brackets) is standardized\n */\nexport function standardizeDice(dice: string): string {\n\treturn dice.replace(/(\\[[^\\]]+\\])|([^[]+)/g, (match, insideBrackets, outsideText) =>\n\t\tinsideBrackets ? insideBrackets : outsideText.standardize()\n\t);\n}\n\n/**\n * Replace the stat name by their value using stat\n * and after evaluate any formula using `replaceFormulaInDice`\n * @param {string} originalDice\n * @param {Record<string,number>|undefined} stats\n * @param {string|undefined} dollarValue\n */\nexport function generateStatsDice(\n\toriginalDice: string,\n\tstats?: Record<string, number>,\n\tdollarValue?: string\n) {\n\tlet dice = originalDice.standardize();\n\tif (stats && Object.keys(stats).length > 0) {\n\t\t//damage field support adding statistic, like : 1d6 + strength\n\t\t//check if the value contains a statistic & calculate if it's okay\n\t\t//the dice will be converted before roll\n\t\tconst allStats = Object.keys(stats);\n\t\tfor (const stat of allStats) {\n\t\t\tconst regex = new RegExp(`(?!\\\\[)${escapeRegex(stat.standardize())}(?!\\\\])`, \"gi\");\n\t\t\tif (dice.match(regex)) {\n\t\t\t\tconst statValue = stats[stat];\n\t\t\t\tdice = dice.replace(regex, statValue.toString());\n\t\t\t}\n\t\t}\n\t}\n\tif (dollarValue) dice = dice.replaceAll(\"$\", dollarValue);\n\treturn replaceFormulaInDice(dice);\n}\n\n/**\n * Replace the {{}} in the dice string and evaluate the interior if any\n * @param dice {string}\n */\nexport function replaceFormulaInDice(dice: string) {\n\tconst formula = /(?<formula>\\{{2}(.+?)}{2})/gim;\n\tlet match;\n\tlet modifiedDice = dice;\n\t// biome-ignore lint/suspicious/noAssignInExpressions: best way to regex in a loop\n\twhile ((match = formula.exec(dice)) !== null) {\n\t\tif (match.groups?.formula) {\n\t\t\tconst formulae = match.groups.formula.replaceAll(\"{{\", \"\").replaceAll(\"}}\", \"\");\n\t\t\ttry {\n\t\t\t\tconst result = evaluate(formulae);\n\t\t\t\tmodifiedDice = modifiedDice.replace(match.groups.formula, result.toString());\n\t\t\t} catch (error) {\n\t\t\t\tthrow new FormulaError(match.groups.formula, \"replaceFormulasInDice\", error);\n\t\t\t}\n\t\t}\n\t}\n\n\treturn cleanedDice(modifiedDice);\n}\n\n/**\n * Replace the ++ +- -- by their proper value:\n * - `++` = `+`\n * - `+-` = `-`\n * - `--` = `+`\n * @param dice {string}\n */\nfunction cleanedDice(dice: string) {\n\treturn dice\n\t\t.replaceAll(\"+-\", \"-\")\n\t\t.replaceAll(\"--\", \"+\")\n\t\t.replaceAll(\"++\", \"+\")\n\t\t.replaceAll(\"=>\", \">=\")\n\t\t.replaceAll(\"=<\", \"<=\")\n\t\t.trimEnd();\n}\n\n/**\n * Verify if a value is a number, even if it's a \"number\" string\n * @param value {unknown}\n * @returns {boolean}\n */\nexport function isNumber(value: unknown): boolean {\n\treturn (\n\t\tvalue !== undefined &&\n\t\t(typeof value === \"number\" ||\n\t\t\t(!Number.isNaN(Number(value)) &&\n\t\t\t\ttypeof value === \"string\" &&\n\t\t\t\tvalue.trim().length > 0))\n\t);\n}\n\n/**\n * Replace the `{exp}` in the dice.\n * If the `{exp}` has a default value in the form of `{exp || defaultValue}`, it will be replaced by the default value.\n * @param {string} dice\n * @returns {string} the dice with the {exp} replaced by a random value\n */\nexport function replaceExpByRandom(dice: string): string {\n\tconst diceRegex = /\\{exp( ?\\|\\| ?(?<default>\\d+))?}/gi;\n\treturn dice.replace(diceRegex, (_match, _p1, _p2, _offset, _string, groups) => {\n\t\tconst defaultValue = groups?.default;\n\t\treturn defaultValue ?? randomInt(1, 999).toString();\n\t});\n}\n\n","import { evaluate, random, randomInt } from \"mathjs\";\nimport { Random } from \"random-js\";\nimport \"uniformize\";\n\nimport {\n\ttype StatisticalTemplate,\n\tcreateCriticalCustom,\n\troll,\n\tDiceTypeError,\n\tEmptyObjectError,\n\tFormulaError,\n\tNoStatisticsError,\n\tescapeRegex,\n\treplaceFormulaInDice,\n\ttemplateSchema,\n\tTooManyDice,\n\treplaceExpByRandom,\n\tDETECT_CRITICAL,\n} from \".\";\nimport { isNumber } from \"./utils\";\n\n/**\n * Verify if the provided dice work with random value\n * @param testDice {string}\n * @param allStats {Record<string,number>}\n */\nexport function evalStatsDice(testDice: string, allStats?: Record<string, number>) {\n\tlet dice = testDice.trimEnd();\n\tif (allStats && Object.keys(allStats).length > 0) {\n\t\tconst names = Object.keys(allStats);\n\t\tfor (const name of names) {\n\t\t\tconst regex = new RegExp(escapeRegex(name.standardize()), \"gi\");\n\t\t\tif (dice.standardize().match(regex)) {\n\t\t\t\tconst statValue = allStats[name];\n\t\t\t\tdice = dice.standardize().replace(regex, statValue.toString()).trimEnd();\n\t\t\t}\n\t\t}\n\t}\n\ttry {\n\t\tif (!roll(replaceFormulaInDice(replaceExpByRandom(dice))))\n\t\t\tthrow new DiceTypeError(dice, \"evalStatsDice\", \"no roll result\");\n\t\treturn testDice;\n\t} catch (error) {\n\t\tthrow new DiceTypeError(dice, \"evalStatsDice\", error);\n\t}\n}\n\n/**\n * Generate a random dice and remove the formula (+ evaluate it)\n * Used for diceDamage only\n * @param value {string}\n * @param template {StatisticalTemplate}\n * @returns\n */\nexport function diceRandomParse(value: string, template: StatisticalTemplate) {\n\tif (!template.statistics) return replaceFormulaInDice(value.standardize());\n\tvalue = value.standardize();\n\tconst statNames = Object.keys(template.statistics);\n\tlet newDice = value;\n\tfor (const name of statNames) {\n\t\tconst regex = new RegExp(escapeRegex(name.standardize()), \"gi\");\n\t\tif (value.match(regex)) {\n\t\t\tlet max: undefined | number = undefined;\n\t\t\tlet min: undefined | number = undefined;\n\t\t\tconst foundStat = template.statistics?.[name];\n\t\t\tif (foundStat) {\n\t\t\t\tmax = foundStat.max;\n\t\t\t\tmin = foundStat.min;\n\t\t\t}\n\t\t\tconst total = template.total || 100;\n\t\t\tconst randomStatValue = generateRandomStat(total, max, min);\n\t\t\tnewDice = value.replace(regex, randomStatValue.toString());\n\t\t}\n\t}\n\treturn replaceFormulaInDice(newDice);\n}\n\n/**\n * Same as damageDice but for DiceType\n * @param dice {string}\n * @param template {StatisticalTemplate}\n */\nexport function diceTypeRandomParse(dice: string, template: StatisticalTemplate) {\n\tdice = replaceExpByRandom(dice);\n\tif (!template.statistics) return dice;\n\tconst firstStatNotcombinaison = Object.keys(template.statistics).find(\n\t\t(stat) => !template.statistics?.[stat].combinaison\n\t);\n\tif (!firstStatNotcombinaison) return dice;\n\tconst stats = template.statistics[firstStatNotcombinaison];\n\tconst { min, max } = stats;\n\tconst total = template.total || 100;\n\tconst randomStatValue = generateRandomStat(total, max, min);\n\treturn replaceFormulaInDice(dice.replaceAll(\"$\", randomStatValue.toString()));\n}\n\n/**\n * Random the combinaison and evaluate it to check if everything is valid\n * @param combinaison {Record<string,string>}\n * @param stats {Record<string,number|number>}\n */\nexport function evalCombinaison(\n\tcombinaison: Record<string, string>,\n\tstats: Record<string, number | string>\n) {\n\tconst newStats: Record<string, number> = {};\n\tfor (const [stat, combin] of Object.entries(combinaison)) {\n\t\t//replace the stats in formula\n\t\tlet formula = combin.standardize();\n\t\tfor (const [statName, value] of Object.entries(stats)) {\n\t\t\tconst regex = new RegExp(statName.standardize(), \"gi\");\n\t\t\tformula = formula.replace(regex, value.toString());\n\t\t}\n\t\ttry {\n\t\t\tnewStats[stat] = evaluate(formula);\n\t\t} catch (error) {\n\t\t\tthrow new FormulaError(stat, \"evalCombinaison\", error);\n\t\t}\n\t}\n\treturn newStats;\n}\n\n/**\n * Evaluate one selected combinaison\n * @param combinaison {string}\n * @param stats {[name: string]: string|number}\n */\nexport function evalOneCombinaison(\n\tcombinaison: string,\n\tstats: Record<string, number | string>\n) {\n\tlet formula = combinaison.standardize();\n\tfor (const [statName, value] of Object.entries(stats)) {\n\t\tconst regex = new RegExp(statName.standardize(), \"gi\");\n\t\tformula = formula.replace(regex, value.toString());\n\t}\n\ttry {\n\t\treturn evaluate(formula);\n\t} catch (error) {\n\t\tthrow new FormulaError(combinaison, \"evalOneCombinaison\", error);\n\t}\n}\n\nfunction convertNumber(number: string | number | undefined) {\n\tif (!number) return undefined;\n\tif (number.toString().length === 0) return undefined;\n\tif (isNumber(number)) return Number.parseInt(number.toString(), 10);\n\treturn undefined;\n}\n\n/**\n * Parse the provided JSON and verify each field to check if everything could work when rolling\n * @param {unknown} template\n * @param {boolean} verify - If true, will roll the dices to check if everything is valid\n * @returns {StatisticalTemplate}\n */\nexport function verifyTemplateValue(\n\ttemplate: unknown,\n\tverify: boolean = true\n): StatisticalTemplate {\n\tconst parsedTemplate = templateSchema.parse(template);\n\tconst { success, failure } = parsedTemplate.critical ?? {};\n\tconst criticicalVal = {\n\t\tsuccess: convertNumber(success),\n\t\tfailure: convertNumber(failure),\n\t};\n\tconst statistiqueTemplate: StatisticalTemplate = {\n\t\tdiceType: parsedTemplate.diceType,\n\t\tstatistics: parsedTemplate.statistics,\n\t\tcritical: criticicalVal,\n\t\ttotal: parsedTemplate.total,\n\t\tcharName: parsedTemplate.charName,\n\t\tdamage: parsedTemplate.damage,\n\t\tcustomCritical: parsedTemplate.customCritical,\n\t\tforceDistrib: parsedTemplate.forceDistrib,\n\t};\n\tif (!verify) return statistiqueTemplate;\n\tif (statistiqueTemplate.diceType) {\n\t\tif (statistiqueTemplate.diceType.match(DETECT_CRITICAL)) {\n\t\t\tthrow new DiceTypeError(\n\t\t\t\tstatistiqueTemplate.diceType,\n\t\t\t\t\"critical_dice_type\",\n\t\t\t\t\"contains critical detection: should be in custom critical instead\"\n\t\t\t);\n\t\t}\n\t\tconst cleanedDice = diceTypeRandomParse(\n\t\t\tstatistiqueTemplate.diceType,\n\t\t\tstatistiqueTemplate\n\t\t);\n\t\tconst rolled = roll(cleanedDice);\n\t\tif (!rolled)\n\t\t\tthrow new DiceTypeError(cleanedDice, \"no_roll_result\", \"no roll result\");\n\t\t\n\t}\n\tif (statistiqueTemplate.customCritical) {\n\t\tif (!statistiqueTemplate.diceType) {\n\t\t\tthrow new DiceTypeError(\"no_dice_type\", \"no_dice_type\", \"no dice type\");\n\t\t}\n\t\tconst customCritical = statistiqueTemplate.customCritical;\n\t\tfor (const [, custom] of Object.entries(customCritical)) {\n\t\t\tconst cleanedDice = createCriticalCustom(\n\t\t\t\tstatistiqueTemplate.diceType!,\n\t\t\t\tcustom,\n\t\t\t\tstatistiqueTemplate\n\t\t\t);\n\t\t\tconst rolled = roll(cleanedDice);\n\t\t\tif (!rolled)\n\t\t\t\tthrow new DiceTypeError(cleanedDice, \"verifyTemplateValue\", \"no roll result\");\n\t\t}\n\t}\n\ttestDiceRegistered(statistiqueTemplate);\n\ttestStatCombinaison(statistiqueTemplate);\n\treturn statistiqueTemplate;\n}\n\n/**\n * Test each damage roll from the template.damage\n * @param {StatisticalTemplate} template\n */\nexport function testDiceRegistered(template: StatisticalTemplate) {\n\tif (!template.damage) return;\n\tif (Object.keys(template.damage).length === 0) throw new EmptyObjectError();\n\tif (Object.keys(template.damage).length > 25) throw new TooManyDice();\n\tfor (const [name, dice] of Object.entries(template.damage)) {\n\t\tif (!dice) continue;\n\t\tconst diceReplaced = replaceExpByRandom(dice);\n\t\tconst randomDiceParsed = diceRandomParse(diceReplaced, template);\n\t\ttry {\n\t\t\tconst rolled = roll(randomDiceParsed);\n\t\t\tif (!rolled) throw new DiceTypeError(name, \"no_roll_result\", dice);\n\t\t} catch (error) {\n\t\t\tconsole.error(error);\n\t\t\tthrow new DiceTypeError(name, \"testDiceRegistered\", error);\n\t\t}\n\t}\n}\n\n/**\n * Test all combinaison with generated random value\n * @param {StatisticalTemplate} template\n */\nexport function testStatCombinaison(template: StatisticalTemplate) {\n\tif (!template.statistics) return;\n\tconst onlycombinaisonStats = Object.fromEntries(\n\t\tObject.entries(template.statistics).filter(\n\t\t\t([_, value]) => value.combinaison !== undefined\n\t\t)\n\t);\n\tconst allOtherStats = Object.fromEntries(\n\t\tObject.entries(template.statistics).filter(([_, value]) => !value.combinaison)\n\t);\n\tif (Object.keys(onlycombinaisonStats).length === 0) return;\n\tconst allStats = Object.keys(template.statistics).filter(\n\t\t(stat) => !template.statistics![stat].combinaison\n\t);\n\tif (allStats.length === 0) throw new NoStatisticsError();\n\tconst error = [];\n\tfor (const [stat, value] of Object.entries(onlycombinaisonStats)) {\n\t\tlet formula = value.combinaison as string;\n\t\tfor (const [other, data] of Object.entries(allOtherStats)) {\n\t\t\tconst { max, min } = data;\n\t\t\tconst total = template.total || 100;\n\t\t\tconst randomStatValue = generateRandomStat(total, max, min);\n\t\t\tconst regex = new RegExp(other, \"gi\");\n\t\t\tformula = formula.replace(regex, randomStatValue.toString());\n\t\t}\n\t\ttry {\n\t\t\tevaluate(formula);\n\t\t} catch (e) {\n\t\t\terror.push(stat);\n\t\t}\n\t}\n\tif (error.length > 0) throw new FormulaError(error.join(\", \"), \"testStatCombinaison\");\n\treturn;\n}\n\n/**\n * Generate a random stat based on the template and the statistical min and max\n * @param {number|undefined} total\n * @param {number | undefined} max\n * @param {number | undefined} min\n * @returns\n */\nexport function generateRandomStat(\n\ttotal: number | undefined = 100,\n\tmax?: number,\n\tmin?: number\n) {\n\tlet randomStatValue = total + 1;\n\twhile (randomStatValue >= total || randomStatValue === 0) {\n\t\tconst random = new Random();\n\t\tif (max && min) randomStatValue = random.integer(min, max);\n\t\telse if (max) randomStatValue = random.integer(1, max);\n\t\telse if (min) randomStatValue = random.integer(min, total);\n\t\telse randomStatValue = random.integer(1, total);\n\t}\n\treturn randomStatValue;\n}\n","export class DiceTypeError extends Error {\n\tpublic readonly dice: string;\n\tpublic readonly cause: string | undefined;\n\tpublic readonly method: unknown;\n\n\tconstructor(dice: string, cause?: string, method?: unknown) {\n\t\tsuper(dice);\n\t\tthis.name = \"Invalid_Dice_Type\";\n\t\tthis.dice = dice;\n\t\tthis.cause = cause;\n\t\tthis.method = method;\n\t}\n}\n\nexport class FormulaError extends Error {\n\tpublic readonly formula: string;\n\tpublic readonly cause: string | undefined;\n\tpublic readonly method: unknown;\n\n\tconstructor(formula: string, cause?: string, method?: unknown) {\n\t\tsuper(formula);\n\t\tthis.name = \"Invalid_Formula\";\n\t\tthis.formula = 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@dicelette/core",
3
- "version": "1.18.5",
3
+ "version": "1.19.0",
4
4
  "description": "Core library for the Dicelette Discord bot",
5
5
  "repository": {
6
6
  "type": "git",
@@ -32,25 +32,25 @@
32
32
  "author": "Mara-Li",
33
33
  "license": "GPL-3.0-only",
34
34
  "dependencies": {
35
- "@dice-roller/rpg-dice-roller": "^5.5.0",
36
- "mathjs": "^14.0.0",
35
+ "@dice-roller/rpg-dice-roller": "^5.5.1",
36
+ "mathjs": "^15.1.0",
37
37
  "moment": "^2.30.1",
38
38
  "random-js": "^2.1.0",
39
39
  "remove-accents": "^0.5.0",
40
40
  "ts-dedent": "^2.2.0",
41
- "uniformize": "^2.2.0",
42
- "vite-tsconfig-paths": "^5.1.3",
43
- "zod": "^3.23.8"
41
+ "uniformize": "^2.5.0",
42
+ "vite-tsconfig-paths": "^5.1.4",
43
+ "zod": "^4.1.12"
44
44
  },
45
45
  "devDependencies": {
46
- "@biomejs/biome": "^2.2.4",
47
- "@types/bun": "^1.1.14",
48
- "commit-and-tag-version": "^12.5.0",
46
+ "@biomejs/biome": "^2.3.6",
47
+ "@types/bun": "^1.3.2",
48
+ "commit-and-tag-version": "^12.6.0",
49
49
  "tslib": "^2.8.1",
50
- "tsup": "^8.3.5",
51
- "typescript": "^5.7.2",
50
+ "tsup": "^8.5.1",
51
+ "typescript": "^5.9.3",
52
52
  "typescript-json-schema": "^0.65.1",
53
- "zod-to-json-schema": "^3.23.5"
53
+ "zod-to-json-schema": "^3.24.6"
54
54
  },
55
55
  "trustedDependencies": [
56
56
  "@biomejs/biome",