@defold-typescript/types 0.49.0 → 0.50.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (76) hide show
  1. package/api-availability.json +696 -624
  2. package/api-signatures.json +6799 -160
  3. package/api-targets.json +393 -2
  4. package/examples/translations.json +12 -0
  5. package/generated/b2d.d.ts +15 -0
  6. package/generated/bullet3d.d.ts +16 -0
  7. package/generated/font.d.ts +7 -3
  8. package/generated/graphics.d.ts +7 -0
  9. package/generated/gui.d.ts +5 -4
  10. package/generated/label.d.ts +3 -3
  11. package/generated/render.d.ts +16 -1
  12. package/generated/versions/defold-1.13.2/b2d.d.ts +709 -0
  13. package/generated/versions/defold-1.13.2/b2d_body.d.ts +593 -0
  14. package/generated/versions/defold-1.13.2/b2d_chain.d.ts +105 -0
  15. package/generated/versions/defold-1.13.2/b2d_fixture.d.ts +175 -0
  16. package/generated/versions/defold-1.13.2/b2d_joint.d.ts +1301 -0
  17. package/generated/versions/defold-1.13.2/b2d_shape.d.ts +423 -0
  18. package/generated/versions/defold-1.13.2/b2d_world.d.ts +308 -0
  19. package/generated/versions/defold-1.13.2/buffer.d.ts +192 -0
  20. package/generated/versions/defold-1.13.2/bullet3d.d.ts +91 -0
  21. package/generated/versions/defold-1.13.2/bullet3d_collision_object.d.ts +433 -0
  22. package/generated/versions/defold-1.13.2/bullet3d_constraint.d.ts +818 -0
  23. package/generated/versions/defold-1.13.2/bullet3d_rigid_body.d.ts +429 -0
  24. package/generated/versions/defold-1.13.2/bullet3d_shape.d.ts +123 -0
  25. package/generated/versions/defold-1.13.2/bullet3d_world.d.ts +492 -0
  26. package/generated/versions/defold-1.13.2/camera.d.ts +300 -0
  27. package/generated/versions/defold-1.13.2/collectionfactory.d.ts +148 -0
  28. package/generated/versions/defold-1.13.2/collectionproxy.d.ts +109 -0
  29. package/generated/versions/defold-1.13.2/compute.d.ts +107 -0
  30. package/generated/versions/defold-1.13.2/crash.d.ts +157 -0
  31. package/generated/versions/defold-1.13.2/editor-vm/http.d.ts +139 -0
  32. package/generated/versions/defold-1.13.2/editor-vm/image.d.ts +48 -0
  33. package/generated/versions/defold-1.13.2/editor-vm/json.d.ts +21 -0
  34. package/generated/versions/defold-1.13.2/editor-vm/localization.d.ts +42 -0
  35. package/generated/versions/defold-1.13.2/editor-vm/tilemap_tiles.d.ts +126 -0
  36. package/generated/versions/defold-1.13.2/editor-vm/zip.d.ts +38 -0
  37. package/generated/versions/defold-1.13.2/editor-vm/zlib.d.ts +24 -0
  38. package/generated/versions/defold-1.13.2/editor.d.ts +2177 -0
  39. package/generated/versions/defold-1.13.2/factory.d.ts +121 -0
  40. package/generated/versions/defold-1.13.2/font.d.ts +123 -0
  41. package/generated/versions/defold-1.13.2/go.d.ts +1166 -0
  42. package/generated/versions/defold-1.13.2/graphics.d.ts +613 -0
  43. package/generated/versions/defold-1.13.2/gui.d.ts +2212 -0
  44. package/generated/versions/defold-1.13.2/html5.d.ts +55 -0
  45. package/generated/versions/defold-1.13.2/http.d.ts +83 -0
  46. package/generated/versions/defold-1.13.2/image.d.ts +181 -0
  47. package/generated/versions/defold-1.13.2/index.d.ts +63 -0
  48. package/generated/versions/defold-1.13.2/json.d.ts +94 -0
  49. package/generated/versions/defold-1.13.2/kinds/editor-script.d.ts +14 -0
  50. package/generated/versions/defold-1.13.2/label.d.ts +164 -0
  51. package/generated/versions/defold-1.13.2/liveupdate.d.ts +143 -0
  52. package/generated/versions/defold-1.13.2/material.d.ts +490 -0
  53. package/generated/versions/defold-1.13.2/model.d.ts +287 -0
  54. package/generated/versions/defold-1.13.2/msg.d.ts +10 -0
  55. package/generated/versions/defold-1.13.2/particlefx.d.ts +155 -0
  56. package/generated/versions/defold-1.13.2/physics.d.ts +789 -0
  57. package/generated/versions/defold-1.13.2/profiler.d.ts +228 -0
  58. package/generated/versions/defold-1.13.2/render.d.ts +1153 -0
  59. package/generated/versions/defold-1.13.2/resource.d.ts +1628 -0
  60. package/generated/versions/defold-1.13.2/socket.d.ts +797 -0
  61. package/generated/versions/defold-1.13.2/sound.d.ts +323 -0
  62. package/generated/versions/defold-1.13.2/sprite.d.ts +179 -0
  63. package/generated/versions/defold-1.13.2/sys.d.ts +754 -0
  64. package/generated/versions/defold-1.13.2/tilemap.d.ts +206 -0
  65. package/generated/versions/defold-1.13.2/timer.d.ts +136 -0
  66. package/generated/versions/defold-1.13.2/types.d.ts +61 -0
  67. package/generated/versions/defold-1.13.2/vmath.d.ts +775 -0
  68. package/generated/versions/defold-1.13.2/window.d.ts +196 -0
  69. package/generated/versions/defold-1.13.2/zlib.d.ts +41 -0
  70. package/identity-vocabulary.json +1 -0
  71. package/package.json +2 -2
  72. package/scripts/import-defold-release.ts +3 -31
  73. package/scripts/materialize-version.ts +13 -7
  74. package/scripts/regen.ts +63 -29
  75. package/scripts/sync-api-docs.ts +31 -2
  76. package/src/emit-dts.ts +25 -3
@@ -0,0 +1,175 @@
1
+ /** @noSelfInFile */
2
+ import type { Opaque, Vector3 } from "../../../src/core-types";
3
+
4
+ declare global {
5
+ /**
6
+ * Functions for interacting with fixtures attached to Box2D bodies.
7
+ * Fixtures are addressed functionally by `(body, fixture_index)` rather than persistent Lua handles.
8
+ */
9
+ namespace b2d.fixture {
10
+ /**
11
+ * Get fixture AABB for a child shape.
12
+ *
13
+ * @param body - body
14
+ * @param fixture_index - 1-based fixture index from b2d.body.get_fixtures. **⚠️ 1-based; passed to Defold unchanged.**
15
+ * @param child_index - 1-based child shape index. **⚠️ 1-based; passed to Defold unchanged.**
16
+ * @returns the fixture AABB
17
+ */
18
+ function get_aabb(body: Opaque<"b2Body">, fixture_index: number, child_index: number): b2d.aabb;
19
+ /**
20
+ * Get fixture density.
21
+ *
22
+ * @param body - body
23
+ * @param fixture_index - 1-based fixture index from b2d.body.get_fixtures. **⚠️ 1-based; passed to Defold unchanged.**
24
+ * @returns density in kg/m^2
25
+ */
26
+ function get_density(body: Opaque<"b2Body">, fixture_index: number): number;
27
+ /**
28
+ * Get fixture filter data for a child shape.
29
+ *
30
+ * @param body - body
31
+ * @param fixture_index - 1-based fixture index from b2d.body.get_fixtures. **⚠️ 1-based; passed to Defold unchanged.**
32
+ * @param child_index - 1-based child shape index. **⚠️ 1-based; passed to Defold unchanged.**
33
+ * @returns the filter data
34
+ */
35
+ function get_filter_data(body: Opaque<"b2Body">, fixture_index: number, child_index: number): b2d.filter;
36
+ /**
37
+ * Get fixture friction.
38
+ *
39
+ * @param body - body
40
+ * @param fixture_index - 1-based fixture index from b2d.body.get_fixtures. **⚠️ 1-based; passed to Defold unchanged.**
41
+ */
42
+ function get_friction(body: Opaque<"b2Body">, fixture_index: number): number;
43
+ /**
44
+ * Get fixture restitution.
45
+ *
46
+ * @param body - body
47
+ * @param fixture_index - 1-based fixture index from b2d.body.get_fixtures. **⚠️ 1-based; passed to Defold unchanged.**
48
+ */
49
+ function get_restitution(body: Opaque<"b2Body">, fixture_index: number): number;
50
+ /**
51
+ * Get the fixture shape as a functional shape table.
52
+ *
53
+ * @param body - body
54
+ * @param fixture_index - 1-based fixture index from b2d.body.get_fixtures. **⚠️ 1-based; passed to Defold unchanged.**
55
+ * @returns the shape definition, suitable for reuse in b2d.body.create_fixture
56
+ */
57
+ function get_shape(body: Opaque<"b2Body">, fixture_index: number): b2d.shape.definition;
58
+ /**
59
+ * Get the fixture type.
60
+ *
61
+ * @param body - body
62
+ * @param fixture_index - 1-based fixture index from b2d.body.get_fixtures. **⚠️ 1-based; passed to Defold unchanged.**
63
+ */
64
+ function get_type(body: Opaque<"b2Body">, fixture_index: number): b2d.shape.SHAPE_TYPE;
65
+ /**
66
+ * Check if a fixture is a sensor.
67
+ *
68
+ * @param body - body
69
+ * @param fixture_index - 1-based fixture index from b2d.body.get_fixtures. **⚠️ 1-based; passed to Defold unchanged.**
70
+ */
71
+ function is_sensor(body: Opaque<"b2Body">, fixture_index: number): boolean;
72
+ /**
73
+ * Refilter a fixture.
74
+ *
75
+ * @param body - body
76
+ * @param fixture_index - 1-based fixture index from b2d.body.get_fixtures. **⚠️ 1-based; passed to Defold unchanged.**
77
+ * @param touch_proxies - if true, touch broad-phase proxies
78
+ */
79
+ function refilter(body: Opaque<"b2Body">, fixture_index: number, touch_proxies: boolean): void;
80
+ /**
81
+ * Set fixture density.
82
+ *
83
+ * @param body - body
84
+ * @param fixture_index - 1-based fixture index from b2d.body.get_fixtures. **⚠️ 1-based; passed to Defold unchanged.**
85
+ * @param density - density in kg/m^2
86
+ * @param update_mass - if true, reset body mass data after the change
87
+ */
88
+ function set_density(body: Opaque<"b2Body">, fixture_index: number, density: number, update_mass?: boolean): void;
89
+ /**
90
+ * Set fixture filter data for a child shape.
91
+ *
92
+ * @param body - body
93
+ * @param fixture_index - 1-based fixture index from b2d.body.get_fixtures. **⚠️ 1-based; passed to Defold unchanged.**
94
+ * @param child_index - 1-based child shape index. **⚠️ 1-based; passed to Defold unchanged.**
95
+ * @param filter - the filter data
96
+ */
97
+ function set_filter_data(body: Opaque<"b2Body">, fixture_index: number, child_index: number, filter: b2d.filter): void;
98
+ /**
99
+ * Set fixture friction.
100
+ *
101
+ * @param body - body
102
+ * @param fixture_index - 1-based fixture index from b2d.body.get_fixtures. **⚠️ 1-based; passed to Defold unchanged.**
103
+ */
104
+ function set_friction(body: Opaque<"b2Body">, fixture_index: number, friction: number): void;
105
+ /**
106
+ * Set fixture restitution.
107
+ *
108
+ * @param body - body
109
+ * @param fixture_index - 1-based fixture index from b2d.body.get_fixtures. **⚠️ 1-based; passed to Defold unchanged.**
110
+ */
111
+ function set_restitution(body: Opaque<"b2Body">, fixture_index: number, restitution: number): void;
112
+ /**
113
+ * Set sensor mode for a fixture.
114
+ *
115
+ * @param body - body
116
+ * @param fixture_index - 1-based fixture index from b2d.body.get_fixtures. **⚠️ 1-based; passed to Defold unchanged.**
117
+ */
118
+ function set_sensor(body: Opaque<"b2Body">, fixture_index: number, enabled: boolean): void;
119
+ /**
120
+ * This updates the existing Box2D v2 shape using the same table format as
121
+ * b2d.body.create_fixture and b2d.fixture.get_shape.
122
+ * The shape type must match the current fixture shape type. Polygon updates must
123
+ * keep the same vertex count. Chain shape geometry cannot be updated in-place.
124
+ * The body mass is not updated unless `update_mass` is true.
125
+ *
126
+ * @param body - body
127
+ * @param fixture_index - 1-based fixture index from b2d.body.get_fixtures. **⚠️ 1-based; passed to Defold unchanged.**
128
+ * @param shape - the shape definition
129
+ * @param update_mass - if true, reset body mass data after the change
130
+ * @example
131
+ * ```ts
132
+ * const body = b2d.get_body("#collisionobject");
133
+ * if (body !== undefined) {
134
+ * // Move a circle shape relative to the body origin.
135
+ * const circle = b2d.fixture.get_shape(body, 1);
136
+ * const radius = "radius" in circle ? circle.radius : undefined;
137
+ * b2d.fixture.set_shape(body, 1, { type: b2d.shape.SHAPE_TYPE_CIRCLE, radius: radius ?? 16, center: vmath.vector3(24, 0, 0) }, true);
138
+ *
139
+ * // Replace an edge shape's local endpoints.
140
+ * b2d.fixture.set_shape(body, 2, {
141
+ * type: b2d.shape.SHAPE_TYPE_EDGE,
142
+ * v1: vmath.vector3(-32, 0, 0),
143
+ * v2: vmath.vector3(32, 0, 0),
144
+ * });
145
+ *
146
+ * // Update a box shape using the polygon box convenience format.
147
+ * // The existing polygon must already have four vertices.
148
+ * b2d.fixture.set_shape(
149
+ * body,
150
+ * 3,
151
+ * {
152
+ * type: b2d.shape.SHAPE_TYPE_BOX,
153
+ * hx: 16,
154
+ * hy: 8,
155
+ * center: vmath.vector3(0, 20, 0),
156
+ * angle: math.rad(30),
157
+ * },
158
+ * true,
159
+ * );
160
+ * }
161
+ * ```
162
+ */
163
+ function set_shape(body: Opaque<"b2Body">, fixture_index: number, shape: { type: typeof b2d.shape.SHAPE_TYPE_POLYGON | typeof b2d.shape.SHAPE_TYPE_BOX; hx: number; hy: number; center?: Vector3; angle?: number } | { type: typeof b2d.shape.SHAPE_TYPE_POLYGON | typeof b2d.shape.SHAPE_TYPE_BOX; vertices: Vector3[] } | { type: typeof b2d.shape.SHAPE_TYPE_CIRCLE; radius: number; center?: Vector3 } | { type: typeof b2d.shape.SHAPE_TYPE_EDGE; v1: Vector3; v2: Vector3; v0?: Vector3; v3?: Vector3 } | { type: typeof b2d.shape.SHAPE_TYPE_CHAIN; vertices: Vector3[]; loop?: boolean; prev_vertex?: Vector3; next_vertex?: Vector3 }, update_mass?: boolean): void;
164
+ /**
165
+ * Test a point against a fixture.
166
+ *
167
+ * @param body - body
168
+ * @param fixture_index - 1-based fixture index from b2d.body.get_fixtures. **⚠️ 1-based; passed to Defold unchanged.**
169
+ * @param point - point in world coordinates
170
+ */
171
+ function test_point(body: Opaque<"b2Body">, fixture_index: number, point: Vector3): boolean;
172
+ }
173
+ }
174
+
175
+ export {};