@design-intelligence/ghost 0.21.0 → 0.22.0

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Files changed (125) hide show
  1. package/README.md +47 -33
  2. package/dist/commands/fingerprint-commands.d.ts.map +1 -1
  3. package/dist/commands/fingerprint-commands.js +1 -6
  4. package/dist/commands/fingerprint-commands.js.map +1 -1
  5. package/dist/commands/gather-command.d.ts.map +1 -1
  6. package/dist/commands/gather-command.js +26 -30
  7. package/dist/commands/gather-command.js.map +1 -1
  8. package/dist/commands/init-command.d.ts.map +1 -1
  9. package/dist/commands/init-command.js +1 -6
  10. package/dist/commands/init-command.js.map +1 -1
  11. package/dist/commands/pull-command.d.ts.map +1 -1
  12. package/dist/commands/pull-command.js +12 -19
  13. package/dist/commands/pull-command.js.map +1 -1
  14. package/dist/commands/pulse-command.js +1 -10
  15. package/dist/commands/pulse-command.js.map +1 -1
  16. package/dist/ghost-core/catalog/assemble.d.ts +0 -4
  17. package/dist/ghost-core/catalog/assemble.d.ts.map +1 -1
  18. package/dist/ghost-core/catalog/assemble.js +0 -10
  19. package/dist/ghost-core/catalog/assemble.js.map +1 -1
  20. package/dist/ghost-core/catalog/index.d.ts +1 -1
  21. package/dist/ghost-core/catalog/index.d.ts.map +1 -1
  22. package/dist/ghost-core/catalog/index.js +1 -1
  23. package/dist/ghost-core/catalog/index.js.map +1 -1
  24. package/dist/ghost-core/catalog/menu.d.ts +1 -11
  25. package/dist/ghost-core/catalog/menu.d.ts.map +1 -1
  26. package/dist/ghost-core/catalog/menu.js +1 -6
  27. package/dist/ghost-core/catalog/menu.js.map +1 -1
  28. package/dist/ghost-core/catalog/types.d.ts +0 -6
  29. package/dist/ghost-core/catalog/types.d.ts.map +1 -1
  30. package/dist/ghost-core/glossary.d.ts +0 -13
  31. package/dist/ghost-core/glossary.d.ts.map +1 -1
  32. package/dist/ghost-core/glossary.js +0 -7
  33. package/dist/ghost-core/glossary.js.map +1 -1
  34. package/dist/ghost-core/index.d.ts +2 -2
  35. package/dist/ghost-core/index.d.ts.map +1 -1
  36. package/dist/ghost-core/index.js +1 -1
  37. package/dist/ghost-core/index.js.map +1 -1
  38. package/dist/ghost-core/package-manifest.d.ts +7 -0
  39. package/dist/ghost-core/package-manifest.d.ts.map +1 -1
  40. package/dist/ghost-core/package-manifest.js +10 -0
  41. package/dist/ghost-core/package-manifest.js.map +1 -1
  42. package/dist/init-payloads/median/median-tells.md +25 -25
  43. package/dist/init-payloads/skeleton/brand.md +22 -0
  44. package/dist/init-payloads/skeleton/context.conversation.md +24 -0
  45. package/dist/init-payloads/skeleton/foundation.color.md +39 -0
  46. package/dist/init-payloads/skeleton/foundation.composition.md +30 -0
  47. package/dist/init-payloads/skeleton/foundation.controls.md +29 -0
  48. package/dist/init-payloads/skeleton/foundation.layout.md +45 -0
  49. package/dist/init-payloads/skeleton/foundation.motion.md +34 -0
  50. package/dist/init-payloads/skeleton/foundation.type.md +44 -0
  51. package/dist/init-payloads/skeleton/foundation.voice.md +29 -0
  52. package/dist/init-payloads/skeleton/glossary.md +27 -32
  53. package/dist/init-payloads/vessel-light/anti-goal.tells.md +5 -4
  54. package/dist/init-payloads/vessel-light/checks/shape-matches-job.md +43 -0
  55. package/dist/init-payloads/vessel-light/glossary.md +0 -1
  56. package/dist/init-payloads/vessel-light/grammar.color-roles.md +2 -2
  57. package/dist/init-payloads/vessel-light/grammar.deletion.md +35 -0
  58. package/dist/init-payloads/vessel-light/grammar.hierarchy.md +13 -3
  59. package/dist/init-payloads/vessel-light/grammar.job.md +54 -0
  60. package/dist/init-payloads/vessel-light/index.md +20 -24
  61. package/dist/init-payloads/vessel-light/manifest.yml +1 -0
  62. package/dist/init-payloads/vessel-light/materials/primitives.css +15 -52
  63. package/dist/init-payloads/vessel-light/materials/ref/composition.editorial.html +12 -7
  64. package/dist/init-payloads/vessel-light/materials/ref/composition.overlay.html +8 -2
  65. package/dist/init-payloads/vessel-light/materials/ref/composition.table.html +3 -3
  66. package/dist/init-payloads/vessel-light/materials/tokens.css +27 -78
  67. package/dist/init-payloads/vessel-light/signature.temperature.md +7 -0
  68. package/dist/init-payloads/vessel-light/signature.type.md +6 -5
  69. package/dist/observability-events.d.ts +0 -3
  70. package/dist/observability-events.d.ts.map +1 -1
  71. package/dist/observability-events.js.map +1 -1
  72. package/dist/review/resolve.d.ts +1 -2
  73. package/dist/review/resolve.d.ts.map +1 -1
  74. package/dist/review/resolve.js +4 -5
  75. package/dist/review/resolve.js.map +1 -1
  76. package/dist/review/review-packet.d.ts +0 -1
  77. package/dist/review/review-packet.d.ts.map +1 -1
  78. package/dist/review/review-packet.js +0 -19
  79. package/dist/review/review-packet.js.map +1 -1
  80. package/dist/scan/check-files.d.ts.map +1 -1
  81. package/dist/scan/check-files.js +0 -15
  82. package/dist/scan/check-files.js.map +1 -1
  83. package/dist/scan/check-scaffold.js +2 -2
  84. package/dist/scan/check-scaffold.js.map +1 -1
  85. package/dist/scan/fingerprint-package-lint.d.ts +8 -0
  86. package/dist/scan/fingerprint-package-lint.d.ts.map +1 -0
  87. package/dist/scan/fingerprint-package-lint.js +284 -0
  88. package/dist/scan/fingerprint-package-lint.js.map +1 -0
  89. package/dist/scan/fingerprint-package-loader.d.ts.map +1 -1
  90. package/dist/scan/fingerprint-package-loader.js +2 -29
  91. package/dist/scan/fingerprint-package-loader.js.map +1 -1
  92. package/dist/scan/fingerprint-package.d.ts +9 -7
  93. package/dist/scan/fingerprint-package.d.ts.map +1 -1
  94. package/dist/scan/fingerprint-package.js +18 -231
  95. package/dist/scan/fingerprint-package.js.map +1 -1
  96. package/dist/scan/node-files.d.ts.map +1 -1
  97. package/dist/scan/node-files.js +1 -3
  98. package/dist/scan/node-files.js.map +1 -1
  99. package/dist/scan/templates.d.ts.map +1 -1
  100. package/dist/scan/templates.js +43 -35
  101. package/dist/scan/templates.js.map +1 -1
  102. package/dist/skill-bundle/SKILL.md +15 -13
  103. package/dist/skill-bundle/references/adapting-a-starter.md +62 -60
  104. package/dist/skill-bundle/references/authoring-scenarios.md +6 -8
  105. package/dist/skill-bundle/references/brief.md +5 -6
  106. package/dist/skill-bundle/references/capture.md +47 -36
  107. package/dist/skill-bundle/references/concrete-tiers.md +95 -0
  108. package/dist/skill-bundle/references/recall.md +6 -12
  109. package/dist/skill-bundle/references/schema.md +15 -24
  110. package/dist/skill-bundle/references/self-check.md +2 -2
  111. package/dist/skill-bundle/references/steering-audit.md +7 -10
  112. package/package.json +1 -1
  113. package/dist/init-payloads/skeleton/grammar.color-roles.md +0 -26
  114. package/dist/init-payloads/skeleton/grammar.conversation.md +0 -23
  115. package/dist/init-payloads/skeleton/grammar.hierarchy.md +0 -39
  116. package/dist/init-payloads/skeleton/grammar.motion.md +0 -24
  117. package/dist/init-payloads/skeleton/grammar.rhythm.md +0 -23
  118. package/dist/init-payloads/skeleton/grammar.surfaces.md +0 -26
  119. package/dist/init-payloads/skeleton/index.md +0 -27
  120. package/dist/init-payloads/skeleton/signature.palette.md +0 -24
  121. package/dist/init-payloads/skeleton/signature.shape.md +0 -19
  122. package/dist/init-payloads/skeleton/signature.temperature.md +0 -20
  123. package/dist/init-payloads/skeleton/signature.type.md +0 -22
  124. package/dist/skill-bundle/references/wild.md +0 -30
  125. /package/dist/init-payloads/median/{anti-goal.median.md → cliche.median.md} +0 -0
@@ -1,6 +1,6 @@
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1
  ---
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  name: steering-audit
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- description: Audit a Ghost fingerprint for concrete steering coverage and guard routing.
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+ description: Audit a Ghost fingerprint for concrete steering coverage.
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  ---
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  # Recipe: Audit Steering Coverage
@@ -19,16 +19,13 @@ ghost pulse --format json
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  If checks are installed and a diff exists, run `ghost review` too.
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- ## Headline the audit with concreteness + guards
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+ ## Headline the audit with concreteness
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  Report first:
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  - **Concreteness coverage:** total nodes, concrete-material nodes, prose-only
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  nodes. Concrete means non-empty `materials`, a fenced code block of at least 3
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  lines, or a `## Skeleton` section.
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- - **Guard routing:** how many guard nodes exist, whether they stay in default
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- gather, and whether `ghost review` can auto-offer matched guards via
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- materials.
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  - **Pulse by concreteness:** concrete exposure/pull rate vs prose-only
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  exposure/pull rate. This is the tuning instrument: if concrete nodes are not
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  pulled, descriptions or task selection are failing.
@@ -37,16 +34,16 @@ Report first:
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  | Row | Status | Evidence | Next move |
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  | --- | --- | --- | --- |
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- | Retrieval | strong / weak | descriptions, ids, `index` | sharpen descriptions or mention cold nodes in `index` |
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+ | Retrieval | strong / weak | descriptions, ids, cover | sharpen descriptions or move universal truth to the cover |
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  | Concreteness | strong / thin | materials, fenced examples, Skeletons | add concrete locators, exemplars, or opening structures |
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- | Guards | routed / missing / vague | `posture: guard`, review packet | write not-X-instead-Y guards and material locators |
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- | Consistency | clean / conflicting | concrete bodies vs rules/guards | update stale examples; examples average with rules |
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- | Stance | present / missing | `index`, `principle.*` | write forced-choice principles |
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+ | Anti-goals | present / missing / vague | `anti-goal.*`, review packet | write not-X-instead-Y replacements and material locators |
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+ | Consistency | clean / conflicting | concrete bodies vs rules | update stale examples; examples average with rules |
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+ | Stance | present / missing | cover, `principle.*` | write forced-choice principles |
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  | Materials | present / missing | `materials`, inspect-pointers | point at real assets/components/tokens |
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  | Exemplars | annotated / unannotated / missing | fenced samples, screenshots | say what to copy and what is incidental |
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  | Patterns | bound-open / loose / missing | `pattern.*`, Skeletons | state applies / bound / open and add a Skeleton when opening structure matters |
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  | Checks | covered / partial / missing | checks/, probes, review packet | add checks/probes for high-risk invariants |
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- | Silence posture | defined / missing | `index` | say when to proceed provisionally or ask |
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+ | Silence posture | defined / missing | cover | say when to proceed provisionally or ask |
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  ## Task-level readiness
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@design-intelligence/ghost",
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- "version": "0.21.0",
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+ "version": "0.22.0",
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  "description": "Ghost CLI for the brand fingerprint: a portable steering packet of prose truths your agent reads before it builds, with advisory review after",
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  "license": "Apache-2.0",
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  "author": "Block, Inc.",
@@ -1,26 +0,0 @@
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- ---
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- description: "Semantic color roles and the rules that govern them — gather before choosing any color; roles not raw values, status is meaning, expression is register-gated and never on controls."
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- ---
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-
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- The token roles are the source of truth. An agent may combine roles, but it
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- may not author around them. Raw color values are implementation detail, never
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- product language.
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-
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- Author with semantic roles: `background`, `foreground`, `card`, `popover`,
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- `primary`, `secondary`, `muted`, `accent`, `border`, `input`, `ring`, and the
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- status roles. If a container needs a color, it first needs a role.
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-
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- The status roles — destructive, success, warning, info — exist only when
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- meaning demands them. Destructive means destructive or error. Success means
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- success. Warning means warning. Info means information. None of them are
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- brand accents, and they never moonlight as atmosphere, in any register.
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-
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- One view should not perform a color palette. If a status color is present,
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- let the rest of the view stay on the base roles. Richness beyond this is
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- register-gated: a closed expression set (`--expression-*`) exists; its size
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- and members are a dial — see the palette signature — and each register caps
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- how loud they may be.
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-
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- The constant that holds across every register: expression never touches what
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- you click. Buttons, inputs, and links stay on the base roles everywhere. A
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- colored control is a different design system.
@@ -1,23 +0,0 @@
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- ---
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- description: "Conversation grammar — plain assistant text, compact user surfaces, collapsed tool calls, one structured prompt input; gather for any AI thread, agent console, review assistant, or prompt composer."
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- ---
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-
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- Conversation UI is not chat cosplay. The assistant speaks on the page surface
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- as plain text: no bubble, no border, no fill.
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-
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- User turns are compact muted surfaces aligned right. They mark authorship
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- without turning the thread into alternating balloons.
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-
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- Assistant hierarchy comes from prose, spacing, and type. Wrapping assistant
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- messages in cards makes the system look defensive and wastes density.
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-
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- Tool calls are operational evidence. Collapse them to a labeled one-line
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- summary with status. Expand only when the user asks for detail, then show
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- mono content inside the disclosed area.
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-
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- The prompt input is one bordered surface. The textarea region stays empty of
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- controls so writing remains the focus. Attachments, model choices, secondary
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- tools, and send live in a single row below it.
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-
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- There is one primary send action. Stop and send are mutually exclusive states
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- of the same action area, not two competing primary buttons.
@@ -1,39 +0,0 @@
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- ---
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- description: "The closed hierarchy vocabulary — six text variants, seven tones, a five-rung control emphasis ladder, one primary per view — gather for any view that contains text or actions."
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- ---
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-
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- Hierarchy is a closed vocabulary, not a size slider. Every piece of text and
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- every control picks from a named set; anything outside the set is a broken
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- primitive, not a variant.
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-
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- The text variants are exactly six: display, headline, title, body, label,
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- mono. Variant names are jobs, not decoration. Display leads a rare editorial
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- moment. Headline names a section. Title anchors a card, dialog, or compact
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- region. Body carries reading. Label names structure — category tags, field
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- labels, bylines, metadata, compact status. Mono carries code and machine
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- detail. Do not fake hierarchy with arbitrary font sizes; choose the tier that
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- matches the job, then use tone, weight, and spacing for the rest.
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-
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- The tones are exactly seven: default, muted, inverse, success, warning, info,
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- destructive. Tone is part of the message. Default is the main reading plane.
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- Muted carries secondary information. Inverse is for dark or primary surfaces.
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- The four status tones appear only when the words have that state meaning.
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- Hierarchy starts with tone and weight before size — a secondary note usually
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- wants muted body or label, not a smaller custom font. If the prose needs
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- emphasis, improve the sentence before adding a style.
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-
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- The control emphasis ladder is exactly five rungs: primary, secondary,
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- outline, ghost, link. One primary action per view is the rule; everything
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- else steps down the ladder. Primary is for the action the screen exists to
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- complete — if two buttons both look primary, the hierarchy failed.
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- Destructive is a meaning, not a rung: it is rare, it names the destructive
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- act directly, and it is never borrowed for urgency, emphasis, or brand heat.
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-
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- Fields are quiet until they are active: hairline border, muted placeholder,
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- clear label, and a focused ring when the user engages. The focus ring is
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- guidance, not decoration. Errors state facts next to the field that caused
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- them — do not hide field errors in modals, toasts, or generic banners when
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- the user needs to fix one input.
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-
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- Balanced text is for headings and compact statements. Do not balance long
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- body copy into jagged reading.
@@ -1,24 +0,0 @@
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- ---
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- description: "Motion doctrine — motion is evidence of state change, never decoration; a closed vocabulary of three duration roles and one ease; gather for any transition, animation, or hover treatment."
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- ---
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-
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- Motion is evidence of a state change. It confirms hover, press, reveal,
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- collapse, entrance, exit, and spatial movement. It does not entertain.
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-
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- The entire vocabulary is three duration roles and one ease. Fast is for hover
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- and press. Normal is for reveals, fades, and small state changes. Slow is
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- reserved for spatial transitions where the user needs to understand movement.
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- Do not introduce novelty easings because a surface feels static; the ease's
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- character is a brand answer — see the temperature signature.
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-
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- Nothing loops except explicit loading states. A spinner may continue because
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- work continues. Decorative pulsing, floating, glowing, and attention-seeking
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- keyframes are off-language.
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-
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- Prefer opacity and small transform changes. If removing an animation does not
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- reduce comprehension, the animation was decoration.
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-
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- Condition: marketing and editorial surfaces may stage entrances — scroll
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- reveals and section transitions are part of editorial rhythm, still built
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- from the three durations and the one ease. In product UI the same staging is
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- decoration.
@@ -1,23 +0,0 @@
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- ---
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- description: "Layout rhythm — all layout is stacks with a closed gap step set; gather before laying anything out; never ad-hoc sibling margins."
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- ---
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-
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- All layout is stacks. Rhythm comes from relationships between siblings, not
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- from isolated margins pasted onto whichever element was last touched.
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-
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- The gap steps are exactly five: `--gap-xs`, `--gap-sm`, `--gap-md`,
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- `--gap-lg`, `--gap-xl`. Choose the gap that states the relationship. Do not
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- tune by single pixels to make a screenshot pass.
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-
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- The default is column, medium gap, stretch alignment, start justification.
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- That is the ordinary reading rhythm.
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-
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- Columns are for almost everything: forms, cards, message lists, modal bodies,
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- settings, empty states, and page sections. A column lets the user scan.
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-
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- Rows are conditional. Use them for controls, metadata lines, compact status,
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- and paired label/value moments. If a row starts wrapping awkwardly, it
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- probably wanted to be a column.
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-
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- Ad-hoc margins between siblings are forbidden because they hide the rhythm.
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- When spacing feels wrong, change the stack gap or split the stack.
@@ -1,26 +0,0 @@
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- ---
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- description: "Surface roles and the closed elevation set — gather for any card, popover, modal, dialog, scrim, or bordered container; flat is the default, borders are structural, exactly three elevation tiers."
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- ---
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-
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- Surface is the only way an element gets a background, border, radius, or
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- shadow. If a container needs visual treatment, it first needs a surface role.
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-
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- The vocabulary is closed: role, padding, radius, border, and elevation. These
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- axes create enough range for page flow, cards, popovers, muted blocks,
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- accents, and dark moments without inventing one-off boxes.
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-
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- The default surface is flat: no border, no shadow. We do not outline
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- everything to prove layout exists.
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-
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- The elevation tiers are exactly three: card, popover, modal. Elevation
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- implies hierarchy — a card sits in the document flow, a popover floats above
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- the flow, a modal interrupts the task. Pick the tier that matches the
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- interaction; never write a custom shadow because the composition feels flat,
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- and never pair a low tier with an interrupting role or give a routine card
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- modal gravity. Component shadows belong to the primitives that own them;
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- never borrow them for layout.
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-
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- Borders are structural, especially for inputs and overlays. They are not
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- decorative frames around ordinary text — reject borders as decoration,
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- especially around assistant text, and use space, tone, and type hierarchy
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- instead.
@@ -1,27 +0,0 @@
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- ---
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- description: "Always read first — the trust tiers of this starter fingerprint, the unanswered dials, and how to work before they are answered."
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- ---
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-
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- This is a skeleton fingerprint: the adaptation-safe law of good interface work,
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- with every brand decision left explicitly open. It steers an agent away from
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- the model's median from the first generation, without pretending to be a
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- brand it is not.
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-
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- The corpus carries two trust tiers. Grammar and the median floor are law:
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- safe to consume verbatim, unchanged by any adaptation — they speak in
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- token roles and closed sets, never in literal values. Signature nodes are
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- dials, and in this starter every dial is unanswered: each states the fixed
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- relationship worth keeping and the question only a human can answer. Do not
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- freehand a dial's value and present it as brand-backed — ask the human or
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- flag the gap.
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-
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- The reset raises the floor; only the fingerprint escapes the median.
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-
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- Unanswered dials do not block work; they mark what your report must flag.
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- When generating before the dials are answered, define the grammar's token
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- roles in your own stylesheet with provisional values — the role names are
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- the contract; the values are placeholders until the dials say otherwise.
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-
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- When a requested UI is not covered by a node, compose from the grammar. Do
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- not invent a new styling system. If the result needs a new pattern, the new
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- pattern should come from observed drift, not anticipation.
@@ -1,24 +0,0 @@
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- ---
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- description: "Gather whenever color beyond the base roles is in question. The palette dial: a quiet base spine plus a closed expression set at situation-gated volume — this dial is unanswered; ask the human or flag the gap, don't freehand it."
3
- ---
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-
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- This dial is unanswered — ask the human or flag the gap. Do not freehand a
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- value and present it as brand-backed.
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-
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- The relationship is fixed: one brand at different volumes. A quiet base
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- spine is the default atmosphere in every medium — calm, legible, and
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- resistant to novelty — and a closed expression set supplies the atmosphere,
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- with volume set by situation, never by taste. Two constants outrank any
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- volume decision: expression never touches what you click — buttons, inputs,
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- and links stay on the base roles everywhere — and the status roles are not
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- expression; they keep their meanings everywhere and never moonlight as
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- atmosphere. The ladder — a quiet spine, a closed hue set, situation-gated
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- volume — is the part worth keeping.
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-
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- The open question: what is this brand's base spine, and what are the named
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- hues of its closed expression set — how many, and which? When the human
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- answers, restate this node as "this brand's current answer is …" and record
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- the values where your materials live. If the task can't wait for an answer,
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- proceed with a quiet provisional choice, honor the fixed relationship, label
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- the choice provisional in your report — and never restate this node as
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- answered.
@@ -1,19 +0,0 @@
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- ---
2
- description: "Gather before setting any radius or corner treatment. The shape dial: controls take --radius-control, surfaces take --radius-surface — this dial is unanswered; ask the human or flag the gap, don't freehand it."
3
- ---
4
-
5
- This dial is unanswered — ask the human or flag the gap. Do not freehand a
6
- value and present it as brand-backed.
7
-
8
- The relationship is fixed: controls and surfaces carry different radius
9
- roles, and the two never swap. Buttons and text inputs use
10
- `--radius-control`; cards and other surfaces use `--radius-surface`. One
11
- radius for what you click, one for what contains — that split is the part
12
- worth keeping, whatever the values turn out to be.
13
-
14
- The open question: what are this brand's two radii — how round is a control,
15
- and how round is a surface? When the human answers, restate this node as
16
- "this brand's current answer is …" and record the values where your
17
- materials live. If the task can't wait for an answer, proceed with a quiet
18
- provisional choice, honor the fixed relationship, label the choice
19
- provisional in your report — and never restate this node as answered.
@@ -1,20 +0,0 @@
1
- ---
2
- description: "Gather for any copy and for motion character. The temperature dial: how the brand sounds and how it moves, one shared temperature — this dial is unanswered; ask the human or flag the gap, don't freehand it."
3
- ---
4
-
5
- This dial is unanswered — ask the human or flag the gap. Do not freehand a
6
- value and present it as brand-backed.
7
-
8
- The relationship is fixed: voice and motion carry the same temperature. Copy
9
- states what happened, what is possible, or what the user must decide — it
10
- does not perform personality — and motion confirms rather than entertains.
11
- The coupling — words and motion sharing one temperature — is the part worth
12
- keeping.
13
-
14
- The open question: where does this brand sit — how warm or cool is its copy,
15
- what does its motion feel like, and what character does its one ease carry?
16
- When the human answers, restate this node as "this brand's current answer
17
- is …" and record the values where your materials live. If the task can't
18
- wait for an answer, proceed with a quiet provisional choice, honor the fixed
19
- relationship, label the choice provisional in your report — and never
20
- restate this node as answered.
@@ -1,22 +0,0 @@
1
- ---
2
- description: "Gather for any text, and for heroes, landing pages, and editorial moments. The type dial: one voice typeface plus a mono for machine detail, editorial scale kept separate from product text — this dial is unanswered; ask the human or flag the gap, don't freehand it."
3
- ---
4
-
5
- This dial is unanswered — ask the human or flag the gap. Do not freehand a
6
- value and present it as brand-backed.
7
-
8
- The relationship is fixed: one typeface is the voice of the interface,
9
- everywhere, with a mono variant only for code, tool detail, and machine
10
- output. The heading scale is editorial — it exists for pages composed
11
- outside the text variants, heroes and editorial moments — and product UI
12
- never mixes the two vocabularies in one view. A modal title is not a poster.
13
- The one-voice rule and the editorial/product split are the parts worth
14
- keeping.
15
-
16
- The open question: what typeface is this brand's voice, what mono partners
17
- it, and what rhythm does the editorial heading scale carry? When the human
18
- answers, restate this node as "this brand's current answer is …" and record
19
- the values where your materials live. If the task can't wait for an answer,
20
- proceed with a quiet provisional choice, honor the fixed relationship, label
21
- the choice provisional in your report — and never restate this node as
22
- answered.
@@ -1,30 +0,0 @@
1
- ---
2
- name: wild
3
- description: Use wild nodes deliberately to explore past the fingerprint without claiming conformance.
4
- ---
5
-
6
- # Recipe: Use Wild Nodes
7
-
8
- Use this ritual only when the human asks to explore beyond the current
9
- fingerprint or when the brief declares explicit **open territory**: the part of
10
- the work where conformance is intentionally suspended.
11
-
12
- 1. Run `ghost gather <ask> --wild` to expose wild nodes alongside the
13
- steady menu. Wild nodes push past the fingerprint; Ghost still does no
14
- selection.
15
- 2. Select deliberately: choose at most a couple of wild nodes whose descriptions
16
- match the open territory. Do not bulk-load wild nodes.
17
- 3. Run `ghost pull <steady-id>... <wild-id>...` to read the selected nodes.
18
- 4. In the working brief, name the open territory plainly: where conformance is
19
- suspended, which wild node ids are being used, and which steady
20
- non-negotiables still bind.
21
- 5. Generate two options:
22
- - a conforming baseline grounded only in steady fingerprint context;
23
- - a divergent take that uses the selected wild nodes inside the open
24
- territory.
25
- 6. Ask a human to pick, reject, or carry the surprise back into the fingerprint
26
- through ordinary reviewed edits.
27
-
28
- Wild nodes are never routine context. Never claim a divergent take as
29
- Ghost-backed conformance, and never present surprise as something Ghost chose;
30
- surprise is chosen by a human.