@devskin/browser-sdk 1.0.23 → 1.0.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/collectors/screenshot.d.ts.map +1 -1
- package/dist/devskin.cjs.js +11 -2
- package/dist/devskin.cjs.js.map +1 -1
- package/dist/devskin.esm.js +11 -2
- package/dist/devskin.esm.js.map +1 -1
- package/dist/devskin.umd.js +11 -2
- package/dist/devskin.umd.js.map +1 -1
- package/dist/devskin.umd.min.js +2 -2
- package/dist/devskin.umd.min.js.map +1 -1
- package/package.json +1 -1
package/dist/devskin.esm.js
CHANGED
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@@ -8929,21 +8929,30 @@ class ScreenshotCollector {
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if (this.config.debug) {
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console.log('[DevSkin] Capturing page screenshot...');
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}
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+
// Scroll to top before capturing
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+
const originalScrollY = window.scrollY;
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window.scrollTo(0, 0);
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// Wait for scroll to complete
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yield new Promise(resolve => setTimeout(resolve, 100));
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// Get full page dimensions
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const fullWidth = Math.max(document.body.scrollWidth, document.documentElement.scrollWidth, document.body.offsetWidth, document.documentElement.offsetWidth, document.body.clientWidth, document.documentElement.clientWidth);
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const fullHeight = Math.max(document.body.scrollHeight, document.documentElement.scrollHeight, document.body.offsetHeight, document.documentElement.offsetHeight, document.body.clientHeight, document.documentElement.clientHeight);
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-
const canvas = yield html2canvas(document.
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+
const canvas = yield html2canvas(document.documentElement, {
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allowTaint: true,
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useCORS: true,
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logging: false,
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scale: 0.5, // Reduce size
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width: fullWidth,
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-
height: fullHeight,
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+
height: fullHeight,
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windowWidth: fullWidth,
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windowHeight: fullHeight,
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scrollY: 0,
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scrollX: 0,
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x: 0,
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y: 0,
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});
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// Restore scroll position
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window.scrollTo(0, originalScrollY);
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// Convert to base64 JPEG (smaller than PNG)
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const screenshot = canvas.toDataURL('image/jpeg', 0.6);
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// Send to backend
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