@defold-typescript/types 0.5.2 → 0.5.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/generated/buffer.d.ts +3 -3
- package/generated/collectionfactory.d.ts +9 -9
- package/generated/collectionproxy.d.ts +1 -1
- package/generated/factory.d.ts +9 -9
- package/generated/go.d.ts +12 -12
- package/generated/gui.d.ts +147 -147
- package/generated/http.d.ts +21 -21
- package/generated/iac.d.ts +1 -1
- package/generated/iap.d.ts +4 -4
- package/generated/image.d.ts +30 -30
- package/generated/json.d.ts +2 -2
- package/generated/kinds/gui-script.d.ts +1 -0
- package/generated/kinds/render-script.d.ts +1 -0
- package/generated/kinds/script.d.ts +1 -0
- package/generated/model.d.ts +23 -23
- package/generated/particlefx.d.ts +13 -13
- package/generated/physics.d.ts +87 -87
- package/generated/profiler.d.ts +11 -11
- package/generated/render.d.ts +67 -67
- package/generated/resource.d.ts +372 -372
- package/generated/sound.d.ts +23 -23
- package/generated/sprite.d.ts +14 -14
- package/generated/sys.d.ts +57 -57
- package/generated/timer.d.ts +12 -12
- package/generated/window.d.ts +28 -28
- package/index.d.ts +4 -0
- package/package.json +1 -1
- package/scripts/regen.ts +1 -0
- package/src/doc-comment.ts +10 -2
- package/src/index.ts +2 -0
- package/src/message-dispatch.d.ts +23 -0
- package/src/message-guard.d.ts +16 -0
package/generated/render.d.ts
CHANGED
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@@ -26,9 +26,9 @@ declare global {
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* color attachments, all buffers will be cleared with the same value.
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*
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* @param buffers - table with keys specifying which buffers to clear and values set to clear values. Available keys are:
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* - `graphics.BUFFER_TYPE_COLOR0_BIT`
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* - `graphics.BUFFER_TYPE_DEPTH_BIT`
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* - `graphics.BUFFER_TYPE_STENCIL_BIT`
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* @example
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* ```lua
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* Clear the color buffer and the depth buffer.
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@@ -100,12 +100,12 @@ declare global {
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* Disables a render state.
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*
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* @param state - state to disable
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-
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* - `graphics.STATE_DEPTH_TEST`
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* - `graphics.STATE_STENCIL_TEST`
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* - `graphics.STATE_BLEND`
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* - `graphics.STATE_ALPHA_TEST` ( not available on iOS and Android)
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* - `graphics.STATE_CULL_FACE`
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* - `graphics.STATE_POLYGON_OFFSET_FILL`
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* @example
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* ```lua
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* Disable face culling when drawing the tile predicate:
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@@ -142,8 +142,8 @@ declare global {
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* @param y - global work group size Y
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* @param z - global work group size Z
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* @param options - optional table with properties:
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-
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-
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* `constants`
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* constant_buffer optional constants to use while rendering
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* @example
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* ```lua
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* function init(self)
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@@ -176,16 +176,16 @@ declare global {
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*
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* @param predicate - predicate to draw for
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* @param options - optional table with properties:
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-
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-
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* `frustum`
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* matrix4 A frustum matrix used to cull renderable items. (E.g. `local frustum = proj * view`). default=nil
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* `frustum_planes`
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* int Determines which sides of the frustum will be used. Default is render.FRUSTUM_PLANES_SIDES.
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* - render.FRUSTUM_PLANES_SIDES : The left, right, top and bottom sides of the frustum.
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* - render.FRUSTUM_PLANES_ALL : All 6 sides of the frustum.
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* `constants`
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* constant_buffer optional constants to use while rendering
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* `sort_order`
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* int How to sort draw order for world-ordered entries. Default uses the renderer's preferred world sorting (back-to-front).
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* @example
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* ```lua
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* function init(self)
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@@ -217,12 +217,12 @@ declare global {
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* Draws all 3d debug graphics such as lines drawn with "draw_line" messages and physics visualization.
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*
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* @param options - optional table with properties:
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* `frustum`
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* matrix4 A frustum matrix used to cull renderable items. (E.g. `local frustum = proj * view`). May be nil.
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* `frustum_planes`
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* int Determines which sides of the frustum will be used. Default is render.FRUSTUM_PLANES_SIDES.
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* - render.FRUSTUM_PLANES_SIDES : The left, right, top and bottom sides of the frustum.
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* - render.FRUSTUM_PLANES_ALL : All sides of the frustum.
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* @example
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* ```lua
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* function update(self, dt)
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@@ -252,12 +252,12 @@ declare global {
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* Enables a particular render state. The state will be enabled until disabled.
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*
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* @param state - state to enable
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-
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-
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* - `graphics.STATE_DEPTH_TEST`
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* - `graphics.STATE_STENCIL_TEST`
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* - `graphics.STATE_BLEND`
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* - `graphics.STATE_ALPHA_TEST` ( not available on iOS and Android)
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* - `graphics.STATE_CULL_FACE`
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* - `graphics.STATE_POLYGON_OFFSET_FILL`
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* @example
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* ```lua
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* Enable stencil test when drawing the gui predicate, then disable it:
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@@ -283,16 +283,16 @@ declare global {
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* @param binding - texture binding, either by texture unit, string or hash for the sampler name that the texture should be bound to
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* @param handle_or_name - render target or texture handle that should be bound, or a named resource in the "Render Resource" table in the currently assigned .render file
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* @param buffer_type - optional buffer type from which to enable the texture. Note that this argument only applies to render targets. Defaults to `graphics.BUFFER_TYPE_COLOR0_BIT`. These values are supported:
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* - `graphics.BUFFER_TYPE_COLOR0_BIT`
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* If The render target has been created as depth and/or stencil textures, these buffer types can be used:
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* - `graphics.BUFFER_TYPE_DEPTH_BIT`
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* - `graphics.BUFFER_TYPE_STENCIL_BIT`
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* If the render target has been created with multiple color attachments, these buffer types can be used
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* to enable those textures as well. Currently 4 color attachments are supported:
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* - `graphics.BUFFER_TYPE_COLOR0_BIT`
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* - `graphics.BUFFER_TYPE_COLOR1_BIT`
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* - `graphics.BUFFER_TYPE_COLOR2_BIT`
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* - `graphics.BUFFER_TYPE_COLOR3_BIT`
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* @example
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* ```lua
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* function update(self, dt)
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*
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* @param render_target - render target from which to retrieve the buffer height
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* @param buffer_type - which type of buffer to retrieve the height from
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* - `graphics.BUFFER_TYPE_COLOR0_BIT`
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* - `graphics.BUFFER_TYPE_DEPTH_BIT`
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* - `graphics.BUFFER_TYPE_STENCIL_BIT`
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* @returns the height of the render target buffer texture
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* @example
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* ```lua
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@@ -368,10 +368,10 @@ declare global {
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*
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* @param render_target - render target from which to retrieve the buffer width
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* @param buffer_type - which type of buffer to retrieve the width from
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* - `graphics.BUFFER_TYPE_COLOR0_BIT`
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* - `graphics.BUFFER_TYPE_COLOR[x]_BIT` (x: [0..3], if supported!)
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* - `graphics.BUFFER_TYPE_DEPTH_BIT`
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* - `graphics.BUFFER_TYPE_STENCIL_BIT`
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* @returns the width of the render target buffer texture
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* @example
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* ```lua
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@@ -631,8 +631,8 @@ declare global {
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*
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* @param camera - camera id to use, or nil to reset
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* @param options - optional table with properties:
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* `use_frustum`
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* boolean If true, the renderer will use the cameras view-projection matrix for frustum culling (default: false)
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* @example
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* ```lua
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* Set the current camera to be used for rendering
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* `face_type` is `graphics.FACE_TYPE_BACK`.
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*
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* @param face_type - face type
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* - `graphics.FACE_TYPE_FRONT`
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* - `graphics.FACE_TYPE_BACK`
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* - `graphics.FACE_TYPE_FRONT_AND_BACK`
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* @example
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* ```lua
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* How to enable polygon culling and set front face culling:
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* invalid but can be reloaded.
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*
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* @param callback - A callback that receives all render related events.
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* Pass `nil` if want to remove listener.
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* `self`
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* object The render script
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* `event_type`
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* string Rendering event. Possible values: `render.CONTEXT_EVENT_CONTEXT_LOST`, `render.CONTEXT_EVENT_CONTEXT_RESTORED`
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* @example
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* ```lua
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* Set listener and handle render context events.
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*
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* @param render_target - render target to set. render.RENDER_TARGET_DEFAULT to set the default render target
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* @param options - optional table with behaviour parameters
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* `transient`
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* table Transient frame buffer types are only valid while the render target is active, i.e becomes undefined when a new target is set by a subsequent call to set_render_target.
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* Default is all non-transient. Be aware that some hardware uses a combined depth stencil buffer and when this is the case both are considered non-transient if exclusively selected!
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* A buffer type defined that doesn't exist in the render target is silently ignored.
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* - `graphics.BUFFER_TYPE_COLOR0_BIT`
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* - `graphics.BUFFER_TYPE_DEPTH_BIT`
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* - `graphics.BUFFER_TYPE_STENCIL_BIT`
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* @example
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* ```lua
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* How to set a render target and draw to it and then switch back to the default render target
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