@defold-typescript/types 0.48.0 → 0.50.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (78) hide show
  1. package/api-availability.json +696 -624
  2. package/api-signatures.json +6799 -160
  3. package/api-targets.json +393 -2
  4. package/examples/translations.json +12 -0
  5. package/generated/b2d.d.ts +15 -0
  6. package/generated/bullet3d.d.ts +16 -0
  7. package/generated/font.d.ts +7 -3
  8. package/generated/graphics.d.ts +7 -0
  9. package/generated/gui.d.ts +5 -4
  10. package/generated/label.d.ts +3 -3
  11. package/generated/render.d.ts +16 -1
  12. package/generated/versions/defold-1.13.2/b2d.d.ts +709 -0
  13. package/generated/versions/defold-1.13.2/b2d_body.d.ts +593 -0
  14. package/generated/versions/defold-1.13.2/b2d_chain.d.ts +105 -0
  15. package/generated/versions/defold-1.13.2/b2d_fixture.d.ts +175 -0
  16. package/generated/versions/defold-1.13.2/b2d_joint.d.ts +1301 -0
  17. package/generated/versions/defold-1.13.2/b2d_shape.d.ts +423 -0
  18. package/generated/versions/defold-1.13.2/b2d_world.d.ts +308 -0
  19. package/generated/versions/defold-1.13.2/buffer.d.ts +192 -0
  20. package/generated/versions/defold-1.13.2/bullet3d.d.ts +91 -0
  21. package/generated/versions/defold-1.13.2/bullet3d_collision_object.d.ts +433 -0
  22. package/generated/versions/defold-1.13.2/bullet3d_constraint.d.ts +818 -0
  23. package/generated/versions/defold-1.13.2/bullet3d_rigid_body.d.ts +429 -0
  24. package/generated/versions/defold-1.13.2/bullet3d_shape.d.ts +123 -0
  25. package/generated/versions/defold-1.13.2/bullet3d_world.d.ts +492 -0
  26. package/generated/versions/defold-1.13.2/camera.d.ts +300 -0
  27. package/generated/versions/defold-1.13.2/collectionfactory.d.ts +148 -0
  28. package/generated/versions/defold-1.13.2/collectionproxy.d.ts +109 -0
  29. package/generated/versions/defold-1.13.2/compute.d.ts +107 -0
  30. package/generated/versions/defold-1.13.2/crash.d.ts +157 -0
  31. package/generated/versions/defold-1.13.2/editor-vm/http.d.ts +139 -0
  32. package/generated/versions/defold-1.13.2/editor-vm/image.d.ts +48 -0
  33. package/generated/versions/defold-1.13.2/editor-vm/json.d.ts +21 -0
  34. package/generated/versions/defold-1.13.2/editor-vm/localization.d.ts +42 -0
  35. package/generated/versions/defold-1.13.2/editor-vm/tilemap_tiles.d.ts +126 -0
  36. package/generated/versions/defold-1.13.2/editor-vm/zip.d.ts +38 -0
  37. package/generated/versions/defold-1.13.2/editor-vm/zlib.d.ts +24 -0
  38. package/generated/versions/defold-1.13.2/editor.d.ts +2177 -0
  39. package/generated/versions/defold-1.13.2/factory.d.ts +121 -0
  40. package/generated/versions/defold-1.13.2/font.d.ts +123 -0
  41. package/generated/versions/defold-1.13.2/go.d.ts +1166 -0
  42. package/generated/versions/defold-1.13.2/graphics.d.ts +613 -0
  43. package/generated/versions/defold-1.13.2/gui.d.ts +2212 -0
  44. package/generated/versions/defold-1.13.2/html5.d.ts +55 -0
  45. package/generated/versions/defold-1.13.2/http.d.ts +83 -0
  46. package/generated/versions/defold-1.13.2/image.d.ts +181 -0
  47. package/generated/versions/defold-1.13.2/index.d.ts +63 -0
  48. package/generated/versions/defold-1.13.2/json.d.ts +94 -0
  49. package/generated/versions/defold-1.13.2/kinds/editor-script.d.ts +14 -0
  50. package/generated/versions/defold-1.13.2/label.d.ts +164 -0
  51. package/generated/versions/defold-1.13.2/liveupdate.d.ts +143 -0
  52. package/generated/versions/defold-1.13.2/material.d.ts +490 -0
  53. package/generated/versions/defold-1.13.2/model.d.ts +287 -0
  54. package/generated/versions/defold-1.13.2/msg.d.ts +10 -0
  55. package/generated/versions/defold-1.13.2/particlefx.d.ts +155 -0
  56. package/generated/versions/defold-1.13.2/physics.d.ts +789 -0
  57. package/generated/versions/defold-1.13.2/profiler.d.ts +228 -0
  58. package/generated/versions/defold-1.13.2/render.d.ts +1153 -0
  59. package/generated/versions/defold-1.13.2/resource.d.ts +1628 -0
  60. package/generated/versions/defold-1.13.2/socket.d.ts +797 -0
  61. package/generated/versions/defold-1.13.2/sound.d.ts +323 -0
  62. package/generated/versions/defold-1.13.2/sprite.d.ts +179 -0
  63. package/generated/versions/defold-1.13.2/sys.d.ts +754 -0
  64. package/generated/versions/defold-1.13.2/tilemap.d.ts +206 -0
  65. package/generated/versions/defold-1.13.2/timer.d.ts +136 -0
  66. package/generated/versions/defold-1.13.2/types.d.ts +61 -0
  67. package/generated/versions/defold-1.13.2/vmath.d.ts +775 -0
  68. package/generated/versions/defold-1.13.2/window.d.ts +196 -0
  69. package/generated/versions/defold-1.13.2/zlib.d.ts +41 -0
  70. package/hsm/debug.d.ts +6 -3
  71. package/hsm/index.d.ts +309 -77
  72. package/identity-vocabulary.json +1 -0
  73. package/package.json +2 -2
  74. package/scripts/import-defold-release.ts +3 -31
  75. package/scripts/materialize-version.ts +13 -7
  76. package/scripts/regen.ts +63 -29
  77. package/scripts/sync-api-docs.ts +31 -2
  78. package/src/emit-dts.ts +25 -3
@@ -0,0 +1,228 @@
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+ /** @noSelfInFile */
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+ declare global {
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+ /**
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+ * Functions for getting profiling data in runtime.
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+ * More detailed [profiling](https://www.defold.com/manuals/profiling/) and [debugging](http://www.defold.com/manuals/debugging/) information available in the manuals.
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+ */
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+ namespace profiler {
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+ type Mode = typeof profiler.MODE_RUN | typeof profiler.MODE_PAUSE | typeof profiler.MODE_SHOW_PEAK_FRAME | typeof profiler.MODE_RECORD;
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+ type ViewMode = typeof profiler.VIEW_MODE_FULL | typeof profiler.VIEW_MODE_MINIMIZED;
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+ type MODE = typeof profiler.MODE_PAUSE | typeof profiler.MODE_RECORD | typeof profiler.MODE_RUN | typeof profiler.MODE_SHOW_PEAK_FRAME;
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+ type VIEW_MODE = typeof profiler.VIEW_MODE_FULL | typeof profiler.VIEW_MODE_MINIMIZED;
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+ /**
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+ * pause on the currently displayed frame
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+ */
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+ const MODE_PAUSE: number & { readonly __brand: "profiler.MODE_PAUSE" };
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+ /**
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+ * record incoming frames to the recording buffer
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+ */
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+ const MODE_RECORD: number & { readonly __brand: "profiler.MODE_RECORD" };
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+ /**
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+ * continuously show the latest frame
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+ */
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+ const MODE_RUN: number & { readonly __brand: "profiler.MODE_RUN" };
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+ /**
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+ * pause on the displayed frame, replacing it when a slower frame arrives
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+ */
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+ const MODE_SHOW_PEAK_FRAME: number & { readonly __brand: "profiler.MODE_SHOW_PEAK_FRAME" };
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+ /**
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+ * show all profiler details
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+ */
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+ const VIEW_MODE_FULL: number & { readonly __brand: "profiler.VIEW_MODE_FULL" };
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+ /**
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+ * show only the header with FPS counters and profiler mode
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+ */
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+ const VIEW_MODE_MINIMIZED: number & { readonly __brand: "profiler.VIEW_MODE_MINIMIZED" };
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+ /**
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+ * logs the current frame to the console
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+ *
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+ * @example
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+ * ```ts
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+ * profiler.dump_frame();
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+ * ```
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+ */
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+ function dump_frame(): void;
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+ /**
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+ * The profiler is a real-time tool that shows the numbers of milliseconds spent
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+ * in each scope per frame as well as counters. The profiler is very useful for
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+ * tracking down performance and resource problems.
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+ *
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+ * @param enabled - true to enable, false to disable
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+ * @example
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+ * ```ts
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+ * // Show the profiler UI
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+ * profiler.enable(true);
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+ * ```
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+ */
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+ function enable(enabled: boolean): void;
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+ /**
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+ * Creates and shows or hides and destroys the on-sceen profiler ui
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+ * The profiler is a real-time tool that shows the numbers of milliseconds spent
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+ * in each scope per frame as well as counters. The profiler is very useful for
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+ * tracking down performance and resource problems.
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+ *
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+ * @param enabled - true to enable, false to disable
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+ * @example
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+ * ```ts
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+ * // Show the profiler UI
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+ * profiler.enable_ui(true);
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+ * ```
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+ */
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+ function enable_ui(enabled: boolean): void;
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+ /**
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+ * Get the percent of CPU usage by the application, as reported by the OS.
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+ * This function is not available on HTML5.
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+ * For some platforms ( Android, Linux and Windows), this information is only available
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+ * by default in the debug version of the engine. It can be enabled in release version as well
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+ * by checking `track_cpu` under `profiler` in the `game.project` file.
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+ * (This means that the engine will sample the CPU usage in intervalls during execution even in release mode.)
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+ *
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+ * @returns of CPU used by the application
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+ */
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+ function get_cpu_usage(): number;
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+ /**
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+ * Get the detailed amount of memory used by the application in bytes, as reported by the platform.
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+ * The values are gathered from internal OS functions which correspond to the following;
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+ *
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+ * OS
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+ * Value
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+ *
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+ * iOS
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+ * MacOS
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+ *
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+ * Android
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+ * Linux
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+ * Resident memory
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+ *
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+ * Windows
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+ * Working set
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+ *
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+ * HTML5
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+ * Allocated bytes reported by `mallinfo().uordblks`
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+ *
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+ * @returns used by the application
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+ * @example
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+ * ```ts
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+ * // Get memory usage before and after loading a collection:
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+ * print(profiler.get_memory_usage());
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+ * msg.post("#collectionproxy", "load");
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+ * // ...
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+ * print(profiler.get_memory_usage()); // will report a higher number than the initial call
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+ * ```
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+ */
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+ function get_memory_usage(): number;
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+ /**
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+ * Send a text to the connected profiler
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+ *
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+ * @param text - the string to send to the connected profiler
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+ * @example
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+ * ```ts
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+ * const name = "my_event";
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+ * profiler.log_text(`Event: ${name}`);
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+ * ```
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+ */
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+ function log_text(text: string): void;
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+ /**
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+ * Get the number of recorded frames in the on-screen profiler ui recording buffer
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+ *
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+ * @returns the number of recorded frames, zero if on-screen profiler is disabled
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+ * @example
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+ * ```ts
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+ * // Show the last recorded frame
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+ * const recorded_frame_count = profiler.recorded_frame_count();
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+ * profiler.view_recorded_frame({ frame: recorded_frame_count });
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+ * ```
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+ */
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+ function recorded_frame_count(): number;
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+ /**
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+ * Starts a profile scope.
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+ *
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+ * @param name - The name of the scope
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+ * @example
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+ * ```ts
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+ * function test_function() {
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+ * // the work being measured
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+ * }
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+ *
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+ * // Go back one frame
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+ * profiler.scope_begin("test_function");
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+ * test_function();
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+ * profiler.scope_end();
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+ * ```
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+ */
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+ function scope_begin(name: string): void;
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+ /**
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+ * End the current profile scope.
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+ */
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+ function scope_end(): void;
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+ /**
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+ * Set the on-screen profile mode - run, pause, record or show peak frame
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+ *
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+ * @param mode - the mode to set the ui profiler in
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+ * To stop recording, switch to a different mode such as `MODE_PAUSE` or `MODE_RUN`.
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+ * You can also use the `view_recorded_frame` function to display a recorded frame. Doing so stops the recording as well.
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+ * Every time you switch to recording mode the recording buffer is cleared.
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+ * @example
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+ * ```ts
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+ * function start_recording() {
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+ * profiler.set_ui_mode(profiler.MODE_RECORD);
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+ * }
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+ *
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+ * function stop_recording() {
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+ * profiler.set_ui_mode(profiler.MODE_PAUSE);
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+ * }
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+ * ```
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+ */
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+ function set_ui_mode(mode: profiler.MODE): void;
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+ /**
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+ * Set the on-screen profile view mode - minimized or expanded
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+ *
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+ * @param mode - the view mode to set the ui profiler in
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+ * @example
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+ * ```ts
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+ * // Minimize the profiler view
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+ * profiler.set_ui_view_mode(profiler.VIEW_MODE_MINIMIZED);
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+ * ```
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+ */
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+ function set_ui_view_mode(mode: profiler.VIEW_MODE): void;
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+ /**
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+ * Shows or hides the time the engine waits for vsync in the on-screen profiler
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+ * Each frame the engine waits for vsync and depending on your vsync settings and how much time
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+ * your game logic takes this time can dwarf the time in the game logic making it hard to
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+ * see details in the on-screen profiler graph and lists.
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+ * Also, by hiding this the FPS times in the header show the time spent each time excuding the
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+ * time spent waiting for vsync. This shows you how long time your game is spending actively
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+ * working each frame.
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+ * This setting also effects the display of recorded frames but does not affect the actual
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+ * recorded frames so it is possible to toggle this on and off when viewing recorded frames.
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+ * By default the vsync wait times is displayed in the profiler.
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+ *
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+ * @param visible - true to include it in the display, false to hide it.
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+ * @example
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+ * ```ts
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+ * // Exclude frame wait time from the profiler ui
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+ * profiler.set_ui_vsync_wait_visible(false);
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+ * ```
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+ */
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+ function set_ui_vsync_wait_visible(visible: boolean): void;
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+ /**
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+ * Pauses and displays a frame from the recording buffer in the on-screen profiler ui
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+ * The frame to show can either be an absolute frame or a relative frame to the current frame.
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+ *
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+ * @param frame_index - a table where you specify one of the following parameters:
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+ *
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+ * - `distance` The offset from the currently displayed frame (this is truncated between zero and the number of recorded frames)
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+ * - `frame` The frame index in the recording buffer (1 is first recorded frame)
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+ *
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+ * **⚠️ `frame` is 1-based; passed to Defold unchanged.**
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+ * @example
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+ * ```ts
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+ * // Go back one frame
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+ * profiler.view_recorded_frame({ distance: -1 });
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+ * ```
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+ */
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+ function view_recorded_frame(frame_index: { distance: number } | { frame: number }): void;
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+ }
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+ }
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+
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+ export {};