@designcombo/video 0.0.3 → 0.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{SharedSystems-s9Js69L7.js → SharedSystems-CRU_36xv.js} +1 -1
- package/dist/{WebGLRenderer-C-0unSMy.js → WebGLRenderer-DEFvQb8g.js} +2 -2
- package/dist/{WebGPURenderer-D7pcgSJJ.js → WebGPURenderer-Ct-nIPui.js} +2 -2
- package/dist/{browserAll-D5pTiGnC.js → browserAll-yBQiB45V.js} +2 -2
- package/dist/clips/audio-clip.d.ts +0 -3
- package/dist/clips/base-clip.d.ts +5 -1
- package/dist/clips/caption-clip.d.ts +2 -2
- package/dist/clips/effect-clip.d.ts +4 -0
- package/dist/clips/iclip.d.ts +18 -0
- package/dist/clips/index.d.ts +1 -0
- package/dist/clips/text-clip.d.ts +33 -45
- package/dist/clips/transition-clip.d.ts +37 -0
- package/dist/clips/video-clip.d.ts +0 -2
- package/dist/{index-BVO9qrk3.js → index-Cu_5hRJ3.js} +12615 -10278
- package/dist/index.d.ts +4 -1
- package/dist/index.es.js +17 -14
- package/dist/index.umd.js +3445 -441
- package/dist/json-serialization.d.ts +21 -4
- package/dist/sprite/base-sprite.d.ts +27 -45
- package/dist/sprite/pixi-sprite-renderer.d.ts +0 -3
- package/dist/studio.d.ts +94 -7
- package/dist/transition/fragment.d.ts +1 -0
- package/dist/transition/glsl/custom-glsl.d.ts +229 -0
- package/dist/transition/glsl/gl-transition.d.ts +14 -0
- package/dist/transition/transition.d.ts +5 -0
- package/dist/transition/types.d.ts +29 -0
- package/dist/transition/uniforms.d.ts +35 -0
- package/dist/transition/vertex.d.ts +1 -0
- package/dist/{webworkerAll-zvzmYHny.js → webworkerAll-yHa2ILeq.js} +63 -36
- package/package.json +4 -3
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@@ -0,0 +1,14 @@
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export interface GlTransition {
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label: string;
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fragment: string;
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uniforms?: Record<string, {
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value: any;
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type: string;
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}>;
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}
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export declare const GL_TRANSITIONS: Record<string, GlTransition>;
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export type TransitionKey = keyof typeof GL_TRANSITIONS;
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export declare const GL_TRANSITION_OPTIONS: Array<{
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key: TransitionKey;
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label: string;
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}>;
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@@ -0,0 +1,5 @@
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import { RenderTexture } from 'pixi.js';
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import { TransitionOptions, TransitionRendererOptions } from './types';
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export declare function makeTransition({ name, renderer }: TransitionOptions): {
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render({ width, height, from, to, progress }: TransitionRendererOptions): RenderTexture;
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};
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@@ -0,0 +1,29 @@
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import { Renderer, Texture } from 'pixi.js';
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import { TransitionKey } from './glsl/gl-transition';
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export interface TransitionOptions {
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name: TransitionKey;
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renderer: Renderer;
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}
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export interface TransitionRendererOptions {
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from: VideoFrame | Texture;
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to: VideoFrame | Texture;
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progress: number;
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width: number;
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height: number;
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}
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export interface GLTransition {
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author?: string;
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createdAt?: string;
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glsl?: string;
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fragment?: string;
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license?: string;
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name: string;
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updatedAt?: string;
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defaultParams?: Record<string, any>;
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paramsTypes?: Record<string, any>;
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label?: string;
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uniforms?: Record<string, {
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value: any;
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type: string;
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}>;
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}
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import { GLTransition } from './types';
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export declare const uniforms: {
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custom: (transition: GLTransition) => {
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[k: string]: {
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value: any;
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type: string;
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};
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};
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basics: {
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_fromR: {
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value: number;
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type: string;
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};
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_toR: {
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value: number;
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type: string;
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};
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ratio: {
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value: number;
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type: string;
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};
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progress: {
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value: number;
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type: string;
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};
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customUniform: {
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value: number;
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type: string;
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};
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center: {
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value: number[];
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type: string;
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};
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};
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};
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@@ -0,0 +1 @@
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export declare const vertex = "\n\tin vec2 aPosition;\n\tout vec2 _uv; \n\tuniform mat3 projectionMatrix;\n\tuniform vec4 uInputSize;\n\tuniform vec4 uOutputFrame;\n\tout vec2 vTextureCoord;\n\tuniform vec4 uOutputTexture;\n\n\tvec4 filterVertexPosition( void )\n\t{\n\t\t\tvec2 position = aPosition * uOutputFrame.zw + uOutputFrame.xy;\n\n\t\t\tposition.x = position.x * (2.0 / uOutputTexture.x) - 1.0;\n\t\t\tposition.y = position.y * (2.0*uOutputTexture.z / uOutputTexture.y) - uOutputTexture.z;\n\n\t\t\treturn vec4(position, 0.0, 1.0);\n\t}\n\n\tvec2 filterTextureCoord( void )\n\t{\n\treturn aPosition * (uOutputFrame.zw * uInputSize.zw);\n\t}\n\n\tvoid main(void)\n\t{\n\tgl_Position = filterVertexPosition();\n\tvTextureCoord = filterTextureCoord();\n\tvec2 absolute = aPosition * uOutputFrame.zw + uOutputFrame.xy;\n\t_uv = absolute / uOutputTexture.xy;\n\t}\n";
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@@ -1,5 +1,5 @@
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1
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-
import { E as p, U as Ne, T as ee, F as je, G as he, v as fe,
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-
import { c as
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import { E as p, U as Ne, T as ee, F as je, G as he, v as fe, M as P, l as C, d as pe, I as v, t as w, a8 as $, R as N, w as L, H as me, a5 as G, a6 as ge, c as F, B as T, D as j, S as M, y as D, af as qe, ag as q, L as Y, ah as U, s as Q, a0 as Qe, $ as X, n as xe, q as _e, aa as be, ad as ye, o as Je, p as Ze, ab as et, ac as tt, ae as rt, ai as nt, aj as st, ak as it, al as H, am as at, an as ot, m as ve, ao as te, ap as k, e as b, aq as ut } from "./index-Cu_5hRJ3.js";
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import { c as z, a as lt, b as ct, B as Te } from "./colorToUniform-C2jGzNe1.js";
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class Pe {
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/**
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* Initialize the plugin with scope of application instance
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@@ -86,7 +86,34 @@ class we {
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}
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}
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we.extension = p.Application;
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var
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var dt = `in vec2 aPosition;
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out vec2 vTextureCoord;
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uniform vec4 uInputSize;
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uniform vec4 uOutputFrame;
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uniform vec4 uOutputTexture;
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vec4 filterVertexPosition( void )
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{
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vec2 position = aPosition * uOutputFrame.zw + uOutputFrame.xy;
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position.x = position.x * (2.0 / uOutputTexture.x) - 1.0;
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position.y = position.y * (2.0*uOutputTexture.z / uOutputTexture.y) - uOutputTexture.z;
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return vec4(position, 0.0, 1.0);
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}
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vec2 filterTextureCoord( void )
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{
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return aPosition * (uOutputFrame.zw * uInputSize.zw);
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}
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void main(void)
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{
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gl_Position = filterVertexPosition();
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vTextureCoord = filterTextureCoord();
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}
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`, ht = `in vec2 vTextureCoord;
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out vec4 finalColor;
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uniform sampler2D uTexture;
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void main() {
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fragment: { source: re, entryPoint: "mainFragment" },
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name: "passthrough-filter"
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}), t = fe.from({
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vertex:
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vertex: dt,
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fragment: ht,
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name: "passthrough-filter"
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});
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const s = r.customShader || this._adaptor.shader;
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this.state.blendMode = e.groupBlendMode;
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const i = s.resources.localUniforms.uniforms;
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i.uTransformMatrix = e.groupTransform, i.uRound = t._roundPixels | e._roundPixels,
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i.uTransformMatrix = e.groupTransform, i.uRound = t._roundPixels | e._roundPixels, z(
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e.groupColorAlpha,
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_updateBatchesForRenderable(e, t) {
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const r = e.context, n = this.renderer.graphicsContext.getGpuContext(r), s = this.renderer._roundPixels | e._roundPixels;
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t.batches = n.batches.map((i) => {
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const o = D.get(
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const o = D.get(qe);
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return i.copyTo(o), o.renderable = e, o.roundPixels = s, o;
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});
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}
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return;
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e.state.blendMode = q(e.groupBlendMode, e.texture._source);
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const t = this.localUniforms;
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t.uniforms.uTransformMatrix = e.groupTransform, t.uniforms.uRound = this.renderer._roundPixels | e._roundPixels, t.update(),
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t.uniforms.uTransformMatrix = e.groupTransform, t.uniforms.uRound = this.renderer._roundPixels | e._roundPixels, t.update(), z(
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t.uniforms.uColor,
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// this will be replaced with the local uniforms from the particle container
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uniforms: {
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uTranslationMatrix: { value: new P(), type: "mat3x3<f32>" },
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uColor: { value: new
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uColor: { value: new Qe(16777215), type: "vec4<f32>" },
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uRound: { value: 1, type: "f32" },
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uResolution: { value: [0, 0], type: "vec2<f32>" }
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}
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});
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}
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}
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class
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class ze {
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/**
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* @param renderer - The renderer this sprite batch works for.
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* @param adaptor
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const s = this.state;
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n.update(t, e._childrenDirty), e._childrenDirty = !1, s.blendMode = q(e.blendMode, e.texture._source);
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const i = this.localUniforms.uniforms, o = i.uTranslationMatrix;
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e.worldTransform.copyTo(o), o.prepend(r.globalUniforms.globalUniformData.projectionMatrix), i.uResolution = r.globalUniforms.globalUniformData.resolution, i.uRound = r._roundPixels | e._roundPixels,
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e.worldTransform.copyTo(o), o.prepend(r.globalUniforms.globalUniformData.projectionMatrix), i.uResolution = r.globalUniforms.globalUniformData.resolution, i.uRound = r._roundPixels | e._roundPixels, z(
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this.renderer = null, this.defaultShader && (this.defaultShader.destroy(), this.defaultShader = null);
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}
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}
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class
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class Ae extends ze {
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constructor(e) {
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super(e, new yt());
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}
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}
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type: [
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p.WebGLPipes
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],
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name: "particle"
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};
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class ke extends ze {
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constructor(e) {
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super(e, new vt());
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}
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O ?? (O = xe({
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name: "tiling-sprite-shader",
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bits: [
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_e
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]
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})), I ?? (I = be({
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bits: [
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ct,
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ye
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]
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});
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}
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}
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function
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const t = a.anchor.x, r = a.anchor.y;
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e[0] = -t * a.width, e[1] = -r * a.height, e[2] = (1 - t) * a.width, e[3] = -r * a.height, e[4] = (1 - t) * a.width, e[5] = (1 - r) * a.height, e[6] = -t * a.width, e[7] = (1 - r) * a.height;
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}
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function
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function At(a, e, t, r) {
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let n = 0;
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const s = a.length / e, i = r.a, o = r.b, u = r.c, c = r.d, h = r.tx, l = r.ty;
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for (t *= e; n < s; ) {
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let s = 0, i = 0;
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a.applyAnchorToTexture && (s = a.anchor.x, i = a.anchor.y), e[0] = e[6] = -s, e[2] = e[4] = 1 - s, e[1] = e[3] = -i, e[5] = e[7] = 1 - i;
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const o = P.shared;
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o.copyFrom(a._tileTransform.matrix), o.tx /= a.width, o.ty /= a.height, o.invert(), o.scale(a.width / r, a.height / n), At(e, 2, 0, o);
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}
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const B = new Dt();
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class Ot {
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const { shader: t } = this._getTilingSpriteData(e);
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t.groups[0] = this._renderer.globalUniforms.bindGroup;
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1685
|
const r = t.resources.localUniforms.uniforms;
|
|
1659
|
-
r.uTransformMatrix = e.groupTransform, r.uRound = this._renderer._roundPixels | e._roundPixels,
|
|
1686
|
+
r.uTransformMatrix = e.groupTransform, r.uRound = this._renderer._roundPixels | e._roundPixels, z(
|
|
1660
1687
|
e.groupColorAlpha,
|
|
1661
1688
|
r.uColor,
|
|
1662
1689
|
0
|
|
@@ -1692,7 +1719,7 @@ class Ve {
|
|
|
1692
1719
|
}
|
|
1693
1720
|
_updateBatchableMesh(e) {
|
|
1694
1721
|
const t = this._getTilingSpriteData(e), { geometry: r } = t, n = e.texture.source.style;
|
|
1695
|
-
n.addressMode !== "repeat" && (n.addressMode = "repeat", n.update()), kt(e, r.uvs),
|
|
1722
|
+
n.addressMode !== "repeat" && (n.addressMode = "repeat", n.update()), kt(e, r.uvs), zt(e, r.positions);
|
|
1696
1723
|
}
|
|
1697
1724
|
destroy() {
|
|
1698
1725
|
this._renderer = null;
|
|
@@ -1889,8 +1916,8 @@ class Lt extends Q {
|
|
|
1889
1916
|
E ?? (E = xe({
|
|
1890
1917
|
name: "sdf-shader",
|
|
1891
1918
|
bits: [
|
|
1892
|
-
|
|
1893
|
-
|
|
1919
|
+
Je,
|
|
1920
|
+
Ze(e),
|
|
1894
1921
|
It,
|
|
1895
1922
|
Vt,
|
|
1896
1923
|
_e
|
|
@@ -1898,8 +1925,8 @@ class Lt extends Q {
|
|
|
1898
1925
|
})), V ?? (V = be({
|
|
1899
1926
|
name: "sdf-shader",
|
|
1900
1927
|
bits: [
|
|
1901
|
-
|
|
1902
|
-
|
|
1928
|
+
et,
|
|
1929
|
+
tt(e),
|
|
1903
1930
|
Et,
|
|
1904
1931
|
Wt,
|
|
1905
1932
|
ye
|
|
@@ -1909,12 +1936,12 @@ class Lt extends Q {
|
|
|
1909
1936
|
gpuProgram: E,
|
|
1910
1937
|
resources: {
|
|
1911
1938
|
localUniforms: t,
|
|
1912
|
-
batchSamplers:
|
|
1939
|
+
batchSamplers: rt(e)
|
|
1913
1940
|
}
|
|
1914
1941
|
});
|
|
1915
1942
|
}
|
|
1916
1943
|
}
|
|
1917
|
-
class Yt extends
|
|
1944
|
+
class Yt extends at {
|
|
1918
1945
|
destroy() {
|
|
1919
1946
|
this.context.customShader && this.context.customShader.destroy(), super.destroy();
|
|
1920
1947
|
}
|
|
@@ -1936,11 +1963,11 @@ class We {
|
|
|
1936
1963
|
de(e, t), this._renderer.renderPipes.graphics.updateRenderable(t), t.context.customShader && this._updateDistanceField(e);
|
|
1937
1964
|
}
|
|
1938
1965
|
_updateContext(e, t) {
|
|
1939
|
-
const { context: r } = t, n =
|
|
1966
|
+
const { context: r } = t, n = nt.getFont(e.text, e._style);
|
|
1940
1967
|
r.clear(), n.distanceField.type !== "none" && (r.customShader || (r.customShader = new Lt(this._renderer.limits.maxBatchableTextures)));
|
|
1941
|
-
const s =
|
|
1968
|
+
const s = st.graphemeSegmenter(e.text), i = e._style;
|
|
1942
1969
|
let o = n.baseLineOffset;
|
|
1943
|
-
const u =
|
|
1970
|
+
const u = it(s, i, n, !0), c = i.padding, h = u.scale;
|
|
1944
1971
|
let l = u.width, d = u.height + u.offsetY;
|
|
1945
1972
|
i._stroke && (l += i._stroke.width / h, d += i._stroke.width / h), r.translate(-e._anchor._x * l - c, -e._anchor._y * d - c).scale(h, h);
|
|
1946
1973
|
const f = n.applyFillAsTint ? i._fill.color : 16777215;
|
|
@@ -1953,14 +1980,14 @@ class We {
|
|
|
1953
1980
|
for (let S = 0; S < y.charPositions.length; S++) {
|
|
1954
1981
|
const $e = y.chars[S], R = n.chars[$e];
|
|
1955
1982
|
if (R?.texture) {
|
|
1956
|
-
const
|
|
1983
|
+
const A = R.texture;
|
|
1957
1984
|
r.texture(
|
|
1958
|
-
|
|
1985
|
+
A,
|
|
1959
1986
|
f || "black",
|
|
1960
1987
|
Math.round(y.charPositions[S] + R.xOffset),
|
|
1961
1988
|
Math.round(o + R.yOffset + x),
|
|
1962
|
-
|
|
1963
|
-
|
|
1989
|
+
A.orig.width,
|
|
1990
|
+
A.orig.height
|
|
1964
1991
|
);
|
|
1965
1992
|
}
|
|
1966
1993
|
}
|
|
@@ -2014,7 +2041,7 @@ class Xt extends Te {
|
|
|
2014
2041
|
}
|
|
2015
2042
|
function K(a, e) {
|
|
2016
2043
|
const { texture: t, bounds: r } = a, n = e._style._getFinalPadding();
|
|
2017
|
-
|
|
2044
|
+
ot(r, e._anchor, t);
|
|
2018
2045
|
const s = e._anchor._x * n * 2, i = e._anchor._y * n * 2;
|
|
2019
2046
|
r.minX -= n - s, r.minY -= n - i, r.maxX -= n - s, r.maxY -= n - i;
|
|
2020
2047
|
}
|
|
@@ -2455,9 +2482,9 @@ Ke.extension = {
|
|
|
2455
2482
|
b.add(Pe);
|
|
2456
2483
|
b.add(we);
|
|
2457
2484
|
b.add(Be);
|
|
2458
|
-
b.add(
|
|
2485
|
+
b.add(ut);
|
|
2459
2486
|
b.add(De);
|
|
2460
|
-
b.add(
|
|
2487
|
+
b.add(Ae);
|
|
2461
2488
|
b.add(ke);
|
|
2462
2489
|
b.add(Ke);
|
|
2463
2490
|
b.add(He);
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@designcombo/video",
|
|
3
|
-
"version": "0.0.
|
|
3
|
+
"version": "0.0.5",
|
|
4
4
|
"description": "Video rendering and processing library",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"publishConfig": {
|
|
@@ -27,9 +27,9 @@
|
|
|
27
27
|
"types": "dist/index.d.ts",
|
|
28
28
|
"exports": {
|
|
29
29
|
".": {
|
|
30
|
+
"types": "./dist/index.d.ts",
|
|
30
31
|
"import": "./dist/index.es.js",
|
|
31
|
-
"require": "./dist/index.umd.js"
|
|
32
|
-
"types": "./dist/index.d.ts"
|
|
32
|
+
"require": "./dist/index.umd.js"
|
|
33
33
|
}
|
|
34
34
|
},
|
|
35
35
|
"scripts": {
|
|
@@ -47,6 +47,7 @@
|
|
|
47
47
|
},
|
|
48
48
|
"dependencies": {
|
|
49
49
|
"@pixi/layout": "^3.2.0",
|
|
50
|
+
"gl-transitions": "^1.43.0",
|
|
50
51
|
"opfs-tools": "^0.7.2",
|
|
51
52
|
"pixi.js": "^8.14.3",
|
|
52
53
|
"wave-resampler": "^1.0.0"
|