@defold-typescript/types 0.8.3 → 0.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (47) hide show
  1. package/README.md +1 -1
  2. package/api-targets.json +18 -0
  3. package/generated/b2d_body.d.ts +348 -0
  4. package/generated/buffer.d.ts +3 -0
  5. package/generated/camera.d.ts +236 -1
  6. package/generated/collectionfactory.d.ts +4 -0
  7. package/generated/factory.d.ts +4 -0
  8. package/generated/font.d.ts +81 -0
  9. package/generated/go.d.ts +53 -0
  10. package/generated/gui.d.ts +264 -49
  11. package/generated/html5.d.ts +17 -13
  12. package/generated/http.d.ts +16 -0
  13. package/generated/image.d.ts +24 -0
  14. package/generated/json.d.ts +2 -0
  15. package/generated/kinds/gui-script.d.ts +3 -0
  16. package/generated/kinds/render-script.d.ts +3 -0
  17. package/generated/kinds/script.d.ts +3 -0
  18. package/generated/model.d.ts +14 -0
  19. package/generated/msg.d.ts +17 -11
  20. package/generated/particlefx.d.ts +6 -0
  21. package/generated/physics.d.ts +32 -0
  22. package/generated/profiler.d.ts +14 -0
  23. package/generated/render.d.ts +109 -0
  24. package/generated/resource.d.ts +223 -0
  25. package/generated/socket.d.ts +4 -0
  26. package/generated/sound.d.ts +6 -0
  27. package/generated/sprite.d.ts +5 -0
  28. package/generated/sys.d.ts +136 -0
  29. package/generated/tilemap.d.ts +2 -0
  30. package/generated/timer.d.ts +3 -0
  31. package/generated/vmath.d.ts +109 -93
  32. package/generated/window.d.ts +24 -1
  33. package/index.d.ts +8 -0
  34. package/package.json +1 -1
  35. package/scripts/fidelity-baseline.json +18 -2
  36. package/scripts/regen.ts +5 -0
  37. package/scripts/signature-store-io.ts +18 -0
  38. package/scripts/sync-api-docs.ts +208 -12
  39. package/src/core-types.ts +4 -2
  40. package/src/doc-comment.ts +42 -5
  41. package/src/emit-dts.ts +20 -1
  42. package/src/engine-globals.d.ts +2 -0
  43. package/src/example-store.ts +11 -7
  44. package/src/index.ts +18 -1
  45. package/src/msg-overloads.d.ts +3 -0
  46. package/src/signature-store.ts +20 -0
  47. package/src/window-event-guard.d.ts +52 -0
@@ -448,32 +448,59 @@ declare global {
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  *
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  * @param node - node to animate
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  * @param property - property to animate
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+ *
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  * - `"position"`
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+ *
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  * - `"rotation"`
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+ *
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  * - `"euler"`
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+ *
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  * - `"scale"`
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+ *
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  * - `"color"`
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+ *
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  * - `"outline"`
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+ *
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  * - `"shadow"`
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+ *
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  * - `"size"`
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+ *
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  * - `"fill_angle"` (pie)
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+ *
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  * - `"inner_radius"` (pie)
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+ *
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  * - `"leading"` (text)
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+ *
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  * - `"tracking"` (text)
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+ *
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  * - `"slice9"` (slice9)
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+ *
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  * The following property constants are defined equaling the corresponding property string names.
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+ *
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  * - `gui.PROP_POSITION`
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+ *
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  * - `gui.PROP_ROTATION`
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+ *
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  * - `gui.PROP_EULER`
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+ *
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  * - `gui.PROP_SCALE`
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+ *
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  * - `gui.PROP_COLOR`
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+ *
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  * - `gui.PROP_OUTLINE`
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+ *
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  * - `gui.PROP_SHADOW`
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+ *
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  * - `gui.PROP_SIZE`
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+ *
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  * - `gui.PROP_FILL_ANGLE`
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+ *
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  * - `gui.PROP_INNER_RADIUS`
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+ *
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  * - `gui.PROP_LEADING`
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+ *
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  * - `gui.PROP_TRACKING`
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+ *
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  * - `gui.PROP_SLICE9`
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  * @param to - target property value
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  * @param easing - easing to use during animation.
@@ -484,11 +511,17 @@ declare global {
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  * @param complete_function - function to call when the
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  * animation has completed
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  * @param playback - playback mode
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+ *
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  * - `gui.PLAYBACK_ONCE_FORWARD`
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+ *
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  * - `gui.PLAYBACK_ONCE_BACKWARD`
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+ *
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  * - `gui.PLAYBACK_ONCE_PINGPONG`
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+ *
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  * - `gui.PLAYBACK_LOOP_FORWARD`
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+ *
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  * - `gui.PLAYBACK_LOOP_BACKWARD`
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+ *
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  * - `gui.PLAYBACK_LOOP_PINGPONG`
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  * @example
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  * ```ts
@@ -536,18 +569,31 @@ declare global {
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  *
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  * @param node - node that should have its animation canceled
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  * @param property - optional property for which the animation should be canceled
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+ *
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  * - `"position"`
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+ *
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  * - `"rotation"`
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+ *
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  * - `"euler"`
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+ *
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  * - `"scale"`
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+ *
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  * - `"color"`
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+ *
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  * - `"outline"`
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+ *
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  * - `"shadow"`
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+ *
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  * - `"size"`
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+ *
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  * - `"fill_angle"` (pie)
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+ *
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  * - `"inner_radius"` (pie)
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+ *
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  * - `"leading"` (text)
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+ *
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  * - `"tracking"` (text)
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+ *
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  * - `"slice9"` (slice9)
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  * @example
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  * ```ts
@@ -658,19 +704,33 @@ declare global {
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  * you can use gui.get instead and supply the property as a string or a hash.
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  * While this function is similar to go.get, there are a few more restrictions
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  * when operating in the gui namespace. Most notably, only these explicitly named properties are supported:
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+ *
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  * - `"position"`
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+ *
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  * - `"rotation"`
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+ *
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  * - `"euler"`
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+ *
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  * - `"scale"`
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+ *
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  * - `"color"`
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+ *
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  * - `"outline"`
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+ *
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  * - `"shadow"`
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+ *
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  * - `"size"`
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+ *
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  * - `"fill_angle"` (pie)
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+ *
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  * - `"inner_radius"` (pie)
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+ *
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  * - `"leading"` (text)
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+ *
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  * - `"tracking"` (text)
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+ *
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  * - `"slice9"` (slice9)
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+ *
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  * The value returned will either be a vmath.vector4 or a single number, i.e getting the "position"
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  * property will return a vec4 while getting the "position.x" property will return a single value.
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  * You can also use this function to get material constants.
@@ -694,8 +754,11 @@ declare global {
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  *
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  * @param node - node from which to get the adjust mode (node)
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  * @returns the current adjust mode
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+ *
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  * - `gui.ADJUST_FIT`
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+ *
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  * - `gui.ADJUST_ZOOM`
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+ *
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  * - `gui.ADJUST_STRETCH`
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  */
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  function get_adjust_mode(node: Opaque<"node">): Opaque<"constant">;
@@ -712,10 +775,15 @@ declare global {
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  *
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  * @param node - node from which to get the blend mode
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  * @returns blend mode
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+ *
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  * - `gui.BLEND_ALPHA`
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+ *
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  * - `gui.BLEND_ADD`
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+ *
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  * - `gui.BLEND_ADD_ALPHA`
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+ *
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  * - `gui.BLEND_MULT`
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+ *
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  * - `gui.BLEND_SCREEN`
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  */
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  function get_blend_mode(node: Opaque<"node">): Opaque<"constant">;
@@ -731,7 +799,9 @@ declare global {
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  *
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  * @param node - node from which to get the clipping mode
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  * @returns clipping mode
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+ *
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  * - `gui.CLIPPING_MODE_NONE`
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+ *
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  * - `gui.CLIPPING_MODE_STENCIL`
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  */
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  function get_clipping_mode(node: Opaque<"node">): Opaque<"constant">;
@@ -745,14 +815,19 @@ declare global {
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  /**
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  * Returns the color of the supplied node. The components
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  * of the returned vector4 contains the color channel values:
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+ *
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  * Component
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  * Color value
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+ *
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  * x
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  * Red value
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+ *
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  * y
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  * Green value
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+ *
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  * z
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  * Blue value
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+ *
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  * w
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  * Alpha value
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  *
@@ -950,7 +1025,9 @@ declare global {
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  *
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  * @param node - node from where to get the outer bounds mode
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  * @returns the outer bounds mode of the pie node:
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+ *
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  * - `gui.PIEBOUNDS_RECTANGLE`
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+ *
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  * - `gui.PIEBOUNDS_ELLIPSE`
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  */
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  function get_outer_bounds(node: Opaque<"node">): Opaque<"constant">;
@@ -990,14 +1067,23 @@ declare global {
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  *
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  * @param node - node to get pivot from
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  * @returns pivot constant
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+ *
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  * - `gui.PIVOT_CENTER`
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+ *
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  * - `gui.PIVOT_N`
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+ *
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  * - `gui.PIVOT_NE`
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+ *
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  * - `gui.PIVOT_E`
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+ *
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  * - `gui.PIVOT_SE`
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+ *
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  * - `gui.PIVOT_S`
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+ *
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  * - `gui.PIVOT_SW`
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+ *
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  * - `gui.PIVOT_W`
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+ *
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  * - `gui.PIVOT_NW`
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  */
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  function get_pivot(node: Opaque<"node">): Opaque<"constant">;
@@ -1057,7 +1143,9 @@ declare global {
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  *
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  * @param node - node from which to get the size mode (node)
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  * @returns the current size mode
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+ *
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  * - `gui.SIZE_MODE_MANUAL`
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+ *
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  * - `gui.SIZE_MODE_AUTO`
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  */
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  function get_size_mode(node: Opaque<"node">): Opaque<"constant">;
@@ -1123,8 +1211,11 @@ declare global {
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  *
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  * @param node - node to get x-anchor from
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  * @returns anchor constant
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+ *
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  * - `gui.ANCHOR_NONE`
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+ *
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  * - `gui.ANCHOR_LEFT`
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+ *
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  * - `gui.ANCHOR_RIGHT`
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  */
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  function get_xanchor(node: Opaque<"node">): Opaque<"constant">;
@@ -1133,8 +1224,11 @@ declare global {
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  *
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  * @param node - node to get y-anchor from
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  * @returns anchor constant
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+ *
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  * - `gui.ANCHOR_NONE`
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+ *
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  * - `gui.ANCHOR_TOP`
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+ *
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  * - `gui.ANCHOR_BOTTOM`
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  */
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  function get_yanchor(node: Opaque<"node">): Opaque<"constant">;
@@ -1224,9 +1318,13 @@ declare global {
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  * @param width - texture width
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  * @param height - texture height
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  * @param type - texture type
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+ *
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  * - `"rgb"` - RGB
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+ *
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  * - `"rgba"` - RGBA
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+ *
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  * - `"l"` - LUMINANCE
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+ *
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  * - `"astc"` - ASTC compressed format
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  * @param buffer - texture data
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  * @param flip - flip texture vertically
@@ -1287,80 +1385,119 @@ declare global {
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  * Mouse movement is specifically handled and uses `nil` as its `action_id`.
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  * The `action` only contains positional parameters in this case, such as x and y of the pointer.
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  * Here is a brief description of the available table fields:
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+ *
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  * Field
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  * Description
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+ *
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  * `value`
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  * The amount of input given by the user. This is usually 1 for buttons and 0-1 for analogue inputs. This is not present for mouse movement and text input.
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+ *
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  * `pressed`
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  * If the input was pressed this frame. This is not present for mouse movement and text input.
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+ *
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  * `released`
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  * If the input was released this frame. This is not present for mouse movement and text input.
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+ *
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  * `repeated`
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  * If the input was repeated this frame. This is similar to how a key on a keyboard is repeated when you hold it down. This is not present for mouse movement and text input.
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+ *
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  * `x`
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  * The x value of a pointer device, if present. This is not present for gamepad, key and text input.
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+ *
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  * `y`
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  * The y value of a pointer device, if present. This is not present for gamepad, key and text input.
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+ *
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  * `screen_x`
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  * The screen space x value of a pointer device, if present. This is not present for gamepad, key and text input.
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+ *
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  * `screen_y`
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  * The screen space y value of a pointer device, if present. This is not present for gamepad, key and text input.
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+ *
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  * `dx`
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  * The change in x value of a pointer device, if present. This is not present for gamepad, key and text input.
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+ *
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  * `dy`
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  * The change in y value of a pointer device, if present. This is not present for gamepad, key and text input.
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+ *
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  * `screen_dx`
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  * The change in screen space x value of a pointer device, if present. This is not present for gamepad, key and text input.
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+ *
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  * `screen_dy`
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  * The change in screen space y value of a pointer device, if present. This is not present for gamepad, key and text input.
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+ *
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  * `gamepad`
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  * The index of the gamepad device that provided the input. See table below about gamepad input.
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+ *
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  * `touch`
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  * List of touch input, one element per finger, if present. See table below about touch input
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+ *
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  * `text`
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  * Text input from a (virtual) keyboard or similar.
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+ *
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  * `marked_text`
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  * Sequence of entered symbols while entering a symbol combination, for example Japanese Kana.
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+ *
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  * Gamepad specific fields:
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+ *
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  * Field
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  * Description
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+ *
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  * `gamepad`
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  * The index of the gamepad device that provided the input.
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+ *
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  * `userid`
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  * Id of the user associated with the controller. Usually only relevant on consoles.
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+ *
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  * `gamepad_unknown`
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  * True if the inout originated from an unknown/unmapped gamepad.
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+ *
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  * `gamepad_name`
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  * Name of the gamepad
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+ *
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  * `gamepad_axis`
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  * List of gamepad axis values. For raw gamepad input only.
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+ *
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  * `gamepadhats`
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  * List of gamepad hat values. For raw gamepad input only.
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+ *
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  * `gamepad_buttons`
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  * List of gamepad button values. For raw gamepad input only.
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+ *
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  * Touch input table:
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+ *
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  * Field
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  * Description
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+ *
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  * `id`
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  * A number identifying the touch input during its duration.
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+ *
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  * `pressed`
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  * True if the finger was pressed this frame.
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+ *
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  * `released`
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  * True if the finger was released this frame.
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+ *
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  * `tap_count`
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  * Number of taps, one for single, two for double-tap, etc
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+ *
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  * `x`
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  * The x touch location.
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+ *
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  * `y`
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  * The y touch location.
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+ *
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  * `dx`
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  * The change in x value.
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+ *
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  * `dy`
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  * The change in y value.
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+ *
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  * `acc_x`
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  * Accelerometer x value (if present).
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+ *
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  * `acc_y`
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  * Accelerometer y value (if present).
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+ *
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  * `acc_z`
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  * Accelerometer z value (if present).
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  *
@@ -1369,16 +1506,18 @@ declare global {
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  * @param action - a table containing the input data, see above for a description
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  * @returns optional boolean to signal if the input should be consumed (not passed on to others) or not, default is false
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  * @example
1372
- * ```lua
1373
- * function on_input(self, action_id, action)
1374
- * -- check for input
1375
- * if action_id == hash("my_action") then
1376
- * -- take appropritate action
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- * self.my_value = action.value
1378
- * end
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- * -- consume input
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- * return true
1381
- * end
1509
+ * ```ts
1510
+ * export default defineScript({
1511
+ * on_input(self, action_id, action) {
1512
+ * // check for input
1513
+ * if (action_id === hash("my_action")) {
1514
+ * // take appropriate action
1515
+ * self.my_value = action.value;
1516
+ * }
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+ * // consume input
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+ * return true;
1519
+ * },
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+ * });
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  * ```
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  */
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  function on_input(self: Opaque<"userdata">, action_id: Hash, action: { value?: number; pressed?: boolean; released?: boolean; repeated?: boolean; x?: number; y?: number; screen_x?: number; screen_y?: number; dx?: number; dy?: number; screen_dx?: number; screen_dy?: number; gamepad?: number; gamepad_axis?: Vector3; touch?: { id?: number; pressed?: boolean; released?: boolean; tap_count?: number; x?: number; y?: number; dx?: number; dy?: number; acc_x?: number; acc_y?: number; acc_z?: number }[]; text?: string }): boolean | unknown;
@@ -1400,11 +1539,13 @@ declare global {
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  *
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  * @param self - reference to the script state to be used for storing data
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  * @example
1403
- * ```lua
1404
- * function on_reload(self)
1405
- * -- restore some color (or similar)
1406
- * gui.set_color(gui.get_node("my_node"), self.my_original_color)
1407
- * end
1542
+ * ```ts
1543
+ * export default defineGuiScript({
1544
+ * on_reload(self) {
1545
+ * // restore some color (or similar)
1546
+ * gui.set_color(gui.get_node("my_node"), self.my_original_color);
1547
+ * },
1548
+ * });
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  * ```
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  */
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  function on_reload(self: Opaque<"userdata">): void;
@@ -1426,11 +1567,16 @@ declare global {
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  * @param node - node to set animation for
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  * @param animation - animation id
1428
1569
  * @param complete_function - optional function to call when the animation has completed
1570
+ *
1429
1571
  * `self`
1572
+ *
1430
1573
  * object The current object.
1574
+ *
1431
1575
  * `node`
1576
+ *
1432
1577
  * node The node that is animated.
1433
1578
  * @param play_properties - optional table with properties
1579
+ *
1434
1580
  * `offset`
1435
1581
  * number The normalized initial value of the animation cursor when the animation starts playing
1436
1582
  * `playback_rate`
@@ -1464,6 +1610,7 @@ declare global {
1464
1610
  *
1465
1611
  * @param node - node to play particle fx for
1466
1612
  * @param emitter_state_function - optional callback function that will be called when an emitter attached to this particlefx changes state.
1613
+ *
1467
1614
  * `self`
1468
1615
  * object The current object
1469
1616
  * `node`
@@ -1472,9 +1619,13 @@ declare global {
1472
1619
  * hash The id of the emitter
1473
1620
  * `state`
1474
1621
  * constant the new state of the emitter:
1622
+ *
1475
1623
  * - `particlefx.EMITTER_STATE_SLEEPING`
1624
+ *
1476
1625
  * - `particlefx.EMITTER_STATE_PRESPAWN`
1626
+ *
1477
1627
  * - `particlefx.EMITTER_STATE_SPAWNING`
1628
+ *
1478
1629
  * - `particlefx.EMITTER_STATE_POSTSPAWN`
1479
1630
  * @example
1480
1631
  * ```ts
@@ -1530,19 +1681,33 @@ declare global {
1530
1681
  * you can use gui.set instead and supply the property as a string or a hash.
1531
1682
  * While this function is similar to go.get and go.set, there are a few more restrictions
1532
1683
  * when operating in the gui namespace. Most notably, only these named properties identifiers are supported:
1684
+ *
1533
1685
  * - `"position"`
1686
+ *
1534
1687
  * - `"rotation"`
1688
+ *
1535
1689
  * - `"euler"`
1690
+ *
1536
1691
  * - `"scale"`
1692
+ *
1537
1693
  * - `"color"`
1694
+ *
1538
1695
  * - `"outline"`
1696
+ *
1539
1697
  * - `"shadow"`
1698
+ *
1540
1699
  * - `"size"`
1700
+ *
1541
1701
  * - `"fill_angle"` (pie)
1702
+ *
1542
1703
  * - `"inner_radius"` (pie)
1704
+ *
1543
1705
  * - `"leading"` (text)
1706
+ *
1544
1707
  * - `"tracking"` (text)
1708
+ *
1545
1709
  * - `"slice9"` (slice9)
1710
+ *
1546
1711
  * The value to set must either be a vmath.vector4, vmath.vector3, vmath.quat or a single number and depends on the property name you want to set.
1547
1712
  * I.e when setting the "position" property, you need to use a vmath.vector4 and when setting a single component of the property,
1548
1713
  * such as "position.x", you need to use a single value.
@@ -1614,8 +1779,11 @@ declare global {
1614
1779
  *
1615
1780
  * @param node - node to set adjust mode for
1616
1781
  * @param adjust_mode - adjust mode to set
1782
+ *
1617
1783
  * - `gui.ADJUST_FIT`
1784
+ *
1618
1785
  * - `gui.ADJUST_ZOOM`
1786
+ *
1619
1787
  * - `gui.ADJUST_STRETCH`
1620
1788
  */
1621
1789
  function set_adjust_mode(node: Opaque<"node">, adjust_mode: Opaque<"constant">): void;
@@ -1632,10 +1800,15 @@ declare global {
1632
1800
  *
1633
1801
  * @param node - node to set blend mode for
1634
1802
  * @param blend_mode - blend mode to set
1803
+ *
1635
1804
  * - `gui.BLEND_ALPHA`
1805
+ *
1636
1806
  * - `gui.BLEND_ADD`
1807
+ *
1637
1808
  * - `gui.BLEND_ADD_ALPHA`
1809
+ *
1638
1810
  * - `gui.BLEND_MULT`
1811
+ *
1639
1812
  * - `gui.BLEND_SCREEN`
1640
1813
  */
1641
1814
  function set_blend_mode(node: Opaque<"node">, blend_mode: Opaque<"constant">): void;
@@ -1651,7 +1824,9 @@ declare global {
1651
1824
  *
1652
1825
  * @param node - node to set clipping mode for
1653
1826
  * @param clipping_mode - clipping mode to set
1827
+ *
1654
1828
  * - `gui.CLIPPING_MODE_NONE`
1829
+ *
1655
1830
  * - `gui.CLIPPING_MODE_STENCIL`
1656
1831
  */
1657
1832
  function set_clipping_mode(node: Opaque<"node">, clipping_mode: Opaque<"constant">): void;
@@ -1665,14 +1840,19 @@ declare global {
1665
1840
  /**
1666
1841
  * Sets the color of the supplied node. The components
1667
1842
  * of the supplied vector3 or vector4 should contain the color channel values:
1843
+ *
1668
1844
  * Component
1669
1845
  * Color value
1846
+ *
1670
1847
  * x
1671
1848
  * Red value
1849
+ *
1672
1850
  * y
1673
1851
  * Green value
1852
+ *
1674
1853
  * z
1675
1854
  * Blue value
1855
+ *
1676
1856
  * w vector4
1677
1857
  * Alpha value
1678
1858
  *
@@ -1812,7 +1992,9 @@ declare global {
1812
1992
  *
1813
1993
  * @param node - node for which to set the outer bounds mode
1814
1994
  * @param bounds_mode - the outer bounds mode of the pie node:
1995
+ *
1815
1996
  * - `gui.PIEBOUNDS_RECTANGLE`
1997
+ *
1816
1998
  * - `gui.PIEBOUNDS_ELLIPSE`
1817
1999
  */
1818
2000
  function set_outer_bounds(node: Opaque<"node">, bounds_mode: Opaque<"constant">): void;
@@ -1851,14 +2033,23 @@ declare global {
1851
2033
  *
1852
2034
  * @param node - node to set pivot for
1853
2035
  * @param pivot - pivot constant
2036
+ *
1854
2037
  * - `gui.PIVOT_CENTER`
2038
+ *
1855
2039
  * - `gui.PIVOT_N`
2040
+ *
1856
2041
  * - `gui.PIVOT_NE`
2042
+ *
1857
2043
  * - `gui.PIVOT_E`
2044
+ *
1858
2045
  * - `gui.PIVOT_SE`
2046
+ *
1859
2047
  * - `gui.PIVOT_S`
2048
+ *
1860
2049
  * - `gui.PIVOT_SW`
2050
+ *
1861
2051
  * - `gui.PIVOT_W`
2052
+ *
1862
2053
  * - `gui.PIVOT_NW`
1863
2054
  */
1864
2055
  function set_pivot(node: Opaque<"node">, pivot: Opaque<"constant">): void;
@@ -1891,9 +2082,13 @@ declare global {
1891
2082
  * Sets how the safe area is applied to this gui scene.
1892
2083
  *
1893
2084
  * @param mode - safe area mode
2085
+ *
1894
2086
  * - `gui.SAFE_AREA_NONE`
2087
+ *
1895
2088
  * - `gui.SAFE_AREA_LONG`
2089
+ *
1896
2090
  * - `gui.SAFE_AREA_SHORT`
2091
+ *
1897
2092
  * - `gui.SAFE_AREA_BOTH`
1898
2093
  */
1899
2094
  function set_safe_area_mode(mode: Opaque<"constant">): void;
@@ -1937,7 +2132,9 @@ declare global {
1937
2132
  *
1938
2133
  * @param node - node to set size mode for
1939
2134
  * @param size_mode - size mode to set
2135
+ *
1940
2136
  * - `gui.SIZE_MODE_MANUAL`
2137
+ *
1941
2138
  * - `gui.SIZE_MODE_AUTO`
1942
2139
  */
1943
2140
  function set_size_mode(node: Opaque<"node">, size_mode: Opaque<"constant">): void;
@@ -1992,9 +2189,13 @@ declare global {
1992
2189
  * @param width - texture width
1993
2190
  * @param height - texture height
1994
2191
  * @param type - texture type
2192
+ *
1995
2193
  * - `"rgb"` - RGB
2194
+ *
1996
2195
  * - `"rgba"` - RGBA
2196
+ *
1997
2197
  * - `"l"` - LUMINANCE
2198
+ *
1998
2199
  * - `"astc"` - ASTC compressed format
1999
2200
  * @param buffer - texture data
2000
2201
  * @param flip - flip texture vertically
@@ -2049,8 +2250,11 @@ declare global {
2049
2250
  *
2050
2251
  * @param node - node to set x-anchor for
2051
2252
  * @param anchor - anchor constant
2253
+ *
2052
2254
  * - `gui.ANCHOR_NONE`
2255
+ *
2053
2256
  * - `gui.ANCHOR_LEFT`
2257
+ *
2054
2258
  * - `gui.ANCHOR_RIGHT`
2055
2259
  */
2056
2260
  function set_xanchor(node: Opaque<"node">, anchor: Opaque<"constant">): void;
@@ -2059,8 +2263,11 @@ declare global {
2059
2263
  *
2060
2264
  * @param node - node to set y-anchor for
2061
2265
  * @param anchor - anchor constant
2266
+ *
2062
2267
  * - `gui.ANCHOR_NONE`
2268
+ *
2063
2269
  * - `gui.ANCHOR_TOP`
2270
+ *
2064
2271
  * - `gui.ANCHOR_BOTTOM`
2065
2272
  */
2066
2273
  function set_yanchor(node: Opaque<"node">, anchor: Opaque<"constant">): void;
@@ -2071,9 +2278,13 @@ declare global {
2071
2278
  * This function is only available on iOS and Android. .
2072
2279
  *
2073
2280
  * @param type - keyboard type
2281
+ *
2074
2282
  * - `gui.KEYBOARD_TYPE_DEFAULT`
2283
+ *
2075
2284
  * - `gui.KEYBOARD_TYPE_EMAIL`
2285
+ *
2076
2286
  * - `gui.KEYBOARD_TYPE_NUMBER_PAD`
2287
+ *
2077
2288
  * - `gui.KEYBOARD_TYPE_PASSWORD`
2078
2289
  * @param autoclose - if the keyboard should automatically close when clicking outside
2079
2290
  */
@@ -2083,6 +2294,7 @@ declare global {
2083
2294
  *
2084
2295
  * @param node - node to stop particle fx for
2085
2296
  * @param options - options when stopping the particle fx. Supported options:
2297
+ *
2086
2298
  * - boolean `clear`: instantly clear spawned particles
2087
2299
  */
2088
2300
  function stop_particlefx(node: Opaque<"node">, options?: { clear?: boolean }): void;
@@ -2093,40 +2305,43 @@ declare global {
2093
2305
  * @param self - reference to the script state to be used for storing data
2094
2306
  * @param dt - the time-step of the frame update
2095
2307
  * @example
2096
- * ```lua
2097
- * This example demonstrates how to update a text node that displays game score in a counting fashion.
2098
- * It is assumed that the gui component receives messages from the game when a new score is to be shown.
2099
- * function init(self)
2100
- * -- fetch the score text node for later use (assumes it is called "score")
2101
- * self.score_node = gui.get_node("score")
2102
- * -- keep track of the current score counted up so far
2103
- * self.current_score = 0
2104
- * -- keep track of the target score we should count up to
2105
- * self.target_score = 0
2106
- * -- how fast we will update the score, in score/second
2107
- * self.score_update_speed = 1
2108
- * end
2109
- *
2110
- * function update(self, dt)
2111
- * -- check if target score is more than current score
2112
- * if self.current_score < self.target_score
2113
- * -- increment current score according to the speed
2114
- * self.current_score = self.current_score + dt * self.score_update_speed
2115
- * -- check if we went past the target score, clamp current score in that case
2116
- * if self.current_score > self.target_score then
2117
- * self.current_score = self.target_score
2118
- * end
2119
- * -- update the score text node
2120
- * gui.set_text(self.score_node, "" .. math.floor(self.current_score))
2121
- * end
2122
- * end
2123
- *
2124
- * function on_message(self, message_id, message, sender)
2125
- * -- check the message
2126
- * if message_id == hash("set_score") then
2127
- * self.target_score = message.score
2128
- * end
2129
- * end
2308
+ * ```ts
2309
+ * // This example demonstrates how to update a text node that displays game score
2310
+ * // in a counting fashion. It is assumed that the gui component receives messages
2311
+ * // from the game when a new score is to be shown.
2312
+ * export default defineGuiScript({
2313
+ * init(self) {
2314
+ * // fetch the score text node for later use (assumes it is called "score")
2315
+ * self.score_node = gui.get_node("score");
2316
+ * // keep track of the current score counted up so far
2317
+ * self.current_score = 0;
2318
+ * // keep track of the target score we should count up to
2319
+ * self.target_score = 0;
2320
+ * // how fast we will update the score, in score/second
2321
+ * self.score_update_speed = 1;
2322
+ * },
2323
+ *
2324
+ * update(self, dt) {
2325
+ * // check if target score is more than current score
2326
+ * if (self.current_score < self.target_score) {
2327
+ * // increment current score according to the speed
2328
+ * self.current_score = self.current_score + dt * self.score_update_speed;
2329
+ * // check if we went past the target score, clamp current score in that case
2330
+ * if (self.current_score > self.target_score) {
2331
+ * self.current_score = self.target_score;
2332
+ * }
2333
+ * // update the score text node
2334
+ * gui.set_text(self.score_node, "" + math.floor(self.current_score));
2335
+ * }
2336
+ * },
2337
+ *
2338
+ * on_message(self, message_id, message) {
2339
+ * // check the message
2340
+ * if (message_id === hash("set_score")) {
2341
+ * self.target_score = message.score;
2342
+ * }
2343
+ * },
2344
+ * });
2130
2345
  * ```
2131
2346
  */
2132
2347
  function update(self: Opaque<"userdata">, dt: number): void;