@defold-typescript/types 0.38.0 → 0.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/api-signatures.json +336 -255
- package/examples/translations.json +323 -147
- package/generated/b2d_body.d.ts +7 -4
- package/generated/buffer.d.ts +16 -4
- package/generated/camera.d.ts +1 -0
- package/generated/collectionfactory.d.ts +5 -2
- package/generated/collectionproxy.d.ts +1 -1
- package/generated/factory.d.ts +2 -1
- package/generated/go.d.ts +141 -86
- package/generated/graphics.d.ts +2 -0
- package/generated/gui.d.ts +65 -40
- package/generated/html5.d.ts +1 -1
- package/generated/http.d.ts +4 -0
- package/generated/model.d.ts +9 -4
- package/generated/particlefx.d.ts +1 -1
- package/generated/physics.d.ts +16 -9
- package/generated/profiler.d.ts +9 -2
- package/generated/render.d.ts +224 -99
- package/generated/resource.d.ts +143 -157
- package/generated/socket.d.ts +13 -8
- package/generated/sound.d.ts +3 -2
- package/generated/sys.d.ts +16 -10
- package/generated/tilemap.d.ts +25 -19
- package/generated/timer.d.ts +33 -24
- package/generated/versions/defold-1.12.4/buffer.d.ts +16 -4
- package/generated/versions/defold-1.12.4/camera.d.ts +1 -0
- package/generated/versions/defold-1.12.4/collectionfactory.d.ts +5 -2
- package/generated/versions/defold-1.12.4/collectionproxy.d.ts +1 -1
- package/generated/versions/defold-1.12.4/factory.d.ts +2 -1
- package/generated/versions/defold-1.12.4/go.d.ts +141 -86
- package/generated/versions/defold-1.12.4/graphics.d.ts +2 -0
- package/generated/versions/defold-1.12.4/gui.d.ts +63 -39
- package/generated/versions/defold-1.12.4/html5.d.ts +1 -1
- package/generated/versions/defold-1.12.4/http.d.ts +4 -0
- package/generated/versions/defold-1.12.4/model.d.ts +9 -4
- package/generated/versions/defold-1.12.4/particlefx.d.ts +1 -1
- package/generated/versions/defold-1.12.4/physics.d.ts +16 -9
- package/generated/versions/defold-1.12.4/profiler.d.ts +9 -2
- package/generated/versions/defold-1.12.4/render.d.ts +223 -98
- package/generated/versions/defold-1.12.4/resource.d.ts +143 -157
- package/generated/versions/defold-1.12.4/socket.d.ts +13 -8
- package/generated/versions/defold-1.12.4/sound.d.ts +3 -2
- package/generated/versions/defold-1.12.4/sys.d.ts +16 -10
- package/generated/versions/defold-1.12.4/tilemap.d.ts +25 -19
- package/generated/versions/defold-1.12.4/timer.d.ts +33 -24
- package/generated/versions/defold-1.12.4/vmath.d.ts +13 -5
- package/generated/versions/defold-1.12.4/window.d.ts +5 -3
- package/generated/versions/defold-1.13.0/b2d_body.d.ts +7 -4
- package/generated/versions/defold-1.13.0/buffer.d.ts +16 -4
- package/generated/versions/defold-1.13.0/camera.d.ts +1 -0
- package/generated/versions/defold-1.13.0/collectionfactory.d.ts +5 -2
- package/generated/versions/defold-1.13.0/collectionproxy.d.ts +1 -1
- package/generated/versions/defold-1.13.0/factory.d.ts +2 -1
- package/generated/versions/defold-1.13.0/go.d.ts +141 -86
- package/generated/versions/defold-1.13.0/graphics.d.ts +2 -0
- package/generated/versions/defold-1.13.0/gui.d.ts +63 -39
- package/generated/versions/defold-1.13.0/html5.d.ts +1 -1
- package/generated/versions/defold-1.13.0/http.d.ts +4 -0
- package/generated/versions/defold-1.13.0/model.d.ts +9 -4
- package/generated/versions/defold-1.13.0/particlefx.d.ts +1 -1
- package/generated/versions/defold-1.13.0/physics.d.ts +16 -9
- package/generated/versions/defold-1.13.0/profiler.d.ts +9 -2
- package/generated/versions/defold-1.13.0/render.d.ts +224 -99
- package/generated/versions/defold-1.13.0/resource.d.ts +143 -157
- package/generated/versions/defold-1.13.0/socket.d.ts +13 -8
- package/generated/versions/defold-1.13.0/sound.d.ts +3 -2
- package/generated/versions/defold-1.13.0/sys.d.ts +16 -10
- package/generated/versions/defold-1.13.0/tilemap.d.ts +25 -19
- package/generated/versions/defold-1.13.0/timer.d.ts +33 -24
- package/generated/versions/defold-1.13.0/vmath.d.ts +13 -5
- package/generated/versions/defold-1.13.0/window.d.ts +5 -3
- package/generated/vmath.d.ts +13 -5
- package/generated/window.d.ts +5 -3
- package/package.json +2 -1
- package/src/api-doc.ts +8 -0
- package/src/doc-comment.ts +213 -32
- package/src/emit-dts.ts +501 -10
- package/src/example-store.ts +26 -0
- package/src/index.ts +5 -0
- package/src/render-overloads.d.ts +0 -17
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@@ -6,6 +6,20 @@ declare global {
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* GUI API documentation
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*/
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namespace gui {
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type AdjustMode = typeof gui.ADJUST_FIT | typeof gui.ADJUST_ZOOM | typeof gui.ADJUST_STRETCH;
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type BlendMode = typeof gui.BLEND_ALPHA | typeof gui.BLEND_ADD | typeof gui.BLEND_ADD_ALPHA | typeof gui.BLEND_MULT | typeof gui.BLEND_SCREEN;
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type ClippingMode = typeof gui.CLIPPING_MODE_NONE | typeof gui.CLIPPING_MODE_STENCIL;
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type Easing = typeof gui.EASING_INBACK | typeof gui.EASING_INBOUNCE | typeof gui.EASING_INCIRC | typeof gui.EASING_INCUBIC | typeof gui.EASING_INELASTIC | typeof gui.EASING_INEXPO | typeof gui.EASING_INOUTBACK | typeof gui.EASING_INOUTBOUNCE | typeof gui.EASING_INOUTCIRC | typeof gui.EASING_INOUTCUBIC | typeof gui.EASING_INOUTELASTIC | typeof gui.EASING_INOUTEXPO | typeof gui.EASING_INOUTQUAD | typeof gui.EASING_INOUTQUART | typeof gui.EASING_INOUTQUINT | typeof gui.EASING_INOUTSINE | typeof gui.EASING_INQUAD | typeof gui.EASING_INQUART | typeof gui.EASING_INQUINT | typeof gui.EASING_INSINE | typeof gui.EASING_LINEAR | typeof gui.EASING_OUTBACK | typeof gui.EASING_OUTBOUNCE | typeof gui.EASING_OUTCIRC | typeof gui.EASING_OUTCUBIC | typeof gui.EASING_OUTELASTIC | typeof gui.EASING_OUTEXPO | typeof gui.EASING_OUTINBACK | typeof gui.EASING_OUTINBOUNCE | typeof gui.EASING_OUTINCIRC | typeof gui.EASING_OUTINCUBIC | typeof gui.EASING_OUTINELASTIC | typeof gui.EASING_OUTINEXPO | typeof gui.EASING_OUTINQUAD | typeof gui.EASING_OUTINQUART | typeof gui.EASING_OUTINQUINT | typeof gui.EASING_OUTINSINE | typeof gui.EASING_OUTQUAD | typeof gui.EASING_OUTQUART | typeof gui.EASING_OUTQUINT | typeof gui.EASING_OUTSINE;
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type KeyboardType = typeof gui.KEYBOARD_TYPE_DEFAULT | typeof gui.KEYBOARD_TYPE_EMAIL | typeof gui.KEYBOARD_TYPE_NUMBER_PAD | typeof gui.KEYBOARD_TYPE_PASSWORD;
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type NodeType = typeof gui.TYPE_BOX | typeof gui.TYPE_TEXT | typeof gui.TYPE_PIE | typeof gui.TYPE_PARTICLEFX | typeof gui.TYPE_CUSTOM;
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type PieBounds = typeof gui.PIEBOUNDS_RECTANGLE | typeof gui.PIEBOUNDS_ELLIPSE;
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type Pivot = typeof gui.PIVOT_CENTER | typeof gui.PIVOT_N | typeof gui.PIVOT_NE | typeof gui.PIVOT_E | typeof gui.PIVOT_SE | typeof gui.PIVOT_S | typeof gui.PIVOT_SW | typeof gui.PIVOT_W | typeof gui.PIVOT_NW;
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type Playback = typeof gui.PLAYBACK_ONCE_FORWARD | typeof gui.PLAYBACK_ONCE_BACKWARD | typeof gui.PLAYBACK_ONCE_PINGPONG | typeof gui.PLAYBACK_LOOP_FORWARD | typeof gui.PLAYBACK_LOOP_BACKWARD | typeof gui.PLAYBACK_LOOP_PINGPONG;
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type Property = typeof gui.PROP_POSITION | typeof gui.PROP_ROTATION | typeof gui.PROP_EULER | typeof gui.PROP_SCALE | typeof gui.PROP_COLOR | typeof gui.PROP_OUTLINE | typeof gui.PROP_SHADOW | typeof gui.PROP_SIZE | typeof gui.PROP_FILL_ANGLE | typeof gui.PROP_INNER_RADIUS | typeof gui.PROP_LEADING | typeof gui.PROP_TRACKING | typeof gui.PROP_SLICE9;
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type SafeAreaMode = typeof gui.SAFE_AREA_NONE | typeof gui.SAFE_AREA_LONG | typeof gui.SAFE_AREA_SHORT | typeof gui.SAFE_AREA_BOTH;
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type SizeMode = typeof gui.SIZE_MODE_MANUAL | typeof gui.SIZE_MODE_AUTO;
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type XAnchor = typeof gui.ANCHOR_NONE | typeof gui.ANCHOR_LEFT | typeof gui.ANCHOR_RIGHT;
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type YAnchor = typeof gui.ANCHOR_NONE | typeof gui.ANCHOR_TOP | typeof gui.ANCHOR_BOTTOM;
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/**
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* Adjust mode is used when the screen resolution differs from the project settings.
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* The fit mode ensures that the entire node is visible in the adjusted gui scene.
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*
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* - `gui.PLAYBACK_LOOP_PINGPONG`
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* @example
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* How to start a simple color animation, where the node fades in to white during 0.5 seconds:
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* ```ts
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* // How to start a simple color animation, where the node fades in to white during 0.5 seconds:
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* const node = gui.get_node("my_node");
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* gui.set_color(node, vmath.vector4(0, 0, 0, 0)); // node is fully transparent
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* gui.animate(node, gui.PROP_COLOR, vmath.vector4(1, 1, 1, 1), gui.EASING_INOUTQUAD, 0.5); // start animation
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*
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* ```
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* @example
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* How to start a sequenced animation where the node fades in to white during 0.5 seconds, stays visible for 2 seconds and then fades out:
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* ```ts
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* // How to start a sequenced animation where the node fades in to white during 0.5
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* // seconds, stays visible for 2 seconds and then fades out:
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* function on_animation_done(self, node) {
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* function on_animation_done(self: unknown, node: unknown) {
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* // fade out node, but wait 2 seconds before the animation starts
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* gui.animate(node
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* gui.animate(node as Opaque<"node">, gui.PROP_COLOR, vmath.vector4(0, 0, 0, 0), gui.EASING_OUTQUAD, 0.5, 2.0);
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* }
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*
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* export default
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* export default defineGuiScript({
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* init(self) {
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* // fetch the node we want to animate
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* const my_node = gui.get_node("my_node");
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* gui.animate(my_node, gui.PROP_COLOR, vmath.vector4(1, 1, 1, 1), gui.EASING_INOUTQUAD, 0.5, 0.0, on_animation_done);
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* },
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* });
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* ```
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* @example
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* How to animate a node's y position using a crazy custom easing curve:
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* ```ts
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* // How to animate a node's y position using a crazy custom easing curve:
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* export default
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* export default defineGuiScript({
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* init(self) {
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* const values = [
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* 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,
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* ```
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*/
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function animate(node: Opaque<"node">, property: string |
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function animate(node: Opaque<"node">, property: string | gui.Property, to: number | Vector3 | Vector4 | Quaternion, easing: gui.Easing | Vector, duration: number, delay?: number, complete_function?: (self: unknown, node: unknown) => void, playback?: gui.Playback): void;
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/**
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* If one or more animations of the specified node is currently running (started by `gui.animate`), they will immediately be canceled.
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* ```
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function cancel_animations(node: Opaque<"node">, property?: string |
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function cancel_animations(node: Opaque<"node">, property?: string | gui.Property): void;
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/**
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* Cancels any running flipbook animation on the specified node.
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* @example
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* export default defineGuiScript({
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* ```
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function get(node: Opaque<"node">, property: string | Hash | gui.Property, options?: { index?: number }): unknown;
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* - `gui.ANCHOR_BOTTOM`
|
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|
*/
|
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|
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function get_yanchor(node: Opaque<"node">):
|
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|
+
function get_yanchor(node: Opaque<"node">): gui.YAnchor;
|
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|
/**
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|
* Hides the on-display touch keyboard on the device.
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|
*/
|
|
@@ -1329,7 +1351,7 @@ declare global {
|
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|
* @example
|
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|
* ```ts
|
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|
* // How to create a texture and apply it to a new box node:
|
|
1332
|
-
* export default
|
|
1354
|
+
* export default defineGuiScript({
|
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|
* init(self) {
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* const w = 200;
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* const h = 300;
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|
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|
* });
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|
*
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|
* // How to create a texture using .astc format
|
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|
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* const size = 4;
|
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|
+
* const pos = vmath.vector3(200, 200, 0);
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* const path = "/assets/images/logo_4x4.astc";
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* const buffer = sys.load_resource(path);
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* const n = gui.new_box_node(pos, vmath.vector3(size, size, 0));
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* @returns optional boolean to signal if the input should be consumed (not passed on to others) or not, default is false
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|
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|
* ```ts
|
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* export default
|
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* export default defineGuiScript({
|
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|
* on_input(self, action_id, action) {
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* // check for input
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* if (action_id === hash("my_action")) {
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|
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* @example
|
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* ```ts
|
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|
* // Set the texture of a node to a flipbook animation from an atlas:
|
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|
-
* function anim_callback(self, node) {
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|
+
* function anim_callback(self: unknown, node: unknown) {
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* // Take action after animation has played.
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* }
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*
|
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* export default
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* export default defineGuiScript({
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* init(self) {
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* // Create a new node and set the texture to a flipbook animation
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* const node = gui.get_node("button_node");
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|
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* // How to play a particle fx when a gui node is created.
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* // The callback receives the gui node, the hash of the id
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* // of the emitter, and the new state of the emitter as particlefx.EMITTER_STATE_.
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* function emitter_state_change(self, node, emitter, state) {
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* function emitter_state_change(self: unknown, node: unknown, emitter: unknown, state: unknown) {
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* if (emitter === hash("exhaust") && state === particlefx.EMITTER_STATE_POSTSPAWN) {
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* // exhaust is done spawning particles...
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|
* }
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* }
|
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*
|
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|
-
* export default
|
|
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|
+
* export default defineGuiScript({
|
|
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|
* init(self) {
|
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|
* gui.play_particlefx(gui.get_node("particlefx"), emitter_state_change);
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|
* },
|
|
@@ -1755,7 +1779,7 @@ declare global {
|
|
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|
* gui.set(node, "tint_array.x", 1, { index: 4 });
|
|
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|
*
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|
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|
* // Set a named property
|
|
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|
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* export default
|
|
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|
+
* export default defineGuiScript({
|
|
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|
* on_message(self, message_id, message) {
|
|
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|
* if (message_id === hash("set_font")) {
|
|
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|
* gui.set(msg.url(), "fonts", message.font, { key: "my_font_name" });
|
|
@@ -1769,7 +1793,7 @@ declare global {
|
|
|
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|
* });
|
|
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|
* ```
|
|
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|
*/
|
|
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|
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function set(node: Opaque<"node"> | Url, property: string | Hash |
|
|
1796
|
+
function set(node: Opaque<"node"> | Url, property: string | Hash | gui.Property, value: number | Vector4 | Vector3 | Quaternion, options?: { index?: number; key?: Hash }): void;
|
|
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/**
|
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|
* Sets the adjust mode on a node.
|
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|
* The adjust mode defines how the node will adjust itself to screen
|
|
@@ -1784,7 +1808,7 @@ declare global {
|
|
|
1784
1808
|
*
|
|
1785
1809
|
* - `gui.ADJUST_STRETCH`
|
|
1786
1810
|
*/
|
|
1787
|
-
function set_adjust_mode(node: Opaque<"node">, adjust_mode:
|
|
1811
|
+
function set_adjust_mode(node: Opaque<"node">, adjust_mode: gui.AdjustMode): void;
|
|
1788
1812
|
/**
|
|
1789
1813
|
* sets the node alpha
|
|
1790
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|
*
|
|
@@ -1809,7 +1833,7 @@ declare global {
|
|
|
1809
1833
|
*
|
|
1810
1834
|
* - `gui.BLEND_SCREEN`
|
|
1811
1835
|
*/
|
|
1812
|
-
function set_blend_mode(node: Opaque<"node">, blend_mode:
|
|
1836
|
+
function set_blend_mode(node: Opaque<"node">, blend_mode: gui.BlendMode): void;
|
|
1813
1837
|
/**
|
|
1814
1838
|
* If node is set as an inverted clipping node, it will clip anything inside as opposed to outside.
|
|
1815
1839
|
*
|
|
@@ -1827,7 +1851,7 @@ declare global {
|
|
|
1827
1851
|
*
|
|
1828
1852
|
* - `gui.CLIPPING_MODE_STENCIL`
|
|
1829
1853
|
*/
|
|
1830
|
-
function set_clipping_mode(node: Opaque<"node">, clipping_mode:
|
|
1854
|
+
function set_clipping_mode(node: Opaque<"node">, clipping_mode: gui.ClippingMode): void;
|
|
1831
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|
/**
|
|
1832
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|
* If node is set as an visible clipping node, it will be shown as well as clipping. Otherwise, it will only clip but not show visually.
|
|
1833
1857
|
*
|
|
@@ -1995,7 +2019,7 @@ declare global {
|
|
|
1995
2019
|
*
|
|
1996
2020
|
* - `gui.PIEBOUNDS_ELLIPSE`
|
|
1997
2021
|
*/
|
|
1998
|
-
function set_outer_bounds(node: Opaque<"node">, bounds_mode:
|
|
2022
|
+
function set_outer_bounds(node: Opaque<"node">, bounds_mode: gui.PieBounds): void;
|
|
1999
2023
|
/**
|
|
2000
2024
|
* Sets the outline color of the supplied node.
|
|
2001
2025
|
* See gui.set_color for info how vectors encode color values.
|
|
@@ -2050,7 +2074,7 @@ declare global {
|
|
|
2050
2074
|
*
|
|
2051
2075
|
* - `gui.PIVOT_NW`
|
|
2052
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|
*/
|
|
2053
|
-
function set_pivot(node: Opaque<"node">, pivot:
|
|
2077
|
+
function set_pivot(node: Opaque<"node">, pivot: gui.Pivot): void;
|
|
2054
2078
|
/**
|
|
2055
2079
|
* Sets the position of the supplied node.
|
|
2056
2080
|
*
|
|
@@ -2089,7 +2113,7 @@ declare global {
|
|
|
2089
2113
|
*
|
|
2090
2114
|
* - `gui.SAFE_AREA_BOTH`
|
|
2091
2115
|
*/
|
|
2092
|
-
function set_safe_area_mode(mode:
|
|
2116
|
+
function set_safe_area_mode(mode: gui.SafeAreaMode): void;
|
|
2093
2117
|
/**
|
|
2094
2118
|
* Sets the scaling of the supplied node.
|
|
2095
2119
|
*
|
|
@@ -2135,7 +2159,7 @@ declare global {
|
|
|
2135
2159
|
*
|
|
2136
2160
|
* - `gui.SIZE_MODE_AUTO`
|
|
2137
2161
|
*/
|
|
2138
|
-
function set_size_mode(node: Opaque<"node">, size_mode:
|
|
2162
|
+
function set_size_mode(node: Opaque<"node">, size_mode: gui.SizeMode): void;
|
|
2139
2163
|
/**
|
|
2140
2164
|
* Set the slice9 configuration values for the node.
|
|
2141
2165
|
*
|
|
@@ -2200,7 +2224,7 @@ declare global {
|
|
|
2200
2224
|
* @returns setting the data was successful
|
|
2201
2225
|
* @example
|
|
2202
2226
|
* ```ts
|
|
2203
|
-
* export default
|
|
2227
|
+
* export default defineGuiScript({
|
|
2204
2228
|
* init(self) {
|
|
2205
2229
|
* const w = 200;
|
|
2206
2230
|
* const h = 300;
|
|
@@ -2255,7 +2279,7 @@ declare global {
|
|
|
2255
2279
|
*
|
|
2256
2280
|
* - `gui.ANCHOR_RIGHT`
|
|
2257
2281
|
*/
|
|
2258
|
-
function set_xanchor(node: Opaque<"node">, anchor:
|
|
2282
|
+
function set_xanchor(node: Opaque<"node">, anchor: gui.XAnchor): void;
|
|
2259
2283
|
/**
|
|
2260
2284
|
* The y-anchor specifies how the node is moved when the game is run in a different resolution.
|
|
2261
2285
|
*
|
|
@@ -2268,7 +2292,7 @@ declare global {
|
|
|
2268
2292
|
*
|
|
2269
2293
|
* - `gui.ANCHOR_BOTTOM`
|
|
2270
2294
|
*/
|
|
2271
|
-
function set_yanchor(node: Opaque<"node">, anchor:
|
|
2295
|
+
function set_yanchor(node: Opaque<"node">, anchor: gui.YAnchor): void;
|
|
2272
2296
|
/**
|
|
2273
2297
|
* Shows the on-display touch keyboard.
|
|
2274
2298
|
* The specified type of keyboard is displayed if it is available on
|
|
@@ -2286,7 +2310,7 @@ declare global {
|
|
|
2286
2310
|
* - `gui.KEYBOARD_TYPE_PASSWORD`
|
|
2287
2311
|
* @param autoclose - if the keyboard should automatically close when clicking outside
|
|
2288
2312
|
*/
|
|
2289
|
-
function show_keyboard(type:
|
|
2313
|
+
function show_keyboard(type: gui.KeyboardType, autoclose: boolean): void;
|
|
2290
2314
|
/**
|
|
2291
2315
|
* Stops the particle fx for a gui node
|
|
2292
2316
|
*
|
|
@@ -53,6 +53,10 @@ declare global {
|
|
|
53
53
|
* - boolean `report_progress`: when it is true, the amount of bytes sent and/or received for a request will be passed into the callback function
|
|
54
54
|
* @example
|
|
55
55
|
* ```ts
|
|
56
|
+
* function update_my_progress_bar(self: unknown, fraction: number) {
|
|
57
|
+
* // draw the progress bar at the given fraction
|
|
58
|
+
* }
|
|
59
|
+
*
|
|
56
60
|
* // Basic HTTP-GET request. The callback receives a table with the response
|
|
57
61
|
* // in the fields status, the response (the data) and headers (a table).
|
|
58
62
|
* export default defineScript({
|
|
@@ -83,6 +83,9 @@ declare global {
|
|
|
83
83
|
* @returns true if the mesh is visible, false otherwise
|
|
84
84
|
* @example
|
|
85
85
|
* ```ts
|
|
86
|
+
* // shared weapon data, e.g. required from your own module
|
|
87
|
+
* const game = { data: { weapons: { Sword: { damage: 10 } } } };
|
|
88
|
+
*
|
|
86
89
|
* export default defineScript({
|
|
87
90
|
* init(self) {
|
|
88
91
|
* if (model.get_mesh_enabled("#model", "Sword")) {
|
|
@@ -153,9 +156,12 @@ declare global {
|
|
|
153
156
|
* ```ts
|
|
154
157
|
* // The following examples assume that the model has id "model".
|
|
155
158
|
* // How to play the "jump" animation followed by the "run" animation:
|
|
156
|
-
*
|
|
159
|
+
* const url = msg.url("#model");
|
|
160
|
+
*
|
|
161
|
+
* function anim_done(self: unknown, message_id: unknown, message: unknown, sender: unknown) {
|
|
157
162
|
* if (message_id === hash("model_animation_done")) {
|
|
158
|
-
*
|
|
163
|
+
* const { animation_id } = message as { animation_id: Hash };
|
|
164
|
+
* if (animation_id === hash("jump")) {
|
|
159
165
|
* // open animation done, chain with "run"
|
|
160
166
|
* const properties = { blend_duration: 0.2 };
|
|
161
167
|
* model.play_anim(url, "run", go.PLAYBACK_LOOP_FORWARD, properties, anim_done);
|
|
@@ -165,7 +171,6 @@ declare global {
|
|
|
165
171
|
*
|
|
166
172
|
* export default defineScript({
|
|
167
173
|
* init(self) {
|
|
168
|
-
* const url = msg.url("#model");
|
|
169
174
|
* const play_properties = { blend_duration: 0.1 };
|
|
170
175
|
* // first blend during 0.1 sec into the jump, then during 0.2 s into the run animation
|
|
171
176
|
* model.play_anim(url, "jump", go.PLAYBACK_ONCE_FORWARD, play_properties, anim_done);
|
|
@@ -173,7 +178,7 @@ declare global {
|
|
|
173
178
|
* });
|
|
174
179
|
* ```
|
|
175
180
|
*/
|
|
176
|
-
function play_anim(url: string | Hash | Url, anim_id: string | Hash, playback:
|
|
181
|
+
function play_anim(url: string | Hash | Url, anim_id: string | Hash, playback: go.Playback, play_properties?: { blend_duration?: number; offset?: number; playback_rate?: number }, complete_function?: (self: unknown, message_id: unknown, message: unknown, sender: unknown) => void): void;
|
|
177
182
|
/**
|
|
178
183
|
* Resets a shader constant for a model component.
|
|
179
184
|
* The constant must be defined in the material assigned to the model.
|
|
@@ -53,7 +53,7 @@ declare global {
|
|
|
53
53
|
* // How to play a particle fx when a game object is created.
|
|
54
54
|
* // The callback receives the hash of the path to the particlefx, the hash of the id
|
|
55
55
|
* // of the emitter, and the new state of the emitter as particlefx.EMITTER_STATE_.
|
|
56
|
-
* function emitter_state_change(self, id, emitter, state) {
|
|
56
|
+
* function emitter_state_change(self: unknown, id: unknown, emitter: unknown, state: unknown) {
|
|
57
57
|
* if (emitter === hash("exhaust") && state === particlefx.EMITTER_STATE_POSTSPAWN) {
|
|
58
58
|
* // exhaust is done spawning particles...
|
|
59
59
|
* }
|
|
@@ -200,6 +200,10 @@ declare global {
|
|
|
200
200
|
* @returns It returns a list. If missed it returns `nil`. See ray_cast_response for details on the returned values.
|
|
201
201
|
* @example
|
|
202
202
|
* ```ts
|
|
203
|
+
* function handle_result(hit: { fraction: number; position: Vector3; normal: Vector3; id: Hash; group: Hash; request_id: number }) {
|
|
204
|
+
* // act on the hit (see 'ray_cast_response')
|
|
205
|
+
* }
|
|
206
|
+
*
|
|
203
207
|
* // How to perform a ray cast synchronously:
|
|
204
208
|
* export default defineScript({
|
|
205
209
|
* init(self) {
|
|
@@ -208,9 +212,10 @@ declare global {
|
|
|
208
212
|
*
|
|
209
213
|
* update(self, dt) {
|
|
210
214
|
* // request ray cast
|
|
211
|
-
* const
|
|
212
|
-
*
|
|
213
|
-
*
|
|
215
|
+
* const from = go.get_world_position();
|
|
216
|
+
* const to = vmath.vector3(from.x, from.y - 100, from.z);
|
|
217
|
+
* const results = physics.raycast(from, to, self.groups, { all: true });
|
|
218
|
+
* if (results !== undefined) {
|
|
214
219
|
* for (const result of results) {
|
|
215
220
|
* handle_result(result);
|
|
216
221
|
* }
|
|
@@ -248,6 +253,8 @@ declare global {
|
|
|
248
253
|
*
|
|
249
254
|
* update(self, dt) {
|
|
250
255
|
* // request ray cast
|
|
256
|
+
* const my_start = go.get_world_position();
|
|
257
|
+
* const my_end = vmath.vector3(my_start.x, my_start.y - 100, my_start.z);
|
|
251
258
|
* physics.raycast_async(my_start, my_end, self.my_groups);
|
|
252
259
|
* },
|
|
253
260
|
*
|
|
@@ -287,8 +294,8 @@ declare global {
|
|
|
287
294
|
* table The callback value data is a table that contains event-related data. See the documentation for details on the messages.
|
|
288
295
|
* @example
|
|
289
296
|
* ```ts
|
|
290
|
-
* function physics_world_listener(self, events) {
|
|
291
|
-
* for (const event of events) {
|
|
297
|
+
* function physics_world_listener(self: unknown, events: unknown) {
|
|
298
|
+
* for (const event of events as Record<string, unknown>[]) {
|
|
292
299
|
* const event_type = event["type"];
|
|
293
300
|
* if (event_type === hash("contact_point_event")) {
|
|
294
301
|
* pprint(event);
|
|
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* // relative_velocity = vmath.vector3(0, 0, 0),
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* // },
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* // }
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-
* } else if (
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+
* } else if (event_type === hash("collision_event")) {
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* pprint(event);
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* // {
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* // a = {
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@@ -328,7 +335,7 @@ declare global {
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* // id = hash: [/go2]
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* // }
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* // }
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-
* } else if (
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+
* } else if (event_type === hash("trigger_event")) {
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* pprint(event);
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* // {
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* // enter = true,
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@@ -341,7 +348,7 @@ declare global {
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* // id = hash: [/go1]
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* // }
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* // },
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-
* } else if (
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+
* } else if (event_type === hash("ray_cast_response")) {
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* pprint(event);
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* // {
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* // group = hash: [default],
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* // normal = vmath.vector3(0, 1, 0),
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* // id = hash: [/go]
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* // }
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-
* } else if (
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+
* } else if (event_type === hash("ray_cast_missed")) {
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* pprint(event);
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* // {
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* // request_id = 0
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@@ -5,6 +5,8 @@ declare global {
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5
5
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* More detailed [profiling](https://www.defold.com/manuals/profiling/) and [debugging](http://www.defold.com/manuals/debugging/) information available in the manuals.
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6
6
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*/
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7
7
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namespace profiler {
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8
|
+
type Mode = typeof profiler.MODE_RUN | typeof profiler.MODE_PAUSE | typeof profiler.MODE_SHOW_PEAK_FRAME | typeof profiler.MODE_RECORD;
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9
|
+
type ViewMode = typeof profiler.VIEW_MODE_FULL | typeof profiler.VIEW_MODE_MINIMIZED;
|
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8
10
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/**
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9
11
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* pause on current frame
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10
12
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*/
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@@ -113,6 +115,7 @@ declare global {
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113
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* @param text - the string to send to the connected profiler
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* @example
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115
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|
* ```ts
|
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118
|
+
* const name = "my_event";
|
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116
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|
* profiler.log_text(`Event: ${name}`);
|
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117
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|
* ```
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*/
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|
@@ -135,6 +138,10 @@ declare global {
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135
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* @param name - The name of the scope
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* @example
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137
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|
* ```ts
|
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141
|
+
* function test_function() {
|
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142
|
+
* // the work being measured
|
|
143
|
+
* }
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|
+
*
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|
* // Go back one frame
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|
139
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|
* profiler.scope_begin("test_function");
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|
140
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|
* test_function();
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|
@@ -173,7 +180,7 @@ declare global {
|
|
|
173
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|
* }
|
|
174
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|
* ```
|
|
175
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|
*/
|
|
176
|
-
function set_ui_mode(mode:
|
|
183
|
+
function set_ui_mode(mode: profiler.Mode): void;
|
|
177
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|
/**
|
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178
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|
* Set the on-screen profile view mode - minimized or expanded
|
|
179
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|
*
|
|
@@ -188,7 +195,7 @@ declare global {
|
|
|
188
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|
* profiler.set_ui_view_mode(profiler.VIEW_MODE_MINIMIZED);
|
|
189
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|
* ```
|
|
190
197
|
*/
|
|
191
|
-
function set_ui_view_mode(mode:
|
|
198
|
+
function set_ui_view_mode(mode: profiler.ViewMode): void;
|
|
192
199
|
/**
|
|
193
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|
* Shows or hides the time the engine waits for vsync in the on-screen profiler
|
|
194
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|
* Each frame the engine waits for vsync and depending on your vsync settings and how much time
|