@defold-typescript/types 0.24.0 → 0.25.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/api-signatures.json +44 -44
- package/api-targets.json +57 -0
- package/generated/editor-vm/http.d.ts +56 -0
- package/generated/editor-vm/json.d.ts +10 -0
- package/generated/editor-vm/localization.d.ts +42 -0
- package/generated/editor-vm/tilemap_tiles.d.ts +80 -0
- package/generated/editor-vm/zip.d.ts +10 -0
- package/generated/editor-vm/zlib.d.ts +24 -0
- package/generated/editor.d.ts +1092 -0
- package/generated/go.d.ts +22 -22
- package/generated/kinds/editor-script.d.ts +13 -0
- package/generated/kinds/gui-script.d.ts +1 -0
- package/generated/kinds/render-script.d.ts +1 -0
- package/generated/kinds/script.d.ts +1 -0
- package/generated/versions/defold-1.12.4/go.d.ts +22 -22
- package/index.d.ts +6 -0
- package/package.json +9 -1
- package/scripts/materialize-version.ts +54 -13
- package/scripts/regen.ts +425 -42
- package/scripts/sync-api-docs.ts +82 -6
- package/src/core-types.ts +15 -1
- package/src/editor-overloads.d.ts +33 -0
- package/src/editor-vm-globals.d.ts +200 -0
- package/src/editor-vm-types.ts +44 -0
- package/src/editor.ts +117 -16
- package/src/emit-dts.ts +292 -79
- package/src/engine-globals.d.ts +2 -2
- package/src/go-overloads.d.ts +6 -6
- package/src/index.ts +12 -0
- package/src/msg-overloads.d.ts +3 -3
- package/src/scene-addresses.d.ts +62 -0
- package/src/url-parameters.ts +174 -0
- package/url-parameters.json +285 -0
package/api-signatures.json
CHANGED
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@@ -462,29 +462,29 @@
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462
462
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"go\u0000CONSTANT\u0000go.PLAYBACK_ONCE_PINGPONG\u0000": "const PLAYBACK_ONCE_PINGPONG: number & { readonly __brand: \"go.PLAYBACK_ONCE_PINGPONG\" };",
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463
463
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"go\u0000FUNCTION\u0000final\u0000[{\"types\":[\"userdata\"],\"isOptional\":false}]->[]": "function final(self: Opaque<\"userdata\">): void;",
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"go\u0000FUNCTION\u0000fixed_update\u0000[{\"types\":[\"userdata\"],\"isOptional\":false},{\"types\":[\"number\"],\"isOptional\":false}]->[]": "function fixed_update(self: Opaque<\"userdata\">, dt: number): void;",
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465
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-
"go\u0000FUNCTION\u0000go.animate\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":false},{\"types\":[\"hash\",\"string\"],\"isOptional\":false},{\"types\":[\"go.PLAYBACK_LOOP_BACKWARD\",\"go.PLAYBACK_LOOP_FORWARD\",\"go.PLAYBACK_LOOP_PINGPONG\",\"go.PLAYBACK_ONCE_BACKWARD\",\"go.PLAYBACK_ONCE_FORWARD\",\"go.PLAYBACK_ONCE_PINGPONG\"],\"isOptional\":false},{\"types\":[\"number\",\"quaternion\",\"vector3\",\"vector4\"],\"isOptional\":false},{\"types\":[\"go.EASING_INBACK\",\"go.EASING_INBOUNCE\",\"go.EASING_INCIRC\",\"go.EASING_INCUBIC\",\"go.EASING_INELASTIC\",\"go.EASING_INEXPO\",\"go.EASING_INOUTBACK\",\"go.EASING_INOUTBOUNCE\",\"go.EASING_INOUTCIRC\",\"go.EASING_INOUTCUBIC\",\"go.EASING_INOUTELASTIC\",\"go.EASING_INOUTEXPO\",\"go.EASING_INOUTQUAD\",\"go.EASING_INOUTQUART\",\"go.EASING_INOUTQUINT\",\"go.EASING_INOUTSINE\",\"go.EASING_INQUAD\",\"go.EASING_INQUART\",\"go.EASING_INQUINT\",\"go.EASING_INSINE\",\"go.EASING_LINEAR\",\"go.EASING_OUTBACK\",\"go.EASING_OUTBOUNCE\",\"go.EASING_OUTCIRC\",\"go.EASING_OUTCUBIC\",\"go.EASING_OUTELASTIC\",\"go.EASING_OUTEXPO\",\"go.EASING_OUTINBACK\",\"go.EASING_OUTINBOUNCE\",\"go.EASING_OUTINCIRC\",\"go.EASING_OUTINCUBIC\",\"go.EASING_OUTINELASTIC\",\"go.EASING_OUTINEXPO\",\"go.EASING_OUTINQUAD\",\"go.EASING_OUTINQUART\",\"go.EASING_OUTINQUINT\",\"go.EASING_OUTINSINE\",\"go.EASING_OUTQUAD\",\"go.EASING_OUTQUART\",\"go.EASING_OUTQUINT\",\"go.EASING_OUTSINE\",\"vector\"],\"isOptional\":false},{\"types\":[\"number\"],\"isOptional\":false},{\"types\":[\"number\"],\"isOptional\":true},{\"types\":[\"function(self, url, property)\"],\"isOptional\":true}]->[]": "function animate(url:
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466
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"go\u0000FUNCTION\u0000go.cancel_animations\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":false},{\"types\":[\"hash\",\"string\"],\"isOptional\":true}]->[]": "function cancel_animations(url:
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467
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-
"go\u0000FUNCTION\u0000go.delete\u0000[{\"types\":[\"hash\",\"string\",\"table\",\"url\"],\"isOptional\":true},{\"types\":[\"boolean\"],\"isOptional\":true}]->[]": "function _delete(id?:
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468
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"go\u0000FUNCTION\u0000go.exists\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":false}]->[{\"types\":[\"boolean\"],\"isOptional\":false}]": "function exists(url:
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465
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"go\u0000FUNCTION\u0000go.animate\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":false},{\"types\":[\"hash\",\"string\"],\"isOptional\":false},{\"types\":[\"go.PLAYBACK_LOOP_BACKWARD\",\"go.PLAYBACK_LOOP_FORWARD\",\"go.PLAYBACK_LOOP_PINGPONG\",\"go.PLAYBACK_ONCE_BACKWARD\",\"go.PLAYBACK_ONCE_FORWARD\",\"go.PLAYBACK_ONCE_PINGPONG\"],\"isOptional\":false},{\"types\":[\"number\",\"quaternion\",\"vector3\",\"vector4\"],\"isOptional\":false},{\"types\":[\"go.EASING_INBACK\",\"go.EASING_INBOUNCE\",\"go.EASING_INCIRC\",\"go.EASING_INCUBIC\",\"go.EASING_INELASTIC\",\"go.EASING_INEXPO\",\"go.EASING_INOUTBACK\",\"go.EASING_INOUTBOUNCE\",\"go.EASING_INOUTCIRC\",\"go.EASING_INOUTCUBIC\",\"go.EASING_INOUTELASTIC\",\"go.EASING_INOUTEXPO\",\"go.EASING_INOUTQUAD\",\"go.EASING_INOUTQUART\",\"go.EASING_INOUTQUINT\",\"go.EASING_INOUTSINE\",\"go.EASING_INQUAD\",\"go.EASING_INQUART\",\"go.EASING_INQUINT\",\"go.EASING_INSINE\",\"go.EASING_LINEAR\",\"go.EASING_OUTBACK\",\"go.EASING_OUTBOUNCE\",\"go.EASING_OUTCIRC\",\"go.EASING_OUTCUBIC\",\"go.EASING_OUTELASTIC\",\"go.EASING_OUTEXPO\",\"go.EASING_OUTINBACK\",\"go.EASING_OUTINBOUNCE\",\"go.EASING_OUTINCIRC\",\"go.EASING_OUTINCUBIC\",\"go.EASING_OUTINELASTIC\",\"go.EASING_OUTINEXPO\",\"go.EASING_OUTINQUAD\",\"go.EASING_OUTINQUART\",\"go.EASING_OUTINQUINT\",\"go.EASING_OUTINSINE\",\"go.EASING_OUTQUAD\",\"go.EASING_OUTQUART\",\"go.EASING_OUTQUINT\",\"go.EASING_OUTSINE\",\"vector\"],\"isOptional\":false},{\"types\":[\"number\"],\"isOptional\":false},{\"types\":[\"number\"],\"isOptional\":true},{\"types\":[\"function(self, url, property)\"],\"isOptional\":true}]->[]": "function animate(url: SceneAddress | Hash | Url, property: string | Hash, playback: number & { readonly __brand: \"go.PLAYBACK_ONCE_FORWARD\" } | number & { readonly __brand: \"go.PLAYBACK_ONCE_BACKWARD\" } | number & { readonly __brand: \"go.PLAYBACK_ONCE_PINGPONG\" } | number & { readonly __brand: \"go.PLAYBACK_LOOP_FORWARD\" } | number & { readonly __brand: \"go.PLAYBACK_LOOP_BACKWARD\" } | number & { readonly __brand: \"go.PLAYBACK_LOOP_PINGPONG\" }, to: number | Vector3 | Vector4 | Quaternion, easing: Vector | number & { readonly __brand: \"go.EASING_INBACK\" } | number & { readonly __brand: \"go.EASING_INBOUNCE\" } | number & { readonly __brand: \"go.EASING_INCIRC\" } | number & { readonly __brand: \"go.EASING_INCUBIC\" } | number & { readonly __brand: \"go.EASING_INELASTIC\" } | number & { readonly __brand: \"go.EASING_INEXPO\" } | number & { readonly __brand: \"go.EASING_INOUTBACK\" } | number & { readonly __brand: \"go.EASING_INOUTBOUNCE\" } | number & { readonly __brand: \"go.EASING_INOUTCIRC\" } | number & { readonly __brand: \"go.EASING_INOUTCUBIC\" } | number & { readonly __brand: \"go.EASING_INOUTELASTIC\" } | number & { readonly __brand: \"go.EASING_INOUTEXPO\" } | number & { readonly __brand: \"go.EASING_INOUTQUAD\" } | number & { readonly __brand: \"go.EASING_INOUTQUART\" } | number & { readonly __brand: \"go.EASING_INOUTQUINT\" } | number & { readonly __brand: \"go.EASING_INOUTSINE\" } | number & { readonly __brand: \"go.EASING_INQUAD\" } | number & { readonly __brand: \"go.EASING_INQUART\" } | number & { readonly __brand: \"go.EASING_INQUINT\" } | number & { readonly __brand: \"go.EASING_INSINE\" } | number & { readonly __brand: \"go.EASING_LINEAR\" } | number & { readonly __brand: \"go.EASING_OUTBACK\" } | number & { readonly __brand: \"go.EASING_OUTBOUNCE\" } | number & { readonly __brand: \"go.EASING_OUTCIRC\" } | number & { readonly __brand: \"go.EASING_OUTCUBIC\" } | number & { readonly __brand: \"go.EASING_OUTELASTIC\" } | number & { readonly __brand: \"go.EASING_OUTEXPO\" } | number & { readonly __brand: \"go.EASING_OUTINBACK\" } | number & { readonly __brand: \"go.EASING_OUTINBOUNCE\" } | number & { readonly __brand: \"go.EASING_OUTINCIRC\" } | number & { readonly __brand: \"go.EASING_OUTINCUBIC\" } | number & { readonly __brand: \"go.EASING_OUTINELASTIC\" } | number & { readonly __brand: \"go.EASING_OUTINEXPO\" } | number & { readonly __brand: \"go.EASING_OUTINQUAD\" } | number & { readonly __brand: \"go.EASING_OUTINQUART\" } | number & { readonly __brand: \"go.EASING_OUTINQUINT\" } | number & { readonly __brand: \"go.EASING_OUTINSINE\" } | number & { readonly __brand: \"go.EASING_OUTQUAD\" } | number & { readonly __brand: \"go.EASING_OUTQUART\" } | number & { readonly __brand: \"go.EASING_OUTQUINT\" } | number & { readonly __brand: \"go.EASING_OUTSINE\" }, duration: number, delay?: number, complete_function?: (self: unknown, url: unknown, property: unknown) => void): void;",
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"go\u0000FUNCTION\u0000go.cancel_animations\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":false},{\"types\":[\"hash\",\"string\"],\"isOptional\":true}]->[]": "function cancel_animations(url: SceneAddress | Hash | Url, property?: string | Hash): void;",
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"go\u0000FUNCTION\u0000go.delete\u0000[{\"types\":[\"hash\",\"string\",\"table\",\"url\"],\"isOptional\":true},{\"types\":[\"boolean\"],\"isOptional\":true}]->[]": "function _delete(id?: SceneGameObjectAddress | Hash | Url | (SceneGameObjectAddress | Hash | Url)[], recursive?: boolean): void;",
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"go\u0000FUNCTION\u0000go.exists\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":false}]->[{\"types\":[\"boolean\"],\"isOptional\":false}]": "function exists(url: SceneGameObjectAddress | Hash | Url): boolean;",
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"go\u0000FUNCTION\u0000go.get_id\u0000[{\"types\":[\"string\"],\"isOptional\":true}]->[{\"types\":[\"hash\"],\"isOptional\":false}]": "function get_id(path?: string): Hash;",
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"go\u0000FUNCTION\u0000go.get_parent\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"hash\",\"nil\"],\"isOptional\":false}]": "function get_parent(id?:
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"go\u0000FUNCTION\u0000go.get_position\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"vector3\"],\"isOptional\":false}]": "function get_position(id?:
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"go\u0000FUNCTION\u0000go.get_rotation\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"quaternion\"],\"isOptional\":false}]": "function get_rotation(id?:
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"go\u0000FUNCTION\u0000go.get_scale\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"vector3\"],\"isOptional\":false}]": "function get_scale(id?:
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"go\u0000FUNCTION\u0000go.get_scale_uniform\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"number\"],\"isOptional\":false}]": "function get_scale_uniform(id?:
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"go\u0000FUNCTION\u0000go.get_world_position\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"vector3\"],\"isOptional\":false}]": "function get_world_position(id?:
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"go\u0000FUNCTION\u0000go.get_world_rotation\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"quaternion\"],\"isOptional\":false}]": "function get_world_rotation(id?:
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"go\u0000FUNCTION\u0000go.get_world_scale\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"vector3\"],\"isOptional\":false}]": "function get_world_scale(id?:
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"go\u0000FUNCTION\u0000go.get_world_scale_uniform\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"number\"],\"isOptional\":false}]": "function get_world_scale_uniform(id?:
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"go\u0000FUNCTION\u0000go.get_world_transform\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"matrix4\"],\"isOptional\":false}]": "function get_world_transform(id?:
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"go\u0000FUNCTION\u0000go.set_parent\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true},{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true},{\"types\":[\"boolean\"],\"isOptional\":true}]->[]": "function set_parent(id?:
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"go\u0000FUNCTION\u0000go.set_position\u0000[{\"types\":[\"vector3\"],\"isOptional\":false},{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[]": "function set_position(position: Vector3, id?:
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"go\u0000FUNCTION\u0000go.set_rotation\u0000[{\"types\":[\"quaternion\"],\"isOptional\":false},{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[]": "function set_rotation(rotation: Quaternion, id?:
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"go\u0000FUNCTION\u0000go.set_scale\u0000[{\"types\":[\"number\",\"vector3\"],\"isOptional\":false},{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[]": "function set_scale(scale: number | Vector3, id?:
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"go\u0000FUNCTION\u0000go.set_scale_xy\u0000[{\"types\":[\"number\",\"vector3\"],\"isOptional\":false},{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[]": "function set_scale_xy(scale: number | Vector3, id?:
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"go\u0000FUNCTION\u0000go.update_world_transform\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[]": "function update_world_transform(id?:
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"go\u0000FUNCTION\u0000go.world_to_local_position\u0000[{\"types\":[\"vector3\"],\"isOptional\":false},{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":false}]->[{\"types\":[\"vector3\"],\"isOptional\":false}]": "function world_to_local_position(position: Vector3, url:
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"go\u0000FUNCTION\u0000go.world_to_local_transform\u0000[{\"types\":[\"matrix4\"],\"isOptional\":false},{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":false}]->[{\"types\":[\"matrix4\"],\"isOptional\":false}]": "function world_to_local_transform(transformation: Matrix4, url:
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"go\u0000FUNCTION\u0000go.get_parent\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"hash\",\"nil\"],\"isOptional\":false}]": "function get_parent(id?: SceneGameObjectAddress | Hash | Url): Hash | undefined;",
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"go\u0000FUNCTION\u0000go.get_position\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"vector3\"],\"isOptional\":false}]": "function get_position(id?: SceneGameObjectAddress | Hash | Url): Vector3;",
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"go\u0000FUNCTION\u0000go.get_rotation\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"quaternion\"],\"isOptional\":false}]": "function get_rotation(id?: SceneGameObjectAddress | Hash | Url): Quaternion;",
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"go\u0000FUNCTION\u0000go.get_scale\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"vector3\"],\"isOptional\":false}]": "function get_scale(id?: SceneGameObjectAddress | Hash | Url): Vector3;",
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"go\u0000FUNCTION\u0000go.get_scale_uniform\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"number\"],\"isOptional\":false}]": "function get_scale_uniform(id?: SceneGameObjectAddress | Hash | Url): number;",
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"go\u0000FUNCTION\u0000go.get_world_position\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"vector3\"],\"isOptional\":false}]": "function get_world_position(id?: SceneGameObjectAddress | Hash | Url): Vector3;",
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"go\u0000FUNCTION\u0000go.get_world_rotation\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"quaternion\"],\"isOptional\":false}]": "function get_world_rotation(id?: SceneGameObjectAddress | Hash | Url): Quaternion;",
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"go\u0000FUNCTION\u0000go.get_world_scale\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"vector3\"],\"isOptional\":false}]": "function get_world_scale(id?: SceneGameObjectAddress | Hash | Url): Vector3;",
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"go\u0000FUNCTION\u0000go.get_world_scale_uniform\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"number\"],\"isOptional\":false}]": "function get_world_scale_uniform(id?: SceneGameObjectAddress | Hash | Url): number;",
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"go\u0000FUNCTION\u0000go.get_world_transform\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"matrix4\"],\"isOptional\":false}]": "function get_world_transform(id?: SceneGameObjectAddress | Hash | Url): Matrix4;",
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"go\u0000FUNCTION\u0000go.set_parent\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true},{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true},{\"types\":[\"boolean\"],\"isOptional\":true}]->[]": "function set_parent(id?: SceneGameObjectAddress | Hash | Url, parent_id?: SceneGameObjectAddress | Hash | Url, keep_world_transform?: boolean): void;",
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"go\u0000FUNCTION\u0000go.set_position\u0000[{\"types\":[\"vector3\"],\"isOptional\":false},{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[]": "function set_position(position: Vector3, id?: SceneGameObjectAddress | Hash | Url): void;",
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"go\u0000FUNCTION\u0000go.set_rotation\u0000[{\"types\":[\"quaternion\"],\"isOptional\":false},{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[]": "function set_rotation(rotation: Quaternion, id?: SceneGameObjectAddress | Hash | Url): void;",
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"go\u0000FUNCTION\u0000go.set_scale\u0000[{\"types\":[\"number\",\"vector3\"],\"isOptional\":false},{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[]": "function set_scale(scale: number | Vector3, id?: SceneGameObjectAddress | Hash | Url): void;",
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484
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"go\u0000FUNCTION\u0000go.set_scale_xy\u0000[{\"types\":[\"number\",\"vector3\"],\"isOptional\":false},{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[]": "function set_scale_xy(scale: number | Vector3, id?: SceneGameObjectAddress | Hash | Url): void;",
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"go\u0000FUNCTION\u0000go.update_world_transform\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[]": "function update_world_transform(id?: SceneGameObjectAddress | Hash | Url): void;",
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486
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"go\u0000FUNCTION\u0000go.world_to_local_position\u0000[{\"types\":[\"vector3\"],\"isOptional\":false},{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":false}]->[{\"types\":[\"vector3\"],\"isOptional\":false}]": "function world_to_local_position(position: Vector3, url: SceneGameObjectAddress | Hash | Url): Vector3;",
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487
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"go\u0000FUNCTION\u0000go.world_to_local_transform\u0000[{\"types\":[\"matrix4\"],\"isOptional\":false},{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":false}]->[{\"types\":[\"matrix4\"],\"isOptional\":false}]": "function world_to_local_transform(transformation: Matrix4, url: SceneGameObjectAddress | Hash | Url): Matrix4;",
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488
488
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"go\u0000FUNCTION\u0000init\u0000[{\"types\":[\"userdata\"],\"isOptional\":false}]->[]": "function init(self: Opaque<\"userdata\">): void;",
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489
489
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"go\u0000FUNCTION\u0000late_update\u0000[{\"types\":[\"userdata\"],\"isOptional\":false},{\"types\":[\"number\"],\"isOptional\":false}]->[]": "function late_update(self: Opaque<\"userdata\">, dt: number): void;",
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490
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"go\u0000FUNCTION\u0000on_input\u0000[{\"types\":[\"userdata\"],\"isOptional\":false},{\"types\":[\"hash\"],\"isOptional\":false},{\"types\":[\"table\"],\"isOptional\":false}]->[{\"types\":[\"boolean\",\"nil\"],\"isOptional\":false}]": "function on_input(self: Opaque<\"userdata\">, action_id: Hash, action: { value?: number; pressed?: boolean; released?: boolean; repeated?: boolean; x?: number; y?: number; screen_x?: number; screen_y?: number; dx?: number; dy?: number; screen_dx?: number; screen_dy?: number; gamepad?: number; gamepad_axis?: Vector3; touch?: { id?: number; pressed?: boolean; released?: boolean; tap_count?: number; x?: number; y?: number; dx?: number; dy?: number; acc_x?: number; acc_y?: number; acc_z?: number }[]; text?: string }): boolean | undefined;",
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@@ -1502,29 +1502,29 @@
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1502
1502
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"go\u0000CONSTANT\u0000go.PLAYBACK_ONCE_PINGPONG\u0000": "const PLAYBACK_ONCE_PINGPONG: number & { readonly __brand: \"go.PLAYBACK_ONCE_PINGPONG\" };",
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1503
1503
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"go\u0000FUNCTION\u0000final\u0000[{\"types\":[\"userdata\"],\"isOptional\":false}]->[]": "function final(self: Opaque<\"userdata\">): void;",
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1504
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|
"go\u0000FUNCTION\u0000fixed_update\u0000[{\"types\":[\"userdata\"],\"isOptional\":false},{\"types\":[\"number\"],\"isOptional\":false}]->[]": "function fixed_update(self: Opaque<\"userdata\">, dt: number): void;",
|
|
1505
|
-
"go\u0000FUNCTION\u0000go.animate\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":false},{\"types\":[\"hash\",\"string\"],\"isOptional\":false},{\"types\":[\"go.PLAYBACK_LOOP_BACKWARD\",\"go.PLAYBACK_LOOP_FORWARD\",\"go.PLAYBACK_LOOP_PINGPONG\",\"go.PLAYBACK_ONCE_BACKWARD\",\"go.PLAYBACK_ONCE_FORWARD\",\"go.PLAYBACK_ONCE_PINGPONG\"],\"isOptional\":false},{\"types\":[\"number\",\"quaternion\",\"vector3\",\"vector4\"],\"isOptional\":false},{\"types\":[\"go.EASING_INBACK\",\"go.EASING_INBOUNCE\",\"go.EASING_INCIRC\",\"go.EASING_INCUBIC\",\"go.EASING_INELASTIC\",\"go.EASING_INEXPO\",\"go.EASING_INOUTBACK\",\"go.EASING_INOUTBOUNCE\",\"go.EASING_INOUTCIRC\",\"go.EASING_INOUTCUBIC\",\"go.EASING_INOUTELASTIC\",\"go.EASING_INOUTEXPO\",\"go.EASING_INOUTQUAD\",\"go.EASING_INOUTQUART\",\"go.EASING_INOUTQUINT\",\"go.EASING_INOUTSINE\",\"go.EASING_INQUAD\",\"go.EASING_INQUART\",\"go.EASING_INQUINT\",\"go.EASING_INSINE\",\"go.EASING_LINEAR\",\"go.EASING_OUTBACK\",\"go.EASING_OUTBOUNCE\",\"go.EASING_OUTCIRC\",\"go.EASING_OUTCUBIC\",\"go.EASING_OUTELASTIC\",\"go.EASING_OUTEXPO\",\"go.EASING_OUTINBACK\",\"go.EASING_OUTINBOUNCE\",\"go.EASING_OUTINCIRC\",\"go.EASING_OUTINCUBIC\",\"go.EASING_OUTINELASTIC\",\"go.EASING_OUTINEXPO\",\"go.EASING_OUTINQUAD\",\"go.EASING_OUTINQUART\",\"go.EASING_OUTINQUINT\",\"go.EASING_OUTINSINE\",\"go.EASING_OUTQUAD\",\"go.EASING_OUTQUART\",\"go.EASING_OUTQUINT\",\"go.EASING_OUTSINE\",\"vector\"],\"isOptional\":false},{\"types\":[\"number\"],\"isOptional\":false},{\"types\":[\"number\"],\"isOptional\":true},{\"types\":[\"function(self, url, property)\"],\"isOptional\":true}]->[]": "function animate(url:
|
|
1506
|
-
"go\u0000FUNCTION\u0000go.cancel_animations\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":false},{\"types\":[\"hash\",\"string\"],\"isOptional\":true}]->[]": "function cancel_animations(url:
|
|
1507
|
-
"go\u0000FUNCTION\u0000go.delete\u0000[{\"types\":[\"hash\",\"string\",\"table\",\"url\"],\"isOptional\":true},{\"types\":[\"boolean\"],\"isOptional\":true}]->[]": "function _delete(id?:
|
|
1508
|
-
"go\u0000FUNCTION\u0000go.exists\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":false}]->[{\"types\":[\"boolean\"],\"isOptional\":false}]": "function exists(url:
|
|
1505
|
+
"go\u0000FUNCTION\u0000go.animate\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":false},{\"types\":[\"hash\",\"string\"],\"isOptional\":false},{\"types\":[\"go.PLAYBACK_LOOP_BACKWARD\",\"go.PLAYBACK_LOOP_FORWARD\",\"go.PLAYBACK_LOOP_PINGPONG\",\"go.PLAYBACK_ONCE_BACKWARD\",\"go.PLAYBACK_ONCE_FORWARD\",\"go.PLAYBACK_ONCE_PINGPONG\"],\"isOptional\":false},{\"types\":[\"number\",\"quaternion\",\"vector3\",\"vector4\"],\"isOptional\":false},{\"types\":[\"go.EASING_INBACK\",\"go.EASING_INBOUNCE\",\"go.EASING_INCIRC\",\"go.EASING_INCUBIC\",\"go.EASING_INELASTIC\",\"go.EASING_INEXPO\",\"go.EASING_INOUTBACK\",\"go.EASING_INOUTBOUNCE\",\"go.EASING_INOUTCIRC\",\"go.EASING_INOUTCUBIC\",\"go.EASING_INOUTELASTIC\",\"go.EASING_INOUTEXPO\",\"go.EASING_INOUTQUAD\",\"go.EASING_INOUTQUART\",\"go.EASING_INOUTQUINT\",\"go.EASING_INOUTSINE\",\"go.EASING_INQUAD\",\"go.EASING_INQUART\",\"go.EASING_INQUINT\",\"go.EASING_INSINE\",\"go.EASING_LINEAR\",\"go.EASING_OUTBACK\",\"go.EASING_OUTBOUNCE\",\"go.EASING_OUTCIRC\",\"go.EASING_OUTCUBIC\",\"go.EASING_OUTELASTIC\",\"go.EASING_OUTEXPO\",\"go.EASING_OUTINBACK\",\"go.EASING_OUTINBOUNCE\",\"go.EASING_OUTINCIRC\",\"go.EASING_OUTINCUBIC\",\"go.EASING_OUTINELASTIC\",\"go.EASING_OUTINEXPO\",\"go.EASING_OUTINQUAD\",\"go.EASING_OUTINQUART\",\"go.EASING_OUTINQUINT\",\"go.EASING_OUTINSINE\",\"go.EASING_OUTQUAD\",\"go.EASING_OUTQUART\",\"go.EASING_OUTQUINT\",\"go.EASING_OUTSINE\",\"vector\"],\"isOptional\":false},{\"types\":[\"number\"],\"isOptional\":false},{\"types\":[\"number\"],\"isOptional\":true},{\"types\":[\"function(self, url, property)\"],\"isOptional\":true}]->[]": "function animate(url: SceneAddress | Hash | Url, property: string | Hash, playback: number & { readonly __brand: \"go.PLAYBACK_ONCE_FORWARD\" } | number & { readonly __brand: \"go.PLAYBACK_ONCE_BACKWARD\" } | number & { readonly __brand: \"go.PLAYBACK_ONCE_PINGPONG\" } | number & { readonly __brand: \"go.PLAYBACK_LOOP_FORWARD\" } | number & { readonly __brand: \"go.PLAYBACK_LOOP_BACKWARD\" } | number & { readonly __brand: \"go.PLAYBACK_LOOP_PINGPONG\" }, to: number | Vector3 | Vector4 | Quaternion, easing: Vector | number & { readonly __brand: \"go.EASING_INBACK\" } | number & { readonly __brand: \"go.EASING_INBOUNCE\" } | number & { readonly __brand: \"go.EASING_INCIRC\" } | number & { readonly __brand: \"go.EASING_INCUBIC\" } | number & { readonly __brand: \"go.EASING_INELASTIC\" } | number & { readonly __brand: \"go.EASING_INEXPO\" } | number & { readonly __brand: \"go.EASING_INOUTBACK\" } | number & { readonly __brand: \"go.EASING_INOUTBOUNCE\" } | number & { readonly __brand: \"go.EASING_INOUTCIRC\" } | number & { readonly __brand: \"go.EASING_INOUTCUBIC\" } | number & { readonly __brand: \"go.EASING_INOUTELASTIC\" } | number & { readonly __brand: \"go.EASING_INOUTEXPO\" } | number & { readonly __brand: \"go.EASING_INOUTQUAD\" } | number & { readonly __brand: \"go.EASING_INOUTQUART\" } | number & { readonly __brand: \"go.EASING_INOUTQUINT\" } | number & { readonly __brand: \"go.EASING_INOUTSINE\" } | number & { readonly __brand: \"go.EASING_INQUAD\" } | number & { readonly __brand: \"go.EASING_INQUART\" } | number & { readonly __brand: \"go.EASING_INQUINT\" } | number & { readonly __brand: \"go.EASING_INSINE\" } | number & { readonly __brand: \"go.EASING_LINEAR\" } | number & { readonly __brand: \"go.EASING_OUTBACK\" } | number & { readonly __brand: \"go.EASING_OUTBOUNCE\" } | number & { readonly __brand: \"go.EASING_OUTCIRC\" } | number & { readonly __brand: \"go.EASING_OUTCUBIC\" } | number & { readonly __brand: \"go.EASING_OUTELASTIC\" } | number & { readonly __brand: \"go.EASING_OUTEXPO\" } | number & { readonly __brand: \"go.EASING_OUTINBACK\" } | number & { readonly __brand: \"go.EASING_OUTINBOUNCE\" } | number & { readonly __brand: \"go.EASING_OUTINCIRC\" } | number & { readonly __brand: \"go.EASING_OUTINCUBIC\" } | number & { readonly __brand: \"go.EASING_OUTINELASTIC\" } | number & { readonly __brand: \"go.EASING_OUTINEXPO\" } | number & { readonly __brand: \"go.EASING_OUTINQUAD\" } | number & { readonly __brand: \"go.EASING_OUTINQUART\" } | number & { readonly __brand: \"go.EASING_OUTINQUINT\" } | number & { readonly __brand: \"go.EASING_OUTINSINE\" } | number & { readonly __brand: \"go.EASING_OUTQUAD\" } | number & { readonly __brand: \"go.EASING_OUTQUART\" } | number & { readonly __brand: \"go.EASING_OUTQUINT\" } | number & { readonly __brand: \"go.EASING_OUTSINE\" }, duration: number, delay?: number, complete_function?: (self: unknown, url: unknown, property: unknown) => void): void;",
|
|
1506
|
+
"go\u0000FUNCTION\u0000go.cancel_animations\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":false},{\"types\":[\"hash\",\"string\"],\"isOptional\":true}]->[]": "function cancel_animations(url: SceneAddress | Hash | Url, property?: string | Hash): void;",
|
|
1507
|
+
"go\u0000FUNCTION\u0000go.delete\u0000[{\"types\":[\"hash\",\"string\",\"table\",\"url\"],\"isOptional\":true},{\"types\":[\"boolean\"],\"isOptional\":true}]->[]": "function _delete(id?: SceneGameObjectAddress | Hash | Url | (SceneGameObjectAddress | Hash | Url)[], recursive?: boolean): void;",
|
|
1508
|
+
"go\u0000FUNCTION\u0000go.exists\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":false}]->[{\"types\":[\"boolean\"],\"isOptional\":false}]": "function exists(url: SceneGameObjectAddress | Hash | Url): boolean;",
|
|
1509
1509
|
"go\u0000FUNCTION\u0000go.get_id\u0000[{\"types\":[\"string\"],\"isOptional\":true}]->[{\"types\":[\"hash\"],\"isOptional\":false}]": "function get_id(path?: string): Hash;",
|
|
1510
|
-
"go\u0000FUNCTION\u0000go.get_parent\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"hash\",\"nil\"],\"isOptional\":false}]": "function get_parent(id?:
|
|
1511
|
-
"go\u0000FUNCTION\u0000go.get_position\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"vector3\"],\"isOptional\":false}]": "function get_position(id?:
|
|
1512
|
-
"go\u0000FUNCTION\u0000go.get_rotation\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"quaternion\"],\"isOptional\":false}]": "function get_rotation(id?:
|
|
1513
|
-
"go\u0000FUNCTION\u0000go.get_scale\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"vector3\"],\"isOptional\":false}]": "function get_scale(id?:
|
|
1514
|
-
"go\u0000FUNCTION\u0000go.get_scale_uniform\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"number\"],\"isOptional\":false}]": "function get_scale_uniform(id?:
|
|
1515
|
-
"go\u0000FUNCTION\u0000go.get_world_position\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"vector3\"],\"isOptional\":false}]": "function get_world_position(id?:
|
|
1516
|
-
"go\u0000FUNCTION\u0000go.get_world_rotation\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"quaternion\"],\"isOptional\":false}]": "function get_world_rotation(id?:
|
|
1517
|
-
"go\u0000FUNCTION\u0000go.get_world_scale\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"vector3\"],\"isOptional\":false}]": "function get_world_scale(id?:
|
|
1518
|
-
"go\u0000FUNCTION\u0000go.get_world_scale_uniform\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"number\"],\"isOptional\":false}]": "function get_world_scale_uniform(id?:
|
|
1519
|
-
"go\u0000FUNCTION\u0000go.get_world_transform\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"matrix4\"],\"isOptional\":false}]": "function get_world_transform(id?:
|
|
1520
|
-
"go\u0000FUNCTION\u0000go.set_parent\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true},{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true},{\"types\":[\"boolean\"],\"isOptional\":true}]->[]": "function set_parent(id?:
|
|
1521
|
-
"go\u0000FUNCTION\u0000go.set_position\u0000[{\"types\":[\"vector3\"],\"isOptional\":false},{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[]": "function set_position(position: Vector3, id?:
|
|
1522
|
-
"go\u0000FUNCTION\u0000go.set_rotation\u0000[{\"types\":[\"quaternion\"],\"isOptional\":false},{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[]": "function set_rotation(rotation: Quaternion, id?:
|
|
1523
|
-
"go\u0000FUNCTION\u0000go.set_scale\u0000[{\"types\":[\"number\",\"vector3\"],\"isOptional\":false},{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[]": "function set_scale(scale: number | Vector3, id?:
|
|
1524
|
-
"go\u0000FUNCTION\u0000go.set_scale_xy\u0000[{\"types\":[\"number\",\"vector3\"],\"isOptional\":false},{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[]": "function set_scale_xy(scale: number | Vector3, id?:
|
|
1525
|
-
"go\u0000FUNCTION\u0000go.update_world_transform\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[]": "function update_world_transform(id?:
|
|
1526
|
-
"go\u0000FUNCTION\u0000go.world_to_local_position\u0000[{\"types\":[\"vector3\"],\"isOptional\":false},{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":false}]->[{\"types\":[\"vector3\"],\"isOptional\":false}]": "function world_to_local_position(position: Vector3, url:
|
|
1527
|
-
"go\u0000FUNCTION\u0000go.world_to_local_transform\u0000[{\"types\":[\"matrix4\"],\"isOptional\":false},{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":false}]->[{\"types\":[\"matrix4\"],\"isOptional\":false}]": "function world_to_local_transform(transformation: Matrix4, url:
|
|
1510
|
+
"go\u0000FUNCTION\u0000go.get_parent\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"hash\",\"nil\"],\"isOptional\":false}]": "function get_parent(id?: SceneGameObjectAddress | Hash | Url): Hash | undefined;",
|
|
1511
|
+
"go\u0000FUNCTION\u0000go.get_position\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"vector3\"],\"isOptional\":false}]": "function get_position(id?: SceneGameObjectAddress | Hash | Url): Vector3;",
|
|
1512
|
+
"go\u0000FUNCTION\u0000go.get_rotation\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"quaternion\"],\"isOptional\":false}]": "function get_rotation(id?: SceneGameObjectAddress | Hash | Url): Quaternion;",
|
|
1513
|
+
"go\u0000FUNCTION\u0000go.get_scale\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"vector3\"],\"isOptional\":false}]": "function get_scale(id?: SceneGameObjectAddress | Hash | Url): Vector3;",
|
|
1514
|
+
"go\u0000FUNCTION\u0000go.get_scale_uniform\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"number\"],\"isOptional\":false}]": "function get_scale_uniform(id?: SceneGameObjectAddress | Hash | Url): number;",
|
|
1515
|
+
"go\u0000FUNCTION\u0000go.get_world_position\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"vector3\"],\"isOptional\":false}]": "function get_world_position(id?: SceneGameObjectAddress | Hash | Url): Vector3;",
|
|
1516
|
+
"go\u0000FUNCTION\u0000go.get_world_rotation\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"quaternion\"],\"isOptional\":false}]": "function get_world_rotation(id?: SceneGameObjectAddress | Hash | Url): Quaternion;",
|
|
1517
|
+
"go\u0000FUNCTION\u0000go.get_world_scale\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"vector3\"],\"isOptional\":false}]": "function get_world_scale(id?: SceneGameObjectAddress | Hash | Url): Vector3;",
|
|
1518
|
+
"go\u0000FUNCTION\u0000go.get_world_scale_uniform\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"number\"],\"isOptional\":false}]": "function get_world_scale_uniform(id?: SceneGameObjectAddress | Hash | Url): number;",
|
|
1519
|
+
"go\u0000FUNCTION\u0000go.get_world_transform\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[{\"types\":[\"matrix4\"],\"isOptional\":false}]": "function get_world_transform(id?: SceneGameObjectAddress | Hash | Url): Matrix4;",
|
|
1520
|
+
"go\u0000FUNCTION\u0000go.set_parent\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true},{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true},{\"types\":[\"boolean\"],\"isOptional\":true}]->[]": "function set_parent(id?: SceneGameObjectAddress | Hash | Url, parent_id?: SceneGameObjectAddress | Hash | Url, keep_world_transform?: boolean): void;",
|
|
1521
|
+
"go\u0000FUNCTION\u0000go.set_position\u0000[{\"types\":[\"vector3\"],\"isOptional\":false},{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[]": "function set_position(position: Vector3, id?: SceneGameObjectAddress | Hash | Url): void;",
|
|
1522
|
+
"go\u0000FUNCTION\u0000go.set_rotation\u0000[{\"types\":[\"quaternion\"],\"isOptional\":false},{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[]": "function set_rotation(rotation: Quaternion, id?: SceneGameObjectAddress | Hash | Url): void;",
|
|
1523
|
+
"go\u0000FUNCTION\u0000go.set_scale\u0000[{\"types\":[\"number\",\"vector3\"],\"isOptional\":false},{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[]": "function set_scale(scale: number | Vector3, id?: SceneGameObjectAddress | Hash | Url): void;",
|
|
1524
|
+
"go\u0000FUNCTION\u0000go.set_scale_xy\u0000[{\"types\":[\"number\",\"vector3\"],\"isOptional\":false},{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[]": "function set_scale_xy(scale: number | Vector3, id?: SceneGameObjectAddress | Hash | Url): void;",
|
|
1525
|
+
"go\u0000FUNCTION\u0000go.update_world_transform\u0000[{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":true}]->[]": "function update_world_transform(id?: SceneGameObjectAddress | Hash | Url): void;",
|
|
1526
|
+
"go\u0000FUNCTION\u0000go.world_to_local_position\u0000[{\"types\":[\"vector3\"],\"isOptional\":false},{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":false}]->[{\"types\":[\"vector3\"],\"isOptional\":false}]": "function world_to_local_position(position: Vector3, url: SceneGameObjectAddress | Hash | Url): Vector3;",
|
|
1527
|
+
"go\u0000FUNCTION\u0000go.world_to_local_transform\u0000[{\"types\":[\"matrix4\"],\"isOptional\":false},{\"types\":[\"hash\",\"string\",\"url\"],\"isOptional\":false}]->[{\"types\":[\"matrix4\"],\"isOptional\":false}]": "function world_to_local_transform(transformation: Matrix4, url: SceneGameObjectAddress | Hash | Url): Matrix4;",
|
|
1528
1528
|
"go\u0000FUNCTION\u0000init\u0000[{\"types\":[\"userdata\"],\"isOptional\":false}]->[]": "function init(self: Opaque<\"userdata\">): void;",
|
|
1529
1529
|
"go\u0000FUNCTION\u0000late_update\u0000[{\"types\":[\"userdata\"],\"isOptional\":false},{\"types\":[\"number\"],\"isOptional\":false}]->[]": "function late_update(self: Opaque<\"userdata\">, dt: number): void;",
|
|
1530
1530
|
"go\u0000FUNCTION\u0000on_input\u0000[{\"types\":[\"userdata\"],\"isOptional\":false},{\"types\":[\"hash\"],\"isOptional\":false},{\"types\":[\"table\"],\"isOptional\":false}]->[{\"types\":[\"boolean\",\"nil\"],\"isOptional\":false}]": "function on_input(self: Opaque<\"userdata\">, action_id: Hash, action: { value?: number; pressed?: boolean; released?: boolean; repeated?: boolean; x?: number; y?: number; screen_x?: number; screen_y?: number; dx?: number; dy?: number; screen_dx?: number; screen_dy?: number; gamepad?: number; gamepad_axis?: Vector3; touch?: { id?: number; pressed?: boolean; released?: boolean; tap_count?: number; x?: number; y?: number; dx?: number; dy?: number; acc_x?: number; acc_y?: number; acc_z?: number }[]; text?: string }): boolean | undefined;",
|
package/api-targets.json
CHANGED
|
@@ -242,6 +242,63 @@
|
|
|
242
242
|
"outFile": "zlib.d.ts"
|
|
243
243
|
}
|
|
244
244
|
],
|
|
245
|
+
"editorModules": [
|
|
246
|
+
{
|
|
247
|
+
"namespace": "editor",
|
|
248
|
+
"fixture": "editor_doc.json",
|
|
249
|
+
"outFile": "editor.d.ts",
|
|
250
|
+
"mapType": "editor",
|
|
251
|
+
"skipFunctions": [
|
|
252
|
+
"command",
|
|
253
|
+
"http.",
|
|
254
|
+
"json.",
|
|
255
|
+
"localization.",
|
|
256
|
+
"pprint",
|
|
257
|
+
"tilemap.",
|
|
258
|
+
"zip.",
|
|
259
|
+
"zlib."
|
|
260
|
+
]
|
|
261
|
+
},
|
|
262
|
+
{
|
|
263
|
+
"namespace": "http",
|
|
264
|
+
"fixture": "editor_http_doc.json",
|
|
265
|
+
"outFile": "editor-vm/http.d.ts",
|
|
266
|
+
"mapType": "editor",
|
|
267
|
+
"skipFunctions": ["server.local_url", "server.port", "server.route", "server.url"]
|
|
268
|
+
},
|
|
269
|
+
{
|
|
270
|
+
"namespace": "json",
|
|
271
|
+
"fixture": "editor_json_doc.json",
|
|
272
|
+
"outFile": "editor-vm/json.d.ts",
|
|
273
|
+
"mapType": "editor",
|
|
274
|
+
"skipFunctions": ["decode", "encode"]
|
|
275
|
+
},
|
|
276
|
+
{
|
|
277
|
+
"namespace": "localization",
|
|
278
|
+
"fixture": "editor_localization_doc.json",
|
|
279
|
+
"outFile": "editor-vm/localization.d.ts",
|
|
280
|
+
"mapType": "editor"
|
|
281
|
+
},
|
|
282
|
+
{
|
|
283
|
+
"namespace": "zip",
|
|
284
|
+
"fixture": "editor_zip_doc.json",
|
|
285
|
+
"outFile": "editor-vm/zip.d.ts",
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"mapType": "editor",
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"skipFunctions": ["METHOD.", "ON_CONFLICT.", "pack", "unpack"]
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},
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{
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"namespace": "zlib",
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"fixture": "editor_zlib_doc.json",
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"outFile": "editor-vm/zlib.d.ts",
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"mapType": "editor"
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},
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{
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"namespace": "tilemap.tiles",
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"fixture": "editor_tilemap_tiles_doc.json",
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"outFile": "editor-vm/tilemap_tiles.d.ts",
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"mapType": "editor"
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}
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],
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"luaStdlib": [
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{
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"namespace": "base",
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@@ -0,0 +1,56 @@
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/** @noSelfInFile */
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declare global {
|
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/**
|
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* Editor scripting documentation
|
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*/
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namespace http {
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/**
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* Perform an HTTP request
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*
|
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* @param url - request URL
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* @param opts - Additional request options, a table with the following keys:`method string`request method, defaults to `"GET"``headers table`request headers, a table with string keys and values`body string`request body`as string`response body converter, either `"string"` or `"json"`
|
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* @returns HTTP response, a table with the following keys:`status integer`response code`headers table`response headers, a table where each key is a lower-cased string, and each value is either a string or an array of strings if the header was repeated`body string, any, nil`response body, present only when `as` option was provided, either a string or a parsed json value
|
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*/
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function request(url: string, opts?: Record<string | number, unknown>): Record<string | number, unknown>;
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namespace server {
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/**
|
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* Create HTTP response that will stream the content of a file defined by the path
|
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*
|
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* @param path - External file path, resolved against project root if relative
|
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* @param status - HTTP status code, an integer, default 200
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* @param headers - HTTP response headers, a table from lower-case header names to header values
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* @returns HTTP response value, userdata
|
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*/
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function external_file_response(path: string, status?: number, headers?: unknown): unknown;
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/**
|
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|
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* Create HTTP response with a JSON value
|
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|
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*
|
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|
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* @param value - Any Lua value that may be represented as JSON
|
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|
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* @param status - HTTP status code, an integer, default 200
|
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* @param headers - HTTP response headers, a table from lower-case header names to header values
|
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* @returns HTTP response value, userdata
|
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*/
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function json_response(value: unknown, status?: number, headers?: unknown): unknown;
|
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|
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/**
|
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|
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* Create HTTP response that will stream the content of a resource defined by the resource path
|
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|
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*
|
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|
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* @param resource_path - Resource path (starting with `/`)
|
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|
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* @param status - HTTP status code, an integer, default 200
|
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|
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* @param headers - HTTP response headers, a table from lower-case header names to header values
|
|
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|
+
* @returns HTTP response value, userdata
|
|
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|
+
*/
|
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|
+
function resource_response(resource_path: string, status?: number, headers?: unknown): unknown;
|
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|
+
/**
|
|
44
|
+
* Create HTTP response
|
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45
|
+
*
|
|
46
|
+
* @param status - HTTP status code, an integer, default 200
|
|
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|
+
* @param headers - HTTP response headers, a table from lower-case header names to header values
|
|
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|
+
* @param body - HTTP response body
|
|
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|
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* @returns HTTP response value, userdata
|
|
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|
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*/
|
|
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|
+
function response(status?: number, headers?: unknown, body?: string): unknown;
|
|
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|
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}
|
|
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|
+
}
|
|
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|
+
}
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|
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|
+
|
|
56
|
+
export {};
|
|
@@ -0,0 +1,42 @@
|
|
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1
|
+
/** @noSelfInFile */
|
|
2
|
+
import type { Opaque } from "../../src/core-types";
|
|
3
|
+
|
|
4
|
+
declare global {
|
|
5
|
+
/**
|
|
6
|
+
* Editor scripting documentation
|
|
7
|
+
*/
|
|
8
|
+
namespace localization {
|
|
9
|
+
/**
|
|
10
|
+
* Create a message pattern that renders a list with the "and" conjunction (for example: a, b, and c) once it is stringified
|
|
11
|
+
*
|
|
12
|
+
* @param items - ] array of values; each value may be `nil`, `boolean`, `number`, `string`, or another `message` instance
|
|
13
|
+
* @returns a userdata value that, when stringified with `tostring()`, will produce a localized text according to the currently selected language in the editor
|
|
14
|
+
*/
|
|
15
|
+
function and_list(items: unknown[]): Opaque<"message">;
|
|
16
|
+
/**
|
|
17
|
+
* Create a message pattern that concatenates values (similar to `table.concat`) and performs the actual concatenation when stringified
|
|
18
|
+
*
|
|
19
|
+
* @param items - ] array of values; each value may be `nil`, `boolean`, `number`, `string`, or another `message` instance
|
|
20
|
+
* @param separator - optional separator inserted between values; defaults to an empty string
|
|
21
|
+
* @returns a userdata value that, when stringified with `tostring()`, will produce a localized text according to the currently selected language in the editor
|
|
22
|
+
*/
|
|
23
|
+
function concat(items: unknown[], separator?: boolean | number | string | Opaque<"message">): Opaque<"message">;
|
|
24
|
+
/**
|
|
25
|
+
* Create a message pattern for a localization key defined in an `.editor_localization` file; the actual localization happens when the returned value is stringified
|
|
26
|
+
*
|
|
27
|
+
* @param key - localization key defined in an `.editor_localization` file
|
|
28
|
+
* @param vars - optional table with variables to be substituted in the localized string that uses ICU Message Format syntax; keys must be strings; values must be either `nil`, `boolean`, `number`, `string`, or another `message` instance
|
|
29
|
+
* @returns a userdata value that, when stringified with `tostring()`, will produce a localized text according to the currently selected language in the editor
|
|
30
|
+
*/
|
|
31
|
+
function message(key: string, vars?: Record<string | number, unknown>): Opaque<"message">;
|
|
32
|
+
/**
|
|
33
|
+
* Create a message pattern that renders a list with the "or" conjunction (for example: a, b, or c) once it is stringified
|
|
34
|
+
*
|
|
35
|
+
* @param items - ] array of values; each value may be `nil`, `boolean`, `number`, `string`, or another `message` instance
|
|
36
|
+
* @returns a userdata value that, when stringified with `tostring()`, will produce a localized text according to the currently selected language in the editor
|
|
37
|
+
*/
|
|
38
|
+
function or_list(items: unknown[]): Opaque<"message">;
|
|
39
|
+
}
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
export {};
|
|
@@ -0,0 +1,80 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
declare global {
|
|
3
|
+
/**
|
|
4
|
+
* Editor scripting documentation
|
|
5
|
+
*/
|
|
6
|
+
namespace tilemap.tiles {
|
|
7
|
+
/**
|
|
8
|
+
* Remove all tiles
|
|
9
|
+
*
|
|
10
|
+
* @param tiles - unbounded 2d grid of tiles
|
|
11
|
+
* @returns unbounded 2d grid of tiles
|
|
12
|
+
*/
|
|
13
|
+
export function clear(tiles: unknown): unknown;
|
|
14
|
+
/**
|
|
15
|
+
* Get full information from a tile at a particular coordinate
|
|
16
|
+
*
|
|
17
|
+
* @param tiles - unbounded 2d grid of tiles
|
|
18
|
+
* @param x - x coordinate of a tile
|
|
19
|
+
* @param y - y coordinate of a tile
|
|
20
|
+
* @returns full tile information table with the following keys:`index integer`1-indexed tile index of a tilemap's tilesource`h_flip boolean`horizontal flip`v_flip boolean`vertical flip`rotate_90 boolean`whether the tile is rotated 90 degrees clockwise
|
|
21
|
+
*/
|
|
22
|
+
export function get_info(tiles: unknown, x: number, y: number): Record<string | number, unknown>;
|
|
23
|
+
/**
|
|
24
|
+
* Get a tile index at a particular coordinate
|
|
25
|
+
*
|
|
26
|
+
* @param tiles - unbounded 2d grid of tiles
|
|
27
|
+
* @param x - x coordinate of a tile
|
|
28
|
+
* @param y - y coordinate of a tile
|
|
29
|
+
* @returns 1-indexed tile index of a tilemap's tilesource
|
|
30
|
+
*/
|
|
31
|
+
export function get_tile(tiles: unknown, x: number, y: number): number;
|
|
32
|
+
/**
|
|
33
|
+
* Create an iterator over all tiles in a tiles data structure
|
|
34
|
+
* When iterating using for loop, each iteration returns x, y and tile index of a tile in a tile map
|
|
35
|
+
*
|
|
36
|
+
* @param tiles - unbounded 2d grid of tiles
|
|
37
|
+
* @returns iterator
|
|
38
|
+
* @example
|
|
39
|
+
* ```lua
|
|
40
|
+
* Iterate over all tiles in a tile map:
|
|
41
|
+
* local layers = editor.get("/level.tilemap", "layers")
|
|
42
|
+
* for i = 1, #layers do
|
|
43
|
+
* local tiles = editor.get(layers[i], "tiles")
|
|
44
|
+
* for x, y, i in tilemap.tiles.iterator(tiles) do
|
|
45
|
+
* print(x, y, i)
|
|
46
|
+
* end
|
|
47
|
+
* end
|
|
48
|
+
* ```
|
|
49
|
+
*/
|
|
50
|
+
export function iterator(tiles: unknown): (...args: unknown[]) => unknown;
|
|
51
|
+
/**
|
|
52
|
+
* Create a new unbounded 2d grid data structure for storing tilemap layer tiles
|
|
53
|
+
*
|
|
54
|
+
* @returns unbounded 2d grid of tiles
|
|
55
|
+
*/
|
|
56
|
+
function _new(): unknown;
|
|
57
|
+
/**
|
|
58
|
+
* Remove a tile at a particular coordinate
|
|
59
|
+
*
|
|
60
|
+
* @param tiles - unbounded 2d grid of tiles
|
|
61
|
+
* @param x - x coordinate of a tile
|
|
62
|
+
* @param y - y coordinate of a tile
|
|
63
|
+
* @returns unbounded 2d grid of tiles
|
|
64
|
+
*/
|
|
65
|
+
export function remove(tiles: unknown, x: number, y: number): unknown;
|
|
66
|
+
/**
|
|
67
|
+
* Set a tile at a particular coordinate
|
|
68
|
+
*
|
|
69
|
+
* @param tiles - unbounded 2d grid of tiles
|
|
70
|
+
* @param x - x coordinate of a tile
|
|
71
|
+
* @param y - y coordinate of a tile
|
|
72
|
+
* @param tile_or_info - Either 1-indexed tile index of a tilemap's tilesource or full tile information table with the following keys:`index integer`1-indexed tile index of a tilemap's tilesource`h_flip boolean`horizontal flip`v_flip boolean`vertical flip`rotate_90 boolean`whether the tile is rotated 90 degrees clockwise
|
|
73
|
+
* @returns unbounded 2d grid of tiles
|
|
74
|
+
*/
|
|
75
|
+
export function set(tiles: unknown, x: number, y: number, tile_or_info: number | Record<string | number, unknown>): unknown;
|
|
76
|
+
export { _new as new };
|
|
77
|
+
}
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
export {};
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
declare global {
|
|
3
|
+
/**
|
|
4
|
+
* Editor scripting documentation
|
|
5
|
+
*/
|
|
6
|
+
namespace zlib {
|
|
7
|
+
/**
|
|
8
|
+
* Deflate (compress) a buffer
|
|
9
|
+
*
|
|
10
|
+
* @param buf - buffer to deflate
|
|
11
|
+
* @returns deflated buffer
|
|
12
|
+
*/
|
|
13
|
+
function deflate(buf: string): string;
|
|
14
|
+
/**
|
|
15
|
+
* Inflate (decompress) a buffer
|
|
16
|
+
*
|
|
17
|
+
* @param buf - buffer to inflate
|
|
18
|
+
* @returns inflated buffer
|
|
19
|
+
*/
|
|
20
|
+
function inflate(buf: string): string;
|
|
21
|
+
}
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
export {};
|