@defold-typescript/types 0.5.5 → 0.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -2
- package/api-targets.json +1 -1
- package/generated/b2d.d.ts +3 -0
- package/generated/buffer.d.ts +44 -38
- package/generated/builtin-messages.d.ts +1 -1
- package/generated/camera.d.ts +3 -0
- package/generated/collectionfactory.d.ts +47 -40
- package/generated/collectionproxy.d.ts +23 -18
- package/generated/crash.d.ts +3 -0
- package/generated/factory.d.ts +32 -24
- package/generated/go.d.ts +123 -124
- package/generated/graphics.d.ts +3 -0
- package/generated/gui.d.ts +303 -283
- package/generated/http.d.ts +26 -16
- package/generated/iac.d.ts +3 -0
- package/generated/iap.d.ts +6 -3
- package/generated/image.d.ts +30 -26
- package/generated/json.d.ts +36 -32
- package/generated/kinds/gui-script.d.ts +7 -5
- package/generated/kinds/render-script.d.ts +7 -5
- package/generated/kinds/script.d.ts +7 -5
- package/generated/label.d.ts +16 -9
- package/generated/liveupdate.d.ts +29 -26
- package/generated/model.d.ts +57 -45
- package/generated/msg.d.ts +3 -0
- package/generated/particlefx.d.ts +50 -34
- package/generated/physics.d.ts +153 -133
- package/generated/profiler.d.ts +45 -41
- package/generated/push.d.ts +5 -2
- package/generated/render.d.ts +410 -349
- package/generated/resource.d.ts +619 -572
- package/generated/socket.d.ts +49 -33
- package/generated/sound.d.ts +83 -72
- package/generated/sprite.d.ts +3 -0
- package/generated/sys.d.ts +198 -189
- package/generated/tilemap.d.ts +43 -39
- package/generated/timer.d.ts +42 -36
- package/generated/vmath.d.ts +22 -0
- package/generated/webview.d.ts +3 -0
- package/generated/window.d.ts +23 -17
- package/generated/zlib.d.ts +15 -12
- package/index.d.ts +3 -1
- package/package.json +13 -2
- package/scripts/fidelity-audit.ts +61 -1
- package/scripts/fidelity-baseline.json +10 -10
- package/scripts/ref-doc-delta.ts +143 -0
- package/scripts/regen.ts +18 -9
- package/src/core-types.ts +14 -0
- package/src/emit-dts.ts +219 -13
- package/src/engine-globals.d.ts +2 -0
- package/src/go-overloads.d.ts +43 -0
- package/src/index.ts +5 -0
- package/src/lifecycle.ts +157 -16
- package/src/publish-dts.ts +1 -1
package/generated/http.d.ts
CHANGED
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@@ -1,5 +1,8 @@
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/** @noSelfInFile */
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declare global {
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/**
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* Functions for performing HTTP and HTTPS requests.
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*/
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namespace http {
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/**
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* Perform a HTTP/HTTPS request.
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@@ -33,22 +36,29 @@ declare global {
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* - boolean `chunked_transfer`: use chunked transfer encoding for https requests larger than 16kb. Defaults to true. Not available in HTML5 build
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* - boolean `report_progress`: when it is true, the amount of bytes sent and/or received for a request will be passed into the callback function
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* @example
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* ```
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* Basic HTTP-GET request. The callback receives a table with the response
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* in the fields status, the response (the data) and headers (a table).
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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* ```ts
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* // Basic HTTP-GET request. The callback receives a table with the response
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* // in the fields status, the response (the data) and headers (a table).
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* export default defineScript({
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* init() {
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* http.request(
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* "http://www.google.com",
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* "GET",
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* (self, _id, response) => {
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* if (response.bytes_total !== undefined) {
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* update_my_progress_bar(self, response.bytes_received / response.bytes_total);
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* } else {
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* print(response.status);
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* print(response.response);
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* pprint(response.headers);
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* }
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* },
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* undefined,
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* undefined,
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* { report_progress: true },
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* );
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* },
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* });
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* ```
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*/
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function request(url: string, method: string, callback: (self: unknown, id: unknown, response: unknown) => void, headers?: Record<string | number, unknown>, post_data?: string, options?: { timeout?: number; path?: string; ignore_cache?: boolean; chunked_transfer?: boolean; report_progress?: boolean }): void;
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package/generated/iac.d.ts
CHANGED
package/generated/iap.d.ts
CHANGED
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import type { Opaque } from "../src/core-types";
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declare global {
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/**
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* Functions and constants for doing in-app purchases. Supported on iOS, Android (Google Play and Amazon) and Facebook Canvas platforms. [icon:ios] [icon:googleplay] [icon:amazon] [icon:facebook]
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*/
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namespace iap {
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/**
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* Acknowledge a transaction. [icon:attention] Calling iap.acknowledge is required on a successful transaction on Google Play unless iap.finish is called. The transaction.state field must equal iap.TRANS_STATE_PURCHASED.
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*
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* @param transaction - transaction table parameter as supplied in listener callback
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*/
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function acknowledge(transaction:
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function acknowledge(transaction: { ident?: string; state?: number; trans_ident?: string; date?: string; original_trans?: string; receipt?: string; signature?: string; user_id?: string }): void;
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/**
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* Purchase a product.
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*
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* @param id - product to buy
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* @param options - optional parameters as properties. The following parameters can be set
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*/
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function buy(id: string, options:
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function buy(id: string, options: { request_id?: string; token?: string }): void;
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/**
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* Explicitly finish a product transaction. [icon:attention] Calling iap.finish is required on a successful transaction if `auto_finish_transactions` is disabled in project settings. Calling this function with `auto_finish_transactions` set will be ignored and a warning is printed. The `transaction.state` field must equal `iap.TRANS_STATE_PURCHASED`.
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*
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* @param transaction - transaction table parameter as supplied in listener callback
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*/
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function finish(transaction:
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function finish(transaction: { ident?: string; state?: number; trans_ident?: string; date?: string; original_trans?: string; receipt?: string; signature?: string; user_id?: string }): void;
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/**
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* Get current iap provider
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*
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package/generated/image.d.ts
CHANGED
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import type { Opaque } from "../src/core-types";
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declare global {
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/**
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* Functions for creating image objects.
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*/
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namespace image {
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/**
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* luminance image type
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* - number `block_size_y`: block size y
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* - number `block_size_z`: block size z
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* @example
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* ```
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* How to get the block size and dimensions from a .astc file
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*
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*
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* pprint(s)
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* ```ts
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* // How to get the block size and dimensions from a .astc file
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* const [s] = sys.load_resource("/assets/cat.astc");
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* const header = image.get_astc_header(s);
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* pprint(s);
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* ```
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*/
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function get_astc_header(buffer: string): { width: number; height: number; depth: number; block_size_x: number; block_size_y: number; block_size_z: number } | unknown;
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* - `image.TYPE_LUMINANCE_ALPHA`
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* - string `buffer`: the raw image data
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* @example
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* ```
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* How to load an image from an URL and create a GUI texture from it:
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*
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* http.request(imgurl, "GET",
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*
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* ```ts
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* // How to load an image from an URL and create a GUI texture from it:
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* const imgurl = "http://www.site.com/image.png";
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* http.request(imgurl, "GET", (self, id, response) => {
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* const img = image.load(response.response);
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* const tx = gui.new_texture("image_node", img.width, img.height, img.type, img.buffer);
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* });
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* ```
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*/
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function load(buffer: string, options?: { premultiply_alpha?: boolean; flip_vertically?: boolean }): { width: number; height: number; type: Opaque<"constant">; buffer: string } | unknown;
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* - `image.TYPE_LUMINANCE_ALPHA`
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* - buffer `buffer`: the script buffer that holds the decompressed image data. See buffer.create how to use the buffer.
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* @example
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* ```
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* Load an image from an URL as a buffer and create a texture resource from it:
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* http.request(imgurl, "GET",
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*
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* ```ts
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* // Load an image from an URL as a buffer and create a texture resource from it:
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* const imgurl = "http://www.site.com/image.png";
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* http.request(imgurl, "GET", (self, id, response) => {
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* const img = image.load_buffer(response.response, { flip_vertically: true });
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* const tparams = {
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* width: img.width,
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* height: img.height,
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* type: graphics.TEXTURE_TYPE_2D,
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* format: graphics.TEXTURE_FORMAT_RGBA,
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* };
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* const my_texture_id = resource.create_texture("/my_custom_texture.texturec", tparams, img.buffer);
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* // Apply the texture to a model
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* go.set("/go1#model", "texture0", my_texture_id);
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* });
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* ```
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*/
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function load_buffer(buffer: string, options?: { premultiply_alpha?: boolean; flip_vertically?: boolean }): { width: number; height: number; type: Opaque<"constant">; buffer: Opaque<"buffer"> } | unknown;
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package/generated/json.d.ts
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/** @noSelfInFile */
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declare global {
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/**
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* Manipulation of JSON data strings.
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*/
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namespace json {
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/**
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* Represents the null primitive from a json file
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* - boolean `decode_null_as_userdata`: wether to decode a JSON null value as json.null or nil (default is nil)
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* @returns decoded json
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* @example
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* ```
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* Converting a string containing JSON data into a
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*
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*
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* ```ts
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* // Converting a string containing JSON data into a table:
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* export default defineScript({
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* init() {
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* const jsonstring = '{"persons":[{"name":"John Doe"},{"name":"Darth Vader"}]}';
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* const data = json.decode(jsonstring);
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* pprint(data);
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* },
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* });
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*
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* Results in the following printout:
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* {
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* persons = {
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* 1 = {
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* name = John Doe,
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* }
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* 2 = {
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* name = Darth Vader,
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* }
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* }
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* }
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* // Results in the following printout:
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* // {
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* // persons = {
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* // 1 = {
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* // name = John Doe,
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* // }
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* // 2 = {
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* // name = Darth Vader,
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* // }
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* // }
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* // }
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* ```
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*/
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export function decode(json: string, options?: { decode_null_as_userdata?: boolean }): Record<string | number, unknown>;
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* - string `encode_empty_table_as_object`: wether to encode an empty table as an JSON object or array (default is object)
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* @returns encoded json
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* @example
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* ```
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* Convert a
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*
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*
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* end
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* ```ts
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* // Convert a table to a JSON string:
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* export default defineScript({
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* init() {
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* const tbl = {
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* persons: [{ name: "John Doe" }, { name: "Darth Vader" }],
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* };
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* const jsonstring = json.encode(tbl);
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* pprint(jsonstring);
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* },
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* });
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*
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* Results in the following printout:
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* {"persons":[{"name":"John Doe"},{"name":"Darth Vader"}]}
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* // Results in the following printout:
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* // {"persons":[{"name":"John Doe"},{"name":"Darth Vader"}]}
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* ```
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*/
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export function encode(tbl: Record<string | number, unknown>, options?: { encode_empty_table_as_object?: string }): string;
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import "../../src/go-overloads";
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import "../../src/message-guard";
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import "../../src/msg-overloads";
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import "../b2d";
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import "../buffer";
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import "../builtin-messages";
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import "../camera";
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import "../collectionfactory";
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import "../collectionproxy";
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@@ -35,6 +31,12 @@ import "../vmath";
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import "../webview";
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import "../window";
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import "../zlib";
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import "../../src/engine-globals";
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import "../../src/go-overloads";
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import "../../src/message-guard";
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import "../../src/msg-overloads";
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import "../builtin-messages";
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import "../gui";
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39
40
|
|
|
40
|
-
export {};
|
|
41
|
+
export { defineGuiScript } from "../../src/lifecycle";
|
|
42
|
+
export type { ScriptProperties, ScriptProperty } from "../../src/lifecycle";
|
|
@@ -1,9 +1,5 @@
|
|
|
1
|
-
import "../../src/go-overloads";
|
|
2
|
-
import "../../src/message-guard";
|
|
3
|
-
import "../../src/msg-overloads";
|
|
4
1
|
import "../b2d";
|
|
5
2
|
import "../buffer";
|
|
6
|
-
import "../builtin-messages";
|
|
7
3
|
import "../camera";
|
|
8
4
|
import "../collectionfactory";
|
|
9
5
|
import "../collectionproxy";
|
|
@@ -35,6 +31,12 @@ import "../vmath";
|
|
|
35
31
|
import "../webview";
|
|
36
32
|
import "../window";
|
|
37
33
|
import "../zlib";
|
|
34
|
+
import "../../src/engine-globals";
|
|
35
|
+
import "../../src/go-overloads";
|
|
36
|
+
import "../../src/message-guard";
|
|
37
|
+
import "../../src/msg-overloads";
|
|
38
|
+
import "../builtin-messages";
|
|
38
39
|
import "../render";
|
|
39
40
|
|
|
40
|
-
export {};
|
|
41
|
+
export { defineRenderScript } from "../../src/lifecycle";
|
|
42
|
+
export type { ScriptProperties, ScriptProperty } from "../../src/lifecycle";
|
|
@@ -1,9 +1,5 @@
|
|
|
1
|
-
import "../../src/go-overloads";
|
|
2
|
-
import "../../src/message-guard";
|
|
3
|
-
import "../../src/msg-overloads";
|
|
4
1
|
import "../b2d";
|
|
5
2
|
import "../buffer";
|
|
6
|
-
import "../builtin-messages";
|
|
7
3
|
import "../camera";
|
|
8
4
|
import "../collectionfactory";
|
|
9
5
|
import "../collectionproxy";
|
|
@@ -35,5 +31,11 @@ import "../vmath";
|
|
|
35
31
|
import "../webview";
|
|
36
32
|
import "../window";
|
|
37
33
|
import "../zlib";
|
|
34
|
+
import "../../src/engine-globals";
|
|
35
|
+
import "../../src/go-overloads";
|
|
36
|
+
import "../../src/message-guard";
|
|
37
|
+
import "../../src/msg-overloads";
|
|
38
|
+
import "../builtin-messages";
|
|
38
39
|
|
|
39
|
-
export {};
|
|
40
|
+
export { defineScript } from "../../src/lifecycle";
|
|
41
|
+
export type { ScriptProperties, ScriptProperty } from "../../src/lifecycle";
|
package/generated/label.d.ts
CHANGED
|
@@ -2,6 +2,9 @@
|
|
|
2
2
|
import type { Hash, Url, Vector3, Vector4 } from "../src/core-types";
|
|
3
3
|
|
|
4
4
|
declare global {
|
|
5
|
+
/**
|
|
6
|
+
* Functions to manipulate a label component.
|
|
7
|
+
*/
|
|
5
8
|
namespace label {
|
|
6
9
|
/**
|
|
7
10
|
* Gets the text from a label component
|
|
@@ -9,11 +12,13 @@ declare global {
|
|
|
9
12
|
* @param url - the label to get the text from
|
|
10
13
|
* @returns the label text
|
|
11
14
|
* @example
|
|
12
|
-
* ```
|
|
13
|
-
*
|
|
14
|
-
*
|
|
15
|
-
*
|
|
16
|
-
*
|
|
15
|
+
* ```ts
|
|
16
|
+
* export default defineScript({
|
|
17
|
+
* init(self) {
|
|
18
|
+
* const text = label.get_text("#label");
|
|
19
|
+
* print(text);
|
|
20
|
+
* },
|
|
21
|
+
* });
|
|
17
22
|
* ```
|
|
18
23
|
*/
|
|
19
24
|
function get_text(url: string | Hash | Url): string;
|
|
@@ -25,10 +30,12 @@ declare global {
|
|
|
25
30
|
* @param url - the label that should have a constant set
|
|
26
31
|
* @param text - the text
|
|
27
32
|
* @example
|
|
28
|
-
* ```
|
|
29
|
-
*
|
|
30
|
-
*
|
|
31
|
-
*
|
|
33
|
+
* ```ts
|
|
34
|
+
* export default defineScript({
|
|
35
|
+
* init(self) {
|
|
36
|
+
* label.set_text("#label", "Hello World!");
|
|
37
|
+
* },
|
|
38
|
+
* });
|
|
32
39
|
* ```
|
|
33
40
|
*/
|
|
34
41
|
function set_text(url: string | Hash | Url, text: string | number): void;
|
|
@@ -1,5 +1,8 @@
|
|
|
1
1
|
/** @noSelfInFile */
|
|
2
2
|
declare global {
|
|
3
|
+
/**
|
|
4
|
+
* Functions and constants to access resources.
|
|
5
|
+
*/
|
|
3
6
|
namespace liveupdate {
|
|
4
7
|
/**
|
|
5
8
|
* Mismatch between between expected bundled resources and actual bundled resources. The manifest expects a resource to be in the bundle, but it was not found in the bundle. This is typically the case when a non-excluded resource was modified between publishing the bundle and publishing the manifest.
|
|
@@ -64,11 +67,11 @@ declare global {
|
|
|
64
67
|
* @param callback - Callback after the asynchronous request completed
|
|
65
68
|
* @returns The result of the request
|
|
66
69
|
* @example
|
|
67
|
-
* ```
|
|
68
|
-
* Add multiple mounts. Higher priority takes precedence.
|
|
69
|
-
* liveupdate.add_mount("common", "zip:/path/to/common_stuff.zip", 10,
|
|
70
|
-
* liveupdate.add_mount("levelpack_1", "zip:/path/to/levels_1_to_20.zip", 20,
|
|
71
|
-
* liveupdate.add_mount("season_pack_1", "zip:/path/to/easter_pack_1.zip", 30,
|
|
70
|
+
* ```ts
|
|
71
|
+
* // Add multiple mounts. Higher priority takes precedence.
|
|
72
|
+
* liveupdate.add_mount("common", "zip:/path/to/common_stuff.zip", 10, (result) => {}); // base pack
|
|
73
|
+
* liveupdate.add_mount("levelpack_1", "zip:/path/to/levels_1_to_20.zip", 20, (result) => {}); // level pack
|
|
74
|
+
* liveupdate.add_mount("season_pack_1", "zip:/path/to/easter_pack_1.zip", 30, (result) => {}); // season pack, overriding content in the other packs
|
|
72
75
|
* ```
|
|
73
76
|
*/
|
|
74
77
|
function add_mount(name: string, uri: string, priority: number, callback: (...args: unknown[]) => unknown): number;
|
|
@@ -78,27 +81,27 @@ declare global {
|
|
|
78
81
|
*
|
|
79
82
|
* @returns Array of mounts
|
|
80
83
|
* @example
|
|
81
|
-
* ```
|
|
82
|
-
* Output the current resource mounts
|
|
83
|
-
* pprint("MOUNTS", liveupdate.get_mounts())
|
|
84
|
+
* ```ts
|
|
85
|
+
* // Output the current resource mounts
|
|
86
|
+
* pprint("MOUNTS", liveupdate.get_mounts());
|
|
84
87
|
*
|
|
85
|
-
* Give an output like:
|
|
86
|
-
* DEBUG:SCRIPT: MOUNTS,
|
|
87
|
-
* {
|
|
88
|
-
* 1 = {
|
|
89
|
-
* name = "liveupdate",
|
|
90
|
-
* uri = "zip:/device/path/to/acchives/liveupdate.zip",
|
|
91
|
-
* priority = 5
|
|
92
|
-
* },
|
|
93
|
-
* 2 = {
|
|
94
|
-
* name = "_base",
|
|
95
|
-
* uri = "archive:build/default/game.dmanifest",
|
|
96
|
-
* priority = -10
|
|
97
|
-
* }
|
|
98
|
-
* }
|
|
88
|
+
* // Give an output like:
|
|
89
|
+
* // DEBUG:SCRIPT: MOUNTS,
|
|
90
|
+
* // {
|
|
91
|
+
* // 1 = {
|
|
92
|
+
* // name = "liveupdate",
|
|
93
|
+
* // uri = "zip:/device/path/to/acchives/liveupdate.zip",
|
|
94
|
+
* // priority = 5
|
|
95
|
+
* // },
|
|
96
|
+
* // 2 = {
|
|
97
|
+
* // name = "_base",
|
|
98
|
+
* // uri = "archive:build/default/game.dmanifest",
|
|
99
|
+
* // priority = -10
|
|
100
|
+
* // }
|
|
101
|
+
* // }
|
|
99
102
|
* ```
|
|
100
103
|
*/
|
|
101
|
-
function get_mounts():
|
|
104
|
+
function get_mounts(): { name: string; uri: string; priority: number }[];
|
|
102
105
|
/**
|
|
103
106
|
* Remove a mount the resource system.
|
|
104
107
|
* The remaining mounts are persisted between sessions.
|
|
@@ -107,9 +110,9 @@ declare global {
|
|
|
107
110
|
* @param name - Unique name of the mount
|
|
108
111
|
* @returns The result of the call
|
|
109
112
|
* @example
|
|
110
|
-
* ```
|
|
111
|
-
* Add multiple mounts. Higher priority takes precedence.
|
|
112
|
-
* liveupdate.remove_mount("season_pack_1")
|
|
113
|
+
* ```ts
|
|
114
|
+
* // Add multiple mounts. Higher priority takes precedence.
|
|
115
|
+
* liveupdate.remove_mount("season_pack_1");
|
|
113
116
|
* ```
|
|
114
117
|
*/
|
|
115
118
|
function remove_mount(name: string): number;
|
package/generated/model.d.ts
CHANGED
|
@@ -1,7 +1,10 @@
|
|
|
1
1
|
/** @noSelfInFile */
|
|
2
|
-
import type { Hash, Opaque, Url } from "../src/core-types";
|
|
2
|
+
import type { Hash, Opaque, Url, Vector3 } from "../src/core-types";
|
|
3
3
|
|
|
4
4
|
declare global {
|
|
5
|
+
/**
|
|
6
|
+
* Functions and messages for interacting with model components.
|
|
7
|
+
*/
|
|
5
8
|
namespace model {
|
|
6
9
|
/**
|
|
7
10
|
* Cancels all animation on a model component.
|
|
@@ -16,12 +19,12 @@ declare global {
|
|
|
16
19
|
* @param url - the model
|
|
17
20
|
* @returns A table containing AABB of the model. If model has no meshes - return vmath.vector3(0,0,0) for min and max fields.
|
|
18
21
|
* @example
|
|
19
|
-
* ```
|
|
20
|
-
* model.get_aabb("#model")
|
|
21
|
-
* model.get_aabb("#empty")
|
|
22
|
+
* ```ts
|
|
23
|
+
* model.get_aabb("#model"); // => { min = vmath.vector3(-2.5, -3.0, 0), max = vmath.vector3(1.5, 5.5, 0) }
|
|
24
|
+
* model.get_aabb("#empty"); // => { min = vmath.vector3(0, 0, 0), max = vmath.vector3(0, 0, 0) }
|
|
22
25
|
* ```
|
|
23
26
|
*/
|
|
24
|
-
function get_aabb(url: string | Hash | Url):
|
|
27
|
+
function get_aabb(url: string | Hash | Url): { min: Vector3; max: Vector3 };
|
|
25
28
|
/**
|
|
26
29
|
* Gets the id of the game object that corresponds to a model skeleton bone.
|
|
27
30
|
* The returned game object can be used for parenting and transform queries.
|
|
@@ -32,13 +35,16 @@ declare global {
|
|
|
32
35
|
* @param bone_id - id of the corresponding bone
|
|
33
36
|
* @returns id of the game object
|
|
34
37
|
* @example
|
|
35
|
-
* ```
|
|
36
|
-
* The following examples
|
|
37
|
-
* How to parent the game object of the calling script to the "right_hand" bone
|
|
38
|
-
*
|
|
39
|
-
*
|
|
40
|
-
*
|
|
41
|
-
*
|
|
38
|
+
* ```ts
|
|
39
|
+
* // The following examples assume that the model component has id "model".
|
|
40
|
+
* // How to parent the game object of the calling script to the "right_hand" bone
|
|
41
|
+
* // of the model in a player game object:
|
|
42
|
+
* export default defineScript({
|
|
43
|
+
* init(self) {
|
|
44
|
+
* const parent = model.get_go("player#model", "right_hand");
|
|
45
|
+
* msg.post(".", "set_parent", { parent_id: parent });
|
|
46
|
+
* },
|
|
47
|
+
* });
|
|
42
48
|
* ```
|
|
43
49
|
*/
|
|
44
50
|
function get_go(url: string | Hash | Url, bone_id: string | Hash): Hash;
|
|
@@ -49,11 +55,11 @@ declare global {
|
|
|
49
55
|
* @param url - the model
|
|
50
56
|
* @returns A table containing info about all AABB in the format
|
|
51
57
|
* @example
|
|
52
|
-
* ```
|
|
53
|
-
* model.get_mesh_aabb("#model")
|
|
58
|
+
* ```ts
|
|
59
|
+
* model.get_mesh_aabb("#model"); // => { hash("Sword") = { min = vmath.vector3(-0.5, -0.5, 0), max = vmath.vector3(0.5, 0.5, 0) }, hash("Shield") = { min = vmath.vector3(-0.5, -0.5, -0.5), max = vmath.vector3(0.5, 0.5, 0.5) } }
|
|
54
60
|
* ```
|
|
55
61
|
*/
|
|
56
|
-
function get_mesh_aabb(url: string | Hash | Url):
|
|
62
|
+
function get_mesh_aabb(url: string | Hash | Url): LuaMap<Hash, { min: Vector3; max: Vector3 }>;
|
|
57
63
|
/**
|
|
58
64
|
* Get the enabled state of a mesh
|
|
59
65
|
*
|
|
@@ -61,13 +67,15 @@ declare global {
|
|
|
61
67
|
* @param mesh_id - the id of the mesh
|
|
62
68
|
* @returns true if the mesh is visible, false otherwise
|
|
63
69
|
* @example
|
|
64
|
-
* ```
|
|
65
|
-
*
|
|
66
|
-
*
|
|
67
|
-
*
|
|
68
|
-
*
|
|
69
|
-
*
|
|
70
|
-
*
|
|
70
|
+
* ```ts
|
|
71
|
+
* export default defineScript({
|
|
72
|
+
* init(self) {
|
|
73
|
+
* if (model.get_mesh_enabled("#model", "Sword")) {
|
|
74
|
+
* // set properties specific for the sword
|
|
75
|
+
* self.weapon_properties = game.data.weapons["Sword"];
|
|
76
|
+
* }
|
|
77
|
+
* },
|
|
78
|
+
* });
|
|
71
79
|
* ```
|
|
72
80
|
*/
|
|
73
81
|
function get_mesh_enabled(url: string | Hash | Url, mesh_id: string | Hash | Url): boolean;
|
|
@@ -113,25 +121,27 @@ declare global {
|
|
|
113
121
|
* `sender`
|
|
114
122
|
* url The invoker of the callback: the model component.
|
|
115
123
|
* @example
|
|
116
|
-
* ```
|
|
117
|
-
* The following examples
|
|
118
|
-
* How to play the "jump" animation followed by the "run" animation:
|
|
119
|
-
*
|
|
120
|
-
* if message_id
|
|
121
|
-
* if message.animation_id
|
|
122
|
-
*
|
|
123
|
-
*
|
|
124
|
-
* model.play_anim(url, "run", go.PLAYBACK_LOOP_FORWARD, properties, anim_done)
|
|
125
|
-
*
|
|
126
|
-
*
|
|
127
|
-
*
|
|
124
|
+
* ```ts
|
|
125
|
+
* // The following examples assume that the model has id "model".
|
|
126
|
+
* // How to play the "jump" animation followed by the "run" animation:
|
|
127
|
+
* function anim_done(self, message_id, message, sender) {
|
|
128
|
+
* if (message_id === hash("model_animation_done")) {
|
|
129
|
+
* if (message.animation_id === hash("jump")) {
|
|
130
|
+
* // open animation done, chain with "run"
|
|
131
|
+
* const properties = { blend_duration: 0.2 };
|
|
132
|
+
* model.play_anim(url, "run", go.PLAYBACK_LOOP_FORWARD, properties, anim_done);
|
|
133
|
+
* }
|
|
134
|
+
* }
|
|
135
|
+
* }
|
|
128
136
|
*
|
|
129
|
-
*
|
|
130
|
-
*
|
|
131
|
-
*
|
|
132
|
-
*
|
|
133
|
-
*
|
|
134
|
-
*
|
|
137
|
+
* export default defineScript({
|
|
138
|
+
* init(self) {
|
|
139
|
+
* const url = msg.url("#model");
|
|
140
|
+
* const play_properties = { blend_duration: 0.1 };
|
|
141
|
+
* // first blend during 0.1 sec into the jump, then during 0.2 s into the run animation
|
|
142
|
+
* model.play_anim(url, "jump", go.PLAYBACK_ONCE_FORWARD, play_properties, anim_done);
|
|
143
|
+
* },
|
|
144
|
+
* });
|
|
135
145
|
* ```
|
|
136
146
|
*/
|
|
137
147
|
function play_anim(url: string | Hash | Url, anim_id: string | Hash, playback: Opaque<"constant">, play_properties?: { blend_duration?: number; offset?: number; playback_rate?: number }, complete_function?: (self: unknown, message_id: unknown, message: unknown, sender: unknown) => void): void;
|
|
@@ -142,11 +152,13 @@ declare global {
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142
152
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* @param mesh_id - the id of the mesh
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143
153
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* @param enabled - true if the mesh should be visible, false if it should be hideen
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144
154
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* @example
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145
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-
* ```
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146
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-
*
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147
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-
*
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148
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-
* model.set_mesh_enabled("#model", "
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149
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-
*
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155
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+
* ```ts
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156
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+
* export default defineScript({
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157
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+
* init(self) {
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158
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+
* model.set_mesh_enabled("#model", "Sword", false); // hide the sword
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159
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+
* model.set_mesh_enabled("#model", "Axe", true); // show the axe
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|
160
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+
* },
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161
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+
* });
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150
162
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* ```
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151
163
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*/
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152
164
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function set_mesh_enabled(url: string | Hash | Url, mesh_id: string | Hash | Url, enabled: boolean): void;
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package/generated/msg.d.ts
CHANGED
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@@ -2,6 +2,9 @@
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2
2
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import type { Hash, Url } from "../src/core-types";
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3
3
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4
4
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declare global {
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5
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+
/**
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6
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+
* Functions for passing messages and constructing URL objects.
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7
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+
*/
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5
8
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namespace msg {
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6
9
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/**
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7
10
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* This is equivalent to `msg.url(nil)` or `msg.url("#")`, which creates an url to the current
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