@defold-typescript/types 0.5.2 → 0.5.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/generated/buffer.d.ts +3 -3
- package/generated/collectionfactory.d.ts +9 -9
- package/generated/collectionproxy.d.ts +1 -1
- package/generated/factory.d.ts +9 -9
- package/generated/go.d.ts +12 -12
- package/generated/gui.d.ts +147 -147
- package/generated/http.d.ts +21 -21
- package/generated/iac.d.ts +1 -1
- package/generated/iap.d.ts +4 -4
- package/generated/image.d.ts +30 -30
- package/generated/json.d.ts +2 -2
- package/generated/kinds/gui-script.d.ts +1 -0
- package/generated/kinds/render-script.d.ts +1 -0
- package/generated/kinds/script.d.ts +1 -0
- package/generated/model.d.ts +23 -23
- package/generated/particlefx.d.ts +13 -13
- package/generated/physics.d.ts +87 -87
- package/generated/profiler.d.ts +11 -11
- package/generated/render.d.ts +67 -67
- package/generated/resource.d.ts +372 -372
- package/generated/sound.d.ts +23 -23
- package/generated/sprite.d.ts +14 -14
- package/generated/sys.d.ts +57 -57
- package/generated/timer.d.ts +12 -12
- package/generated/window.d.ts +28 -28
- package/index.d.ts +4 -0
- package/package.json +1 -1
- package/scripts/regen.ts +1 -0
- package/src/doc-comment.ts +10 -2
- package/src/index.ts +2 -0
- package/src/message-dispatch.d.ts +23 -0
- package/src/message-guard.d.ts +16 -0
package/generated/http.d.ts
CHANGED
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@@ -8,30 +8,30 @@ declare global {
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* @param url - target url
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* @param method - HTTP/HTTPS method, e.g. "GET", "PUT", "POST" etc.
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* @param callback - response callback function
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* `self`
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* object The script instance
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* `id`
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* hash Internal message identifier. Do not use!
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* `response`
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* table The response data. Contains the fields:
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* - number `status`: the status of the response
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* - string `response`: the response data (if not saved on disc)
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* - table `headers`: all the returned headers (if status is 200 or 206)
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* - string `path`: the stored path (if saved to disc)
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* - string `error`: if any unforeseen errors occurred (e.g. file I/O)
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* - number `bytes_received`: the amount of bytes received/sent for a request, only if option `report_progress` is true
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* - number `bytes_total`: the total amount of bytes for a request, only if option `report_progress` is true
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* - number `range_start`: the start offset into the requested file
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* - number `range_end`: the end offset into the requested file (inclusive)
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* - number `document_size`: the full size of the requested file
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* @param headers - optional table with custom headers
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* @param post_data - optional data to send
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* @param options - optional table with request parameters. Supported entries:
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* - number `timeout`: timeout in seconds
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* - string `path`: path on disc where to download the file. Only overwrites the path if status is 200. Path should be absolute
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* - boolean `ignore_cache`: don't return cached data if we get a 304. Not available in HTML5 build
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* - boolean `chunked_transfer`: use chunked transfer encoding for https requests larger than 16kb. Defaults to true. Not available in HTML5 build
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* - boolean `report_progress`: when it is true, the amount of bytes sent and/or received for a request will be passed into the callback function
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* @example
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* ```lua
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* Basic HTTP-GET request. The callback receives a table with the response
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package/generated/iac.d.ts
CHANGED
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@@ -6,7 +6,7 @@ declare global {
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*
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* @param payload - The iac payload.
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* @param type - The type of iac, an iac.TYPE_ enumeration. It can be one of the predefined constants below
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* - `iac.TYPE_INVOCATION`
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*/
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function set_listener(payload: Record<string | number, unknown>, type: number): void;
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}
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package/generated/iap.d.ts
CHANGED
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@@ -26,10 +26,10 @@ declare global {
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* Get current iap provider
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*
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* @returns one of the following values
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* - `iap.PROVIDER_ID_GOOGLE`
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* - `iap.PROVIDER_ID_AMAZON`
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* - `iap.PROVIDER_ID_APPLE`
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* - `iap.PROVIDER_ID_FACEBOOK`
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*/
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function get_provider_id(): Opaque<"constant">;
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/**
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package/generated/image.d.ts
CHANGED
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@@ -24,12 +24,12 @@ declare global {
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*
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* @param buffer - .astc file data buffer
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* @returns header or `nil` if buffer is not a valid .astc. The header has these fields:
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* - number `width`: image width
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* - number `height`: image height
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* - number `depth`: image depth
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* - number `block_size_x`: block size x
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* - number `block_size_y`: block size y
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* - number `block_size_z`: block size z
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* @example
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* ```lua
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* How to get the block size and dimensions from a .astc file
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@@ -44,19 +44,19 @@ declare global {
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*
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* @param buffer - image data buffer
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* @param options - An optional table containing parameters for loading the image. Supported entries:
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* `premultiply_alpha`
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* boolean True if alpha should be premultiplied into the color components. Defaults to `false`.
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* `flip_vertically`
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* boolean True if the image contents should be flipped vertically. Defaults to `false`.
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* @returns object or `nil` if loading fails. The object is a table with the following fields:
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* - number `width`: image width
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* - number `height`: image height
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* - constant `type`: image type
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* - `image.TYPE_RGB`
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* - `image.TYPE_RGBA`
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* - `image.TYPE_LUMINANCE`
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* - `image.TYPE_LUMINANCE_ALPHA`
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* - string `buffer`: the raw image data
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* @example
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* ```lua
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* How to load an image from an URL and create a GUI texture from it:
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*
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* @param buffer - image data buffer
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* @param options - An optional table containing parameters for loading the image. Supported entries:
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* `premultiply_alpha`
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* boolean True if alpha should be premultiplied into the color components. Defaults to `false`.
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* `flip_vertically`
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* boolean True if the image contents should be flipped vertically. Defaults to `false`.
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* @returns object or `nil` if loading fails. The object is a table with the following fields:
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* - number `width`: image width
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* - number `height`: image height
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* - constant `type`: image type
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* - `image.TYPE_RGB`
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* - `image.TYPE_RGBA`
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* - `image.TYPE_LUMINANCE`
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* - `image.TYPE_LUMINANCE_ALPHA`
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* - buffer `buffer`: the script buffer that holds the decompressed image data. See buffer.create how to use the buffer.
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* @example
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* ```lua
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* Load an image from an URL as a buffer and create a texture resource from it:
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package/generated/json.d.ts
CHANGED
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*
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* @param json - json data
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* @param options - table with decode options
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* - boolean `decode_null_as_userdata`: wether to decode a JSON null value as json.null or nil (default is nil)
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* @returns decoded json
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* ```lua
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*
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* @param tbl - lua table to encode
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* @param options - table with encode options
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* - string `encode_empty_table_as_object`: wether to encode an empty table as an JSON object or array (default is object)
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* @returns encoded json
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* @example
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* ```lua
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package/generated/model.d.ts
CHANGED
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* @param url - the model for which to play the animation
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* @param anim_id - id of the animation to play
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* @param playback - playback mode of the animation
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* - `go.PLAYBACK_ONCE_FORWARD`
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* - `go.PLAYBACK_ONCE_BACKWARD`
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* - `go.PLAYBACK_ONCE_PINGPONG`
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* - `go.PLAYBACK_LOOP_FORWARD`
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* - `go.PLAYBACK_LOOP_BACKWARD`
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* - `go.PLAYBACK_LOOP_PINGPONG`
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* @param play_properties - optional table with properties
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* `blend_duration`
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* number Duration of a linear blend between the current and new animation.
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* `offset`
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* number The normalized initial value of the animation cursor when the animation starts playing.
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* `playback_rate`
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* number The rate with which the animation will be played. Must be positive.
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* @param complete_function - function to call when the animation has completed.
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* `self`
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* object The current object.
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* `message_id`
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* hash The name of the completion message, `"model_animation_done"`.
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* `message`
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* table Information about the completion:
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* - hash `animation_id` - the animation that was completed.
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* - constant `playback` - the playback mode for the animation.
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* `sender`
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* url The invoker of the callback: the model component.
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* @example
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* ```lua
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* The following examples assumes that the model has id "model".
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*
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* @param url - the particle fx that should start playing.
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* @param emitter_state_function - optional callback function that will be called when an emitter attached to this particlefx changes state.
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* object The current object
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* `id`
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* hash The id of the particle fx component
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* `emitter`
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* hash The id of the emitter
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* `state`
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* constant the new state of the emitter:
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* - `particlefx.EMITTER_STATE_SLEEPING`
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* - `particlefx.EMITTER_STATE_PRESPAWN`
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* - `particlefx.EMITTER_STATE_SPAWNING`
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* - `particlefx.EMITTER_STATE_POSTSPAWN`
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* @example
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* ```lua
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* How to play a particle fx when a game object is created.
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* @param url - the particle fx that should stop playing
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* @param options - Options when stopping the particle fx. Supported options:
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* - boolean `clear`: instantly clear spawned particles
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* How to stop a particle fx when a game object is deleted and immediately also clear
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package/generated/physics.d.ts
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* @param collisionobject_b - second collision object
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* @param position_b - local position where to attach the joint on the second collision object
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* @param properties - optional joint specific properties table
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* See each joint type for possible properties field. The one field that is accepted for all joint types is:
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* - boolean `collide_connected`: Set this flag to true if the attached bodies should collide.
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*/
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function create_joint(joint_type: number, collisionobject_a: string | Hash | Url, joint_id: string | Hash, position_a: Vector3, collisionobject_b: string | Hash | Url, position_b: Vector3, properties?: Record<string | number, unknown>): void;
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/**
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*
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* @param url - the collision object to return the group of.
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* @returns hash value of the group.
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* `local function check_is_enemy()
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* local group = physics.get_group("#collisionobject")
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* return group == hash("enemy")
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* end
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* `
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*/
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function get_group(url: string | Hash | Url): Hash;
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* @param collisionobject - collision object where the joint exist
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* @param joint_id - id of the joint
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* @returns properties table. See the joint types for what fields are available, the only field available for all types is:
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* - boolean `collide_connected`: Set this flag to true if the attached bodies should collide.
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*/
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function get_joint_properties(collisionobject: string | Hash | Url, joint_id: string | Hash): { collide_connected: boolean };
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/**
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* @param url - the collision object to check the mask of.
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* @param group - the name of the group to check for.
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function get_shape(url: string | Hash | Url, shape: string | Hash): { type: number; diameter: number; dimensions: Vector3; diameter: number; height: number };
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* object The calling script
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* constant The type of event. Can be one of these messages:
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* - trigger_event
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* - ray_cast_missed
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* `data`
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* table The callback value data is a table that contains event-related data. See the documentation for details on the messages.
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* @example
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* ```lua
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* local function physics_world_listener(self, events)
|
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@@ -352,10 +352,10 @@ declare global {
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*
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353
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* @param url - the collision object affected.
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* @param group - the new group name to be assigned.
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|
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|
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|
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357
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-
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|
+
* `local function change_collision_group()
|
|
356
|
+
* physics.set_group("#collisionobject", "enemy")
|
|
357
|
+
* end
|
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|
+
* `
|
|
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|
*/
|
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|
function set_group(url: string | Hash | Url, group: string): void;
|
|
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|
/**
|
|
@@ -380,7 +380,7 @@ declare global {
|
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380
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|
* @param collisionobject - collision object where the joint exist
|
|
381
381
|
* @param joint_id - id of the joint
|
|
382
382
|
* @param properties - joint specific properties table
|
|
383
|
-
|
|
383
|
+
* Note: The `collide_connected` field cannot be updated/changed after a connection has been made.
|
|
384
384
|
*/
|
|
385
385
|
function set_joint_properties(collisionobject: string | Hash | Url, joint_id: string | Hash, properties: Record<string | number, unknown>): void;
|
|
386
386
|
/**
|
|
@@ -389,11 +389,11 @@ declare global {
|
|
|
389
389
|
* @param url - the collision object to change the mask of.
|
|
390
390
|
* @param group - the name of the group (maskbit) to modify in the mask.
|
|
391
391
|
* @param maskbit - boolean value of the new maskbit. 'true' to enable, 'false' to disable.
|
|
392
|
-
|
|
393
|
-
|
|
394
|
-
|
|
395
|
-
|
|
396
|
-
|
|
392
|
+
* `local function make_invincible()
|
|
393
|
+
* -- no longer collide with the "bullet" group
|
|
394
|
+
* physics.set_maskbit("#collisionobject", "bullet", false)
|
|
395
|
+
* end
|
|
396
|
+
* `
|
|
397
397
|
*/
|
|
398
398
|
function set_maskbit(url: string | Hash | Url, group: string, maskbit: boolean): void;
|
|
399
399
|
/**
|
|
@@ -404,26 +404,26 @@ declare global {
|
|
|
404
404
|
* @param url - the collision object.
|
|
405
405
|
* @param shape - the name of the shape to get data for.
|
|
406
406
|
* @param table - the shape data to update the shape with.
|
|
407
|
-
|
|
408
|
-
|
|
409
|
-
|
|
410
|
-
|
|
411
|
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|
|
412
|
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|
|
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|
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|
|
414
|
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|
|
415
|
-
|
|
416
|
-
|
|
417
|
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|
|
418
|
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|
|
419
|
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|
|
420
|
-
|
|
421
|
-
|
|
422
|
-
|
|
423
|
-
|
|
424
|
-
|
|
425
|
-
|
|
426
|
-
|
|
407
|
+
* See physics.get_shape for a detailed description of each field in the data table.
|
|
408
|
+
* `local function set_shape_data()
|
|
409
|
+
* -- set capsule shape data
|
|
410
|
+
* local data = {}
|
|
411
|
+
* data.type = physics.SHAPE_TYPE_CAPSULE
|
|
412
|
+
* data.diameter = 10
|
|
413
|
+
* data.height = 20
|
|
414
|
+
* physics.set_shape("#collisionobject", "my_capsule_shape", data)
|
|
415
|
+
* -- set sphere shape data
|
|
416
|
+
* data = {}
|
|
417
|
+
* data.type = physics.SHAPE_TYPE_SPHERE
|
|
418
|
+
* data.diameter = 10
|
|
419
|
+
* physics.set_shape("#collisionobject", "my_sphere_shape", data)
|
|
420
|
+
* -- set box shape data
|
|
421
|
+
* data = {}
|
|
422
|
+
* data.type = physics.SHAPE_TYPE_BOX
|
|
423
|
+
* data.dimensions = vmath.vector3(10, 10, 5)
|
|
424
|
+
* physics.set_shape("#collisionobject", "my_box_shape", data)
|
|
425
|
+
* end
|
|
426
|
+
* `
|
|
427
427
|
*/
|
|
428
428
|
function set_shape(url: string | Hash | Url, shape: string | Hash, table: { type?: number; diameter?: number; dimensions?: Vector3; diameter?: number; height?: number }): void;
|
|
429
429
|
/**
|
|
@@ -457,12 +457,12 @@ declare global {
|
|
|
457
457
|
* efficiency reasons. This function wakes them up.
|
|
458
458
|
*
|
|
459
459
|
* @param url - the collision object to wake.
|
|
460
|
-
|
|
461
|
-
|
|
462
|
-
|
|
463
|
-
|
|
464
|
-
|
|
465
|
-
|
|
460
|
+
* `function on_input(self, action_id, action)
|
|
461
|
+
* if action_id == hash("test") and action.pressed then
|
|
462
|
+
* physics.wakeup("#collisionobject")
|
|
463
|
+
* end
|
|
464
|
+
* end
|
|
465
|
+
* `
|
|
466
466
|
*/
|
|
467
467
|
function wakeup(url: string | Hash | Url): void;
|
|
468
468
|
interface properties {
|
package/generated/profiler.d.ts
CHANGED
|
@@ -144,13 +144,13 @@ declare global {
|
|
|
144
144
|
* Set the on-screen profile mode - run, pause, record or show peak frame
|
|
145
145
|
*
|
|
146
146
|
* @param mode - the mode to set the ui profiler in
|
|
147
|
-
|
|
148
|
-
|
|
149
|
-
|
|
150
|
-
|
|
151
|
-
|
|
152
|
-
|
|
153
|
-
|
|
147
|
+
* - `profiler.MODE_RUN` This is default mode that continously shows the last frame
|
|
148
|
+
* - `profiler.MODE_PAUSE` Pauses on the currently displayed frame
|
|
149
|
+
* - `profiler.MODE_SHOW_PEAK_FRAME` Pauses on the currently displayed frame but shows a new frame if that frame is slower
|
|
150
|
+
* - `profiler.MODE_RECORD` Records all incoming frames to the recording buffer
|
|
151
|
+
* To stop recording, switch to a different mode such as `MODE_PAUSE` or `MODE_RUN`.
|
|
152
|
+
* You can also use the `view_recorded_frame` function to display a recorded frame. Doing so stops the recording as well.
|
|
153
|
+
* Every time you switch to recording mode the recording buffer is cleared.
|
|
154
154
|
* @example
|
|
155
155
|
* ```lua
|
|
156
156
|
* function start_recording()
|
|
@@ -167,8 +167,8 @@ declare global {
|
|
|
167
167
|
* Set the on-screen profile view mode - minimized or expanded
|
|
168
168
|
*
|
|
169
169
|
* @param mode - the view mode to set the ui profiler in
|
|
170
|
-
|
|
171
|
-
|
|
170
|
+
* - `profiler.VIEW_MODE_FULL` The default mode which displays all the ui profiler details
|
|
171
|
+
* - `profiler.VIEW_MODE_MINIMIZED` Minimized mode which only shows the top header (fps counters and ui profiler mode)
|
|
172
172
|
* @example
|
|
173
173
|
* ```lua
|
|
174
174
|
* -- Minimize the profiler view
|
|
@@ -201,8 +201,8 @@ declare global {
|
|
|
201
201
|
* The frame to show can either be an absolute frame or a relative frame to the current frame.
|
|
202
202
|
*
|
|
203
203
|
* @param frame_index - a table where you specify one of the following parameters:
|
|
204
|
-
|
|
205
|
-
|
|
204
|
+
* - `distance` The offset from the currently displayed frame (this is truncated between zero and the number of recorded frames)
|
|
205
|
+
* - `frame` The frame index in the recording buffer (1 is first recorded frame)
|
|
206
206
|
* @example
|
|
207
207
|
* ```lua
|
|
208
208
|
* -- Go back one frame
|