@defold-typescript/types 0.49.0 → 0.50.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (76) hide show
  1. package/api-availability.json +696 -624
  2. package/api-signatures.json +6799 -160
  3. package/api-targets.json +393 -2
  4. package/examples/translations.json +12 -0
  5. package/generated/b2d.d.ts +15 -0
  6. package/generated/bullet3d.d.ts +16 -0
  7. package/generated/font.d.ts +7 -3
  8. package/generated/graphics.d.ts +7 -0
  9. package/generated/gui.d.ts +5 -4
  10. package/generated/label.d.ts +3 -3
  11. package/generated/render.d.ts +16 -1
  12. package/generated/versions/defold-1.13.2/b2d.d.ts +709 -0
  13. package/generated/versions/defold-1.13.2/b2d_body.d.ts +593 -0
  14. package/generated/versions/defold-1.13.2/b2d_chain.d.ts +105 -0
  15. package/generated/versions/defold-1.13.2/b2d_fixture.d.ts +175 -0
  16. package/generated/versions/defold-1.13.2/b2d_joint.d.ts +1301 -0
  17. package/generated/versions/defold-1.13.2/b2d_shape.d.ts +423 -0
  18. package/generated/versions/defold-1.13.2/b2d_world.d.ts +308 -0
  19. package/generated/versions/defold-1.13.2/buffer.d.ts +192 -0
  20. package/generated/versions/defold-1.13.2/bullet3d.d.ts +91 -0
  21. package/generated/versions/defold-1.13.2/bullet3d_collision_object.d.ts +433 -0
  22. package/generated/versions/defold-1.13.2/bullet3d_constraint.d.ts +818 -0
  23. package/generated/versions/defold-1.13.2/bullet3d_rigid_body.d.ts +429 -0
  24. package/generated/versions/defold-1.13.2/bullet3d_shape.d.ts +123 -0
  25. package/generated/versions/defold-1.13.2/bullet3d_world.d.ts +492 -0
  26. package/generated/versions/defold-1.13.2/camera.d.ts +300 -0
  27. package/generated/versions/defold-1.13.2/collectionfactory.d.ts +148 -0
  28. package/generated/versions/defold-1.13.2/collectionproxy.d.ts +109 -0
  29. package/generated/versions/defold-1.13.2/compute.d.ts +107 -0
  30. package/generated/versions/defold-1.13.2/crash.d.ts +157 -0
  31. package/generated/versions/defold-1.13.2/editor-vm/http.d.ts +139 -0
  32. package/generated/versions/defold-1.13.2/editor-vm/image.d.ts +48 -0
  33. package/generated/versions/defold-1.13.2/editor-vm/json.d.ts +21 -0
  34. package/generated/versions/defold-1.13.2/editor-vm/localization.d.ts +42 -0
  35. package/generated/versions/defold-1.13.2/editor-vm/tilemap_tiles.d.ts +126 -0
  36. package/generated/versions/defold-1.13.2/editor-vm/zip.d.ts +38 -0
  37. package/generated/versions/defold-1.13.2/editor-vm/zlib.d.ts +24 -0
  38. package/generated/versions/defold-1.13.2/editor.d.ts +2177 -0
  39. package/generated/versions/defold-1.13.2/factory.d.ts +121 -0
  40. package/generated/versions/defold-1.13.2/font.d.ts +123 -0
  41. package/generated/versions/defold-1.13.2/go.d.ts +1166 -0
  42. package/generated/versions/defold-1.13.2/graphics.d.ts +613 -0
  43. package/generated/versions/defold-1.13.2/gui.d.ts +2212 -0
  44. package/generated/versions/defold-1.13.2/html5.d.ts +55 -0
  45. package/generated/versions/defold-1.13.2/http.d.ts +83 -0
  46. package/generated/versions/defold-1.13.2/image.d.ts +181 -0
  47. package/generated/versions/defold-1.13.2/index.d.ts +63 -0
  48. package/generated/versions/defold-1.13.2/json.d.ts +94 -0
  49. package/generated/versions/defold-1.13.2/kinds/editor-script.d.ts +14 -0
  50. package/generated/versions/defold-1.13.2/label.d.ts +164 -0
  51. package/generated/versions/defold-1.13.2/liveupdate.d.ts +143 -0
  52. package/generated/versions/defold-1.13.2/material.d.ts +490 -0
  53. package/generated/versions/defold-1.13.2/model.d.ts +287 -0
  54. package/generated/versions/defold-1.13.2/msg.d.ts +10 -0
  55. package/generated/versions/defold-1.13.2/particlefx.d.ts +155 -0
  56. package/generated/versions/defold-1.13.2/physics.d.ts +789 -0
  57. package/generated/versions/defold-1.13.2/profiler.d.ts +228 -0
  58. package/generated/versions/defold-1.13.2/render.d.ts +1153 -0
  59. package/generated/versions/defold-1.13.2/resource.d.ts +1628 -0
  60. package/generated/versions/defold-1.13.2/socket.d.ts +797 -0
  61. package/generated/versions/defold-1.13.2/sound.d.ts +323 -0
  62. package/generated/versions/defold-1.13.2/sprite.d.ts +179 -0
  63. package/generated/versions/defold-1.13.2/sys.d.ts +754 -0
  64. package/generated/versions/defold-1.13.2/tilemap.d.ts +206 -0
  65. package/generated/versions/defold-1.13.2/timer.d.ts +136 -0
  66. package/generated/versions/defold-1.13.2/types.d.ts +61 -0
  67. package/generated/versions/defold-1.13.2/vmath.d.ts +775 -0
  68. package/generated/versions/defold-1.13.2/window.d.ts +196 -0
  69. package/generated/versions/defold-1.13.2/zlib.d.ts +41 -0
  70. package/identity-vocabulary.json +1 -0
  71. package/package.json +2 -2
  72. package/scripts/import-defold-release.ts +3 -31
  73. package/scripts/materialize-version.ts +13 -7
  74. package/scripts/regen.ts +63 -29
  75. package/scripts/sync-api-docs.ts +31 -2
  76. package/src/emit-dts.ts +25 -3
@@ -0,0 +1,121 @@
1
+ /** @noSelfInFile */
2
+ import type { Hash, Quaternion, Url, Vector3 } from "../../../src/core-types";
3
+
4
+ declare global {
5
+ /**
6
+ * Functions for controlling factory components which are used to
7
+ * dynamically spawn game objects into the runtime.
8
+ */
9
+ namespace factory {
10
+ type Status = typeof factory.STATUS_UNLOADED | typeof factory.STATUS_LOADING | typeof factory.STATUS_LOADED;
11
+ type STATUS = typeof factory.STATUS_LOADED | typeof factory.STATUS_LOADING | typeof factory.STATUS_UNLOADED;
12
+ /**
13
+ * The factory resources are loaded.
14
+ */
15
+ const STATUS_LOADED: number & { readonly __brand: "factory.STATUS_LOADED" };
16
+ /**
17
+ * The factory resources are loading.
18
+ */
19
+ const STATUS_LOADING: number & { readonly __brand: "factory.STATUS_LOADING" };
20
+ /**
21
+ * The factory resources are unloaded.
22
+ */
23
+ const STATUS_UNLOADED: number & { readonly __brand: "factory.STATUS_UNLOADED" };
24
+ /**
25
+ * The URL identifies which factory should create the game object.
26
+ * If the game object is created inside of the frame (e.g. from an update callback), the game object will be created instantly, but none of its component will be updated in the same frame.
27
+ * Properties defined in scripts in the created game object can be overridden through the properties-parameter below.
28
+ * See go.property for more information on script properties.
29
+ * Calling factory.create on a factory that is marked as dynamic without having loaded resources
30
+ * using factory.load will synchronously load and create resources which may affect application performance.
31
+ *
32
+ * @param url - the factory that should create a game object.
33
+ * @param position - the position of the new game object, the position of the game object calling `factory.create()` is used by default, or if the value is `nil`.
34
+ * @param rotation - the rotation of the new game object, the rotation of the game object calling `factory.create()` is used by default, or if the value is `nil`.
35
+ * @param properties - the properties defined in a script attached to the new game object.
36
+ * @param scale - the scale of the new game object (must be greater than 0), the scale of the game object containing the factory is used by default, or if the value is `nil`
37
+ * @returns the global id of the spawned game object
38
+ * @example
39
+ * How to create a new game object:
40
+ * ```ts
41
+ * export default defineScript({
42
+ * init(self) {
43
+ * // create a new game object and provide property values
44
+ * const created = factory.create("#factory", undefined, undefined, { my_value: 1 });
45
+ * // communicate with the object
46
+ * msg.post(created, "hello");
47
+ * },
48
+ * });
49
+ * ```
50
+ * @example
51
+ * And then let the new game object have a script attached:
52
+ * ```ts
53
+ * go.property("my_value", 0);
54
+ *
55
+ * export default defineScript({
56
+ * init(self) {
57
+ * // do something with self.my_value which is now one
58
+ * },
59
+ * });
60
+ * ```
61
+ */
62
+ function create(url: string | Hash | Url, position?: Vector3, rotation?: Quaternion, properties?: LuaMap<string | Hash, unknown> | Record<string, unknown>, scale?: number | Vector3): Hash;
63
+ /**
64
+ * This returns status of the factory.
65
+ * Calling this function when the factory is not marked as dynamic loading always returns
66
+ * factory.STATUS_LOADED.
67
+ *
68
+ * @param url - the factory component to get status from
69
+ * @returns status of the factory component
70
+ */
71
+ function get_status(url: string | Hash | Url): factory.STATUS;
72
+ /**
73
+ * Resources are referenced by the factory component until the existing (parent) collection is destroyed or factory.unload is called.
74
+ * Calling this function when the factory is not marked as dynamic loading does nothing.
75
+ *
76
+ * @param url - the factory component to load
77
+ * @param complete_function - function to call when resources are loaded.
78
+ *
79
+ * `self`
80
+ * script_instance The current script instance.
81
+ * `url`
82
+ * url url of the factory component
83
+ * `result`
84
+ * boolean True if resources were loaded successfully
85
+ * @example
86
+ * ```ts
87
+ * // How to load resources of a factory prototype.
88
+ * factory.load("#factory", (self, url, result) => {});
89
+ * ```
90
+ */
91
+ function load(url: string | Hash | Url, complete_function: (self: unknown, url: Url, result: boolean) => void): void;
92
+ /**
93
+ * Changes the prototype for the factory.
94
+ *
95
+ * @param url - the factory component
96
+ * @param prototype - the path to the new prototype, or `nil`
97
+ * @example
98
+ * ```ts
99
+ * // How to unload the previous prototype's resources, and then spawn a new game object:
100
+ * factory.unload("#factory"); // unload the previous resources
101
+ * factory.set_prototype("#factory", "/main/levels/enemyA.goc");
102
+ * const id = factory.create("#factory", go.get_world_position(), vmath.quat());
103
+ * ```
104
+ */
105
+ function set_prototype(url: string | Hash | Url, prototype: string | undefined): void;
106
+ /**
107
+ * This decreases the reference count for each resource loaded with factory.load. If reference is zero, the resource is destroyed.
108
+ * Calling this function when the factory is not marked as dynamic loading does nothing.
109
+ *
110
+ * @param url - the factory component to unload
111
+ * @example
112
+ * ```ts
113
+ * // How to unload resources of a factory prototype loaded with factory.load:
114
+ * factory.unload("#factory");
115
+ * ```
116
+ */
117
+ function unload(url: string | Hash | Url): void;
118
+ }
119
+ }
120
+
121
+ export {};
@@ -0,0 +1,123 @@
1
+ /** @noSelfInFile */
2
+ import type { Hash } from "../../../src/core-types";
3
+
4
+ declare global {
5
+ /**
6
+ * Functions, messages and properties used to manipulate font resources.
7
+ */
8
+ namespace font {
9
+ /**
10
+ * Associated font file information
11
+ */
12
+ interface file_info {
13
+ /**
14
+ * path to the `.ttf` or `.otf` font file
15
+ */
16
+ path: string;
17
+ /**
18
+ * hashed font-file path
19
+ */
20
+ path_hash: Hash;
21
+ }
22
+ /**
23
+ * Font resource information
24
+ */
25
+ interface info {
26
+ /**
27
+ * path hash of the `.fontc` resource
28
+ */
29
+ path: Hash;
30
+ /**
31
+ * associated font files
32
+ */
33
+ fonts: font.file_info[];
34
+ }
35
+ /**
36
+ * associates a TTF or OTF resource to a .fontc file.
37
+ *
38
+ * @param fontc - The path to the .fontc resource
39
+ * @param font - The path to the .ttf or .otf resource
40
+ * @example
41
+ * ```ts
42
+ * const font_hash = hash("/assets/fonts/roboto.fontc");
43
+ * const ttf_hash = hash("/assets/fonts/Roboto/Roboto-Bold.ttf");
44
+ * font.add_font(font_hash, ttf_hash);
45
+ * ```
46
+ */
47
+ function add_font(fontc: string | Hash, font: string | Hash): void;
48
+ /**
49
+ * Gets information about a font, such as the associated font files
50
+ *
51
+ * @param fontc - The path to the .fontc resource
52
+ * @returns font resource information
53
+ */
54
+ function get_info(fontc: string | Hash): font.info;
55
+ /**
56
+ * prepopulates the font glyph cache with rasterised glyphs
57
+ *
58
+ * @param fontc - The path to the .fontc resource
59
+ * @param text - The text to layout
60
+ * @param callback - (optional) A callback function that is called after the request is finished
61
+ *
62
+ * `self`
63
+ * script_instance The current script instance.
64
+ * `request_id`
65
+ * integer The request id
66
+ * `result`
67
+ * boolean True if request was succesful
68
+ * `errstring`
69
+ * string `nil` if the request was successful
70
+ * @returns Returns the asynchronous request id
71
+ * @example
72
+ * ```ts
73
+ * const font_hash = hash("/assets/fonts/roboto.fontc");
74
+ * font.prewarm_text(font_hash, "Some text", (self, request_id, result, errstring) => {
75
+ * // cache is warm, show the text!
76
+ * });
77
+ * ```
78
+ */
79
+ function prewarm_text(fontc: string | Hash, text: string, callback?: (self: unknown, request_id: number, result: boolean, errstring?: string) => void): number;
80
+ /**
81
+ * associates a TTF or OTF resource to a .fontc file
82
+ *
83
+ * @param fontc - The path to the .fontc resource
84
+ * @param font - The path to the .ttf or .otf resource
85
+ * @example
86
+ * ```ts
87
+ * const font_hash = hash("/assets/fonts/roboto.fontc");
88
+ * const ttf_hash = hash("/assets/fonts/Roboto/Roboto-Bold.ttf");
89
+ * font.remove_font(font_hash, ttf_hash);
90
+ * ```
91
+ */
92
+ function remove_font(fontc: string | Hash, font: string | Hash): void;
93
+ /**
94
+ * Named object styles are resolved by text layouts without reshaping text.
95
+ * A `link` tag uses `link` by default. Callers may select another named style,
96
+ * such as `link:hover` or `link:active`, in response to input.
97
+ * Font collections initially define these named styles. Each default contains
98
+ * a normalized RGBA face-color multiplier and no effects. The default `link`
99
+ * style also uses a solid underline, which remains when hover or active colors
100
+ * are applied:
101
+ *
102
+ * - `link`: `(0.10, 0.45, 0.90, 1.0)`, solid underline
103
+ * - `link:hover`: `(0.30, 0.65, 1.00, 1.0)`
104
+ * - `link:active`: `(0.05, 0.30, 0.70, 1.0)`
105
+ *
106
+ * The definition is an opening-only sequence of rich-text tags. Tags are
107
+ * implicitly closed in reverse order. Calling this function replaces the
108
+ * named render properties and effects. Resource-defined decorations, such as
109
+ * the default `link` underline, remain unchanged.
110
+ *
111
+ * @param fontc - The path to the `.fontc` resource.
112
+ * @param name - Style name, for example `link:hover`.
113
+ * @param style - Opening-only render-style markup.
114
+ * @example
115
+ * ```ts
116
+ * font.set_style("/fonts/ui.fontc", "link:hover", "<color=#66b3ff><outline color=#000000 size=1><shake amplitude=0.2>");
117
+ * ```
118
+ */
119
+ function set_style(fontc: string | Hash, name: string, style: string): void;
120
+ }
121
+ }
122
+
123
+ export {};