@devvit/protos 0.10.20-next-2024-05-06-ba38ea3c1.0 → 0.10.20-next-2024-05-06-1d2d84ceb.0

Sign up to get free protection for your applications and to get access to all the features.
@@ -1,715 +0,0 @@
1
- /**
2
- * #methods.ts
3
- *
4
- * @packageDocumentation
5
- */
6
- /* eslint-disable */
7
- export var GLMethod;
8
- (function (GLMethod) {
9
- GLMethod[GLMethod["activeTexture"] = 0] = "activeTexture";
10
- GLMethod[GLMethod["attachShader"] = 1] = "attachShader";
11
- GLMethod[GLMethod["bindAttribLocation"] = 2] = "bindAttribLocation";
12
- GLMethod[GLMethod["bindBuffer"] = 3] = "bindBuffer";
13
- GLMethod[GLMethod["bindFramebuffer"] = 4] = "bindFramebuffer";
14
- GLMethod[GLMethod["bindRenderbuffer"] = 5] = "bindRenderbuffer";
15
- GLMethod[GLMethod["bindTexture"] = 6] = "bindTexture";
16
- GLMethod[GLMethod["blendColor"] = 7] = "blendColor";
17
- GLMethod[GLMethod["blendEquation"] = 8] = "blendEquation";
18
- GLMethod[GLMethod["blendEquationSeparate"] = 9] = "blendEquationSeparate";
19
- GLMethod[GLMethod["blendFunc"] = 10] = "blendFunc";
20
- GLMethod[GLMethod["blendFuncSeparate"] = 11] = "blendFuncSeparate";
21
- GLMethod[GLMethod["bufferData"] = 12] = "bufferData";
22
- GLMethod[GLMethod["bufferSubData"] = 13] = "bufferSubData";
23
- GLMethod[GLMethod["checkFramebufferStatus"] = 14] = "checkFramebufferStatus";
24
- GLMethod[GLMethod["clear"] = 15] = "clear";
25
- GLMethod[GLMethod["clearColor"] = 16] = "clearColor";
26
- GLMethod[GLMethod["clearDepth"] = 17] = "clearDepth";
27
- GLMethod[GLMethod["clearStencil"] = 18] = "clearStencil";
28
- GLMethod[GLMethod["colorMask"] = 19] = "colorMask";
29
- GLMethod[GLMethod["compileShader"] = 20] = "compileShader";
30
- GLMethod[GLMethod["copyTexImage2D"] = 21] = "copyTexImage2D";
31
- GLMethod[GLMethod["copyTexSubImage2D"] = 22] = "copyTexSubImage2D";
32
- GLMethod[GLMethod["createBuffer"] = 23] = "createBuffer";
33
- GLMethod[GLMethod["createFramebuffer"] = 24] = "createFramebuffer";
34
- GLMethod[GLMethod["createProgram"] = 25] = "createProgram";
35
- GLMethod[GLMethod["createRenderbuffer"] = 26] = "createRenderbuffer";
36
- GLMethod[GLMethod["createShader"] = 27] = "createShader";
37
- GLMethod[GLMethod["createTexture"] = 28] = "createTexture";
38
- GLMethod[GLMethod["cullFace"] = 29] = "cullFace";
39
- GLMethod[GLMethod["deleteBuffer"] = 30] = "deleteBuffer";
40
- GLMethod[GLMethod["deleteFramebuffer"] = 31] = "deleteFramebuffer";
41
- GLMethod[GLMethod["deleteProgram"] = 32] = "deleteProgram";
42
- GLMethod[GLMethod["deleteRenderbuffer"] = 33] = "deleteRenderbuffer";
43
- GLMethod[GLMethod["deleteShader"] = 34] = "deleteShader";
44
- GLMethod[GLMethod["deleteTexture"] = 35] = "deleteTexture";
45
- GLMethod[GLMethod["depthFunc"] = 36] = "depthFunc";
46
- GLMethod[GLMethod["depthMask"] = 37] = "depthMask";
47
- GLMethod[GLMethod["depthRange"] = 38] = "depthRange";
48
- GLMethod[GLMethod["detachShader"] = 39] = "detachShader";
49
- GLMethod[GLMethod["disable"] = 40] = "disable";
50
- GLMethod[GLMethod["disableVertexAttribArray"] = 41] = "disableVertexAttribArray";
51
- GLMethod[GLMethod["drawArrays"] = 42] = "drawArrays";
52
- GLMethod[GLMethod["drawElements"] = 43] = "drawElements";
53
- GLMethod[GLMethod["enable"] = 44] = "enable";
54
- GLMethod[GLMethod["enableVertexAttribArray"] = 45] = "enableVertexAttribArray";
55
- GLMethod[GLMethod["finish"] = 46] = "finish";
56
- GLMethod[GLMethod["flush"] = 47] = "flush";
57
- GLMethod[GLMethod["framebufferRenderbuffer"] = 48] = "framebufferRenderbuffer";
58
- GLMethod[GLMethod["framebufferTexture2D"] = 49] = "framebufferTexture2D";
59
- GLMethod[GLMethod["frontFace"] = 50] = "frontFace";
60
- GLMethod[GLMethod["generateMipmap"] = 51] = "generateMipmap";
61
- GLMethod[GLMethod["getActiveAttrib"] = 52] = "getActiveAttrib";
62
- GLMethod[GLMethod["getActiveUniform"] = 53] = "getActiveUniform";
63
- GLMethod[GLMethod["getAttachedShaders"] = 54] = "getAttachedShaders";
64
- GLMethod[GLMethod["getAttribLocation"] = 55] = "getAttribLocation";
65
- GLMethod[GLMethod["getBufferParameter"] = 56] = "getBufferParameter";
66
- GLMethod[GLMethod["getContextAttributes"] = 57] = "getContextAttributes";
67
- GLMethod[GLMethod["getError"] = 58] = "getError";
68
- GLMethod[GLMethod["getExtension"] = 59] = "getExtension";
69
- GLMethod[GLMethod["getFramebufferAttachmentParameter"] = 60] = "getFramebufferAttachmentParameter";
70
- GLMethod[GLMethod["getParameter"] = 61] = "getParameter";
71
- GLMethod[GLMethod["getProgramInfoLog"] = 62] = "getProgramInfoLog";
72
- GLMethod[GLMethod["getProgramParameter"] = 63] = "getProgramParameter";
73
- GLMethod[GLMethod["getRenderbufferParameter"] = 64] = "getRenderbufferParameter";
74
- GLMethod[GLMethod["getShaderInfoLog"] = 65] = "getShaderInfoLog";
75
- GLMethod[GLMethod["getShaderParameter"] = 66] = "getShaderParameter";
76
- GLMethod[GLMethod["getShaderPrecisionFormat"] = 67] = "getShaderPrecisionFormat";
77
- GLMethod[GLMethod["getShaderSource"] = 68] = "getShaderSource";
78
- GLMethod[GLMethod["getSupportedExtensions"] = 69] = "getSupportedExtensions";
79
- GLMethod[GLMethod["getTexParameter"] = 70] = "getTexParameter";
80
- GLMethod[GLMethod["getUniform"] = 71] = "getUniform";
81
- GLMethod[GLMethod["getUniformLocation"] = 72] = "getUniformLocation";
82
- GLMethod[GLMethod["getVertexAttrib"] = 73] = "getVertexAttrib";
83
- GLMethod[GLMethod["getVertexAttribOffset"] = 74] = "getVertexAttribOffset";
84
- GLMethod[GLMethod["hint"] = 75] = "hint";
85
- GLMethod[GLMethod["isBuffer"] = 76] = "isBuffer";
86
- GLMethod[GLMethod["isContextLost"] = 77] = "isContextLost";
87
- GLMethod[GLMethod["isEnabled"] = 78] = "isEnabled";
88
- GLMethod[GLMethod["isFramebuffer"] = 79] = "isFramebuffer";
89
- GLMethod[GLMethod["isProgram"] = 80] = "isProgram";
90
- GLMethod[GLMethod["isRenderbuffer"] = 81] = "isRenderbuffer";
91
- GLMethod[GLMethod["isShader"] = 82] = "isShader";
92
- GLMethod[GLMethod["isTexture"] = 83] = "isTexture";
93
- GLMethod[GLMethod["lineWidth"] = 84] = "lineWidth";
94
- GLMethod[GLMethod["linkProgram"] = 85] = "linkProgram";
95
- GLMethod[GLMethod["polygonOffset"] = 86] = "polygonOffset";
96
- GLMethod[GLMethod["renderbufferStorage"] = 87] = "renderbufferStorage";
97
- GLMethod[GLMethod["sampleCoverage"] = 88] = "sampleCoverage";
98
- GLMethod[GLMethod["scissor"] = 89] = "scissor";
99
- GLMethod[GLMethod["shaderSource"] = 90] = "shaderSource";
100
- GLMethod[GLMethod["stencilFunc"] = 91] = "stencilFunc";
101
- GLMethod[GLMethod["stencilFuncSeparate"] = 92] = "stencilFuncSeparate";
102
- GLMethod[GLMethod["stencilMask"] = 93] = "stencilMask";
103
- GLMethod[GLMethod["stencilMaskSeparate"] = 94] = "stencilMaskSeparate";
104
- GLMethod[GLMethod["stencilOp"] = 95] = "stencilOp";
105
- GLMethod[GLMethod["stencilOpSeparate"] = 96] = "stencilOpSeparate";
106
- GLMethod[GLMethod["texParameterf"] = 97] = "texParameterf";
107
- GLMethod[GLMethod["texParameteri"] = 98] = "texParameteri";
108
- GLMethod[GLMethod["uniform1f"] = 99] = "uniform1f";
109
- GLMethod[GLMethod["uniform1i"] = 100] = "uniform1i";
110
- GLMethod[GLMethod["uniform2f"] = 101] = "uniform2f";
111
- GLMethod[GLMethod["uniform2i"] = 102] = "uniform2i";
112
- GLMethod[GLMethod["uniform3f"] = 103] = "uniform3f";
113
- GLMethod[GLMethod["uniform3i"] = 104] = "uniform3i";
114
- GLMethod[GLMethod["uniform4f"] = 105] = "uniform4f";
115
- GLMethod[GLMethod["uniform4i"] = 106] = "uniform4i";
116
- GLMethod[GLMethod["useProgram"] = 107] = "useProgram";
117
- GLMethod[GLMethod["validateProgram"] = 108] = "validateProgram";
118
- GLMethod[GLMethod["vertexAttrib1f"] = 109] = "vertexAttrib1f";
119
- GLMethod[GLMethod["vertexAttrib2f"] = 110] = "vertexAttrib2f";
120
- GLMethod[GLMethod["vertexAttrib3f"] = 111] = "vertexAttrib3f";
121
- GLMethod[GLMethod["vertexAttrib4f"] = 112] = "vertexAttrib4f";
122
- GLMethod[GLMethod["vertexAttribPointer"] = 113] = "vertexAttribPointer";
123
- GLMethod[GLMethod["viewport"] = 114] = "viewport";
124
- GLMethod[GLMethod["UNRECOGNIZED"] = -1] = "UNRECOGNIZED";
125
- })(GLMethod || (GLMethod = {}));
126
- export function gLMethodFromJSON(object) {
127
- switch (object) {
128
- case 0:
129
- case "activeTexture":
130
- return GLMethod.activeTexture;
131
- case 1:
132
- case "attachShader":
133
- return GLMethod.attachShader;
134
- case 2:
135
- case "bindAttribLocation":
136
- return GLMethod.bindAttribLocation;
137
- case 3:
138
- case "bindBuffer":
139
- return GLMethod.bindBuffer;
140
- case 4:
141
- case "bindFramebuffer":
142
- return GLMethod.bindFramebuffer;
143
- case 5:
144
- case "bindRenderbuffer":
145
- return GLMethod.bindRenderbuffer;
146
- case 6:
147
- case "bindTexture":
148
- return GLMethod.bindTexture;
149
- case 7:
150
- case "blendColor":
151
- return GLMethod.blendColor;
152
- case 8:
153
- case "blendEquation":
154
- return GLMethod.blendEquation;
155
- case 9:
156
- case "blendEquationSeparate":
157
- return GLMethod.blendEquationSeparate;
158
- case 10:
159
- case "blendFunc":
160
- return GLMethod.blendFunc;
161
- case 11:
162
- case "blendFuncSeparate":
163
- return GLMethod.blendFuncSeparate;
164
- case 12:
165
- case "bufferData":
166
- return GLMethod.bufferData;
167
- case 13:
168
- case "bufferSubData":
169
- return GLMethod.bufferSubData;
170
- case 14:
171
- case "checkFramebufferStatus":
172
- return GLMethod.checkFramebufferStatus;
173
- case 15:
174
- case "clear":
175
- return GLMethod.clear;
176
- case 16:
177
- case "clearColor":
178
- return GLMethod.clearColor;
179
- case 17:
180
- case "clearDepth":
181
- return GLMethod.clearDepth;
182
- case 18:
183
- case "clearStencil":
184
- return GLMethod.clearStencil;
185
- case 19:
186
- case "colorMask":
187
- return GLMethod.colorMask;
188
- case 20:
189
- case "compileShader":
190
- return GLMethod.compileShader;
191
- case 21:
192
- case "copyTexImage2D":
193
- return GLMethod.copyTexImage2D;
194
- case 22:
195
- case "copyTexSubImage2D":
196
- return GLMethod.copyTexSubImage2D;
197
- case 23:
198
- case "createBuffer":
199
- return GLMethod.createBuffer;
200
- case 24:
201
- case "createFramebuffer":
202
- return GLMethod.createFramebuffer;
203
- case 25:
204
- case "createProgram":
205
- return GLMethod.createProgram;
206
- case 26:
207
- case "createRenderbuffer":
208
- return GLMethod.createRenderbuffer;
209
- case 27:
210
- case "createShader":
211
- return GLMethod.createShader;
212
- case 28:
213
- case "createTexture":
214
- return GLMethod.createTexture;
215
- case 29:
216
- case "cullFace":
217
- return GLMethod.cullFace;
218
- case 30:
219
- case "deleteBuffer":
220
- return GLMethod.deleteBuffer;
221
- case 31:
222
- case "deleteFramebuffer":
223
- return GLMethod.deleteFramebuffer;
224
- case 32:
225
- case "deleteProgram":
226
- return GLMethod.deleteProgram;
227
- case 33:
228
- case "deleteRenderbuffer":
229
- return GLMethod.deleteRenderbuffer;
230
- case 34:
231
- case "deleteShader":
232
- return GLMethod.deleteShader;
233
- case 35:
234
- case "deleteTexture":
235
- return GLMethod.deleteTexture;
236
- case 36:
237
- case "depthFunc":
238
- return GLMethod.depthFunc;
239
- case 37:
240
- case "depthMask":
241
- return GLMethod.depthMask;
242
- case 38:
243
- case "depthRange":
244
- return GLMethod.depthRange;
245
- case 39:
246
- case "detachShader":
247
- return GLMethod.detachShader;
248
- case 40:
249
- case "disable":
250
- return GLMethod.disable;
251
- case 41:
252
- case "disableVertexAttribArray":
253
- return GLMethod.disableVertexAttribArray;
254
- case 42:
255
- case "drawArrays":
256
- return GLMethod.drawArrays;
257
- case 43:
258
- case "drawElements":
259
- return GLMethod.drawElements;
260
- case 44:
261
- case "enable":
262
- return GLMethod.enable;
263
- case 45:
264
- case "enableVertexAttribArray":
265
- return GLMethod.enableVertexAttribArray;
266
- case 46:
267
- case "finish":
268
- return GLMethod.finish;
269
- case 47:
270
- case "flush":
271
- return GLMethod.flush;
272
- case 48:
273
- case "framebufferRenderbuffer":
274
- return GLMethod.framebufferRenderbuffer;
275
- case 49:
276
- case "framebufferTexture2D":
277
- return GLMethod.framebufferTexture2D;
278
- case 50:
279
- case "frontFace":
280
- return GLMethod.frontFace;
281
- case 51:
282
- case "generateMipmap":
283
- return GLMethod.generateMipmap;
284
- case 52:
285
- case "getActiveAttrib":
286
- return GLMethod.getActiveAttrib;
287
- case 53:
288
- case "getActiveUniform":
289
- return GLMethod.getActiveUniform;
290
- case 54:
291
- case "getAttachedShaders":
292
- return GLMethod.getAttachedShaders;
293
- case 55:
294
- case "getAttribLocation":
295
- return GLMethod.getAttribLocation;
296
- case 56:
297
- case "getBufferParameter":
298
- return GLMethod.getBufferParameter;
299
- case 57:
300
- case "getContextAttributes":
301
- return GLMethod.getContextAttributes;
302
- case 58:
303
- case "getError":
304
- return GLMethod.getError;
305
- case 59:
306
- case "getExtension":
307
- return GLMethod.getExtension;
308
- case 60:
309
- case "getFramebufferAttachmentParameter":
310
- return GLMethod.getFramebufferAttachmentParameter;
311
- case 61:
312
- case "getParameter":
313
- return GLMethod.getParameter;
314
- case 62:
315
- case "getProgramInfoLog":
316
- return GLMethod.getProgramInfoLog;
317
- case 63:
318
- case "getProgramParameter":
319
- return GLMethod.getProgramParameter;
320
- case 64:
321
- case "getRenderbufferParameter":
322
- return GLMethod.getRenderbufferParameter;
323
- case 65:
324
- case "getShaderInfoLog":
325
- return GLMethod.getShaderInfoLog;
326
- case 66:
327
- case "getShaderParameter":
328
- return GLMethod.getShaderParameter;
329
- case 67:
330
- case "getShaderPrecisionFormat":
331
- return GLMethod.getShaderPrecisionFormat;
332
- case 68:
333
- case "getShaderSource":
334
- return GLMethod.getShaderSource;
335
- case 69:
336
- case "getSupportedExtensions":
337
- return GLMethod.getSupportedExtensions;
338
- case 70:
339
- case "getTexParameter":
340
- return GLMethod.getTexParameter;
341
- case 71:
342
- case "getUniform":
343
- return GLMethod.getUniform;
344
- case 72:
345
- case "getUniformLocation":
346
- return GLMethod.getUniformLocation;
347
- case 73:
348
- case "getVertexAttrib":
349
- return GLMethod.getVertexAttrib;
350
- case 74:
351
- case "getVertexAttribOffset":
352
- return GLMethod.getVertexAttribOffset;
353
- case 75:
354
- case "hint":
355
- return GLMethod.hint;
356
- case 76:
357
- case "isBuffer":
358
- return GLMethod.isBuffer;
359
- case 77:
360
- case "isContextLost":
361
- return GLMethod.isContextLost;
362
- case 78:
363
- case "isEnabled":
364
- return GLMethod.isEnabled;
365
- case 79:
366
- case "isFramebuffer":
367
- return GLMethod.isFramebuffer;
368
- case 80:
369
- case "isProgram":
370
- return GLMethod.isProgram;
371
- case 81:
372
- case "isRenderbuffer":
373
- return GLMethod.isRenderbuffer;
374
- case 82:
375
- case "isShader":
376
- return GLMethod.isShader;
377
- case 83:
378
- case "isTexture":
379
- return GLMethod.isTexture;
380
- case 84:
381
- case "lineWidth":
382
- return GLMethod.lineWidth;
383
- case 85:
384
- case "linkProgram":
385
- return GLMethod.linkProgram;
386
- case 86:
387
- case "polygonOffset":
388
- return GLMethod.polygonOffset;
389
- case 87:
390
- case "renderbufferStorage":
391
- return GLMethod.renderbufferStorage;
392
- case 88:
393
- case "sampleCoverage":
394
- return GLMethod.sampleCoverage;
395
- case 89:
396
- case "scissor":
397
- return GLMethod.scissor;
398
- case 90:
399
- case "shaderSource":
400
- return GLMethod.shaderSource;
401
- case 91:
402
- case "stencilFunc":
403
- return GLMethod.stencilFunc;
404
- case 92:
405
- case "stencilFuncSeparate":
406
- return GLMethod.stencilFuncSeparate;
407
- case 93:
408
- case "stencilMask":
409
- return GLMethod.stencilMask;
410
- case 94:
411
- case "stencilMaskSeparate":
412
- return GLMethod.stencilMaskSeparate;
413
- case 95:
414
- case "stencilOp":
415
- return GLMethod.stencilOp;
416
- case 96:
417
- case "stencilOpSeparate":
418
- return GLMethod.stencilOpSeparate;
419
- case 97:
420
- case "texParameterf":
421
- return GLMethod.texParameterf;
422
- case 98:
423
- case "texParameteri":
424
- return GLMethod.texParameteri;
425
- case 99:
426
- case "uniform1f":
427
- return GLMethod.uniform1f;
428
- case 100:
429
- case "uniform1i":
430
- return GLMethod.uniform1i;
431
- case 101:
432
- case "uniform2f":
433
- return GLMethod.uniform2f;
434
- case 102:
435
- case "uniform2i":
436
- return GLMethod.uniform2i;
437
- case 103:
438
- case "uniform3f":
439
- return GLMethod.uniform3f;
440
- case 104:
441
- case "uniform3i":
442
- return GLMethod.uniform3i;
443
- case 105:
444
- case "uniform4f":
445
- return GLMethod.uniform4f;
446
- case 106:
447
- case "uniform4i":
448
- return GLMethod.uniform4i;
449
- case 107:
450
- case "useProgram":
451
- return GLMethod.useProgram;
452
- case 108:
453
- case "validateProgram":
454
- return GLMethod.validateProgram;
455
- case 109:
456
- case "vertexAttrib1f":
457
- return GLMethod.vertexAttrib1f;
458
- case 110:
459
- case "vertexAttrib2f":
460
- return GLMethod.vertexAttrib2f;
461
- case 111:
462
- case "vertexAttrib3f":
463
- return GLMethod.vertexAttrib3f;
464
- case 112:
465
- case "vertexAttrib4f":
466
- return GLMethod.vertexAttrib4f;
467
- case 113:
468
- case "vertexAttribPointer":
469
- return GLMethod.vertexAttribPointer;
470
- case 114:
471
- case "viewport":
472
- return GLMethod.viewport;
473
- case -1:
474
- case "UNRECOGNIZED":
475
- default:
476
- return GLMethod.UNRECOGNIZED;
477
- }
478
- }
479
- export function gLMethodToJSON(object) {
480
- switch (object) {
481
- case GLMethod.activeTexture:
482
- return 0;
483
- case GLMethod.attachShader:
484
- return 1;
485
- case GLMethod.bindAttribLocation:
486
- return 2;
487
- case GLMethod.bindBuffer:
488
- return 3;
489
- case GLMethod.bindFramebuffer:
490
- return 4;
491
- case GLMethod.bindRenderbuffer:
492
- return 5;
493
- case GLMethod.bindTexture:
494
- return 6;
495
- case GLMethod.blendColor:
496
- return 7;
497
- case GLMethod.blendEquation:
498
- return 8;
499
- case GLMethod.blendEquationSeparate:
500
- return 9;
501
- case GLMethod.blendFunc:
502
- return 10;
503
- case GLMethod.blendFuncSeparate:
504
- return 11;
505
- case GLMethod.bufferData:
506
- return 12;
507
- case GLMethod.bufferSubData:
508
- return 13;
509
- case GLMethod.checkFramebufferStatus:
510
- return 14;
511
- case GLMethod.clear:
512
- return 15;
513
- case GLMethod.clearColor:
514
- return 16;
515
- case GLMethod.clearDepth:
516
- return 17;
517
- case GLMethod.clearStencil:
518
- return 18;
519
- case GLMethod.colorMask:
520
- return 19;
521
- case GLMethod.compileShader:
522
- return 20;
523
- case GLMethod.copyTexImage2D:
524
- return 21;
525
- case GLMethod.copyTexSubImage2D:
526
- return 22;
527
- case GLMethod.createBuffer:
528
- return 23;
529
- case GLMethod.createFramebuffer:
530
- return 24;
531
- case GLMethod.createProgram:
532
- return 25;
533
- case GLMethod.createRenderbuffer:
534
- return 26;
535
- case GLMethod.createShader:
536
- return 27;
537
- case GLMethod.createTexture:
538
- return 28;
539
- case GLMethod.cullFace:
540
- return 29;
541
- case GLMethod.deleteBuffer:
542
- return 30;
543
- case GLMethod.deleteFramebuffer:
544
- return 31;
545
- case GLMethod.deleteProgram:
546
- return 32;
547
- case GLMethod.deleteRenderbuffer:
548
- return 33;
549
- case GLMethod.deleteShader:
550
- return 34;
551
- case GLMethod.deleteTexture:
552
- return 35;
553
- case GLMethod.depthFunc:
554
- return 36;
555
- case GLMethod.depthMask:
556
- return 37;
557
- case GLMethod.depthRange:
558
- return 38;
559
- case GLMethod.detachShader:
560
- return 39;
561
- case GLMethod.disable:
562
- return 40;
563
- case GLMethod.disableVertexAttribArray:
564
- return 41;
565
- case GLMethod.drawArrays:
566
- return 42;
567
- case GLMethod.drawElements:
568
- return 43;
569
- case GLMethod.enable:
570
- return 44;
571
- case GLMethod.enableVertexAttribArray:
572
- return 45;
573
- case GLMethod.finish:
574
- return 46;
575
- case GLMethod.flush:
576
- return 47;
577
- case GLMethod.framebufferRenderbuffer:
578
- return 48;
579
- case GLMethod.framebufferTexture2D:
580
- return 49;
581
- case GLMethod.frontFace:
582
- return 50;
583
- case GLMethod.generateMipmap:
584
- return 51;
585
- case GLMethod.getActiveAttrib:
586
- return 52;
587
- case GLMethod.getActiveUniform:
588
- return 53;
589
- case GLMethod.getAttachedShaders:
590
- return 54;
591
- case GLMethod.getAttribLocation:
592
- return 55;
593
- case GLMethod.getBufferParameter:
594
- return 56;
595
- case GLMethod.getContextAttributes:
596
- return 57;
597
- case GLMethod.getError:
598
- return 58;
599
- case GLMethod.getExtension:
600
- return 59;
601
- case GLMethod.getFramebufferAttachmentParameter:
602
- return 60;
603
- case GLMethod.getParameter:
604
- return 61;
605
- case GLMethod.getProgramInfoLog:
606
- return 62;
607
- case GLMethod.getProgramParameter:
608
- return 63;
609
- case GLMethod.getRenderbufferParameter:
610
- return 64;
611
- case GLMethod.getShaderInfoLog:
612
- return 65;
613
- case GLMethod.getShaderParameter:
614
- return 66;
615
- case GLMethod.getShaderPrecisionFormat:
616
- return 67;
617
- case GLMethod.getShaderSource:
618
- return 68;
619
- case GLMethod.getSupportedExtensions:
620
- return 69;
621
- case GLMethod.getTexParameter:
622
- return 70;
623
- case GLMethod.getUniform:
624
- return 71;
625
- case GLMethod.getUniformLocation:
626
- return 72;
627
- case GLMethod.getVertexAttrib:
628
- return 73;
629
- case GLMethod.getVertexAttribOffset:
630
- return 74;
631
- case GLMethod.hint:
632
- return 75;
633
- case GLMethod.isBuffer:
634
- return 76;
635
- case GLMethod.isContextLost:
636
- return 77;
637
- case GLMethod.isEnabled:
638
- return 78;
639
- case GLMethod.isFramebuffer:
640
- return 79;
641
- case GLMethod.isProgram:
642
- return 80;
643
- case GLMethod.isRenderbuffer:
644
- return 81;
645
- case GLMethod.isShader:
646
- return 82;
647
- case GLMethod.isTexture:
648
- return 83;
649
- case GLMethod.lineWidth:
650
- return 84;
651
- case GLMethod.linkProgram:
652
- return 85;
653
- case GLMethod.polygonOffset:
654
- return 86;
655
- case GLMethod.renderbufferStorage:
656
- return 87;
657
- case GLMethod.sampleCoverage:
658
- return 88;
659
- case GLMethod.scissor:
660
- return 89;
661
- case GLMethod.shaderSource:
662
- return 90;
663
- case GLMethod.stencilFunc:
664
- return 91;
665
- case GLMethod.stencilFuncSeparate:
666
- return 92;
667
- case GLMethod.stencilMask:
668
- return 93;
669
- case GLMethod.stencilMaskSeparate:
670
- return 94;
671
- case GLMethod.stencilOp:
672
- return 95;
673
- case GLMethod.stencilOpSeparate:
674
- return 96;
675
- case GLMethod.texParameterf:
676
- return 97;
677
- case GLMethod.texParameteri:
678
- return 98;
679
- case GLMethod.uniform1f:
680
- return 99;
681
- case GLMethod.uniform1i:
682
- return 100;
683
- case GLMethod.uniform2f:
684
- return 101;
685
- case GLMethod.uniform2i:
686
- return 102;
687
- case GLMethod.uniform3f:
688
- return 103;
689
- case GLMethod.uniform3i:
690
- return 104;
691
- case GLMethod.uniform4f:
692
- return 105;
693
- case GLMethod.uniform4i:
694
- return 106;
695
- case GLMethod.useProgram:
696
- return 107;
697
- case GLMethod.validateProgram:
698
- return 108;
699
- case GLMethod.vertexAttrib1f:
700
- return 109;
701
- case GLMethod.vertexAttrib2f:
702
- return 110;
703
- case GLMethod.vertexAttrib3f:
704
- return 111;
705
- case GLMethod.vertexAttrib4f:
706
- return 112;
707
- case GLMethod.vertexAttribPointer:
708
- return 113;
709
- case GLMethod.viewport:
710
- return 114;
711
- case GLMethod.UNRECOGNIZED:
712
- default:
713
- return -1;
714
- }
715
- }