@diagrammo/dgmo 0.30.0 → 0.32.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (85) hide show
  1. package/.cursorrules +4 -1
  2. package/.github/copilot-instructions.md +4 -1
  3. package/.windsurfrules +4 -1
  4. package/README.md +21 -3
  5. package/SKILL.md +4 -1
  6. package/dist/advanced.cjs +1853 -623
  7. package/dist/advanced.d.cts +143 -16
  8. package/dist/advanced.d.ts +143 -16
  9. package/dist/advanced.js +1846 -623
  10. package/dist/auto.cjs +1640 -581
  11. package/dist/auto.js +99 -99
  12. package/dist/auto.mjs +1640 -581
  13. package/dist/cli.cjs +148 -147
  14. package/dist/index.cjs +1643 -662
  15. package/dist/index.js +1643 -662
  16. package/docs/ai-integration.md +4 -1
  17. package/docs/language-reference.md +282 -27
  18. package/gallery/fixtures/boxes-and-lines.dgmo +2 -2
  19. package/gallery/fixtures/c4-full.dgmo +4 -5
  20. package/gallery/fixtures/c4.dgmo +2 -3
  21. package/package.json +7 -1
  22. package/src/advanced.ts +10 -0
  23. package/src/boxes-and-lines/focus.ts +257 -0
  24. package/src/boxes-and-lines/layout-search.ts +345 -65
  25. package/src/boxes-and-lines/layout.ts +11 -1
  26. package/src/boxes-and-lines/parser.ts +97 -4
  27. package/src/boxes-and-lines/renderer.ts +111 -8
  28. package/src/boxes-and-lines/types.ts +9 -0
  29. package/src/c4/parser.ts +8 -7
  30. package/src/c4/renderer.ts +7 -5
  31. package/src/chart-type-registry.ts +129 -4
  32. package/src/chart-types.ts +3 -3
  33. package/src/chart.ts +18 -1
  34. package/src/class/renderer.ts +4 -2
  35. package/src/cli-banner.ts +107 -0
  36. package/src/cli.ts +13 -0
  37. package/src/colors.ts +247 -2
  38. package/src/cycle/parser.ts +2 -7
  39. package/src/d3.ts +67 -54
  40. package/src/diagnostics.ts +17 -0
  41. package/src/dimensions.ts +9 -13
  42. package/src/echarts.ts +42 -14
  43. package/src/er/parser.ts +6 -1
  44. package/src/er/renderer.ts +4 -2
  45. package/src/gantt/parser.ts +44 -7
  46. package/src/graph/flowchart-parser.ts +77 -3
  47. package/src/graph/flowchart-renderer.ts +4 -2
  48. package/src/graph/state-renderer.ts +6 -4
  49. package/src/infra/parser.ts +80 -0
  50. package/src/infra/renderer.ts +8 -4
  51. package/src/journey-map/parser.ts +23 -8
  52. package/src/journey-map/renderer.ts +1 -1
  53. package/src/kanban/parser.ts +8 -7
  54. package/src/kanban/renderer.ts +1 -1
  55. package/src/map/context-labels.ts +134 -27
  56. package/src/map/geo.ts +10 -2
  57. package/src/map/layout.ts +259 -4
  58. package/src/map/parser.ts +2 -0
  59. package/src/map/renderer.ts +49 -25
  60. package/src/map/resolver.ts +68 -19
  61. package/src/mindmap/parser.ts +15 -7
  62. package/src/mindmap/renderer.ts +55 -15
  63. package/src/org/parser.ts +8 -7
  64. package/src/org/renderer.ts +89 -127
  65. package/src/palettes/color-utils.ts +19 -4
  66. package/src/palettes/index.ts +1 -0
  67. package/src/pert/renderer.ts +15 -10
  68. package/src/pyramid/parser.ts +2 -7
  69. package/src/quadrant/renderer.ts +2 -2
  70. package/src/raci/parser.ts +2 -7
  71. package/src/raci/renderer.ts +5 -5
  72. package/src/ring/parser.ts +2 -7
  73. package/src/sequence/parser.ts +18 -7
  74. package/src/sequence/renderer.ts +4 -4
  75. package/src/sitemap/parser.ts +8 -7
  76. package/src/sitemap/renderer.ts +37 -39
  77. package/src/tech-radar/parser.ts +2 -7
  78. package/src/timeline/renderer.ts +15 -5
  79. package/src/utils/card.ts +183 -0
  80. package/src/utils/parsing.ts +13 -1
  81. package/src/utils/scaling.ts +38 -81
  82. package/src/utils/tag-groups.ts +48 -10
  83. package/src/utils/visual-conventions.ts +61 -0
  84. package/src/visualizations/parse.ts +6 -1
  85. package/src/wireframe/parser.ts +6 -1
@@ -60,9 +60,13 @@ const splineGen = d3line<Pt>()
60
60
  .y((d) => d.y)
61
61
  .curve(curveBasis);
62
62
 
63
+ // Path tokenizer for `flatten` — module-scope so it isn't recompiled per call.
64
+ // String.match with a /g regex is stateless (ignores lastIndex), so a shared
65
+ // instance is safe to reuse.
66
+ const PATH_TOKEN_RE = /[MLQC]|-?\d*\.?\d+(?:e-?\d+)?/gi;
63
67
  // flatten an SVG path "d" (M/L/Q/C) into a polyline for crossing detection
64
68
  function flatten(d: string): Pt[] {
65
- const toks = d.match(/[MLQC]|-?\d*\.?\d+(?:e-?\d+)?/gi) ?? [];
69
+ const toks = d.match(PATH_TOKEN_RE) ?? [];
66
70
  const pts: Pt[] = [];
67
71
  let i = 0,
68
72
  cx = 0,
@@ -121,6 +125,34 @@ function flatten(d: string): Pt[] {
121
125
  }
122
126
  return pts;
123
127
  }
128
+ // Flattened edge polyline + its bbox. Building it requires an SVG-string
129
+ // round-trip (d3 spline → regex parse), so it's memoized per layout: every
130
+ // candidate is scored by countSplineCrossings + countEdgeOverlaps +
131
+ // countEdgeNodePierces, which would otherwise each re-flatten all edges.
132
+ type FlatPoly = { pts: Pt[]; x0: number; y0: number; x1: number; y1: number };
133
+ const FLAT_CACHE = new WeakMap<object, FlatPoly[]>();
134
+ function flatPolys(layout: BLLayoutResult): FlatPoly[] {
135
+ const key = layout.edges as unknown as object;
136
+ const hit = FLAT_CACHE.get(key);
137
+ if (hit) return hit;
138
+ const polys = layout.edges.map((e) => {
139
+ const pts =
140
+ e.points.length >= 2 ? flatten(splineGen(e.points as Pt[]) ?? '') : [];
141
+ let x0 = Infinity,
142
+ y0 = Infinity,
143
+ x1 = -Infinity,
144
+ y1 = -Infinity;
145
+ for (const p of pts) {
146
+ if (p.x < x0) x0 = p.x;
147
+ if (p.x > x1) x1 = p.x;
148
+ if (p.y < y0) y0 = p.y;
149
+ if (p.y > y1) y1 = p.y;
150
+ }
151
+ return { pts, x0, y0, x1, y1 };
152
+ });
153
+ FLAT_CACHE.set(key, polys);
154
+ return polys;
155
+ }
124
156
  function segPoint(p1: Pt, p2: Pt, p3: Pt, p4: Pt): Pt | null {
125
157
  const den = (p2.x - p1.x) * (p4.y - p3.y) - (p2.y - p1.y) * (p4.x - p3.x);
126
158
  if (Math.abs(den) < 1e-9) return null;
@@ -136,28 +168,21 @@ function segPoint(p1: Pt, p2: Pt, p3: Pt, p4: Pt): Pt | null {
136
168
  // near a genuinely shared endpoint node; cluster near-duplicate hits.
137
169
  // Exported so the playground + benchmark score with the SAME counter the
138
170
  // engine optimizes against.
139
- export function countSplineCrossings(layout: BLLayoutResult): number {
171
+ export function countSplineCrossings(
172
+ layout: BLLayoutResult,
173
+ /** Abort early once the running total exceeds this (the caller only needs to
174
+ * know X has passed the best-so-far badness — the exact value no longer
175
+ * matters). Returns a value > floor in that case; identical otherwise. */
176
+ floor = Infinity
177
+ ): number {
140
178
  const center = new Map<string, Pt>();
141
179
  for (const n of layout.nodes) center.set(n.label, { x: n.x, y: n.y });
142
180
  // collapsed group boxes are edge endpoints too (`__group_<label>`); without
143
181
  // them, edges meeting AT a collapsed box are miscounted as crossings.
144
182
  for (const g of layout.groups)
145
183
  if (g.collapsed) center.set('__group_' + g.label, { x: g.x, y: g.y });
146
- const polys = layout.edges.map((e) => {
147
- const pts =
148
- e.points.length >= 2 ? flatten(splineGen(e.points as Pt[]) ?? '') : [];
149
- let x0 = Infinity,
150
- y0 = Infinity,
151
- x1 = -Infinity,
152
- y1 = -Infinity;
153
- for (const p of pts) {
154
- if (p.x < x0) x0 = p.x;
155
- if (p.x > x1) x1 = p.x;
156
- if (p.y < y0) y0 = p.y;
157
- if (p.y > y1) y1 = p.y;
158
- }
159
- return { pts, s: e.source, t: e.target, x0, y0, x1, y1 };
160
- });
184
+ const polys = flatPolys(layout);
185
+ const edges = layout.edges;
161
186
  const R = 34;
162
187
  let total = 0;
163
188
  for (let a = 0; a < polys.length; a++)
@@ -166,26 +191,43 @@ export function countSplineCrossings(layout: BLLayoutResult): number {
166
191
  B = polys[b]!;
167
192
  if (A.pts.length < 2 || B.pts.length < 2) continue;
168
193
  if (A.x1 < B.x0 || B.x1 < A.x0 || A.y1 < B.y0 || B.y1 < A.y0) continue; // bbox disjoint
169
- const shared = [A.s, A.t]
170
- .filter((n) => n === B.s || n === B.t)
171
- .map((n) => center.get(n))
172
- .filter(Boolean) as Pt[];
194
+ const ea = edges[a]!,
195
+ eb = edges[b]!;
196
+ // Shared-endpoint centres (≤2) inlined to avoid allocating a filter/map
197
+ // array on every one of the O() edge pairs.
198
+ let sh0: Pt | undefined, sh1: Pt | undefined;
199
+ if (ea.source === eb.source || ea.source === eb.target)
200
+ sh0 = center.get(ea.source);
201
+ if (ea.target === eb.source || ea.target === eb.target)
202
+ sh1 = center.get(ea.target);
173
203
  const hits: Pt[] = [];
174
- for (let i = 1; i < A.pts.length; i++)
175
- for (let j = 1; j < B.pts.length; j++) {
176
- const p = segPoint(
177
- A.pts[i - 1]!,
178
- A.pts[i]!,
179
- B.pts[j - 1]!,
180
- B.pts[j]!
181
- );
204
+ const ap = A.pts,
205
+ bp = B.pts;
206
+ for (let i = 1; i < ap.length; i++) {
207
+ const a0 = ap[i - 1]!,
208
+ a1 = ap[i]!;
209
+ const axMin = a0.x < a1.x ? a0.x : a1.x,
210
+ axMax = a0.x > a1.x ? a0.x : a1.x,
211
+ ayMin = a0.y < a1.y ? a0.y : a1.y,
212
+ ayMax = a0.y > a1.y ? a0.y : a1.y;
213
+ for (let j = 1; j < bp.length; j++) {
214
+ const b0 = bp[j - 1]!,
215
+ b1 = bp[j]!;
216
+ // per-segment bbox reject — disjoint segments can't cross
217
+ if (axMax < (b0.x < b1.x ? b0.x : b1.x)) continue;
218
+ if ((b0.x > b1.x ? b0.x : b1.x) < axMin) continue;
219
+ if (ayMax < (b0.y < b1.y ? b0.y : b1.y)) continue;
220
+ if ((b0.y > b1.y ? b0.y : b1.y) < ayMin) continue;
221
+ const p = segPoint(a0, a1, b0, b1);
182
222
  if (!p) continue;
183
- if (shared.some((c) => Math.hypot(p.x - c.x, p.y - c.y) < R))
184
- continue;
223
+ if (sh0 && Math.hypot(p.x - sh0.x, p.y - sh0.y) < R) continue;
224
+ if (sh1 && Math.hypot(p.x - sh1.x, p.y - sh1.y) < R) continue;
185
225
  if (!hits.some((h) => Math.hypot(h.x - p.x, h.y - p.y) < 6))
186
226
  hits.push(p);
187
227
  }
228
+ }
188
229
  total += hits.length;
230
+ if (total > floor) return total; // can't win — stop counting
189
231
  }
190
232
  return total;
191
233
  }
@@ -251,21 +293,8 @@ export function detectEdgeOverlaps(
251
293
  h: g.height,
252
294
  });
253
295
 
254
- const polys = layout.edges.map((e) => {
255
- const pts =
256
- e.points.length >= 2 ? flatten(splineGen(e.points as Pt[]) ?? '') : [];
257
- let x0 = Infinity,
258
- y0 = Infinity,
259
- x1 = -Infinity,
260
- y1 = -Infinity;
261
- for (const p of pts) {
262
- if (p.x < x0) x0 = p.x;
263
- if (p.x > x1) x1 = p.x;
264
- if (p.y < y0) y0 = p.y;
265
- if (p.y > y1) y1 = p.y;
266
- }
267
- return { pts, s: e.source, t: e.target, x0, y0, x1, y1 };
268
- });
296
+ const polys = flatPolys(layout);
297
+ const edges = layout.edges;
269
298
 
270
299
  const runs: OverlapRun[] = [];
271
300
  for (let a = 0; a < polys.length; a++)
@@ -280,10 +309,14 @@ export function detectEdgeOverlaps(
280
309
  B.y1 + dist < A.y0
281
310
  )
282
311
  continue;
283
- const shared = [A.s, A.t]
284
- .filter((n) => n === B.s || n === B.t)
285
- .map((n) => rect.get(n))
286
- .filter(Boolean) as Rect[];
312
+ const ea = edges[a]!,
313
+ eb = edges[b]!;
314
+ // Shared-endpoint rects (≤2) inlined to avoid a per-pair filter/map array.
315
+ let shr0: Rect | undefined, shr1: Rect | undefined;
316
+ if (ea.source === eb.source || ea.source === eb.target)
317
+ shr0 = rect.get(ea.source);
318
+ if (ea.target === eb.source || ea.target === eb.target)
319
+ shr1 = rect.get(ea.target);
287
320
  // Walk A; accumulate contiguous "covered" runs (close to B, off any shared
288
321
  // node). A run counts once if it reaches minLen.
289
322
  let run: Pt[] = [];
@@ -299,7 +332,9 @@ export function detectEdgeOverlaps(
299
332
  runLen = 0;
300
333
  };
301
334
  for (const p of A.pts) {
302
- const nearShared = shared.some((r) => pointRectDist(p, r) < nodeClear);
335
+ const nearShared =
336
+ (shr0 !== undefined && pointRectDist(p, shr0) < nodeClear) ||
337
+ (shr1 !== undefined && pointRectDist(p, shr1) < nodeClear);
303
338
  const covered = !nearShared && distToPoly(p, B.pts) < dist;
304
339
  if (covered) {
305
340
  if (run.length)
@@ -358,9 +393,10 @@ export function detectEdgeNodePierces(
358
393
  Math.abs(p.x - r.x) < r.w / 2 - inset &&
359
394
  Math.abs(p.y - r.y) < r.h / 2 - inset;
360
395
  const out: NodePierce[] = [];
396
+ const polys = flatPolys(layout);
361
397
  layout.edges.forEach((e, idx) => {
362
398
  if (e.points.length < 2) return;
363
- const poly = flatten(splineGen(e.points as Pt[]) ?? '');
399
+ const poly = polys[idx]!.pts;
364
400
  for (const r of rects) {
365
401
  if (
366
402
  r.key === e.source ||
@@ -860,7 +896,7 @@ function edgeLength(layout: BLLayoutResult): number {
860
896
  return total;
861
897
  }
862
898
 
863
- export function layoutBoxesAndLinesSearch(
899
+ export async function layoutBoxesAndLinesSearch(
864
900
  parsed: ParsedBoxesAndLines,
865
901
  collapseInfo?: {
866
902
  collapsedChildCounts: Map<string, number>;
@@ -875,9 +911,21 @@ export function layoutBoxesAndLinesSearch(
875
911
  lambda?: number;
876
912
  /** How many top candidates to re-rank with the exact counter (default 6). */
877
913
  refineK?: number;
914
+ /** Progress hook for the interactive path. When provided, the search yields
915
+ * to a macrotask after each candidate so the host UI can paint a progress
916
+ * indicator. Omit it (CLI/export) and the search runs straight through with
917
+ * no added latency. */
918
+ onProgress?: (done: number, total: number, phase: string) => void;
878
919
  }
879
- ): BLLayoutResult {
920
+ ): Promise<BLLayoutResult> {
880
921
  const hideDescriptions = opts?.hideDescriptions ?? false;
922
+ const onProgress = opts?.onProgress;
923
+ // Yield to a macrotask (lets the browser repaint between heavy placements);
924
+ // no-op when there's no progress observer so non-interactive callers pay
925
+ // nothing.
926
+ const tick = onProgress
927
+ ? (): Promise<void> => new Promise<void>((r) => setTimeout(r))
928
+ : (): undefined => undefined;
881
929
 
882
930
  // collapsed group labels (shown as plain boxes) — mirrors the ELK path
883
931
  const collapsedGroupLabels = new Set<string>();
@@ -1016,6 +1064,217 @@ export function layoutBoxesAndLinesSearch(
1016
1064
  Math.abs(p.x - rect.x) <= rect.w / 2 &&
1017
1065
  Math.abs(p.y - rect.y) <= rect.h / 2;
1018
1066
 
1067
+ // ── Pinned-layout bypass (Canvas Editor spike, Decisions 3/7) ──
1068
+ // When a `layout` block positions EVERY node, place nodes directly from the
1069
+ // stored coordinates and skip the whole dagre search. Edges become
1070
+ // border-clipped straight connectors (no obstacle avoidance — honest-but-ugly).
1071
+ // FLAT, EXPANDED groups are honored: each group's container rect is computed
1072
+ // from its members' pinned positions (canvas group editing). A FLAT group can
1073
+ // also be COLLAPSED while pinned — it renders as a plain box at its members'
1074
+ // bbox-centre (so collapse no longer forces a full dagre reflow). Nested groups
1075
+ // still fall back to dagre (deferred).
1076
+ const pinned = parsed.nodePositions;
1077
+ const groupLabelSet = new Set(parsed.groups.map((g) => g.label));
1078
+ const groupsAreFlat = parsed.groups.every(
1079
+ (g) => !g.parentGroup && !g.children.some((c) => groupLabelSet.has(c))
1080
+ );
1081
+ // A collapsed group can stay pinned only when it's FLAT (top-level, no
1082
+ // sub-groups) and every one of its members has a pinned coord — otherwise we
1083
+ // can't place its box without a search, so fall back to dagre.
1084
+ const allOriginalGroupLabels = new Set(
1085
+ (collapseInfo?.originalGroups ?? parsed.groups).map((g) => g.label)
1086
+ );
1087
+ const collapsedAreFlatPinned =
1088
+ collapsedGroupLabels.size === 0 ||
1089
+ (pinned !== undefined &&
1090
+ collapseInfo !== undefined &&
1091
+ [...collapsedGroupLabels].every((label) => {
1092
+ const og = collapseInfo.originalGroups.find((g) => g.label === label);
1093
+ if (!og || og.parentGroup) return false;
1094
+ return og.children.every(
1095
+ (c) => pinned.has(c) && !allOriginalGroupLabels.has(c)
1096
+ );
1097
+ }));
1098
+ const allPinned =
1099
+ pinned !== undefined &&
1100
+ (parsed.nodes.length > 0 || collapsedGroupLabels.size > 0) &&
1101
+ parsed.nodes.every((n) => pinned.has(n.label)) &&
1102
+ groupsAreFlat &&
1103
+ collapsedAreFlatPinned;
1104
+ function placePinned(pins: ReadonlyMap<string, Pt>): BLLayoutResult {
1105
+ // Collapsed flat groups → a plain NODE-sized box at the bbox-centre of the
1106
+ // group's (now-hidden) members' pinned coords. The collapse transform
1107
+ // redirected their incident edges to `__group_<label>`, so register that id
1108
+ // in the position/rect lookups too.
1109
+ const collapsedPosByGid = new Map<string, Pt>();
1110
+ const collapsedBoxes: Array<{
1111
+ label: string;
1112
+ lineNumber: number;
1113
+ childCount: number;
1114
+ x: number;
1115
+ y: number;
1116
+ }> = [];
1117
+ if (collapseInfo)
1118
+ for (const label of collapsedGroupLabels) {
1119
+ const og = collapseInfo.originalGroups.find((g) => g.label === label);
1120
+ if (!og) continue;
1121
+ let cx0 = Infinity,
1122
+ cy0 = Infinity,
1123
+ cx1 = -Infinity,
1124
+ cy1 = -Infinity;
1125
+ for (const c of og.children) {
1126
+ const p = pins.get(c);
1127
+ if (!p) continue;
1128
+ cx0 = Math.min(cx0, p.x);
1129
+ cx1 = Math.max(cx1, p.x);
1130
+ cy0 = Math.min(cy0, p.y);
1131
+ cy1 = Math.max(cy1, p.y);
1132
+ }
1133
+ if (!Number.isFinite(cx0)) continue;
1134
+ const cx = (cx0 + cx1) / 2;
1135
+ const cy = (cy0 + cy1) / 2;
1136
+ collapsedPosByGid.set(`__group_${label}`, { x: cx, y: cy });
1137
+ collapsedBoxes.push({
1138
+ label,
1139
+ lineNumber: og.lineNumber,
1140
+ childCount:
1141
+ collapseInfo.collapsedChildCounts.get(label) ?? og.children.length,
1142
+ x: cx,
1143
+ y: cy,
1144
+ });
1145
+ }
1146
+ const posOf = (label: string): Pt | undefined =>
1147
+ pins.get(label) ?? collapsedPosByGid.get(label);
1148
+ const rectOf = (label: string) => {
1149
+ const p = posOf(label)!;
1150
+ const s = sizes.get(label) ?? { width: NODE_WIDTH, height: NODE_HEIGHT };
1151
+ return { x: p.x, y: p.y, w: s.width, h: s.height };
1152
+ };
1153
+ const nodes = parsed.nodes.map((n) => {
1154
+ const r = rectOf(n.label);
1155
+ return { label: n.label, x: r.x, y: r.y, width: r.w, height: r.h };
1156
+ });
1157
+ const edges: BLLayoutEdge[] = parsed.edges.flatMap((e) => {
1158
+ const sp = posOf(e.source);
1159
+ const tp = posOf(e.target);
1160
+ if (!sp || !tp) return [];
1161
+ const srcRect = rectOf(e.source);
1162
+ const tgtRect = rectOf(e.target);
1163
+ const p0 = rectBorderPoint(srcRect, tp);
1164
+ const p1 = rectBorderPoint(tgtRect, sp);
1165
+ return [
1166
+ {
1167
+ source: e.source,
1168
+ target: e.target,
1169
+ ...(e.label !== undefined && { label: e.label }),
1170
+ bidirectional: e.bidirectional,
1171
+ lineNumber: e.lineNumber,
1172
+ points: [p0, p1],
1173
+ yOffset: 0,
1174
+ parallelCount: 1,
1175
+ metadata: e.metadata,
1176
+ straight: true,
1177
+ },
1178
+ ];
1179
+ });
1180
+ // Fit the canvas around the pinned content with a uniform margin on every
1181
+ // side. Crucially, content must never fall off the TOP/LEFT (the viewBox
1182
+ // origin is 0,0): if a node was dragged past the margin we shift everything
1183
+ // back on-canvas by `max(0, M - min)` — clamped so in-bounds diagrams keep
1184
+ // their exact pinned coords (shift 0) and only off-canvas ones are nudged.
1185
+ // Flat-group container rects: bbox of the group's members + side/bottom
1186
+ // padding, with a label zone reserved at the top (mirrors the renderer).
1187
+ const GROUP_PAD = 16;
1188
+ const nodeByLabel = new Map(nodes.map((n) => [n.label, n]));
1189
+ const groups: BLLayoutResult['groups'][number][] = [];
1190
+ for (const grp of parsed.groups) {
1191
+ let gx0 = Infinity,
1192
+ gy0 = Infinity,
1193
+ gx1 = -Infinity,
1194
+ gy1 = -Infinity;
1195
+ for (const c of grp.children) {
1196
+ const n = nodeByLabel.get(c);
1197
+ if (!n) continue;
1198
+ gx0 = Math.min(gx0, n.x - n.width / 2);
1199
+ gx1 = Math.max(gx1, n.x + n.width / 2);
1200
+ gy0 = Math.min(gy0, n.y - n.height / 2);
1201
+ gy1 = Math.max(gy1, n.y + n.height / 2);
1202
+ }
1203
+ if (!Number.isFinite(gx0)) continue; // members not pinned / empty group
1204
+ const x0 = gx0 - GROUP_PAD;
1205
+ const x1 = gx1 + GROUP_PAD;
1206
+ const y0 = gy0 - GROUP_LABEL_ZONE;
1207
+ const y1 = gy1 + GROUP_PAD;
1208
+ groups.push({
1209
+ label: grp.label,
1210
+ lineNumber: grp.lineNumber,
1211
+ x: (x0 + x1) / 2,
1212
+ y: (y0 + y1) / 2,
1213
+ width: x1 - x0,
1214
+ height: y1 - y0,
1215
+ collapsed: false,
1216
+ childCount: grp.children.length,
1217
+ });
1218
+ }
1219
+ // Collapsed flat groups: a plain box at the members' centre.
1220
+ for (const cb of collapsedBoxes) {
1221
+ groups.push({
1222
+ label: cb.label,
1223
+ lineNumber: cb.lineNumber,
1224
+ x: cb.x,
1225
+ y: cb.y,
1226
+ width: NODE_WIDTH,
1227
+ height: NODE_HEIGHT,
1228
+ collapsed: true,
1229
+ childCount: cb.childCount,
1230
+ });
1231
+ }
1232
+
1233
+ const M = 40;
1234
+ let minX = Infinity,
1235
+ minY = Infinity,
1236
+ maxX = -Infinity,
1237
+ maxY = -Infinity;
1238
+ const acc = (x: number, y: number) => {
1239
+ if (x < minX) minX = x;
1240
+ if (x > maxX) maxX = x;
1241
+ if (y < minY) minY = y;
1242
+ if (y > maxY) maxY = y;
1243
+ };
1244
+ for (const n of nodes) {
1245
+ acc(n.x - n.width / 2, n.y - n.height / 2);
1246
+ acc(n.x + n.width / 2, n.y + n.height / 2);
1247
+ }
1248
+ for (const e of edges) for (const p of e.points) acc(p.x, p.y);
1249
+ for (const gr of groups) {
1250
+ acc(gr.x - gr.width / 2, gr.y - gr.height / 2);
1251
+ acc(gr.x + gr.width / 2, gr.y + gr.height / 2);
1252
+ }
1253
+ // Only correct genuinely off-canvas content — a small tolerance ignores the
1254
+ // sub-pixel jitter from rounding coords near the margin, so an already
1255
+ // on-canvas diagram keeps its exact pinned positions (no creeping drift).
1256
+ const TOL = 2;
1257
+ const sx = minX < M - TOL ? M - minX : 0;
1258
+ const sy = minY < M - TOL ? M - minY : 0;
1259
+ const shifted = sx !== 0 || sy !== 0;
1260
+ return {
1261
+ nodes: shifted
1262
+ ? nodes.map((n) => ({ ...n, x: n.x + sx, y: n.y + sy }))
1263
+ : nodes,
1264
+ edges: shifted
1265
+ ? edges.map((e) => ({
1266
+ ...e,
1267
+ points: e.points.map((p) => ({ x: p.x + sx, y: p.y + sy })),
1268
+ }))
1269
+ : edges,
1270
+ groups: shifted
1271
+ ? groups.map((gr) => ({ ...gr, x: gr.x + sx, y: gr.y + sy }))
1272
+ : groups,
1273
+ width: maxX + sx + M,
1274
+ height: maxY + sy + M,
1275
+ };
1276
+ }
1277
+
1019
1278
  function place(cfg: {
1020
1279
  ranker: string;
1021
1280
  nodesep: number;
@@ -1173,6 +1432,9 @@ export function layoutBoxesAndLinesSearch(
1173
1432
  } as BLLayoutResult;
1174
1433
  }
1175
1434
 
1435
+ // Pinned mode short-circuits the entire search.
1436
+ if (allPinned) return placePinned(pinned!);
1437
+
1176
1438
  const n = parsed.nodes.length;
1177
1439
  // ~500ms budget: search a larger pool, then refine the top few exactly.
1178
1440
  const seedCount =
@@ -1213,7 +1475,7 @@ export function layoutBoxesAndLinesSearch(
1213
1475
  // `floor` lets callers skip the expensive O/P passes once X alone already
1214
1476
  // exceeds the best badness found so far (it can't win, return Infinity).
1215
1477
  const badness = (lay: BLLayoutResult, floor: number): number => {
1216
- const x = countSplineCrossings(lay);
1478
+ const x = countSplineCrossings(lay, floor);
1217
1479
  if (x > floor) return Infinity;
1218
1480
  return (
1219
1481
  x +
@@ -1228,6 +1490,18 @@ export function layoutBoxesAndLinesSearch(
1228
1490
  const objective = (lay: BLLayoutResult, viol: number) =>
1229
1491
  viol * 1e6 + edgeLength(lay) + lambda * meanDrift(lay, prev) * 10;
1230
1492
 
1493
+ // Progress is reported over the two dominant phases: building the dagre
1494
+ // candidate pool, then exact-scoring the top few. `refineK` is clamped below,
1495
+ // so estimate the total here for a smooth bar.
1496
+ const progressTotal =
1497
+ configs.length + Math.min(opts?.refineK ?? 6, configs.length);
1498
+ let progressDone = 0;
1499
+ const step = async (phase: string): Promise<void> => {
1500
+ if (!onProgress) return;
1501
+ onProgress(++progressDone, progressTotal, phase);
1502
+ await tick();
1503
+ };
1504
+
1231
1505
  // Build the candidate pool.
1232
1506
  const pool: BLLayoutResult[] = [];
1233
1507
  for (const cfg of configs) {
@@ -1236,6 +1510,7 @@ export function layoutBoxesAndLinesSearch(
1236
1510
  } catch {
1237
1511
  /* some rankers choke on odd graphs */
1238
1512
  }
1513
+ await step('Optimizing layout');
1239
1514
  }
1240
1515
  if (!pool.length)
1241
1516
  return place({ ranker: 'network-simplex', nodesep: 50, ranksep: 60 });
@@ -1256,10 +1531,13 @@ export function layoutBoxesAndLinesSearch(
1256
1531
  // Stage 1: rank the dagre pool with the cheap straight-segment counter — a
1257
1532
  // cheap proxy to pick which candidates are worth the expensive exact scoring.
1258
1533
  // Widen REFINE_K a little since the proxy only sees crossings, not O/P.
1259
- pool.sort(
1260
- (a, b) =>
1261
- objective(a, countCrossingsFast(a)) - objective(b, countCrossingsFast(b))
1262
- );
1534
+ // Pre-score each candidate ONCE (countCrossingsFast is O(E²)) into a key map,
1535
+ // then sort by the stored key — the comparator otherwise recomputes the score
1536
+ // for both operands on every comparison (O(C log C) calls vs C). The score is a
1537
+ // pure function of the layout, so the resulting order is identical.
1538
+ const fastKey = new Map<BLLayoutResult, number>();
1539
+ for (const lay of pool) fastKey.set(lay, objective(lay, countCrossingsFast(lay)));
1540
+ pool.sort((a, b) => fastKey.get(a)! - fastKey.get(b)!);
1263
1541
  const refineK = Math.min(REFINE_K, pool.length);
1264
1542
 
1265
1543
  // Stage 2: exact-score the top-K dagre candidates on the FULL badness (X+O+P)
@@ -1278,7 +1556,10 @@ export function layoutBoxesAndLinesSearch(
1278
1556
  best = lay;
1279
1557
  }
1280
1558
  };
1281
- for (const lay of pool.slice(0, refineK)) consider(lay);
1559
+ for (const lay of pool.slice(0, refineK)) {
1560
+ consider(lay);
1561
+ await step('Refining layout');
1562
+ }
1282
1563
 
1283
1564
  // Adaptive escalation: a still-high badness after the base seed budget means
1284
1565
  // the graph is genuinely hard — dense layouts (e.g. the marketplace) need many
@@ -1303,11 +1584,10 @@ export function layoutBoxesAndLinesSearch(
1303
1584
  /* ignore choking rankers */
1304
1585
  }
1305
1586
  }
1306
- extra.sort(
1307
- (a, b) =>
1308
- objective(a, countCrossingsFast(a)) -
1309
- objective(b, countCrossingsFast(b))
1310
- );
1587
+ const extraKey = new Map<BLLayoutResult, number>();
1588
+ for (const lay of extra)
1589
+ extraKey.set(lay, objective(lay, countCrossingsFast(lay)));
1590
+ extra.sort((a, b) => extraKey.get(a)! - extraKey.get(b)!);
1311
1591
  for (const lay of extra.slice(0, ESCALATE_REFINE)) consider(lay);
1312
1592
  }
1313
1593
 
@@ -66,6 +66,10 @@ export interface BLLayoutEdge {
66
66
  /** Marker for renderer: draw with linear curve, not curveBasis (ELK gives
67
67
  * us orthogonal polylines and curveBasis would smooth corners into waves) */
68
68
  readonly deferred?: boolean;
69
+ /** Pinned-layout connector: a border-clipped straight 2-point segment (Canvas
70
+ * Editor spike, Decision 7). Renderer draws it with a linear generator —
71
+ * curveBasis collapses a 2-point polyline. */
72
+ readonly straight?: boolean;
69
73
  }
70
74
 
71
75
  export interface BLLayoutGroup {
@@ -195,16 +199,22 @@ export async function layoutBoxesAndLines(
195
199
  /** Previous node positions (label → {x,y}) for layout stability —
196
200
  * minimizes node drift on edit/collapse. */
197
201
  previousPositions?: ReadonlyMap<string, { x: number; y: number }>;
202
+ /** Progress hook (interactive path). When set, the search yields between
203
+ * candidates so the UI can paint a "trying X of Y" indicator. */
204
+ onProgress?: (done: number, total: number, phase: string) => void;
198
205
  }
199
206
  ): Promise<BLLayoutResult> {
200
207
  const { layoutBoxesAndLinesSearch } = await import('./layout-search');
201
- const searched = layoutBoxesAndLinesSearch(parsed, collapseInfo, {
208
+ const searched = await layoutBoxesAndLinesSearch(parsed, collapseInfo, {
202
209
  ...(layoutOptions?.hideDescriptions !== undefined && {
203
210
  hideDescriptions: layoutOptions.hideDescriptions,
204
211
  }),
205
212
  ...(layoutOptions?.previousPositions !== undefined && {
206
213
  previousPositions: layoutOptions.previousPositions,
207
214
  }),
215
+ ...(layoutOptions?.onProgress !== undefined && {
216
+ onProgress: layoutOptions.onProgress,
217
+ }),
208
218
  });
209
219
  // Engine-agnostic post-processing: fan parallel edges, then float notes
210
220
  // (and shift the canvas to fit them).