@designcombo/video 0.0.1 → 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{SharedSystems-BhqLJf5z.js → SharedSystems-BWe03l6N.js} +20 -20
- package/dist/{WebGLRenderer-BzdmWLtP.js → WebGLRenderer-CKduQ9yw.js} +22 -22
- package/dist/{WebGPURenderer-Cypu9NWE.js → WebGPURenderer-BSX8DZj-.js} +19 -19
- package/dist/{browserAll-7OZQazmn.js → browserAll-CwPYLzJJ.js} +2 -2
- package/dist/clips/caption-clip.d.ts +33 -7
- package/dist/clips/image-clip.d.ts +26 -0
- package/dist/clips/text-clip.d.ts +34 -8
- package/dist/clips/video-clip.d.ts +30 -4
- package/dist/colorToUniform-C2jGzNe1.js +97 -0
- package/dist/effect/effect.d.ts +6 -0
- package/dist/effect/glsl/custom-glsl.d.ts +523 -0
- package/dist/effect/glsl/gl-effect.d.ts +14 -0
- package/dist/effect/types.d.ts +24 -0
- package/dist/effect/vertex.d.ts +1 -0
- package/dist/event-emitter.d.ts +47 -0
- package/dist/{index-BuRTeJh6.js → index-C333riU-.js} +8996 -6701
- package/dist/index.d.ts +3 -0
- package/dist/index.es.js +18 -16
- package/dist/index.umd.js +1492 -105
- package/dist/json-serialization.d.ts +14 -0
- package/dist/sprite/base-sprite.d.ts +7 -0
- package/dist/sprite/pixi-sprite-renderer.d.ts +1 -1
- package/dist/studio.d.ts +41 -2
- package/dist/{webworkerAll-DChKIQQa.js → webworkerAll-aNnyDpl9.js} +49 -49
- package/package.json +1 -1
- package/dist/colorToUniform-B0NRe8Du.js +0 -274
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import { S as M, G as x, a as F } from "./index-BuRTeJh6.js";
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const T = {
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normal: 0,
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add: 1,
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multiply: 2,
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screen: 3,
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overlay: 4,
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erase: 5,
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"normal-npm": 6,
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"add-npm": 7,
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"screen-npm": 8,
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min: 9,
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max: 10
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}, o = 0, a = 1, n = 2, l = 3, d = 4, u = 5, c = class b {
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constructor() {
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this.data = 0, this.blendMode = "normal", this.polygonOffset = 0, this.blend = !0, this.depthMask = !0;
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}
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/**
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* Activates blending of the computed fragment color values.
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* @default true
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*/
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get blend() {
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return !!(this.data & 1 << o);
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}
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set blend(t) {
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!!(this.data & 1 << o) !== t && (this.data ^= 1 << o);
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}
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/**
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* Activates adding an offset to depth values of polygon's fragments
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* @default false
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*/
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get offsets() {
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return !!(this.data & 1 << a);
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}
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set offsets(t) {
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!!(this.data & 1 << a) !== t && (this.data ^= 1 << a);
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}
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/** The culling settings for this state none - No culling back - Back face culling front - Front face culling */
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set cullMode(t) {
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if (t === "none") {
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this.culling = !1;
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return;
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}
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this.culling = !0, this.clockwiseFrontFace = t === "front";
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}
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get cullMode() {
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return this.culling ? this.clockwiseFrontFace ? "front" : "back" : "none";
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}
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/**
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* Activates culling of polygons.
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* @default false
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*/
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get culling() {
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return !!(this.data & 1 << n);
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}
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set culling(t) {
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!!(this.data & 1 << n) !== t && (this.data ^= 1 << n);
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}
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/**
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* Activates depth comparisons and updates to the depth buffer.
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* @default false
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*/
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get depthTest() {
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return !!(this.data & 1 << l);
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}
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set depthTest(t) {
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!!(this.data & 1 << l) !== t && (this.data ^= 1 << l);
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}
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/**
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* Enables or disables writing to the depth buffer.
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* @default true
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*/
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get depthMask() {
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return !!(this.data & 1 << u);
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}
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set depthMask(t) {
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!!(this.data & 1 << u) !== t && (this.data ^= 1 << u);
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}
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/**
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* Specifies whether or not front or back-facing polygons can be culled.
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* @default false
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*/
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get clockwiseFrontFace() {
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return !!(this.data & 1 << d);
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}
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set clockwiseFrontFace(t) {
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!!(this.data & 1 << d) !== t && (this.data ^= 1 << d);
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}
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/**
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* The blend mode to be applied when this state is set. Apply a value of `normal` to reset the blend mode.
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* Setting this mode to anything other than NO_BLEND will automatically switch blending on.
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* @default 'normal'
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*/
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get blendMode() {
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return this._blendMode;
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}
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set blendMode(t) {
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this.blend = t !== "none", this._blendMode = t, this._blendModeId = T[t] || 0;
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}
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/**
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* The polygon offset. Setting this property to anything other than 0 will automatically enable polygon offset fill.
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* @default 0
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*/
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get polygonOffset() {
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return this._polygonOffset;
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}
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set polygonOffset(t) {
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this.offsets = !!t, this._polygonOffset = t;
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}
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toString() {
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return `[pixi.js/core:State blendMode=${this.blendMode} clockwiseFrontFace=${this.clockwiseFrontFace} culling=${this.culling} depthMask=${this.depthMask} polygonOffset=${this.polygonOffset}]`;
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}
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/**
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* A quickly getting an instance of a State that is configured for 2d rendering.
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* @returns a new State with values set for 2d rendering
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*/
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static for2d() {
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const t = new b();
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return t.depthTest = !1, t.blend = !0, t;
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}
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};
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c.default2d = c.for2d();
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let _ = c;
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const p = class f extends M {
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/**
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* @param options - The optional parameters of this filter.
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*/
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constructor(t) {
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t = { ...f.defaultOptions, ...t }, super(t), this.enabled = !0, this._state = _.for2d(), this.blendMode = t.blendMode, this.padding = t.padding, typeof t.antialias == "boolean" ? this.antialias = t.antialias ? "on" : "off" : this.antialias = t.antialias, this.resolution = t.resolution, this.blendRequired = t.blendRequired, this.clipToViewport = t.clipToViewport, this.addResource("uTexture", 0, 1), t.blendRequired && this.addResource("uBackTexture", 0, 3);
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}
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/**
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* Applies the filter
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* @param filterManager - The renderer to retrieve the filter from
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* @param input - The input render target.
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* @param output - The target to output to.
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* @param clearMode - Should the output be cleared before rendering to it
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*/
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apply(t, e, i, r) {
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t.applyFilter(this, e, i, r);
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}
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/**
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* Get the blend mode of the filter.
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* @default "normal"
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*/
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get blendMode() {
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return this._state.blendMode;
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}
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/** Sets the blend mode of the filter. */
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set blendMode(t) {
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this._state.blendMode = t;
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}
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/**
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* A short hand function to create a filter based of a vertex and fragment shader src.
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* @param options
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* @returns A shiny new PixiJS filter!
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*/
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static from(t) {
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const { gpu: e, gl: i, ...r } = t;
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let m, g;
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return e && (m = x.from(e)), i && (g = F.from(i)), new f({
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gpuProgram: m,
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glProgram: g,
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...r
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});
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}
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};
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p.defaultOptions = {
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blendMode: "normal",
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resolution: 1,
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padding: 0,
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antialias: "off",
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blendRequired: !1,
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clipToViewport: !0
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};
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let S = p;
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const h = {
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name: "local-uniform-bit",
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vertex: {
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header: (
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/* wgsl */
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`
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struct LocalUniforms {
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uTransformMatrix:mat3x3<f32>,
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uColor:vec4<f32>,
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uRound:f32,
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}
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@group(1) @binding(0) var<uniform> localUniforms : LocalUniforms;
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`
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),
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main: (
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/* wgsl */
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`
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vColor *= localUniforms.uColor;
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modelMatrix *= localUniforms.uTransformMatrix;
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`
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),
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end: (
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/* wgsl */
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`
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if(localUniforms.uRound == 1)
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{
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vPosition = vec4(roundPixels(vPosition.xy, globalUniforms.uResolution), vPosition.zw);
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}
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`
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)
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}
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}, k = {
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...h,
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vertex: {
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...h.vertex,
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// replace the group!
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header: h.vertex.header.replace("group(1)", "group(2)")
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}
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}, P = {
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name: "local-uniform-bit",
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vertex: {
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header: (
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/* glsl */
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`
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uniform mat3 uTransformMatrix;
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uniform vec4 uColor;
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uniform float uRound;
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`
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),
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main: (
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/* glsl */
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`
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vColor *= uColor;
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modelMatrix = uTransformMatrix;
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`
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),
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end: (
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/* glsl */
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`
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if(uRound == 1.)
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{
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gl_Position.xy = roundPixels(gl_Position.xy, uResolution);
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}
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`
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)
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}
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};
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class w {
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constructor() {
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this.batcherName = "default", this.topology = "triangle-list", this.attributeSize = 4, this.indexSize = 6, this.packAsQuad = !0, this.roundPixels = 0, this._attributeStart = 0, this._batcher = null, this._batch = null;
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}
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get blendMode() {
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return this.renderable.groupBlendMode;
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}
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get color() {
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return this.renderable.groupColorAlpha;
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}
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reset() {
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this.renderable = null, this.texture = null, this._batcher = null, this._batch = null, this.bounds = null;
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}
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destroy() {
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}
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}
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function R(s, t, e) {
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const i = (s >> 24 & 255) / 255;
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t[e++] = (s & 255) / 255 * i, t[e++] = (s >> 8 & 255) / 255 * i, t[e++] = (s >> 16 & 255) / 255 * i, t[e++] = i;
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}
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export {
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w as B,
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S as F,
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_ as S,
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h as a,
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P as b,
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R as c,
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k as l
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};
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