@designcombo/video 0.0.1 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,5 +1,5 @@
1
- import { E as p, U as $e, T as ee, G as he, a as fe, M as P, m as C, h as pe, F as v, t as w, a6 as N, R as $, w as Y, z as me, a3 as G, a4 as ge, d as F, B as T, D as j, x as M, ad as je, ae as q, J as L, af as U, S as Q, _ as qe, Z as X, o as xe, s as _e, a8 as be, ab as ye, p as Qe, q as Je, a9 as Ze, aa as et, ac as tt, ag as rt, ah as nt, ai as st, aj as H, ak as it, al as at, n as ve, am as te, an as k, e as b, ao as ot } from "./index-BuRTeJh6.js";
2
- import { F as ut, S as D, c as z, a as lt, b as ct, B as Te } from "./colorToUniform-B0NRe8Du.js";
1
+ import { E as p, U as Ne, T as ee, F as je, G as he, v as fe, af as qe, M as P, l as C, d as pe, I as v, t as w, a8 as $, R as N, w as L, H as me, a5 as G, a6 as ge, c as F, B as T, D as j, S as M, y as D, ag as Qe, ah as q, L as Y, ai as U, s as Q, a0 as Je, $ as X, n as xe, q as _e, aa as be, ad as ye, o as Ze, p as et, ab as tt, ac as rt, ae as nt, aj as st, ak as it, al as at, am as H, an as ot, ao as ut, m as ve, ap as te, aq as k, e as b, ar as lt } from "./index-BVO9qrk3.js";
2
+ import { c as A, a as ct, b as dt, B as Te } from "./colorToUniform-C2jGzNe1.js";
3
3
  class Pe {
4
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  /**
5
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  * Initialize the plugin with scope of application instance
@@ -62,7 +62,7 @@ class we {
62
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  {
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  configurable: !0,
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  set(t) {
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- this._ticker && this._ticker.remove(this.render, this), this._ticker = t, t && t.add(this.render, this, $e.LOW);
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+ this._ticker && this._ticker.remove(this.render, this), this._ticker = t, t && t.add(this.render, this, Ne.LOW);
66
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  },
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  get() {
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  return this._ticker;
@@ -86,34 +86,7 @@ class we {
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  }
87
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  }
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  we.extension = p.Application;
89
- var dt = `in vec2 aPosition;
90
- out vec2 vTextureCoord;
91
-
92
- uniform vec4 uInputSize;
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- uniform vec4 uOutputFrame;
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- uniform vec4 uOutputTexture;
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-
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- vec4 filterVertexPosition( void )
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- {
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- vec2 position = aPosition * uOutputFrame.zw + uOutputFrame.xy;
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-
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- position.x = position.x * (2.0 / uOutputTexture.x) - 1.0;
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- position.y = position.y * (2.0*uOutputTexture.z / uOutputTexture.y) - uOutputTexture.z;
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-
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- return vec4(position, 0.0, 1.0);
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- }
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-
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- vec2 filterTextureCoord( void )
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- {
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- return aPosition * (uOutputFrame.zw * uInputSize.zw);
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- }
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-
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- void main(void)
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- {
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- gl_Position = filterVertexPosition();
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- vTextureCoord = filterTextureCoord();
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- }
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- `, ht = `in vec2 vTextureCoord;
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+ var ht = `in vec2 vTextureCoord;
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  out vec4 finalColor;
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  uniform sampler2D uTexture;
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  void main() {
@@ -169,14 +142,14 @@ fn mainFragment(
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  return textureSample(uTexture, uSampler, uv);
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  }
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  `;
172
- class ft extends ut {
145
+ class ft extends je {
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  constructor() {
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  const e = he.from({
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  vertex: { source: re, entryPoint: "mainVertex" },
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  fragment: { source: re, entryPoint: "mainFragment" },
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  name: "passthrough-filter"
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  }), t = fe.from({
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- vertex: dt,
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+ vertex: qe,
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  fragment: ht,
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  name: "passthrough-filter"
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  });
@@ -234,7 +207,7 @@ function pt(a, e) {
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  }
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  return e.matrix = t, e;
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  }
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- const mt = new N({
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+ const mt = new $({
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  attributes: {
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  aPosition: {
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  buffer: new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]),
@@ -440,7 +413,7 @@ class Se {
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  shader: e,
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  state: e._state,
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  topology: "triangle-list"
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- }), r.type === $.WEBGL && r.renderTarget.finishRenderPass();
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+ }), r.type === N.WEBGL && r.renderTarget.finishRenderPass();
444
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  }
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  /**
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  * Sets up the filter textures including input texture and back texture if needed.
@@ -570,7 +543,7 @@ class Se {
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  break;
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  }
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  if (y.blendRequired && !(i.backBuffer?.useBackBuffer ?? !0)) {
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- Y("Blend filter requires backBuffer on WebGL renderer to be enabled. Set `useBackBuffer: true` in the renderer options."), f = !1;
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+ L("Blend filter requires backBuffer on WebGL renderer to be enabled. Set `useBackBuffer: true` in the renderer options."), f = !1;
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  break;
575
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  }
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  f = !0, d || (d = y.blendRequired);
@@ -606,7 +579,7 @@ Se.extension = {
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  ],
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  name: "filter"
608
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  };
609
- const Fe = class Re extends N {
582
+ const Fe = class Re extends $ {
610
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  constructor(...e) {
611
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  let t = e[0] ?? {};
612
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  t instanceof Float32Array && (G(ge, "use new MeshGeometry({ positions, uvs, indices }) instead"), t = {
@@ -721,13 +694,13 @@ class _t {
721
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  }
722
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  destroy() {
723
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  this.batches.forEach((e) => {
724
- M.return(e);
697
+ D.return(e);
725
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  }), this.batches.length = 0;
726
699
  }
727
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  }
728
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  class Be {
729
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  constructor(e, t) {
730
- this.state = D.for2d(), this.renderer = e, this._adaptor = t, this.renderer.runners.contextChange.add(this);
703
+ this.state = M.for2d(), this.renderer = e, this._adaptor = t, this.renderer.runners.contextChange.add(this);
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  }
732
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  contextChange() {
733
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  this._adaptor.contextChange(this.renderer);
@@ -756,7 +729,7 @@ class Be {
756
729
  const s = r.customShader || this._adaptor.shader;
757
730
  this.state.blendMode = e.groupBlendMode;
758
731
  const i = s.resources.localUniforms.uniforms;
759
- i.uTransformMatrix = e.groupTransform, i.uRound = t._roundPixels | e._roundPixels, z(
732
+ i.uTransformMatrix = e.groupTransform, i.uRound = t._roundPixels | e._roundPixels, A(
760
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  e.groupColorAlpha,
761
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  i.uColor,
762
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  0
@@ -783,7 +756,7 @@ class Be {
783
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  _updateBatchesForRenderable(e, t) {
784
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  const r = e.context, n = this.renderer.graphicsContext.getGpuContext(r), s = this.renderer._roundPixels | e._roundPixels;
785
758
  t.batches = n.batches.map((i) => {
786
- const o = M.get(je);
759
+ const o = D.get(Qe);
787
760
  return i.copyTo(o), o.renderable = e, o.roundPixels = s, o;
788
761
  });
789
762
  }
@@ -942,7 +915,7 @@ class De {
942
915
  return;
943
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  e.state.blendMode = q(e.groupBlendMode, e.texture._source);
944
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  const t = this.localUniforms;
945
- t.uniforms.uTransformMatrix = e.groupTransform, t.uniforms.uRound = this.renderer._roundPixels | e._roundPixels, t.update(), z(
918
+ t.uniforms.uTransformMatrix = e.groupTransform, t.uniforms.uRound = this.renderer._roundPixels | e._roundPixels, t.update(), A(
946
919
  e.groupColorAlpha,
947
920
  t.uniforms.uColor,
948
921
  0
@@ -1033,7 +1006,7 @@ function le(a, e) {
1033
1006
  if (e !== i.dynamic)
1034
1007
  continue;
1035
1008
  t.push(`offset = index + ${r}`), t.push(i.code);
1036
- const o = L(i.format);
1009
+ const o = Y(i.format);
1037
1010
  r += o.stride / 4;
1038
1011
  }
1039
1012
  t.push(`
@@ -1052,11 +1025,11 @@ class Pt {
1052
1025
  const t = this._size = e.size ?? 1e3, r = e.properties;
1053
1026
  let n = 0, s = 0;
1054
1027
  for (const h in r) {
1055
- const l = r[h], d = L(l.format);
1028
+ const l = r[h], d = Y(l.format);
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1029
  l.dynamic ? s += d.stride : n += d.stride;
1057
1030
  }
1058
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  this._dynamicStride = s / 4, this._staticStride = n / 4, this.staticAttributeBuffer = new U(t * 4 * n), this.dynamicAttributeBuffer = new U(t * 4 * s), this.indexBuffer = ue(t);
1059
- const i = new N();
1032
+ const i = new $();
1060
1033
  let o = 0, u = 0;
1061
1034
  this._staticBuffer = new F({
1062
1035
  data: new Float32Array(1),
@@ -1070,7 +1043,7 @@ class Pt {
1070
1043
  usage: T.VERTEX | T.COPY_DST
1071
1044
  });
1072
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  for (const h in r) {
1073
- const l = r[h], d = L(l.format);
1046
+ const l = r[h], d = Y(l.format);
1074
1047
  l.dynamic ? (i.addAttribute(l.attributeName, {
1075
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  buffer: this._dynamicBuffer,
1076
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  stride: this._dynamicStride * 4,
@@ -1262,7 +1235,7 @@ class Ft extends Q {
1262
1235
  // this will be replaced with the local uniforms from the particle container
1263
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  uniforms: {
1264
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  uTranslationMatrix: { value: new P(), type: "mat3x3<f32>" },
1265
- uColor: { value: new qe(16777215), type: "vec4<f32>" },
1238
+ uColor: { value: new Je(16777215), type: "vec4<f32>" },
1266
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  uRound: { value: 1, type: "f32" },
1267
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  uResolution: { value: [0, 0], type: "vec2<f32>" }
1268
1241
  }
@@ -1270,18 +1243,18 @@ class Ft extends Q {
1270
1243
  });
1271
1244
  }
1272
1245
  }
1273
- class ze {
1246
+ class Ae {
1274
1247
  /**
1275
1248
  * @param renderer - The renderer this sprite batch works for.
1276
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  * @param adaptor
1277
1250
  */
1278
1251
  constructor(e, t) {
1279
- this.state = D.for2d(), this.localUniforms = new C({
1252
+ this.state = M.for2d(), this.localUniforms = new C({
1280
1253
  uTranslationMatrix: { value: new P(), type: "mat3x3<f32>" },
1281
1254
  uColor: { value: new Float32Array(4), type: "vec4<f32>" },
1282
1255
  uRound: { value: 1, type: "f32" },
1283
1256
  uResolution: { value: [0, 0], type: "vec2<f32>" }
1284
- }), this.renderer = e, this.adaptor = t, this.defaultShader = new Ft(), this.state = D.for2d();
1257
+ }), this.renderer = e, this.adaptor = t, this.defaultShader = new Ft(), this.state = M.for2d();
1285
1258
  }
1286
1259
  validateRenderable(e) {
1287
1260
  return !1;
@@ -1309,7 +1282,7 @@ class ze {
1309
1282
  const s = this.state;
1310
1283
  n.update(t, e._childrenDirty), e._childrenDirty = !1, s.blendMode = q(e.blendMode, e.texture._source);
1311
1284
  const i = this.localUniforms.uniforms, o = i.uTranslationMatrix;
1312
- e.worldTransform.copyTo(o), o.prepend(r.globalUniforms.globalUniformData.projectionMatrix), i.uResolution = r.globalUniforms.globalUniformData.resolution, i.uRound = r._roundPixels | e._roundPixels, z(
1285
+ e.worldTransform.copyTo(o), o.prepend(r.globalUniforms.globalUniformData.projectionMatrix), i.uResolution = r.globalUniforms.globalUniformData.resolution, i.uRound = r._roundPixels | e._roundPixels, A(
1313
1286
  e.groupColorAlpha,
1314
1287
  i.uColor,
1315
1288
  0
@@ -1320,18 +1293,18 @@ class ze {
1320
1293
  this.renderer = null, this.defaultShader && (this.defaultShader.destroy(), this.defaultShader = null);
1321
1294
  }
1322
1295
  }
1323
- class Ae extends ze {
1296
+ class ze extends Ae {
1324
1297
  constructor(e) {
1325
1298
  super(e, new yt());
1326
1299
  }
1327
1300
  }
1328
- Ae.extension = {
1301
+ ze.extension = {
1329
1302
  type: [
1330
1303
  p.WebGLPipes
1331
1304
  ],
1332
1305
  name: "particle"
1333
1306
  };
1334
- class ke extends ze {
1307
+ class ke extends Ae {
1335
1308
  constructor(e) {
1336
1309
  super(e, new vt());
1337
1310
  }
@@ -1564,14 +1537,14 @@ class Mt extends Q {
1564
1537
  O ?? (O = xe({
1565
1538
  name: "tiling-sprite-shader",
1566
1539
  bits: [
1567
- lt,
1540
+ ct,
1568
1541
  Bt,
1569
1542
  _e
1570
1543
  ]
1571
1544
  })), I ?? (I = be({
1572
1545
  name: "tiling-sprite-shader",
1573
1546
  bits: [
1574
- ct,
1547
+ dt,
1575
1548
  Gt,
1576
1549
  ye
1577
1550
  ]
@@ -1619,11 +1592,11 @@ class Dt extends J {
1619
1592
  });
1620
1593
  }
1621
1594
  }
1622
- function zt(a, e) {
1595
+ function At(a, e) {
1623
1596
  const t = a.anchor.x, r = a.anchor.y;
1624
1597
  e[0] = -t * a.width, e[1] = -r * a.height, e[2] = (1 - t) * a.width, e[3] = -r * a.height, e[4] = (1 - t) * a.width, e[5] = (1 - r) * a.height, e[6] = -t * a.width, e[7] = (1 - r) * a.height;
1625
1598
  }
1626
- function At(a, e, t, r) {
1599
+ function zt(a, e, t, r) {
1627
1600
  let n = 0;
1628
1601
  const s = a.length / e, i = r.a, o = r.b, u = r.c, c = r.d, h = r.tx, l = r.ty;
1629
1602
  for (t *= e; n < s; ) {
@@ -1636,7 +1609,7 @@ function kt(a, e) {
1636
1609
  let s = 0, i = 0;
1637
1610
  a.applyAnchorToTexture && (s = a.anchor.x, i = a.anchor.y), e[0] = e[6] = -s, e[2] = e[4] = 1 - s, e[1] = e[3] = -i, e[5] = e[7] = 1 - i;
1638
1611
  const o = P.shared;
1639
- o.copyFrom(a._tileTransform.matrix), o.tx /= a.width, o.ty /= a.height, o.invert(), o.scale(a.width / r, a.height / n), At(e, 2, 0, o);
1612
+ o.copyFrom(a._tileTransform.matrix), o.tx /= a.width, o.ty /= a.height, o.invert(), o.scale(a.width / r, a.height / n), zt(e, 2, 0, o);
1640
1613
  }
1641
1614
  const B = new Dt();
1642
1615
  class Ot {
@@ -1653,7 +1626,7 @@ class Ot {
1653
1626
  }
1654
1627
  class Ve {
1655
1628
  constructor(e) {
1656
- this._state = D.default2d, this._renderer = e;
1629
+ this._state = M.default2d, this._renderer = e;
1657
1630
  }
1658
1631
  validateRenderable(e) {
1659
1632
  const t = this._getTilingSpriteData(e), r = t.canBatch;
@@ -1683,7 +1656,7 @@ class Ve {
1683
1656
  const { shader: t } = this._getTilingSpriteData(e);
1684
1657
  t.groups[0] = this._renderer.globalUniforms.bindGroup;
1685
1658
  const r = t.resources.localUniforms.uniforms;
1686
- r.uTransformMatrix = e.groupTransform, r.uRound = this._renderer._roundPixels | e._roundPixels, z(
1659
+ r.uTransformMatrix = e.groupTransform, r.uRound = this._renderer._roundPixels | e._roundPixels, A(
1687
1660
  e.groupColorAlpha,
1688
1661
  r.uColor,
1689
1662
  0
@@ -1719,7 +1692,7 @@ class Ve {
1719
1692
  }
1720
1693
  _updateBatchableMesh(e) {
1721
1694
  const t = this._getTilingSpriteData(e), { geometry: r } = t, n = e.texture.source.style;
1722
- n.addressMode !== "repeat" && (n.addressMode = "repeat", n.update()), kt(e, r.uvs), zt(e, r.positions);
1695
+ n.addressMode !== "repeat" && (n.addressMode = "repeat", n.update()), kt(e, r.uvs), At(e, r.positions);
1723
1696
  }
1724
1697
  destroy() {
1725
1698
  this._renderer = null;
@@ -1727,7 +1700,7 @@ class Ve {
1727
1700
  _updateCanBatch(e) {
1728
1701
  const t = this._getTilingSpriteData(e), r = e.texture;
1729
1702
  let n = !0;
1730
- return this._renderer.type === $.WEBGL && (n = this._renderer.context.supports.nonPowOf2wrapping), t.canBatch = r.textureMatrix.isSimple && (n || r.source.isPowerOfTwo), t.canBatch;
1703
+ return this._renderer.type === N.WEBGL && (n = this._renderer.context.supports.nonPowOf2wrapping), t.canBatch = r.textureMatrix.isSimple && (n || r.source.isPowerOfTwo), t.canBatch;
1731
1704
  }
1732
1705
  }
1733
1706
  Ve.extension = {
@@ -1905,7 +1878,7 @@ const It = {
1905
1878
  }
1906
1879
  };
1907
1880
  let E, V;
1908
- class Yt extends Q {
1881
+ class Lt extends Q {
1909
1882
  constructor(e) {
1910
1883
  const t = new C({
1911
1884
  uColor: { value: new Float32Array([1, 1, 1, 1]), type: "vec4<f32>" },
@@ -1916,8 +1889,8 @@ class Yt extends Q {
1916
1889
  E ?? (E = xe({
1917
1890
  name: "sdf-shader",
1918
1891
  bits: [
1919
- Qe,
1920
- Je(e),
1892
+ Ze,
1893
+ et(e),
1921
1894
  It,
1922
1895
  Vt,
1923
1896
  _e
@@ -1925,8 +1898,8 @@ class Yt extends Q {
1925
1898
  })), V ?? (V = be({
1926
1899
  name: "sdf-shader",
1927
1900
  bits: [
1928
- Ze,
1929
- et(e),
1901
+ tt,
1902
+ rt(e),
1930
1903
  Et,
1931
1904
  Wt,
1932
1905
  ye
@@ -1936,12 +1909,12 @@ class Yt extends Q {
1936
1909
  gpuProgram: E,
1937
1910
  resources: {
1938
1911
  localUniforms: t,
1939
- batchSamplers: tt(e)
1912
+ batchSamplers: nt(e)
1940
1913
  }
1941
1914
  });
1942
1915
  }
1943
1916
  }
1944
- class Lt extends it {
1917
+ class Yt extends ot {
1945
1918
  destroy() {
1946
1919
  this.context.customShader && this.context.customShader.destroy(), super.destroy();
1947
1920
  }
@@ -1963,11 +1936,11 @@ class We {
1963
1936
  de(e, t), this._renderer.renderPipes.graphics.updateRenderable(t), t.context.customShader && this._updateDistanceField(e);
1964
1937
  }
1965
1938
  _updateContext(e, t) {
1966
- const { context: r } = t, n = rt.getFont(e.text, e._style);
1967
- r.clear(), n.distanceField.type !== "none" && (r.customShader || (r.customShader = new Yt(this._renderer.limits.maxBatchableTextures)));
1968
- const s = nt.graphemeSegmenter(e.text), i = e._style;
1939
+ const { context: r } = t, n = st.getFont(e.text, e._style);
1940
+ r.clear(), n.distanceField.type !== "none" && (r.customShader || (r.customShader = new Lt(this._renderer.limits.maxBatchableTextures)));
1941
+ const s = it.graphemeSegmenter(e.text), i = e._style;
1969
1942
  let o = n.baseLineOffset;
1970
- const u = st(s, i, n, !0), c = i.padding, h = u.scale;
1943
+ const u = at(s, i, n, !0), c = i.padding, h = u.scale;
1971
1944
  let l = u.width, d = u.height + u.offsetY;
1972
1945
  i._stroke && (l += i._stroke.width / h, d += i._stroke.width / h), r.translate(-e._anchor._x * l - c, -e._anchor._y * d - c).scale(h, h);
1973
1946
  const f = n.applyFillAsTint ? i._fill.color : 16777215;
@@ -1978,16 +1951,16 @@ class We {
1978
1951
  for (let _ = 0; _ < u.lines.length; _++) {
1979
1952
  const y = u.lines[_];
1980
1953
  for (let S = 0; S < y.charPositions.length; S++) {
1981
- const Ne = y.chars[S], R = n.chars[Ne];
1954
+ const $e = y.chars[S], R = n.chars[$e];
1982
1955
  if (R?.texture) {
1983
- const A = R.texture;
1956
+ const z = R.texture;
1984
1957
  r.texture(
1985
- A,
1958
+ z,
1986
1959
  f || "black",
1987
1960
  Math.round(y.charPositions[S] + R.xOffset),
1988
1961
  Math.round(o + R.yOffset + x),
1989
- A.orig.width,
1990
- A.orig.height
1962
+ z.orig.width,
1963
+ z.orig.height
1991
1964
  );
1992
1965
  }
1993
1966
  }
@@ -1998,7 +1971,7 @@ class We {
1998
1971
  return e._gpuData[this._renderer.uid] || this.initGpuText(e);
1999
1972
  }
2000
1973
  initGpuText(e) {
2001
- const t = new Lt();
1974
+ const t = new Yt();
2002
1975
  return e._gpuData[this._renderer.uid] = t, this._updateContext(e, t), t;
2003
1976
  }
2004
1977
  _updateDistanceField(e) {
@@ -2041,11 +2014,11 @@ class Xt extends Te {
2041
2014
  }
2042
2015
  function K(a, e) {
2043
2016
  const { texture: t, bounds: r } = a, n = e._style._getFinalPadding();
2044
- at(r, e._anchor, t);
2017
+ ut(r, e._anchor, t);
2045
2018
  const s = e._anchor._x * n * 2, i = e._anchor._y * n * 2;
2046
2019
  r.minX -= n - s, r.minY -= n - i, r.maxX -= n - s, r.maxY -= n - i;
2047
2020
  }
2048
- class Ye {
2021
+ class Le {
2049
2022
  constructor(e) {
2050
2023
  this._renderer = e;
2051
2024
  }
@@ -2092,7 +2065,7 @@ class Ye {
2092
2065
  this._renderer = null;
2093
2066
  }
2094
2067
  }
2095
- Ye.extension = {
2068
+ Le.extension = {
2096
2069
  type: [
2097
2070
  p.WebGLPipes,
2098
2071
  p.WebGPUPipes,
@@ -2105,7 +2078,7 @@ function Ht() {
2105
2078
  return /^((?!chrome|android).)*safari/i.test(a);
2106
2079
  }
2107
2080
  const Kt = new me();
2108
- function Le(a, e, t, r) {
2081
+ function Ye(a, e, t, r) {
2109
2082
  const n = Kt;
2110
2083
  n.minX = 0, n.minY = 0, n.maxX = a.width / r | 0, n.maxY = a.height / r | 0;
2111
2084
  const s = v.getOptimalTexture(
@@ -2116,7 +2089,7 @@ function Le(a, e, t, r) {
2116
2089
  );
2117
2090
  return s.source.uploadMethodId = "image", s.source.resource = a, s.source.alphaMode = "premultiply-alpha-on-upload", s.frame.width = e / r, s.frame.height = t / r, s.source.emit("update", s.source), s.updateUvs(), s;
2118
2091
  }
2119
- function Nt(a, e) {
2092
+ function $t(a, e) {
2120
2093
  const t = e.fontFamily, r = [], n = {}, s = /font-family:([^;"\s]+)/g, i = a.match(s);
2121
2094
  function o(u) {
2122
2095
  n[u] || (r.push(u), n[u] = !0);
@@ -2136,14 +2109,14 @@ function Nt(a, e) {
2136
2109
  }
2137
2110
  return r;
2138
2111
  }
2139
- async function $t(a) {
2112
+ async function Nt(a) {
2140
2113
  const t = await (await j.get().fetch(a)).blob(), r = new FileReader();
2141
2114
  return await new Promise((s, i) => {
2142
2115
  r.onloadend = () => s(r.result), r.onerror = i, r.readAsDataURL(t);
2143
2116
  });
2144
2117
  }
2145
2118
  async function jt(a, e) {
2146
- const t = await $t(e);
2119
+ const t = await Nt(e);
2147
2120
  return `@font-face {
2148
2121
  font-family: "${a.fontFamily}";
2149
2122
  font-weight: ${a.fontWeight};
@@ -2204,7 +2177,7 @@ function Zt(a, e, t) {
2204
2177
  }
2205
2178
  class Xe {
2206
2179
  constructor(e) {
2207
- this._activeTextures = {}, this._renderer = e, this._createCanvas = e.type === $.WEBGPU;
2180
+ this._activeTextures = {}, this._renderer = e, this._createCanvas = e.type === N.WEBGPU;
2208
2181
  }
2209
2182
  /**
2210
2183
  * @param options
@@ -2249,7 +2222,7 @@ class Xe {
2249
2222
  t && (t.usageCount--, t.usageCount === 0 && (t.texture ? this._cleanUp(t.texture) : t.promise.then((r) => {
2250
2223
  t.texture = r, this._cleanUp(t.texture);
2251
2224
  }).catch(() => {
2252
- Y("HTMLTextSystem: Failed to clean texture");
2225
+ L("HTMLTextSystem: Failed to clean texture");
2253
2226
  }), this._activeTextures[e] = null));
2254
2227
  }
2255
2228
  /**
@@ -2261,26 +2234,26 @@ class Xe {
2261
2234
  return this._buildTexturePromise(e);
2262
2235
  }
2263
2236
  async _buildTexturePromise(e) {
2264
- const { text: t, style: r, resolution: n, textureStyle: s } = e, i = M.get(Ue), o = Nt(t, r), u = await qt(o), c = xt(t, r, u, i), h = Math.ceil(Math.ceil(Math.max(1, c.width) + r.padding * 2) * n), l = Math.ceil(Math.ceil(Math.max(1, c.height) + r.padding * 2) * n), d = i.image, f = 2;
2237
+ const { text: t, style: r, resolution: n, textureStyle: s } = e, i = D.get(Ue), o = $t(t, r), u = await qt(o), c = xt(t, r, u, i), h = Math.ceil(Math.ceil(Math.max(1, c.width) + r.padding * 2) * n), l = Math.ceil(Math.ceil(Math.max(1, c.height) + r.padding * 2) * n), d = i.image, f = 2;
2265
2238
  d.width = (h | 0) + f, d.height = (l | 0) + f;
2266
2239
  const g = Qt(t, r, n, u, i);
2267
2240
  await Zt(d, g, Ht() && o.length > 0);
2268
2241
  const m = d;
2269
2242
  let x;
2270
2243
  this._createCanvas && (x = Jt(d, n));
2271
- const _ = Le(
2244
+ const _ = Ye(
2272
2245
  x ? x.canvas : m,
2273
2246
  d.width - f,
2274
2247
  d.height - f,
2275
2248
  n
2276
2249
  );
2277
- return s && (_.source.style = s), this._createCanvas && (this._renderer.texture.initSource(_.source), ve.returnCanvasAndContext(x)), M.return(i), _;
2250
+ return s && (_.source.style = s), this._createCanvas && (this._renderer.texture.initSource(_.source), ve.returnCanvasAndContext(x)), D.return(i), _;
2278
2251
  }
2279
2252
  returnTexturePromise(e) {
2280
2253
  e.then((t) => {
2281
2254
  this._cleanUp(t);
2282
2255
  }).catch(() => {
2283
- Y("HTMLTextSystem: Failed to clean texture");
2256
+ L("HTMLTextSystem: Failed to clean texture");
2284
2257
  });
2285
2258
  }
2286
2259
  _cleanUp(e) {
@@ -2371,7 +2344,7 @@ class Ke {
2371
2344
  text: s,
2372
2345
  style: i,
2373
2346
  resolution: u
2374
- }), l = Le(h.canvas, c.width, c.height, u);
2347
+ }), l = Ye(h.canvas, c.width, c.height, u);
2375
2348
  if (o && (l.source.style = o), i.trim && (c.pad(i.padding), l.frame.copyFrom(c), l.frame.scale(1 / u), l.updateUvs()), i.filters) {
2376
2349
  const d = this._applyFilters(l, i.filters);
2377
2350
  return this.returnTexture(l), k.returnCanvasAndContext(h), d;
@@ -2482,15 +2455,15 @@ Ke.extension = {
2482
2455
  b.add(Pe);
2483
2456
  b.add(we);
2484
2457
  b.add(Be);
2485
- b.add(ot);
2458
+ b.add(lt);
2486
2459
  b.add(De);
2487
- b.add(Ae);
2460
+ b.add(ze);
2488
2461
  b.add(ke);
2489
2462
  b.add(Ke);
2490
2463
  b.add(He);
2491
2464
  b.add(We);
2492
2465
  b.add(Xe);
2493
- b.add(Ye);
2466
+ b.add(Le);
2494
2467
  b.add(Ve);
2495
2468
  b.add(Ee);
2496
2469
  b.add(Se);
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@designcombo/video",
3
- "version": "0.0.1",
3
+ "version": "0.0.3",
4
4
  "description": "Video rendering and processing library",
5
5
  "type": "module",
6
6
  "publishConfig": {
@@ -27,9 +27,9 @@
27
27
  "types": "dist/index.d.ts",
28
28
  "exports": {
29
29
  ".": {
30
- "types": "./dist/index.d.ts",
31
30
  "import": "./dist/index.es.js",
32
- "require": "./dist/index.umd.js"
31
+ "require": "./dist/index.umd.js",
32
+ "types": "./dist/index.d.ts"
33
33
  }
34
34
  },
35
35
  "scripts": {