@devvit/protos 0.10.20-next-2024-05-06-a9757fbcc.0 → 0.10.20-next-2024-05-06-18be4b555.0

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@@ -1,715 +0,0 @@
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- /**
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- * #methods.ts
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- *
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- * @packageDocumentation
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- */
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- /* eslint-disable */
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- export var GLMethod;
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- (function (GLMethod) {
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- GLMethod[GLMethod["activeTexture"] = 0] = "activeTexture";
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- GLMethod[GLMethod["attachShader"] = 1] = "attachShader";
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- GLMethod[GLMethod["bindAttribLocation"] = 2] = "bindAttribLocation";
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- GLMethod[GLMethod["bindBuffer"] = 3] = "bindBuffer";
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- GLMethod[GLMethod["bindFramebuffer"] = 4] = "bindFramebuffer";
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- GLMethod[GLMethod["bindRenderbuffer"] = 5] = "bindRenderbuffer";
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- GLMethod[GLMethod["bindTexture"] = 6] = "bindTexture";
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- GLMethod[GLMethod["blendColor"] = 7] = "blendColor";
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- GLMethod[GLMethod["blendEquation"] = 8] = "blendEquation";
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- GLMethod[GLMethod["blendEquationSeparate"] = 9] = "blendEquationSeparate";
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- GLMethod[GLMethod["blendFunc"] = 10] = "blendFunc";
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- GLMethod[GLMethod["blendFuncSeparate"] = 11] = "blendFuncSeparate";
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- GLMethod[GLMethod["bufferData"] = 12] = "bufferData";
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- GLMethod[GLMethod["bufferSubData"] = 13] = "bufferSubData";
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- GLMethod[GLMethod["checkFramebufferStatus"] = 14] = "checkFramebufferStatus";
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- GLMethod[GLMethod["clear"] = 15] = "clear";
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- GLMethod[GLMethod["clearColor"] = 16] = "clearColor";
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- GLMethod[GLMethod["clearDepth"] = 17] = "clearDepth";
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- GLMethod[GLMethod["clearStencil"] = 18] = "clearStencil";
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- GLMethod[GLMethod["colorMask"] = 19] = "colorMask";
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- GLMethod[GLMethod["compileShader"] = 20] = "compileShader";
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- GLMethod[GLMethod["copyTexImage2D"] = 21] = "copyTexImage2D";
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- GLMethod[GLMethod["copyTexSubImage2D"] = 22] = "copyTexSubImage2D";
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- GLMethod[GLMethod["createBuffer"] = 23] = "createBuffer";
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- GLMethod[GLMethod["createFramebuffer"] = 24] = "createFramebuffer";
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- GLMethod[GLMethod["createProgram"] = 25] = "createProgram";
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- GLMethod[GLMethod["createRenderbuffer"] = 26] = "createRenderbuffer";
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- GLMethod[GLMethod["createShader"] = 27] = "createShader";
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- GLMethod[GLMethod["createTexture"] = 28] = "createTexture";
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- GLMethod[GLMethod["cullFace"] = 29] = "cullFace";
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- GLMethod[GLMethod["deleteBuffer"] = 30] = "deleteBuffer";
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- GLMethod[GLMethod["deleteFramebuffer"] = 31] = "deleteFramebuffer";
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- GLMethod[GLMethod["deleteProgram"] = 32] = "deleteProgram";
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- GLMethod[GLMethod["deleteRenderbuffer"] = 33] = "deleteRenderbuffer";
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- GLMethod[GLMethod["deleteShader"] = 34] = "deleteShader";
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- GLMethod[GLMethod["deleteTexture"] = 35] = "deleteTexture";
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- GLMethod[GLMethod["depthFunc"] = 36] = "depthFunc";
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- GLMethod[GLMethod["depthMask"] = 37] = "depthMask";
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- GLMethod[GLMethod["depthRange"] = 38] = "depthRange";
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- GLMethod[GLMethod["detachShader"] = 39] = "detachShader";
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- GLMethod[GLMethod["disable"] = 40] = "disable";
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- GLMethod[GLMethod["disableVertexAttribArray"] = 41] = "disableVertexAttribArray";
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- GLMethod[GLMethod["drawArrays"] = 42] = "drawArrays";
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- GLMethod[GLMethod["drawElements"] = 43] = "drawElements";
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- GLMethod[GLMethod["enable"] = 44] = "enable";
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- GLMethod[GLMethod["enableVertexAttribArray"] = 45] = "enableVertexAttribArray";
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- GLMethod[GLMethod["finish"] = 46] = "finish";
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- GLMethod[GLMethod["flush"] = 47] = "flush";
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- GLMethod[GLMethod["framebufferRenderbuffer"] = 48] = "framebufferRenderbuffer";
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- GLMethod[GLMethod["framebufferTexture2D"] = 49] = "framebufferTexture2D";
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- GLMethod[GLMethod["frontFace"] = 50] = "frontFace";
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- GLMethod[GLMethod["generateMipmap"] = 51] = "generateMipmap";
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- GLMethod[GLMethod["getActiveAttrib"] = 52] = "getActiveAttrib";
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- GLMethod[GLMethod["getActiveUniform"] = 53] = "getActiveUniform";
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- GLMethod[GLMethod["getAttachedShaders"] = 54] = "getAttachedShaders";
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- GLMethod[GLMethod["getAttribLocation"] = 55] = "getAttribLocation";
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- GLMethod[GLMethod["getBufferParameter"] = 56] = "getBufferParameter";
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- GLMethod[GLMethod["getContextAttributes"] = 57] = "getContextAttributes";
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- GLMethod[GLMethod["getError"] = 58] = "getError";
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- GLMethod[GLMethod["getExtension"] = 59] = "getExtension";
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- GLMethod[GLMethod["getFramebufferAttachmentParameter"] = 60] = "getFramebufferAttachmentParameter";
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- GLMethod[GLMethod["getParameter"] = 61] = "getParameter";
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- GLMethod[GLMethod["getProgramInfoLog"] = 62] = "getProgramInfoLog";
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- GLMethod[GLMethod["getProgramParameter"] = 63] = "getProgramParameter";
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- GLMethod[GLMethod["getRenderbufferParameter"] = 64] = "getRenderbufferParameter";
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- GLMethod[GLMethod["getShaderInfoLog"] = 65] = "getShaderInfoLog";
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- GLMethod[GLMethod["getShaderParameter"] = 66] = "getShaderParameter";
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- GLMethod[GLMethod["getShaderPrecisionFormat"] = 67] = "getShaderPrecisionFormat";
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- GLMethod[GLMethod["getShaderSource"] = 68] = "getShaderSource";
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- GLMethod[GLMethod["getSupportedExtensions"] = 69] = "getSupportedExtensions";
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- GLMethod[GLMethod["getTexParameter"] = 70] = "getTexParameter";
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- GLMethod[GLMethod["getUniform"] = 71] = "getUniform";
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- GLMethod[GLMethod["getUniformLocation"] = 72] = "getUniformLocation";
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- GLMethod[GLMethod["getVertexAttrib"] = 73] = "getVertexAttrib";
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- GLMethod[GLMethod["getVertexAttribOffset"] = 74] = "getVertexAttribOffset";
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- GLMethod[GLMethod["hint"] = 75] = "hint";
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- GLMethod[GLMethod["isBuffer"] = 76] = "isBuffer";
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- GLMethod[GLMethod["isContextLost"] = 77] = "isContextLost";
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- GLMethod[GLMethod["isEnabled"] = 78] = "isEnabled";
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- GLMethod[GLMethod["isFramebuffer"] = 79] = "isFramebuffer";
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- GLMethod[GLMethod["isProgram"] = 80] = "isProgram";
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- GLMethod[GLMethod["isRenderbuffer"] = 81] = "isRenderbuffer";
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- GLMethod[GLMethod["isShader"] = 82] = "isShader";
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- GLMethod[GLMethod["isTexture"] = 83] = "isTexture";
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- GLMethod[GLMethod["lineWidth"] = 84] = "lineWidth";
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- GLMethod[GLMethod["linkProgram"] = 85] = "linkProgram";
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- GLMethod[GLMethod["polygonOffset"] = 86] = "polygonOffset";
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- GLMethod[GLMethod["renderbufferStorage"] = 87] = "renderbufferStorage";
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- GLMethod[GLMethod["sampleCoverage"] = 88] = "sampleCoverage";
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- GLMethod[GLMethod["scissor"] = 89] = "scissor";
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- GLMethod[GLMethod["shaderSource"] = 90] = "shaderSource";
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- GLMethod[GLMethod["stencilFunc"] = 91] = "stencilFunc";
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- GLMethod[GLMethod["stencilFuncSeparate"] = 92] = "stencilFuncSeparate";
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- GLMethod[GLMethod["stencilMask"] = 93] = "stencilMask";
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- GLMethod[GLMethod["stencilMaskSeparate"] = 94] = "stencilMaskSeparate";
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- GLMethod[GLMethod["stencilOp"] = 95] = "stencilOp";
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- GLMethod[GLMethod["stencilOpSeparate"] = 96] = "stencilOpSeparate";
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- GLMethod[GLMethod["texParameterf"] = 97] = "texParameterf";
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- GLMethod[GLMethod["texParameteri"] = 98] = "texParameteri";
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- GLMethod[GLMethod["uniform1f"] = 99] = "uniform1f";
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- GLMethod[GLMethod["uniform1i"] = 100] = "uniform1i";
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- GLMethod[GLMethod["uniform2f"] = 101] = "uniform2f";
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- GLMethod[GLMethod["uniform2i"] = 102] = "uniform2i";
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- GLMethod[GLMethod["uniform3f"] = 103] = "uniform3f";
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- GLMethod[GLMethod["uniform3i"] = 104] = "uniform3i";
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- GLMethod[GLMethod["uniform4f"] = 105] = "uniform4f";
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- GLMethod[GLMethod["uniform4i"] = 106] = "uniform4i";
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- GLMethod[GLMethod["useProgram"] = 107] = "useProgram";
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- GLMethod[GLMethod["validateProgram"] = 108] = "validateProgram";
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- GLMethod[GLMethod["vertexAttrib1f"] = 109] = "vertexAttrib1f";
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- GLMethod[GLMethod["vertexAttrib2f"] = 110] = "vertexAttrib2f";
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- GLMethod[GLMethod["vertexAttrib3f"] = 111] = "vertexAttrib3f";
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- GLMethod[GLMethod["vertexAttrib4f"] = 112] = "vertexAttrib4f";
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- GLMethod[GLMethod["vertexAttribPointer"] = 113] = "vertexAttribPointer";
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- GLMethod[GLMethod["viewport"] = 114] = "viewport";
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- GLMethod[GLMethod["UNRECOGNIZED"] = -1] = "UNRECOGNIZED";
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- })(GLMethod || (GLMethod = {}));
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- export function gLMethodFromJSON(object) {
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- switch (object) {
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- case 0:
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- case "activeTexture":
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- return GLMethod.activeTexture;
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- case 1:
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- case "attachShader":
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- return GLMethod.attachShader;
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- case 2:
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- case "bindAttribLocation":
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- return GLMethod.bindAttribLocation;
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- case 3:
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- case "bindBuffer":
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- return GLMethod.bindBuffer;
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- case 4:
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- case "bindFramebuffer":
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- return GLMethod.bindFramebuffer;
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- case 5:
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- case "bindRenderbuffer":
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- return GLMethod.bindRenderbuffer;
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- case 6:
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- case "bindTexture":
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- return GLMethod.bindTexture;
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- case 7:
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- case "blendColor":
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- return GLMethod.blendColor;
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- case 8:
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- case "blendEquation":
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- return GLMethod.blendEquation;
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- case 9:
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- case "blendEquationSeparate":
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- return GLMethod.blendEquationSeparate;
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- case 10:
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- case "blendFunc":
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- return GLMethod.blendFunc;
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- case 11:
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- case "blendFuncSeparate":
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- return GLMethod.blendFuncSeparate;
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- case 12:
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- case "bufferData":
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- return GLMethod.bufferData;
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- case 13:
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- case "bufferSubData":
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- return GLMethod.bufferSubData;
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- case 14:
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- case "checkFramebufferStatus":
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- return GLMethod.checkFramebufferStatus;
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- case 15:
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- case "clear":
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- return GLMethod.clear;
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- case 16:
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- case "clearColor":
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- return GLMethod.clearColor;
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- case 17:
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- case "clearDepth":
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- return GLMethod.clearDepth;
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- case 18:
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- case "clearStencil":
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- return GLMethod.clearStencil;
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- case 19:
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- case "colorMask":
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- return GLMethod.colorMask;
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- case 20:
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- case "compileShader":
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- return GLMethod.compileShader;
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- case 21:
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- case "copyTexImage2D":
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- return GLMethod.copyTexImage2D;
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- case 22:
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- case "copyTexSubImage2D":
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- return GLMethod.copyTexSubImage2D;
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- case 23:
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- case "createBuffer":
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- return GLMethod.createBuffer;
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- case 24:
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- case "createFramebuffer":
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- return GLMethod.createFramebuffer;
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- case 25:
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- case "createProgram":
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- return GLMethod.createProgram;
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- case 26:
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- case "createRenderbuffer":
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- return GLMethod.createRenderbuffer;
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- case 27:
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- case "createShader":
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- return GLMethod.createShader;
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- case 28:
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- case "createTexture":
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- return GLMethod.createTexture;
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- case 29:
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- case "cullFace":
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- return GLMethod.cullFace;
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- case 30:
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- case "deleteBuffer":
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- return GLMethod.deleteBuffer;
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- case 31:
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- case "deleteFramebuffer":
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- return GLMethod.deleteFramebuffer;
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- case 32:
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- case "deleteProgram":
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- return GLMethod.deleteProgram;
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- case 33:
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- case "deleteRenderbuffer":
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- return GLMethod.deleteRenderbuffer;
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- case 34:
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- case "deleteShader":
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- return GLMethod.deleteShader;
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- case 35:
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- case "deleteTexture":
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- return GLMethod.deleteTexture;
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- case 36:
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- case "depthFunc":
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- return GLMethod.depthFunc;
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- case 37:
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- case "depthMask":
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- return GLMethod.depthMask;
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- case 38:
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- case "depthRange":
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- return GLMethod.depthRange;
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- case 39:
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- case "detachShader":
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- return GLMethod.detachShader;
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- case 40:
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- case "disable":
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- return GLMethod.disable;
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- case 41:
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- case "disableVertexAttribArray":
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- return GLMethod.disableVertexAttribArray;
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- case 42:
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- case "drawArrays":
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- return GLMethod.drawArrays;
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- case 43:
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- case "drawElements":
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- return GLMethod.drawElements;
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- case 44:
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- case "enable":
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- return GLMethod.enable;
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- case 45:
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- case "enableVertexAttribArray":
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- return GLMethod.enableVertexAttribArray;
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- case 46:
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- case "finish":
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- return GLMethod.finish;
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- case 47:
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- case "flush":
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- return GLMethod.flush;
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- case 48:
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- case "framebufferRenderbuffer":
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- return GLMethod.framebufferRenderbuffer;
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- case 49:
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- case "framebufferTexture2D":
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- return GLMethod.framebufferTexture2D;
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- case 50:
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- case "frontFace":
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- return GLMethod.frontFace;
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- case 51:
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- case "generateMipmap":
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- return GLMethod.generateMipmap;
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- case 52:
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- case "getActiveAttrib":
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- return GLMethod.getActiveAttrib;
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- case 53:
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- case "getActiveUniform":
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- return GLMethod.getActiveUniform;
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- case 54:
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- case "getAttachedShaders":
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- return GLMethod.getAttachedShaders;
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- case 55:
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- case "getAttribLocation":
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- return GLMethod.getAttribLocation;
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- case 56:
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- case "getBufferParameter":
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- return GLMethod.getBufferParameter;
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- case 57:
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- case "getContextAttributes":
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- return GLMethod.getContextAttributes;
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- case 58:
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- case "getError":
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- return GLMethod.getError;
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- case 59:
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- case "getExtension":
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- return GLMethod.getExtension;
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- case 60:
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- case "getFramebufferAttachmentParameter":
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- return GLMethod.getFramebufferAttachmentParameter;
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- case 61:
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- case "getParameter":
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- return GLMethod.getParameter;
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- case 62:
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- case "getProgramInfoLog":
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- return GLMethod.getProgramInfoLog;
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- case 63:
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- case "getProgramParameter":
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- return GLMethod.getProgramParameter;
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- case 64:
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- case "getRenderbufferParameter":
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- return GLMethod.getRenderbufferParameter;
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- case 65:
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- case "getShaderInfoLog":
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- return GLMethod.getShaderInfoLog;
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- case 66:
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- case "getShaderParameter":
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- return GLMethod.getShaderParameter;
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- case 67:
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- case "getShaderPrecisionFormat":
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- return GLMethod.getShaderPrecisionFormat;
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- case 68:
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- case "getShaderSource":
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- return GLMethod.getShaderSource;
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- case 69:
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- case "getSupportedExtensions":
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- return GLMethod.getSupportedExtensions;
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- case 70:
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- case "getTexParameter":
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- return GLMethod.getTexParameter;
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- case 71:
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- case "getUniform":
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- return GLMethod.getUniform;
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- case 72:
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- case "getUniformLocation":
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- return GLMethod.getUniformLocation;
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- case 73:
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- case "getVertexAttrib":
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- return GLMethod.getVertexAttrib;
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- case 74:
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- case "getVertexAttribOffset":
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- return GLMethod.getVertexAttribOffset;
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- case 75:
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- case "hint":
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- return GLMethod.hint;
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- case 76:
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- case "isBuffer":
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- return GLMethod.isBuffer;
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- case 77:
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- case "isContextLost":
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- return GLMethod.isContextLost;
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- case 78:
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- case "isEnabled":
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- return GLMethod.isEnabled;
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- case 79:
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- case "isFramebuffer":
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- return GLMethod.isFramebuffer;
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- case 80:
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- case "isProgram":
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- return GLMethod.isProgram;
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- case 81:
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- case "isRenderbuffer":
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- return GLMethod.isRenderbuffer;
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- case 82:
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- case "isShader":
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- return GLMethod.isShader;
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- case 83:
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- case "isTexture":
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- return GLMethod.isTexture;
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- case 84:
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- case "lineWidth":
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- return GLMethod.lineWidth;
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- case 85:
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- case "linkProgram":
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- return GLMethod.linkProgram;
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- case 86:
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- case "polygonOffset":
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- return GLMethod.polygonOffset;
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- case 87:
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- case "renderbufferStorage":
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- return GLMethod.renderbufferStorage;
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- case 88:
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- case "sampleCoverage":
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- return GLMethod.sampleCoverage;
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- case 89:
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- case "scissor":
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- return GLMethod.scissor;
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- case 90:
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- case "shaderSource":
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- return GLMethod.shaderSource;
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- case 91:
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- case "stencilFunc":
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- return GLMethod.stencilFunc;
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- case 92:
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- case "stencilFuncSeparate":
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- return GLMethod.stencilFuncSeparate;
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- case 93:
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- case "stencilMask":
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- return GLMethod.stencilMask;
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- case 94:
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- case "stencilMaskSeparate":
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- return GLMethod.stencilMaskSeparate;
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- case 95:
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- case "stencilOp":
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- return GLMethod.stencilOp;
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- case 96:
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- case "stencilOpSeparate":
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- return GLMethod.stencilOpSeparate;
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- case 97:
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- case "texParameterf":
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- return GLMethod.texParameterf;
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- case 98:
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- case "texParameteri":
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- return GLMethod.texParameteri;
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- case 99:
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- case "uniform1f":
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- return GLMethod.uniform1f;
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- case 100:
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- case "uniform1i":
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- return GLMethod.uniform1i;
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- case 101:
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- case "uniform2f":
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- return GLMethod.uniform2f;
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- case 102:
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- case "uniform2i":
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- return GLMethod.uniform2i;
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- case 103:
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- case "uniform3f":
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- return GLMethod.uniform3f;
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- case 104:
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- case "uniform3i":
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- return GLMethod.uniform3i;
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- case 105:
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- case "uniform4f":
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- return GLMethod.uniform4f;
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- case 106:
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- case "uniform4i":
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- return GLMethod.uniform4i;
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- case 107:
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- case "useProgram":
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- return GLMethod.useProgram;
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- case 108:
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- case "validateProgram":
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- return GLMethod.validateProgram;
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- case 109:
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- case "vertexAttrib1f":
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- return GLMethod.vertexAttrib1f;
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- case 110:
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- case "vertexAttrib2f":
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- return GLMethod.vertexAttrib2f;
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- case 111:
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- case "vertexAttrib3f":
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- return GLMethod.vertexAttrib3f;
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- case 112:
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- case "vertexAttrib4f":
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- return GLMethod.vertexAttrib4f;
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- case 113:
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- case "vertexAttribPointer":
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- return GLMethod.vertexAttribPointer;
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- case 114:
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- case "viewport":
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- return GLMethod.viewport;
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- case -1:
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- case "UNRECOGNIZED":
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- default:
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- return GLMethod.UNRECOGNIZED;
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- }
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- }
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- export function gLMethodToJSON(object) {
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- switch (object) {
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- case GLMethod.activeTexture:
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- return 0;
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- case GLMethod.attachShader:
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- return 1;
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- case GLMethod.bindAttribLocation:
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- return 2;
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- case GLMethod.bindBuffer:
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- return 3;
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- case GLMethod.bindFramebuffer:
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- return 4;
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- case GLMethod.bindRenderbuffer:
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- return 5;
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- case GLMethod.bindTexture:
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- return 6;
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- case GLMethod.blendColor:
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- return 7;
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- case GLMethod.blendEquation:
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- return 8;
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- case GLMethod.blendEquationSeparate:
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- return 9;
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- case GLMethod.blendFunc:
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- return 10;
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- case GLMethod.blendFuncSeparate:
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- return 11;
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- case GLMethod.bufferData:
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- return 12;
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- case GLMethod.bufferSubData:
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- return 13;
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- case GLMethod.checkFramebufferStatus:
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- return 14;
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- case GLMethod.clear:
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- return 15;
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- case GLMethod.clearColor:
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- return 16;
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- case GLMethod.clearDepth:
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- return 17;
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- case GLMethod.clearStencil:
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- return 18;
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- case GLMethod.colorMask:
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- return 19;
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- case GLMethod.compileShader:
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- return 20;
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- case GLMethod.copyTexImage2D:
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- return 21;
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- case GLMethod.copyTexSubImage2D:
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- return 22;
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- case GLMethod.createBuffer:
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- return 23;
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- case GLMethod.createFramebuffer:
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- return 24;
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- case GLMethod.createProgram:
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- return 25;
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- case GLMethod.createRenderbuffer:
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- return 26;
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- case GLMethod.createShader:
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- return 27;
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- case GLMethod.createTexture:
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- return 28;
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- case GLMethod.cullFace:
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- return 29;
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- case GLMethod.deleteBuffer:
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- return 30;
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- case GLMethod.deleteFramebuffer:
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- return 31;
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- case GLMethod.deleteProgram:
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- return 32;
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- case GLMethod.deleteRenderbuffer:
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- return 33;
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- case GLMethod.deleteShader:
550
- return 34;
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- case GLMethod.deleteTexture:
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- return 35;
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- case GLMethod.depthFunc:
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- return 36;
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- case GLMethod.depthMask:
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- return 37;
557
- case GLMethod.depthRange:
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- return 38;
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- case GLMethod.detachShader:
560
- return 39;
561
- case GLMethod.disable:
562
- return 40;
563
- case GLMethod.disableVertexAttribArray:
564
- return 41;
565
- case GLMethod.drawArrays:
566
- return 42;
567
- case GLMethod.drawElements:
568
- return 43;
569
- case GLMethod.enable:
570
- return 44;
571
- case GLMethod.enableVertexAttribArray:
572
- return 45;
573
- case GLMethod.finish:
574
- return 46;
575
- case GLMethod.flush:
576
- return 47;
577
- case GLMethod.framebufferRenderbuffer:
578
- return 48;
579
- case GLMethod.framebufferTexture2D:
580
- return 49;
581
- case GLMethod.frontFace:
582
- return 50;
583
- case GLMethod.generateMipmap:
584
- return 51;
585
- case GLMethod.getActiveAttrib:
586
- return 52;
587
- case GLMethod.getActiveUniform:
588
- return 53;
589
- case GLMethod.getAttachedShaders:
590
- return 54;
591
- case GLMethod.getAttribLocation:
592
- return 55;
593
- case GLMethod.getBufferParameter:
594
- return 56;
595
- case GLMethod.getContextAttributes:
596
- return 57;
597
- case GLMethod.getError:
598
- return 58;
599
- case GLMethod.getExtension:
600
- return 59;
601
- case GLMethod.getFramebufferAttachmentParameter:
602
- return 60;
603
- case GLMethod.getParameter:
604
- return 61;
605
- case GLMethod.getProgramInfoLog:
606
- return 62;
607
- case GLMethod.getProgramParameter:
608
- return 63;
609
- case GLMethod.getRenderbufferParameter:
610
- return 64;
611
- case GLMethod.getShaderInfoLog:
612
- return 65;
613
- case GLMethod.getShaderParameter:
614
- return 66;
615
- case GLMethod.getShaderPrecisionFormat:
616
- return 67;
617
- case GLMethod.getShaderSource:
618
- return 68;
619
- case GLMethod.getSupportedExtensions:
620
- return 69;
621
- case GLMethod.getTexParameter:
622
- return 70;
623
- case GLMethod.getUniform:
624
- return 71;
625
- case GLMethod.getUniformLocation:
626
- return 72;
627
- case GLMethod.getVertexAttrib:
628
- return 73;
629
- case GLMethod.getVertexAttribOffset:
630
- return 74;
631
- case GLMethod.hint:
632
- return 75;
633
- case GLMethod.isBuffer:
634
- return 76;
635
- case GLMethod.isContextLost:
636
- return 77;
637
- case GLMethod.isEnabled:
638
- return 78;
639
- case GLMethod.isFramebuffer:
640
- return 79;
641
- case GLMethod.isProgram:
642
- return 80;
643
- case GLMethod.isRenderbuffer:
644
- return 81;
645
- case GLMethod.isShader:
646
- return 82;
647
- case GLMethod.isTexture:
648
- return 83;
649
- case GLMethod.lineWidth:
650
- return 84;
651
- case GLMethod.linkProgram:
652
- return 85;
653
- case GLMethod.polygonOffset:
654
- return 86;
655
- case GLMethod.renderbufferStorage:
656
- return 87;
657
- case GLMethod.sampleCoverage:
658
- return 88;
659
- case GLMethod.scissor:
660
- return 89;
661
- case GLMethod.shaderSource:
662
- return 90;
663
- case GLMethod.stencilFunc:
664
- return 91;
665
- case GLMethod.stencilFuncSeparate:
666
- return 92;
667
- case GLMethod.stencilMask:
668
- return 93;
669
- case GLMethod.stencilMaskSeparate:
670
- return 94;
671
- case GLMethod.stencilOp:
672
- return 95;
673
- case GLMethod.stencilOpSeparate:
674
- return 96;
675
- case GLMethod.texParameterf:
676
- return 97;
677
- case GLMethod.texParameteri:
678
- return 98;
679
- case GLMethod.uniform1f:
680
- return 99;
681
- case GLMethod.uniform1i:
682
- return 100;
683
- case GLMethod.uniform2f:
684
- return 101;
685
- case GLMethod.uniform2i:
686
- return 102;
687
- case GLMethod.uniform3f:
688
- return 103;
689
- case GLMethod.uniform3i:
690
- return 104;
691
- case GLMethod.uniform4f:
692
- return 105;
693
- case GLMethod.uniform4i:
694
- return 106;
695
- case GLMethod.useProgram:
696
- return 107;
697
- case GLMethod.validateProgram:
698
- return 108;
699
- case GLMethod.vertexAttrib1f:
700
- return 109;
701
- case GLMethod.vertexAttrib2f:
702
- return 110;
703
- case GLMethod.vertexAttrib3f:
704
- return 111;
705
- case GLMethod.vertexAttrib4f:
706
- return 112;
707
- case GLMethod.vertexAttribPointer:
708
- return 113;
709
- case GLMethod.viewport:
710
- return 114;
711
- case GLMethod.UNRECOGNIZED:
712
- default:
713
- return -1;
714
- }
715
- }