@depup/bun-types 1.3.11-depup.0

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Files changed (361) hide show
  1. package/CLAUDE.md +105 -0
  2. package/README.md +25 -0
  3. package/bun.d.ts +8712 -0
  4. package/bun.ns.d.ts +5 -0
  5. package/bundle.d.ts +74 -0
  6. package/changes.json +5 -0
  7. package/deprecated.d.ts +184 -0
  8. package/devserver.d.ts +187 -0
  9. package/docs/README.md +28 -0
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  355. package/test.d.ts +2392 -0
  356. package/vendor/expect-type/branding.d.ts +283 -0
  357. package/vendor/expect-type/index.d.ts +1207 -0
  358. package/vendor/expect-type/messages.d.ts +395 -0
  359. package/vendor/expect-type/overloads.d.ts +669 -0
  360. package/vendor/expect-type/utils.d.ts +431 -0
  361. package/wasm.d.ts +193 -0
@@ -0,0 +1,223 @@
1
+ ---
2
+ title: Bindgen
3
+ description: Bindgen for Bun
4
+ ---
5
+
6
+ <Note>This document is for maintainers and contributors to Bun, and describes internal implementation details.</Note>
7
+
8
+ The new bindings generator, introduced to the codebase in Dec 2024, scans for
9
+ `*.bind.ts` to find function and class definition, and generates glue code to
10
+ interop between JavaScript and native code.
11
+
12
+ There are currently other code generators and systems that achieve similar
13
+ purposes. The following will all eventually be completely phased out in favor of
14
+ this one:
15
+
16
+ - "Classes generator", converting `*.classes.ts` for custom classes.
17
+ - "JS2Native", allowing ad-hoc calls from `src/js` to native code.
18
+
19
+ ## Creating JS Functions in Zig
20
+
21
+ Given a file implementing a simple function, such as `add`
22
+
23
+ ```zig src/bun.js/math.zig
24
+ pub fn add(global: *jsc.JSGlobalObject, a: i32, b: i32) !i32 {
25
+ return std.math.add(i32, a, b) catch {
26
+ // Binding functions can return `error.OutOfMemory` and `error.JSError`.
27
+ // Others like `error.Overflow` from `std.math.add` must be converted.
28
+ // Remember to be descriptive.
29
+ return global.throwPretty("Integer overflow while adding", .{});
30
+ };
31
+ }
32
+
33
+ const gen = bun.gen.math; // "math" being this file's basename
34
+
35
+ const std = @import("std");
36
+ const bun = @import("bun");
37
+ const jsc = bun.jsc;
38
+ ```
39
+
40
+ Then describe the API schema using a `.bind.ts` function. The binding file goes next to the Zig file.
41
+
42
+ ```ts src/bun.js/math.bind.ts icon="/icons/typescript.svg"
43
+ import { t, fn } from "bindgen";
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+
45
+ export const add = fn({
46
+ args: {
47
+ global: t.globalObject,
48
+ a: t.i32,
49
+ b: t.i32.default(1),
50
+ },
51
+ ret: t.i32,
52
+ });
53
+ ```
54
+
55
+ This function declaration is equivalent to:
56
+
57
+ ```ts
58
+ /**
59
+ * Throws if zero arguments are provided.
60
+ * Wraps out of range numbers using modulo.
61
+ */
62
+ declare function add(a: number, b: number = 1): number;
63
+ ```
64
+
65
+ The code generator will provide `bun.gen.math.jsAdd`, which is the native
66
+ function implementation. To pass to JavaScript, use
67
+ `bun.gen.math.createAddCallback(global)`. JS files in `src/js/` may use
68
+ `$bindgenFn("math.bind.ts", "add")` to get a handle to the implementation.
69
+
70
+ ## Strings
71
+
72
+ The type for receiving strings is one of [`t.DOMString`](https://webidl.spec.whatwg.org/#idl-DOMString), [`t.ByteString`](https://webidl.spec.whatwg.org/#idl-ByteString), and [`t.USVString`](https://webidl.spec.whatwg.org/#idl-USVString). These map directly to their WebIDL counterparts, and have slightly different conversion logic. Bindgen will pass BunString to native code in all cases.
73
+
74
+ When in doubt, use DOMString.
75
+
76
+ `t.UTF8String` can be used in place of `t.DOMString`, but will call `bun.String.toUTF8`. The native callback gets `[]const u8` (WTF-8 data) passed to native code, freeing it after the function returns.
77
+
78
+ TLDRs from WebIDL spec:
79
+
80
+ - ByteString can only contain valid latin1 characters. It is not safe to assume bun.String is already in 8-bit format, but it is extremely likely.
81
+ - USVString will not contain invalid surrogate pairs, aka text that can be represented correctly in UTF-8.
82
+ - DOMString is the loosest but also most recommended strategy.
83
+
84
+ ## Function Variants
85
+
86
+ A `variants` can specify multiple variants (also known as overloads).
87
+
88
+ ```ts src/bun.js/math.bind.ts icon="/icons/typescript.svg"
89
+ import { t, fn } from "bindgen";
90
+
91
+ export const action = fn({
92
+ variants: [
93
+ {
94
+ args: {
95
+ a: t.i32,
96
+ },
97
+ ret: t.i32,
98
+ },
99
+ {
100
+ args: {
101
+ a: t.DOMString,
102
+ },
103
+ ret: t.DOMString,
104
+ },
105
+ ],
106
+ });
107
+ ```
108
+
109
+ In Zig, each variant gets a number, based on the order the schema defines.
110
+
111
+ ```zig
112
+ fn action1(a: i32) i32 {
113
+ return a;
114
+ }
115
+
116
+ fn action2(a: bun.String) bun.String {
117
+ return a;
118
+ }
119
+ ```
120
+
121
+ ## `t.dictionary`
122
+
123
+ A `dictionary` is a definition for a JavaScript object, typically as a function inputs. For function outputs, it is usually a smarter idea to declare a class type to add functions and destructuring.
124
+
125
+ ## Enumerations
126
+
127
+ To use [WebIDL's enumeration](https://webidl.spec.whatwg.org/#idl-enums) type, use either:
128
+
129
+ - `t.stringEnum`: Create and codegen a new enum type.
130
+ - `t.zigEnum`: Derive a bindgen type off of an existing enum in the codebase.
131
+
132
+ An example of `stringEnum` as used in `fmt.zig` / `bun:internal-for-testing`
133
+
134
+ ```ts
135
+ export const Formatter = t.stringEnum("highlight-javascript", "escape-powershell");
136
+
137
+ export const fmtString = fn({
138
+ args: {
139
+ global: t.globalObject,
140
+ code: t.UTF8String,
141
+ formatter: Formatter,
142
+ },
143
+ ret: t.DOMString,
144
+ });
145
+ ```
146
+
147
+ WebIDL strongly encourages using kebab case for enumeration values, to be consistent with existing Web APIs.
148
+
149
+ ### Deriving enums from Zig code
150
+
151
+ TODO: zigEnum
152
+
153
+ ## `t.oneOf`
154
+
155
+ A `oneOf` is a union between two or more types. It is represented by `union(enum)` in Zig.
156
+
157
+ TODO:
158
+
159
+ ## Attributes
160
+
161
+ There are set of attributes that can be chained onto `t.*` types. On all types there are:
162
+
163
+ - `.required`, in dictionary parameters only
164
+ - `.optional`, in function arguments only
165
+ - `.default(T)`
166
+
167
+ When a value is optional, it is lowered to a Zig optional.
168
+
169
+ Depending on the type, there are more attributes available. See the type definitions in auto-complete for more details. Note that one of the above three can only be applied, and they must be applied at the end.
170
+
171
+ ### Integer Attributes
172
+
173
+ Integer types allow customizing the overflow behavior with `clamp` or `enforceRange`
174
+
175
+ ```ts
176
+ import { t, fn } from "bindgen";
177
+
178
+ export const add = fn({
179
+ args: {
180
+ global: t.globalObject,
181
+ // enforce in i32 range
182
+ a: t.i32.enforceRange(),
183
+ // clamp to u16 range
184
+ b: t.u16,
185
+ // enforce in arbitrary range, with a default if not provided
186
+ c: t.i32.enforceRange(0, 1000).default(5),
187
+ // clamp to arbitrary range, or null
188
+ d: t.u16.clamp(0, 10).optional,
189
+ },
190
+ ret: t.i32,
191
+ });
192
+ ```
193
+
194
+ Various Node.js validator functions such as `validateInteger`, `validateNumber`, and more are available. Use these when implementing Node.js APIs, so the error messages match 1:1 what Node would do.
195
+
196
+ Unlike `enforceRange`, which is taken from WebIDL, `validate*` functions are much more strict on the input they accept. For example, Node's numerical validator check `typeof value === 'number'`, while WebIDL uses `ToNumber` for lossy conversion.
197
+
198
+ ```ts
199
+ import { t, fn } from "bindgen";
200
+
201
+ export const add = fn({
202
+ args: {
203
+ global: t.globalObject,
204
+ // throw if not given a number
205
+ a: t.f64.validateNumber(),
206
+ // valid in i32 range
207
+ a: t.i32.validateInt32(),
208
+ // f64 within safe integer range
209
+ b: t.f64.validateInteger(),
210
+ // f64 in given range
211
+ c: t.f64.validateNumber(-10000, 10000),
212
+ },
213
+ ret: t.i32,
214
+ });
215
+ ```
216
+
217
+ ## Callbacks
218
+
219
+ TODO
220
+
221
+ ## Classes
222
+
223
+ TODO
@@ -0,0 +1,143 @@
1
+ ---
2
+ title: Building Windows
3
+ description: Building Bun on Windows
4
+ ---
5
+
6
+ This document describes the build process for Windows. If you run into problems, please join the [#contributing channel on our Discord](http://bun.com/discord) for help.
7
+
8
+ It is strongly recommended to use [PowerShell 7 (`pwsh.exe`)](https://learn.microsoft.com/en-us/powershell/scripting/install/installing-powershell-on-windows?view=powershell-7.4) instead of the default `powershell.exe`.
9
+
10
+ ## Prerequisites
11
+
12
+ ### Enable Scripts
13
+
14
+ By default, running unverified scripts are blocked.
15
+
16
+ ```ps1
17
+ Set-ExecutionPolicy -Scope CurrentUser -ExecutionPolicy Unrestricted
18
+ ```
19
+
20
+ ### System Dependencies
21
+
22
+ Bun v1.1 or later. We use Bun to run it's own code generators.
23
+
24
+ ```ps1
25
+ irm bun.sh/install.ps1 | iex
26
+ ```
27
+
28
+ [Visual Studio](https://visualstudio.microsoft.com) with the "Desktop Development with C++" workload. While installing, make sure to install Git as well, if Git for Windows is not already installed.
29
+
30
+ Visual Studio can be installed graphically using the wizard or through WinGet:
31
+
32
+ ```ps1
33
+ winget install "Visual Studio Community 2022" --override "--add Microsoft.VisualStudio.Workload.NativeDesktop Microsoft.VisualStudio.Component.Git " -s msstore
34
+ ```
35
+
36
+ After Visual Studio, you need the following:
37
+
38
+ - LLVM 21.1.8
39
+ - Go
40
+ - Rust
41
+ - NASM
42
+ - Perl
43
+ - Ruby
44
+ - Node.js
45
+
46
+ <Note>The Zig compiler is automatically downloaded, installed, and updated by the building process.</Note>
47
+
48
+ [Scoop](https://scoop.sh) can be used to install these remaining tools easily.
49
+
50
+ ```ps1 Scoop (x64)
51
+ irm https://get.scoop.sh | iex
52
+ scoop install nodejs-lts go rust nasm ruby perl ccache
53
+ # scoop seems to be buggy if you install llvm and the rest at the same time
54
+ scoop install llvm@21.1.8
55
+ ```
56
+
57
+ For Windows ARM64, download LLVM 21.1.8 directly from GitHub releases (first version with ARM64 Windows builds):
58
+
59
+ ```ps1 ARM64
60
+ # Download and install LLVM for ARM64
61
+ Invoke-WebRequest -Uri "https://github.com/llvm/llvm-project/releases/download/llvmorg-21.1.8/LLVM-21.1.8-woa64.exe" -OutFile "$env:TEMP\LLVM-21.1.8-woa64.exe"
62
+ Start-Process -FilePath "$env:TEMP\LLVM-21.1.8-woa64.exe" -ArgumentList "/S" -Wait
63
+ ```
64
+
65
+ <Note>
66
+ Please do not use WinGet/other package manager for these, as you will likely install Strawberry Perl instead of a more
67
+ minimal installation of Perl. Strawberry Perl includes many other utilities that get installed into `$Env:PATH` that
68
+ will conflict with MSVC and break the build.
69
+ </Note>
70
+
71
+ If you intend on building WebKit locally (optional, x64 only), you should install these packages:
72
+
73
+ ```ps1 Scoop
74
+ scoop install make cygwin python
75
+ ```
76
+
77
+ <Note>Cygwin is not required for ARM64 builds as WebKit is provided as a pre-built binary.</Note>
78
+
79
+ From here on out, it is **expected you use a PowerShell Terminal with `.\scripts\vs-shell.ps1` sourced**. This script is available in the Bun repository and can be loaded by executing it:
80
+
81
+ ```ps1
82
+ .\scripts\vs-shell.ps1
83
+ ```
84
+
85
+ To verify, you can check for an MSVC-only command line such as `mt.exe`
86
+
87
+ ```ps1
88
+ Get-Command mt
89
+ ```
90
+
91
+ <Note>
92
+ It is not recommended to install `ninja` / `cmake` into your global path, because you may run into a situation where
93
+ you try to build bun without .\scripts\vs-shell.ps1 sourced.
94
+ </Note>
95
+
96
+ ## Building
97
+
98
+ ```ps1
99
+ bun run build
100
+
101
+ # after the initial `bun run build` you can use the following to build
102
+ ninja -Cbuild/debug
103
+ ```
104
+
105
+ If this was successful, you should have a `bun-debug.exe` in the `build/debug` folder.
106
+
107
+ ```ps1
108
+ .\build\debug\bun-debug.exe --revision
109
+ ```
110
+
111
+ You should add this to `$Env:PATH`. The simplest way to do so is to open the start menu, type "Path", and then navigate the environment variables menu to add `C:\.....\bun\build\debug` to the user environment variable `PATH`. You should then restart your editor (if it does not update still, log out and log back in).
112
+
113
+ ## Extra paths
114
+
115
+ - WebKit is extracted to `build/debug/cache/webkit/`
116
+ - Zig is extracted to `build/debug/cache/zig/bin/zig.exe`
117
+
118
+ ## Tests
119
+
120
+ You can run the test suite either using `bun test <path>` or by using the wrapper script `bun node:test <path>`. The `bun node:test` command runs every test file in a separate instance of bun.exe, to prevent a crash in the test runner from stopping the entire suite.
121
+
122
+ ```ps1
123
+ # Setup
124
+ bun i --cwd packages\bun-internal-test
125
+
126
+ # Run the entire test suite with reporter
127
+ # the package.json script "test" uses "build/debug/bun-debug.exe" by default
128
+ bun run test
129
+
130
+ # Run an individual test file:
131
+ bun-debug test node\fs
132
+ bun-debug test "C:\bun\test\js\bun\resolve\import-meta.test.js"
133
+ ```
134
+
135
+ ## Troubleshooting
136
+
137
+ ### .rc file fails to build
138
+
139
+ `llvm-rc.exe` is odd. don't use it. use `rc.exe`, to do this make sure you are in a visual studio dev terminal, check `rc /?` to ensure it is `Microsoft Resource Compiler`
140
+
141
+ ### failed to write output 'bun-debug.exe': permission denied
142
+
143
+ you cannot overwrite `bun-debug.exe` if it is already open. you likely have a running instance, maybe in the vscode debugger?