@defold-typescript/cli 0.5.2 → 0.5.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -295,6 +295,169 @@ import { existsSync as existsSync2, mkdirSync as mkdirSync2, readdirSync, readFi
295
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  import * as path7 from "node:path";
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  import { fileURLToPath as fileURLToPath2 } from "node:url";
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+ // src/debug-launcher.ts
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+ var PLATFORM_TARGETS = {
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+ darwin: { enginePlatform: "x86_64-darwin", buildFolder: "x86_64-osx", executable: "dmengine" },
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+ linux: { enginePlatform: "x86_64-linux", buildFolder: "x86_64-linux", executable: "dmengine" },
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+ win32: {
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+ enginePlatform: "x86_64-win32",
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+ buildFolder: "x86_64-win32",
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+ executable: "dmengine.exe"
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+ }
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+ };
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+ var ENGINE_INFO_URL = "https://d.defold.com/stable/info.json";
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+ var ENGINE_ARCHIVE_BASE = "https://d.defold.com/archive/stable";
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+ var DEBUG_LAUNCHER_REL = ".vscode/defold-debug.ts";
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+ function debugLaunchConfig() {
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+ return {
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+ name: "Defold: Debug (TypeScript)",
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+ type: "lua-local",
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+ request: "launch",
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+ stopOnEntry: false,
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+ verbose: false,
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+ internalConsoleOptions: "openOnSessionStart",
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+ program: { command: "bun" },
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+ args: [DEBUG_LAUNCHER_REL]
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+ };
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+ }
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+ var VSCODE_LAUNCH_CONTENT = {
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+ version: "0.2.0",
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+ configurations: [debugLaunchConfig()]
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+ };
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+ function renderDebugLauncher() {
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+ const targets = JSON.stringify(PLATFORM_TARGETS, null, 2);
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+ return `import { chmodSync, copyFileSync, existsSync, mkdirSync } from "node:fs";
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+ import * as path from "node:path";
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+
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+ // Windows only: paths to OpenAL32.dll and wrap_oal.dll from your Defold SDK
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+ // (defoldsdk/ext/lib/x86_64-win32/). Leave empty on macOS/Linux.
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+ const WINDOWS_OPENAL32_PATH = "";
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+ const WINDOWS_WRAPOAL_PATH = "";
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+
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+ interface EngineTarget {
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+ enginePlatform: string;
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+ buildFolder: string;
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+ executable: string;
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+ }
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+
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+ const PLATFORM_TARGETS: Record<string, EngineTarget> = ${targets};
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+
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+ const ENGINE_INFO_URL = "${ENGINE_INFO_URL}";
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+ const ENGINE_ARCHIVE_BASE = "${ENGINE_ARCHIVE_BASE}";
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+
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+ const target = PLATFORM_TARGETS[process.platform];
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+ if (!target) {
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+ console.error(\`Unsupported platform: \${process.platform}\`);
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+ process.exit(1);
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+ }
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+
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+ const here = path.dirname(new URL(import.meta.url).pathname);
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+ const stockEnginePath = path.join(here, target.executable);
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+
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+ if (!existsSync(stockEnginePath)) {
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+ const info = (await (await fetch(ENGINE_INFO_URL)).json()) as { sha1: string };
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+ const url = \`\${ENGINE_ARCHIVE_BASE}/\${info.sha1}/engine/\${target.enginePlatform}/\${target.executable}\`;
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+ console.log(\`Fetching \${url}\`);
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+ const res = await fetch(url);
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+ if (!res.ok) {
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+ console.error(\`Engine download failed: \${res.status} \${res.statusText}\`);
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+ process.exit(1);
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+ }
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+ await Bun.write(stockEnginePath, res);
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+ }
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+
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+ const buildFolder = path.join("build", target.buildFolder);
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+ const buildEnginePath = path.join(buildFolder, target.executable);
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+ let enginePath = existsSync(buildEnginePath) ? buildEnginePath : stockEnginePath;
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+
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+ if (process.platform === "win32" && enginePath === buildEnginePath) {
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+ for (const [src, name] of [
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+ [WINDOWS_OPENAL32_PATH, "OpenAL32.dll"],
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+ [WINDOWS_WRAPOAL_PATH, "wrap_oal.dll"],
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+ ] as const) {
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+ const dest = path.join(buildFolder, name);
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+ if (src && !existsSync(dest)) {
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+ copyFileSync(src, dest);
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+ }
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+ }
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+ }
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+
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+ // macOS: a build engine launched in place attaches to the editor process; copy
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+ // it aside first so it runs standalone.
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+ if (process.platform === "darwin" && enginePath === buildEnginePath) {
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+ const tempEngine = path.join(buildFolder, "temp", target.executable);
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+ mkdirSync(path.dirname(tempEngine), { recursive: true });
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+ copyFileSync(buildEnginePath, tempEngine);
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+ enginePath = tempEngine;
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+ }
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+
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+ if (process.platform !== "win32") {
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+ chmodSync(enginePath, 0o755);
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+ }
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+
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+ const projectc = path.join("build", "default", "game.projectc");
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+ console.log(\`Launching \${enginePath} \${projectc}\`);
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+ const proc = Bun.spawn([enginePath, projectc], {
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+ stdio: ["inherit", "inherit", "inherit"],
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+ });
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+ process.exit(await proc.exited);
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+ `;
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+ }
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+ var DEBUG_LAUNCHER_SOURCE = renderDebugLauncher();
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+
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+ // src/mise-scaffold.ts
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+ var MANAGED_MARKER = "# managed by @defold-typescript";
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+ var MISE_TASKS_TOML = `${MANAGED_MARKER}
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+ [tasks."defold-typescript:build"]
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+ description = "Build the TypeScript sources with the installed defold-typescript CLI"
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+ run = "bunx --no-install defold-typescript build"
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+
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+ ${MANAGED_MARKER}
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+ [tasks."defold-typescript:watch"]
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+ description = "Watch and rebuild the TypeScript sources with the installed defold-typescript CLI"
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+ run = "bunx --no-install defold-typescript watch"
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+
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+ ${MANAGED_MARKER}
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+ [tasks."defold-typescript:upgrade"]
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+ description = "Upgrade the defold-typescript CLI to its latest release and re-pin the types dependency"
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+ run = ["bunx @defold-typescript/cli@latest init --force", "bun install"]
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+ `;
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+ function stripManagedBlocks(text) {
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+ const lines = text.split(`
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+ `);
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+ const out = [];
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+ let i = 0;
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+ while (i < lines.length) {
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+ const line = lines[i] ?? "";
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+ if (line.trim() === MANAGED_MARKER) {
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+ i += 1;
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+ while (i < lines.length && (lines[i] ?? "").trim() !== "") {
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+ i += 1;
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+ }
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+ if (i < lines.length) {
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+ i += 1;
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+ }
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+ continue;
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+ }
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+ out.push(line);
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+ i += 1;
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+ }
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+ return out.join(`
446
+ `);
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+ }
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+ function mergeMiseToml(existing) {
449
+ if (existing === undefined) {
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+ return MISE_TASKS_TOML;
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+ }
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+ const userContent = stripManagedBlocks(existing).replace(/\s*$/, "");
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+ if (userContent === "") {
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+ return MISE_TASKS_TOML;
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+ }
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+ return `${userContent}
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+
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+ ${MISE_TASKS_TOML}`;
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+ }
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+
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461
  // src/script-kind.ts
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  var DEFAULT_TYPES_ENTRYPOINT = "@defold-typescript/types";
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  var KIND_BY_EXT = {
@@ -406,43 +569,64 @@ var BIOME_JSON_CONTENT = {
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569
  }
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  };
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  var VSCODE_EXTENSIONS_CONTENT = {
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- recommendations: ["sumneko.lua", "astronachos.defold"],
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+ recommendations: ["sumneko.lua", "astronachos.defold", "tomblind.local-lua-debugger-vscode"],
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  unwantedRecommendations: ["johnnymorganz.luau-lsp"]
411
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  };
412
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  var VSCODE_SETTINGS_CONTENT = {
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  "Lua.workspace.ignoreDir": ["src"]
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  };
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+ var HOOK_COMMENTS = {
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+ init: "Initialize the component and return its state.",
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+ update: "Update the component every frame; `dt` is the time step.",
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+ fixed_update: "Update at the fixed physics time step.",
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+ late_update: "Update every frame after `update`.",
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+ on_message: "Handle an incoming message.",
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+ on_input: "Handle input once input focus is acquired.",
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+ final: "Clean up when the component is deleted.",
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+ on_reload: "React to a hot reload of this script."
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+ };
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+ var HOOK_SIGNATURES = {
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+ init: "",
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+ update: "self, dt",
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+ fixed_update: "self, dt",
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+ late_update: "self, dt",
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+ on_message: "self, message_id, message, sender",
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+ on_input: "self, action_id, action",
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+ final: "self",
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+ on_reload: "self"
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+ };
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+ var SNIPPET_HOOK_ORDER = Object.keys(HOOK_SIGNATURES);
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+ function hookLines(includeOnInput, startTabStop) {
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+ const lines = [];
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+ let tabStop = startTabStop;
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+ for (const hook of SNIPPET_HOOK_ORDER) {
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+ if (hook === "init") {
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+ continue;
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+ }
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+ if (hook === "on_input" && !includeOnInput) {
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+ continue;
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+ }
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+ lines.push(` // ${HOOK_COMMENTS[hook]}`);
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+ lines.push(` ${hook}(${HOOK_SIGNATURES[hook]}) {$${tabStop}},`);
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+ tabStop += 1;
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+ }
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+ return lines;
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+ }
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  function inlineSnippetBody(factory, includeOnInput) {
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- const lines = [
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+ return [
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  `import { ${factory} } from "@defold-typescript/types";`,
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  "",
419
619
  `export const script = ${factory}({`,
420
- " // Initialize the component and return its state.",
620
+ ` // ${HOOK_COMMENTS.init}`,
421
621
  " init() {",
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  " return { $0 };",
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623
  " },",
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- " // Update the component every frame; `dt` is the time step.",
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- " update(self, dt) {$1},",
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- " // Update at the fixed physics time step.",
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- " fixed_update(self, dt) {$2},",
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- " // Update every frame after `update`.",
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- " late_update(self, dt) {$3},",
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- " // Handle an incoming message.",
431
- " on_message(self, message_id, message, sender) {$4},"
624
+ ...hookLines(includeOnInput, 1),
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+ "});"
432
626
  ];
433
- if (includeOnInput) {
434
- lines.push(" // Handle input once input focus is acquired.");
435
- lines.push(" on_input(self, action_id, action) {$5},");
436
- }
437
- lines.push(" // Clean up when the component is deleted.");
438
- lines.push(" final(self) {$6},");
439
- lines.push(" // React to a hot reload of this script.");
440
- lines.push(" on_reload(self) {$7},");
441
- lines.push("});");
442
- return lines;
443
627
  }
444
628
  function typedSnippetBody(factory, includeOnInput) {
445
- const lines = [
629
+ return [
446
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  `import { ${factory} } from "@defold-typescript/types";`,
447
631
  "",
448
632
  "type Self = {",
@@ -451,29 +635,13 @@ function typedSnippetBody(factory, includeOnInput) {
451
635
  "};",
452
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  "",
453
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  `export const script = ${factory}<Self>({`,
454
- " // Initialize the component and return its state.",
638
+ ` // ${HOOK_COMMENTS.init}`,
455
639
  " init(): Self {",
456
640
  " return { $0 };",
457
641
  " },",
458
- " // Update the component every frame; `dt` is the time step.",
459
- " update(self, dt) {$2},",
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- " // Update at the fixed physics time step.",
461
- " fixed_update(self, dt) {$3},",
462
- " // Update every frame after `update`.",
463
- " late_update(self, dt) {$4},",
464
- " // Handle an incoming message.",
465
- " on_message(self, message_id, message, sender) {$5},"
642
+ ...hookLines(includeOnInput, 2),
643
+ "});"
466
644
  ];
467
- if (includeOnInput) {
468
- lines.push(" // Handle input once input focus is acquired.");
469
- lines.push(" on_input(self, action_id, action) {$6},");
470
- }
471
- lines.push(" // Clean up when the component is deleted.");
472
- lines.push(" final(self) {$7},");
473
- lines.push(" // React to a hot reload of this script.");
474
- lines.push(" on_reload(self) {$8},");
475
- lines.push("});");
476
- return lines;
477
645
  }
478
646
  var VSCODE_SNIPPETS_CONTENT = {
479
647
  "Defold script (inferred self)": {
@@ -544,12 +712,15 @@ function typesVersionSpec() {
544
712
  }
545
713
  var SCAFFOLD_DEV_DEPS = {
546
714
  "@defold-typescript/types": typesVersionSpec(),
715
+ "@defold-typescript/cli": typesVersionSpec(),
547
716
  "@biomejs/biome": "^2.2.0"
548
717
  };
549
718
  function repairManagedDevDeps(devDeps, force = false) {
550
719
  delete devDeps["@defold-typescript/transpiler"];
551
- if (force || devDeps["@defold-typescript/types"]?.startsWith("workspace:")) {
552
- devDeps["@defold-typescript/types"] = typesVersionSpec();
720
+ for (const name of ["@defold-typescript/types", "@defold-typescript/cli"]) {
721
+ if (force || devDeps[name]?.startsWith("workspace:")) {
722
+ devDeps[name] = typesVersionSpec();
723
+ }
553
724
  }
554
725
  }
555
726
  function writeJson(filePath, value) {
@@ -586,6 +757,12 @@ function writeBiome(cwd, written) {
586
757
  writeJson(biomePath, BIOME_JSON_CONTENT);
587
758
  written.push("biome.json");
588
759
  }
760
+ function writeMiseTasks(cwd, written) {
761
+ const misePath = path7.join(cwd, "mise.toml");
762
+ const existing = existsSync2(misePath) ? readFileSync6(misePath, "utf8") : undefined;
763
+ writeFileSync2(misePath, mergeMiseToml(existing));
764
+ written.push("mise.toml");
765
+ }
589
766
  function parseJsonc(text) {
590
767
  let out = "";
591
768
  let inString = false;
@@ -707,6 +884,39 @@ function writeVscodeSnippets(cwd, written) {
707
884
  writeJson(filePath, VSCODE_SNIPPETS_CONTENT);
708
885
  written.push(".vscode/defold-typescript.code-snippets");
709
886
  }
887
+ function writeVscodeLaunch(cwd, written) {
888
+ const dir = path7.join(cwd, ".vscode");
889
+ const filePath = path7.join(dir, "launch.json");
890
+ const ours = debugLaunchConfig();
891
+ if (existsSync2(filePath)) {
892
+ const existing = readVscodeJson(filePath);
893
+ if (existing === null) {
894
+ return;
895
+ }
896
+ const configs = Array.isArray(existing.configurations) ? [...existing.configurations] : [];
897
+ const names = new Set(configs.map((c) => isJsonObject(c) ? c.name : undefined));
898
+ if (!names.has(ours.name)) {
899
+ configs.push(ours);
900
+ }
901
+ existing.configurations = configs;
902
+ existing.version ??= VSCODE_LAUNCH_CONTENT.version;
903
+ writeJson(filePath, existing);
904
+ return;
905
+ }
906
+ mkdirSync2(dir, { recursive: true });
907
+ writeJson(filePath, VSCODE_LAUNCH_CONTENT);
908
+ written.push(".vscode/launch.json");
909
+ }
910
+ function writeVscodeDebugLauncher(cwd, written) {
911
+ const dir = path7.join(cwd, ".vscode");
912
+ const filePath = path7.join(dir, "defold-debug.ts");
913
+ if (existsSync2(filePath)) {
914
+ return;
915
+ }
916
+ mkdirSync2(dir, { recursive: true });
917
+ writeFileSync2(filePath, DEBUG_LAUNCHER_SOURCE);
918
+ written.push(".vscode/defold-debug.ts");
919
+ }
710
920
  function writeTsSurface(cwd, written, force = false) {
711
921
  mkdirSync2(path7.join(cwd, "src"), { recursive: true });
712
922
  writeFileSync2(path7.join(cwd, "src", "main.ts"), MAIN_TS_CONTENT);
@@ -748,9 +958,12 @@ function writeTsSurface(cwd, written, force = false) {
748
958
  writeGitignore(cwd);
749
959
  written.push(".gitignore");
750
960
  writeBiome(cwd, written);
961
+ writeMiseTasks(cwd, written);
751
962
  writeVscodeExtensions(cwd, written);
752
963
  writeVscodeSettings(cwd, written);
753
964
  writeVscodeSnippets(cwd, written);
965
+ writeVscodeLaunch(cwd, written);
966
+ writeVscodeDebugLauncher(cwd, written);
754
967
  return selectScriptKind(kinds);
755
968
  }
756
969
  function runNewProjectInit(cwd, force = false) {
@@ -833,7 +1046,7 @@ function materializeApiSurface(opts) {
833
1046
  const excluded = excludedModulesForKind(opts.scriptKind ?? null);
834
1047
  const sources = listDts(sourceGeneratedDir).filter((file) => file !== "index.d.ts").filter((file) => !excluded.has(file.replace(/\.d\.ts$/, "")));
835
1048
  const srcDir = path8.resolve(sourceGeneratedDir, "..", "src");
836
- const overloads = ["msg-overloads.d.ts", "go-overloads.d.ts"].filter((file) => existsSync3(path8.join(srcDir, file)));
1049
+ const overloads = ["msg-overloads.d.ts", "message-guard.d.ts", "go-overloads.d.ts"].filter((file) => existsSync3(path8.join(srcDir, file)));
837
1050
  const coreTypesSrc = path8.join(srcDir, "core-types.ts");
838
1051
  const includeCoreTypes = overloads.length > 0 && existsSync3(coreTypesSrc);
839
1052
  const engineGlobalsSrc = path8.join(srcDir, "engine-globals.d.ts");
@@ -908,12 +1121,16 @@ function ensureMaterializedReference(cwd, materializedDir) {
908
1121
  const tsconfigPath = path8.join(cwd, "tsconfig.json");
909
1122
  if (existsSync3(tsconfigPath)) {
910
1123
  const tsconfig = JSON.parse(readFileSync7(tsconfigPath, "utf8"));
911
- tsconfig.compilerOptions = {
912
- ...tsconfig.compilerOptions ?? {},
913
- typeRoots: [MATERIALIZED_ROOT],
914
- types: [surfaceId]
915
- };
916
- writeJson2(tsconfigPath, tsconfig);
1124
+ const current = tsconfig.compilerOptions ?? {};
1125
+ const alreadyRepointed = JSON.stringify(current.typeRoots) === JSON.stringify([MATERIALIZED_ROOT]) && JSON.stringify(current.types) === JSON.stringify([surfaceId]);
1126
+ if (!alreadyRepointed) {
1127
+ tsconfig.compilerOptions = {
1128
+ ...current,
1129
+ typeRoots: [MATERIALIZED_ROOT],
1130
+ types: [surfaceId]
1131
+ };
1132
+ writeJson2(tsconfigPath, tsconfig);
1133
+ }
917
1134
  }
918
1135
  ensureGitignoreLine(cwd, `${MATERIALIZED_ROOT}/`);
919
1136
  }
package/dist/init.d.ts CHANGED
@@ -7,5 +7,6 @@ export interface RunInitResult {
7
7
  readonly written: string[];
8
8
  readonly scriptKind: ScriptKind | null;
9
9
  }
10
+ export declare const SCAFFOLD_DEV_DEPS: Record<string, string>;
10
11
  export declare function runNewProjectInit(cwd: string, force?: boolean): RunInitResult;
11
12
  export declare function runInit(opts: RunInitOptions): RunInitResult;
@@ -0,0 +1,2 @@
1
+ export declare const MISE_TASKS_TOML = "# managed by @defold-typescript\n[tasks.\"defold-typescript:build\"]\ndescription = \"Build the TypeScript sources with the installed defold-typescript CLI\"\nrun = \"bunx --no-install defold-typescript build\"\n\n# managed by @defold-typescript\n[tasks.\"defold-typescript:watch\"]\ndescription = \"Watch and rebuild the TypeScript sources with the installed defold-typescript CLI\"\nrun = \"bunx --no-install defold-typescript watch\"\n\n# managed by @defold-typescript\n[tasks.\"defold-typescript:upgrade\"]\ndescription = \"Upgrade the defold-typescript CLI to its latest release and re-pin the types dependency\"\nrun = [\"bunx @defold-typescript/cli@latest init --force\", \"bun install\"]\n";
2
+ export declare function mergeMiseToml(existing?: string): string;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@defold-typescript/cli",
3
- "version": "0.5.2",
3
+ "version": "0.5.4",
4
4
  "description": "End-user CLI for scaffolding and building Defold projects written in TypeScript.",
5
5
  "license": "MIT",
6
6
  "type": "module",
@@ -31,7 +31,7 @@
31
31
  "test": "bun test"
32
32
  },
33
33
  "dependencies": {
34
- "@defold-typescript/transpiler": "0.5.2",
35
- "@defold-typescript/types": "0.5.2"
34
+ "@defold-typescript/transpiler": "0.5.4",
35
+ "@defold-typescript/types": "0.5.4"
36
36
  }
37
37
  }
@@ -0,0 +1,165 @@
1
+ import * as path from "node:path";
2
+
3
+ export interface EngineTarget {
4
+ readonly enginePlatform: string;
5
+ readonly buildFolder: string;
6
+ readonly executable: string;
7
+ }
8
+
9
+ // `enginePlatform` keys the d.defold.com download path; `buildFolder` keys the
10
+ // native-extension build output. They diverge on macOS (`x86_64-darwin` vs
11
+ // `x86_64-osx`), which is why they are tracked separately.
12
+ const PLATFORM_TARGETS: Record<string, EngineTarget> = {
13
+ darwin: { enginePlatform: "x86_64-darwin", buildFolder: "x86_64-osx", executable: "dmengine" },
14
+ linux: { enginePlatform: "x86_64-linux", buildFolder: "x86_64-linux", executable: "dmengine" },
15
+ win32: {
16
+ enginePlatform: "x86_64-win32",
17
+ buildFolder: "x86_64-win32",
18
+ executable: "dmengine.exe",
19
+ },
20
+ };
21
+
22
+ const ENGINE_INFO_URL = "https://d.defold.com/stable/info.json";
23
+ const ENGINE_ARCHIVE_BASE = "https://d.defold.com/archive/stable";
24
+
25
+ export const DEBUG_LAUNCHER_REL = ".vscode/defold-debug.ts";
26
+
27
+ export function targetPlatform(platform: NodeJS.Platform): EngineTarget {
28
+ const target = PLATFORM_TARGETS[platform];
29
+ if (!target) {
30
+ throw new Error(
31
+ `defold-typescript debug: unsupported platform "${platform}"; expected one of ${Object.keys(
32
+ PLATFORM_TARGETS,
33
+ ).join(", ")}.`,
34
+ );
35
+ }
36
+ return target;
37
+ }
38
+
39
+ export function engineDownloadUrl(
40
+ sha1: string,
41
+ enginePlatform: string,
42
+ executable: string,
43
+ ): string {
44
+ return `${ENGINE_ARCHIVE_BASE}/${sha1}/engine/${enginePlatform}/${executable}`;
45
+ }
46
+
47
+ export interface ResolveEngineOptions {
48
+ readonly cwd: string;
49
+ readonly target: EngineTarget;
50
+ readonly stockPath: string;
51
+ readonly probe: (candidate: string) => boolean;
52
+ }
53
+
54
+ // Prefer the native-extension build engine when it exists; the stock engine is
55
+ // the fallback for projects without native extensions.
56
+ export function resolveEnginePath(opts: ResolveEngineOptions): string {
57
+ const { cwd, target, stockPath, probe } = opts;
58
+ const buildEnginePath = path.join(cwd, "build", target.buildFolder, target.executable);
59
+ return probe(buildEnginePath) ? buildEnginePath : stockPath;
60
+ }
61
+
62
+ export function debugLaunchConfig() {
63
+ return {
64
+ name: "Defold: Debug (TypeScript)",
65
+ type: "lua-local",
66
+ request: "launch",
67
+ stopOnEntry: false,
68
+ verbose: false,
69
+ internalConsoleOptions: "openOnSessionStart",
70
+ program: { command: "bun" },
71
+ args: [DEBUG_LAUNCHER_REL],
72
+ };
73
+ }
74
+
75
+ export const VSCODE_LAUNCH_CONTENT = {
76
+ version: "0.2.0",
77
+ configurations: [debugLaunchConfig()],
78
+ };
79
+
80
+ // The scaffolded launcher embeds the same platform table and archive endpoints
81
+ // the helpers above use, so the self-contained `.vscode/defold-debug.ts` and the
82
+ // unit-tested logic stay in lockstep. It is a Bun script: `process.platform` for
83
+ // the OS, `fetch` for the engine download, `Bun.spawn` with inherited stdio for
84
+ // the run (the pipe Local Lua Debugger attaches over). No shell, no Git Bash.
85
+ function renderDebugLauncher(): string {
86
+ const targets = JSON.stringify(PLATFORM_TARGETS, null, 2);
87
+ return `import { chmodSync, copyFileSync, existsSync, mkdirSync } from "node:fs";
88
+ import * as path from "node:path";
89
+
90
+ // Windows only: paths to OpenAL32.dll and wrap_oal.dll from your Defold SDK
91
+ // (defoldsdk/ext/lib/x86_64-win32/). Leave empty on macOS/Linux.
92
+ const WINDOWS_OPENAL32_PATH = "";
93
+ const WINDOWS_WRAPOAL_PATH = "";
94
+
95
+ interface EngineTarget {
96
+ enginePlatform: string;
97
+ buildFolder: string;
98
+ executable: string;
99
+ }
100
+
101
+ const PLATFORM_TARGETS: Record<string, EngineTarget> = ${targets};
102
+
103
+ const ENGINE_INFO_URL = "${ENGINE_INFO_URL}";
104
+ const ENGINE_ARCHIVE_BASE = "${ENGINE_ARCHIVE_BASE}";
105
+
106
+ const target = PLATFORM_TARGETS[process.platform];
107
+ if (!target) {
108
+ console.error(\`Unsupported platform: \${process.platform}\`);
109
+ process.exit(1);
110
+ }
111
+
112
+ const here = path.dirname(new URL(import.meta.url).pathname);
113
+ const stockEnginePath = path.join(here, target.executable);
114
+
115
+ if (!existsSync(stockEnginePath)) {
116
+ const info = (await (await fetch(ENGINE_INFO_URL)).json()) as { sha1: string };
117
+ const url = \`\${ENGINE_ARCHIVE_BASE}/\${info.sha1}/engine/\${target.enginePlatform}/\${target.executable}\`;
118
+ console.log(\`Fetching \${url}\`);
119
+ const res = await fetch(url);
120
+ if (!res.ok) {
121
+ console.error(\`Engine download failed: \${res.status} \${res.statusText}\`);
122
+ process.exit(1);
123
+ }
124
+ await Bun.write(stockEnginePath, res);
125
+ }
126
+
127
+ const buildFolder = path.join("build", target.buildFolder);
128
+ const buildEnginePath = path.join(buildFolder, target.executable);
129
+ let enginePath = existsSync(buildEnginePath) ? buildEnginePath : stockEnginePath;
130
+
131
+ if (process.platform === "win32" && enginePath === buildEnginePath) {
132
+ for (const [src, name] of [
133
+ [WINDOWS_OPENAL32_PATH, "OpenAL32.dll"],
134
+ [WINDOWS_WRAPOAL_PATH, "wrap_oal.dll"],
135
+ ] as const) {
136
+ const dest = path.join(buildFolder, name);
137
+ if (src && !existsSync(dest)) {
138
+ copyFileSync(src, dest);
139
+ }
140
+ }
141
+ }
142
+
143
+ // macOS: a build engine launched in place attaches to the editor process; copy
144
+ // it aside first so it runs standalone.
145
+ if (process.platform === "darwin" && enginePath === buildEnginePath) {
146
+ const tempEngine = path.join(buildFolder, "temp", target.executable);
147
+ mkdirSync(path.dirname(tempEngine), { recursive: true });
148
+ copyFileSync(buildEnginePath, tempEngine);
149
+ enginePath = tempEngine;
150
+ }
151
+
152
+ if (process.platform !== "win32") {
153
+ chmodSync(enginePath, 0o755);
154
+ }
155
+
156
+ const projectc = path.join("build", "default", "game.projectc");
157
+ console.log(\`Launching \${enginePath} \${projectc}\`);
158
+ const proc = Bun.spawn([enginePath, projectc], {
159
+ stdio: ["inherit", "inherit", "inherit"],
160
+ });
161
+ process.exit(await proc.exited);
162
+ `;
163
+ }
164
+
165
+ export const DEBUG_LAUNCHER_SOURCE = renderDebugLauncher();