@defold-typescript/types 0.37.0 → 0.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/api-signatures.json +348 -267
- package/examples/translations.json +323 -147
- package/generated/b2d_body.d.ts +7 -4
- package/generated/buffer.d.ts +16 -4
- package/generated/camera.d.ts +1 -0
- package/generated/collectionfactory.d.ts +5 -2
- package/generated/collectionproxy.d.ts +1 -1
- package/generated/factory.d.ts +2 -1
- package/generated/go.d.ts +141 -86
- package/generated/graphics.d.ts +2 -0
- package/generated/gui.d.ts +65 -40
- package/generated/html5.d.ts +1 -1
- package/generated/http.d.ts +4 -0
- package/generated/model.d.ts +9 -4
- package/generated/particlefx.d.ts +1 -1
- package/generated/physics.d.ts +16 -9
- package/generated/profiler.d.ts +9 -2
- package/generated/render.d.ts +224 -99
- package/generated/resource.d.ts +143 -157
- package/generated/socket.d.ts +13 -8
- package/generated/sound.d.ts +3 -2
- package/generated/sys.d.ts +16 -10
- package/generated/tilemap.d.ts +25 -19
- package/generated/timer.d.ts +33 -24
- package/generated/versions/defold-1.12.4/buffer.d.ts +16 -4
- package/generated/versions/defold-1.12.4/camera.d.ts +1 -0
- package/generated/versions/defold-1.12.4/collectionfactory.d.ts +5 -2
- package/generated/versions/defold-1.12.4/collectionproxy.d.ts +1 -1
- package/generated/versions/defold-1.12.4/factory.d.ts +2 -1
- package/generated/versions/defold-1.12.4/go.d.ts +141 -86
- package/generated/versions/defold-1.12.4/graphics.d.ts +2 -0
- package/generated/versions/defold-1.12.4/gui.d.ts +63 -39
- package/generated/versions/defold-1.12.4/html5.d.ts +1 -1
- package/generated/versions/defold-1.12.4/http.d.ts +4 -0
- package/generated/versions/defold-1.12.4/model.d.ts +9 -4
- package/generated/versions/defold-1.12.4/particlefx.d.ts +1 -1
- package/generated/versions/defold-1.12.4/physics.d.ts +16 -9
- package/generated/versions/defold-1.12.4/profiler.d.ts +9 -2
- package/generated/versions/defold-1.12.4/render.d.ts +223 -98
- package/generated/versions/defold-1.12.4/resource.d.ts +143 -157
- package/generated/versions/defold-1.12.4/socket.d.ts +13 -8
- package/generated/versions/defold-1.12.4/sound.d.ts +3 -2
- package/generated/versions/defold-1.12.4/sys.d.ts +16 -10
- package/generated/versions/defold-1.12.4/tilemap.d.ts +25 -19
- package/generated/versions/defold-1.12.4/timer.d.ts +33 -24
- package/generated/versions/defold-1.12.4/vmath.d.ts +13 -5
- package/generated/versions/defold-1.12.4/window.d.ts +5 -3
- package/generated/versions/defold-1.13.0/b2d_body.d.ts +7 -4
- package/generated/versions/defold-1.13.0/buffer.d.ts +16 -4
- package/generated/versions/defold-1.13.0/camera.d.ts +1 -0
- package/generated/versions/defold-1.13.0/collectionfactory.d.ts +5 -2
- package/generated/versions/defold-1.13.0/collectionproxy.d.ts +1 -1
- package/generated/versions/defold-1.13.0/factory.d.ts +2 -1
- package/generated/versions/defold-1.13.0/go.d.ts +141 -86
- package/generated/versions/defold-1.13.0/graphics.d.ts +2 -0
- package/generated/versions/defold-1.13.0/gui.d.ts +63 -39
- package/generated/versions/defold-1.13.0/html5.d.ts +1 -1
- package/generated/versions/defold-1.13.0/http.d.ts +4 -0
- package/generated/versions/defold-1.13.0/model.d.ts +9 -4
- package/generated/versions/defold-1.13.0/particlefx.d.ts +1 -1
- package/generated/versions/defold-1.13.0/physics.d.ts +16 -9
- package/generated/versions/defold-1.13.0/profiler.d.ts +9 -2
- package/generated/versions/defold-1.13.0/render.d.ts +224 -99
- package/generated/versions/defold-1.13.0/resource.d.ts +143 -157
- package/generated/versions/defold-1.13.0/socket.d.ts +13 -8
- package/generated/versions/defold-1.13.0/sound.d.ts +3 -2
- package/generated/versions/defold-1.13.0/sys.d.ts +16 -10
- package/generated/versions/defold-1.13.0/tilemap.d.ts +25 -19
- package/generated/versions/defold-1.13.0/timer.d.ts +33 -24
- package/generated/versions/defold-1.13.0/vmath.d.ts +13 -5
- package/generated/versions/defold-1.13.0/window.d.ts +5 -3
- package/generated/vmath.d.ts +13 -5
- package/generated/window.d.ts +5 -3
- package/package.json +2 -1
- package/src/api-doc.ts +8 -0
- package/src/doc-comment.ts +213 -32
- package/src/emit-dts.ts +501 -10
- package/src/example-store.ts +26 -0
- package/src/index.ts +5 -0
- package/src/lifecycle.ts +31 -8
- package/src/message-dispatch.d.ts +55 -13
- package/src/msg-overloads.d.ts +73 -3
- package/src/render-overloads.d.ts +0 -17
package/generated/sys.d.ts
CHANGED
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@@ -1,5 +1,5 @@
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/** @noSelfInFile */
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-
import type { Opaque } from "../src/core-types";
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import type { Hash, Opaque } from "../src/core-types";
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declare global {
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/**
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@@ -7,6 +7,7 @@ declare global {
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* error handling and debugging.
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*/
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namespace sys {
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type NetworkConnectivity = typeof sys.NETWORK_DISCONNECTED | typeof sys.NETWORK_CONNECTED_CELLULAR | typeof sys.NETWORK_CONNECTED;
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/**
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* network connected through other, non cellular, connection
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*/
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@@ -39,6 +40,7 @@ declare global {
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* @example
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* ```ts
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* // Deserialize a table that was previously serialized:
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* const my_table = { score: 100, level: 3 };
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* const buffer = sys.serialize(my_table);
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* const table = sys.deserialize(buffer);
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* ```
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* @example
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* ```ts
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* // Load data but return nil if path didn't exist
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* const path = "/save/game.dat";
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* if (!sys.exists(path)) {
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* return undefined;
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* }
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* }
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* ```
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*/
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-
function get_connectivity():
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function get_connectivity(): sys.NetworkConnectivity;
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/**
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* Returns a table with engine information.
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*
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* @example
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* ```ts
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* // Save data on the host
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* const mytable = { score: 100, level: 3 };
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* const host_path = sys.get_host_path("logs/test.txt");
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* sys.save(host_path, mytable);
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*
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* @example
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* ```ts
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* // Load binary data from a custom project resource and update a texture resource:
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* function my_callback(self, request_id, result) {
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*
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*
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* function my_callback(self: unknown, request_id: unknown, result: unknown) {
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* const { status, buf } = result as { status: number; buf: Opaque<"buffer"> };
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* if (status === resource.REQUEST_STATUS_FINISHED) {
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* resource.set_texture("/my_texture", {}, buf); // texture args
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* }
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* }
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*
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* const my_request = sys.load_buffer_async("/assets/my_level_data.bin", my_callback);
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*
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* // Load binary data from non-custom resource files on disk:
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* function my_callback(self, request_id, result) {
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*
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* function my_callback(self: unknown, request_id: unknown, result: unknown) {
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* const { first_asset, second_asset } = self as { first_asset: Hash; second_asset: Hash };
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* if ((result as { status: number }).status !== sys.REQUEST_STATUS_FINISHED) {
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* // uh oh! File could not be found, do something graceful
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* } else if (request_id ===
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* } else if (request_id === first_asset) {
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* // result.buffer contains data from my_level_asset.bin
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* } else if (request_id ===
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* } else if (request_id === second_asset) {
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* // result.buffer contains data from 'my_level.bin'
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* }
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* }
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* @example
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* ```ts
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* // Install error handler that just prints the errors
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* function my_error_handler(source, message, traceback) {
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* function my_error_handler(source: unknown, message: unknown, traceback: unknown) {
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* print(source); //> lua
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* print(message); //> main/my.script:10: attempt to perform arithmetic on a string value
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* print(traceback); //> stack traceback:
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package/generated/tilemap.d.ts
CHANGED
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@@ -55,8 +55,10 @@ declare global {
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* @returns index of the tile
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* @example
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* ```ts
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-
*
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*
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* function tile_under_player(self: { player_x: number; player_y: number }) {
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* // get the tile under the player.
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* const tileno = tilemap.get_tile("/level#tilemap", "foreground", self.player_x, self.player_y);
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* }
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* ```
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*/
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function get_tile(url: string | Hash | Url, layer: string | Hash, x: number, y: number): number;
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* function tile_info_under_player(self: { player_x: number; player_y: number }) {
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* // get the tile under the player.
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* const tile_info = tilemap.get_tile_info("/level#tilemap", "foreground", self.player_x, self.player_y);
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* pprint(tile_info);
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* // {
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* // index = 0,
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* // h_flip = false,
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* // v_flip = true,
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* // rotate_90 = false
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* // }
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* }
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* ```
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function get_tile_info(url: string | Hash | Url, layer: string | Hash, x: number, y: number): { index: number; h_flip: boolean; v_flip: boolean; rotate_90: boolean };
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* let count = 0;
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* for (let row_index = bottom; row_index <= bottom + rows_count - 1; row_index++) {
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* for (let column_index = left; column_index <= left + columns_count - 1; column_index++) {
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* tile = tiles
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* tile = tiles.get(row_index)?.get(column_index) ?? 0;
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* }
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* }
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* @param transform_bitmask - optional flip and/or rotation should be applied to the tile
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* function set_tiles(self: { player_x: number; player_y: number }, x: number, y: number) {
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* // Clear the tile under the player.
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* tilemap.set_tile("/level#tilemap", "foreground", self.player_x, self.player_y, 0);
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* // Set tile with different combination of flip and rotation
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* tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.H_FLIP + tilemap.V_FLIP + tilemap.ROTATE_90);
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* tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.H_FLIP + tilemap.ROTATE_270);
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* tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.V_FLIP + tilemap.H_FLIP);
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* tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.ROTATE_180);
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* }
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* ```
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function set_tile(url: string | Hash | Url, layer: string | Hash, x: number, y: number, tile: number, transform_bitmask?: number): void;
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package/generated/timer.d.ts
CHANGED
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* @returns if the timer was active, false if the timer is already cancelled / complete
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* self
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* function cancel_ticking(self: { handle: number }) {
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* self.handle = timer.delay(1, true, () => print("print every second"));
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* // ...
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* function start_counting(self: { counter: number }) {
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* timer.delay(1, true, call_every_second);
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* }
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* ```
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function delay(delay: number, repeating: boolean, callback: (self: unknown, handle: unknown, time_elapsed: unknown) => void): number;
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* boolean true = repeat timer until cancel, false = one-shot timer.
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* function report_ticking(self: { handle: number }) {
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* self.handle = timer.delay(1, true, () => print("print every second"));
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* // ...
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* const result = timer.get_info(self.handle);
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* } else {
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* pprint(result); // delay, time_remaining, repeating
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* }
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* function trigger_ticking(self: { handle: number }) {
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* self.handle = timer.delay(1, true, () => print("print every second or manually by timer.trigger"));
|
|
111
|
+
* // ...
|
|
112
|
+
* const result = timer.trigger(self.handle);
|
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|
+
* if (!result) {
|
|
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|
+
* print("the timer is already cancelled or complete");
|
|
115
|
+
* }
|
|
107
116
|
* }
|
|
108
117
|
* ```
|
|
109
118
|
*/
|
|
@@ -6,6 +6,7 @@ declare global {
|
|
|
6
6
|
* Functions for manipulating buffers and streams
|
|
7
7
|
*/
|
|
8
8
|
namespace buffer {
|
|
9
|
+
type ValueType = typeof buffer.VALUE_TYPE_FLOAT32 | typeof buffer.VALUE_TYPE_INT16 | typeof buffer.VALUE_TYPE_INT32 | typeof buffer.VALUE_TYPE_INT64 | typeof buffer.VALUE_TYPE_INT8 | typeof buffer.VALUE_TYPE_UINT16 | typeof buffer.VALUE_TYPE_UINT32 | typeof buffer.VALUE_TYPE_UINT64 | typeof buffer.VALUE_TYPE_UINT8;
|
|
9
10
|
/**
|
|
10
11
|
* Float, single precision, 4 bytes
|
|
11
12
|
*/
|
|
@@ -56,11 +57,15 @@ declare global {
|
|
|
56
57
|
* @example
|
|
57
58
|
* ```ts
|
|
58
59
|
* // How to copy elements (e.g. vertices) from one buffer to another
|
|
60
|
+
* const element_count = 64;
|
|
61
|
+
* const srcbuffer = resource.get_buffer("/src.bufferc");
|
|
62
|
+
* const dstbuffer = resource.get_buffer("/dst.bufferc");
|
|
63
|
+
*
|
|
59
64
|
* // copy entire buffer
|
|
60
|
-
* buffer.copy_buffer(dstbuffer, 0, srcbuffer, 0,
|
|
65
|
+
* buffer.copy_buffer(dstbuffer, 0, srcbuffer, 0, element_count);
|
|
61
66
|
*
|
|
62
67
|
* // copy last 10 elements to the front of another buffer
|
|
63
|
-
* buffer.copy_buffer(dstbuffer, 0, srcbuffer,
|
|
68
|
+
* buffer.copy_buffer(dstbuffer, 0, srcbuffer, element_count - 10, 10);
|
|
64
69
|
* ```
|
|
65
70
|
*/
|
|
66
71
|
function copy_buffer(dst: Opaque<"buffer">, dstoffset: number, src: Opaque<"buffer">, srcoffset: number, count: number): void;
|
|
@@ -77,6 +82,9 @@ declare global {
|
|
|
77
82
|
* @example
|
|
78
83
|
* ```ts
|
|
79
84
|
* // How to update a texture of a sprite:
|
|
85
|
+
* const srcbuffer = resource.get_buffer("/src.bufferc");
|
|
86
|
+
* const dstbuffer = resource.get_buffer("/dst.bufferc");
|
|
87
|
+
*
|
|
80
88
|
* // copy entire stream
|
|
81
89
|
* const srcstream = buffer.get_stream(srcbuffer, hash("xyz"));
|
|
82
90
|
* const dststream = buffer.get_stream(dstbuffer, hash("xyz"));
|
|
@@ -137,12 +145,14 @@ declare global {
|
|
|
137
145
|
* @example
|
|
138
146
|
* ```ts
|
|
139
147
|
* // How to get a metadata entry from a buffer
|
|
148
|
+
* const buf = resource.get_buffer("/my.bufferc");
|
|
149
|
+
*
|
|
140
150
|
* // retrieve a metadata entry named "somefloats" and its numeric type
|
|
141
151
|
* const [values, type] = buffer.get_metadata(buf, hash("somefloats"));
|
|
142
152
|
* if (values) print(`${values.length} values in 'somefloats'`);
|
|
143
153
|
* ```
|
|
144
154
|
*/
|
|
145
|
-
function get_metadata(buf: Opaque<"buffer">, metadata_name: Hash | string): LuaMultiReturn<[number[] | undefined,
|
|
155
|
+
function get_metadata(buf: Opaque<"buffer">, metadata_name: Hash | string): LuaMultiReturn<[number[] | undefined, buffer.ValueType | undefined]>;
|
|
146
156
|
/**
|
|
147
157
|
* Get a specified stream from a buffer.
|
|
148
158
|
*
|
|
@@ -162,6 +172,8 @@ declare global {
|
|
|
162
172
|
* @example
|
|
163
173
|
* ```ts
|
|
164
174
|
* // How to set a metadata entry on a buffer
|
|
175
|
+
* const buf = resource.get_buffer("/my.bufferc");
|
|
176
|
+
*
|
|
165
177
|
* // create a new metadata entry with three floats
|
|
166
178
|
* buffer.set_metadata(buf, hash("somefloats"), [1.5, 3.2, 7.9], buffer.VALUE_TYPE_FLOAT32);
|
|
167
179
|
* // ...
|
|
@@ -169,7 +181,7 @@ declare global {
|
|
|
169
181
|
* buffer.set_metadata(buf, hash("somefloats"), [-2.5, 10.0, 32.2], buffer.VALUE_TYPE_FLOAT32);
|
|
170
182
|
* ```
|
|
171
183
|
*/
|
|
172
|
-
function set_metadata(buf: Opaque<"buffer">, metadata_name: Hash | string, values: number[], value_type:
|
|
184
|
+
function set_metadata(buf: Opaque<"buffer">, metadata_name: Hash | string, values: number[], value_type: buffer.ValueType): void;
|
|
173
185
|
}
|
|
174
186
|
}
|
|
175
187
|
|
|
@@ -7,6 +7,7 @@ declare global {
|
|
|
7
7
|
* used to dynamically spawn collections into the runtime.
|
|
8
8
|
*/
|
|
9
9
|
namespace collectionfactory {
|
|
10
|
+
type Status = typeof collectionfactory.STATUS_UNLOADED | typeof collectionfactory.STATUS_LOADING | typeof collectionfactory.STATUS_LOADED;
|
|
10
11
|
/**
|
|
11
12
|
* loaded
|
|
12
13
|
*/
|
|
@@ -75,7 +76,9 @@ declare global {
|
|
|
75
76
|
* });
|
|
76
77
|
*
|
|
77
78
|
* // How to delete a spawned collection:
|
|
78
|
-
*
|
|
79
|
+
* function delete_enemies(self: { enemy_ids: Hash[] }) {
|
|
80
|
+
* go.delete(self.enemy_ids);
|
|
81
|
+
* }
|
|
79
82
|
* ```
|
|
80
83
|
*/
|
|
81
84
|
function create(url: string | Hash | Url, position?: Vector3, rotation?: Quaternion, properties?: Record<string | number, unknown>, scale?: number | Vector3): LuaMap<Hash, Hash>;
|
|
@@ -92,7 +95,7 @@ declare global {
|
|
|
92
95
|
*
|
|
93
96
|
* - `collectionfactory.STATUS_LOADED`
|
|
94
97
|
*/
|
|
95
|
-
function get_status(url?: string | Hash | Url):
|
|
98
|
+
function get_status(url?: string | Hash | Url): collectionfactory.Status;
|
|
96
99
|
/**
|
|
97
100
|
* Resources loaded are referenced by the collection factory component until the existing (parent) collection is destroyed or collectionfactory.unload is called.
|
|
98
101
|
* Calling this function when the factory is not marked as dynamic loading does nothing.
|
|
@@ -32,7 +32,7 @@ declare global {
|
|
|
32
32
|
* collection was not excluded.
|
|
33
33
|
* @example
|
|
34
34
|
* ```ts
|
|
35
|
-
* function print_resources(self, cproxy) {
|
|
35
|
+
* function print_resources(self: unknown, cproxy: Url) {
|
|
36
36
|
* const resources = collectionproxy.get_resources(cproxy);
|
|
37
37
|
* for (const v of resources) {
|
|
38
38
|
* print(`Resource: ${v}`);
|
|
@@ -7,6 +7,7 @@ declare global {
|
|
|
7
7
|
* dynamically spawn game objects into the runtime.
|
|
8
8
|
*/
|
|
9
9
|
namespace factory {
|
|
10
|
+
type Status = typeof factory.STATUS_UNLOADED | typeof factory.STATUS_LOADING | typeof factory.STATUS_LOADED;
|
|
10
11
|
/**
|
|
11
12
|
* loaded
|
|
12
13
|
*/
|
|
@@ -71,7 +72,7 @@ declare global {
|
|
|
71
72
|
*
|
|
72
73
|
* - `factory.STATUS_LOADED`
|
|
73
74
|
*/
|
|
74
|
-
function get_status(url?: string | Hash | Url):
|
|
75
|
+
function get_status(url?: string | Hash | Url): factory.Status;
|
|
75
76
|
/**
|
|
76
77
|
* Resources are referenced by the factory component until the existing (parent) collection is destroyed or factory.unload is called.
|
|
77
78
|
* Calling this function when the factory is not marked as dynamic loading does nothing.
|