@defold-typescript/types 0.5.1 → 0.5.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -10,7 +10,7 @@ npm i -D @defold-typescript/types
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  Most users get these wired in automatically by the
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  [`defold-typescript`](https://www.npmjs.com/package/@defold-typescript/cli) CLI
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- (`defold-typescript init`), which points `tsconfig.json` at the right surface.
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+ (`bunx @defold-typescript/cli init`), which points `tsconfig.json` at the right surface.
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  See the repository [README](https://github.com/king8fisher/defold-typescript#readme)
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  and [`docs/guide/`](https://github.com/king8fisher/defold-typescript/tree/main/docs/guide)
@@ -89,9 +89,9 @@ declare global {
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  *
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  * @param element_count - The number of elements the buffer should hold
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  * @param declaration - A table where each entry (table) describes a stream
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- - hash | string `name`: The name of the stream
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- - constant `type`: The data type of the stream
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- - number `count`: The number of values each element should hold
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+ * - hash | string `name`: The name of the stream
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+ * - constant `type`: The data type of the stream
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+ * - number `count`: The number of values each element should hold
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  * @returns the new buffer
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  * @example
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  * ```lua
@@ -78,9 +78,9 @@ declare global {
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  *
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  * @param url - the collection factory component to get status from
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  * @returns status of the collection factory component
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- - `collectionfactory.STATUS_UNLOADED`
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- - `collectionfactory.STATUS_LOADING`
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- - `collectionfactory.STATUS_LOADED`
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+ * - `collectionfactory.STATUS_UNLOADED`
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+ * - `collectionfactory.STATUS_LOADING`
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+ * - `collectionfactory.STATUS_LOADED`
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  */
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  function get_status(url?: string | Hash | Url): Opaque<"constant">;
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  /**
@@ -89,12 +89,12 @@ declare global {
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  *
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  * @param url - the collection factory component to load
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  * @param complete_function - function to call when resources are loaded.
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- `self`
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- object The current object.
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- `url`
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- url url of the collection factory component
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- `result`
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- boolean True if resource were loaded successfully
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+ * `self`
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+ * object The current object.
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+ * `url`
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+ * url url of the collection factory component
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+ * `result`
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+ * boolean True if resource were loaded successfully
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  * @example
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  * ```lua
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  * How to load resources of a collection factory prototype.
@@ -25,7 +25,7 @@ declare global {
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  *
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  * @param collectionproxy - the collectionproxy to check for resources.
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  * @returns the resources, or an empty list if the
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- collection was not excluded.
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+ * collection was not excluded.
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  * @example
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  * ```lua
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  * local function print_resources(self, cproxy)
@@ -55,9 +55,9 @@ declare global {
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  *
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  * @param url - the factory component to get status from
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  * @returns status of the factory component
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- - `factory.STATUS_UNLOADED`
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- - `factory.STATUS_LOADING`
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- - `factory.STATUS_LOADED`
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+ * - `factory.STATUS_UNLOADED`
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+ * - `factory.STATUS_LOADING`
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+ * - `factory.STATUS_LOADED`
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  */
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  function get_status(url?: string | Hash | Url): Opaque<"constant">;
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  /**
@@ -66,12 +66,12 @@ declare global {
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  *
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  * @param url - the factory component to load
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  * @param complete_function - function to call when resources are loaded.
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- `self`
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- object The current object.
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- `url`
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- url url of the factory component
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- `result`
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- boolean True if resources were loaded successfully
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+ * `self`
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+ * object The current object.
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+ * `url`
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+ * url url of the factory component
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+ * `result`
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+ * boolean True if resources were loaded successfully
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  * @example
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  * ```lua
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  * How to load resources of a factory prototype.
package/generated/go.d.ts CHANGED
@@ -208,23 +208,23 @@ declare global {
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  * @param url - url of the game object or component having the property
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  * @param property - id of the property to animate
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  * @param playback - playback mode of the animation
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- - `go.PLAYBACK_ONCE_FORWARD`
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- - `go.PLAYBACK_ONCE_BACKWARD`
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- - `go.PLAYBACK_ONCE_PINGPONG`
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- - `go.PLAYBACK_LOOP_FORWARD`
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- - `go.PLAYBACK_LOOP_BACKWARD`
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- - `go.PLAYBACK_LOOP_PINGPONG`
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+ * - `go.PLAYBACK_ONCE_FORWARD`
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+ * - `go.PLAYBACK_ONCE_BACKWARD`
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+ * - `go.PLAYBACK_ONCE_PINGPONG`
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+ * - `go.PLAYBACK_LOOP_FORWARD`
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+ * - `go.PLAYBACK_LOOP_BACKWARD`
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+ * - `go.PLAYBACK_LOOP_PINGPONG`
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  * @param to - target property value
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  * @param easing - easing to use during animation. Either specify a constant, see the animation guide for a complete list, or a vmath.vector with a curve
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  * @param duration - duration of the animation in seconds
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  * @param delay - delay before the animation starts in seconds
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  * @param complete_function - optional function to call when the animation has completed
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- `self`
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- object The current object.
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- `url`
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- url The game object or component instance for which the property is animated.
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- `property`
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- hash The id of the animated property.
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+ * `self`
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+ * object The current object.
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+ * `url`
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+ * url The game object or component instance for which the property is animated.
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+ * `property`
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+ * hash The id of the animated property.
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  * @example
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  * ```lua
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  * Animate the position of a game object to x = 10 during 1 second, then y = 20 during 1 second:
@@ -443,48 +443,48 @@ declare global {
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  *
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  * @param node - node to animate
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  * @param property - property to animate
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- - `"position"`
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- - `"rotation"`
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- - `"euler"`
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- - `"scale"`
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- - `"color"`
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- - `"outline"`
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- - `"shadow"`
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- - `"size"`
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- - `"fill_angle"` (pie)
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- - `"inner_radius"` (pie)
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- - `"leading"` (text)
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- - `"tracking"` (text)
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- - `"slice9"` (slice9)
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- The following property constants are defined equaling the corresponding property string names.
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- - `gui.PROP_POSITION`
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- - `gui.PROP_ROTATION`
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- - `gui.PROP_EULER`
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- - `gui.PROP_SCALE`
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- - `gui.PROP_COLOR`
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- - `gui.PROP_OUTLINE`
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- - `gui.PROP_SHADOW`
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- - `gui.PROP_SIZE`
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- - `gui.PROP_FILL_ANGLE`
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- - `gui.PROP_INNER_RADIUS`
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- - `gui.PROP_LEADING`
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- - `gui.PROP_TRACKING`
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- - `gui.PROP_SLICE9`
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+ * - `"position"`
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+ * - `"rotation"`
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+ * - `"euler"`
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+ * - `"scale"`
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+ * - `"color"`
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+ * - `"outline"`
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+ * - `"shadow"`
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+ * - `"size"`
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+ * - `"fill_angle"` (pie)
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+ * - `"inner_radius"` (pie)
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+ * - `"leading"` (text)
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+ * - `"tracking"` (text)
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+ * - `"slice9"` (slice9)
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+ * The following property constants are defined equaling the corresponding property string names.
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+ * - `gui.PROP_POSITION`
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+ * - `gui.PROP_ROTATION`
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+ * - `gui.PROP_EULER`
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+ * - `gui.PROP_SCALE`
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+ * - `gui.PROP_COLOR`
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+ * - `gui.PROP_OUTLINE`
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+ * - `gui.PROP_SHADOW`
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+ * - `gui.PROP_SIZE`
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+ * - `gui.PROP_FILL_ANGLE`
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+ * - `gui.PROP_INNER_RADIUS`
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+ * - `gui.PROP_LEADING`
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+ * - `gui.PROP_TRACKING`
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+ * - `gui.PROP_SLICE9`
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  * @param to - target property value
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  * @param easing - easing to use during animation.
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- Either specify one of the `gui.EASING_*` constants or provide a
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- vector with a custom curve. See the animation guide for more information.
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+ * Either specify one of the `gui.EASING_*` constants or provide a
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+ * vector with a custom curve. See the animation guide for more information.
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  * @param duration - duration of the animation in seconds.
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  * @param delay - delay before the animation starts in seconds.
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  * @param complete_function - function to call when the
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- animation has completed
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+ * animation has completed
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  * @param playback - playback mode
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- - `gui.PLAYBACK_ONCE_FORWARD`
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- - `gui.PLAYBACK_ONCE_BACKWARD`
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- - `gui.PLAYBACK_ONCE_PINGPONG`
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- - `gui.PLAYBACK_LOOP_FORWARD`
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- - `gui.PLAYBACK_LOOP_BACKWARD`
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- - `gui.PLAYBACK_LOOP_PINGPONG`
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+ * - `gui.PLAYBACK_ONCE_FORWARD`
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+ * - `gui.PLAYBACK_ONCE_BACKWARD`
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+ * - `gui.PLAYBACK_ONCE_PINGPONG`
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+ * - `gui.PLAYBACK_LOOP_FORWARD`
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+ * - `gui.PLAYBACK_LOOP_BACKWARD`
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+ * - `gui.PLAYBACK_LOOP_PINGPONG`
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  * @example
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  * ```lua
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  * How to start a simple color animation, where the node fades in to white during 0.5 seconds:
@@ -528,19 +528,19 @@ declare global {
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  *
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  * @param node - node that should have its animation canceled
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  * @param property - optional property for which the animation should be canceled
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- - `"position"`
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- - `"rotation"`
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- - `"euler"`
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- - `"scale"`
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- - `"color"`
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- - `"outline"`
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- - `"shadow"`
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- - `"size"`
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- - `"fill_angle"` (pie)
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- - `"inner_radius"` (pie)
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- - `"leading"` (text)
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- - `"tracking"` (text)
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- - `"slice9"` (slice9)
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+ * - `"position"`
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+ * - `"rotation"`
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+ * - `"euler"`
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+ * - `"scale"`
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+ * - `"color"`
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+ * - `"outline"`
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+ * - `"shadow"`
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+ * - `"size"`
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+ * - `"fill_angle"` (pie)
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+ * - `"inner_radius"` (pie)
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+ * - `"leading"` (text)
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+ * - `"tracking"` (text)
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+ * - `"slice9"` (slice9)
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  * @example
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  * ```lua
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  * Start an animation of the position property of a node, then cancel parts of
@@ -667,7 +667,7 @@ declare global {
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  * @param node - node to get the property for
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  * @param property - the property to retrieve
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  * @param options - optional options table (only applicable for material constants)
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- - `index` number index into array property (1 based)
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+ * - `index` number index into array property (1 based)
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  * @example
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  * ```lua
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  * Get properties on existing nodes:
@@ -683,9 +683,9 @@ declare global {
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  *
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  * @param node - node from which to get the adjust mode (node)
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  * @returns the current adjust mode
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- - `gui.ADJUST_FIT`
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- - `gui.ADJUST_ZOOM`
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- - `gui.ADJUST_STRETCH`
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+ * - `gui.ADJUST_FIT`
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+ * - `gui.ADJUST_ZOOM`
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+ * - `gui.ADJUST_STRETCH`
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  */
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  function get_adjust_mode(node: Opaque<"node">): Opaque<"constant">;
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  /**
@@ -701,11 +701,11 @@ declare global {
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  *
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  * @param node - node from which to get the blend mode
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  * @returns blend mode
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- - `gui.BLEND_ALPHA`
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- - `gui.BLEND_ADD`
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- - `gui.BLEND_ADD_ALPHA`
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- - `gui.BLEND_MULT`
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- - `gui.BLEND_SCREEN`
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+ * - `gui.BLEND_ALPHA`
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+ * - `gui.BLEND_ADD`
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+ * - `gui.BLEND_ADD_ALPHA`
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+ * - `gui.BLEND_MULT`
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+ * - `gui.BLEND_SCREEN`
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  */
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  function get_blend_mode(node: Opaque<"node">): Opaque<"constant">;
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  /**
@@ -720,8 +720,8 @@ declare global {
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  *
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  * @param node - node from which to get the clipping mode
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  * @returns clipping mode
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- - `gui.CLIPPING_MODE_NONE`
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- - `gui.CLIPPING_MODE_STENCIL`
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+ * - `gui.CLIPPING_MODE_NONE`
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+ * - `gui.CLIPPING_MODE_STENCIL`
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  */
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  function get_clipping_mode(node: Opaque<"node">): Opaque<"constant">;
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  /**
@@ -937,8 +937,8 @@ declare global {
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  *
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  * @param node - node from where to get the outer bounds mode
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  * @returns the outer bounds mode of the pie node:
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- - `gui.PIEBOUNDS_RECTANGLE`
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- - `gui.PIEBOUNDS_ELLIPSE`
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+ * - `gui.PIEBOUNDS_RECTANGLE`
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+ * - `gui.PIEBOUNDS_ELLIPSE`
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  */
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  function get_outer_bounds(node: Opaque<"node">): Opaque<"constant">;
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  /**
@@ -977,15 +977,15 @@ declare global {
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  *
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  * @param node - node to get pivot from
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  * @returns pivot constant
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- - `gui.PIVOT_CENTER`
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- - `gui.PIVOT_N`
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- - `gui.PIVOT_NE`
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- - `gui.PIVOT_E`
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- - `gui.PIVOT_SE`
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- - `gui.PIVOT_S`
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- - `gui.PIVOT_SW`
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- - `gui.PIVOT_W`
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- - `gui.PIVOT_NW`
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+ * - `gui.PIVOT_CENTER`
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+ * - `gui.PIVOT_N`
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+ * - `gui.PIVOT_NE`
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+ * - `gui.PIVOT_E`
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+ * - `gui.PIVOT_SE`
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+ * - `gui.PIVOT_S`
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+ * - `gui.PIVOT_SW`
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+ * - `gui.PIVOT_W`
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+ * - `gui.PIVOT_NW`
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  */
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  function get_pivot(node: Opaque<"node">): Opaque<"constant">;
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  /**
@@ -1044,8 +1044,8 @@ declare global {
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  *
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  * @param node - node from which to get the size mode (node)
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  * @returns the current size mode
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- - `gui.SIZE_MODE_MANUAL`
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- - `gui.SIZE_MODE_AUTO`
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+ * - `gui.SIZE_MODE_MANUAL`
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+ * - `gui.SIZE_MODE_AUTO`
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  */
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  function get_size_mode(node: Opaque<"node">): Opaque<"constant">;
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  /**
@@ -1110,9 +1110,9 @@ declare global {
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  *
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  * @param node - node to get x-anchor from
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  * @returns anchor constant
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- - `gui.ANCHOR_NONE`
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- - `gui.ANCHOR_LEFT`
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- - `gui.ANCHOR_RIGHT`
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+ * - `gui.ANCHOR_NONE`
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+ * - `gui.ANCHOR_LEFT`
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+ * - `gui.ANCHOR_RIGHT`
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  */
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  function get_xanchor(node: Opaque<"node">): Opaque<"constant">;
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  /**
@@ -1120,9 +1120,9 @@ declare global {
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  *
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  * @param node - node to get y-anchor from
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  * @returns anchor constant
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- - `gui.ANCHOR_NONE`
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- - `gui.ANCHOR_TOP`
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- - `gui.ANCHOR_BOTTOM`
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+ * - `gui.ANCHOR_NONE`
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+ * - `gui.ANCHOR_TOP`
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+ * - `gui.ANCHOR_BOTTOM`
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  */
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  function get_yanchor(node: Opaque<"node">): Opaque<"constant">;
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  /**
@@ -1209,10 +1209,10 @@ declare global {
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  * @param width - texture width
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  * @param height - texture height
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  * @param type - texture type
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- - `"rgb"` - RGB
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- - `"rgba"` - RGBA
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- - `"l"` - LUMINANCE
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- - `"astc"` - ASTC compressed format
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+ * - `"rgb"` - RGB
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+ * - `"rgba"` - RGBA
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+ * - `"l"` - LUMINANCE
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+ * - `"astc"` - ASTC compressed format
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  * @param buffer - texture data
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  * @param flip - flip texture vertically
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  * @example
@@ -1410,15 +1410,15 @@ declare global {
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  * @param node - node to set animation for
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  * @param animation - animation id
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  * @param complete_function - optional function to call when the animation has completed
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- `self`
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- object The current object.
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- `node`
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- node The node that is animated.
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+ * `self`
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+ * object The current object.
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+ * `node`
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+ * node The node that is animated.
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  * @param play_properties - optional table with properties
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- `offset`
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- number The normalized initial value of the animation cursor when the animation starts playing
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- `playback_rate`
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- number The rate with which the animation will be played. Must be positive
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+ * `offset`
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+ * number The normalized initial value of the animation cursor when the animation starts playing
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+ * `playback_rate`
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+ * number The rate with which the animation will be played. Must be positive
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  * @example
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  * ```lua
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  * Set the texture of a node to a flipbook animation from an atlas:
@@ -1446,18 +1446,18 @@ declare global {
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  *
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  * @param node - node to play particle fx for
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  * @param emitter_state_function - optional callback function that will be called when an emitter attached to this particlefx changes state.
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- `self`
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- object The current object
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- `node`
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- hash The particle fx node, or `nil` if the node was deleted
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- `emitter`
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- hash The id of the emitter
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- `state`
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- constant the new state of the emitter:
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- - `particlefx.EMITTER_STATE_SLEEPING`
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- - `particlefx.EMITTER_STATE_PRESPAWN`
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- - `particlefx.EMITTER_STATE_SPAWNING`
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- - `particlefx.EMITTER_STATE_POSTSPAWN`
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+ * `self`
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+ * object The current object
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+ * `node`
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+ * hash The particle fx node, or `nil` if the node was deleted
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+ * `emitter`
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+ * hash The id of the emitter
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+ * `state`
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+ * constant the new state of the emitter:
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+ * - `particlefx.EMITTER_STATE_SLEEPING`
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+ * - `particlefx.EMITTER_STATE_PRESPAWN`
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+ * - `particlefx.EMITTER_STATE_SPAWNING`
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+ * - `particlefx.EMITTER_STATE_POSTSPAWN`
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  * @example
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  * ```lua
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  * How to play a particle fx when a gui node is created.
@@ -1538,8 +1538,8 @@ declare global {
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  * @param property - the property to set
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  * @param value - the property to set
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  * @param options - optional options table (only applicable for material constants)
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- - `index` number index into array property (1 based)
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- - `key` hash name of internal property
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+ * - `index` number index into array property (1 based)
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+ * - `key` hash name of internal property
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  * @example
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  * ```lua
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  * Updates the position property on an existing node:
@@ -1594,9 +1594,9 @@ declare global {
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  *
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  * @param node - node to set adjust mode for
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  * @param adjust_mode - adjust mode to set
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- - `gui.ADJUST_FIT`
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- - `gui.ADJUST_ZOOM`
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- - `gui.ADJUST_STRETCH`
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+ * - `gui.ADJUST_FIT`
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+ * - `gui.ADJUST_ZOOM`
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+ * - `gui.ADJUST_STRETCH`
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  */
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  function set_adjust_mode(node: Opaque<"node">, adjust_mode: Opaque<"constant">): void;
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  /**
@@ -1612,11 +1612,11 @@ declare global {
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  *
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  * @param node - node to set blend mode for
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  * @param blend_mode - blend mode to set
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- - `gui.BLEND_ALPHA`
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- - `gui.BLEND_ADD`
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- - `gui.BLEND_ADD_ALPHA`
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- - `gui.BLEND_MULT`
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- - `gui.BLEND_SCREEN`
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+ * - `gui.BLEND_ALPHA`
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+ * - `gui.BLEND_ADD`
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+ * - `gui.BLEND_ADD_ALPHA`
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+ * - `gui.BLEND_MULT`
1619
+ * - `gui.BLEND_SCREEN`
1620
1620
  */
1621
1621
  function set_blend_mode(node: Opaque<"node">, blend_mode: Opaque<"constant">): void;
1622
1622
  /**
@@ -1631,8 +1631,8 @@ declare global {
1631
1631
  *
1632
1632
  * @param node - node to set clipping mode for
1633
1633
  * @param clipping_mode - clipping mode to set
1634
- - `gui.CLIPPING_MODE_NONE`
1635
- - `gui.CLIPPING_MODE_STENCIL`
1634
+ * - `gui.CLIPPING_MODE_NONE`
1635
+ * - `gui.CLIPPING_MODE_STENCIL`
1636
1636
  */
1637
1637
  function set_clipping_mode(node: Opaque<"node">, clipping_mode: Opaque<"constant">): void;
1638
1638
  /**
@@ -1792,8 +1792,8 @@ declare global {
1792
1792
  *
1793
1793
  * @param node - node for which to set the outer bounds mode
1794
1794
  * @param bounds_mode - the outer bounds mode of the pie node:
1795
- - `gui.PIEBOUNDS_RECTANGLE`
1796
- - `gui.PIEBOUNDS_ELLIPSE`
1795
+ * - `gui.PIEBOUNDS_RECTANGLE`
1796
+ * - `gui.PIEBOUNDS_ELLIPSE`
1797
1797
  */
1798
1798
  function set_outer_bounds(node: Opaque<"node">, bounds_mode: Opaque<"constant">): void;
1799
1799
  /**
@@ -1831,15 +1831,15 @@ declare global {
1831
1831
  *
1832
1832
  * @param node - node to set pivot for
1833
1833
  * @param pivot - pivot constant
1834
- - `gui.PIVOT_CENTER`
1835
- - `gui.PIVOT_N`
1836
- - `gui.PIVOT_NE`
1837
- - `gui.PIVOT_E`
1838
- - `gui.PIVOT_SE`
1839
- - `gui.PIVOT_S`
1840
- - `gui.PIVOT_SW`
1841
- - `gui.PIVOT_W`
1842
- - `gui.PIVOT_NW`
1834
+ * - `gui.PIVOT_CENTER`
1835
+ * - `gui.PIVOT_N`
1836
+ * - `gui.PIVOT_NE`
1837
+ * - `gui.PIVOT_E`
1838
+ * - `gui.PIVOT_SE`
1839
+ * - `gui.PIVOT_S`
1840
+ * - `gui.PIVOT_SW`
1841
+ * - `gui.PIVOT_W`
1842
+ * - `gui.PIVOT_NW`
1843
1843
  */
1844
1844
  function set_pivot(node: Opaque<"node">, pivot: Opaque<"constant">): void;
1845
1845
  /**
@@ -1871,10 +1871,10 @@ declare global {
1871
1871
  * Sets how the safe area is applied to this gui scene.
1872
1872
  *
1873
1873
  * @param mode - safe area mode
1874
- - `gui.SAFE_AREA_NONE`
1875
- - `gui.SAFE_AREA_LONG`
1876
- - `gui.SAFE_AREA_SHORT`
1877
- - `gui.SAFE_AREA_BOTH`
1874
+ * - `gui.SAFE_AREA_NONE`
1875
+ * - `gui.SAFE_AREA_LONG`
1876
+ * - `gui.SAFE_AREA_SHORT`
1877
+ * - `gui.SAFE_AREA_BOTH`
1878
1878
  */
1879
1879
  function set_safe_area_mode(mode: Opaque<"constant">): void;
1880
1880
  /**
@@ -1917,8 +1917,8 @@ declare global {
1917
1917
  *
1918
1918
  * @param node - node to set size mode for
1919
1919
  * @param size_mode - size mode to set
1920
- - `gui.SIZE_MODE_MANUAL`
1921
- - `gui.SIZE_MODE_AUTO`
1920
+ * - `gui.SIZE_MODE_MANUAL`
1921
+ * - `gui.SIZE_MODE_AUTO`
1922
1922
  */
1923
1923
  function set_size_mode(node: Opaque<"node">, size_mode: Opaque<"constant">): void;
1924
1924
  /**
@@ -1974,10 +1974,10 @@ declare global {
1974
1974
  * @param width - texture width
1975
1975
  * @param height - texture height
1976
1976
  * @param type - texture type
1977
- - `"rgb"` - RGB
1978
- - `"rgba"` - RGBA
1979
- - `"l"` - LUMINANCE
1980
- - `"astc"` - ASTC compressed format
1977
+ * - `"rgb"` - RGB
1978
+ * - `"rgba"` - RGBA
1979
+ * - `"l"` - LUMINANCE
1980
+ * - `"astc"` - ASTC compressed format
1981
1981
  * @param buffer - texture data
1982
1982
  * @param flip - flip texture vertically
1983
1983
  * @returns setting the data was successful
@@ -2029,9 +2029,9 @@ declare global {
2029
2029
  *
2030
2030
  * @param node - node to set x-anchor for
2031
2031
  * @param anchor - anchor constant
2032
- - `gui.ANCHOR_NONE`
2033
- - `gui.ANCHOR_LEFT`
2034
- - `gui.ANCHOR_RIGHT`
2032
+ * - `gui.ANCHOR_NONE`
2033
+ * - `gui.ANCHOR_LEFT`
2034
+ * - `gui.ANCHOR_RIGHT`
2035
2035
  */
2036
2036
  function set_xanchor(node: Opaque<"node">, anchor: Opaque<"constant">): void;
2037
2037
  /**
@@ -2039,9 +2039,9 @@ declare global {
2039
2039
  *
2040
2040
  * @param node - node to set y-anchor for
2041
2041
  * @param anchor - anchor constant
2042
- - `gui.ANCHOR_NONE`
2043
- - `gui.ANCHOR_TOP`
2044
- - `gui.ANCHOR_BOTTOM`
2042
+ * - `gui.ANCHOR_NONE`
2043
+ * - `gui.ANCHOR_TOP`
2044
+ * - `gui.ANCHOR_BOTTOM`
2045
2045
  */
2046
2046
  function set_yanchor(node: Opaque<"node">, anchor: Opaque<"constant">): void;
2047
2047
  /**
@@ -2051,10 +2051,10 @@ declare global {
2051
2051
  * This function is only available on iOS and Android. .
2052
2052
  *
2053
2053
  * @param type - keyboard type
2054
- - `gui.KEYBOARD_TYPE_DEFAULT`
2055
- - `gui.KEYBOARD_TYPE_EMAIL`
2056
- - `gui.KEYBOARD_TYPE_NUMBER_PAD`
2057
- - `gui.KEYBOARD_TYPE_PASSWORD`
2054
+ * - `gui.KEYBOARD_TYPE_DEFAULT`
2055
+ * - `gui.KEYBOARD_TYPE_EMAIL`
2056
+ * - `gui.KEYBOARD_TYPE_NUMBER_PAD`
2057
+ * - `gui.KEYBOARD_TYPE_PASSWORD`
2058
2058
  * @param autoclose - if the keyboard should automatically close when clicking outside
2059
2059
  */
2060
2060
  function show_keyboard(type: Opaque<"constant">, autoclose: boolean): void;
@@ -2063,7 +2063,7 @@ declare global {
2063
2063
  *
2064
2064
  * @param node - node to stop particle fx for
2065
2065
  * @param options - options when stopping the particle fx. Supported options:
2066
- - boolean `clear`: instantly clear spawned particles
2066
+ * - boolean `clear`: instantly clear spawned particles
2067
2067
  */
2068
2068
  function stop_particlefx(node: Opaque<"node">, options?: { clear?: boolean }): void;
2069
2069
  /**