@dice-o-rolla/dice-renderer-three 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +202 -0
- package/NOTICE +4 -0
- package/README.md +13 -0
- package/THIRD_PARTY_NOTICES.md +18 -0
- package/dist/index.d.ts +7 -0
- package/dist/index.js +7 -0
- package/dist/material-factory.d.ts +11 -0
- package/dist/material-factory.js +53 -0
- package/dist/mesh-factory.d.ts +20 -0
- package/dist/mesh-factory.js +151 -0
- package/dist/scene.d.ts +17 -0
- package/dist/scene.js +46 -0
- package/dist/three-dice-renderer.d.ts +21 -0
- package/dist/three-dice-renderer.js +184 -0
- package/dist/top-down-camera.d.ts +13 -0
- package/dist/top-down-camera.js +43 -0
- package/dist/top-down-dice-renderer.d.ts +20 -0
- package/dist/top-down-dice-renderer.js +219 -0
- package/dist/transform.d.ts +3 -0
- package/dist/transform.js +15 -0
- package/dist/viewport-limits.d.ts +14 -0
- package/dist/viewport-limits.js +50 -0
- package/package.json +41 -0
package/LICENSE
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Apache License
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package/NOTICE
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package/README.md
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# `@dice-o-rolla/dice-renderer-three`
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Official Three.js WebGL rendering adapters for Dice O Rolla, including the standard perspective
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renderer and `TopDownDiceRenderer` for overhead application surfaces.
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```ts
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import { ThreeDiceRenderer, TopDownDiceRenderer } from '@dice-o-rolla/dice-renderer-three';
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```
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Most browser applications should use the preassembled entry point from
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`@dice-o-rolla/dice-engine/browser`.
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Licensed under Apache-2.0. See `LICENSE`, `NOTICE`, and `THIRD_PARTY_NOTICES.md` in the package.
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# Third-party notices
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## 3DDiceRoller
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The geometry model and physical dice behavior were informed by 3DDiceRoller by MajorVictory,
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released under The Unlicense.
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- Source: <https://github.com/MajorVictory/3DDiceRoller>
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- License: <https://unlicense.org/>
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## Runtime dependencies
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- Three.js is distributed under the MIT License: <https://github.com/mrdoob/three.js>.
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- Rapier is distributed under the Apache License 2.0:
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<https://github.com/dimforge/rapier.js>.
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The UNLICENSED anvil-dice-engine project was used only for architectural comparison. No source code,
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assets, sounds, shaders, or textures from that project are included in this distribution.
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package/dist/index.d.ts
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export { ThreeMaterialFactory, type DiceMaterialStyle, type FaceLabel, type FaceMaterialOptions, } from './material-factory.js';
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export { createPolyhedronGeometry, createFaceUvs, DEFAULT_THREE_THEME, getFaceLabel, ThreeDiceMeshFactory, type ThreeDiceMesh, } from './mesh-factory.js';
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export { ThreeCamera, ThreeLighting, ThreeScene } from './scene.js';
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export { TopDownCamera, type TopDownCameraOptions } from './top-down-camera.js';
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export { TopDownDiceRenderer, type TopDownDiceRendererOptions } from './top-down-dice-renderer.js';
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export { ThreeDiceRenderer, type ThreeDiceRendererOptions } from './three-dice-renderer.js';
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export { applyInterpolatedTransform } from './transform.js';
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package/dist/index.js
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export { ThreeMaterialFactory, } from './material-factory.js';
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export { createPolyhedronGeometry, createFaceUvs, DEFAULT_THREE_THEME, getFaceLabel, ThreeDiceMeshFactory, } from './mesh-factory.js';
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export { ThreeCamera, ThreeLighting, ThreeScene } from './scene.js';
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export { TopDownCamera } from './top-down-camera.js';
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export { TopDownDiceRenderer } from './top-down-dice-renderer.js';
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export { ThreeDiceRenderer } from './three-dice-renderer.js';
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export { applyInterpolatedTransform } from './transform.js';
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import type { RendererTheme } from '@dice-o-rolla/dice-renderer';
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import { MeshStandardMaterial } from 'three';
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export type DiceMaterialStyle = RendererTheme['material'];
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export type FaceLabel = string | number | readonly number[];
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export interface FaceMaterialOptions {
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readonly labelScale?: number;
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}
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export declare class ThreeMaterialFactory {
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createFace(label: FaceLabel, theme: RendererTheme, options?: FaceMaterialOptions): MeshStandardMaterial;
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}
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export declare function requiresOrientationDot(label: FaceLabel): boolean;
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import { CanvasTexture, MeshStandardMaterial, SRGBColorSpace } from 'three';
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const ORIENTATION_DOT_LABELS = new Set(['6', '9', '60', '90']);
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export class ThreeMaterialFactory {
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createFace(label, theme, options = {}) {
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const canvas = document.createElement('canvas');
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canvas.width = 256;
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canvas.height = 256;
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const context = canvas.getContext('2d');
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if (context === null)
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throw new Error('A 2D canvas context is required for die labels');
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context.fillStyle = theme.bodyColor;
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context.fillRect(0, 0, canvas.width, canvas.height);
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context.fillStyle = theme.labelColor;
|
|
14
|
+
const scalarLabel = typeof label === 'string' || typeof label === 'number';
|
|
15
|
+
const labelScale = options.labelScale ?? 1;
|
|
16
|
+
const fontSize = (scalarLabel && String(label).length >= 2 ? 100 : 128) * labelScale;
|
|
17
|
+
context.font = `700 ${fontSize}px system-ui, sans-serif`;
|
|
18
|
+
context.textAlign = 'center';
|
|
19
|
+
context.textBaseline = 'middle';
|
|
20
|
+
if (scalarLabel) {
|
|
21
|
+
const labelY = canvas.height / 2 + 8;
|
|
22
|
+
context.fillText(String(label), canvas.width / 2, labelY);
|
|
23
|
+
if (requiresOrientationDot(label)) {
|
|
24
|
+
context.beginPath();
|
|
25
|
+
context.arc(canvas.width / 2, labelY + fontSize * 0.55, canvas.width * 0.025, 0, Math.PI * 2);
|
|
26
|
+
context.fill();
|
|
27
|
+
}
|
|
28
|
+
}
|
|
29
|
+
else {
|
|
30
|
+
context.font = '700 58px system-ui, sans-serif';
|
|
31
|
+
context.save();
|
|
32
|
+
context.translate(canvas.width / 2, canvas.height / 2);
|
|
33
|
+
for (const value of label) {
|
|
34
|
+
context.fillText(String(value), 0, -canvas.height * 0.31);
|
|
35
|
+
context.rotate((Math.PI * 2) / 3);
|
|
36
|
+
}
|
|
37
|
+
context.restore();
|
|
38
|
+
}
|
|
39
|
+
const texture = new CanvasTexture(canvas);
|
|
40
|
+
texture.colorSpace = SRGBColorSpace;
|
|
41
|
+
return new MeshStandardMaterial({
|
|
42
|
+
color: 0xffffff,
|
|
43
|
+
map: texture,
|
|
44
|
+
metalness: theme.metalness,
|
|
45
|
+
roughness: theme.roughness,
|
|
46
|
+
});
|
|
47
|
+
}
|
|
48
|
+
}
|
|
49
|
+
export function requiresOrientationDot(label) {
|
|
50
|
+
if (typeof label !== 'string' && typeof label !== 'number')
|
|
51
|
+
return false;
|
|
52
|
+
return ORIENTATION_DOT_LABELS.has(String(label));
|
|
53
|
+
}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import type { PolygonDefinition, PolyhedronDefinition } from '@dice-o-rolla/dice-geometry';
|
|
2
|
+
import type { RendererTheme } from '@dice-o-rolla/dice-renderer';
|
|
3
|
+
import { BufferGeometry, Mesh, type MeshStandardMaterial } from 'three';
|
|
4
|
+
import { ThreeMaterialFactory } from './material-factory.js';
|
|
5
|
+
type Vector2Tuple = readonly [u: number, v: number];
|
|
6
|
+
export declare const DEFAULT_THREE_THEME: RendererTheme;
|
|
7
|
+
export interface ThreeDiceMesh {
|
|
8
|
+
readonly mesh: Mesh<BufferGeometry, MeshStandardMaterial[]>;
|
|
9
|
+
dispose(): void;
|
|
10
|
+
}
|
|
11
|
+
export declare function createPolyhedronGeometry(definition: PolyhedronDefinition, scale?: number): BufferGeometry;
|
|
12
|
+
export declare class ThreeDiceMeshFactory {
|
|
13
|
+
#private;
|
|
14
|
+
constructor(materials?: ThreeMaterialFactory);
|
|
15
|
+
create(definition: PolyhedronDefinition, theme?: RendererTheme, scale?: number, faceLabels?: Readonly<Record<number, string | number>>): ThreeDiceMesh;
|
|
16
|
+
createD6(theme?: RendererTheme, scale?: number): ThreeDiceMesh;
|
|
17
|
+
}
|
|
18
|
+
export declare function createFaceUvs(definition: PolyhedronDefinition, face: PolygonDefinition): readonly Vector2Tuple[];
|
|
19
|
+
export declare function getFaceLabel(definition: PolyhedronDefinition, face: PolygonDefinition, faceLabels?: Readonly<Record<number, string | number>>): string | number | readonly number[];
|
|
20
|
+
export {};
|
|
@@ -0,0 +1,151 @@
|
|
|
1
|
+
import { D6_DEFINITION } from '@dice-o-rolla/dice-geometry';
|
|
2
|
+
import { BufferGeometry, Float32BufferAttribute, Mesh } from 'three';
|
|
3
|
+
import { ThreeMaterialFactory } from './material-factory.js';
|
|
4
|
+
const D10_LABEL_SCALE = 0.7;
|
|
5
|
+
const D10_UV_EXTENT = 0.86;
|
|
6
|
+
export const DEFAULT_THREE_THEME = Object.freeze({
|
|
7
|
+
material: 'plastic',
|
|
8
|
+
bodyColor: '#f7f3e8',
|
|
9
|
+
labelColor: '#181818',
|
|
10
|
+
roughness: 0.28,
|
|
11
|
+
metalness: 0,
|
|
12
|
+
});
|
|
13
|
+
export function createPolyhedronGeometry(definition, scale = 1) {
|
|
14
|
+
if (!Number.isFinite(scale) || scale <= 0) {
|
|
15
|
+
throw new RangeError('scale must be a positive finite number');
|
|
16
|
+
}
|
|
17
|
+
const positions = [];
|
|
18
|
+
const uvs = [];
|
|
19
|
+
const geometry = new BufferGeometry();
|
|
20
|
+
definition.faces.forEach((face, materialIndex) => {
|
|
21
|
+
const start = positions.length / 3;
|
|
22
|
+
const uvByVertex = createFaceUvs(definition, face);
|
|
23
|
+
for (let index = 1; index < face.indices.length - 1; index += 1) {
|
|
24
|
+
for (const faceIndex of [0, index, index + 1]) {
|
|
25
|
+
const vertexIndex = face.indices[faceIndex];
|
|
26
|
+
const vertex = vertexIndex === undefined ? undefined : definition.vertices[vertexIndex];
|
|
27
|
+
const uv = uvByVertex[faceIndex];
|
|
28
|
+
if (vertex === undefined || uv === undefined) {
|
|
29
|
+
throw new RangeError(`Face ${face.value} references an invalid vertex`);
|
|
30
|
+
}
|
|
31
|
+
positions.push(vertex[0] * scale, vertex[1] * scale, vertex[2] * scale);
|
|
32
|
+
uvs.push(uv[0], uv[1]);
|
|
33
|
+
}
|
|
34
|
+
}
|
|
35
|
+
geometry.addGroup(start, positions.length / 3 - start, materialIndex);
|
|
36
|
+
});
|
|
37
|
+
geometry.setAttribute('position', new Float32BufferAttribute(positions, 3));
|
|
38
|
+
geometry.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
|
|
39
|
+
geometry.computeVertexNormals();
|
|
40
|
+
geometry.computeBoundingSphere();
|
|
41
|
+
return geometry;
|
|
42
|
+
}
|
|
43
|
+
export class ThreeDiceMeshFactory {
|
|
44
|
+
#materials;
|
|
45
|
+
constructor(materials = new ThreeMaterialFactory()) {
|
|
46
|
+
this.#materials = materials;
|
|
47
|
+
}
|
|
48
|
+
create(definition, theme = DEFAULT_THREE_THEME, scale = 1, faceLabels) {
|
|
49
|
+
const geometry = createPolyhedronGeometry(definition, scale);
|
|
50
|
+
const materials = definition.faces.map((face) => this.#materials.createFace(getFaceLabel(definition, face, faceLabels), theme, definition.id === 'd10' ? { labelScale: D10_LABEL_SCALE } : undefined));
|
|
51
|
+
const mesh = new Mesh(geometry, materials);
|
|
52
|
+
mesh.castShadow = true;
|
|
53
|
+
mesh.receiveShadow = true;
|
|
54
|
+
return {
|
|
55
|
+
mesh,
|
|
56
|
+
dispose() {
|
|
57
|
+
geometry.dispose();
|
|
58
|
+
for (const material of materials) {
|
|
59
|
+
material.map?.dispose();
|
|
60
|
+
material.dispose();
|
|
61
|
+
}
|
|
62
|
+
},
|
|
63
|
+
};
|
|
64
|
+
}
|
|
65
|
+
createD6(theme = DEFAULT_THREE_THEME, scale = 1) {
|
|
66
|
+
return this.create(D6_DEFINITION, theme, scale);
|
|
67
|
+
}
|
|
68
|
+
}
|
|
69
|
+
export function createFaceUvs(definition, face) {
|
|
70
|
+
if (definition.id !== 'd10') {
|
|
71
|
+
return face.indices.map((_, index) => {
|
|
72
|
+
const angle = Math.PI / 2 - (index / face.indices.length) * Math.PI * 2;
|
|
73
|
+
return [0.5 - Math.cos(angle) * 0.5, 0.5 + Math.sin(angle) * 0.5];
|
|
74
|
+
});
|
|
75
|
+
}
|
|
76
|
+
const vertices = face.indices.map((vertexIndex) => {
|
|
77
|
+
const vertex = definition.vertices[vertexIndex];
|
|
78
|
+
if (vertex === undefined) {
|
|
79
|
+
throw new RangeError(`Face ${face.value} references an invalid vertex`);
|
|
80
|
+
}
|
|
81
|
+
return vertex;
|
|
82
|
+
});
|
|
83
|
+
const centroid = average(vertices);
|
|
84
|
+
const vertical = normalize(subtract(vertices[0], centroid));
|
|
85
|
+
const normal = normalize(cross(subtract(vertices[1], vertices[0]), subtract(vertices[2], vertices[0])));
|
|
86
|
+
let horizontal = normalize(cross(vertical, normal));
|
|
87
|
+
if (dot(subtract(vertices[1], centroid), horizontal) > 0) {
|
|
88
|
+
horizontal = scaleVector(horizontal, -1);
|
|
89
|
+
}
|
|
90
|
+
const projected = vertices.map((vertex) => {
|
|
91
|
+
const offset = subtract(vertex, centroid);
|
|
92
|
+
return [dot(offset, horizontal), dot(offset, vertical)];
|
|
93
|
+
});
|
|
94
|
+
const xCoordinates = projected.map(([x]) => x);
|
|
95
|
+
const yCoordinates = projected.map(([, y]) => y);
|
|
96
|
+
const minX = Math.min(...xCoordinates);
|
|
97
|
+
const maxX = Math.max(...xCoordinates);
|
|
98
|
+
const minY = Math.min(...yCoordinates);
|
|
99
|
+
const maxY = Math.max(...yCoordinates);
|
|
100
|
+
const extent = Math.max(maxX - minX, maxY - minY);
|
|
101
|
+
if (extent <= Number.EPSILON) {
|
|
102
|
+
throw new RangeError(`Face ${face.value} cannot be projected to texture coordinates`);
|
|
103
|
+
}
|
|
104
|
+
const uvScale = D10_UV_EXTENT / extent;
|
|
105
|
+
const centerX = (minX + maxX) / 2;
|
|
106
|
+
const centerY = (minY + maxY) / 2;
|
|
107
|
+
return projected.map(([x, y]) => [0.5 + (x - centerX) * uvScale, 0.5 + (y - centerY) * uvScale]);
|
|
108
|
+
}
|
|
109
|
+
function average(vertices) {
|
|
110
|
+
const sum = vertices.reduce((result, vertex) => [result[0] + vertex[0], result[1] + vertex[1], result[2] + vertex[2]], [0, 0, 0]);
|
|
111
|
+
return scaleVector(sum, 1 / vertices.length);
|
|
112
|
+
}
|
|
113
|
+
function subtract(left, right) {
|
|
114
|
+
return [left[0] - right[0], left[1] - right[1], left[2] - right[2]];
|
|
115
|
+
}
|
|
116
|
+
function scaleVector(vector, multiplier) {
|
|
117
|
+
return [vector[0] * multiplier, vector[1] * multiplier, vector[2] * multiplier];
|
|
118
|
+
}
|
|
119
|
+
function dot(left, right) {
|
|
120
|
+
return left[0] * right[0] + left[1] * right[1] + left[2] * right[2];
|
|
121
|
+
}
|
|
122
|
+
function cross(left, right) {
|
|
123
|
+
return [
|
|
124
|
+
left[1] * right[2] - left[2] * right[1],
|
|
125
|
+
left[2] * right[0] - left[0] * right[2],
|
|
126
|
+
left[0] * right[1] - left[1] * right[0],
|
|
127
|
+
];
|
|
128
|
+
}
|
|
129
|
+
function normalize(vector) {
|
|
130
|
+
const length = Math.hypot(...vector);
|
|
131
|
+
if (length <= Number.EPSILON)
|
|
132
|
+
throw new RangeError('Cannot normalize a zero-length vector');
|
|
133
|
+
return scaleVector(vector, 1 / length);
|
|
134
|
+
}
|
|
135
|
+
export function getFaceLabel(definition, face, faceLabels) {
|
|
136
|
+
const override = faceLabels?.[face.value];
|
|
137
|
+
if (override !== undefined)
|
|
138
|
+
return override;
|
|
139
|
+
if (definition.id === 'd4') {
|
|
140
|
+
return face.indices.map((vertexIndex) => {
|
|
141
|
+
const oppositeFace = definition.faces.find((candidate) => !candidate.indices.includes(vertexIndex));
|
|
142
|
+
if (oppositeFace === undefined) {
|
|
143
|
+
throw new RangeError(`No d4 result is associated with vertex ${vertexIndex}`);
|
|
144
|
+
}
|
|
145
|
+
return oppositeFace.value;
|
|
146
|
+
});
|
|
147
|
+
}
|
|
148
|
+
if (definition.id === 'd10' && face.value === 10)
|
|
149
|
+
return 0;
|
|
150
|
+
return face.value;
|
|
151
|
+
}
|
package/dist/scene.d.ts
ADDED
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import { PerspectiveCamera, Scene } from 'three';
|
|
2
|
+
export declare class ThreeScene {
|
|
3
|
+
#private;
|
|
4
|
+
readonly value: Scene<import("three").Object3DEventMap>;
|
|
5
|
+
constructor();
|
|
6
|
+
dispose(): void;
|
|
7
|
+
}
|
|
8
|
+
export declare class ThreeCamera {
|
|
9
|
+
readonly value: PerspectiveCamera;
|
|
10
|
+
constructor();
|
|
11
|
+
resize(width: number, height: number): void;
|
|
12
|
+
}
|
|
13
|
+
export declare class ThreeLighting {
|
|
14
|
+
#private;
|
|
15
|
+
constructor(scene: Scene);
|
|
16
|
+
dispose(scene: Scene): void;
|
|
17
|
+
}
|
package/dist/scene.js
ADDED
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
import { AmbientLight, Color, DirectionalLight, Mesh, MeshStandardMaterial, PerspectiveCamera, PlaneGeometry, Scene, } from 'three';
|
|
2
|
+
export class ThreeScene {
|
|
3
|
+
value = new Scene();
|
|
4
|
+
#floorGeometry = new PlaneGeometry(20, 20);
|
|
5
|
+
#floorMaterial = new MeshStandardMaterial({ color: 0x20242b, roughness: 0.9 });
|
|
6
|
+
#lighting;
|
|
7
|
+
constructor() {
|
|
8
|
+
this.value.background = new Color(0x101318);
|
|
9
|
+
const floor = new Mesh(this.#floorGeometry, this.#floorMaterial);
|
|
10
|
+
floor.rotation.x = -Math.PI / 2;
|
|
11
|
+
floor.receiveShadow = true;
|
|
12
|
+
this.value.add(floor);
|
|
13
|
+
this.#lighting = new ThreeLighting(this.value);
|
|
14
|
+
}
|
|
15
|
+
dispose() {
|
|
16
|
+
this.#lighting.dispose(this.value);
|
|
17
|
+
this.#floorGeometry.dispose();
|
|
18
|
+
this.#floorMaterial.dispose();
|
|
19
|
+
this.value.clear();
|
|
20
|
+
}
|
|
21
|
+
}
|
|
22
|
+
export class ThreeCamera {
|
|
23
|
+
value = new PerspectiveCamera(42, 1, 0.1, 100);
|
|
24
|
+
constructor() {
|
|
25
|
+
this.value.position.set(7, 8, 9);
|
|
26
|
+
this.value.lookAt(0, 0.8, 0);
|
|
27
|
+
}
|
|
28
|
+
resize(width, height) {
|
|
29
|
+
this.value.aspect = width / height;
|
|
30
|
+
this.value.updateProjectionMatrix();
|
|
31
|
+
}
|
|
32
|
+
}
|
|
33
|
+
export class ThreeLighting {
|
|
34
|
+
#ambient = new AmbientLight(0xffffff, 1.25);
|
|
35
|
+
#key = new DirectionalLight(0xffffff, 3.25);
|
|
36
|
+
constructor(scene) {
|
|
37
|
+
this.#key.position.set(5, 10, 6);
|
|
38
|
+
this.#key.castShadow = true;
|
|
39
|
+
this.#key.shadow.mapSize.set(1024, 1024);
|
|
40
|
+
scene.add(this.#ambient, this.#key);
|
|
41
|
+
}
|
|
42
|
+
dispose(scene) {
|
|
43
|
+
scene.remove(this.#ambient, this.#key);
|
|
44
|
+
this.#key.dispose();
|
|
45
|
+
}
|
|
46
|
+
}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import type { DiceRenderer, RenderDieState, RendererTheme, RendererViewport } from '@dice-o-rolla/dice-renderer';
|
|
2
|
+
export interface ThreeDiceRendererOptions extends Partial<RendererTheme> {
|
|
3
|
+
readonly antialias?: boolean;
|
|
4
|
+
readonly observeResize?: boolean;
|
|
5
|
+
readonly maxPixelRatio?: number;
|
|
6
|
+
readonly maxViewportDimension?: number;
|
|
7
|
+
readonly maxFramebufferPixels?: number;
|
|
8
|
+
}
|
|
9
|
+
export declare class ThreeDiceRenderer implements DiceRenderer {
|
|
10
|
+
#private;
|
|
11
|
+
constructor(container: HTMLElement, options?: ThreeDiceRendererOptions);
|
|
12
|
+
initialize(): void;
|
|
13
|
+
createDie(state: RenderDieState): void;
|
|
14
|
+
updateDie(state: RenderDieState): void;
|
|
15
|
+
removeDie(id: string): void;
|
|
16
|
+
render(alpha: number): void;
|
|
17
|
+
resize(viewport: RendererViewport): void;
|
|
18
|
+
setTheme(theme: RendererTheme): void;
|
|
19
|
+
clear(): void;
|
|
20
|
+
destroy(): void;
|
|
21
|
+
}
|
|
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import { getDieGeometry, getRegisteredDieTypes } from '@dice-o-rolla/dice-geometry';
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import { PCFShadowMap, WebGLRenderer } from 'three';
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import { DEFAULT_THREE_THEME, ThreeDiceMeshFactory } from './mesh-factory.js';
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import { ThreeCamera, ThreeScene } from './scene.js';
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import { applyInterpolatedTransform } from './transform.js';
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import { fitViewportToLimits, resolveViewportLimits, validateViewport, } from './viewport-limits.js';
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function copyState(state) {
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return {
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id: state.id,
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geometryId: state.geometryId,
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...(state.faceLabels === undefined ? {} : { faceLabels: { ...state.faceLabels } }),
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previous: {
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position: { ...state.previous.position },
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quaternion: { ...state.previous.quaternion },
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},
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current: {
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position: { ...state.current.position },
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quaternion: { ...state.current.quaternion },
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},
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};
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}
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export class ThreeDiceRenderer {
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#container;
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#options;
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#meshFactory = new ThreeDiceMeshFactory();
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#entries = new Map();
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#viewportLimits;
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#theme;
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#scene;
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#camera;
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#renderer;
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#resizeObserver;
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#destroyed = false;
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constructor(container, options = {}) {
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this.#container = container;
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this.#options = options;
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this.#viewportLimits = resolveViewportLimits(options);
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this.#theme = {
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material: options.material ?? DEFAULT_THREE_THEME.material,
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bodyColor: options.bodyColor ?? DEFAULT_THREE_THEME.bodyColor,
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labelColor: options.labelColor ?? DEFAULT_THREE_THEME.labelColor,
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roughness: options.roughness ?? DEFAULT_THREE_THEME.roughness,
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metalness: options.metalness ?? DEFAULT_THREE_THEME.metalness,
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};
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}
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initialize() {
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this.#assertAlive();
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if (this.#renderer !== undefined)
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return;
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const scene = new ThreeScene();
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const camera = new ThreeCamera();
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const renderer = new WebGLRenderer({
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antialias: this.#options.antialias ?? true,
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alpha: true,
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powerPreference: 'high-performance',
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});
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = PCFShadowMap;
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this.#container.append(renderer.domElement);
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this.#scene = scene;
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this.#camera = camera;
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this.#renderer = renderer;
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this.#resizeToContainer();
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if ((this.#options.observeResize ?? true) && typeof ResizeObserver !== 'undefined') {
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this.#resizeObserver = new ResizeObserver(() => this.#resizeToContainer());
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this.#resizeObserver.observe(this.#container);
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}
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}
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createDie(state) {
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this.#assertInitialized();
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if (this.#entries.has(state.id))
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throw new Error(`A render die with id "${state.id}" already exists`);
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const resource = this.#createResource(state.geometryId, state.faceLabels);
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const ownedState = copyState(state);
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applyInterpolatedTransform(resource.mesh, ownedState, 1);
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this.#scene?.value.add(resource.mesh);
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this.#entries.set(state.id, { resource, state: ownedState });
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}
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updateDie(state) {
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this.#assertInitialized();
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const entry = this.#entries.get(state.id);
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if (entry === undefined)
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throw new Error(`Unknown render die: ${state.id}`);
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if (state.geometryId !== entry.state.geometryId) {
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throw new Error('A die geometry cannot be changed after creation');
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}
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if (!haveEqualFaceLabels(state.faceLabels, entry.state.faceLabels)) {
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throw new Error('Die face labels cannot be changed after creation');
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}
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entry.state = copyState(state);
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}
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removeDie(id) {
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this.#assertAlive();
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const entry = this.#entries.get(id);
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if (entry === undefined)
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return;
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this.#scene?.value.remove(entry.resource.mesh);
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entry.resource.dispose();
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this.#entries.delete(id);
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}
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render(alpha) {
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this.#assertInitialized();
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for (const entry of this.#entries.values()) {
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applyInterpolatedTransform(entry.resource.mesh, entry.state, alpha);
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}
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this.#renderer?.render(this.#scene.value, this.#camera.value);
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}
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resize(viewport) {
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this.#assertInitialized();
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validateViewport(viewport, this.#viewportLimits);
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this.#camera?.resize(viewport.width, viewport.height);
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this.#renderer?.setPixelRatio(viewport.pixelRatio);
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this.#renderer?.setSize(viewport.width, viewport.height, false);
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}
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setTheme(theme) {
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this.#assertAlive();
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this.#theme = { ...theme };
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for (const entry of this.#entries.values()) {
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const replacement = this.#createResource(entry.state.geometryId, entry.state.faceLabels);
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applyInterpolatedTransform(replacement.mesh, entry.state, 1);
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this.#scene?.value.remove(entry.resource.mesh);
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entry.resource.dispose();
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entry.resource = replacement;
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this.#scene?.value.add(replacement.mesh);
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}
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}
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clear() {
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this.#assertAlive();
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for (const id of this.#entries.keys())
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this.removeDie(id);
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}
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destroy() {
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if (this.#destroyed)
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return;
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this.clear();
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this.#resizeObserver?.disconnect();
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this.#resizeObserver = undefined;
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const canvas = this.#renderer?.domElement;
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this.#renderer?.dispose();
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this.#renderer?.forceContextLoss();
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if (canvas?.parentElement === this.#container)
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canvas.remove();
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this.#scene?.dispose();
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this.#scene = undefined;
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this.#camera = undefined;
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this.#renderer = undefined;
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this.#destroyed = true;
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}
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#resizeToContainer() {
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const bounds = this.#container.getBoundingClientRect();
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if (bounds.width <= 0 || bounds.height <= 0)
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return;
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this.resize(fitViewportToLimits({
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width: bounds.width,
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height: bounds.height,
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pixelRatio: globalThis.devicePixelRatio || 1,
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}, this.#viewportLimits));
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}
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#createResource(geometryId, faceLabels) {
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const type = getRegisteredDieTypes().find((registered) => registered === geometryId);
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if (type === undefined)
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throw new Error(`Unsupported geometry: ${geometryId}`);
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return this.#meshFactory.create(getDieGeometry(type), this.#theme, 1, faceLabels);
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}
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#assertAlive() {
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if (this.#destroyed)
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throw new Error('Renderer has been destroyed');
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}
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#assertInitialized() {
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this.#assertAlive();
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if (this.#renderer === undefined)
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throw new Error('Renderer has not been initialized');
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}
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}
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function haveEqualFaceLabels(left, right) {
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if (left === right)
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return true;
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if (left === undefined || right === undefined)
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return false;
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const leftEntries = Object.entries(left);
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const rightEntries = Object.entries(right);
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return (leftEntries.length === rightEntries.length &&
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leftEntries.every(([face, label]) => right[Number(face)] === label));
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}
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import { PerspectiveCamera } from 'three';
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export interface TopDownCameraOptions {
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readonly trayWidth?: number;
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readonly trayDepth?: number;
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readonly cameraFieldOfViewDegrees?: number;
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readonly cameraPadding?: number;
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}
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export declare class TopDownCamera {
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#private;
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readonly value: PerspectiveCamera;
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constructor(options?: TopDownCameraOptions);
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resize(width: number, height: number): void;
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}
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import { PerspectiveCamera } from 'three';
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const DEFAULT_TRAY_SIZE = 10;
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const DEFAULT_FIELD_OF_VIEW_DEGREES = 38;
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const DEFAULT_PADDING = 1.5;
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export class TopDownCamera {
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value;
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#trayWidth;
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#trayDepth;
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#fieldOfViewDegrees;
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#padding;
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constructor(options = {}) {
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this.#trayWidth = positiveFinite(options.trayWidth ?? DEFAULT_TRAY_SIZE, 'trayWidth');
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this.#trayDepth = positiveFinite(options.trayDepth ?? DEFAULT_TRAY_SIZE, 'trayDepth');
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this.#fieldOfViewDegrees = options.cameraFieldOfViewDegrees ?? DEFAULT_FIELD_OF_VIEW_DEGREES;
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if (!Number.isFinite(this.#fieldOfViewDegrees) ||
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this.#fieldOfViewDegrees <= 0 ||
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this.#fieldOfViewDegrees >= 180) {
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throw new RangeError('cameraFieldOfViewDegrees must be finite and between 0 and 180');
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}
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this.#padding = positiveFinite(options.cameraPadding ?? DEFAULT_PADDING, 'cameraPadding');
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if (this.#padding < 1)
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throw new RangeError('cameraPadding must be at least 1');
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this.value = new PerspectiveCamera(this.#fieldOfViewDegrees, 1, 0.1, 100);
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this.value.up.set(0, 0, -1);
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}
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resize(width, height) {
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positiveFinite(width, 'width');
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positiveFinite(height, 'height');
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const aspect = width / height;
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const visibleHeight = Math.max(this.#trayDepth, this.#trayWidth / aspect) * this.#padding;
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const cameraHeight = visibleHeight / (2 * Math.tan((this.#fieldOfViewDegrees * Math.PI) / 360));
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this.value.position.set(0, cameraHeight, 0);
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this.value.lookAt(0, 0, 0);
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this.value.aspect = aspect;
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this.value.updateProjectionMatrix();
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}
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}
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function positiveFinite(value, name) {
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if (!Number.isFinite(value) || value <= 0) {
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throw new RangeError(`${name} must be a positive finite number`);
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}
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return value;
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}
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import type { DiceRenderer, RenderDieState, RendererTheme, RendererViewport } from '@dice-o-rolla/dice-renderer';
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import { type TopDownCameraOptions } from './top-down-camera.js';
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import { type ViewportLimitOptions } from './viewport-limits.js';
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export interface TopDownDiceRendererOptions extends Partial<RendererTheme>, ViewportLimitOptions, TopDownCameraOptions {
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readonly antialias?: boolean;
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readonly observeResize?: boolean;
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}
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export declare class TopDownDiceRenderer implements DiceRenderer {
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#private;
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constructor(container: HTMLElement, options?: TopDownDiceRendererOptions);
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initialize(): void;
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createDie(state: RenderDieState): void;
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updateDie(state: RenderDieState): void;
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removeDie(id: string): void;
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render(alpha: number): void;
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resize(viewport: RendererViewport): void;
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setTheme(theme: RendererTheme): void;
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clear(): void;
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destroy(): void;
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}
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import { getDieGeometry, getRegisteredDieTypes } from '@dice-o-rolla/dice-geometry';
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import { AmbientLight, DirectionalLight, Mesh, PCFShadowMap, PlaneGeometry, Scene, ShadowMaterial, WebGLRenderer, } from 'three';
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import { DEFAULT_THREE_THEME, ThreeDiceMeshFactory } from './mesh-factory.js';
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import { TopDownCamera } from './top-down-camera.js';
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import { applyInterpolatedTransform } from './transform.js';
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import { fitViewportToLimits, resolveViewportLimits, validateViewport, } from './viewport-limits.js';
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export class TopDownDiceRenderer {
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#container;
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#options;
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#meshFactory = new ThreeDiceMeshFactory();
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#entries = new Map();
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#viewportLimits;
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#trayWidth;
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#trayDepth;
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#theme;
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#scene;
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#camera;
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#renderer;
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#floorGeometry;
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#floorMaterial;
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#keyLight;
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#resizeObserver;
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#destroyed = false;
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constructor(container, options = {}) {
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this.#container = container;
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this.#options = options;
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this.#viewportLimits = resolveViewportLimits(options);
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this.#trayWidth = options.trayWidth ?? 10;
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this.#trayDepth = options.trayDepth ?? 10;
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this.#theme = {
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material: options.material ?? DEFAULT_THREE_THEME.material,
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bodyColor: options.bodyColor ?? DEFAULT_THREE_THEME.bodyColor,
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labelColor: options.labelColor ?? DEFAULT_THREE_THEME.labelColor,
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roughness: options.roughness ?? DEFAULT_THREE_THEME.roughness,
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metalness: options.metalness ?? DEFAULT_THREE_THEME.metalness,
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};
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}
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initialize() {
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this.#assertAlive();
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if (this.#renderer !== undefined)
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return;
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const scene = new Scene();
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const camera = new TopDownCamera(this.#options);
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|
+
const floorGeometry = new PlaneGeometry(this.#trayWidth, this.#trayDepth);
|
|
45
|
+
const floorMaterial = new ShadowMaterial({ color: 0x11131a, opacity: 0.16 });
|
|
46
|
+
const floor = new Mesh(floorGeometry, floorMaterial);
|
|
47
|
+
floor.rotation.x = -Math.PI / 2;
|
|
48
|
+
floor.position.y = -0.02;
|
|
49
|
+
floor.receiveShadow = true;
|
|
50
|
+
const ambientLight = new AmbientLight(0xffffff, 1.45);
|
|
51
|
+
const keyLight = new DirectionalLight(0xffffff, 3.4);
|
|
52
|
+
keyLight.position.set(5, 12, 4);
|
|
53
|
+
keyLight.castShadow = true;
|
|
54
|
+
keyLight.shadow.mapSize.set(1024, 1024);
|
|
55
|
+
const shadowExtent = Math.max(this.#trayWidth, this.#trayDepth) * 0.6;
|
|
56
|
+
keyLight.shadow.camera.left = -shadowExtent;
|
|
57
|
+
keyLight.shadow.camera.right = shadowExtent;
|
|
58
|
+
keyLight.shadow.camera.top = shadowExtent;
|
|
59
|
+
keyLight.shadow.camera.bottom = -shadowExtent;
|
|
60
|
+
scene.add(floor, ambientLight, keyLight);
|
|
61
|
+
const renderer = new WebGLRenderer({
|
|
62
|
+
antialias: this.#options.antialias ?? true,
|
|
63
|
+
alpha: true,
|
|
64
|
+
powerPreference: 'high-performance',
|
|
65
|
+
});
|
|
66
|
+
renderer.setClearColor(0x000000, 0);
|
|
67
|
+
renderer.shadowMap.enabled = true;
|
|
68
|
+
renderer.shadowMap.type = PCFShadowMap;
|
|
69
|
+
this.#container.append(renderer.domElement);
|
|
70
|
+
this.#scene = scene;
|
|
71
|
+
this.#camera = camera;
|
|
72
|
+
this.#renderer = renderer;
|
|
73
|
+
this.#floorGeometry = floorGeometry;
|
|
74
|
+
this.#floorMaterial = floorMaterial;
|
|
75
|
+
this.#keyLight = keyLight;
|
|
76
|
+
this.#resizeToContainer();
|
|
77
|
+
if ((this.#options.observeResize ?? true) && typeof ResizeObserver !== 'undefined') {
|
|
78
|
+
this.#resizeObserver = new ResizeObserver(() => this.#resizeToContainer());
|
|
79
|
+
this.#resizeObserver.observe(this.#container);
|
|
80
|
+
}
|
|
81
|
+
}
|
|
82
|
+
createDie(state) {
|
|
83
|
+
this.#assertInitialized();
|
|
84
|
+
if (this.#entries.has(state.id)) {
|
|
85
|
+
throw new Error(`A render die with id "${state.id}" already exists`);
|
|
86
|
+
}
|
|
87
|
+
const resource = this.#createResource(state.geometryId, state.faceLabels);
|
|
88
|
+
const ownedState = copyState(state);
|
|
89
|
+
applyInterpolatedTransform(resource.mesh, ownedState, 1);
|
|
90
|
+
this.#scene?.add(resource.mesh);
|
|
91
|
+
this.#entries.set(state.id, { resource, state: ownedState });
|
|
92
|
+
}
|
|
93
|
+
updateDie(state) {
|
|
94
|
+
this.#assertInitialized();
|
|
95
|
+
const entry = this.#entries.get(state.id);
|
|
96
|
+
if (entry === undefined)
|
|
97
|
+
throw new Error(`Unknown render die: ${state.id}`);
|
|
98
|
+
if (entry.state.geometryId !== state.geometryId) {
|
|
99
|
+
throw new Error('A die geometry cannot be changed after creation');
|
|
100
|
+
}
|
|
101
|
+
if (!haveEqualFaceLabels(entry.state.faceLabels, state.faceLabels)) {
|
|
102
|
+
throw new Error('Die face labels cannot be changed after creation');
|
|
103
|
+
}
|
|
104
|
+
entry.state = copyState(state);
|
|
105
|
+
}
|
|
106
|
+
removeDie(id) {
|
|
107
|
+
this.#assertAlive();
|
|
108
|
+
const entry = this.#entries.get(id);
|
|
109
|
+
if (entry === undefined)
|
|
110
|
+
return;
|
|
111
|
+
this.#scene?.remove(entry.resource.mesh);
|
|
112
|
+
entry.resource.dispose();
|
|
113
|
+
this.#entries.delete(id);
|
|
114
|
+
}
|
|
115
|
+
render(alpha) {
|
|
116
|
+
this.#assertInitialized();
|
|
117
|
+
for (const entry of this.#entries.values()) {
|
|
118
|
+
applyInterpolatedTransform(entry.resource.mesh, entry.state, alpha);
|
|
119
|
+
}
|
|
120
|
+
this.#renderer?.render(this.#scene, this.#camera.value);
|
|
121
|
+
}
|
|
122
|
+
resize(viewport) {
|
|
123
|
+
this.#assertInitialized();
|
|
124
|
+
validateViewport(viewport, this.#viewportLimits);
|
|
125
|
+
this.#camera?.resize(viewport.width, viewport.height);
|
|
126
|
+
this.#renderer?.setPixelRatio(viewport.pixelRatio);
|
|
127
|
+
this.#renderer?.setSize(viewport.width, viewport.height, false);
|
|
128
|
+
}
|
|
129
|
+
setTheme(theme) {
|
|
130
|
+
this.#assertAlive();
|
|
131
|
+
this.#theme = { ...theme };
|
|
132
|
+
for (const entry of this.#entries.values()) {
|
|
133
|
+
const replacement = this.#createResource(entry.state.geometryId, entry.state.faceLabels);
|
|
134
|
+
applyInterpolatedTransform(replacement.mesh, entry.state, 1);
|
|
135
|
+
this.#scene?.remove(entry.resource.mesh);
|
|
136
|
+
entry.resource.dispose();
|
|
137
|
+
entry.resource = replacement;
|
|
138
|
+
this.#scene?.add(replacement.mesh);
|
|
139
|
+
}
|
|
140
|
+
}
|
|
141
|
+
clear() {
|
|
142
|
+
this.#assertAlive();
|
|
143
|
+
for (const id of this.#entries.keys())
|
|
144
|
+
this.removeDie(id);
|
|
145
|
+
}
|
|
146
|
+
destroy() {
|
|
147
|
+
if (this.#destroyed)
|
|
148
|
+
return;
|
|
149
|
+
this.clear();
|
|
150
|
+
this.#resizeObserver?.disconnect();
|
|
151
|
+
this.#keyLight?.dispose();
|
|
152
|
+
this.#floorGeometry?.dispose();
|
|
153
|
+
this.#floorMaterial?.dispose();
|
|
154
|
+
const canvas = this.#renderer?.domElement;
|
|
155
|
+
this.#renderer?.dispose();
|
|
156
|
+
this.#renderer?.forceContextLoss();
|
|
157
|
+
if (canvas?.parentElement === this.#container)
|
|
158
|
+
canvas.remove();
|
|
159
|
+
this.#scene?.clear();
|
|
160
|
+
this.#scene = undefined;
|
|
161
|
+
this.#camera = undefined;
|
|
162
|
+
this.#renderer = undefined;
|
|
163
|
+
this.#floorGeometry = undefined;
|
|
164
|
+
this.#floorMaterial = undefined;
|
|
165
|
+
this.#keyLight = undefined;
|
|
166
|
+
this.#resizeObserver = undefined;
|
|
167
|
+
this.#destroyed = true;
|
|
168
|
+
}
|
|
169
|
+
#resizeToContainer() {
|
|
170
|
+
const bounds = this.#container.getBoundingClientRect();
|
|
171
|
+
if (bounds.width <= 0 || bounds.height <= 0)
|
|
172
|
+
return;
|
|
173
|
+
this.resize(fitViewportToLimits({
|
|
174
|
+
width: bounds.width,
|
|
175
|
+
height: bounds.height,
|
|
176
|
+
pixelRatio: globalThis.devicePixelRatio || 1,
|
|
177
|
+
}, this.#viewportLimits));
|
|
178
|
+
}
|
|
179
|
+
#createResource(geometryId, faceLabels) {
|
|
180
|
+
const type = getRegisteredDieTypes().find((registered) => registered === geometryId);
|
|
181
|
+
if (type === undefined)
|
|
182
|
+
throw new Error(`Unsupported geometry: ${geometryId}`);
|
|
183
|
+
return this.#meshFactory.create(getDieGeometry(type), this.#theme, 1, faceLabels);
|
|
184
|
+
}
|
|
185
|
+
#assertAlive() {
|
|
186
|
+
if (this.#destroyed)
|
|
187
|
+
throw new Error('Renderer has been destroyed');
|
|
188
|
+
}
|
|
189
|
+
#assertInitialized() {
|
|
190
|
+
this.#assertAlive();
|
|
191
|
+
if (this.#scene === undefined || this.#camera === undefined || this.#renderer === undefined) {
|
|
192
|
+
throw new Error('Renderer has not been initialized');
|
|
193
|
+
}
|
|
194
|
+
}
|
|
195
|
+
}
|
|
196
|
+
function copyState(state) {
|
|
197
|
+
return {
|
|
198
|
+
id: state.id,
|
|
199
|
+
geometryId: state.geometryId,
|
|
200
|
+
...(state.faceLabels === undefined ? {} : { faceLabels: { ...state.faceLabels } }),
|
|
201
|
+
previous: {
|
|
202
|
+
position: { ...state.previous.position },
|
|
203
|
+
quaternion: { ...state.previous.quaternion },
|
|
204
|
+
},
|
|
205
|
+
current: {
|
|
206
|
+
position: { ...state.current.position },
|
|
207
|
+
quaternion: { ...state.current.quaternion },
|
|
208
|
+
},
|
|
209
|
+
};
|
|
210
|
+
}
|
|
211
|
+
function haveEqualFaceLabels(left, right) {
|
|
212
|
+
if (left === right)
|
|
213
|
+
return true;
|
|
214
|
+
if (left === undefined || right === undefined)
|
|
215
|
+
return false;
|
|
216
|
+
const leftEntries = Object.entries(left);
|
|
217
|
+
return (leftEntries.length === Object.keys(right).length &&
|
|
218
|
+
leftEntries.every(([face, label]) => right[Number(face)] === label));
|
|
219
|
+
}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
export function applyInterpolatedTransform(object, state, alpha) {
|
|
2
|
+
if (!Number.isFinite(alpha))
|
|
3
|
+
throw new RangeError('alpha must be finite');
|
|
4
|
+
const t = Math.max(0, Math.min(1, alpha));
|
|
5
|
+
const previous = state.previous;
|
|
6
|
+
const current = state.current;
|
|
7
|
+
object.position.set(previous.position.x + (current.position.x - previous.position.x) * t, previous.position.y + (current.position.y - previous.position.y) * t, previous.position.z + (current.position.z - previous.position.z) * t);
|
|
8
|
+
object.quaternion
|
|
9
|
+
.set(previous.quaternion.x, previous.quaternion.y, previous.quaternion.z, previous.quaternion.w)
|
|
10
|
+
.normalize()
|
|
11
|
+
.slerp(object.quaternion
|
|
12
|
+
.clone()
|
|
13
|
+
.set(current.quaternion.x, current.quaternion.y, current.quaternion.z, current.quaternion.w)
|
|
14
|
+
.normalize(), t);
|
|
15
|
+
}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import type { RendererViewport } from '@dice-o-rolla/dice-renderer';
|
|
2
|
+
export interface ViewportLimitOptions {
|
|
3
|
+
readonly maxPixelRatio?: number;
|
|
4
|
+
readonly maxViewportDimension?: number;
|
|
5
|
+
readonly maxFramebufferPixels?: number;
|
|
6
|
+
}
|
|
7
|
+
export interface ViewportLimits {
|
|
8
|
+
readonly maxPixelRatio: number;
|
|
9
|
+
readonly maxViewportDimension: number;
|
|
10
|
+
readonly maxFramebufferPixels: number;
|
|
11
|
+
}
|
|
12
|
+
export declare function resolveViewportLimits(options: ViewportLimitOptions): ViewportLimits;
|
|
13
|
+
export declare function validateViewport(viewport: RendererViewport, limits: ViewportLimits): void;
|
|
14
|
+
export declare function fitViewportToLimits(viewport: RendererViewport, limits: ViewportLimits): RendererViewport;
|
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
const DEFAULT_VIEWPORT_LIMITS = Object.freeze({
|
|
2
|
+
maxPixelRatio: 2,
|
|
3
|
+
maxViewportDimension: 8_192,
|
|
4
|
+
maxFramebufferPixels: 33_554_432,
|
|
5
|
+
});
|
|
6
|
+
export function resolveViewportLimits(options) {
|
|
7
|
+
const limits = Object.freeze({
|
|
8
|
+
maxPixelRatio: options.maxPixelRatio ?? DEFAULT_VIEWPORT_LIMITS.maxPixelRatio,
|
|
9
|
+
maxViewportDimension: options.maxViewportDimension ?? DEFAULT_VIEWPORT_LIMITS.maxViewportDimension,
|
|
10
|
+
maxFramebufferPixels: options.maxFramebufferPixels ?? DEFAULT_VIEWPORT_LIMITS.maxFramebufferPixels,
|
|
11
|
+
});
|
|
12
|
+
for (const [name, value] of [
|
|
13
|
+
['maxPixelRatio', limits.maxPixelRatio],
|
|
14
|
+
['maxViewportDimension', limits.maxViewportDimension],
|
|
15
|
+
['maxFramebufferPixels', limits.maxFramebufferPixels],
|
|
16
|
+
]) {
|
|
17
|
+
if (!Number.isFinite(value) || value <= 0) {
|
|
18
|
+
throw new RangeError(`${name} must be a positive finite number`);
|
|
19
|
+
}
|
|
20
|
+
}
|
|
21
|
+
return limits;
|
|
22
|
+
}
|
|
23
|
+
export function validateViewport(viewport, limits) {
|
|
24
|
+
if (![viewport.width, viewport.height, viewport.pixelRatio].every(Number.isFinite)) {
|
|
25
|
+
throw new RangeError('Viewport values must be finite');
|
|
26
|
+
}
|
|
27
|
+
if (viewport.width <= 0 || viewport.height <= 0 || viewport.pixelRatio <= 0) {
|
|
28
|
+
throw new RangeError('Viewport values must be positive');
|
|
29
|
+
}
|
|
30
|
+
if (viewport.width > limits.maxViewportDimension ||
|
|
31
|
+
viewport.height > limits.maxViewportDimension) {
|
|
32
|
+
throw new RangeError(`Viewport dimensions must not exceed ${limits.maxViewportDimension}`);
|
|
33
|
+
}
|
|
34
|
+
if (viewport.pixelRatio > limits.maxPixelRatio) {
|
|
35
|
+
throw new RangeError(`Viewport pixel ratio must not exceed ${limits.maxPixelRatio}`);
|
|
36
|
+
}
|
|
37
|
+
if (framebufferPixels(viewport) > limits.maxFramebufferPixels) {
|
|
38
|
+
throw new RangeError(`Framebuffer must not exceed ${limits.maxFramebufferPixels} pixels`);
|
|
39
|
+
}
|
|
40
|
+
}
|
|
41
|
+
export function fitViewportToLimits(viewport, limits) {
|
|
42
|
+
const width = Math.min(viewport.width, limits.maxViewportDimension);
|
|
43
|
+
const height = Math.min(viewport.height, limits.maxViewportDimension);
|
|
44
|
+
const pixelBudgetRatio = Math.sqrt(limits.maxFramebufferPixels / (width * height)) * (1 - Number.EPSILON);
|
|
45
|
+
const pixelRatio = Math.min(viewport.pixelRatio, limits.maxPixelRatio, pixelBudgetRatio);
|
|
46
|
+
return { width, height, pixelRatio };
|
|
47
|
+
}
|
|
48
|
+
function framebufferPixels(viewport) {
|
|
49
|
+
return viewport.width * viewport.height * viewport.pixelRatio ** 2;
|
|
50
|
+
}
|
package/package.json
ADDED
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "@dice-o-rolla/dice-renderer-three",
|
|
3
|
+
"version": "0.1.0",
|
|
4
|
+
"description": "Three.js WebGL renderers for animated physical dice.",
|
|
5
|
+
"keywords": [
|
|
6
|
+
"dice",
|
|
7
|
+
"renderer",
|
|
8
|
+
"three.js",
|
|
9
|
+
"webgl"
|
|
10
|
+
],
|
|
11
|
+
"license": "Apache-2.0",
|
|
12
|
+
"files": [
|
|
13
|
+
"dist",
|
|
14
|
+
"README.md",
|
|
15
|
+
"LICENSE",
|
|
16
|
+
"NOTICE",
|
|
17
|
+
"THIRD_PARTY_NOTICES.md"
|
|
18
|
+
],
|
|
19
|
+
"type": "module",
|
|
20
|
+
"sideEffects": false,
|
|
21
|
+
"types": "./dist/index.d.ts",
|
|
22
|
+
"exports": {
|
|
23
|
+
".": {
|
|
24
|
+
"types": "./dist/index.d.ts",
|
|
25
|
+
"import": "./dist/index.js",
|
|
26
|
+
"default": "./dist/index.js"
|
|
27
|
+
}
|
|
28
|
+
},
|
|
29
|
+
"publishConfig": {
|
|
30
|
+
"access": "public",
|
|
31
|
+
"registry": "https://registry.npmjs.org/"
|
|
32
|
+
},
|
|
33
|
+
"dependencies": {
|
|
34
|
+
"@dice-o-rolla/dice-geometry": "0.1.0",
|
|
35
|
+
"@dice-o-rolla/dice-renderer": "0.1.0",
|
|
36
|
+
"three": "^0.185.0"
|
|
37
|
+
},
|
|
38
|
+
"engines": {
|
|
39
|
+
"node": ">=20.0.0"
|
|
40
|
+
}
|
|
41
|
+
}
|