@depup/lottie-react 2.4.1-depup.0 → 3.0.0-depup.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.md +9 -0
- package/README.md +4 -10
- package/build/_virtual/_rolldown/runtime.cjs +23 -0
- package/build/animation/Lottie.cjs +39 -0
- package/build/animation/Lottie.d.cts +47 -0
- package/build/animation/Lottie.d.ts +47 -0
- package/build/animation/Lottie.js +37 -0
- package/build/animation/LottieDisplay.cjs +55 -0
- package/build/animation/LottieDisplay.d.cts +46 -0
- package/build/animation/LottieDisplay.d.ts +46 -0
- package/build/animation/LottieDisplay.js +53 -0
- package/build/animation/LottieInstanceContext.cjs +16 -0
- package/build/animation/LottieInstanceContext.js +17 -0
- package/build/animation/LottieLight.cjs +19 -0
- package/build/animation/LottieLight.d.cts +23 -0
- package/build/animation/LottieLight.d.ts +23 -0
- package/build/animation/LottieLight.js +17 -0
- package/build/animation/LottieRegistryContext.cjs +36 -0
- package/build/animation/LottieRegistryContext.js +35 -0
- package/build/animation/LottieSvg.cjs +20 -0
- package/build/animation/LottieSvg.d.cts +24 -0
- package/build/animation/LottieSvg.d.ts +24 -0
- package/build/animation/LottieSvg.js +18 -0
- package/build/animation/collectMarkerCrossings.cjs +38 -0
- package/build/animation/collectMarkerCrossings.js +38 -0
- package/build/animation/createLottieComponent.cjs +131 -0
- package/build/animation/createLottieComponent.d.cts +45 -0
- package/build/animation/createLottieComponent.d.ts +45 -0
- package/build/animation/createLottieComponent.js +131 -0
- package/build/animation/hasExpressions.cjs +25 -0
- package/build/animation/hasExpressions.js +25 -0
- package/build/animation/normalizeAnimationSource.cjs +38 -0
- package/build/animation/normalizeAnimationSource.js +38 -0
- package/build/animation/polymorphicForwardRef.cjs +18 -0
- package/build/animation/polymorphicForwardRef.js +19 -0
- package/build/animation/renderStyledElement.cjs +31 -0
- package/build/animation/renderStyledElement.js +31 -0
- package/build/animation/resolveSeekTarget.cjs +97 -0
- package/build/animation/resolveSeekTarget.js +95 -0
- package/build/animation/styleLayer.cjs +24 -0
- package/build/animation/styleLayer.js +24 -0
- package/build/animation/stylePrecedence.cjs +12 -0
- package/build/animation/stylePrecedence.js +12 -0
- package/build/animation/types.cjs +71 -0
- package/build/animation/types.d.cts +461 -0
- package/build/animation/types.d.ts +461 -0
- package/build/animation/types.js +68 -0
- package/build/animation/useLottie.cjs +40 -0
- package/build/animation/useLottie.d.cts +36 -0
- package/build/animation/useLottie.d.ts +36 -0
- package/build/animation/useLottie.js +38 -0
- package/build/animation/useLottieAnimation.cjs +434 -0
- package/build/animation/useLottieAnimation.d.cts +40 -0
- package/build/animation/useLottieAnimation.d.ts +40 -0
- package/build/animation/useLottieAnimation.js +434 -0
- package/build/animation/useLottieInstance.cjs +20 -0
- package/build/animation/useLottieInstance.d.cts +14 -0
- package/build/animation/useLottieInstance.d.ts +14 -0
- package/build/animation/useLottieInstance.js +20 -0
- package/build/animation/useLottieLight.cjs +20 -0
- package/build/animation/useLottieLight.d.cts +16 -0
- package/build/animation/useLottieLight.d.ts +16 -0
- package/build/animation/useLottieLight.js +18 -0
- package/build/animation/useLottieSvg.cjs +18 -0
- package/build/animation/useLottieSvg.d.cts +14 -0
- package/build/animation/useLottieSvg.d.ts +14 -0
- package/build/animation/useLottieSvg.js +16 -0
- package/build/controls/LottieControls.cjs +180 -0
- package/build/controls/LottieControls.d.cts +58 -0
- package/build/controls/LottieControls.d.ts +58 -0
- package/build/controls/LottieControls.js +178 -0
- package/build/controls/LottieDirectionButton.cjs +36 -0
- package/build/controls/LottieDirectionButton.js +35 -0
- package/build/controls/LottieFullscreenButton.cjs +35 -0
- package/build/controls/LottieFullscreenButton.js +34 -0
- package/build/controls/LottieLoopButton.cjs +32 -0
- package/build/controls/LottieLoopButton.js +31 -0
- package/build/controls/LottiePlayButton.cjs +34 -0
- package/build/controls/LottiePlayButton.js +33 -0
- package/build/controls/LottieReadout.cjs +61 -0
- package/build/controls/LottieReadout.d.cts +13 -0
- package/build/controls/LottieReadout.d.ts +13 -0
- package/build/controls/LottieReadout.js +60 -0
- package/build/controls/LottieSeekBar.cjs +87 -0
- package/build/controls/LottieSeekBar.js +86 -0
- package/build/controls/LottieSpeedSelect.cjs +51 -0
- package/build/controls/LottieSpeedSelect.js +50 -0
- package/build/controls/LottieStopButton.cjs +29 -0
- package/build/controls/LottieStopButton.js +28 -0
- package/build/controls/controlIcon.cjs +25 -0
- package/build/controls/controlIcon.js +25 -0
- package/build/controls/useFullscreen.cjs +46 -0
- package/build/controls/useFullscreen.js +46 -0
- package/build/controls/useShortcuts.cjs +70 -0
- package/build/controls/useShortcuts.js +70 -0
- package/build/index.cjs +36 -0
- package/build/index.d.cts +19 -0
- package/build/index.d.ts +19 -80
- package/build/index.js +17 -667
- package/build/interactions/LottieInteractions.cjs +41 -0
- package/build/interactions/LottieInteractions.d.cts +37 -0
- package/build/interactions/LottieInteractions.d.ts +37 -0
- package/build/interactions/LottieInteractions.js +41 -0
- package/build/interactions/coverProgress.cjs +55 -0
- package/build/interactions/coverProgress.js +53 -0
- package/build/interactions/lottieInView.cjs +109 -0
- package/build/interactions/lottieInView.d.cts +44 -0
- package/build/interactions/lottieInView.d.ts +44 -0
- package/build/interactions/lottieInView.js +109 -0
- package/build/interactions/lottieScrollScrub.cjs +152 -0
- package/build/interactions/lottieScrollScrub.d.cts +47 -0
- package/build/interactions/lottieScrollScrub.d.ts +47 -0
- package/build/interactions/lottieScrollScrub.js +152 -0
- package/build/interactions/types.d.cts +46 -0
- package/build/interactions/types.d.ts +46 -0
- package/build/interactions/useInteractionsRunner.cjs +142 -0
- package/build/interactions/useInteractionsRunner.js +141 -0
- package/build/interactions/useLottieInteractions.cjs +21 -0
- package/build/interactions/useLottieInteractions.d.cts +19 -0
- package/build/interactions/useLottieInteractions.d.ts +19 -0
- package/build/interactions/useLottieInteractions.js +21 -0
- package/build/overlays/LottieError.cjs +74 -0
- package/build/overlays/LottieError.d.cts +40 -0
- package/build/overlays/LottieError.d.ts +40 -0
- package/build/overlays/LottieError.js +72 -0
- package/build/overlays/LottieLoading.cjs +89 -0
- package/build/overlays/LottieLoading.d.cts +45 -0
- package/build/overlays/LottieLoading.d.ts +45 -0
- package/build/overlays/LottieLoading.js +87 -0
- package/build/overlays/overlayStyles.cjs +33 -0
- package/build/overlays/overlayStyles.js +33 -0
- package/build/utils/SubscriptionManager.cjs +42 -0
- package/build/utils/SubscriptionManager.d.cts +30 -0
- package/build/utils/SubscriptionManager.d.ts +30 -0
- package/build/utils/SubscriptionManager.js +42 -0
- package/build/utils/createLogger.cjs +25 -0
- package/build/utils/createLogger.js +25 -0
- package/build/utils/isSameJson.cjs +37 -0
- package/build/utils/isSameJson.js +37 -0
- package/build/utils/mergeRefs.cjs +37 -0
- package/build/utils/mergeRefs.js +37 -0
- package/build/utils/useStableValue.cjs +26 -0
- package/build/utils/useStableValue.js +26 -0
- package/changes.json +3 -8
- package/package.json +144 -89
- package/LICENSE +0 -46
- package/build/index.es.js +0 -653
- package/build/index.es.js.map +0 -1
- package/build/index.es.min.js +0 -3
- package/build/index.js.map +0 -1
- package/build/index.min.js +0 -3
- package/build/index.umd.js +0 -670
- package/build/index.umd.js.map +0 -1
- package/build/index.umd.min.js +0 -3
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import { AnyTag, LottieRenderer, RendererInSvg } from "./types.cjs";
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import { LottieComponent, LottieComponentProps } from "./createLottieComponent.cjs";
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import { ReactNode } from "react";
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//#region src/animation/LottieSvg.d.ts
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/**
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* What {@link LottieSvg} accepts. Identical to `LottieProps` except that
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* `renderer` admits only what the svg build contains.
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*/
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type LottieSvgProps<As extends AnyTag = "div", Children extends ReactNode = undefined, Renderer extends RendererInSvg = typeof LottieRenderer.svg> = LottieComponentProps<As, Children, Renderer>;
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/**
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* Renders an animation using the svg build of the engine.
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*
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* Identical to {@link Lottie} except that `svg` is the only renderer, which the
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* type enforces: the svg build does not contain the other two, and asking it
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* for one throws at runtime while its own declarations claim otherwise.
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*
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* It sits between the other two builds: smaller than the full one because it
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* carries a single renderer, and unlike {@link LottieLight} it keeps the
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* expression engine, so an animation whose properties are driven by
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* expressions plays as designed.
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*/
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declare const LottieSvg: LottieComponent<"svg">;
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//#endregion
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export { LottieSvg, LottieSvgProps };
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import { AnyTag, LottieRenderer, RendererInSvg } from "./types.js";
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import { LottieComponent, LottieComponentProps } from "./createLottieComponent.js";
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import { ReactNode } from "react";
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//#region src/animation/LottieSvg.d.ts
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/**
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* What {@link LottieSvg} accepts. Identical to `LottieProps` except that
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* `renderer` admits only what the svg build contains.
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*/
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type LottieSvgProps<As extends AnyTag = "div", Children extends ReactNode = undefined, Renderer extends RendererInSvg = typeof LottieRenderer.svg> = LottieComponentProps<As, Children, Renderer>;
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/**
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* Renders an animation using the svg build of the engine.
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*
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* Identical to {@link Lottie} except that `svg` is the only renderer, which the
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* type enforces: the svg build does not contain the other two, and asking it
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* for one throws at runtime while its own declarations claim otherwise.
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*
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* It sits between the other two builds: smaller than the full one because it
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* carries a single renderer, and unlike {@link LottieLight} it keeps the
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* expression engine, so an animation whose properties are driven by
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* expressions plays as designed.
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*/
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declare const LottieSvg: LottieComponent<"svg">;
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//#endregion
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export { LottieSvg, LottieSvgProps };
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import { createLottieComponent } from "./createLottieComponent.js";
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import lottieSvg from "lottie-web/build/player/lottie_svg.js";
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//#region src/animation/LottieSvg.tsx
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/**
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* Renders an animation using the svg build of the engine.
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*
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* Identical to {@link Lottie} except that `svg` is the only renderer, which the
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* type enforces: the svg build does not contain the other two, and asking it
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* for one throws at runtime while its own declarations claim otherwise.
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*
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* It sits between the other two builds: smaller than the full one because it
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* carries a single renderer, and unlike {@link LottieLight} it keeps the
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* expression engine, so an animation whose properties are driven by
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* expressions plays as designed.
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*/
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const LottieSvg = createLottieComponent(lottieSvg);
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//#endregion
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export { LottieSvg };
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//#region src/animation/collectMarkerCrossings.ts
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/**
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* The markers a playhead movement passed, in the order it passed them.
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*
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* Positions are compared in the playable range's own coordinates: a marker sits
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* at `time - firstFrame`, which follows a segment the way the playhead does.
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* Moving forward passes a marker when the playhead goes from before it to on or
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* beyond it, so landing exactly on one announces it and the next movement away
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* does not repeat it; moving backward mirrors that. A loop's wrap is not a
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* movement this understands: the caller splits it into the two straight runs it
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* really is and calls twice.
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*
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* The markers must be sorted ascending by `time`, which is what lets a scan
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* stop at the first one past the movement. Returns `null` rather than an empty
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* list when nothing was passed, so the per-frame path allocates nothing.
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*/
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function collectMarkerCrossings(markers, firstFrame, previous, current) {
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if (markers.length === 0 || previous === current) return null;
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let crossed = null;
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if (current > previous) for (const marker of markers) {
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const frame = marker.time - firstFrame;
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if (frame <= previous) continue;
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if (frame > current) break;
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if (crossed === null) crossed = [];
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crossed.push(marker.payload.name);
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}
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else for (let index = markers.length - 1; index >= 0; index -= 1) {
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const marker = markers[index];
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const frame = marker.time - firstFrame;
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if (frame >= previous) continue;
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if (frame < current) break;
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if (crossed === null) crossed = [];
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crossed.push(marker.payload.name);
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}
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return crossed;
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}
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//#endregion
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exports.collectMarkerCrossings = collectMarkerCrossings;
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//#region src/animation/collectMarkerCrossings.ts
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/**
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* The markers a playhead movement passed, in the order it passed them.
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*
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* Positions are compared in the playable range's own coordinates: a marker sits
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* at `time - firstFrame`, which follows a segment the way the playhead does.
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* Moving forward passes a marker when the playhead goes from before it to on or
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* beyond it, so landing exactly on one announces it and the next movement away
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* does not repeat it; moving backward mirrors that. A loop's wrap is not a
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* movement this understands: the caller splits it into the two straight runs it
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* really is and calls twice.
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*
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* The markers must be sorted ascending by `time`, which is what lets a scan
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* stop at the first one past the movement. Returns `null` rather than an empty
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* list when nothing was passed, so the per-frame path allocates nothing.
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*/
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function collectMarkerCrossings(markers, firstFrame, previous, current) {
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if (markers.length === 0 || previous === current) return null;
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let crossed = null;
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if (current > previous) for (const marker of markers) {
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const frame = marker.time - firstFrame;
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if (frame <= previous) continue;
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if (frame > current) break;
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if (crossed === null) crossed = [];
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crossed.push(marker.payload.name);
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}
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else for (let index = markers.length - 1; index >= 0; index -= 1) {
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const marker = markers[index];
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const frame = marker.time - firstFrame;
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if (frame >= previous) continue;
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if (frame < current) break;
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if (crossed === null) crossed = [];
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crossed.push(marker.payload.name);
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}
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return crossed;
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}
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//#endregion
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export { collectMarkerCrossings };
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const require_mergeRefs = require("../utils/mergeRefs.cjs");
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const require_polymorphicForwardRef = require("./polymorphicForwardRef.cjs");
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const require_renderStyledElement = require("./renderStyledElement.cjs");
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const require_LottieInstanceContext = require("./LottieInstanceContext.cjs");
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const require_LottieDisplay = require("./LottieDisplay.cjs");
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const require_useLottieAnimation = require("./useLottieAnimation.cjs");
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let react = require("react");
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let react_jsx_runtime = require("react/jsx-runtime");
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//#region src/animation/createLottieComponent.tsx
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/**
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* The class the element around the animation carries when you place the
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* animation yourself, and the name React deduplicates its stylesheet by.
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*/
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const lottieRootClass = "lottie-root";
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/**
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* The rules that element carries, at zero specificity and inside the library's
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* cascade layer, so any rule the consumer writes beats them per property.
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*
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* The column is what puts the controls below the animation, and `position` is
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* what the overlays anchor to. The second rule is what lets the animation take
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* the space the controls leave, since the display's own default height is a
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* full 100% that would otherwise push them out of the box.
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*
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* The descendant rule is written as two separate `:where()` selectors rather
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* than one wrapping the combinator. The two are identical CSS at identical zero
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* specificity, so the split form costs nothing and reads as two independent
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* claims about specificity.
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*
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* The third rule is what this element looks like once it fills the screen. A
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* browser paints a black backdrop behind whatever goes fullscreen and leaves
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* the element itself transparent, so without a surface of its own the animation
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* sits on black and the control bar, whose colours are all inherited, keeps the
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* page's dark text and becomes close to unreadable. Measured in Chromium
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* against the real bar. `Canvas` and `CanvasText` are the system page colours
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* and are taken as a pair, so the two can never contradict each other the way a
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* background without a matching foreground can; they follow the consumer's
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* declared colour scheme rather than a colour this library picked, and the rule
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* is zero-specificity like every other, so one line of their own CSS replaces
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* either. It cannot be verified here, since this environment has no Fullscreen
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* API at all.
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*/
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const lottieRootStyles = `:where(.${lottieRootClass}){position:relative;display:flex;flex-direction:column}:where(.${lottieRootClass}) > :where(.${require_LottieDisplay.lottieDisplayClass}){flex:1;height:auto}:where(.${lottieRootClass}:fullscreen){background:Canvas;color:CanvasText}`;
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/**
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* Builds the component all three public ones are: the full, svg and light
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* builds differ in the engine they load and in the renderers they admit, and in
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* nothing else.
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*
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* `Renderers` is what narrows a smaller build to the renderers it actually
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* contains, so asking it for one it does not have is a compile error rather
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* than a blank animation and a runtime throw.
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*/
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function createLottieComponent(engine) {
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return require_polymorphicForwardRef.polymorphicForwardRef(function Lottie({ as, children, className, lottieRef, src, renderer, rendererSettings, loop, speed, direction, autoplay, segment, assetsPath, debug, subscriptions, ...rest }, ref) {
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const instance = require_useLottieAnimation.useLottieAnimation(engine, {
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src,
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renderer,
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rendererSettings,
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loop,
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speed,
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direction,
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autoplay,
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segment,
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assetsPath,
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debug,
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subscriptions
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});
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const { setDisplayRef, setRootRef } = instance;
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(0, react.useImperativeHandle)(lottieRef, () => ({
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reload: instance.reload,
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play: instance.play,
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pause: instance.pause,
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stop: instance.stop,
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seek: instance.seek,
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scrubStart: instance.scrubStart,
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scrubTo: instance.scrubTo,
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scrubEnd: instance.scrubEnd,
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playSegments: instance.playSegments,
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resetSegments: instance.resetSegments,
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setSpeed: instance.setSpeed,
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setDirection: instance.setDirection,
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setLoop: instance.setLoop,
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animationItem: instance.animationItem
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}));
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const attached = (0, react.useRef)(0);
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const countDisplay = (0, react.useCallback)((node) => {
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attached.current += node === null ? -1 : 1;
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setDisplayRef(node);
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}, [setDisplayRef]);
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const published = (0, react.useMemo)(() => ({
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...instance,
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setDisplayRef: countDisplay
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}), [instance, countDisplay]);
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const hasChildren = children !== void 0;
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(0, react.useEffect)(() => {
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if (typeof process !== "undefined" && process.env.NODE_ENV !== "production") {
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if (!hasChildren || attached.current === 1) return;
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if (attached.current === 0) console.warn("[lottie-react] <Lottie> was given children and none of them is a <LottieDisplay>, so the animation has nowhere to be drawn. Add one where the animation should go. A display rendered conditionally has not appeared yet on this pass, which is the one case where this warning is expected.");
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else console.warn(`[lottie-react] <Lottie> was given ${attached.current} <LottieDisplay> children and an animation can only be drawn in one of them, so the last to attach is the one that gets it. Render one display per animation.`);
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}
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}, [hasChildren]);
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const attachDisplay = (0, react.useMemo)(() => require_mergeRefs.mergeRefs(ref, countDisplay, setRootRef), [
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ref,
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countDisplay,
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setRootRef
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]);
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const attachWrapper = (0, react.useMemo)(() => require_mergeRefs.mergeRefs(ref, setRootRef), [ref, setRootRef]);
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const tag = typeof as === "string" ? as : "div";
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if (!hasChildren) return require_renderStyledElement.renderStyledElement({
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tag,
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styleClass: require_LottieDisplay.lottieDisplayClass,
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styles: require_LottieDisplay.lottieDisplayStyles,
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className,
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attributes: rest,
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ref: attachDisplay
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});
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return /* @__PURE__ */ (0, react_jsx_runtime.jsx)(require_LottieInstanceContext.LottieInstanceContext.Provider, {
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value: published,
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children: require_renderStyledElement.renderStyledElement({
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tag,
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styleClass: lottieRootClass,
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styles: lottieRootStyles,
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className,
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attributes: rest,
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ref: attachWrapper,
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children
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})
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});
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});
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}
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//#endregion
|
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exports.createLottieComponent = createLottieComponent;
|
|
@@ -0,0 +1,45 @@
|
|
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1
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import { AnyTag, ElementProps, LottieHandle, LottieRenderer } from "./types.cjs";
|
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import { UseLottieOptions } from "./useLottieAnimation.cjs";
|
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|
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import "lottie-web";
|
|
4
|
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import { ReactNode, Ref } from "react";
|
|
5
|
+
//#region src/animation/createLottieComponent.d.ts
|
|
6
|
+
/**
|
|
7
|
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* What a Lottie component owns, on top of everything the animation takes.
|
|
8
|
+
*
|
|
9
|
+
* Every name here is checked against the attributes of the elements `as`
|
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|
+
* permits, so none of them can quietly take an attribute away from a consumer.
|
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+
*/
|
|
12
|
+
interface LottieOwnProps<Children extends ReactNode, Renderer extends LottieRenderer> extends UseLottieOptions<Renderer> {
|
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+
/** Which element to render. A `div` unless you say otherwise. */
|
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as?: unknown;
|
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+
/**
|
|
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* Anything at all. Passing children means you place the animation yourself
|
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+
* with `<LottieDisplay>`, and this component renders only the box around it.
|
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+
*/
|
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+
children?: Children;
|
|
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|
+
/** Added to the library's class rather than replacing it. */
|
|
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|
+
className?: string;
|
|
22
|
+
/**
|
|
23
|
+
* Where to put the imperative handle: the commands, without the values.
|
|
24
|
+
*
|
|
25
|
+
* `ref` names the element, because this component accepts that element's
|
|
26
|
+
* whole attribute set, so the handle needs somewhere of its own to go. Write
|
|
27
|
+
* `useRef<LottieHandle>(null)`; no ref type is exported.
|
|
28
|
+
*/
|
|
29
|
+
lottieRef?: Ref<LottieHandle>;
|
|
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|
+
}
|
|
31
|
+
/** What a Lottie component accepts for a given element. */
|
|
32
|
+
type LottieComponentProps<As extends AnyTag, Children extends ReactNode, Renderer extends LottieRenderer> = ElementProps<LottieOwnProps<Children, Renderer>, As, Children, Renderer>;
|
|
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|
+
/**
|
|
34
|
+
* A component that renders an animation, still generic in its element, its
|
|
35
|
+
* children and its renderer once the engine has been chosen.
|
|
36
|
+
*
|
|
37
|
+
* Written out as a call signature rather than inferred, because a function that
|
|
38
|
+
* returns a component would otherwise settle those parameters at the moment the
|
|
39
|
+
* component is created and hand back something that is no longer polymorphic.
|
|
40
|
+
*/
|
|
41
|
+
type LottieComponent<Renderers extends LottieRenderer> = <As extends AnyTag = "div", Children extends ReactNode = undefined, Renderer extends Renderers = Extract<Renderers, typeof LottieRenderer.svg>>(props: LottieComponentProps<As, Children, Renderer> & {
|
|
42
|
+
ref?: Ref<HTMLElement>;
|
|
43
|
+
}) => ReactNode;
|
|
44
|
+
//#endregion
|
|
45
|
+
export { LottieComponent, LottieComponentProps, LottieOwnProps };
|
|
@@ -0,0 +1,45 @@
|
|
|
1
|
+
import { AnyTag, ElementProps, LottieHandle, LottieRenderer } from "./types.js";
|
|
2
|
+
import { UseLottieOptions } from "./useLottieAnimation.js";
|
|
3
|
+
import "lottie-web";
|
|
4
|
+
import { ReactNode, Ref } from "react";
|
|
5
|
+
//#region src/animation/createLottieComponent.d.ts
|
|
6
|
+
/**
|
|
7
|
+
* What a Lottie component owns, on top of everything the animation takes.
|
|
8
|
+
*
|
|
9
|
+
* Every name here is checked against the attributes of the elements `as`
|
|
10
|
+
* permits, so none of them can quietly take an attribute away from a consumer.
|
|
11
|
+
*/
|
|
12
|
+
interface LottieOwnProps<Children extends ReactNode, Renderer extends LottieRenderer> extends UseLottieOptions<Renderer> {
|
|
13
|
+
/** Which element to render. A `div` unless you say otherwise. */
|
|
14
|
+
as?: unknown;
|
|
15
|
+
/**
|
|
16
|
+
* Anything at all. Passing children means you place the animation yourself
|
|
17
|
+
* with `<LottieDisplay>`, and this component renders only the box around it.
|
|
18
|
+
*/
|
|
19
|
+
children?: Children;
|
|
20
|
+
/** Added to the library's class rather than replacing it. */
|
|
21
|
+
className?: string;
|
|
22
|
+
/**
|
|
23
|
+
* Where to put the imperative handle: the commands, without the values.
|
|
24
|
+
*
|
|
25
|
+
* `ref` names the element, because this component accepts that element's
|
|
26
|
+
* whole attribute set, so the handle needs somewhere of its own to go. Write
|
|
27
|
+
* `useRef<LottieHandle>(null)`; no ref type is exported.
|
|
28
|
+
*/
|
|
29
|
+
lottieRef?: Ref<LottieHandle>;
|
|
30
|
+
}
|
|
31
|
+
/** What a Lottie component accepts for a given element. */
|
|
32
|
+
type LottieComponentProps<As extends AnyTag, Children extends ReactNode, Renderer extends LottieRenderer> = ElementProps<LottieOwnProps<Children, Renderer>, As, Children, Renderer>;
|
|
33
|
+
/**
|
|
34
|
+
* A component that renders an animation, still generic in its element, its
|
|
35
|
+
* children and its renderer once the engine has been chosen.
|
|
36
|
+
*
|
|
37
|
+
* Written out as a call signature rather than inferred, because a function that
|
|
38
|
+
* returns a component would otherwise settle those parameters at the moment the
|
|
39
|
+
* component is created and hand back something that is no longer polymorphic.
|
|
40
|
+
*/
|
|
41
|
+
type LottieComponent<Renderers extends LottieRenderer> = <As extends AnyTag = "div", Children extends ReactNode = undefined, Renderer extends Renderers = Extract<Renderers, typeof LottieRenderer.svg>>(props: LottieComponentProps<As, Children, Renderer> & {
|
|
42
|
+
ref?: Ref<HTMLElement>;
|
|
43
|
+
}) => ReactNode;
|
|
44
|
+
//#endregion
|
|
45
|
+
export { LottieComponent, LottieComponentProps, LottieOwnProps };
|
|
@@ -0,0 +1,131 @@
|
|
|
1
|
+
import { mergeRefs } from "../utils/mergeRefs.js";
|
|
2
|
+
import { polymorphicForwardRef } from "./polymorphicForwardRef.js";
|
|
3
|
+
import { renderStyledElement } from "./renderStyledElement.js";
|
|
4
|
+
import { LottieInstanceContext } from "./LottieInstanceContext.js";
|
|
5
|
+
import { lottieDisplayClass, lottieDisplayStyles } from "./LottieDisplay.js";
|
|
6
|
+
import { useLottieAnimation } from "./useLottieAnimation.js";
|
|
7
|
+
import { useCallback, useEffect, useImperativeHandle, useMemo, useRef } from "react";
|
|
8
|
+
import { jsx } from "react/jsx-runtime";
|
|
9
|
+
//#region src/animation/createLottieComponent.tsx
|
|
10
|
+
/**
|
|
11
|
+
* The class the element around the animation carries when you place the
|
|
12
|
+
* animation yourself, and the name React deduplicates its stylesheet by.
|
|
13
|
+
*/
|
|
14
|
+
const lottieRootClass = "lottie-root";
|
|
15
|
+
/**
|
|
16
|
+
* The rules that element carries, at zero specificity and inside the library's
|
|
17
|
+
* cascade layer, so any rule the consumer writes beats them per property.
|
|
18
|
+
*
|
|
19
|
+
* The column is what puts the controls below the animation, and `position` is
|
|
20
|
+
* what the overlays anchor to. The second rule is what lets the animation take
|
|
21
|
+
* the space the controls leave, since the display's own default height is a
|
|
22
|
+
* full 100% that would otherwise push them out of the box.
|
|
23
|
+
*
|
|
24
|
+
* The descendant rule is written as two separate `:where()` selectors rather
|
|
25
|
+
* than one wrapping the combinator. The two are identical CSS at identical zero
|
|
26
|
+
* specificity, so the split form costs nothing and reads as two independent
|
|
27
|
+
* claims about specificity.
|
|
28
|
+
*
|
|
29
|
+
* The third rule is what this element looks like once it fills the screen. A
|
|
30
|
+
* browser paints a black backdrop behind whatever goes fullscreen and leaves
|
|
31
|
+
* the element itself transparent, so without a surface of its own the animation
|
|
32
|
+
* sits on black and the control bar, whose colours are all inherited, keeps the
|
|
33
|
+
* page's dark text and becomes close to unreadable. Measured in Chromium
|
|
34
|
+
* against the real bar. `Canvas` and `CanvasText` are the system page colours
|
|
35
|
+
* and are taken as a pair, so the two can never contradict each other the way a
|
|
36
|
+
* background without a matching foreground can; they follow the consumer's
|
|
37
|
+
* declared colour scheme rather than a colour this library picked, and the rule
|
|
38
|
+
* is zero-specificity like every other, so one line of their own CSS replaces
|
|
39
|
+
* either. It cannot be verified here, since this environment has no Fullscreen
|
|
40
|
+
* API at all.
|
|
41
|
+
*/
|
|
42
|
+
const lottieRootStyles = `:where(.${lottieRootClass}){position:relative;display:flex;flex-direction:column}:where(.${lottieRootClass}) > :where(.${lottieDisplayClass}){flex:1;height:auto}:where(.${lottieRootClass}:fullscreen){background:Canvas;color:CanvasText}`;
|
|
43
|
+
/**
|
|
44
|
+
* Builds the component all three public ones are: the full, svg and light
|
|
45
|
+
* builds differ in the engine they load and in the renderers they admit, and in
|
|
46
|
+
* nothing else.
|
|
47
|
+
*
|
|
48
|
+
* `Renderers` is what narrows a smaller build to the renderers it actually
|
|
49
|
+
* contains, so asking it for one it does not have is a compile error rather
|
|
50
|
+
* than a blank animation and a runtime throw.
|
|
51
|
+
*/
|
|
52
|
+
function createLottieComponent(engine) {
|
|
53
|
+
return polymorphicForwardRef(function Lottie({ as, children, className, lottieRef, src, renderer, rendererSettings, loop, speed, direction, autoplay, segment, assetsPath, debug, subscriptions, ...rest }, ref) {
|
|
54
|
+
const instance = useLottieAnimation(engine, {
|
|
55
|
+
src,
|
|
56
|
+
renderer,
|
|
57
|
+
rendererSettings,
|
|
58
|
+
loop,
|
|
59
|
+
speed,
|
|
60
|
+
direction,
|
|
61
|
+
autoplay,
|
|
62
|
+
segment,
|
|
63
|
+
assetsPath,
|
|
64
|
+
debug,
|
|
65
|
+
subscriptions
|
|
66
|
+
});
|
|
67
|
+
const { setDisplayRef, setRootRef } = instance;
|
|
68
|
+
useImperativeHandle(lottieRef, () => ({
|
|
69
|
+
reload: instance.reload,
|
|
70
|
+
play: instance.play,
|
|
71
|
+
pause: instance.pause,
|
|
72
|
+
stop: instance.stop,
|
|
73
|
+
seek: instance.seek,
|
|
74
|
+
scrubStart: instance.scrubStart,
|
|
75
|
+
scrubTo: instance.scrubTo,
|
|
76
|
+
scrubEnd: instance.scrubEnd,
|
|
77
|
+
playSegments: instance.playSegments,
|
|
78
|
+
resetSegments: instance.resetSegments,
|
|
79
|
+
setSpeed: instance.setSpeed,
|
|
80
|
+
setDirection: instance.setDirection,
|
|
81
|
+
setLoop: instance.setLoop,
|
|
82
|
+
animationItem: instance.animationItem
|
|
83
|
+
}));
|
|
84
|
+
const attached = useRef(0);
|
|
85
|
+
const countDisplay = useCallback((node) => {
|
|
86
|
+
attached.current += node === null ? -1 : 1;
|
|
87
|
+
setDisplayRef(node);
|
|
88
|
+
}, [setDisplayRef]);
|
|
89
|
+
const published = useMemo(() => ({
|
|
90
|
+
...instance,
|
|
91
|
+
setDisplayRef: countDisplay
|
|
92
|
+
}), [instance, countDisplay]);
|
|
93
|
+
const hasChildren = children !== void 0;
|
|
94
|
+
useEffect(() => {
|
|
95
|
+
if (typeof process !== "undefined" && process.env.NODE_ENV !== "production") {
|
|
96
|
+
if (!hasChildren || attached.current === 1) return;
|
|
97
|
+
if (attached.current === 0) console.warn("[lottie-react] <Lottie> was given children and none of them is a <LottieDisplay>, so the animation has nowhere to be drawn. Add one where the animation should go. A display rendered conditionally has not appeared yet on this pass, which is the one case where this warning is expected.");
|
|
98
|
+
else console.warn(`[lottie-react] <Lottie> was given ${attached.current} <LottieDisplay> children and an animation can only be drawn in one of them, so the last to attach is the one that gets it. Render one display per animation.`);
|
|
99
|
+
}
|
|
100
|
+
}, [hasChildren]);
|
|
101
|
+
const attachDisplay = useMemo(() => mergeRefs(ref, countDisplay, setRootRef), [
|
|
102
|
+
ref,
|
|
103
|
+
countDisplay,
|
|
104
|
+
setRootRef
|
|
105
|
+
]);
|
|
106
|
+
const attachWrapper = useMemo(() => mergeRefs(ref, setRootRef), [ref, setRootRef]);
|
|
107
|
+
const tag = typeof as === "string" ? as : "div";
|
|
108
|
+
if (!hasChildren) return renderStyledElement({
|
|
109
|
+
tag,
|
|
110
|
+
styleClass: lottieDisplayClass,
|
|
111
|
+
styles: lottieDisplayStyles,
|
|
112
|
+
className,
|
|
113
|
+
attributes: rest,
|
|
114
|
+
ref: attachDisplay
|
|
115
|
+
});
|
|
116
|
+
return /* @__PURE__ */ jsx(LottieInstanceContext.Provider, {
|
|
117
|
+
value: published,
|
|
118
|
+
children: renderStyledElement({
|
|
119
|
+
tag,
|
|
120
|
+
styleClass: lottieRootClass,
|
|
121
|
+
styles: lottieRootStyles,
|
|
122
|
+
className,
|
|
123
|
+
attributes: rest,
|
|
124
|
+
ref: attachWrapper,
|
|
125
|
+
children
|
|
126
|
+
})
|
|
127
|
+
});
|
|
128
|
+
});
|
|
129
|
+
}
|
|
130
|
+
//#endregion
|
|
131
|
+
export { createLottieComponent };
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
//#region src/animation/hasExpressions.ts
|
|
2
|
+
function isRecord(value) {
|
|
3
|
+
return typeof value === "object" && value !== null && !Array.isArray(value);
|
|
4
|
+
}
|
|
5
|
+
/**
|
|
6
|
+
* Whether a parsed animation carries an expression anywhere in it.
|
|
7
|
+
*
|
|
8
|
+
* An expression is a non-empty string under the key `x` on an animatable
|
|
9
|
+
* property, which is also how the engine finds them. The type of the value is
|
|
10
|
+
* what decides, not the key: inside keyframes `x` names the numeric easing
|
|
11
|
+
* handles, and on a mask it names the expansion property, an object which may
|
|
12
|
+
* itself carry an expression one level down. The walk covers objects and
|
|
13
|
+
* arrays across the whole document rather than `layers` alone, because a
|
|
14
|
+
* precomp's layers live under `assets`, and it stops at the first find. It
|
|
15
|
+
* assumes the tree shape parsed JSON always has: an object that referenced
|
|
16
|
+
* itself would recurse without end.
|
|
17
|
+
*/
|
|
18
|
+
function hasExpressions(value) {
|
|
19
|
+
if (Array.isArray(value)) return value.some(hasExpressions);
|
|
20
|
+
if (!isRecord(value)) return false;
|
|
21
|
+
if (typeof value.x === "string" && value.x !== "") return true;
|
|
22
|
+
return Object.values(value).some(hasExpressions);
|
|
23
|
+
}
|
|
24
|
+
//#endregion
|
|
25
|
+
exports.hasExpressions = hasExpressions;
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
//#region src/animation/hasExpressions.ts
|
|
2
|
+
function isRecord(value) {
|
|
3
|
+
return typeof value === "object" && value !== null && !Array.isArray(value);
|
|
4
|
+
}
|
|
5
|
+
/**
|
|
6
|
+
* Whether a parsed animation carries an expression anywhere in it.
|
|
7
|
+
*
|
|
8
|
+
* An expression is a non-empty string under the key `x` on an animatable
|
|
9
|
+
* property, which is also how the engine finds them. The type of the value is
|
|
10
|
+
* what decides, not the key: inside keyframes `x` names the numeric easing
|
|
11
|
+
* handles, and on a mask it names the expansion property, an object which may
|
|
12
|
+
* itself carry an expression one level down. The walk covers objects and
|
|
13
|
+
* arrays across the whole document rather than `layers` alone, because a
|
|
14
|
+
* precomp's layers live under `assets`, and it stops at the first find. It
|
|
15
|
+
* assumes the tree shape parsed JSON always has: an object that referenced
|
|
16
|
+
* itself would recurse without end.
|
|
17
|
+
*/
|
|
18
|
+
function hasExpressions(value) {
|
|
19
|
+
if (Array.isArray(value)) return value.some(hasExpressions);
|
|
20
|
+
if (!isRecord(value)) return false;
|
|
21
|
+
if (typeof value.x === "string" && value.x !== "") return true;
|
|
22
|
+
return Object.values(value).some(hasExpressions);
|
|
23
|
+
}
|
|
24
|
+
//#endregion
|
|
25
|
+
export { hasExpressions };
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
//#region src/animation/normalizeAnimationSource.ts
|
|
2
|
+
/**
|
|
3
|
+
* Turns the `src` prop into the pair of fields lottie-web understands, or
|
|
4
|
+
* `null` when it is not something an animation could be loaded from.
|
|
5
|
+
*
|
|
6
|
+
* A non-empty string is a URL or path that the engine fetches and parses as
|
|
7
|
+
* JSON. A `.lottie` archive is **not** supported: it is a zip, and nothing here
|
|
8
|
+
* or in lottie-web unpacks one.
|
|
9
|
+
*
|
|
10
|
+
* An object is the parsed animation itself, and it is **always** shallow-copied
|
|
11
|
+
* before the engine sees it. lottie-web writes `__complete` onto whatever it is
|
|
12
|
+
* handed, so a frozen object throws `TypeError: Cannot add property __complete`
|
|
13
|
+
* and takes the whole load down with it. That happens with `import * as data
|
|
14
|
+
* from "./animation.json"` under Node's own JSON modules, whose namespace is
|
|
15
|
+
* not extensible.
|
|
16
|
+
*
|
|
17
|
+
* The copy is unconditional rather than guarded by `Object.isExtensible`,
|
|
18
|
+
* because the shape of that namespace object differs by toolchain: Node's is
|
|
19
|
+
* not extensible while a bundler's usually is. A guard would therefore behave
|
|
20
|
+
* differently depending on who built the consumer's application, and a copy
|
|
21
|
+
* behaves the same everywhere. It costs about 70 nanoseconds and does not grow
|
|
22
|
+
* with the animation, since only the top level is copied.
|
|
23
|
+
*
|
|
24
|
+
* The copy does not protect the objects inside `layers`, which the engine
|
|
25
|
+
* annotates in place. That is harmless, because those writes are idempotent
|
|
26
|
+
* flags, and avoiding it would mean deep-copying the entire animation on every
|
|
27
|
+
* load.
|
|
28
|
+
*/
|
|
29
|
+
function normalizeAnimationSource(source) {
|
|
30
|
+
if (typeof source === "string") {
|
|
31
|
+
const path = source.trim();
|
|
32
|
+
return path.length > 0 ? { path } : null;
|
|
33
|
+
}
|
|
34
|
+
if (typeof source === "object" && source !== null && !Array.isArray(source)) return { animationData: { ...source } };
|
|
35
|
+
return null;
|
|
36
|
+
}
|
|
37
|
+
//#endregion
|
|
38
|
+
exports.normalizeAnimationSource = normalizeAnimationSource;
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
//#region src/animation/normalizeAnimationSource.ts
|
|
2
|
+
/**
|
|
3
|
+
* Turns the `src` prop into the pair of fields lottie-web understands, or
|
|
4
|
+
* `null` when it is not something an animation could be loaded from.
|
|
5
|
+
*
|
|
6
|
+
* A non-empty string is a URL or path that the engine fetches and parses as
|
|
7
|
+
* JSON. A `.lottie` archive is **not** supported: it is a zip, and nothing here
|
|
8
|
+
* or in lottie-web unpacks one.
|
|
9
|
+
*
|
|
10
|
+
* An object is the parsed animation itself, and it is **always** shallow-copied
|
|
11
|
+
* before the engine sees it. lottie-web writes `__complete` onto whatever it is
|
|
12
|
+
* handed, so a frozen object throws `TypeError: Cannot add property __complete`
|
|
13
|
+
* and takes the whole load down with it. That happens with `import * as data
|
|
14
|
+
* from "./animation.json"` under Node's own JSON modules, whose namespace is
|
|
15
|
+
* not extensible.
|
|
16
|
+
*
|
|
17
|
+
* The copy is unconditional rather than guarded by `Object.isExtensible`,
|
|
18
|
+
* because the shape of that namespace object differs by toolchain: Node's is
|
|
19
|
+
* not extensible while a bundler's usually is. A guard would therefore behave
|
|
20
|
+
* differently depending on who built the consumer's application, and a copy
|
|
21
|
+
* behaves the same everywhere. It costs about 70 nanoseconds and does not grow
|
|
22
|
+
* with the animation, since only the top level is copied.
|
|
23
|
+
*
|
|
24
|
+
* The copy does not protect the objects inside `layers`, which the engine
|
|
25
|
+
* annotates in place. That is harmless, because those writes are idempotent
|
|
26
|
+
* flags, and avoiding it would mean deep-copying the entire animation on every
|
|
27
|
+
* load.
|
|
28
|
+
*/
|
|
29
|
+
function normalizeAnimationSource(source) {
|
|
30
|
+
if (typeof source === "string") {
|
|
31
|
+
const path = source.trim();
|
|
32
|
+
return path.length > 0 ? { path } : null;
|
|
33
|
+
}
|
|
34
|
+
if (typeof source === "object" && source !== null && !Array.isArray(source)) return { animationData: { ...source } };
|
|
35
|
+
return null;
|
|
36
|
+
}
|
|
37
|
+
//#endregion
|
|
38
|
+
export { normalizeAnimationSource };
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
//#region src/animation/polymorphicForwardRef.ts
|
|
2
|
+
/**
|
|
3
|
+
* `forwardRef`, with the render function's own type parameters kept.
|
|
4
|
+
*
|
|
5
|
+
* A component that chooses its element through `as` is generic in that tag, and
|
|
6
|
+
* React's `forwardRef` is not: its signature settles the props at one type, so
|
|
7
|
+
* the tag is lost and `as="button" type="button"` stops typechecking while
|
|
8
|
+
* invented props start passing. Handing the same runtime function a signature
|
|
9
|
+
* that carries the parameters through is what restores per-element props.
|
|
10
|
+
*
|
|
11
|
+
* The assertion lives here, alone, so that there is one of it and so that what
|
|
12
|
+
* removes it is written beside it. React 18 is the whole reason it exists,
|
|
13
|
+
* because a function component receives a `ref` only through `forwardRef`
|
|
14
|
+
* there.
|
|
15
|
+
*/
|
|
16
|
+
const polymorphicForwardRef = require("react").forwardRef;
|
|
17
|
+
//#endregion
|
|
18
|
+
exports.polymorphicForwardRef = polymorphicForwardRef;
|