@deepseekcode/cli 1.0.26 → 1.0.27

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Files changed (30) hide show
  1. package/dist/cli.js +1057 -985
  2. package/package.json +31 -31
  3. package/web/dist/assets/{AutomationView-CPCd-Qhd.js → AutomationView-ClGqJM46.js} +1 -1
  4. package/web/dist/assets/{ChannelConfigView-D6JtjZyf.js → ChannelConfigView-BcGUdK94.js} +1 -1
  5. package/web/dist/assets/{ConnectorsView-BPPr7T9p.js → ConnectorsView-Dadj20jv.js} +1 -1
  6. package/web/dist/assets/{FileTreeView-CO8knuwu.js → FileTreeView-DLRQZmLP.js} +1 -1
  7. package/web/dist/assets/{HookConfigView-CYuzwf8u.js → HookConfigView-DE0NCrV9.js} +1 -1
  8. package/web/dist/assets/{ModelsView-Cji4mbXE.js → ModelsView-DVTuTql9.js} +1 -1
  9. package/web/dist/assets/{PluginsView-CKKnYKMP.js → PluginsView-DBF_BvKL.js} +1 -1
  10. package/web/dist/assets/SessionGrid-ByIAFTc2.js +38 -0
  11. package/web/dist/assets/SettingsPanel-CHRy0Xqj.js +4 -0
  12. package/web/dist/assets/{SkillsView-DmQGY9v0.js → SkillsView-BAorWQAI.js} +1 -1
  13. package/web/dist/assets/{TemplatesTab-_vSIuTZP.js → TemplatesTab-DEblm2pS.js} +1 -1
  14. package/web/dist/assets/{TerminalView-CTU0aA8o.js → TerminalView-Cnnipr8e.js} +1 -1
  15. package/web/dist/assets/ThreeScene-5Zi32o_j.js +2863 -0
  16. package/web/dist/assets/ThreeScene-DvOrMIoG.css +1 -0
  17. package/web/dist/assets/{ToolsView-DUEqePPo.js → ToolsView-lOHdaw4V.js} +1 -1
  18. package/web/dist/assets/{icons-qcawb7PZ.js → icons-DLsYqrD5.js} +144 -119
  19. package/web/dist/assets/index-Bht_ARrv.css +1 -0
  20. package/web/dist/assets/{index-DUpwXfa-.js → index-DEninW1j.js} +9 -9
  21. package/web/dist/assets/{markdown-yjmXQjrx.js → markdown-tZ6sw2sR.js} +1 -1
  22. package/web/dist/assets/{panels-CX_dYEv0.js → panels-wDJMsvra.js} +1 -1
  23. package/web/dist/assets/{react-vendor-CSlQceOk.js → react-vendor-BRkWBfPR.js} +1 -1
  24. package/web/dist/assets/{state-DOzZasIm.js → state-B80cA8v4.js} +1 -1
  25. package/web/dist/favicon.svg +38 -30
  26. package/web/dist/index.html +7 -7
  27. package/web/dist/logo.svg +38 -30
  28. package/web/dist/assets/SessionGrid-BOpVWUEK.js +0 -37
  29. package/web/dist/assets/SettingsPanel-R1fOoB25.js +0 -4
  30. package/web/dist/assets/index-DL2ULWxM.css +0 -1
@@ -0,0 +1,2863 @@
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+ import{j as Yr}from"./markdown-tZ6sw2sR.js";import{a as mi}from"./icons-DLsYqrD5.js";/**
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+ * @license
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+ * Copyright 2010-2021 Three.js Authors
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+ * SPDX-License-Identifier: MIT
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+ */const $a="128",$o=0,Ns=1,Ko=2,Ka=1,el=2,Qn=3,er=0,Ze=1,tr=2,eo=1,ei=0,ti=1,Fs=2,Bs=3,zs=4,tl=5,Tn=100,nl=101,il=102,Os=103,Us=104,rl=200,sl=201,al=202,ol=203,to=204,no=205,ll=206,cl=207,hl=208,ul=209,dl=210,fl=0,pl=1,ml=2,Zr=3,gl=4,xl=5,vl=6,_l=7,nr=0,yl=1,Ml=2,ni=0,wl=1,bl=2,Sl=3,El=4,Tl=5,io=300,is=301,rs=302,Hs=303,Gs=304,ss=306,as=307,jr=1e3,Mt=1001,Jr=1002,rt=1003,Vs=1004,ks=1005,dt=1006,Al=1007,os=1008,ls=1009,Ll=1010,Rl=1011,Xi=1012,Cl=1013,qi=1014,qt=1015,Yi=1016,Pl=1017,Dl=1018,Il=1019,ii=1020,Nl=1021,sn=1022,wt=1023,Fl=1024,Bl=1025,Cn=1026,ai=1027,zl=1028,Ol=1029,Ul=1030,Hl=1031,Gl=1032,Vl=1033,Ws=33776,qs=33777,Xs=33778,Ys=33779,Zs=35840,js=35841,Js=35842,Qs=35843,kl=36196,$s=37492,Ks=37496,Wl=37808,ql=37809,Xl=37810,Yl=37811,Zl=37812,jl=37813,Jl=37814,Ql=37815,$l=37816,Kl=37817,ec=37818,tc=37819,nc=37820,ic=37821,rc=36492,sc=37840,ac=37841,oc=37842,lc=37843,cc=37844,hc=37845,uc=37846,dc=37847,fc=37848,pc=37849,mc=37850,gc=37851,xc=37852,vc=37853,_c=2200,yc=2201,Mc=2202,Zi=2300,ji=2301,ur=2302,An=2400,Ln=2401,Ji=2402,cs=2500,ro=2501,wc=0,di=3e3,so=3001,bc=3007,Sc=3002,Ec=3003,Tc=3004,Ac=3005,Lc=3006,Rc=3200,Cc=3201,In=0,Pc=1,dr=7680,Dc=519,oi=35044,Qi=35048,ea="300 es";class on{addEventListener(e,t){this._listeners===void 0&&(this._listeners={});const n=this._listeners;n[e]===void 0&&(n[e]=[]),n[e].indexOf(t)===-1&&n[e].push(t)}hasEventListener(e,t){if(this._listeners===void 0)return!1;const n=this._listeners;return n[e]!==void 0&&n[e].indexOf(t)!==-1}removeEventListener(e,t){if(this._listeners===void 0)return;const i=this._listeners[e];if(i!==void 0){const s=i.indexOf(t);s!==-1&&i.splice(s,1)}}dispatchEvent(e){if(this._listeners===void 0)return;const n=this._listeners[e.type];if(n!==void 0){e.target=this;const i=n.slice(0);for(let s=0,a=i.length;s<a;s++)i[s].call(this,e);e.target=null}}}const $e=[];for(let r=0;r<256;r++)$e[r]=(r<16?"0":"")+r.toString(16);const fr=Math.PI/180,Qr=180/Math.PI;function At(){const r=Math.random()*4294967295|0,e=Math.random()*4294967295|0,t=Math.random()*4294967295|0,n=Math.random()*4294967295|0;return($e[r&255]+$e[r>>8&255]+$e[r>>16&255]+$e[r>>24&255]+"-"+$e[e&255]+$e[e>>8&255]+"-"+$e[e>>16&15|64]+$e[e>>24&255]+"-"+$e[t&63|128]+$e[t>>8&255]+"-"+$e[t>>16&255]+$e[t>>24&255]+$e[n&255]+$e[n>>8&255]+$e[n>>16&255]+$e[n>>24&255]).toUpperCase()}function ht(r,e,t){return Math.max(e,Math.min(t,r))}function Ic(r,e){return(r%e+e)%e}function pr(r,e,t){return(1-t)*r+t*e}function ta(r){return(r&r-1)===0&&r!==0}function Nc(r){return Math.pow(2,Math.ceil(Math.log(r)/Math.LN2))}function Fc(r){return Math.pow(2,Math.floor(Math.log(r)/Math.LN2))}class X{constructor(e=0,t=0){this.x=e,this.y=t}get width(){return this.x}set width(e){this.x=e}get height(){return this.y}set height(e){this.y=e}set(e,t){return this.x=e,this.y=t,this}setScalar(e){return this.x=e,this.y=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y)}copy(e){return this.x=e.x,this.y=e.y,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector2: .add() now only accepts one argument. 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n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(this.image!==void 0){const i=this.image;if(i.uuid===void 0&&(i.uuid=At()),!t&&e.images[i.uuid]===void 0){let s;if(Array.isArray(i)){s=[];for(let a=0,o=i.length;a<o;a++)i[a].isDataTexture?s.push(mr(i[a].image)):s.push(mr(i[a]))}else s=mr(i);e.images[i.uuid]={uuid:i.uuid,url:s}}n.image=i.uuid}return t||(e.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==io)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case jr:e.x=e.x-Math.floor(e.x);break;case Mt:e.x=e.x<0?0:1;break;case Jr:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case jr:e.y=e.y-Math.floor(e.y);break;case Mt:e.y=e.y<0?0:1;break;case Jr:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&this.version++}}et.DEFAULT_IMAGE=void 0;et.DEFAULT_MAPPING=io;et.prototype.isTexture=!0;function mr(r){return typeof HTMLImageElement<"u"&&r instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&r instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&r instanceof ImageBitmap?Nn.getDataURL(r):r.data?{data:Array.prototype.slice.call(r.data),width:r.width,height:r.height,type:r.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}class Ie{constructor(e=0,t=0,n=0,i=1){this.x=e,this.y=t,this.z=n,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,i){return this.x=e,this.y=t,this.z=n,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,s=this.w,a=e.elements;return this.x=a[0]*t+a[4]*n+a[8]*i+a[12]*s,this.y=a[1]*t+a[5]*n+a[9]*i+a[13]*s,this.z=a[2]*t+a[6]*n+a[10]*i+a[14]*s,this.w=a[3]*t+a[7]*n+a[11]*i+a[15]*s,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,i,s;const l=e.elements,c=l[0],h=l[4],u=l[8],d=l[1],f=l[5],m=l[9],x=l[2],v=l[6],g=l[10];if(Math.abs(h-d)<.01&&Math.abs(u-x)<.01&&Math.abs(m-v)<.01){if(Math.abs(h+d)<.1&&Math.abs(u+x)<.1&&Math.abs(m+v)<.1&&Math.abs(c+f+g-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;const T=(c+1)/2,R=(f+1)/2,E=(g+1)/2,_=(h+d)/4,C=(u+x)/4,N=(m+v)/4;return T>R&&T>E?T<.01?(n=0,i=.707106781,s=.707106781):(n=Math.sqrt(T),i=_/n,s=C/n):R>E?R<.01?(n=.707106781,i=0,s=.707106781):(i=Math.sqrt(R),n=_/i,s=N/i):E<.01?(n=.707106781,i=.707106781,s=0):(s=Math.sqrt(E),n=C/s,i=N/s),this.set(n,i,s,t),this}let p=Math.sqrt((v-m)*(v-m)+(u-x)*(u-x)+(d-h)*(d-h));return Math.abs(p)<.001&&(p=1),this.x=(v-m)/p,this.y=(u-x)/p,this.z=(d-h)/p,this.w=Math.acos((c+f+g-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}}Ie.prototype.isVector4=!0;class an extends on{constructor(e,t,n){super(),this.width=e,this.height=t,this.depth=1,this.scissor=new Ie(0,0,e,t),this.scissorTest=!1,this.viewport=new Ie(0,0,e,t),n=n||{},this.texture=new et(void 0,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.image={},this.texture.image.width=e,this.texture.image.height=t,this.texture.image.depth=1,this.texture.generateMipmaps=n.generateMipmaps!==void 0?n.generateMipmaps:!1,this.texture.minFilter=n.minFilter!==void 0?n.minFilter:dt,this.depthBuffer=n.depthBuffer!==void 0?n.depthBuffer:!0,this.stencilBuffer=n.stencilBuffer!==void 0?n.stencilBuffer:!1,this.depthTexture=n.depthTexture!==void 0?n.depthTexture:null}setTexture(e){e.image={width:this.width,height:this.height,depth:this.depth},this.texture=e}setSize(e,t,n=1){(this.width!==e||this.height!==t||this.depth!==n)&&(this.width=e,this.height=t,this.depth=n,this.texture.image.width=e,this.texture.image.height=t,this.texture.image.depth=n,this.dispose()),this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.width=e.width,this.height=e.height,this.depth=e.depth,this.viewport.copy(e.viewport),this.texture=e.texture.clone(),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.depthTexture=e.depthTexture,this}dispose(){this.dispatchEvent({type:"dispose"})}}an.prototype.isWebGLRenderTarget=!0;class zc extends an{constructor(e,t,n){super(e,t,n),this.samples=4}copy(e){return super.copy.call(this,e),this.samples=e.samples,this}}zc.prototype.isWebGLMultisampleRenderTarget=!0;class st{constructor(e=0,t=0,n=0,i=1){this._x=e,this._y=t,this._z=n,this._w=i}static slerp(e,t,n,i){return console.warn("THREE.Quaternion: Static .slerp() has been deprecated. Use qm.slerpQuaternions( qa, qb, t ) instead."),n.slerpQuaternions(e,t,i)}static slerpFlat(e,t,n,i,s,a,o){let l=n[i+0],c=n[i+1],h=n[i+2],u=n[i+3];const d=s[a+0],f=s[a+1],m=s[a+2],x=s[a+3];if(o===0){e[t+0]=l,e[t+1]=c,e[t+2]=h,e[t+3]=u;return}if(o===1){e[t+0]=d,e[t+1]=f,e[t+2]=m,e[t+3]=x;return}if(u!==x||l!==d||c!==f||h!==m){let v=1-o;const g=l*d+c*f+h*m+u*x,p=g>=0?1:-1,T=1-g*g;if(T>Number.EPSILON){const E=Math.sqrt(T),_=Math.atan2(E,g*p);v=Math.sin(v*_)/E,o=Math.sin(o*_)/E}const R=o*p;if(l=l*v+d*R,c=c*v+f*R,h=h*v+m*R,u=u*v+x*R,v===1-o){const E=1/Math.sqrt(l*l+c*c+h*h+u*u);l*=E,c*=E,h*=E,u*=E}}e[t]=l,e[t+1]=c,e[t+2]=h,e[t+3]=u}static multiplyQuaternionsFlat(e,t,n,i,s,a){const o=n[i],l=n[i+1],c=n[i+2],h=n[i+3],u=s[a],d=s[a+1],f=s[a+2],m=s[a+3];return e[t]=o*m+h*u+l*f-c*d,e[t+1]=l*m+h*d+c*u-o*f,e[t+2]=c*m+h*f+o*d-l*u,e[t+3]=h*m-o*u-l*d-c*f,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,n,i){return this._x=e,this._y=t,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t){if(!(e&&e.isEuler))throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=e._x,i=e._y,s=e._z,a=e._order,o=Math.cos,l=Math.sin,c=o(n/2),h=o(i/2),u=o(s/2),d=l(n/2),f=l(i/2),m=l(s/2);switch(a){case"XYZ":this._x=d*h*u+c*f*m,this._y=c*f*u-d*h*m,this._z=c*h*m+d*f*u,this._w=c*h*u-d*f*m;break;case"YXZ":this._x=d*h*u+c*f*m,this._y=c*f*u-d*h*m,this._z=c*h*m-d*f*u,this._w=c*h*u+d*f*m;break;case"ZXY":this._x=d*h*u-c*f*m,this._y=c*f*u+d*h*m,this._z=c*h*m+d*f*u,this._w=c*h*u-d*f*m;break;case"ZYX":this._x=d*h*u-c*f*m,this._y=c*f*u+d*h*m,this._z=c*h*m-d*f*u,this._w=c*h*u+d*f*m;break;case"YZX":this._x=d*h*u+c*f*m,this._y=c*f*u+d*h*m,this._z=c*h*m-d*f*u,this._w=c*h*u-d*f*m;break;case"XZY":this._x=d*h*u-c*f*m,this._y=c*f*u-d*h*m,this._z=c*h*m+d*f*u,this._w=c*h*u+d*f*m;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}return t!==!1&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,i=Math.sin(n);return this._x=e.x*i,this._y=e.y*i,this._z=e.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],i=t[4],s=t[8],a=t[1],o=t[5],l=t[9],c=t[2],h=t[6],u=t[10],d=n+o+u;if(d>0){const f=.5/Math.sqrt(d+1);this._w=.25/f,this._x=(h-l)*f,this._y=(s-c)*f,this._z=(a-i)*f}else if(n>o&&n>u){const f=2*Math.sqrt(1+n-o-u);this._w=(h-l)/f,this._x=.25*f,this._y=(i+a)/f,this._z=(s+c)/f}else if(o>u){const f=2*Math.sqrt(1+o-n-u);this._w=(s-c)/f,this._x=(i+a)/f,this._y=.25*f,this._z=(l+h)/f}else{const f=2*Math.sqrt(1+u-n-o);this._w=(a-i)/f,this._x=(s+c)/f,this._y=(l+h)/f,this._z=.25*f}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<Number.EPSILON?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(ht(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(n===0)return this;const i=Math.min(1,t/n);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e,t){return t!==void 0?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(e,t)):this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,i=e._y,s=e._z,a=e._w,o=t._x,l=t._y,c=t._z,h=t._w;return this._x=n*h+a*o+i*c-s*l,this._y=i*h+a*l+s*o-n*c,this._z=s*h+a*c+n*l-i*o,this._w=a*h-n*o-i*l-s*c,this._onChangeCallback(),this}slerp(e,t){if(t===0)return this;if(t===1)return this.copy(e);const n=this._x,i=this._y,s=this._z,a=this._w;let o=a*e._w+n*e._x+i*e._y+s*e._z;if(o<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,o=-o):this.copy(e),o>=1)return this._w=a,this._x=n,this._y=i,this._z=s,this;const l=1-o*o;if(l<=Number.EPSILON){const f=1-t;return this._w=f*a+t*this._w,this._x=f*n+t*this._x,this._y=f*i+t*this._y,this._z=f*s+t*this._z,this.normalize(),this._onChangeCallback(),this}const c=Math.sqrt(l),h=Math.atan2(c,o),u=Math.sin((1-t)*h)/c,d=Math.sin(t*h)/c;return this._w=a*u+this._w*d,this._x=n*u+this._x*d,this._y=i*u+this._y*d,this._z=s*u+this._z*d,this._onChangeCallback(),this}slerpQuaternions(e,t,n){this.copy(e).slerp(t,n)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}st.prototype.isQuaternion=!0;class b{constructor(e=0,t=0,n=0){this.x=e,this.y=t,this.z=n}set(e,t,n){return n===void 0&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e,t){return t!==void 0?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(e,t)):(this.x*=e.x,this.y*=e.y,this.z*=e.z,this)}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return e&&e.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(na.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(na.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,i=this.z,s=e.elements;return this.x=s[0]*t+s[3]*n+s[6]*i,this.y=s[1]*t+s[4]*n+s[7]*i,this.z=s[2]*t+s[5]*n+s[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,s=e.elements,a=1/(s[3]*t+s[7]*n+s[11]*i+s[15]);return this.x=(s[0]*t+s[4]*n+s[8]*i+s[12])*a,this.y=(s[1]*t+s[5]*n+s[9]*i+s[13])*a,this.z=(s[2]*t+s[6]*n+s[10]*i+s[14])*a,this}applyQuaternion(e){const t=this.x,n=this.y,i=this.z,s=e.x,a=e.y,o=e.z,l=e.w,c=l*t+a*i-o*n,h=l*n+o*t-s*i,u=l*i+s*n-a*t,d=-s*t-a*n-o*i;return this.x=c*l+d*-s+h*-o-u*-a,this.y=h*l+d*-a+u*-s-c*-o,this.z=u*l+d*-o+c*-a-h*-s,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,i=this.z,s=e.elements;return this.x=s[0]*t+s[4]*n+s[8]*i,this.y=s[1]*t+s[5]*n+s[9]*i,this.z=s[2]*t+s[6]*n+s[10]*i,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e,t){return t!==void 0?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(e,t)):this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,i=e.y,s=e.z,a=t.x,o=t.y,l=t.z;return this.x=i*l-s*o,this.y=s*a-n*l,this.z=n*o-i*a,this}projectOnVector(e){const t=e.lengthSq();if(t===0)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return gr.copy(this).projectOnVector(e),this.sub(gr)}reflect(e){return this.sub(gr.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(ht(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,i=this.z-e.z;return t*t+n*n+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const i=Math.sin(t)*e;return this.x=i*Math.sin(n),this.y=Math.cos(t)*e,this.z=i*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),i=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=i,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,t*4)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,t*3)}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}b.prototype.isVector3=!0;const gr=new b,na=new st;class mt{constructor(e=new b(1/0,1/0,1/0),t=new b(-1/0,-1/0,-1/0)){this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){let t=1/0,n=1/0,i=1/0,s=-1/0,a=-1/0,o=-1/0;for(let l=0,c=e.length;l<c;l+=3){const h=e[l],u=e[l+1],d=e[l+2];h<t&&(t=h),u<n&&(n=u),d<i&&(i=d),h>s&&(s=h),u>a&&(a=u),d>o&&(o=d)}return this.min.set(t,n,i),this.max.set(s,a,o),this}setFromBufferAttribute(e){let t=1/0,n=1/0,i=1/0,s=-1/0,a=-1/0,o=-1/0;for(let l=0,c=e.count;l<c;l++){const h=e.getX(l),u=e.getY(l),d=e.getZ(l);h<t&&(t=h),u<n&&(n=u),d<i&&(i=d),h>s&&(s=h),u>a&&(a=u),d>o&&(o=d)}return this.min.set(t,n,i),this.max.set(s,a,o),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=Gn.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}setFromObject(e){return this.makeEmpty(),this.expandByObject(e)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return e===void 0&&(console.warn("THREE.Box3: .getCenter() target is now required"),e=new b),this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return e===void 0&&(console.warn("THREE.Box3: .getSize() target is now required"),e=new b),this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e){e.updateWorldMatrix(!1,!1);const t=e.geometry;t!==void 0&&(t.boundingBox===null&&t.computeBoundingBox(),xr.copy(t.boundingBox),xr.applyMatrix4(e.matrixWorld),this.union(xr));const n=e.children;for(let i=0,s=n.length;i<s;i++)this.expandByObject(n[i]);return this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y||e.z<this.min.z||e.z>this.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t===void 0&&(console.warn("THREE.Box3: .getParameter() target is now required"),t=new b),t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y||e.max.z<this.min.z||e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,Gn),Gn.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(Vn),gi.subVectors(this.max,Vn),hn.subVectors(e.a,Vn),un.subVectors(e.b,Vn),dn.subVectors(e.c,Vn),zt.subVectors(un,hn),Ot.subVectors(dn,un),nn.subVectors(hn,dn);let t=[0,-zt.z,zt.y,0,-Ot.z,Ot.y,0,-nn.z,nn.y,zt.z,0,-zt.x,Ot.z,0,-Ot.x,nn.z,0,-nn.x,-zt.y,zt.x,0,-Ot.y,Ot.x,0,-nn.y,nn.x,0];return!vr(t,hn,un,dn,gi)||(t=[1,0,0,0,1,0,0,0,1],!vr(t,hn,un,dn,gi))?!1:(xi.crossVectors(zt,Ot),t=[xi.x,xi.y,xi.z],vr(t,hn,un,dn,gi))}clampPoint(e,t){return t===void 0&&(console.warn("THREE.Box3: .clampPoint() target is now required"),t=new b),t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return Gn.copy(e).clamp(this.min,this.max).sub(e).length()}getBoundingSphere(e){return e===void 0&&console.error("THREE.Box3: .getBoundingSphere() target is now required"),this.getCenter(e.center),e.radius=this.getSize(Gn).length()*.5,e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(Dt[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),Dt[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),Dt[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),Dt[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),Dt[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),Dt[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),Dt[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),Dt[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(Dt),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}mt.prototype.isBox3=!0;const Dt=[new b,new b,new b,new b,new b,new b,new b,new b],Gn=new b,xr=new mt,hn=new b,un=new b,dn=new b,zt=new b,Ot=new b,nn=new b,Vn=new b,gi=new b,xi=new b,rn=new b;function vr(r,e,t,n,i){for(let s=0,a=r.length-3;s<=a;s+=3){rn.fromArray(r,s);const o=i.x*Math.abs(rn.x)+i.y*Math.abs(rn.y)+i.z*Math.abs(rn.z),l=e.dot(rn),c=t.dot(rn),h=n.dot(rn);if(Math.max(-Math.max(l,c,h),Math.min(l,c,h))>o)return!1}return!0}const Oc=new mt,ia=new b,_r=new b,yr=new b;class Fn{constructor(e=new b,t=-1){this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;t!==void 0?n.copy(t):Oc.setFromPoints(e).getCenter(n);let i=0;for(let s=0,a=e.length;s<a;s++)i=Math.max(i,n.distanceToSquared(e[s]));return this.radius=Math.sqrt(i),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){const n=this.center.distanceToSquared(e);return t===void 0&&(console.warn("THREE.Sphere: .clampPoint() target is now required"),t=new b),t.copy(e),n>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return e===void 0&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),e=new mt),this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){yr.subVectors(e,this.center);const t=yr.lengthSq();if(t>this.radius*this.radius){const n=Math.sqrt(t),i=(n-this.radius)*.5;this.center.add(yr.multiplyScalar(i/n)),this.radius+=i}return this}union(e){return _r.subVectors(e.center,this.center).normalize().multiplyScalar(e.radius),this.expandByPoint(ia.copy(e.center).add(_r)),this.expandByPoint(ia.copy(e.center).sub(_r)),this}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}}const It=new b,Mr=new b,vi=new b,Ut=new b,wr=new b,_i=new b,br=new b;class Bn{constructor(e=new b,t=new b(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t===void 0&&(console.warn("THREE.Ray: .at() target is now required"),t=new b),t.copy(this.direction).multiplyScalar(e).add(this.origin)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,It)),this}closestPointToPoint(e,t){t===void 0&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),t=new b),t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=It.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(It.copy(this.direction).multiplyScalar(t).add(this.origin),It.distanceToSquared(e))}distanceSqToSegment(e,t,n,i){Mr.copy(e).add(t).multiplyScalar(.5),vi.copy(t).sub(e).normalize(),Ut.copy(this.origin).sub(Mr);const s=e.distanceTo(t)*.5,a=-this.direction.dot(vi),o=Ut.dot(this.direction),l=-Ut.dot(vi),c=Ut.lengthSq(),h=Math.abs(1-a*a);let u,d,f,m;if(h>0)if(u=a*l-o,d=a*o-l,m=s*h,u>=0)if(d>=-m)if(d<=m){const x=1/h;u*=x,d*=x,f=u*(u+a*d+2*o)+d*(a*u+d+2*l)+c}else d=s,u=Math.max(0,-(a*d+o)),f=-u*u+d*(d+2*l)+c;else d=-s,u=Math.max(0,-(a*d+o)),f=-u*u+d*(d+2*l)+c;else d<=-m?(u=Math.max(0,-(-a*s+o)),d=u>0?-s:Math.min(Math.max(-s,-l),s),f=-u*u+d*(d+2*l)+c):d<=m?(u=0,d=Math.min(Math.max(-s,-l),s),f=d*(d+2*l)+c):(u=Math.max(0,-(a*s+o)),d=u>0?s:Math.min(Math.max(-s,-l),s),f=-u*u+d*(d+2*l)+c);else d=a>0?-s:s,u=Math.max(0,-(a*d+o)),f=-u*u+d*(d+2*l)+c;return n&&n.copy(this.direction).multiplyScalar(u).add(this.origin),i&&i.copy(vi).multiplyScalar(d).add(Mr),f}intersectSphere(e,t){It.subVectors(e.center,this.origin);const n=It.dot(this.direction),i=It.dot(It)-n*n,s=e.radius*e.radius;if(i>s)return null;const a=Math.sqrt(s-i),o=n-a,l=n+a;return o<0&&l<0?null:o<0?this.at(l,t):this.at(o,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return n===null?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,i,s,a,o,l;const c=1/this.direction.x,h=1/this.direction.y,u=1/this.direction.z,d=this.origin;return c>=0?(n=(e.min.x-d.x)*c,i=(e.max.x-d.x)*c):(n=(e.max.x-d.x)*c,i=(e.min.x-d.x)*c),h>=0?(s=(e.min.y-d.y)*h,a=(e.max.y-d.y)*h):(s=(e.max.y-d.y)*h,a=(e.min.y-d.y)*h),n>a||s>i||((s>n||n!==n)&&(n=s),(a<i||i!==i)&&(i=a),u>=0?(o=(e.min.z-d.z)*u,l=(e.max.z-d.z)*u):(o=(e.max.z-d.z)*u,l=(e.min.z-d.z)*u),n>l||o>i)||((o>n||n!==n)&&(n=o),(l<i||i!==i)&&(i=l),i<0)?null:this.at(n>=0?n:i,t)}intersectsBox(e){return this.intersectBox(e,It)!==null}intersectTriangle(e,t,n,i,s){wr.subVectors(t,e),_i.subVectors(n,e),br.crossVectors(wr,_i);let a=this.direction.dot(br),o;if(a>0){if(i)return null;o=1}else if(a<0)o=-1,a=-a;else return null;Ut.subVectors(this.origin,e);const l=o*this.direction.dot(_i.crossVectors(Ut,_i));if(l<0)return null;const c=o*this.direction.dot(wr.cross(Ut));if(c<0||l+c>a)return null;const h=-o*Ut.dot(br);return h<0?null:this.at(h/a,s)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class he{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(e,t,n,i,s,a,o,l,c,h,u,d,f,m,x,v){const g=this.elements;return g[0]=e,g[4]=t,g[8]=n,g[12]=i,g[1]=s,g[5]=a,g[9]=o,g[13]=l,g[2]=c,g[6]=h,g[10]=u,g[14]=d,g[3]=f,g[7]=m,g[11]=x,g[15]=v,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new he().fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,n=e.elements,i=1/fn.setFromMatrixColumn(e,0).length(),s=1/fn.setFromMatrixColumn(e,1).length(),a=1/fn.setFromMatrixColumn(e,2).length();return t[0]=n[0]*i,t[1]=n[1]*i,t[2]=n[2]*i,t[3]=0,t[4]=n[4]*s,t[5]=n[5]*s,t[6]=n[6]*s,t[7]=0,t[8]=n[8]*a,t[9]=n[9]*a,t[10]=n[10]*a,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){e&&e.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const t=this.elements,n=e.x,i=e.y,s=e.z,a=Math.cos(n),o=Math.sin(n),l=Math.cos(i),c=Math.sin(i),h=Math.cos(s),u=Math.sin(s);if(e.order==="XYZ"){const d=a*h,f=a*u,m=o*h,x=o*u;t[0]=l*h,t[4]=-l*u,t[8]=c,t[1]=f+m*c,t[5]=d-x*c,t[9]=-o*l,t[2]=x-d*c,t[6]=m+f*c,t[10]=a*l}else if(e.order==="YXZ"){const d=l*h,f=l*u,m=c*h,x=c*u;t[0]=d+x*o,t[4]=m*o-f,t[8]=a*c,t[1]=a*u,t[5]=a*h,t[9]=-o,t[2]=f*o-m,t[6]=x+d*o,t[10]=a*l}else if(e.order==="ZXY"){const d=l*h,f=l*u,m=c*h,x=c*u;t[0]=d-x*o,t[4]=-a*u,t[8]=m+f*o,t[1]=f+m*o,t[5]=a*h,t[9]=x-d*o,t[2]=-a*c,t[6]=o,t[10]=a*l}else if(e.order==="ZYX"){const d=a*h,f=a*u,m=o*h,x=o*u;t[0]=l*h,t[4]=m*c-f,t[8]=d*c+x,t[1]=l*u,t[5]=x*c+d,t[9]=f*c-m,t[2]=-c,t[6]=o*l,t[10]=a*l}else if(e.order==="YZX"){const d=a*l,f=a*c,m=o*l,x=o*c;t[0]=l*h,t[4]=x-d*u,t[8]=m*u+f,t[1]=u,t[5]=a*h,t[9]=-o*h,t[2]=-c*h,t[6]=f*u+m,t[10]=d-x*u}else if(e.order==="XZY"){const d=a*l,f=a*c,m=o*l,x=o*c;t[0]=l*h,t[4]=-u,t[8]=c*h,t[1]=d*u+x,t[5]=a*h,t[9]=f*u-m,t[2]=m*u-f,t[6]=o*h,t[10]=x*u+d}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(Uc,e,Hc)}lookAt(e,t,n){const i=this.elements;return lt.subVectors(e,t),lt.lengthSq()===0&&(lt.z=1),lt.normalize(),Ht.crossVectors(n,lt),Ht.lengthSq()===0&&(Math.abs(n.z)===1?lt.x+=1e-4:lt.z+=1e-4,lt.normalize(),Ht.crossVectors(n,lt)),Ht.normalize(),yi.crossVectors(lt,Ht),i[0]=Ht.x,i[4]=yi.x,i[8]=lt.x,i[1]=Ht.y,i[5]=yi.y,i[9]=lt.y,i[2]=Ht.z,i[6]=yi.z,i[10]=lt.z,this}multiply(e,t){return t!==void 0?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(e,t)):this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,s=this.elements,a=n[0],o=n[4],l=n[8],c=n[12],h=n[1],u=n[5],d=n[9],f=n[13],m=n[2],x=n[6],v=n[10],g=n[14],p=n[3],T=n[7],R=n[11],E=n[15],_=i[0],C=i[4],N=i[8],B=i[12],G=i[1],q=i[5],O=i[9],A=i[13],P=i[2],D=i[6],L=i[10],W=i[14],Q=i[3],Z=i[7],se=i[11],re=i[15];return s[0]=a*_+o*G+l*P+c*Q,s[4]=a*C+o*q+l*D+c*Z,s[8]=a*N+o*O+l*L+c*se,s[12]=a*B+o*A+l*W+c*re,s[1]=h*_+u*G+d*P+f*Q,s[5]=h*C+u*q+d*D+f*Z,s[9]=h*N+u*O+d*L+f*se,s[13]=h*B+u*A+d*W+f*re,s[2]=m*_+x*G+v*P+g*Q,s[6]=m*C+x*q+v*D+g*Z,s[10]=m*N+x*O+v*L+g*se,s[14]=m*B+x*A+v*W+g*re,s[3]=p*_+T*G+R*P+E*Q,s[7]=p*C+T*q+R*D+E*Z,s[11]=p*N+T*O+R*L+E*se,s[15]=p*B+T*A+R*W+E*re,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],i=e[8],s=e[12],a=e[1],o=e[5],l=e[9],c=e[13],h=e[2],u=e[6],d=e[10],f=e[14],m=e[3],x=e[7],v=e[11],g=e[15];return m*(+s*l*u-i*c*u-s*o*d+n*c*d+i*o*f-n*l*f)+x*(+t*l*f-t*c*d+s*a*d-i*a*f+i*c*h-s*l*h)+v*(+t*c*u-t*o*f-s*a*u+n*a*f+s*o*h-n*c*h)+g*(-i*o*h-t*l*u+t*o*d+i*a*u-n*a*d+n*l*h)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=t,i[14]=n),this}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],s=e[3],a=e[4],o=e[5],l=e[6],c=e[7],h=e[8],u=e[9],d=e[10],f=e[11],m=e[12],x=e[13],v=e[14],g=e[15],p=u*v*c-x*d*c+x*l*f-o*v*f-u*l*g+o*d*g,T=m*d*c-h*v*c-m*l*f+a*v*f+h*l*g-a*d*g,R=h*x*c-m*u*c+m*o*f-a*x*f-h*o*g+a*u*g,E=m*u*l-h*x*l-m*o*d+a*x*d+h*o*v-a*u*v,_=t*p+n*T+i*R+s*E;if(_===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const C=1/_;return e[0]=p*C,e[1]=(x*d*s-u*v*s-x*i*f+n*v*f+u*i*g-n*d*g)*C,e[2]=(o*v*s-x*l*s+x*i*c-n*v*c-o*i*g+n*l*g)*C,e[3]=(u*l*s-o*d*s-u*i*c+n*d*c+o*i*f-n*l*f)*C,e[4]=T*C,e[5]=(h*v*s-m*d*s+m*i*f-t*v*f-h*i*g+t*d*g)*C,e[6]=(m*l*s-a*v*s-m*i*c+t*v*c+a*i*g-t*l*g)*C,e[7]=(a*d*s-h*l*s+h*i*c-t*d*c-a*i*f+t*l*f)*C,e[8]=R*C,e[9]=(m*u*s-h*x*s-m*n*f+t*x*f+h*n*g-t*u*g)*C,e[10]=(a*x*s-m*o*s+m*n*c-t*x*c-a*n*g+t*o*g)*C,e[11]=(h*o*s-a*u*s-h*n*c+t*u*c+a*n*f-t*o*f)*C,e[12]=E*C,e[13]=(h*x*i-m*u*i+m*n*d-t*x*d-h*n*v+t*u*v)*C,e[14]=(m*o*i-a*x*i-m*n*l+t*x*l+a*n*v-t*o*v)*C,e[15]=(a*u*i-h*o*i+h*n*l-t*u*l-a*n*d+t*o*d)*C,this}scale(e){const t=this.elements,n=e.x,i=e.y,s=e.z;return t[0]*=n,t[4]*=i,t[8]*=s,t[1]*=n,t[5]*=i,t[9]*=s,t[2]*=n,t[6]*=i,t[10]*=s,t[3]*=n,t[7]*=i,t[11]*=s,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],i=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,i))}makeTranslation(e,t,n){return this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),i=Math.sin(t),s=1-n,a=e.x,o=e.y,l=e.z,c=s*a,h=s*o;return this.set(c*a+n,c*o-i*l,c*l+i*o,0,c*o+i*l,h*o+n,h*l-i*a,0,c*l-i*o,h*l+i*a,s*l*l+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n){return this.set(1,t,n,0,e,1,n,0,e,t,1,0,0,0,0,1),this}compose(e,t,n){const i=this.elements,s=t._x,a=t._y,o=t._z,l=t._w,c=s+s,h=a+a,u=o+o,d=s*c,f=s*h,m=s*u,x=a*h,v=a*u,g=o*u,p=l*c,T=l*h,R=l*u,E=n.x,_=n.y,C=n.z;return i[0]=(1-(x+g))*E,i[1]=(f+R)*E,i[2]=(m-T)*E,i[3]=0,i[4]=(f-R)*_,i[5]=(1-(d+g))*_,i[6]=(v+p)*_,i[7]=0,i[8]=(m+T)*C,i[9]=(v-p)*C,i[10]=(1-(d+x))*C,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,t,n){const i=this.elements;let s=fn.set(i[0],i[1],i[2]).length();const a=fn.set(i[4],i[5],i[6]).length(),o=fn.set(i[8],i[9],i[10]).length();this.determinant()<0&&(s=-s),e.x=i[12],e.y=i[13],e.z=i[14],xt.copy(this);const c=1/s,h=1/a,u=1/o;return xt.elements[0]*=c,xt.elements[1]*=c,xt.elements[2]*=c,xt.elements[4]*=h,xt.elements[5]*=h,xt.elements[6]*=h,xt.elements[8]*=u,xt.elements[9]*=u,xt.elements[10]*=u,t.setFromRotationMatrix(xt),n.x=s,n.y=a,n.z=o,this}makePerspective(e,t,n,i,s,a){a===void 0&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const o=this.elements,l=2*s/(t-e),c=2*s/(n-i),h=(t+e)/(t-e),u=(n+i)/(n-i),d=-(a+s)/(a-s),f=-2*a*s/(a-s);return o[0]=l,o[4]=0,o[8]=h,o[12]=0,o[1]=0,o[5]=c,o[9]=u,o[13]=0,o[2]=0,o[6]=0,o[10]=d,o[14]=f,o[3]=0,o[7]=0,o[11]=-1,o[15]=0,this}makeOrthographic(e,t,n,i,s,a){const o=this.elements,l=1/(t-e),c=1/(n-i),h=1/(a-s),u=(t+e)*l,d=(n+i)*c,f=(a+s)*h;return o[0]=2*l,o[4]=0,o[8]=0,o[12]=-u,o[1]=0,o[5]=2*c,o[9]=0,o[13]=-d,o[2]=0,o[6]=0,o[10]=-2*h,o[14]=-f,o[3]=0,o[7]=0,o[11]=0,o[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let i=0;i<16;i++)if(t[i]!==n[i])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}he.prototype.isMatrix4=!0;const fn=new b,xt=new he,Uc=new b(0,0,0),Hc=new b(1,1,1),Ht=new b,yi=new b,lt=new b,ra=new he,sa=new st;class zn{constructor(e=0,t=0,n=0,i=zn.DefaultOrder){this._x=e,this._y=t,this._z=n,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,i){return this._x=e,this._y=t,this._z=n,this._order=i||this._order,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t,n){const i=e.elements,s=i[0],a=i[4],o=i[8],l=i[1],c=i[5],h=i[9],u=i[2],d=i[6],f=i[10];switch(t=t||this._order,t){case"XYZ":this._y=Math.asin(ht(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-h,f),this._z=Math.atan2(-a,s)):(this._x=Math.atan2(d,c),this._z=0);break;case"YXZ":this._x=Math.asin(-ht(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(o,f),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-u,s),this._z=0);break;case"ZXY":this._x=Math.asin(ht(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-u,f),this._z=Math.atan2(-a,c)):(this._y=0,this._z=Math.atan2(l,s));break;case"ZYX":this._y=Math.asin(-ht(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(d,f),this._z=Math.atan2(l,s)):(this._x=0,this._z=Math.atan2(-a,c));break;case"YZX":this._z=Math.asin(ht(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-h,c),this._y=Math.atan2(-u,s)):(this._x=0,this._y=Math.atan2(o,f));break;case"XZY":this._z=Math.asin(-ht(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(d,c),this._y=Math.atan2(o,s)):(this._x=Math.atan2(-h,f),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,n!==!1&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return ra.makeRotationFromQuaternion(e),this.setFromRotationMatrix(ra,t,n)}setFromVector3(e,t){return this.set(e.x,e.y,e.z,t||this._order)}reorder(e){return sa.setFromEuler(this),this.setFromQuaternion(sa,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}toVector3(e){return e?e.set(this._x,this._y,this._z):new b(this._x,this._y,this._z)}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}zn.prototype.isEuler=!0;zn.DefaultOrder="XYZ";zn.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class Gc{constructor(){this.mask=1}set(e){this.mask=1<<e|0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}}let Vc=0;const aa=new b,pn=new st,Nt=new he,Mi=new b,kn=new b,kc=new b,Wc=new st,oa=new b(1,0,0),la=new b(0,1,0),ca=new b(0,0,1),qc={type:"added"},ha={type:"removed"};class Re extends on{constructor(){super(),Object.defineProperty(this,"id",{value:Vc++}),this.uuid=At(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=Re.DefaultUp.clone();const e=new b,t=new zn,n=new st,i=new b(1,1,1);function s(){n.setFromEuler(t,!1)}function a(){t.setFromQuaternion(n,void 0,!1)}t._onChange(s),n._onChange(a),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new he},normalMatrix:{value:new Ke}}),this.matrix=new he,this.matrixWorld=new he,this.matrixAutoUpdate=Re.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new Gc,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return pn.setFromAxisAngle(e,t),this.quaternion.multiply(pn),this}rotateOnWorldAxis(e,t){return pn.setFromAxisAngle(e,t),this.quaternion.premultiply(pn),this}rotateX(e){return this.rotateOnAxis(oa,e)}rotateY(e){return this.rotateOnAxis(la,e)}rotateZ(e){return this.rotateOnAxis(ca,e)}translateOnAxis(e,t){return aa.copy(e).applyQuaternion(this.quaternion),this.position.add(aa.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(oa,e)}translateY(e){return this.translateOnAxis(la,e)}translateZ(e){return this.translateOnAxis(ca,e)}localToWorld(e){return e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return e.applyMatrix4(Nt.copy(this.matrixWorld).invert())}lookAt(e,t,n){e.isVector3?Mi.copy(e):Mi.set(e,t,n);const i=this.parent;this.updateWorldMatrix(!0,!1),kn.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?Nt.lookAt(kn,Mi,this.up):Nt.lookAt(Mi,kn,this.up),this.quaternion.setFromRotationMatrix(Nt),i&&(Nt.extractRotation(i.matrixWorld),pn.setFromRotationMatrix(Nt),this.quaternion.premultiply(pn.invert()))}add(e){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.parent!==null&&e.parent.remove(e),e.parent=this,this.children.push(e),e.dispatchEvent(qc)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let n=0;n<arguments.length;n++)this.remove(arguments[n]);return this}const t=this.children.indexOf(e);return t!==-1&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(ha)),this}clear(){for(let e=0;e<this.children.length;e++){const t=this.children[e];t.parent=null,t.dispatchEvent(ha)}return this.children.length=0,this}attach(e){return this.updateWorldMatrix(!0,!1),Nt.copy(this.matrixWorld).invert(),e.parent!==null&&(e.parent.updateWorldMatrix(!0,!1),Nt.multiply(e.parent.matrixWorld)),e.applyMatrix4(Nt),this.add(e),e.updateWorldMatrix(!1,!0),this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let n=0,i=this.children.length;n<i;n++){const a=this.children[n].getObjectByProperty(e,t);if(a!==void 0)return a}}getWorldPosition(e){return e===void 0&&(console.warn("THREE.Object3D: .getWorldPosition() target is now required"),e=new b),this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return e===void 0&&(console.warn("THREE.Object3D: .getWorldQuaternion() target is now required"),e=new st),this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(kn,e,kc),e}getWorldScale(e){return e===void 0&&(console.warn("THREE.Object3D: .getWorldScale() target is now required"),e=new b),this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(kn,Wc,e),e}getWorldDirection(e){e===void 0&&(console.warn("THREE.Object3D: .getWorldDirection() target is now required"),e=new b),this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverse(e)}traverseVisible(e){if(this.visible===!1)return;e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverseVisible(e)}traverseAncestors(e){const t=this.parent;t!==null&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,e=!0);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].updateMatrixWorld(e)}updateWorldMatrix(e,t){const n=this.parent;if(e===!0&&n!==null&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),t===!0){const i=this.children;for(let s=0,a=i.length;s<a;s++)i[s].updateWorldMatrix(!1,!0)}}toJSON(e){const t=e===void 0||typeof e=="string",n={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{}},n.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});const i={};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.castShadow===!0&&(i.castShadow=!0),this.receiveShadow===!0&&(i.receiveShadow=!0),this.visible===!1&&(i.visible=!1),this.frustumCulled===!1&&(i.frustumCulled=!1),this.renderOrder!==0&&(i.renderOrder=this.renderOrder),JSON.stringify(this.userData)!=="{}"&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),this.matrixAutoUpdate===!1&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(i.instanceColor=this.instanceColor.toJSON()));function s(o,l){return o[l.uuid]===void 0&&(o[l.uuid]=l.toJSON(e)),l.uuid}if(this.isMesh||this.isLine||this.isPoints){i.geometry=s(e.geometries,this.geometry);const o=this.geometry.parameters;if(o!==void 0&&o.shapes!==void 0){const l=o.shapes;if(Array.isArray(l))for(let c=0,h=l.length;c<h;c++){const u=l[c];s(e.shapes,u)}else s(e.shapes,l)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(s(e.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){const o=[];for(let l=0,c=this.material.length;l<c;l++)o.push(s(e.materials,this.material[l]));i.material=o}else i.material=s(e.materials,this.material);if(this.children.length>0){i.children=[];for(let o=0;o<this.children.length;o++)i.children.push(this.children[o].toJSON(e).object)}if(this.animations.length>0){i.animations=[];for(let o=0;o<this.animations.length;o++){const l=this.animations[o];i.animations.push(s(e.animations,l))}}if(t){const o=a(e.geometries),l=a(e.materials),c=a(e.textures),h=a(e.images),u=a(e.shapes),d=a(e.skeletons),f=a(e.animations);o.length>0&&(n.geometries=o),l.length>0&&(n.materials=l),c.length>0&&(n.textures=c),h.length>0&&(n.images=h),u.length>0&&(n.shapes=u),d.length>0&&(n.skeletons=d),f.length>0&&(n.animations=f)}return n.object=i,n;function a(o){const l=[];for(const c in o){const h=o[c];delete h.metadata,l.push(h)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let n=0;n<e.children.length;n++){const i=e.children[n];this.add(i.clone())}return this}}Re.DefaultUp=new b(0,1,0);Re.DefaultMatrixAutoUpdate=!0;Re.prototype.isObject3D=!0;const Sr=new b,Xc=new b,Yc=new Ke;class Et{constructor(e=new b(1,0,0),t=0){this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,i){return this.normal.set(e,t,n),this.constant=i,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,n){const i=Sr.subVectors(n,t).cross(Xc.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(i,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t===void 0&&(console.warn("THREE.Plane: .projectPoint() target is now required"),t=new b),t.copy(this.normal).multiplyScalar(-this.distanceToPoint(e)).add(e)}intersectLine(e,t){t===void 0&&(console.warn("THREE.Plane: .intersectLine() target is now required"),t=new b);const n=e.delta(Sr),i=this.normal.dot(n);if(i===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;const s=-(e.start.dot(this.normal)+this.constant)/i;return s<0||s>1?null:t.copy(n).multiplyScalar(s).add(e.start)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e===void 0&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),e=new b),e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||Yc.getNormalMatrix(e),i=this.coplanarPoint(Sr).applyMatrix4(e),s=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(s),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}Et.prototype.isPlane=!0;const vt=new b,Ft=new b,Er=new b,Bt=new b,mn=new b,gn=new b,ua=new b,Tr=new b,Ar=new b,Lr=new b;class Xe{constructor(e=new b,t=new b,n=new b){this.a=e,this.b=t,this.c=n}static getNormal(e,t,n,i){i===void 0&&(console.warn("THREE.Triangle: .getNormal() target is now required"),i=new b),i.subVectors(n,t),vt.subVectors(e,t),i.cross(vt);const s=i.lengthSq();return s>0?i.multiplyScalar(1/Math.sqrt(s)):i.set(0,0,0)}static getBarycoord(e,t,n,i,s){vt.subVectors(i,t),Ft.subVectors(n,t),Er.subVectors(e,t);const a=vt.dot(vt),o=vt.dot(Ft),l=vt.dot(Er),c=Ft.dot(Ft),h=Ft.dot(Er),u=a*c-o*o;if(s===void 0&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),s=new b),u===0)return s.set(-2,-1,-1);const d=1/u,f=(c*l-o*h)*d,m=(a*h-o*l)*d;return s.set(1-f-m,m,f)}static containsPoint(e,t,n,i){return this.getBarycoord(e,t,n,i,Bt),Bt.x>=0&&Bt.y>=0&&Bt.x+Bt.y<=1}static getUV(e,t,n,i,s,a,o,l){return this.getBarycoord(e,t,n,i,Bt),l.set(0,0),l.addScaledVector(s,Bt.x),l.addScaledVector(a,Bt.y),l.addScaledVector(o,Bt.z),l}static isFrontFacing(e,t,n,i){return vt.subVectors(n,t),Ft.subVectors(e,t),vt.cross(Ft).dot(i)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,i){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[i]),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return vt.subVectors(this.c,this.b),Ft.subVectors(this.a,this.b),vt.cross(Ft).length()*.5}getMidpoint(e){return e===void 0&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),e=new b),e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return Xe.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e===void 0&&(console.warn("THREE.Triangle: .getPlane() target is now required"),e=new Et),e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return Xe.getBarycoord(e,this.a,this.b,this.c,t)}getUV(e,t,n,i,s){return Xe.getUV(e,this.a,this.b,this.c,t,n,i,s)}containsPoint(e){return Xe.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return Xe.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){t===void 0&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),t=new b);const n=this.a,i=this.b,s=this.c;let a,o;mn.subVectors(i,n),gn.subVectors(s,n),Tr.subVectors(e,n);const l=mn.dot(Tr),c=gn.dot(Tr);if(l<=0&&c<=0)return t.copy(n);Ar.subVectors(e,i);const h=mn.dot(Ar),u=gn.dot(Ar);if(h>=0&&u<=h)return t.copy(i);const d=l*u-h*c;if(d<=0&&l>=0&&h<=0)return a=l/(l-h),t.copy(n).addScaledVector(mn,a);Lr.subVectors(e,s);const f=mn.dot(Lr),m=gn.dot(Lr);if(m>=0&&f<=m)return t.copy(s);const x=f*c-l*m;if(x<=0&&c>=0&&m<=0)return o=c/(c-m),t.copy(n).addScaledVector(gn,o);const v=h*m-f*u;if(v<=0&&u-h>=0&&f-m>=0)return ua.subVectors(s,i),o=(u-h)/(u-h+(f-m)),t.copy(i).addScaledVector(ua,o);const g=1/(v+x+d);return a=x*g,o=d*g,t.copy(n).addScaledVector(mn,a).addScaledVector(gn,o)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}let Zc=0;function Qe(){Object.defineProperty(this,"id",{value:Zc++}),this.uuid=At(),this.name="",this.type="Material",this.fog=!0,this.blending=ti,this.side=er,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.blendSrc=to,this.blendDst=no,this.blendEquation=Tn,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=Zr,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=Dc,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=dr,this.stencilZFail=dr,this.stencilZPass=dr,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaTest=0,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0}Qe.prototype=Object.assign(Object.create(on.prototype),{constructor:Qe,isMaterial:!0,onBuild:function(){},onBeforeCompile:function(){},customProgramCacheKey:function(){return this.onBeforeCompile.toString()},setValues:function(r){if(r!==void 0)for(const e in r){const t=r[e];if(t===void 0){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if(e==="shading"){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=t===eo;continue}const n=this[e];if(n===void 0){console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.");continue}n&&n.isColor?n.set(t):n&&n.isVector3&&t&&t.isVector3?n.copy(t):this[e]=t}},toJSON:function(r){const e=r===void 0||typeof r=="string";e&&(r={textures:{},images:{}});const t={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};t.uuid=this.uuid,t.type=this.type,this.name!==""&&(t.name=this.name),this.color&&this.color.isColor&&(t.color=this.color.getHex()),this.roughness!==void 0&&(t.roughness=this.roughness),this.metalness!==void 0&&(t.metalness=this.metalness),this.sheen&&this.sheen.isColor&&(t.sheen=this.sheen.getHex()),this.emissive&&this.emissive.isColor&&(t.emissive=this.emissive.getHex()),this.emissiveIntensity&&this.emissiveIntensity!==1&&(t.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(t.specular=this.specular.getHex()),this.shininess!==void 0&&(t.shininess=this.shininess),this.clearcoat!==void 0&&(t.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(t.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(t.clearcoatMap=this.clearcoatMap.toJSON(r).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(t.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(r).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(t.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(r).uuid,t.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(t.map=this.map.toJSON(r).uuid),this.matcap&&this.matcap.isTexture&&(t.matcap=this.matcap.toJSON(r).uuid),this.alphaMap&&this.alphaMap.isTexture&&(t.alphaMap=this.alphaMap.toJSON(r).uuid),this.lightMap&&this.lightMap.isTexture&&(t.lightMap=this.lightMap.toJSON(r).uuid,t.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(t.aoMap=this.aoMap.toJSON(r).uuid,t.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(t.bumpMap=this.bumpMap.toJSON(r).uuid,t.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(t.normalMap=this.normalMap.toJSON(r).uuid,t.normalMapType=this.normalMapType,t.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(t.displacementMap=this.displacementMap.toJSON(r).uuid,t.displacementScale=this.displacementScale,t.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(t.roughnessMap=this.roughnessMap.toJSON(r).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(t.metalnessMap=this.metalnessMap.toJSON(r).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(t.emissiveMap=this.emissiveMap.toJSON(r).uuid),this.specularMap&&this.specularMap.isTexture&&(t.specularMap=this.specularMap.toJSON(r).uuid),this.envMap&&this.envMap.isTexture&&(t.envMap=this.envMap.toJSON(r).uuid,this.combine!==void 0&&(t.combine=this.combine)),this.envMapIntensity!==void 0&&(t.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(t.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(t.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(t.gradientMap=this.gradientMap.toJSON(r).uuid),this.size!==void 0&&(t.size=this.size),this.shadowSide!==null&&(t.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(t.sizeAttenuation=this.sizeAttenuation),this.blending!==ti&&(t.blending=this.blending),this.side!==er&&(t.side=this.side),this.vertexColors&&(t.vertexColors=!0),this.opacity<1&&(t.opacity=this.opacity),this.transparent===!0&&(t.transparent=this.transparent),t.depthFunc=this.depthFunc,t.depthTest=this.depthTest,t.depthWrite=this.depthWrite,t.colorWrite=this.colorWrite,t.stencilWrite=this.stencilWrite,t.stencilWriteMask=this.stencilWriteMask,t.stencilFunc=this.stencilFunc,t.stencilRef=this.stencilRef,t.stencilFuncMask=this.stencilFuncMask,t.stencilFail=this.stencilFail,t.stencilZFail=this.stencilZFail,t.stencilZPass=this.stencilZPass,this.rotation&&this.rotation!==0&&(t.rotation=this.rotation),this.polygonOffset===!0&&(t.polygonOffset=!0),this.polygonOffsetFactor!==0&&(t.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(t.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&this.linewidth!==1&&(t.linewidth=this.linewidth),this.dashSize!==void 0&&(t.dashSize=this.dashSize),this.gapSize!==void 0&&(t.gapSize=this.gapSize),this.scale!==void 0&&(t.scale=this.scale),this.dithering===!0&&(t.dithering=!0),this.alphaTest>0&&(t.alphaTest=this.alphaTest),this.alphaToCoverage===!0&&(t.alphaToCoverage=this.alphaToCoverage),this.premultipliedAlpha===!0&&(t.premultipliedAlpha=this.premultipliedAlpha),this.wireframe===!0&&(t.wireframe=this.wireframe),this.wireframeLinewidth>1&&(t.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(t.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(t.wireframeLinejoin=this.wireframeLinejoin),this.morphTargets===!0&&(t.morphTargets=!0),this.morphNormals===!0&&(t.morphNormals=!0),this.skinning===!0&&(t.skinning=!0),this.flatShading===!0&&(t.flatShading=this.flatShading),this.visible===!1&&(t.visible=!1),this.toneMapped===!1&&(t.toneMapped=!1),JSON.stringify(this.userData)!=="{}"&&(t.userData=this.userData);function n(i){const s=[];for(const a in i){const o=i[a];delete o.metadata,s.push(o)}return s}if(e){const i=n(r.textures),s=n(r.images);i.length>0&&(t.textures=i),s.length>0&&(t.images=s)}return t},clone:function(){return new this.constructor().copy(this)},copy:function(r){this.name=r.name,this.fog=r.fog,this.blending=r.blending,this.side=r.side,this.vertexColors=r.vertexColors,this.opacity=r.opacity,this.transparent=r.transparent,this.blendSrc=r.blendSrc,this.blendDst=r.blendDst,this.blendEquation=r.blendEquation,this.blendSrcAlpha=r.blendSrcAlpha,this.blendDstAlpha=r.blendDstAlpha,this.blendEquationAlpha=r.blendEquationAlpha,this.depthFunc=r.depthFunc,this.depthTest=r.depthTest,this.depthWrite=r.depthWrite,this.stencilWriteMask=r.stencilWriteMask,this.stencilFunc=r.stencilFunc,this.stencilRef=r.stencilRef,this.stencilFuncMask=r.stencilFuncMask,this.stencilFail=r.stencilFail,this.stencilZFail=r.stencilZFail,this.stencilZPass=r.stencilZPass,this.stencilWrite=r.stencilWrite;const e=r.clippingPlanes;let t=null;if(e!==null){const n=e.length;t=new Array(n);for(let i=0;i!==n;++i)t[i]=e[i].clone()}return this.clippingPlanes=t,this.clipIntersection=r.clipIntersection,this.clipShadows=r.clipShadows,this.shadowSide=r.shadowSide,this.colorWrite=r.colorWrite,this.precision=r.precision,this.polygonOffset=r.polygonOffset,this.polygonOffsetFactor=r.polygonOffsetFactor,this.polygonOffsetUnits=r.polygonOffsetUnits,this.dithering=r.dithering,this.alphaTest=r.alphaTest,this.alphaToCoverage=r.alphaToCoverage,this.premultipliedAlpha=r.premultipliedAlpha,this.visible=r.visible,this.toneMapped=r.toneMapped,this.userData=JSON.parse(JSON.stringify(r.userData)),this},dispose:function(){this.dispatchEvent({type:"dispose"})}});Object.defineProperty(Qe.prototype,"needsUpdate",{set:function(r){r===!0&&this.version++}});const ao={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},_t={h:0,s:0,l:0},wi={h:0,s:0,l:0};function Rr(r,e,t){return t<0&&(t+=1),t>1&&(t-=1),t<1/6?r+(e-r)*6*t:t<1/2?e:t<2/3?r+(e-r)*6*(2/3-t):r}function Cr(r){return r<.04045?r*.0773993808:Math.pow(r*.9478672986+.0521327014,2.4)}function Pr(r){return r<.0031308?r*12.92:1.055*Math.pow(r,.41666)-.055}class ce{constructor(e,t,n){return t===void 0&&n===void 0?this.set(e):this.setRGB(e,t,n)}set(e){return e&&e.isColor?this.copy(e):typeof e=="number"?this.setHex(e):typeof e=="string"&&this.setStyle(e),this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,this}setRGB(e,t,n){return this.r=e,this.g=t,this.b=n,this}setHSL(e,t,n){if(e=Ic(e,1),t=ht(t,0,1),n=ht(n,0,1),t===0)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+t):n+t-n*t,s=2*n-i;this.r=Rr(s,i,e+1/3),this.g=Rr(s,i,e),this.b=Rr(s,i,e-1/3)}return this}setStyle(e){function t(i){i!==void 0&&parseFloat(i)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(e)){let i;const s=n[1],a=n[2];switch(s){case"rgb":case"rgba":if(i=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return this.r=Math.min(255,parseInt(i[1],10))/255,this.g=Math.min(255,parseInt(i[2],10))/255,this.b=Math.min(255,parseInt(i[3],10))/255,t(i[4]),this;if(i=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return this.r=Math.min(100,parseInt(i[1],10))/100,this.g=Math.min(100,parseInt(i[2],10))/100,this.b=Math.min(100,parseInt(i[3],10))/100,t(i[4]),this;break;case"hsl":case"hsla":if(i=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a)){const o=parseFloat(i[1])/360,l=parseInt(i[2],10)/100,c=parseInt(i[3],10)/100;return t(i[4]),this.setHSL(o,l,c)}break}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(e)){const i=n[1],s=i.length;if(s===3)return this.r=parseInt(i.charAt(0)+i.charAt(0),16)/255,this.g=parseInt(i.charAt(1)+i.charAt(1),16)/255,this.b=parseInt(i.charAt(2)+i.charAt(2),16)/255,this;if(s===6)return this.r=parseInt(i.charAt(0)+i.charAt(1),16)/255,this.g=parseInt(i.charAt(2)+i.charAt(3),16)/255,this.b=parseInt(i.charAt(4)+i.charAt(5),16)/255,this}return e&&e.length>0?this.setColorName(e):this}setColorName(e){const t=ao[e.toLowerCase()];return t!==void 0?this.setHex(t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copyGammaToLinear(e,t=2){return this.r=Math.pow(e.r,t),this.g=Math.pow(e.g,t),this.b=Math.pow(e.b,t),this}copyLinearToGamma(e,t=2){const n=t>0?1/t:1;return this.r=Math.pow(e.r,n),this.g=Math.pow(e.g,n),this.b=Math.pow(e.b,n),this}convertGammaToLinear(e){return this.copyGammaToLinear(this,e),this}convertLinearToGamma(e){return this.copyLinearToGamma(this,e),this}copySRGBToLinear(e){return this.r=Cr(e.r),this.g=Cr(e.g),this.b=Cr(e.b),this}copyLinearToSRGB(e){return this.r=Pr(e.r),this.g=Pr(e.g),this.b=Pr(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return this.r*255<<16^this.g*255<<8^this.b*255<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(e){e===void 0&&(console.warn("THREE.Color: .getHSL() target is now required"),e={h:0,s:0,l:0});const t=this.r,n=this.g,i=this.b,s=Math.max(t,n,i),a=Math.min(t,n,i);let o,l;const c=(a+s)/2;if(a===s)o=0,l=0;else{const h=s-a;switch(l=c<=.5?h/(s+a):h/(2-s-a),s){case t:o=(n-i)/h+(n<i?6:0);break;case n:o=(i-t)/h+2;break;case i:o=(t-n)/h+4;break}o/=6}return e.h=o,e.s=l,e.l=c,e}getStyle(){return"rgb("+(this.r*255|0)+","+(this.g*255|0)+","+(this.b*255|0)+")"}offsetHSL(e,t,n){return this.getHSL(_t),_t.h+=e,_t.s+=t,_t.l+=n,this.setHSL(_t.h,_t.s,_t.l),this}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,n){return this.r=e.r+(t.r-e.r)*n,this.g=e.g+(t.g-e.g)*n,this.b=e.b+(t.b-e.b)*n,this}lerpHSL(e,t){this.getHSL(_t),e.getHSL(wi);const n=pr(_t.h,wi.h,t),i=pr(_t.s,wi.s,t),s=pr(_t.l,wi.l,t);return this.setHSL(n,i,s),this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),e.normalized===!0&&(this.r/=255,this.g/=255,this.b/=255),this}toJSON(){return this.getHex()}}ce.NAMES=ao;ce.prototype.isColor=!0;ce.prototype.r=1;ce.prototype.g=1;ce.prototype.b=1;class hs extends Qe{constructor(e){super(),this.type="MeshBasicMaterial",this.color=new ce(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=nr,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.skinning=e.skinning,this.morphTargets=e.morphTargets,this}}hs.prototype.isMeshBasicMaterial=!0;const ze=new b,bi=new X;class je{constructor(e,t,n){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=n===!0,this.usage=oi,this.updateRange={offset:0,count:-1},this.version=0,this.onUploadCallback=function(){}}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this}copyAt(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let i=0,s=this.itemSize;i<s;i++)this.array[e+i]=t.array[n+i];return this}copyArray(e){return this.array.set(e),this}copyColorsArray(e){const t=this.array;let n=0;for(let i=0,s=e.length;i<s;i++){let a=e[i];a===void 0&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",i),a=new ce),t[n++]=a.r,t[n++]=a.g,t[n++]=a.b}return this}copyVector2sArray(e){const t=this.array;let n=0;for(let i=0,s=e.length;i<s;i++){let a=e[i];a===void 0&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",i),a=new X),t[n++]=a.x,t[n++]=a.y}return this}copyVector3sArray(e){const t=this.array;let n=0;for(let i=0,s=e.length;i<s;i++){let a=e[i];a===void 0&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",i),a=new b),t[n++]=a.x,t[n++]=a.y,t[n++]=a.z}return this}copyVector4sArray(e){const t=this.array;let n=0;for(let i=0,s=e.length;i<s;i++){let a=e[i];a===void 0&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",i),a=new Ie),t[n++]=a.x,t[n++]=a.y,t[n++]=a.z,t[n++]=a.w}return this}applyMatrix3(e){if(this.itemSize===2)for(let t=0,n=this.count;t<n;t++)bi.fromBufferAttribute(this,t),bi.applyMatrix3(e),this.setXY(t,bi.x,bi.y);else if(this.itemSize===3)for(let t=0,n=this.count;t<n;t++)ze.fromBufferAttribute(this,t),ze.applyMatrix3(e),this.setXYZ(t,ze.x,ze.y,ze.z);return this}applyMatrix4(e){for(let t=0,n=this.count;t<n;t++)ze.x=this.getX(t),ze.y=this.getY(t),ze.z=this.getZ(t),ze.applyMatrix4(e),this.setXYZ(t,ze.x,ze.y,ze.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)ze.x=this.getX(t),ze.y=this.getY(t),ze.z=this.getZ(t),ze.applyNormalMatrix(e),this.setXYZ(t,ze.x,ze.y,ze.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)ze.x=this.getX(t),ze.y=this.getY(t),ze.z=this.getZ(t),ze.transformDirection(e),this.setXYZ(t,ze.x,ze.y,ze.z);return this}set(e,t=0){return this.array.set(e,t),this}getX(e){return this.array[e*this.itemSize]}setX(e,t){return this.array[e*this.itemSize]=t,this}getY(e){return this.array[e*this.itemSize+1]}setY(e,t){return this.array[e*this.itemSize+1]=t,this}getZ(e){return this.array[e*this.itemSize+2]}setZ(e,t){return this.array[e*this.itemSize+2]=t,this}getW(e){return this.array[e*this.itemSize+3]}setW(e,t){return this.array[e*this.itemSize+3]=t,this}setXY(e,t,n){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this}setXYZ(e,t,n,i){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this}setXYZW(e,t,n,i,s){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this.array[e+3]=s,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==oi&&(e.usage=this.usage),(this.updateRange.offset!==0||this.updateRange.count!==-1)&&(e.updateRange=this.updateRange),e}}je.prototype.isBufferAttribute=!0;class oo extends je{constructor(e,t,n){super(new Uint16Array(e),t,n)}}class lo extends je{constructor(e,t,n){super(new Uint32Array(e),t,n)}}class jc extends je{constructor(e,t,n){super(new Uint16Array(e),t,n)}}jc.prototype.isFloat16BufferAttribute=!0;class Je extends je{constructor(e,t,n){super(new Float32Array(e),t,n)}}function co(r){if(r.length===0)return-1/0;let e=r[0];for(let t=1,n=r.length;t<n;++t)r[t]>e&&(e=r[t]);return e}let Jc=0;const St=new he,Dr=new Re,xn=new b,ct=new mt,Wn=new mt,Ye=new b;class Oe extends on{constructor(){super(),Object.defineProperty(this,"id",{value:Jc++}),this.uuid=At(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(co(e)>65535?lo:oo)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,t,n=0){this.groups.push({start:e,count:t,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;t!==void 0&&(t.applyMatrix4(e),t.needsUpdate=!0);const n=this.attributes.normal;if(n!==void 0){const s=new Ke().getNormalMatrix(e);n.applyNormalMatrix(s),n.needsUpdate=!0}const i=this.attributes.tangent;return i!==void 0&&(i.transformDirection(e),i.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}rotateX(e){return St.makeRotationX(e),this.applyMatrix4(St),this}rotateY(e){return St.makeRotationY(e),this.applyMatrix4(St),this}rotateZ(e){return St.makeRotationZ(e),this.applyMatrix4(St),this}translate(e,t,n){return St.makeTranslation(e,t,n),this.applyMatrix4(St),this}scale(e,t,n){return St.makeScale(e,t,n),this.applyMatrix4(St),this}lookAt(e){return Dr.lookAt(e),Dr.updateMatrix(),this.applyMatrix4(Dr.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(xn).negate(),this.translate(xn.x,xn.y,xn.z),this}setFromPoints(e){const t=[];for(let n=0,i=e.length;n<i;n++){const s=e[n];t.push(s.x,s.y,s.z||0)}return this.setAttribute("position",new Je(t,3)),this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new mt);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingBox.set(new b(-1/0,-1/0,-1/0),new b(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let n=0,i=t.length;n<i;n++){const s=t[n];ct.setFromBufferAttribute(s),this.morphTargetsRelative?(Ye.addVectors(this.boundingBox.min,ct.min),this.boundingBox.expandByPoint(Ye),Ye.addVectors(this.boundingBox.max,ct.max),this.boundingBox.expandByPoint(Ye)):(this.boundingBox.expandByPoint(ct.min),this.boundingBox.expandByPoint(ct.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new Fn);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingSphere.set(new b,1/0);return}if(e){const n=this.boundingSphere.center;if(ct.setFromBufferAttribute(e),t)for(let s=0,a=t.length;s<a;s++){const o=t[s];Wn.setFromBufferAttribute(o),this.morphTargetsRelative?(Ye.addVectors(ct.min,Wn.min),ct.expandByPoint(Ye),Ye.addVectors(ct.max,Wn.max),ct.expandByPoint(Ye)):(ct.expandByPoint(Wn.min),ct.expandByPoint(Wn.max))}ct.getCenter(n);let i=0;for(let s=0,a=e.count;s<a;s++)Ye.fromBufferAttribute(e,s),i=Math.max(i,n.distanceToSquared(Ye));if(t)for(let s=0,a=t.length;s<a;s++){const o=t[s],l=this.morphTargetsRelative;for(let c=0,h=o.count;c<h;c++)Ye.fromBufferAttribute(o,c),l&&(xn.fromBufferAttribute(e,c),Ye.add(xn)),i=Math.max(i,n.distanceToSquared(Ye))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeFaceNormals(){}computeTangents(){const e=this.index,t=this.attributes;if(e===null||t.position===void 0||t.normal===void 0||t.uv===void 0){console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}const n=e.array,i=t.position.array,s=t.normal.array,a=t.uv.array,o=i.length/3;t.tangent===void 0&&this.setAttribute("tangent",new je(new Float32Array(4*o),4));const l=t.tangent.array,c=[],h=[];for(let G=0;G<o;G++)c[G]=new b,h[G]=new b;const u=new b,d=new b,f=new b,m=new X,x=new X,v=new X,g=new b,p=new b;function T(G,q,O){u.fromArray(i,G*3),d.fromArray(i,q*3),f.fromArray(i,O*3),m.fromArray(a,G*2),x.fromArray(a,q*2),v.fromArray(a,O*2),d.sub(u),f.sub(u),x.sub(m),v.sub(m);const A=1/(x.x*v.y-v.x*x.y);isFinite(A)&&(g.copy(d).multiplyScalar(v.y).addScaledVector(f,-x.y).multiplyScalar(A),p.copy(f).multiplyScalar(x.x).addScaledVector(d,-v.x).multiplyScalar(A),c[G].add(g),c[q].add(g),c[O].add(g),h[G].add(p),h[q].add(p),h[O].add(p))}let R=this.groups;R.length===0&&(R=[{start:0,count:n.length}]);for(let G=0,q=R.length;G<q;++G){const O=R[G],A=O.start,P=O.count;for(let D=A,L=A+P;D<L;D+=3)T(n[D+0],n[D+1],n[D+2])}const E=new b,_=new b,C=new b,N=new b;function B(G){C.fromArray(s,G*3),N.copy(C);const q=c[G];E.copy(q),E.sub(C.multiplyScalar(C.dot(q))).normalize(),_.crossVectors(N,q);const A=_.dot(h[G])<0?-1:1;l[G*4]=E.x,l[G*4+1]=E.y,l[G*4+2]=E.z,l[G*4+3]=A}for(let G=0,q=R.length;G<q;++G){const O=R[G],A=O.start,P=O.count;for(let D=A,L=A+P;D<L;D+=3)B(n[D+0]),B(n[D+1]),B(n[D+2])}}computeVertexNormals(){const e=this.index,t=this.getAttribute("position");if(t!==void 0){let n=this.getAttribute("normal");if(n===void 0)n=new je(new Float32Array(t.count*3),3),this.setAttribute("normal",n);else for(let d=0,f=n.count;d<f;d++)n.setXYZ(d,0,0,0);const i=new b,s=new b,a=new b,o=new b,l=new b,c=new b,h=new b,u=new b;if(e)for(let d=0,f=e.count;d<f;d+=3){const m=e.getX(d+0),x=e.getX(d+1),v=e.getX(d+2);i.fromBufferAttribute(t,m),s.fromBufferAttribute(t,x),a.fromBufferAttribute(t,v),h.subVectors(a,s),u.subVectors(i,s),h.cross(u),o.fromBufferAttribute(n,m),l.fromBufferAttribute(n,x),c.fromBufferAttribute(n,v),o.add(h),l.add(h),c.add(h),n.setXYZ(m,o.x,o.y,o.z),n.setXYZ(x,l.x,l.y,l.z),n.setXYZ(v,c.x,c.y,c.z)}else for(let d=0,f=t.count;d<f;d+=3)i.fromBufferAttribute(t,d+0),s.fromBufferAttribute(t,d+1),a.fromBufferAttribute(t,d+2),h.subVectors(a,s),u.subVectors(i,s),h.cross(u),n.setXYZ(d+0,h.x,h.y,h.z),n.setXYZ(d+1,h.x,h.y,h.z),n.setXYZ(d+2,h.x,h.y,h.z);this.normalizeNormals(),n.needsUpdate=!0}}merge(e,t){if(!(e&&e.isBufferGeometry)){console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",e);return}t===void 0&&(t=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));const n=this.attributes;for(const i in n){if(e.attributes[i]===void 0)continue;const a=n[i].array,o=e.attributes[i],l=o.array,c=o.itemSize*t,h=Math.min(l.length,a.length-c);for(let u=0,d=c;u<h;u++,d++)a[d]=l[u]}return this}normalizeNormals(){const e=this.attributes.normal;for(let t=0,n=e.count;t<n;t++)Ye.fromBufferAttribute(e,t),Ye.normalize(),e.setXYZ(t,Ye.x,Ye.y,Ye.z)}toNonIndexed(){function e(o,l){const c=o.array,h=o.itemSize,u=o.normalized,d=new c.constructor(l.length*h);let f=0,m=0;for(let x=0,v=l.length;x<v;x++){f=l[x]*h;for(let g=0;g<h;g++)d[m++]=c[f++]}return new je(d,h,u)}if(this.index===null)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const t=new Oe,n=this.index.array,i=this.attributes;for(const o in i){const l=i[o],c=e(l,n);t.setAttribute(o,c)}const s=this.morphAttributes;for(const o in s){const l=[],c=s[o];for(let h=0,u=c.length;h<u;h++){const d=c[h],f=e(d,n);l.push(f)}t.morphAttributes[o]=l}t.morphTargetsRelative=this.morphTargetsRelative;const a=this.groups;for(let o=0,l=a.length;o<l;o++){const c=a[o];t.addGroup(c.start,c.count,c.materialIndex)}return t}toJSON(){const e={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){const l=this.parameters;for(const c in l)l[c]!==void 0&&(e[c]=l[c]);return e}e.data={attributes:{}};const t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const l in n){const c=n[l];e.data.attributes[l]=c.toJSON(e.data)}const i={};let s=!1;for(const l in this.morphAttributes){const c=this.morphAttributes[l],h=[];for(let u=0,d=c.length;u<d;u++){const f=c[u];h.push(f.toJSON(e.data))}h.length>0&&(i[l]=h,s=!0)}s&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);const a=this.groups;a.length>0&&(e.data.groups=JSON.parse(JSON.stringify(a)));const o=this.boundingSphere;return o!==null&&(e.data.boundingSphere={center:o.center.toArray(),radius:o.radius}),e}clone(){return new Oe().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;n!==null&&this.setIndex(n.clone(t));const i=e.attributes;for(const c in i){const h=i[c];this.setAttribute(c,h.clone(t))}const s=e.morphAttributes;for(const c in s){const h=[],u=s[c];for(let d=0,f=u.length;d<f;d++)h.push(u[d].clone(t));this.morphAttributes[c]=h}this.morphTargetsRelative=e.morphTargetsRelative;const a=e.groups;for(let c=0,h=a.length;c<h;c++){const u=a[c];this.addGroup(u.start,u.count,u.materialIndex)}const o=e.boundingBox;o!==null&&(this.boundingBox=o.clone());const l=e.boundingSphere;return l!==null&&(this.boundingSphere=l.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}Oe.prototype.isBufferGeometry=!0;const da=new he,vn=new Bn,Ir=new Fn,Gt=new b,Vt=new b,kt=new b,Nr=new b,Fr=new b,Br=new b,Si=new b,Ei=new b,Ti=new b,Ai=new X,Li=new X,Ri=new X,zr=new b,Ci=new b;class ft extends Re{constructor(e=new Oe,t=new hs){super(),this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=e.material,this.geometry=e.geometry,this}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,a=i.length;s<a;s++){const o=i[s].name||String(s);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=s}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(e,t){const n=this.geometry,i=this.material,s=this.matrixWorld;if(i===void 0||(n.boundingSphere===null&&n.computeBoundingSphere(),Ir.copy(n.boundingSphere),Ir.applyMatrix4(s),e.ray.intersectsSphere(Ir)===!1)||(da.copy(s).invert(),vn.copy(e.ray).applyMatrix4(da),n.boundingBox!==null&&vn.intersectsBox(n.boundingBox)===!1))return;let a;if(n.isBufferGeometry){const o=n.index,l=n.attributes.position,c=n.morphAttributes.position,h=n.morphTargetsRelative,u=n.attributes.uv,d=n.attributes.uv2,f=n.groups,m=n.drawRange;if(o!==null)if(Array.isArray(i))for(let x=0,v=f.length;x<v;x++){const g=f[x],p=i[g.materialIndex],T=Math.max(g.start,m.start),R=Math.min(g.start+g.count,m.start+m.count);for(let E=T,_=R;E<_;E+=3){const C=o.getX(E),N=o.getX(E+1),B=o.getX(E+2);a=Pi(this,p,e,vn,l,c,h,u,d,C,N,B),a&&(a.faceIndex=Math.floor(E/3),a.face.materialIndex=g.materialIndex,t.push(a))}}else{const x=Math.max(0,m.start),v=Math.min(o.count,m.start+m.count);for(let g=x,p=v;g<p;g+=3){const T=o.getX(g),R=o.getX(g+1),E=o.getX(g+2);a=Pi(this,i,e,vn,l,c,h,u,d,T,R,E),a&&(a.faceIndex=Math.floor(g/3),t.push(a))}}else if(l!==void 0)if(Array.isArray(i))for(let x=0,v=f.length;x<v;x++){const g=f[x],p=i[g.materialIndex],T=Math.max(g.start,m.start),R=Math.min(g.start+g.count,m.start+m.count);for(let E=T,_=R;E<_;E+=3){const C=E,N=E+1,B=E+2;a=Pi(this,p,e,vn,l,c,h,u,d,C,N,B),a&&(a.faceIndex=Math.floor(E/3),a.face.materialIndex=g.materialIndex,t.push(a))}}else{const x=Math.max(0,m.start),v=Math.min(l.count,m.start+m.count);for(let g=x,p=v;g<p;g+=3){const T=g,R=g+1,E=g+2;a=Pi(this,i,e,vn,l,c,h,u,d,T,R,E),a&&(a.faceIndex=Math.floor(g/3),t.push(a))}}}else n.isGeometry&&console.error("THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}ft.prototype.isMesh=!0;function Qc(r,e,t,n,i,s,a,o){let l;if(e.side===Ze?l=n.intersectTriangle(a,s,i,!0,o):l=n.intersectTriangle(i,s,a,e.side!==tr,o),l===null)return null;Ci.copy(o),Ci.applyMatrix4(r.matrixWorld);const c=t.ray.origin.distanceTo(Ci);return c<t.near||c>t.far?null:{distance:c,point:Ci.clone(),object:r}}function Pi(r,e,t,n,i,s,a,o,l,c,h,u){Gt.fromBufferAttribute(i,c),Vt.fromBufferAttribute(i,h),kt.fromBufferAttribute(i,u);const d=r.morphTargetInfluences;if(e.morphTargets&&s&&d){Si.set(0,0,0),Ei.set(0,0,0),Ti.set(0,0,0);for(let m=0,x=s.length;m<x;m++){const v=d[m],g=s[m];v!==0&&(Nr.fromBufferAttribute(g,c),Fr.fromBufferAttribute(g,h),Br.fromBufferAttribute(g,u),a?(Si.addScaledVector(Nr,v),Ei.addScaledVector(Fr,v),Ti.addScaledVector(Br,v)):(Si.addScaledVector(Nr.sub(Gt),v),Ei.addScaledVector(Fr.sub(Vt),v),Ti.addScaledVector(Br.sub(kt),v)))}Gt.add(Si),Vt.add(Ei),kt.add(Ti)}r.isSkinnedMesh&&e.skinning&&(r.boneTransform(c,Gt),r.boneTransform(h,Vt),r.boneTransform(u,kt));const f=Qc(r,e,t,n,Gt,Vt,kt,zr);if(f){o&&(Ai.fromBufferAttribute(o,c),Li.fromBufferAttribute(o,h),Ri.fromBufferAttribute(o,u),f.uv=Xe.getUV(zr,Gt,Vt,kt,Ai,Li,Ri,new X)),l&&(Ai.fromBufferAttribute(l,c),Li.fromBufferAttribute(l,h),Ri.fromBufferAttribute(l,u),f.uv2=Xe.getUV(zr,Gt,Vt,kt,Ai,Li,Ri,new X));const m={a:c,b:h,c:u,normal:new b,materialIndex:0};Xe.getNormal(Gt,Vt,kt,m.normal),f.face=m}return f}class us extends Oe{constructor(e=1,t=1,n=1,i=1,s=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:i,heightSegments:s,depthSegments:a};const o=this;i=Math.floor(i),s=Math.floor(s),a=Math.floor(a);const l=[],c=[],h=[],u=[];let d=0,f=0;m("z","y","x",-1,-1,n,t,e,a,s,0),m("z","y","x",1,-1,n,t,-e,a,s,1),m("x","z","y",1,1,e,n,t,i,a,2),m("x","z","y",1,-1,e,n,-t,i,a,3),m("x","y","z",1,-1,e,t,n,i,s,4),m("x","y","z",-1,-1,e,t,-n,i,s,5),this.setIndex(l),this.setAttribute("position",new Je(c,3)),this.setAttribute("normal",new Je(h,3)),this.setAttribute("uv",new Je(u,2));function m(x,v,g,p,T,R,E,_,C,N,B){const G=R/C,q=E/N,O=R/2,A=E/2,P=_/2,D=C+1,L=N+1;let W=0,Q=0;const Z=new b;for(let se=0;se<L;se++){const re=se*q-A;for(let ue=0;ue<D;ue++){const xe=ue*G-O;Z[x]=xe*p,Z[v]=re*T,Z[g]=P,c.push(Z.x,Z.y,Z.z),Z[x]=0,Z[v]=0,Z[g]=_>0?1:-1,h.push(Z.x,Z.y,Z.z),u.push(ue/C),u.push(1-se/N),W+=1}}for(let se=0;se<N;se++)for(let re=0;re<C;re++){const ue=d+re+D*se,xe=d+re+D*(se+1),U=d+(re+1)+D*(se+1),Fe=d+(re+1)+D*se;l.push(ue,xe,Fe),l.push(xe,U,Fe),Q+=6}o.addGroup(f,Q,B),f+=Q,d+=W}}}function Pn(r){const e={};for(const t in r){e[t]={};for(const n in r[t]){const i=r[t][n];i&&(i.isColor||i.isMatrix3||i.isMatrix4||i.isVector2||i.isVector3||i.isVector4||i.isTexture||i.isQuaternion)?e[t][n]=i.clone():Array.isArray(i)?e[t][n]=i.slice():e[t][n]=i}}return e}function tt(r){const e={};for(let t=0;t<r.length;t++){const n=Pn(r[t]);for(const i in n)e[i]=n[i]}return e}const $c={clone:Pn,merge:tt};var Kc=`void main() {
6
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
7
+ }`,eh=`void main() {
8
+ gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
9
+ }`;class Zt extends Qe{constructor(e){super(),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader=Kc,this.fragmentShader=eh,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&(e.attributes!==void 0&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(e))}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=Pn(e.uniforms),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.lights=e.lights,this.clipping=e.clipping,this.skinning=e.skinning,this.morphTargets=e.morphTargets,this.morphNormals=e.morphNormals,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const i in this.uniforms){const a=this.uniforms[i].value;a&&a.isTexture?t.uniforms[i]={type:"t",value:a.toJSON(e).uuid}:a&&a.isColor?t.uniforms[i]={type:"c",value:a.getHex()}:a&&a.isVector2?t.uniforms[i]={type:"v2",value:a.toArray()}:a&&a.isVector3?t.uniforms[i]={type:"v3",value:a.toArray()}:a&&a.isVector4?t.uniforms[i]={type:"v4",value:a.toArray()}:a&&a.isMatrix3?t.uniforms[i]={type:"m3",value:a.toArray()}:a&&a.isMatrix4?t.uniforms[i]={type:"m4",value:a.toArray()}:t.uniforms[i]={value:a}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader;const n={};for(const i in this.extensions)this.extensions[i]===!0&&(n[i]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}}Zt.prototype.isShaderMaterial=!0;class ds extends Re{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new he,this.projectionMatrix=new he,this.projectionMatrixInverse=new he}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this}getWorldDirection(e){e===void 0&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),e=new b),this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(-t[8],-t[9],-t[10]).normalize()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}ds.prototype.isCamera=!0;class ut extends ds{constructor(e=50,t=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=Qr*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(fr*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return Qr*2*Math.atan(Math.tan(fr*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(e,t,n,i,s,a){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=s,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(fr*.5*this.fov)/this.zoom,n=2*t,i=this.aspect*n,s=-.5*i;const a=this.view;if(this.view!==null&&this.view.enabled){const l=a.fullWidth,c=a.fullHeight;s+=a.offsetX*i/l,t-=a.offsetY*n/c,i*=a.width/l,n*=a.height/c}const o=this.filmOffset;o!==0&&(s+=e*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(s,s+i,t,t-n,e,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}ut.prototype.isPerspectiveCamera=!0;const _n=90,yn=1;class fs extends Re{constructor(e,t,n){if(super(),this.type="CubeCamera",n.isWebGLCubeRenderTarget!==!0){console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");return}this.renderTarget=n;const i=new ut(_n,yn,e,t);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new b(1,0,0)),this.add(i);const s=new ut(_n,yn,e,t);s.layers=this.layers,s.up.set(0,-1,0),s.lookAt(new b(-1,0,0)),this.add(s);const a=new ut(_n,yn,e,t);a.layers=this.layers,a.up.set(0,0,1),a.lookAt(new b(0,1,0)),this.add(a);const o=new ut(_n,yn,e,t);o.layers=this.layers,o.up.set(0,0,-1),o.lookAt(new b(0,-1,0)),this.add(o);const l=new ut(_n,yn,e,t);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new b(0,0,1)),this.add(l);const c=new ut(_n,yn,e,t);c.layers=this.layers,c.up.set(0,-1,0),c.lookAt(new b(0,0,-1)),this.add(c)}update(e,t){this.parent===null&&this.updateMatrixWorld();const n=this.renderTarget,[i,s,a,o,l,c]=this.children,h=e.xr.enabled,u=e.getRenderTarget();e.xr.enabled=!1;const d=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0),e.render(t,i),e.setRenderTarget(n,1),e.render(t,s),e.setRenderTarget(n,2),e.render(t,a),e.setRenderTarget(n,3),e.render(t,o),e.setRenderTarget(n,4),e.render(t,l),n.texture.generateMipmaps=d,e.setRenderTarget(n,5),e.render(t,c),e.setRenderTarget(u),e.xr.enabled=h}}class ir extends et{constructor(e,t,n,i,s,a,o,l,c,h){e=e!==void 0?e:[],t=t!==void 0?t:is,o=o!==void 0?o:sn,super(e,t,n,i,s,a,o,l,c,h),this._needsFlipEnvMap=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}ir.prototype.isCubeTexture=!0;class ho extends an{constructor(e,t,n){Number.isInteger(t)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),t=n),super(e,e,t),t=t||{},this.texture=new ir(void 0,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.encoding),this.texture.generateMipmaps=t.generateMipmaps!==void 0?t.generateMipmaps:!1,this.texture.minFilter=t.minFilter!==void 0?t.minFilter:dt,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.format=wt,this.texture.encoding=t.encoding,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:`
10
+
11
+ varying vec3 vWorldDirection;
12
+
13
+ vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
14
+
15
+ return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
16
+
17
+ }
18
+
19
+ void main() {
20
+
21
+ vWorldDirection = transformDirection( position, modelMatrix );
22
+
23
+ #include <begin_vertex>
24
+ #include <project_vertex>
25
+
26
+ }
27
+ `,fragmentShader:`
28
+
29
+ uniform sampler2D tEquirect;
30
+
31
+ varying vec3 vWorldDirection;
32
+
33
+ #include <common>
34
+
35
+ void main() {
36
+
37
+ vec3 direction = normalize( vWorldDirection );
38
+
39
+ vec2 sampleUV = equirectUv( direction );
40
+
41
+ gl_FragColor = texture2D( tEquirect, sampleUV );
42
+
43
+ }
44
+ `},i=new us(5,5,5),s=new Zt({name:"CubemapFromEquirect",uniforms:Pn(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:Ze,blending:ei});s.uniforms.tEquirect.value=t;const a=new ft(i,s),o=t.minFilter;return t.minFilter===os&&(t.minFilter=dt),new fs(1,10,this).update(e,a),t.minFilter=o,a.geometry.dispose(),a.material.dispose(),this}clear(e,t,n,i){const s=e.getRenderTarget();for(let a=0;a<6;a++)e.setRenderTarget(this,a),e.clear(t,n,i);e.setRenderTarget(s)}}ho.prototype.isWebGLCubeRenderTarget=!0;class uo extends et{constructor(e,t,n,i,s,a,o,l,c,h,u,d){super(null,a,o,l,c,h,i,s,u,d),this.image={data:e||null,width:t||1,height:n||1},this.magFilter=c!==void 0?c:rt,this.minFilter=h!==void 0?h:rt,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}}uo.prototype.isDataTexture=!0;const Mn=new Fn,Di=new b;class rr{constructor(e=new Et,t=new Et,n=new Et,i=new Et,s=new Et,a=new Et){this.planes=[e,t,n,i,s,a]}set(e,t,n,i,s,a){const o=this.planes;return o[0].copy(e),o[1].copy(t),o[2].copy(n),o[3].copy(i),o[4].copy(s),o[5].copy(a),this}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e){const t=this.planes,n=e.elements,i=n[0],s=n[1],a=n[2],o=n[3],l=n[4],c=n[5],h=n[6],u=n[7],d=n[8],f=n[9],m=n[10],x=n[11],v=n[12],g=n[13],p=n[14],T=n[15];return t[0].setComponents(o-i,u-l,x-d,T-v).normalize(),t[1].setComponents(o+i,u+l,x+d,T+v).normalize(),t[2].setComponents(o+s,u+c,x+f,T+g).normalize(),t[3].setComponents(o-s,u-c,x-f,T-g).normalize(),t[4].setComponents(o-a,u-h,x-m,T-p).normalize(),t[5].setComponents(o+a,u+h,x+m,T+p).normalize(),this}intersectsObject(e){const t=e.geometry;return t.boundingSphere===null&&t.computeBoundingSphere(),Mn.copy(t.boundingSphere).applyMatrix4(e.matrixWorld),this.intersectsSphere(Mn)}intersectsSprite(e){return Mn.center.set(0,0,0),Mn.radius=.7071067811865476,Mn.applyMatrix4(e.matrixWorld),this.intersectsSphere(Mn)}intersectsSphere(e){const t=this.planes,n=e.center,i=-e.radius;for(let s=0;s<6;s++)if(t[s].distanceToPoint(n)<i)return!1;return!0}intersectsBox(e){const t=this.planes;for(let n=0;n<6;n++){const i=t[n];if(Di.x=i.normal.x>0?e.max.x:e.min.x,Di.y=i.normal.y>0?e.max.y:e.min.y,Di.z=i.normal.z>0?e.max.z:e.min.z,i.distanceToPoint(Di)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}function fo(){let r=null,e=!1,t=null,n=null;function i(s,a){t(s,a),n=r.requestAnimationFrame(i)}return{start:function(){e!==!0&&t!==null&&(n=r.requestAnimationFrame(i),e=!0)},stop:function(){r.cancelAnimationFrame(n),e=!1},setAnimationLoop:function(s){t=s},setContext:function(s){r=s}}}function th(r,e){const t=e.isWebGL2,n=new WeakMap;function i(c,h){const u=c.array,d=c.usage,f=r.createBuffer();r.bindBuffer(h,f),r.bufferData(h,u,d),c.onUploadCallback();let m=5126;return u instanceof Float32Array?m=5126:u instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):u instanceof Uint16Array?c.isFloat16BufferAttribute?t?m=5131:console.warn("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2."):m=5123:u instanceof Int16Array?m=5122:u instanceof Uint32Array?m=5125:u instanceof Int32Array?m=5124:u instanceof Int8Array?m=5120:u instanceof Uint8Array&&(m=5121),{buffer:f,type:m,bytesPerElement:u.BYTES_PER_ELEMENT,version:c.version}}function s(c,h,u){const d=h.array,f=h.updateRange;r.bindBuffer(u,c),f.count===-1?r.bufferSubData(u,0,d):(t?r.bufferSubData(u,f.offset*d.BYTES_PER_ELEMENT,d,f.offset,f.count):r.bufferSubData(u,f.offset*d.BYTES_PER_ELEMENT,d.subarray(f.offset,f.offset+f.count)),f.count=-1)}function a(c){return c.isInterleavedBufferAttribute&&(c=c.data),n.get(c)}function o(c){c.isInterleavedBufferAttribute&&(c=c.data);const h=n.get(c);h&&(r.deleteBuffer(h.buffer),n.delete(c))}function l(c,h){if(c.isGLBufferAttribute){const d=n.get(c);(!d||d.version<c.version)&&n.set(c,{buffer:c.buffer,type:c.type,bytesPerElement:c.elementSize,version:c.version});return}c.isInterleavedBufferAttribute&&(c=c.data);const u=n.get(c);u===void 0?n.set(c,i(c,h)):u.version<c.version&&(s(u.buffer,c,h),u.version=c.version)}return{get:a,remove:o,update:l}}class po extends Oe{constructor(e=1,t=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:i};const s=e/2,a=t/2,o=Math.floor(n),l=Math.floor(i),c=o+1,h=l+1,u=e/o,d=t/l,f=[],m=[],x=[],v=[];for(let g=0;g<h;g++){const p=g*d-a;for(let T=0;T<c;T++){const R=T*u-s;m.push(R,-p,0),x.push(0,0,1),v.push(T/o),v.push(1-g/l)}}for(let g=0;g<l;g++)for(let p=0;p<o;p++){const T=p+c*g,R=p+c*(g+1),E=p+1+c*(g+1),_=p+1+c*g;f.push(T,R,_),f.push(R,E,_)}this.setIndex(f),this.setAttribute("position",new Je(m,3)),this.setAttribute("normal",new Je(x,3)),this.setAttribute("uv",new Je(v,2))}}var nh=`#ifdef USE_ALPHAMAP
45
+ diffuseColor.a *= texture2D( alphaMap, vUv ).g;
46
+ #endif`,ih=`#ifdef USE_ALPHAMAP
47
+ uniform sampler2D alphaMap;
48
+ #endif`,rh=`#ifdef ALPHATEST
49
+ if ( diffuseColor.a < ALPHATEST ) discard;
50
+ #endif`,sh=`#ifdef USE_AOMAP
51
+ float ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;
52
+ reflectedLight.indirectDiffuse *= ambientOcclusion;
53
+ #if defined( USE_ENVMAP ) && defined( STANDARD )
54
+ float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );
55
+ reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );
56
+ #endif
57
+ #endif`,ah=`#ifdef USE_AOMAP
58
+ uniform sampler2D aoMap;
59
+ uniform float aoMapIntensity;
60
+ #endif`,oh="vec3 transformed = vec3( position );",lh=`vec3 objectNormal = vec3( normal );
61
+ #ifdef USE_TANGENT
62
+ vec3 objectTangent = vec3( tangent.xyz );
63
+ #endif`,ch=`vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {
64
+ const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
65
+ const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
66
+ vec4 r = roughness * c0 + c1;
67
+ float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;
68
+ return vec2( -1.04, 1.04 ) * a004 + r.zw;
69
+ }
70
+ float punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
71
+ #if defined ( PHYSICALLY_CORRECT_LIGHTS )
72
+ float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
73
+ if( cutoffDistance > 0.0 ) {
74
+ distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
75
+ }
76
+ return distanceFalloff;
77
+ #else
78
+ if( cutoffDistance > 0.0 && decayExponent > 0.0 ) {
79
+ return pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );
80
+ }
81
+ return 1.0;
82
+ #endif
83
+ }
84
+ vec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {
85
+ return RECIPROCAL_PI * diffuseColor;
86
+ }
87
+ vec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {
88
+ float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );
89
+ return ( 1.0 - specularColor ) * fresnel + specularColor;
90
+ }
91
+ vec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {
92
+ float fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );
93
+ vec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;
94
+ return Fr * fresnel + F0;
95
+ }
96
+ float G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {
97
+ float a2 = pow2( alpha );
98
+ float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
99
+ float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
100
+ return 1.0 / ( gl * gv );
101
+ }
102
+ float G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
103
+ float a2 = pow2( alpha );
104
+ float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
105
+ float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
106
+ return 0.5 / max( gv + gl, EPSILON );
107
+ }
108
+ float D_GGX( const in float alpha, const in float dotNH ) {
109
+ float a2 = pow2( alpha );
110
+ float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
111
+ return RECIPROCAL_PI * a2 / pow2( denom );
112
+ }
113
+ vec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {
114
+ float alpha = pow2( roughness );
115
+ vec3 halfDir = normalize( incidentLight.direction + viewDir );
116
+ float dotNL = saturate( dot( normal, incidentLight.direction ) );
117
+ float dotNV = saturate( dot( normal, viewDir ) );
118
+ float dotNH = saturate( dot( normal, halfDir ) );
119
+ float dotLH = saturate( dot( incidentLight.direction, halfDir ) );
120
+ vec3 F = F_Schlick( specularColor, dotLH );
121
+ float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );
122
+ float D = D_GGX( alpha, dotNH );
123
+ return F * ( G * D );
124
+ }
125
+ vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
126
+ const float LUT_SIZE = 64.0;
127
+ const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
128
+ const float LUT_BIAS = 0.5 / LUT_SIZE;
129
+ float dotNV = saturate( dot( N, V ) );
130
+ vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
131
+ uv = uv * LUT_SCALE + LUT_BIAS;
132
+ return uv;
133
+ }
134
+ float LTC_ClippedSphereFormFactor( const in vec3 f ) {
135
+ float l = length( f );
136
+ return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
137
+ }
138
+ vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
139
+ float x = dot( v1, v2 );
140
+ float y = abs( x );
141
+ float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
142
+ float b = 3.4175940 + ( 4.1616724 + y ) * y;
143
+ float v = a / b;
144
+ float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
145
+ return cross( v1, v2 ) * theta_sintheta;
146
+ }
147
+ vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
148
+ vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
149
+ vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
150
+ vec3 lightNormal = cross( v1, v2 );
151
+ if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
152
+ vec3 T1, T2;
153
+ T1 = normalize( V - N * dot( V, N ) );
154
+ T2 = - cross( N, T1 );
155
+ mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
156
+ vec3 coords[ 4 ];
157
+ coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
158
+ coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
159
+ coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
160
+ coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
161
+ coords[ 0 ] = normalize( coords[ 0 ] );
162
+ coords[ 1 ] = normalize( coords[ 1 ] );
163
+ coords[ 2 ] = normalize( coords[ 2 ] );
164
+ coords[ 3 ] = normalize( coords[ 3 ] );
165
+ vec3 vectorFormFactor = vec3( 0.0 );
166
+ vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
167
+ vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
168
+ vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
169
+ vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
170
+ float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
171
+ return vec3( result );
172
+ }
173
+ vec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {
174
+ float dotNV = saturate( dot( normal, viewDir ) );
175
+ vec2 brdf = integrateSpecularBRDF( dotNV, roughness );
176
+ return specularColor * brdf.x + brdf.y;
177
+ }
178
+ void BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
179
+ float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );
180
+ vec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );
181
+ vec2 brdf = integrateSpecularBRDF( dotNV, roughness );
182
+ vec3 FssEss = F * brdf.x + brdf.y;
183
+ float Ess = brdf.x + brdf.y;
184
+ float Ems = 1.0 - Ess;
185
+ vec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
186
+ singleScatter += FssEss;
187
+ multiScatter += Fms * Ems;
188
+ }
189
+ float G_BlinnPhong_Implicit( ) {
190
+ return 0.25;
191
+ }
192
+ float D_BlinnPhong( const in float shininess, const in float dotNH ) {
193
+ return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
194
+ }
195
+ vec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {
196
+ vec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );
197
+ float dotNH = saturate( dot( geometry.normal, halfDir ) );
198
+ float dotLH = saturate( dot( incidentLight.direction, halfDir ) );
199
+ vec3 F = F_Schlick( specularColor, dotLH );
200
+ float G = G_BlinnPhong_Implicit( );
201
+ float D = D_BlinnPhong( shininess, dotNH );
202
+ return F * ( G * D );
203
+ }
204
+ float GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {
205
+ return ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );
206
+ }
207
+ float BlinnExponentToGGXRoughness( const in float blinnExponent ) {
208
+ return sqrt( 2.0 / ( blinnExponent + 2.0 ) );
209
+ }
210
+ #if defined( USE_SHEEN )
211
+ float D_Charlie(float roughness, float NoH) {
212
+ float invAlpha = 1.0 / roughness;
213
+ float cos2h = NoH * NoH;
214
+ float sin2h = max(1.0 - cos2h, 0.0078125); return (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);
215
+ }
216
+ float V_Neubelt(float NoV, float NoL) {
217
+ return saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));
218
+ }
219
+ vec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {
220
+ vec3 N = geometry.normal;
221
+ vec3 V = geometry.viewDir;
222
+ vec3 H = normalize( V + L );
223
+ float dotNH = saturate( dot( N, H ) );
224
+ return specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );
225
+ }
226
+ #endif`,hh=`#ifdef USE_BUMPMAP
227
+ uniform sampler2D bumpMap;
228
+ uniform float bumpScale;
229
+ vec2 dHdxy_fwd() {
230
+ vec2 dSTdx = dFdx( vUv );
231
+ vec2 dSTdy = dFdy( vUv );
232
+ float Hll = bumpScale * texture2D( bumpMap, vUv ).x;
233
+ float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;
234
+ float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;
235
+ return vec2( dBx, dBy );
236
+ }
237
+ vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
238
+ vec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );
239
+ vec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );
240
+ vec3 vN = surf_norm;
241
+ vec3 R1 = cross( vSigmaY, vN );
242
+ vec3 R2 = cross( vN, vSigmaX );
243
+ float fDet = dot( vSigmaX, R1 ) * faceDirection;
244
+ vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
245
+ return normalize( abs( fDet ) * surf_norm - vGrad );
246
+ }
247
+ #endif`,uh=`#if NUM_CLIPPING_PLANES > 0
248
+ vec4 plane;
249
+ #pragma unroll_loop_start
250
+ for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
251
+ plane = clippingPlanes[ i ];
252
+ if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
253
+ }
254
+ #pragma unroll_loop_end
255
+ #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
256
+ bool clipped = true;
257
+ #pragma unroll_loop_start
258
+ for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
259
+ plane = clippingPlanes[ i ];
260
+ clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
261
+ }
262
+ #pragma unroll_loop_end
263
+ if ( clipped ) discard;
264
+ #endif
265
+ #endif`,dh=`#if NUM_CLIPPING_PLANES > 0
266
+ varying vec3 vClipPosition;
267
+ uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
268
+ #endif`,fh=`#if NUM_CLIPPING_PLANES > 0
269
+ varying vec3 vClipPosition;
270
+ #endif`,ph=`#if NUM_CLIPPING_PLANES > 0
271
+ vClipPosition = - mvPosition.xyz;
272
+ #endif`,mh=`#if defined( USE_COLOR_ALPHA )
273
+ diffuseColor *= vColor;
274
+ #elif defined( USE_COLOR )
275
+ diffuseColor.rgb *= vColor;
276
+ #endif`,gh=`#if defined( USE_COLOR_ALPHA )
277
+ varying vec4 vColor;
278
+ #elif defined( USE_COLOR )
279
+ varying vec3 vColor;
280
+ #endif`,xh=`#if defined( USE_COLOR_ALPHA )
281
+ varying vec4 vColor;
282
+ #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
283
+ varying vec3 vColor;
284
+ #endif`,vh=`#if defined( USE_COLOR_ALPHA )
285
+ vColor = vec4( 1.0 );
286
+ #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
287
+ vColor = vec3( 1.0 );
288
+ #endif
289
+ #ifdef USE_COLOR
290
+ vColor *= color;
291
+ #endif
292
+ #ifdef USE_INSTANCING_COLOR
293
+ vColor.xyz *= instanceColor.xyz;
294
+ #endif`,_h=`#define PI 3.141592653589793
295
+ #define PI2 6.283185307179586
296
+ #define PI_HALF 1.5707963267948966
297
+ #define RECIPROCAL_PI 0.3183098861837907
298
+ #define RECIPROCAL_PI2 0.15915494309189535
299
+ #define EPSILON 1e-6
300
+ #ifndef saturate
301
+ #define saturate(a) clamp( a, 0.0, 1.0 )
302
+ #endif
303
+ #define whiteComplement(a) ( 1.0 - saturate( a ) )
304
+ float pow2( const in float x ) { return x*x; }
305
+ float pow3( const in float x ) { return x*x*x; }
306
+ float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
307
+ float average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }
308
+ highp float rand( const in vec2 uv ) {
309
+ const highp float a = 12.9898, b = 78.233, c = 43758.5453;
310
+ highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
311
+ return fract(sin(sn) * c);
312
+ }
313
+ #ifdef HIGH_PRECISION
314
+ float precisionSafeLength( vec3 v ) { return length( v ); }
315
+ #else
316
+ float max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }
317
+ float precisionSafeLength( vec3 v ) {
318
+ float maxComponent = max3( abs( v ) );
319
+ return length( v / maxComponent ) * maxComponent;
320
+ }
321
+ #endif
322
+ struct IncidentLight {
323
+ vec3 color;
324
+ vec3 direction;
325
+ bool visible;
326
+ };
327
+ struct ReflectedLight {
328
+ vec3 directDiffuse;
329
+ vec3 directSpecular;
330
+ vec3 indirectDiffuse;
331
+ vec3 indirectSpecular;
332
+ };
333
+ struct GeometricContext {
334
+ vec3 position;
335
+ vec3 normal;
336
+ vec3 viewDir;
337
+ #ifdef CLEARCOAT
338
+ vec3 clearcoatNormal;
339
+ #endif
340
+ };
341
+ vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
342
+ return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
343
+ }
344
+ vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
345
+ return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
346
+ }
347
+ vec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {
348
+ float distance = dot( planeNormal, point - pointOnPlane );
349
+ return - distance * planeNormal + point;
350
+ }
351
+ float sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {
352
+ return sign( dot( point - pointOnPlane, planeNormal ) );
353
+ }
354
+ vec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {
355
+ return lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;
356
+ }
357
+ mat3 transposeMat3( const in mat3 m ) {
358
+ mat3 tmp;
359
+ tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
360
+ tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
361
+ tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
362
+ return tmp;
363
+ }
364
+ float linearToRelativeLuminance( const in vec3 color ) {
365
+ vec3 weights = vec3( 0.2126, 0.7152, 0.0722 );
366
+ return dot( weights, color.rgb );
367
+ }
368
+ bool isPerspectiveMatrix( mat4 m ) {
369
+ return m[ 2 ][ 3 ] == - 1.0;
370
+ }
371
+ vec2 equirectUv( in vec3 dir ) {
372
+ float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
373
+ float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
374
+ return vec2( u, v );
375
+ }`,yh=`#ifdef ENVMAP_TYPE_CUBE_UV
376
+ #define cubeUV_maxMipLevel 8.0
377
+ #define cubeUV_minMipLevel 4.0
378
+ #define cubeUV_maxTileSize 256.0
379
+ #define cubeUV_minTileSize 16.0
380
+ float getFace( vec3 direction ) {
381
+ vec3 absDirection = abs( direction );
382
+ float face = - 1.0;
383
+ if ( absDirection.x > absDirection.z ) {
384
+ if ( absDirection.x > absDirection.y )
385
+ face = direction.x > 0.0 ? 0.0 : 3.0;
386
+ else
387
+ face = direction.y > 0.0 ? 1.0 : 4.0;
388
+ } else {
389
+ if ( absDirection.z > absDirection.y )
390
+ face = direction.z > 0.0 ? 2.0 : 5.0;
391
+ else
392
+ face = direction.y > 0.0 ? 1.0 : 4.0;
393
+ }
394
+ return face;
395
+ }
396
+ vec2 getUV( vec3 direction, float face ) {
397
+ vec2 uv;
398
+ if ( face == 0.0 ) {
399
+ uv = vec2( direction.z, direction.y ) / abs( direction.x );
400
+ } else if ( face == 1.0 ) {
401
+ uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
402
+ } else if ( face == 2.0 ) {
403
+ uv = vec2( - direction.x, direction.y ) / abs( direction.z );
404
+ } else if ( face == 3.0 ) {
405
+ uv = vec2( - direction.z, direction.y ) / abs( direction.x );
406
+ } else if ( face == 4.0 ) {
407
+ uv = vec2( - direction.x, direction.z ) / abs( direction.y );
408
+ } else {
409
+ uv = vec2( direction.x, direction.y ) / abs( direction.z );
410
+ }
411
+ return 0.5 * ( uv + 1.0 );
412
+ }
413
+ vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
414
+ float face = getFace( direction );
415
+ float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
416
+ mipInt = max( mipInt, cubeUV_minMipLevel );
417
+ float faceSize = exp2( mipInt );
418
+ float texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );
419
+ vec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );
420
+ vec2 f = fract( uv );
421
+ uv += 0.5 - f;
422
+ if ( face > 2.0 ) {
423
+ uv.y += faceSize;
424
+ face -= 3.0;
425
+ }
426
+ uv.x += face * faceSize;
427
+ if ( mipInt < cubeUV_maxMipLevel ) {
428
+ uv.y += 2.0 * cubeUV_maxTileSize;
429
+ }
430
+ uv.y += filterInt * 2.0 * cubeUV_minTileSize;
431
+ uv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );
432
+ uv *= texelSize;
433
+ vec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;
434
+ uv.x += texelSize;
435
+ vec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;
436
+ uv.y += texelSize;
437
+ vec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;
438
+ uv.x -= texelSize;
439
+ vec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;
440
+ vec3 tm = mix( tl, tr, f.x );
441
+ vec3 bm = mix( bl, br, f.x );
442
+ return mix( tm, bm, f.y );
443
+ }
444
+ #define r0 1.0
445
+ #define v0 0.339
446
+ #define m0 - 2.0
447
+ #define r1 0.8
448
+ #define v1 0.276
449
+ #define m1 - 1.0
450
+ #define r4 0.4
451
+ #define v4 0.046
452
+ #define m4 2.0
453
+ #define r5 0.305
454
+ #define v5 0.016
455
+ #define m5 3.0
456
+ #define r6 0.21
457
+ #define v6 0.0038
458
+ #define m6 4.0
459
+ float roughnessToMip( float roughness ) {
460
+ float mip = 0.0;
461
+ if ( roughness >= r1 ) {
462
+ mip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;
463
+ } else if ( roughness >= r4 ) {
464
+ mip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;
465
+ } else if ( roughness >= r5 ) {
466
+ mip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;
467
+ } else if ( roughness >= r6 ) {
468
+ mip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;
469
+ } else {
470
+ mip = - 2.0 * log2( 1.16 * roughness ); }
471
+ return mip;
472
+ }
473
+ vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
474
+ float mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );
475
+ float mipF = fract( mip );
476
+ float mipInt = floor( mip );
477
+ vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
478
+ if ( mipF == 0.0 ) {
479
+ return vec4( color0, 1.0 );
480
+ } else {
481
+ vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
482
+ return vec4( mix( color0, color1, mipF ), 1.0 );
483
+ }
484
+ }
485
+ #endif`,Mh=`vec3 transformedNormal = objectNormal;
486
+ #ifdef USE_INSTANCING
487
+ mat3 m = mat3( instanceMatrix );
488
+ transformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );
489
+ transformedNormal = m * transformedNormal;
490
+ #endif
491
+ transformedNormal = normalMatrix * transformedNormal;
492
+ #ifdef FLIP_SIDED
493
+ transformedNormal = - transformedNormal;
494
+ #endif
495
+ #ifdef USE_TANGENT
496
+ vec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;
497
+ #ifdef FLIP_SIDED
498
+ transformedTangent = - transformedTangent;
499
+ #endif
500
+ #endif`,wh=`#ifdef USE_DISPLACEMENTMAP
501
+ uniform sampler2D displacementMap;
502
+ uniform float displacementScale;
503
+ uniform float displacementBias;
504
+ #endif`,bh=`#ifdef USE_DISPLACEMENTMAP
505
+ transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );
506
+ #endif`,Sh=`#ifdef USE_EMISSIVEMAP
507
+ vec4 emissiveColor = texture2D( emissiveMap, vUv );
508
+ emissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;
509
+ totalEmissiveRadiance *= emissiveColor.rgb;
510
+ #endif`,Eh=`#ifdef USE_EMISSIVEMAP
511
+ uniform sampler2D emissiveMap;
512
+ #endif`,Th="gl_FragColor = linearToOutputTexel( gl_FragColor );",Ah=`
513
+ vec4 LinearToLinear( in vec4 value ) {
514
+ return value;
515
+ }
516
+ vec4 GammaToLinear( in vec4 value, in float gammaFactor ) {
517
+ return vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );
518
+ }
519
+ vec4 LinearToGamma( in vec4 value, in float gammaFactor ) {
520
+ return vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );
521
+ }
522
+ vec4 sRGBToLinear( in vec4 value ) {
523
+ return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );
524
+ }
525
+ vec4 LinearTosRGB( in vec4 value ) {
526
+ return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
527
+ }
528
+ vec4 RGBEToLinear( in vec4 value ) {
529
+ return vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );
530
+ }
531
+ vec4 LinearToRGBE( in vec4 value ) {
532
+ float maxComponent = max( max( value.r, value.g ), value.b );
533
+ float fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );
534
+ return vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );
535
+ }
536
+ vec4 RGBMToLinear( in vec4 value, in float maxRange ) {
537
+ return vec4( value.rgb * value.a * maxRange, 1.0 );
538
+ }
539
+ vec4 LinearToRGBM( in vec4 value, in float maxRange ) {
540
+ float maxRGB = max( value.r, max( value.g, value.b ) );
541
+ float M = clamp( maxRGB / maxRange, 0.0, 1.0 );
542
+ M = ceil( M * 255.0 ) / 255.0;
543
+ return vec4( value.rgb / ( M * maxRange ), M );
544
+ }
545
+ vec4 RGBDToLinear( in vec4 value, in float maxRange ) {
546
+ return vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );
547
+ }
548
+ vec4 LinearToRGBD( in vec4 value, in float maxRange ) {
549
+ float maxRGB = max( value.r, max( value.g, value.b ) );
550
+ float D = max( maxRange / maxRGB, 1.0 );
551
+ D = clamp( floor( D ) / 255.0, 0.0, 1.0 );
552
+ return vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );
553
+ }
554
+ const mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );
555
+ vec4 LinearToLogLuv( in vec4 value ) {
556
+ vec3 Xp_Y_XYZp = cLogLuvM * value.rgb;
557
+ Xp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );
558
+ vec4 vResult;
559
+ vResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;
560
+ float Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;
561
+ vResult.w = fract( Le );
562
+ vResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;
563
+ return vResult;
564
+ }
565
+ const mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );
566
+ vec4 LogLuvToLinear( in vec4 value ) {
567
+ float Le = value.z * 255.0 + value.w;
568
+ vec3 Xp_Y_XYZp;
569
+ Xp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );
570
+ Xp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;
571
+ Xp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;
572
+ vec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;
573
+ return vec4( max( vRGB, 0.0 ), 1.0 );
574
+ }`,Lh=`#ifdef USE_ENVMAP
575
+ #ifdef ENV_WORLDPOS
576
+ vec3 cameraToFrag;
577
+ if ( isOrthographic ) {
578
+ cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
579
+ } else {
580
+ cameraToFrag = normalize( vWorldPosition - cameraPosition );
581
+ }
582
+ vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
583
+ #ifdef ENVMAP_MODE_REFLECTION
584
+ vec3 reflectVec = reflect( cameraToFrag, worldNormal );
585
+ #else
586
+ vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
587
+ #endif
588
+ #else
589
+ vec3 reflectVec = vReflect;
590
+ #endif
591
+ #ifdef ENVMAP_TYPE_CUBE
592
+ vec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
593
+ #elif defined( ENVMAP_TYPE_CUBE_UV )
594
+ vec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );
595
+ #else
596
+ vec4 envColor = vec4( 0.0 );
597
+ #endif
598
+ #ifndef ENVMAP_TYPE_CUBE_UV
599
+ envColor = envMapTexelToLinear( envColor );
600
+ #endif
601
+ #ifdef ENVMAP_BLENDING_MULTIPLY
602
+ outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
603
+ #elif defined( ENVMAP_BLENDING_MIX )
604
+ outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
605
+ #elif defined( ENVMAP_BLENDING_ADD )
606
+ outgoingLight += envColor.xyz * specularStrength * reflectivity;
607
+ #endif
608
+ #endif`,Rh=`#ifdef USE_ENVMAP
609
+ uniform float envMapIntensity;
610
+ uniform float flipEnvMap;
611
+ uniform int maxMipLevel;
612
+ #ifdef ENVMAP_TYPE_CUBE
613
+ uniform samplerCube envMap;
614
+ #else
615
+ uniform sampler2D envMap;
616
+ #endif
617
+
618
+ #endif`,Ch=`#ifdef USE_ENVMAP
619
+ uniform float reflectivity;
620
+ #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )
621
+ #define ENV_WORLDPOS
622
+ #endif
623
+ #ifdef ENV_WORLDPOS
624
+ varying vec3 vWorldPosition;
625
+ uniform float refractionRatio;
626
+ #else
627
+ varying vec3 vReflect;
628
+ #endif
629
+ #endif`,Ph=`#ifdef USE_ENVMAP
630
+ #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )
631
+ #define ENV_WORLDPOS
632
+ #endif
633
+ #ifdef ENV_WORLDPOS
634
+
635
+ varying vec3 vWorldPosition;
636
+ #else
637
+ varying vec3 vReflect;
638
+ uniform float refractionRatio;
639
+ #endif
640
+ #endif`,Dh=`#ifdef USE_ENVMAP
641
+ #ifdef ENV_WORLDPOS
642
+ vWorldPosition = worldPosition.xyz;
643
+ #else
644
+ vec3 cameraToVertex;
645
+ if ( isOrthographic ) {
646
+ cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
647
+ } else {
648
+ cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
649
+ }
650
+ vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
651
+ #ifdef ENVMAP_MODE_REFLECTION
652
+ vReflect = reflect( cameraToVertex, worldNormal );
653
+ #else
654
+ vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
655
+ #endif
656
+ #endif
657
+ #endif`,Ih=`#ifdef USE_FOG
658
+ fogDepth = - mvPosition.z;
659
+ #endif`,Nh=`#ifdef USE_FOG
660
+ varying float fogDepth;
661
+ #endif`,Fh=`#ifdef USE_FOG
662
+ #ifdef FOG_EXP2
663
+ float fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );
664
+ #else
665
+ float fogFactor = smoothstep( fogNear, fogFar, fogDepth );
666
+ #endif
667
+ gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
668
+ #endif`,Bh=`#ifdef USE_FOG
669
+ uniform vec3 fogColor;
670
+ varying float fogDepth;
671
+ #ifdef FOG_EXP2
672
+ uniform float fogDensity;
673
+ #else
674
+ uniform float fogNear;
675
+ uniform float fogFar;
676
+ #endif
677
+ #endif`,zh=`#ifdef USE_GRADIENTMAP
678
+ uniform sampler2D gradientMap;
679
+ #endif
680
+ vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
681
+ float dotNL = dot( normal, lightDirection );
682
+ vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
683
+ #ifdef USE_GRADIENTMAP
684
+ return texture2D( gradientMap, coord ).rgb;
685
+ #else
686
+ return ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );
687
+ #endif
688
+ }`,Oh=`#ifdef USE_LIGHTMAP
689
+ vec4 lightMapTexel= texture2D( lightMap, vUv2 );
690
+ reflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
691
+ #endif`,Uh=`#ifdef USE_LIGHTMAP
692
+ uniform sampler2D lightMap;
693
+ uniform float lightMapIntensity;
694
+ #endif`,Hh=`vec3 diffuse = vec3( 1.0 );
695
+ GeometricContext geometry;
696
+ geometry.position = mvPosition.xyz;
697
+ geometry.normal = normalize( transformedNormal );
698
+ geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );
699
+ GeometricContext backGeometry;
700
+ backGeometry.position = geometry.position;
701
+ backGeometry.normal = -geometry.normal;
702
+ backGeometry.viewDir = geometry.viewDir;
703
+ vLightFront = vec3( 0.0 );
704
+ vIndirectFront = vec3( 0.0 );
705
+ #ifdef DOUBLE_SIDED
706
+ vLightBack = vec3( 0.0 );
707
+ vIndirectBack = vec3( 0.0 );
708
+ #endif
709
+ IncidentLight directLight;
710
+ float dotNL;
711
+ vec3 directLightColor_Diffuse;
712
+ vIndirectFront += getAmbientLightIrradiance( ambientLightColor );
713
+ vIndirectFront += getLightProbeIrradiance( lightProbe, geometry );
714
+ #ifdef DOUBLE_SIDED
715
+ vIndirectBack += getAmbientLightIrradiance( ambientLightColor );
716
+ vIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );
717
+ #endif
718
+ #if NUM_POINT_LIGHTS > 0
719
+ #pragma unroll_loop_start
720
+ for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
721
+ getPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );
722
+ dotNL = dot( geometry.normal, directLight.direction );
723
+ directLightColor_Diffuse = PI * directLight.color;
724
+ vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
725
+ #ifdef DOUBLE_SIDED
726
+ vLightBack += saturate( -dotNL ) * directLightColor_Diffuse;
727
+ #endif
728
+ }
729
+ #pragma unroll_loop_end
730
+ #endif
731
+ #if NUM_SPOT_LIGHTS > 0
732
+ #pragma unroll_loop_start
733
+ for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
734
+ getSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );
735
+ dotNL = dot( geometry.normal, directLight.direction );
736
+ directLightColor_Diffuse = PI * directLight.color;
737
+ vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
738
+ #ifdef DOUBLE_SIDED
739
+ vLightBack += saturate( -dotNL ) * directLightColor_Diffuse;
740
+ #endif
741
+ }
742
+ #pragma unroll_loop_end
743
+ #endif
744
+ #if NUM_DIR_LIGHTS > 0
745
+ #pragma unroll_loop_start
746
+ for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
747
+ getDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );
748
+ dotNL = dot( geometry.normal, directLight.direction );
749
+ directLightColor_Diffuse = PI * directLight.color;
750
+ vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
751
+ #ifdef DOUBLE_SIDED
752
+ vLightBack += saturate( -dotNL ) * directLightColor_Diffuse;
753
+ #endif
754
+ }
755
+ #pragma unroll_loop_end
756
+ #endif
757
+ #if NUM_HEMI_LIGHTS > 0
758
+ #pragma unroll_loop_start
759
+ for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
760
+ vIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );
761
+ #ifdef DOUBLE_SIDED
762
+ vIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );
763
+ #endif
764
+ }
765
+ #pragma unroll_loop_end
766
+ #endif`,Gh=`uniform bool receiveShadow;
767
+ uniform vec3 ambientLightColor;
768
+ uniform vec3 lightProbe[ 9 ];
769
+ vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
770
+ float x = normal.x, y = normal.y, z = normal.z;
771
+ vec3 result = shCoefficients[ 0 ] * 0.886227;
772
+ result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
773
+ result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
774
+ result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
775
+ result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
776
+ result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
777
+ result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
778
+ result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
779
+ result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
780
+ return result;
781
+ }
782
+ vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {
783
+ vec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );
784
+ vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
785
+ return irradiance;
786
+ }
787
+ vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
788
+ vec3 irradiance = ambientLightColor;
789
+ #ifndef PHYSICALLY_CORRECT_LIGHTS
790
+ irradiance *= PI;
791
+ #endif
792
+ return irradiance;
793
+ }
794
+ #if NUM_DIR_LIGHTS > 0
795
+ struct DirectionalLight {
796
+ vec3 direction;
797
+ vec3 color;
798
+ };
799
+ uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
800
+ void getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {
801
+ directLight.color = directionalLight.color;
802
+ directLight.direction = directionalLight.direction;
803
+ directLight.visible = true;
804
+ }
805
+ #endif
806
+ #if NUM_POINT_LIGHTS > 0
807
+ struct PointLight {
808
+ vec3 position;
809
+ vec3 color;
810
+ float distance;
811
+ float decay;
812
+ };
813
+ uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
814
+ void getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {
815
+ vec3 lVector = pointLight.position - geometry.position;
816
+ directLight.direction = normalize( lVector );
817
+ float lightDistance = length( lVector );
818
+ directLight.color = pointLight.color;
819
+ directLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );
820
+ directLight.visible = ( directLight.color != vec3( 0.0 ) );
821
+ }
822
+ #endif
823
+ #if NUM_SPOT_LIGHTS > 0
824
+ struct SpotLight {
825
+ vec3 position;
826
+ vec3 direction;
827
+ vec3 color;
828
+ float distance;
829
+ float decay;
830
+ float coneCos;
831
+ float penumbraCos;
832
+ };
833
+ uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
834
+ void getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {
835
+ vec3 lVector = spotLight.position - geometry.position;
836
+ directLight.direction = normalize( lVector );
837
+ float lightDistance = length( lVector );
838
+ float angleCos = dot( directLight.direction, spotLight.direction );
839
+ if ( angleCos > spotLight.coneCos ) {
840
+ float spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );
841
+ directLight.color = spotLight.color;
842
+ directLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );
843
+ directLight.visible = true;
844
+ } else {
845
+ directLight.color = vec3( 0.0 );
846
+ directLight.visible = false;
847
+ }
848
+ }
849
+ #endif
850
+ #if NUM_RECT_AREA_LIGHTS > 0
851
+ struct RectAreaLight {
852
+ vec3 color;
853
+ vec3 position;
854
+ vec3 halfWidth;
855
+ vec3 halfHeight;
856
+ };
857
+ uniform sampler2D ltc_1; uniform sampler2D ltc_2;
858
+ uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
859
+ #endif
860
+ #if NUM_HEMI_LIGHTS > 0
861
+ struct HemisphereLight {
862
+ vec3 direction;
863
+ vec3 skyColor;
864
+ vec3 groundColor;
865
+ };
866
+ uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
867
+ vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {
868
+ float dotNL = dot( geometry.normal, hemiLight.direction );
869
+ float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
870
+ vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
871
+ #ifndef PHYSICALLY_CORRECT_LIGHTS
872
+ irradiance *= PI;
873
+ #endif
874
+ return irradiance;
875
+ }
876
+ #endif`,Vh=`#if defined( USE_ENVMAP )
877
+ #ifdef ENVMAP_MODE_REFRACTION
878
+ uniform float refractionRatio;
879
+ #endif
880
+ vec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {
881
+ vec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );
882
+ #ifdef ENVMAP_TYPE_CUBE
883
+ vec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );
884
+ #ifdef TEXTURE_LOD_EXT
885
+ vec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );
886
+ #else
887
+ vec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );
888
+ #endif
889
+ envMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;
890
+ #elif defined( ENVMAP_TYPE_CUBE_UV )
891
+ vec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );
892
+ #else
893
+ vec4 envMapColor = vec4( 0.0 );
894
+ #endif
895
+ return PI * envMapColor.rgb * envMapIntensity;
896
+ }
897
+ float getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {
898
+ float maxMIPLevelScalar = float( maxMIPLevel );
899
+ float sigma = PI * roughness * roughness / ( 1.0 + roughness );
900
+ float desiredMIPLevel = maxMIPLevelScalar + log2( sigma );
901
+ return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );
902
+ }
903
+ vec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {
904
+ #ifdef ENVMAP_MODE_REFLECTION
905
+ vec3 reflectVec = reflect( -viewDir, normal );
906
+ reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
907
+ #else
908
+ vec3 reflectVec = refract( -viewDir, normal, refractionRatio );
909
+ #endif
910
+ reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
911
+ float specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );
912
+ #ifdef ENVMAP_TYPE_CUBE
913
+ vec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );
914
+ #ifdef TEXTURE_LOD_EXT
915
+ vec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );
916
+ #else
917
+ vec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );
918
+ #endif
919
+ envMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;
920
+ #elif defined( ENVMAP_TYPE_CUBE_UV )
921
+ vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );
922
+ #endif
923
+ return envMapColor.rgb * envMapIntensity;
924
+ }
925
+ #endif`,kh=`ToonMaterial material;
926
+ material.diffuseColor = diffuseColor.rgb;`,Wh=`varying vec3 vViewPosition;
927
+ #ifndef FLAT_SHADED
928
+ varying vec3 vNormal;
929
+ #endif
930
+ struct ToonMaterial {
931
+ vec3 diffuseColor;
932
+ };
933
+ void RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
934
+ vec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;
935
+ #ifndef PHYSICALLY_CORRECT_LIGHTS
936
+ irradiance *= PI;
937
+ #endif
938
+ reflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );
939
+ }
940
+ void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
941
+ reflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );
942
+ }
943
+ #define RE_Direct RE_Direct_Toon
944
+ #define RE_IndirectDiffuse RE_IndirectDiffuse_Toon
945
+ #define Material_LightProbeLOD( material ) (0)`,qh=`BlinnPhongMaterial material;
946
+ material.diffuseColor = diffuseColor.rgb;
947
+ material.specularColor = specular;
948
+ material.specularShininess = shininess;
949
+ material.specularStrength = specularStrength;`,Xh=`varying vec3 vViewPosition;
950
+ #ifndef FLAT_SHADED
951
+ varying vec3 vNormal;
952
+ #endif
953
+ struct BlinnPhongMaterial {
954
+ vec3 diffuseColor;
955
+ vec3 specularColor;
956
+ float specularShininess;
957
+ float specularStrength;
958
+ };
959
+ void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
960
+ float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
961
+ vec3 irradiance = dotNL * directLight.color;
962
+ #ifndef PHYSICALLY_CORRECT_LIGHTS
963
+ irradiance *= PI;
964
+ #endif
965
+ reflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );
966
+ reflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;
967
+ }
968
+ void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
969
+ reflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );
970
+ }
971
+ #define RE_Direct RE_Direct_BlinnPhong
972
+ #define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong
973
+ #define Material_LightProbeLOD( material ) (0)`,Yh=`PhysicalMaterial material;
974
+ material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );
975
+ vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );
976
+ float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
977
+ material.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;
978
+ material.specularRoughness = min( material.specularRoughness, 1.0 );
979
+ #ifdef REFLECTIVITY
980
+ material.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );
981
+ #else
982
+ material.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );
983
+ #endif
984
+ #ifdef CLEARCOAT
985
+ material.clearcoat = clearcoat;
986
+ material.clearcoatRoughness = clearcoatRoughness;
987
+ #ifdef USE_CLEARCOATMAP
988
+ material.clearcoat *= texture2D( clearcoatMap, vUv ).x;
989
+ #endif
990
+ #ifdef USE_CLEARCOAT_ROUGHNESSMAP
991
+ material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;
992
+ #endif
993
+ material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
994
+ material.clearcoatRoughness += geometryRoughness;
995
+ material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
996
+ #endif
997
+ #ifdef USE_SHEEN
998
+ material.sheenColor = sheen;
999
+ #endif`,Zh=`struct PhysicalMaterial {
1000
+ vec3 diffuseColor;
1001
+ float specularRoughness;
1002
+ vec3 specularColor;
1003
+ #ifdef CLEARCOAT
1004
+ float clearcoat;
1005
+ float clearcoatRoughness;
1006
+ #endif
1007
+ #ifdef USE_SHEEN
1008
+ vec3 sheenColor;
1009
+ #endif
1010
+ };
1011
+ #define MAXIMUM_SPECULAR_COEFFICIENT 0.16
1012
+ #define DEFAULT_SPECULAR_COEFFICIENT 0.04
1013
+ float clearcoatDHRApprox( const in float roughness, const in float dotNL ) {
1014
+ return DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );
1015
+ }
1016
+ #if NUM_RECT_AREA_LIGHTS > 0
1017
+ void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
1018
+ vec3 normal = geometry.normal;
1019
+ vec3 viewDir = geometry.viewDir;
1020
+ vec3 position = geometry.position;
1021
+ vec3 lightPos = rectAreaLight.position;
1022
+ vec3 halfWidth = rectAreaLight.halfWidth;
1023
+ vec3 halfHeight = rectAreaLight.halfHeight;
1024
+ vec3 lightColor = rectAreaLight.color;
1025
+ float roughness = material.specularRoughness;
1026
+ vec3 rectCoords[ 4 ];
1027
+ rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
1028
+ rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
1029
+ rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
1030
+ vec2 uv = LTC_Uv( normal, viewDir, roughness );
1031
+ vec4 t1 = texture2D( ltc_1, uv );
1032
+ vec4 t2 = texture2D( ltc_2, uv );
1033
+ mat3 mInv = mat3(
1034
+ vec3( t1.x, 0, t1.y ),
1035
+ vec3( 0, 1, 0 ),
1036
+ vec3( t1.z, 0, t1.w )
1037
+ );
1038
+ vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );
1039
+ reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
1040
+ reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
1041
+ }
1042
+ #endif
1043
+ void RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
1044
+ float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
1045
+ vec3 irradiance = dotNL * directLight.color;
1046
+ #ifndef PHYSICALLY_CORRECT_LIGHTS
1047
+ irradiance *= PI;
1048
+ #endif
1049
+ #ifdef CLEARCOAT
1050
+ float ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );
1051
+ vec3 ccIrradiance = ccDotNL * directLight.color;
1052
+ #ifndef PHYSICALLY_CORRECT_LIGHTS
1053
+ ccIrradiance *= PI;
1054
+ #endif
1055
+ float clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );
1056
+ reflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );
1057
+ #else
1058
+ float clearcoatDHR = 0.0;
1059
+ #endif
1060
+ #ifdef USE_SHEEN
1061
+ reflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(
1062
+ material.specularRoughness,
1063
+ directLight.direction,
1064
+ geometry,
1065
+ material.sheenColor
1066
+ );
1067
+ #else
1068
+ reflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);
1069
+ #endif
1070
+ reflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );
1071
+ }
1072
+ void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
1073
+ reflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );
1074
+ }
1075
+ void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
1076
+ #ifdef CLEARCOAT
1077
+ float ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );
1078
+ reflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );
1079
+ float ccDotNL = ccDotNV;
1080
+ float clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );
1081
+ #else
1082
+ float clearcoatDHR = 0.0;
1083
+ #endif
1084
+ float clearcoatInv = 1.0 - clearcoatDHR;
1085
+ vec3 singleScattering = vec3( 0.0 );
1086
+ vec3 multiScattering = vec3( 0.0 );
1087
+ vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
1088
+ BRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );
1089
+ vec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );
1090
+ reflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;
1091
+ reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
1092
+ reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;
1093
+ }
1094
+ #define RE_Direct RE_Direct_Physical
1095
+ #define RE_Direct_RectArea RE_Direct_RectArea_Physical
1096
+ #define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
1097
+ #define RE_IndirectSpecular RE_IndirectSpecular_Physical
1098
+ float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
1099
+ return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
1100
+ }`,jh=`
1101
+ GeometricContext geometry;
1102
+ geometry.position = - vViewPosition;
1103
+ geometry.normal = normal;
1104
+ geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
1105
+ #ifdef CLEARCOAT
1106
+ geometry.clearcoatNormal = clearcoatNormal;
1107
+ #endif
1108
+ IncidentLight directLight;
1109
+ #if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
1110
+ PointLight pointLight;
1111
+ #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
1112
+ PointLightShadow pointLightShadow;
1113
+ #endif
1114
+ #pragma unroll_loop_start
1115
+ for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
1116
+ pointLight = pointLights[ i ];
1117
+ getPointDirectLightIrradiance( pointLight, geometry, directLight );
1118
+ #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
1119
+ pointLightShadow = pointLightShadows[ i ];
1120
+ directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
1121
+ #endif
1122
+ RE_Direct( directLight, geometry, material, reflectedLight );
1123
+ }
1124
+ #pragma unroll_loop_end
1125
+ #endif
1126
+ #if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
1127
+ SpotLight spotLight;
1128
+ #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
1129
+ SpotLightShadow spotLightShadow;
1130
+ #endif
1131
+ #pragma unroll_loop_start
1132
+ for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
1133
+ spotLight = spotLights[ i ];
1134
+ getSpotDirectLightIrradiance( spotLight, geometry, directLight );
1135
+ #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
1136
+ spotLightShadow = spotLightShadows[ i ];
1137
+ directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
1138
+ #endif
1139
+ RE_Direct( directLight, geometry, material, reflectedLight );
1140
+ }
1141
+ #pragma unroll_loop_end
1142
+ #endif
1143
+ #if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
1144
+ DirectionalLight directionalLight;
1145
+ #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
1146
+ DirectionalLightShadow directionalLightShadow;
1147
+ #endif
1148
+ #pragma unroll_loop_start
1149
+ for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
1150
+ directionalLight = directionalLights[ i ];
1151
+ getDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );
1152
+ #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
1153
+ directionalLightShadow = directionalLightShadows[ i ];
1154
+ directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
1155
+ #endif
1156
+ RE_Direct( directLight, geometry, material, reflectedLight );
1157
+ }
1158
+ #pragma unroll_loop_end
1159
+ #endif
1160
+ #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
1161
+ RectAreaLight rectAreaLight;
1162
+ #pragma unroll_loop_start
1163
+ for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
1164
+ rectAreaLight = rectAreaLights[ i ];
1165
+ RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );
1166
+ }
1167
+ #pragma unroll_loop_end
1168
+ #endif
1169
+ #if defined( RE_IndirectDiffuse )
1170
+ vec3 iblIrradiance = vec3( 0.0 );
1171
+ vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
1172
+ irradiance += getLightProbeIrradiance( lightProbe, geometry );
1173
+ #if ( NUM_HEMI_LIGHTS > 0 )
1174
+ #pragma unroll_loop_start
1175
+ for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
1176
+ irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );
1177
+ }
1178
+ #pragma unroll_loop_end
1179
+ #endif
1180
+ #endif
1181
+ #if defined( RE_IndirectSpecular )
1182
+ vec3 radiance = vec3( 0.0 );
1183
+ vec3 clearcoatRadiance = vec3( 0.0 );
1184
+ #endif`,Jh=`#if defined( RE_IndirectDiffuse )
1185
+ #ifdef USE_LIGHTMAP
1186
+ vec4 lightMapTexel= texture2D( lightMap, vUv2 );
1187
+ vec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
1188
+ #ifndef PHYSICALLY_CORRECT_LIGHTS
1189
+ lightMapIrradiance *= PI;
1190
+ #endif
1191
+ irradiance += lightMapIrradiance;
1192
+ #endif
1193
+ #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
1194
+ iblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );
1195
+ #endif
1196
+ #endif
1197
+ #if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
1198
+ radiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );
1199
+ #ifdef CLEARCOAT
1200
+ clearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );
1201
+ #endif
1202
+ #endif`,Qh=`#if defined( RE_IndirectDiffuse )
1203
+ RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );
1204
+ #endif
1205
+ #if defined( RE_IndirectSpecular )
1206
+ RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );
1207
+ #endif`,$h=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
1208
+ gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
1209
+ #endif`,Kh=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
1210
+ uniform float logDepthBufFC;
1211
+ varying float vFragDepth;
1212
+ varying float vIsPerspective;
1213
+ #endif`,eu=`#ifdef USE_LOGDEPTHBUF
1214
+ #ifdef USE_LOGDEPTHBUF_EXT
1215
+ varying float vFragDepth;
1216
+ varying float vIsPerspective;
1217
+ #else
1218
+ uniform float logDepthBufFC;
1219
+ #endif
1220
+ #endif`,tu=`#ifdef USE_LOGDEPTHBUF
1221
+ #ifdef USE_LOGDEPTHBUF_EXT
1222
+ vFragDepth = 1.0 + gl_Position.w;
1223
+ vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
1224
+ #else
1225
+ if ( isPerspectiveMatrix( projectionMatrix ) ) {
1226
+ gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;
1227
+ gl_Position.z *= gl_Position.w;
1228
+ }
1229
+ #endif
1230
+ #endif`,nu=`#ifdef USE_MAP
1231
+ vec4 texelColor = texture2D( map, vUv );
1232
+ texelColor = mapTexelToLinear( texelColor );
1233
+ diffuseColor *= texelColor;
1234
+ #endif`,iu=`#ifdef USE_MAP
1235
+ uniform sampler2D map;
1236
+ #endif`,ru=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
1237
+ vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
1238
+ #endif
1239
+ #ifdef USE_MAP
1240
+ vec4 mapTexel = texture2D( map, uv );
1241
+ diffuseColor *= mapTexelToLinear( mapTexel );
1242
+ #endif
1243
+ #ifdef USE_ALPHAMAP
1244
+ diffuseColor.a *= texture2D( alphaMap, uv ).g;
1245
+ #endif`,su=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
1246
+ uniform mat3 uvTransform;
1247
+ #endif
1248
+ #ifdef USE_MAP
1249
+ uniform sampler2D map;
1250
+ #endif
1251
+ #ifdef USE_ALPHAMAP
1252
+ uniform sampler2D alphaMap;
1253
+ #endif`,au=`float metalnessFactor = metalness;
1254
+ #ifdef USE_METALNESSMAP
1255
+ vec4 texelMetalness = texture2D( metalnessMap, vUv );
1256
+ metalnessFactor *= texelMetalness.b;
1257
+ #endif`,ou=`#ifdef USE_METALNESSMAP
1258
+ uniform sampler2D metalnessMap;
1259
+ #endif`,lu=`#ifdef USE_MORPHNORMALS
1260
+ objectNormal *= morphTargetBaseInfluence;
1261
+ objectNormal += morphNormal0 * morphTargetInfluences[ 0 ];
1262
+ objectNormal += morphNormal1 * morphTargetInfluences[ 1 ];
1263
+ objectNormal += morphNormal2 * morphTargetInfluences[ 2 ];
1264
+ objectNormal += morphNormal3 * morphTargetInfluences[ 3 ];
1265
+ #endif`,cu=`#ifdef USE_MORPHTARGETS
1266
+ uniform float morphTargetBaseInfluence;
1267
+ #ifndef USE_MORPHNORMALS
1268
+ uniform float morphTargetInfluences[ 8 ];
1269
+ #else
1270
+ uniform float morphTargetInfluences[ 4 ];
1271
+ #endif
1272
+ #endif`,hu=`#ifdef USE_MORPHTARGETS
1273
+ transformed *= morphTargetBaseInfluence;
1274
+ transformed += morphTarget0 * morphTargetInfluences[ 0 ];
1275
+ transformed += morphTarget1 * morphTargetInfluences[ 1 ];
1276
+ transformed += morphTarget2 * morphTargetInfluences[ 2 ];
1277
+ transformed += morphTarget3 * morphTargetInfluences[ 3 ];
1278
+ #ifndef USE_MORPHNORMALS
1279
+ transformed += morphTarget4 * morphTargetInfluences[ 4 ];
1280
+ transformed += morphTarget5 * morphTargetInfluences[ 5 ];
1281
+ transformed += morphTarget6 * morphTargetInfluences[ 6 ];
1282
+ transformed += morphTarget7 * morphTargetInfluences[ 7 ];
1283
+ #endif
1284
+ #endif`,uu=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
1285
+ #ifdef FLAT_SHADED
1286
+ vec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );
1287
+ vec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );
1288
+ vec3 normal = normalize( cross( fdx, fdy ) );
1289
+ #else
1290
+ vec3 normal = normalize( vNormal );
1291
+ #ifdef DOUBLE_SIDED
1292
+ normal = normal * faceDirection;
1293
+ #endif
1294
+ #ifdef USE_TANGENT
1295
+ vec3 tangent = normalize( vTangent );
1296
+ vec3 bitangent = normalize( vBitangent );
1297
+ #ifdef DOUBLE_SIDED
1298
+ tangent = tangent * faceDirection;
1299
+ bitangent = bitangent * faceDirection;
1300
+ #endif
1301
+ #if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )
1302
+ mat3 vTBN = mat3( tangent, bitangent, normal );
1303
+ #endif
1304
+ #endif
1305
+ #endif
1306
+ vec3 geometryNormal = normal;`,du=`#ifdef OBJECTSPACE_NORMALMAP
1307
+ normal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
1308
+ #ifdef FLIP_SIDED
1309
+ normal = - normal;
1310
+ #endif
1311
+ #ifdef DOUBLE_SIDED
1312
+ normal = normal * faceDirection;
1313
+ #endif
1314
+ normal = normalize( normalMatrix * normal );
1315
+ #elif defined( TANGENTSPACE_NORMALMAP )
1316
+ vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
1317
+ mapN.xy *= normalScale;
1318
+ #ifdef USE_TANGENT
1319
+ normal = normalize( vTBN * mapN );
1320
+ #else
1321
+ normal = perturbNormal2Arb( -vViewPosition, normal, mapN, faceDirection );
1322
+ #endif
1323
+ #elif defined( USE_BUMPMAP )
1324
+ normal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd(), faceDirection );
1325
+ #endif`,fu=`#ifdef USE_NORMALMAP
1326
+ uniform sampler2D normalMap;
1327
+ uniform vec2 normalScale;
1328
+ #endif
1329
+ #ifdef OBJECTSPACE_NORMALMAP
1330
+ uniform mat3 normalMatrix;
1331
+ #endif
1332
+ #if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )
1333
+ vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {
1334
+ vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );
1335
+ vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );
1336
+ vec2 st0 = dFdx( vUv.st );
1337
+ vec2 st1 = dFdy( vUv.st );
1338
+ vec3 N = surf_norm;
1339
+ vec3 q1perp = cross( q1, N );
1340
+ vec3 q0perp = cross( N, q0 );
1341
+ vec3 T = q1perp * st0.x + q0perp * st1.x;
1342
+ vec3 B = q1perp * st0.y + q0perp * st1.y;
1343
+ float det = max( dot( T, T ), dot( B, B ) );
1344
+ float scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );
1345
+ return normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );
1346
+ }
1347
+ #endif`,pu=`#ifdef CLEARCOAT
1348
+ vec3 clearcoatNormal = geometryNormal;
1349
+ #endif`,mu=`#ifdef USE_CLEARCOAT_NORMALMAP
1350
+ vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;
1351
+ clearcoatMapN.xy *= clearcoatNormalScale;
1352
+ #ifdef USE_TANGENT
1353
+ clearcoatNormal = normalize( vTBN * clearcoatMapN );
1354
+ #else
1355
+ clearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );
1356
+ #endif
1357
+ #endif`,gu=`#ifdef USE_CLEARCOATMAP
1358
+ uniform sampler2D clearcoatMap;
1359
+ #endif
1360
+ #ifdef USE_CLEARCOAT_ROUGHNESSMAP
1361
+ uniform sampler2D clearcoatRoughnessMap;
1362
+ #endif
1363
+ #ifdef USE_CLEARCOAT_NORMALMAP
1364
+ uniform sampler2D clearcoatNormalMap;
1365
+ uniform vec2 clearcoatNormalScale;
1366
+ #endif`,xu=`vec3 packNormalToRGB( const in vec3 normal ) {
1367
+ return normalize( normal ) * 0.5 + 0.5;
1368
+ }
1369
+ vec3 unpackRGBToNormal( const in vec3 rgb ) {
1370
+ return 2.0 * rgb.xyz - 1.0;
1371
+ }
1372
+ const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;
1373
+ const vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );
1374
+ const vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );
1375
+ const float ShiftRight8 = 1. / 256.;
1376
+ vec4 packDepthToRGBA( const in float v ) {
1377
+ vec4 r = vec4( fract( v * PackFactors ), v );
1378
+ r.yzw -= r.xyz * ShiftRight8; return r * PackUpscale;
1379
+ }
1380
+ float unpackRGBAToDepth( const in vec4 v ) {
1381
+ return dot( v, UnpackFactors );
1382
+ }
1383
+ vec4 pack2HalfToRGBA( vec2 v ) {
1384
+ vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));
1385
+ return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);
1386
+ }
1387
+ vec2 unpackRGBATo2Half( vec4 v ) {
1388
+ return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
1389
+ }
1390
+ float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
1391
+ return ( viewZ + near ) / ( near - far );
1392
+ }
1393
+ float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {
1394
+ return linearClipZ * ( near - far ) - near;
1395
+ }
1396
+ float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
1397
+ return (( near + viewZ ) * far ) / (( far - near ) * viewZ );
1398
+ }
1399
+ float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {
1400
+ return ( near * far ) / ( ( far - near ) * invClipZ - far );
1401
+ }`,vu=`#ifdef PREMULTIPLIED_ALPHA
1402
+ gl_FragColor.rgb *= gl_FragColor.a;
1403
+ #endif`,_u=`vec4 mvPosition = vec4( transformed, 1.0 );
1404
+ #ifdef USE_INSTANCING
1405
+ mvPosition = instanceMatrix * mvPosition;
1406
+ #endif
1407
+ mvPosition = modelViewMatrix * mvPosition;
1408
+ gl_Position = projectionMatrix * mvPosition;`,yu=`#ifdef DITHERING
1409
+ gl_FragColor.rgb = dithering( gl_FragColor.rgb );
1410
+ #endif`,Mu=`#ifdef DITHERING
1411
+ vec3 dithering( vec3 color ) {
1412
+ float grid_position = rand( gl_FragCoord.xy );
1413
+ vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
1414
+ dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
1415
+ return color + dither_shift_RGB;
1416
+ }
1417
+ #endif`,wu=`float roughnessFactor = roughness;
1418
+ #ifdef USE_ROUGHNESSMAP
1419
+ vec4 texelRoughness = texture2D( roughnessMap, vUv );
1420
+ roughnessFactor *= texelRoughness.g;
1421
+ #endif`,bu=`#ifdef USE_ROUGHNESSMAP
1422
+ uniform sampler2D roughnessMap;
1423
+ #endif`,Su=`#ifdef USE_SHADOWMAP
1424
+ #if NUM_DIR_LIGHT_SHADOWS > 0
1425
+ uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
1426
+ varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
1427
+ struct DirectionalLightShadow {
1428
+ float shadowBias;
1429
+ float shadowNormalBias;
1430
+ float shadowRadius;
1431
+ vec2 shadowMapSize;
1432
+ };
1433
+ uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
1434
+ #endif
1435
+ #if NUM_SPOT_LIGHT_SHADOWS > 0
1436
+ uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
1437
+ varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
1438
+ struct SpotLightShadow {
1439
+ float shadowBias;
1440
+ float shadowNormalBias;
1441
+ float shadowRadius;
1442
+ vec2 shadowMapSize;
1443
+ };
1444
+ uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
1445
+ #endif
1446
+ #if NUM_POINT_LIGHT_SHADOWS > 0
1447
+ uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
1448
+ varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
1449
+ struct PointLightShadow {
1450
+ float shadowBias;
1451
+ float shadowNormalBias;
1452
+ float shadowRadius;
1453
+ vec2 shadowMapSize;
1454
+ float shadowCameraNear;
1455
+ float shadowCameraFar;
1456
+ };
1457
+ uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
1458
+ #endif
1459
+ float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
1460
+ return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );
1461
+ }
1462
+ vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {
1463
+ return unpackRGBATo2Half( texture2D( shadow, uv ) );
1464
+ }
1465
+ float VSMShadow (sampler2D shadow, vec2 uv, float compare ){
1466
+ float occlusion = 1.0;
1467
+ vec2 distribution = texture2DDistribution( shadow, uv );
1468
+ float hard_shadow = step( compare , distribution.x );
1469
+ if (hard_shadow != 1.0 ) {
1470
+ float distance = compare - distribution.x ;
1471
+ float variance = max( 0.00000, distribution.y * distribution.y );
1472
+ float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );
1473
+ }
1474
+ return occlusion;
1475
+ }
1476
+ float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
1477
+ float shadow = 1.0;
1478
+ shadowCoord.xyz /= shadowCoord.w;
1479
+ shadowCoord.z += shadowBias;
1480
+ bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );
1481
+ bool inFrustum = all( inFrustumVec );
1482
+ bvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );
1483
+ bool frustumTest = all( frustumTestVec );
1484
+ if ( frustumTest ) {
1485
+ #if defined( SHADOWMAP_TYPE_PCF )
1486
+ vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
1487
+ float dx0 = - texelSize.x * shadowRadius;
1488
+ float dy0 = - texelSize.y * shadowRadius;
1489
+ float dx1 = + texelSize.x * shadowRadius;
1490
+ float dy1 = + texelSize.y * shadowRadius;
1491
+ float dx2 = dx0 / 2.0;
1492
+ float dy2 = dy0 / 2.0;
1493
+ float dx3 = dx1 / 2.0;
1494
+ float dy3 = dy1 / 2.0;
1495
+ shadow = (
1496
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
1497
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
1498
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
1499
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
1500
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
1501
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
1502
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
1503
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
1504
+ texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
1505
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
1506
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
1507
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
1508
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
1509
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
1510
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
1511
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
1512
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
1513
+ ) * ( 1.0 / 17.0 );
1514
+ #elif defined( SHADOWMAP_TYPE_PCF_SOFT )
1515
+ vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
1516
+ float dx = texelSize.x;
1517
+ float dy = texelSize.y;
1518
+ vec2 uv = shadowCoord.xy;
1519
+ vec2 f = fract( uv * shadowMapSize + 0.5 );
1520
+ uv -= f * texelSize;
1521
+ shadow = (
1522
+ texture2DCompare( shadowMap, uv, shadowCoord.z ) +
1523
+ texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
1524
+ texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
1525
+ texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
1526
+ mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
1527
+ texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
1528
+ f.x ) +
1529
+ mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
1530
+ texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
1531
+ f.x ) +
1532
+ mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
1533
+ texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
1534
+ f.y ) +
1535
+ mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
1536
+ texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
1537
+ f.y ) +
1538
+ mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
1539
+ texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
1540
+ f.x ),
1541
+ mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
1542
+ texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
1543
+ f.x ),
1544
+ f.y )
1545
+ ) * ( 1.0 / 9.0 );
1546
+ #elif defined( SHADOWMAP_TYPE_VSM )
1547
+ shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
1548
+ #else
1549
+ shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
1550
+ #endif
1551
+ }
1552
+ return shadow;
1553
+ }
1554
+ vec2 cubeToUV( vec3 v, float texelSizeY ) {
1555
+ vec3 absV = abs( v );
1556
+ float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
1557
+ absV *= scaleToCube;
1558
+ v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
1559
+ vec2 planar = v.xy;
1560
+ float almostATexel = 1.5 * texelSizeY;
1561
+ float almostOne = 1.0 - almostATexel;
1562
+ if ( absV.z >= almostOne ) {
1563
+ if ( v.z > 0.0 )
1564
+ planar.x = 4.0 - v.x;
1565
+ } else if ( absV.x >= almostOne ) {
1566
+ float signX = sign( v.x );
1567
+ planar.x = v.z * signX + 2.0 * signX;
1568
+ } else if ( absV.y >= almostOne ) {
1569
+ float signY = sign( v.y );
1570
+ planar.x = v.x + 2.0 * signY + 2.0;
1571
+ planar.y = v.z * signY - 2.0;
1572
+ }
1573
+ return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
1574
+ }
1575
+ float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
1576
+ vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
1577
+ vec3 lightToPosition = shadowCoord.xyz;
1578
+ float dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias;
1579
+ vec3 bd3D = normalize( lightToPosition );
1580
+ #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )
1581
+ vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;
1582
+ return (
1583
+ texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
1584
+ texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
1585
+ texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
1586
+ texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
1587
+ texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
1588
+ texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
1589
+ texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
1590
+ texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
1591
+ texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
1592
+ ) * ( 1.0 / 9.0 );
1593
+ #else
1594
+ return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );
1595
+ #endif
1596
+ }
1597
+ #endif`,Eu=`#ifdef USE_SHADOWMAP
1598
+ #if NUM_DIR_LIGHT_SHADOWS > 0
1599
+ uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
1600
+ varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
1601
+ struct DirectionalLightShadow {
1602
+ float shadowBias;
1603
+ float shadowNormalBias;
1604
+ float shadowRadius;
1605
+ vec2 shadowMapSize;
1606
+ };
1607
+ uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
1608
+ #endif
1609
+ #if NUM_SPOT_LIGHT_SHADOWS > 0
1610
+ uniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];
1611
+ varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
1612
+ struct SpotLightShadow {
1613
+ float shadowBias;
1614
+ float shadowNormalBias;
1615
+ float shadowRadius;
1616
+ vec2 shadowMapSize;
1617
+ };
1618
+ uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
1619
+ #endif
1620
+ #if NUM_POINT_LIGHT_SHADOWS > 0
1621
+ uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
1622
+ varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
1623
+ struct PointLightShadow {
1624
+ float shadowBias;
1625
+ float shadowNormalBias;
1626
+ float shadowRadius;
1627
+ vec2 shadowMapSize;
1628
+ float shadowCameraNear;
1629
+ float shadowCameraFar;
1630
+ };
1631
+ uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
1632
+ #endif
1633
+ #endif`,Tu=`#ifdef USE_SHADOWMAP
1634
+ #if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0
1635
+ vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
1636
+ vec4 shadowWorldPosition;
1637
+ #endif
1638
+ #if NUM_DIR_LIGHT_SHADOWS > 0
1639
+ #pragma unroll_loop_start
1640
+ for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
1641
+ shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
1642
+ vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
1643
+ }
1644
+ #pragma unroll_loop_end
1645
+ #endif
1646
+ #if NUM_SPOT_LIGHT_SHADOWS > 0
1647
+ #pragma unroll_loop_start
1648
+ for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
1649
+ shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );
1650
+ vSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;
1651
+ }
1652
+ #pragma unroll_loop_end
1653
+ #endif
1654
+ #if NUM_POINT_LIGHT_SHADOWS > 0
1655
+ #pragma unroll_loop_start
1656
+ for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
1657
+ shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
1658
+ vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
1659
+ }
1660
+ #pragma unroll_loop_end
1661
+ #endif
1662
+ #endif`,Au=`float getShadowMask() {
1663
+ float shadow = 1.0;
1664
+ #ifdef USE_SHADOWMAP
1665
+ #if NUM_DIR_LIGHT_SHADOWS > 0
1666
+ DirectionalLightShadow directionalLight;
1667
+ #pragma unroll_loop_start
1668
+ for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
1669
+ directionalLight = directionalLightShadows[ i ];
1670
+ shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
1671
+ }
1672
+ #pragma unroll_loop_end
1673
+ #endif
1674
+ #if NUM_SPOT_LIGHT_SHADOWS > 0
1675
+ SpotLightShadow spotLight;
1676
+ #pragma unroll_loop_start
1677
+ for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
1678
+ spotLight = spotLightShadows[ i ];
1679
+ shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
1680
+ }
1681
+ #pragma unroll_loop_end
1682
+ #endif
1683
+ #if NUM_POINT_LIGHT_SHADOWS > 0
1684
+ PointLightShadow pointLight;
1685
+ #pragma unroll_loop_start
1686
+ for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
1687
+ pointLight = pointLightShadows[ i ];
1688
+ shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
1689
+ }
1690
+ #pragma unroll_loop_end
1691
+ #endif
1692
+ #endif
1693
+ return shadow;
1694
+ }`,Lu=`#ifdef USE_SKINNING
1695
+ mat4 boneMatX = getBoneMatrix( skinIndex.x );
1696
+ mat4 boneMatY = getBoneMatrix( skinIndex.y );
1697
+ mat4 boneMatZ = getBoneMatrix( skinIndex.z );
1698
+ mat4 boneMatW = getBoneMatrix( skinIndex.w );
1699
+ #endif`,Ru=`#ifdef USE_SKINNING
1700
+ uniform mat4 bindMatrix;
1701
+ uniform mat4 bindMatrixInverse;
1702
+ #ifdef BONE_TEXTURE
1703
+ uniform highp sampler2D boneTexture;
1704
+ uniform int boneTextureSize;
1705
+ mat4 getBoneMatrix( const in float i ) {
1706
+ float j = i * 4.0;
1707
+ float x = mod( j, float( boneTextureSize ) );
1708
+ float y = floor( j / float( boneTextureSize ) );
1709
+ float dx = 1.0 / float( boneTextureSize );
1710
+ float dy = 1.0 / float( boneTextureSize );
1711
+ y = dy * ( y + 0.5 );
1712
+ vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );
1713
+ vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );
1714
+ vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );
1715
+ vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );
1716
+ mat4 bone = mat4( v1, v2, v3, v4 );
1717
+ return bone;
1718
+ }
1719
+ #else
1720
+ uniform mat4 boneMatrices[ MAX_BONES ];
1721
+ mat4 getBoneMatrix( const in float i ) {
1722
+ mat4 bone = boneMatrices[ int(i) ];
1723
+ return bone;
1724
+ }
1725
+ #endif
1726
+ #endif`,Cu=`#ifdef USE_SKINNING
1727
+ vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
1728
+ vec4 skinned = vec4( 0.0 );
1729
+ skinned += boneMatX * skinVertex * skinWeight.x;
1730
+ skinned += boneMatY * skinVertex * skinWeight.y;
1731
+ skinned += boneMatZ * skinVertex * skinWeight.z;
1732
+ skinned += boneMatW * skinVertex * skinWeight.w;
1733
+ transformed = ( bindMatrixInverse * skinned ).xyz;
1734
+ #endif`,Pu=`#ifdef USE_SKINNING
1735
+ mat4 skinMatrix = mat4( 0.0 );
1736
+ skinMatrix += skinWeight.x * boneMatX;
1737
+ skinMatrix += skinWeight.y * boneMatY;
1738
+ skinMatrix += skinWeight.z * boneMatZ;
1739
+ skinMatrix += skinWeight.w * boneMatW;
1740
+ skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
1741
+ objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
1742
+ #ifdef USE_TANGENT
1743
+ objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
1744
+ #endif
1745
+ #endif`,Du=`float specularStrength;
1746
+ #ifdef USE_SPECULARMAP
1747
+ vec4 texelSpecular = texture2D( specularMap, vUv );
1748
+ specularStrength = texelSpecular.r;
1749
+ #else
1750
+ specularStrength = 1.0;
1751
+ #endif`,Iu=`#ifdef USE_SPECULARMAP
1752
+ uniform sampler2D specularMap;
1753
+ #endif`,Nu=`#if defined( TONE_MAPPING )
1754
+ gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
1755
+ #endif`,Fu=`#ifndef saturate
1756
+ #define saturate(a) clamp( a, 0.0, 1.0 )
1757
+ #endif
1758
+ uniform float toneMappingExposure;
1759
+ vec3 LinearToneMapping( vec3 color ) {
1760
+ return toneMappingExposure * color;
1761
+ }
1762
+ vec3 ReinhardToneMapping( vec3 color ) {
1763
+ color *= toneMappingExposure;
1764
+ return saturate( color / ( vec3( 1.0 ) + color ) );
1765
+ }
1766
+ vec3 OptimizedCineonToneMapping( vec3 color ) {
1767
+ color *= toneMappingExposure;
1768
+ color = max( vec3( 0.0 ), color - 0.004 );
1769
+ return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
1770
+ }
1771
+ vec3 RRTAndODTFit( vec3 v ) {
1772
+ vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
1773
+ vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
1774
+ return a / b;
1775
+ }
1776
+ vec3 ACESFilmicToneMapping( vec3 color ) {
1777
+ const mat3 ACESInputMat = mat3(
1778
+ vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),
1779
+ vec3( 0.04823, 0.01566, 0.83777 )
1780
+ );
1781
+ const mat3 ACESOutputMat = mat3(
1782
+ vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),
1783
+ vec3( -0.07367, -0.00605, 1.07602 )
1784
+ );
1785
+ color *= toneMappingExposure / 0.6;
1786
+ color = ACESInputMat * color;
1787
+ color = RRTAndODTFit( color );
1788
+ color = ACESOutputMat * color;
1789
+ return saturate( color );
1790
+ }
1791
+ vec3 CustomToneMapping( vec3 color ) { return color; }`,Bu=`#ifdef USE_TRANSMISSIONMAP
1792
+ totalTransmission *= texture2D( transmissionMap, vUv ).r;
1793
+ #endif`,zu=`#ifdef USE_TRANSMISSIONMAP
1794
+ uniform sampler2D transmissionMap;
1795
+ #endif`,Ou=`#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )
1796
+ varying vec2 vUv;
1797
+ #endif`,Uu=`#ifdef USE_UV
1798
+ #ifdef UVS_VERTEX_ONLY
1799
+ vec2 vUv;
1800
+ #else
1801
+ varying vec2 vUv;
1802
+ #endif
1803
+ uniform mat3 uvTransform;
1804
+ #endif`,Hu=`#ifdef USE_UV
1805
+ vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
1806
+ #endif`,Gu=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
1807
+ varying vec2 vUv2;
1808
+ #endif`,Vu=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
1809
+ attribute vec2 uv2;
1810
+ varying vec2 vUv2;
1811
+ uniform mat3 uv2Transform;
1812
+ #endif`,ku=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
1813
+ vUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;
1814
+ #endif`,Wu=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )
1815
+ vec4 worldPosition = vec4( transformed, 1.0 );
1816
+ #ifdef USE_INSTANCING
1817
+ worldPosition = instanceMatrix * worldPosition;
1818
+ #endif
1819
+ worldPosition = modelMatrix * worldPosition;
1820
+ #endif`,qu=`uniform sampler2D t2D;
1821
+ varying vec2 vUv;
1822
+ void main() {
1823
+ vec4 texColor = texture2D( t2D, vUv );
1824
+ gl_FragColor = mapTexelToLinear( texColor );
1825
+ #include <tonemapping_fragment>
1826
+ #include <encodings_fragment>
1827
+ }`,Xu=`varying vec2 vUv;
1828
+ uniform mat3 uvTransform;
1829
+ void main() {
1830
+ vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
1831
+ gl_Position = vec4( position.xy, 1.0, 1.0 );
1832
+ }`,Yu=`#include <envmap_common_pars_fragment>
1833
+ uniform float opacity;
1834
+ varying vec3 vWorldDirection;
1835
+ #include <cube_uv_reflection_fragment>
1836
+ void main() {
1837
+ vec3 vReflect = vWorldDirection;
1838
+ #include <envmap_fragment>
1839
+ gl_FragColor = envColor;
1840
+ gl_FragColor.a *= opacity;
1841
+ #include <tonemapping_fragment>
1842
+ #include <encodings_fragment>
1843
+ }`,Zu=`varying vec3 vWorldDirection;
1844
+ #include <common>
1845
+ void main() {
1846
+ vWorldDirection = transformDirection( position, modelMatrix );
1847
+ #include <begin_vertex>
1848
+ #include <project_vertex>
1849
+ gl_Position.z = gl_Position.w;
1850
+ }`,ju=`#if DEPTH_PACKING == 3200
1851
+ uniform float opacity;
1852
+ #endif
1853
+ #include <common>
1854
+ #include <packing>
1855
+ #include <uv_pars_fragment>
1856
+ #include <map_pars_fragment>
1857
+ #include <alphamap_pars_fragment>
1858
+ #include <logdepthbuf_pars_fragment>
1859
+ #include <clipping_planes_pars_fragment>
1860
+ varying vec2 vHighPrecisionZW;
1861
+ void main() {
1862
+ #include <clipping_planes_fragment>
1863
+ vec4 diffuseColor = vec4( 1.0 );
1864
+ #if DEPTH_PACKING == 3200
1865
+ diffuseColor.a = opacity;
1866
+ #endif
1867
+ #include <map_fragment>
1868
+ #include <alphamap_fragment>
1869
+ #include <alphatest_fragment>
1870
+ #include <logdepthbuf_fragment>
1871
+ float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
1872
+ #if DEPTH_PACKING == 3200
1873
+ gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
1874
+ #elif DEPTH_PACKING == 3201
1875
+ gl_FragColor = packDepthToRGBA( fragCoordZ );
1876
+ #endif
1877
+ }`,Ju=`#include <common>
1878
+ #include <uv_pars_vertex>
1879
+ #include <displacementmap_pars_vertex>
1880
+ #include <morphtarget_pars_vertex>
1881
+ #include <skinning_pars_vertex>
1882
+ #include <logdepthbuf_pars_vertex>
1883
+ #include <clipping_planes_pars_vertex>
1884
+ varying vec2 vHighPrecisionZW;
1885
+ void main() {
1886
+ #include <uv_vertex>
1887
+ #include <skinbase_vertex>
1888
+ #ifdef USE_DISPLACEMENTMAP
1889
+ #include <beginnormal_vertex>
1890
+ #include <morphnormal_vertex>
1891
+ #include <skinnormal_vertex>
1892
+ #endif
1893
+ #include <begin_vertex>
1894
+ #include <morphtarget_vertex>
1895
+ #include <skinning_vertex>
1896
+ #include <displacementmap_vertex>
1897
+ #include <project_vertex>
1898
+ #include <logdepthbuf_vertex>
1899
+ #include <clipping_planes_vertex>
1900
+ vHighPrecisionZW = gl_Position.zw;
1901
+ }`,Qu=`#define DISTANCE
1902
+ uniform vec3 referencePosition;
1903
+ uniform float nearDistance;
1904
+ uniform float farDistance;
1905
+ varying vec3 vWorldPosition;
1906
+ #include <common>
1907
+ #include <packing>
1908
+ #include <uv_pars_fragment>
1909
+ #include <map_pars_fragment>
1910
+ #include <alphamap_pars_fragment>
1911
+ #include <clipping_planes_pars_fragment>
1912
+ void main () {
1913
+ #include <clipping_planes_fragment>
1914
+ vec4 diffuseColor = vec4( 1.0 );
1915
+ #include <map_fragment>
1916
+ #include <alphamap_fragment>
1917
+ #include <alphatest_fragment>
1918
+ float dist = length( vWorldPosition - referencePosition );
1919
+ dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
1920
+ dist = saturate( dist );
1921
+ gl_FragColor = packDepthToRGBA( dist );
1922
+ }`,$u=`#define DISTANCE
1923
+ varying vec3 vWorldPosition;
1924
+ #include <common>
1925
+ #include <uv_pars_vertex>
1926
+ #include <displacementmap_pars_vertex>
1927
+ #include <morphtarget_pars_vertex>
1928
+ #include <skinning_pars_vertex>
1929
+ #include <clipping_planes_pars_vertex>
1930
+ void main() {
1931
+ #include <uv_vertex>
1932
+ #include <skinbase_vertex>
1933
+ #ifdef USE_DISPLACEMENTMAP
1934
+ #include <beginnormal_vertex>
1935
+ #include <morphnormal_vertex>
1936
+ #include <skinnormal_vertex>
1937
+ #endif
1938
+ #include <begin_vertex>
1939
+ #include <morphtarget_vertex>
1940
+ #include <skinning_vertex>
1941
+ #include <displacementmap_vertex>
1942
+ #include <project_vertex>
1943
+ #include <worldpos_vertex>
1944
+ #include <clipping_planes_vertex>
1945
+ vWorldPosition = worldPosition.xyz;
1946
+ }`,Ku=`uniform sampler2D tEquirect;
1947
+ varying vec3 vWorldDirection;
1948
+ #include <common>
1949
+ void main() {
1950
+ vec3 direction = normalize( vWorldDirection );
1951
+ vec2 sampleUV = equirectUv( direction );
1952
+ vec4 texColor = texture2D( tEquirect, sampleUV );
1953
+ gl_FragColor = mapTexelToLinear( texColor );
1954
+ #include <tonemapping_fragment>
1955
+ #include <encodings_fragment>
1956
+ }`,ed=`varying vec3 vWorldDirection;
1957
+ #include <common>
1958
+ void main() {
1959
+ vWorldDirection = transformDirection( position, modelMatrix );
1960
+ #include <begin_vertex>
1961
+ #include <project_vertex>
1962
+ }`,td=`uniform vec3 diffuse;
1963
+ uniform float opacity;
1964
+ uniform float dashSize;
1965
+ uniform float totalSize;
1966
+ varying float vLineDistance;
1967
+ #include <common>
1968
+ #include <color_pars_fragment>
1969
+ #include <fog_pars_fragment>
1970
+ #include <logdepthbuf_pars_fragment>
1971
+ #include <clipping_planes_pars_fragment>
1972
+ void main() {
1973
+ #include <clipping_planes_fragment>
1974
+ if ( mod( vLineDistance, totalSize ) > dashSize ) {
1975
+ discard;
1976
+ }
1977
+ vec3 outgoingLight = vec3( 0.0 );
1978
+ vec4 diffuseColor = vec4( diffuse, opacity );
1979
+ #include <logdepthbuf_fragment>
1980
+ #include <color_fragment>
1981
+ outgoingLight = diffuseColor.rgb;
1982
+ gl_FragColor = vec4( outgoingLight, diffuseColor.a );
1983
+ #include <tonemapping_fragment>
1984
+ #include <encodings_fragment>
1985
+ #include <fog_fragment>
1986
+ #include <premultiplied_alpha_fragment>
1987
+ }`,nd=`uniform float scale;
1988
+ attribute float lineDistance;
1989
+ varying float vLineDistance;
1990
+ #include <common>
1991
+ #include <color_pars_vertex>
1992
+ #include <fog_pars_vertex>
1993
+ #include <morphtarget_pars_vertex>
1994
+ #include <logdepthbuf_pars_vertex>
1995
+ #include <clipping_planes_pars_vertex>
1996
+ void main() {
1997
+ vLineDistance = scale * lineDistance;
1998
+ #include <color_vertex>
1999
+ #include <begin_vertex>
2000
+ #include <morphtarget_vertex>
2001
+ #include <project_vertex>
2002
+ #include <logdepthbuf_vertex>
2003
+ #include <clipping_planes_vertex>
2004
+ #include <fog_vertex>
2005
+ }`,id=`uniform vec3 diffuse;
2006
+ uniform float opacity;
2007
+ #ifndef FLAT_SHADED
2008
+ varying vec3 vNormal;
2009
+ #endif
2010
+ #include <common>
2011
+ #include <dithering_pars_fragment>
2012
+ #include <color_pars_fragment>
2013
+ #include <uv_pars_fragment>
2014
+ #include <uv2_pars_fragment>
2015
+ #include <map_pars_fragment>
2016
+ #include <alphamap_pars_fragment>
2017
+ #include <aomap_pars_fragment>
2018
+ #include <lightmap_pars_fragment>
2019
+ #include <envmap_common_pars_fragment>
2020
+ #include <envmap_pars_fragment>
2021
+ #include <cube_uv_reflection_fragment>
2022
+ #include <fog_pars_fragment>
2023
+ #include <specularmap_pars_fragment>
2024
+ #include <logdepthbuf_pars_fragment>
2025
+ #include <clipping_planes_pars_fragment>
2026
+ void main() {
2027
+ #include <clipping_planes_fragment>
2028
+ vec4 diffuseColor = vec4( diffuse, opacity );
2029
+ #include <logdepthbuf_fragment>
2030
+ #include <map_fragment>
2031
+ #include <color_fragment>
2032
+ #include <alphamap_fragment>
2033
+ #include <alphatest_fragment>
2034
+ #include <specularmap_fragment>
2035
+ ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2036
+ #ifdef USE_LIGHTMAP
2037
+
2038
+ vec4 lightMapTexel= texture2D( lightMap, vUv2 );
2039
+ reflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
2040
+ #else
2041
+ reflectedLight.indirectDiffuse += vec3( 1.0 );
2042
+ #endif
2043
+ #include <aomap_fragment>
2044
+ reflectedLight.indirectDiffuse *= diffuseColor.rgb;
2045
+ vec3 outgoingLight = reflectedLight.indirectDiffuse;
2046
+ #include <envmap_fragment>
2047
+ gl_FragColor = vec4( outgoingLight, diffuseColor.a );
2048
+ #include <tonemapping_fragment>
2049
+ #include <encodings_fragment>
2050
+ #include <fog_fragment>
2051
+ #include <premultiplied_alpha_fragment>
2052
+ #include <dithering_fragment>
2053
+ }`,rd=`#include <common>
2054
+ #include <uv_pars_vertex>
2055
+ #include <uv2_pars_vertex>
2056
+ #include <envmap_pars_vertex>
2057
+ #include <color_pars_vertex>
2058
+ #include <fog_pars_vertex>
2059
+ #include <morphtarget_pars_vertex>
2060
+ #include <skinning_pars_vertex>
2061
+ #include <logdepthbuf_pars_vertex>
2062
+ #include <clipping_planes_pars_vertex>
2063
+ void main() {
2064
+ #include <uv_vertex>
2065
+ #include <uv2_vertex>
2066
+ #include <color_vertex>
2067
+ #include <skinbase_vertex>
2068
+ #ifdef USE_ENVMAP
2069
+ #include <beginnormal_vertex>
2070
+ #include <morphnormal_vertex>
2071
+ #include <skinnormal_vertex>
2072
+ #include <defaultnormal_vertex>
2073
+ #endif
2074
+ #include <begin_vertex>
2075
+ #include <morphtarget_vertex>
2076
+ #include <skinning_vertex>
2077
+ #include <project_vertex>
2078
+ #include <logdepthbuf_vertex>
2079
+ #include <worldpos_vertex>
2080
+ #include <clipping_planes_vertex>
2081
+ #include <envmap_vertex>
2082
+ #include <fog_vertex>
2083
+ }`,sd=`uniform vec3 diffuse;
2084
+ uniform vec3 emissive;
2085
+ uniform float opacity;
2086
+ varying vec3 vLightFront;
2087
+ varying vec3 vIndirectFront;
2088
+ #ifdef DOUBLE_SIDED
2089
+ varying vec3 vLightBack;
2090
+ varying vec3 vIndirectBack;
2091
+ #endif
2092
+ #include <common>
2093
+ #include <packing>
2094
+ #include <dithering_pars_fragment>
2095
+ #include <color_pars_fragment>
2096
+ #include <uv_pars_fragment>
2097
+ #include <uv2_pars_fragment>
2098
+ #include <map_pars_fragment>
2099
+ #include <alphamap_pars_fragment>
2100
+ #include <aomap_pars_fragment>
2101
+ #include <lightmap_pars_fragment>
2102
+ #include <emissivemap_pars_fragment>
2103
+ #include <envmap_common_pars_fragment>
2104
+ #include <envmap_pars_fragment>
2105
+ #include <cube_uv_reflection_fragment>
2106
+ #include <bsdfs>
2107
+ #include <lights_pars_begin>
2108
+ #include <fog_pars_fragment>
2109
+ #include <shadowmap_pars_fragment>
2110
+ #include <shadowmask_pars_fragment>
2111
+ #include <specularmap_pars_fragment>
2112
+ #include <logdepthbuf_pars_fragment>
2113
+ #include <clipping_planes_pars_fragment>
2114
+ void main() {
2115
+ #include <clipping_planes_fragment>
2116
+ vec4 diffuseColor = vec4( diffuse, opacity );
2117
+ ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2118
+ vec3 totalEmissiveRadiance = emissive;
2119
+ #include <logdepthbuf_fragment>
2120
+ #include <map_fragment>
2121
+ #include <color_fragment>
2122
+ #include <alphamap_fragment>
2123
+ #include <alphatest_fragment>
2124
+ #include <specularmap_fragment>
2125
+ #include <emissivemap_fragment>
2126
+ #ifdef DOUBLE_SIDED
2127
+ reflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;
2128
+ #else
2129
+ reflectedLight.indirectDiffuse += vIndirectFront;
2130
+ #endif
2131
+ #include <lightmap_fragment>
2132
+ reflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );
2133
+ #ifdef DOUBLE_SIDED
2134
+ reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;
2135
+ #else
2136
+ reflectedLight.directDiffuse = vLightFront;
2137
+ #endif
2138
+ reflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();
2139
+ #include <aomap_fragment>
2140
+ vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
2141
+ #include <envmap_fragment>
2142
+ gl_FragColor = vec4( outgoingLight, diffuseColor.a );
2143
+ #include <tonemapping_fragment>
2144
+ #include <encodings_fragment>
2145
+ #include <fog_fragment>
2146
+ #include <premultiplied_alpha_fragment>
2147
+ #include <dithering_fragment>
2148
+ }`,ad=`#define LAMBERT
2149
+ varying vec3 vLightFront;
2150
+ varying vec3 vIndirectFront;
2151
+ #ifdef DOUBLE_SIDED
2152
+ varying vec3 vLightBack;
2153
+ varying vec3 vIndirectBack;
2154
+ #endif
2155
+ #include <common>
2156
+ #include <uv_pars_vertex>
2157
+ #include <uv2_pars_vertex>
2158
+ #include <envmap_pars_vertex>
2159
+ #include <bsdfs>
2160
+ #include <lights_pars_begin>
2161
+ #include <color_pars_vertex>
2162
+ #include <fog_pars_vertex>
2163
+ #include <morphtarget_pars_vertex>
2164
+ #include <skinning_pars_vertex>
2165
+ #include <shadowmap_pars_vertex>
2166
+ #include <logdepthbuf_pars_vertex>
2167
+ #include <clipping_planes_pars_vertex>
2168
+ void main() {
2169
+ #include <uv_vertex>
2170
+ #include <uv2_vertex>
2171
+ #include <color_vertex>
2172
+ #include <beginnormal_vertex>
2173
+ #include <morphnormal_vertex>
2174
+ #include <skinbase_vertex>
2175
+ #include <skinnormal_vertex>
2176
+ #include <defaultnormal_vertex>
2177
+ #include <begin_vertex>
2178
+ #include <morphtarget_vertex>
2179
+ #include <skinning_vertex>
2180
+ #include <project_vertex>
2181
+ #include <logdepthbuf_vertex>
2182
+ #include <clipping_planes_vertex>
2183
+ #include <worldpos_vertex>
2184
+ #include <envmap_vertex>
2185
+ #include <lights_lambert_vertex>
2186
+ #include <shadowmap_vertex>
2187
+ #include <fog_vertex>
2188
+ }`,od=`#define MATCAP
2189
+ uniform vec3 diffuse;
2190
+ uniform float opacity;
2191
+ uniform sampler2D matcap;
2192
+ varying vec3 vViewPosition;
2193
+ #ifndef FLAT_SHADED
2194
+ varying vec3 vNormal;
2195
+ #endif
2196
+ #include <common>
2197
+ #include <dithering_pars_fragment>
2198
+ #include <color_pars_fragment>
2199
+ #include <uv_pars_fragment>
2200
+ #include <map_pars_fragment>
2201
+ #include <alphamap_pars_fragment>
2202
+ #include <fog_pars_fragment>
2203
+ #include <bumpmap_pars_fragment>
2204
+ #include <normalmap_pars_fragment>
2205
+ #include <logdepthbuf_pars_fragment>
2206
+ #include <clipping_planes_pars_fragment>
2207
+ void main() {
2208
+ #include <clipping_planes_fragment>
2209
+ vec4 diffuseColor = vec4( diffuse, opacity );
2210
+ #include <logdepthbuf_fragment>
2211
+ #include <map_fragment>
2212
+ #include <color_fragment>
2213
+ #include <alphamap_fragment>
2214
+ #include <alphatest_fragment>
2215
+ #include <normal_fragment_begin>
2216
+ #include <normal_fragment_maps>
2217
+ vec3 viewDir = normalize( vViewPosition );
2218
+ vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
2219
+ vec3 y = cross( viewDir, x );
2220
+ vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
2221
+ #ifdef USE_MATCAP
2222
+ vec4 matcapColor = texture2D( matcap, uv );
2223
+ matcapColor = matcapTexelToLinear( matcapColor );
2224
+ #else
2225
+ vec4 matcapColor = vec4( 1.0 );
2226
+ #endif
2227
+ vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
2228
+ gl_FragColor = vec4( outgoingLight, diffuseColor.a );
2229
+ #include <tonemapping_fragment>
2230
+ #include <encodings_fragment>
2231
+ #include <fog_fragment>
2232
+ #include <premultiplied_alpha_fragment>
2233
+ #include <dithering_fragment>
2234
+ }`,ld=`#define MATCAP
2235
+ varying vec3 vViewPosition;
2236
+ #ifndef FLAT_SHADED
2237
+ varying vec3 vNormal;
2238
+ #endif
2239
+ #include <common>
2240
+ #include <uv_pars_vertex>
2241
+ #include <color_pars_vertex>
2242
+ #include <displacementmap_pars_vertex>
2243
+ #include <fog_pars_vertex>
2244
+ #include <morphtarget_pars_vertex>
2245
+ #include <skinning_pars_vertex>
2246
+ #include <logdepthbuf_pars_vertex>
2247
+ #include <clipping_planes_pars_vertex>
2248
+ void main() {
2249
+ #include <uv_vertex>
2250
+ #include <color_vertex>
2251
+ #include <beginnormal_vertex>
2252
+ #include <morphnormal_vertex>
2253
+ #include <skinbase_vertex>
2254
+ #include <skinnormal_vertex>
2255
+ #include <defaultnormal_vertex>
2256
+ #ifndef FLAT_SHADED
2257
+ vNormal = normalize( transformedNormal );
2258
+ #endif
2259
+ #include <begin_vertex>
2260
+ #include <morphtarget_vertex>
2261
+ #include <skinning_vertex>
2262
+ #include <displacementmap_vertex>
2263
+ #include <project_vertex>
2264
+ #include <logdepthbuf_vertex>
2265
+ #include <clipping_planes_vertex>
2266
+ #include <fog_vertex>
2267
+ vViewPosition = - mvPosition.xyz;
2268
+ }`,cd=`#define TOON
2269
+ uniform vec3 diffuse;
2270
+ uniform vec3 emissive;
2271
+ uniform float opacity;
2272
+ #include <common>
2273
+ #include <packing>
2274
+ #include <dithering_pars_fragment>
2275
+ #include <color_pars_fragment>
2276
+ #include <uv_pars_fragment>
2277
+ #include <uv2_pars_fragment>
2278
+ #include <map_pars_fragment>
2279
+ #include <alphamap_pars_fragment>
2280
+ #include <aomap_pars_fragment>
2281
+ #include <lightmap_pars_fragment>
2282
+ #include <emissivemap_pars_fragment>
2283
+ #include <gradientmap_pars_fragment>
2284
+ #include <fog_pars_fragment>
2285
+ #include <bsdfs>
2286
+ #include <lights_pars_begin>
2287
+ #include <lights_toon_pars_fragment>
2288
+ #include <shadowmap_pars_fragment>
2289
+ #include <bumpmap_pars_fragment>
2290
+ #include <normalmap_pars_fragment>
2291
+ #include <logdepthbuf_pars_fragment>
2292
+ #include <clipping_planes_pars_fragment>
2293
+ void main() {
2294
+ #include <clipping_planes_fragment>
2295
+ vec4 diffuseColor = vec4( diffuse, opacity );
2296
+ ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2297
+ vec3 totalEmissiveRadiance = emissive;
2298
+ #include <logdepthbuf_fragment>
2299
+ #include <map_fragment>
2300
+ #include <color_fragment>
2301
+ #include <alphamap_fragment>
2302
+ #include <alphatest_fragment>
2303
+ #include <normal_fragment_begin>
2304
+ #include <normal_fragment_maps>
2305
+ #include <emissivemap_fragment>
2306
+ #include <lights_toon_fragment>
2307
+ #include <lights_fragment_begin>
2308
+ #include <lights_fragment_maps>
2309
+ #include <lights_fragment_end>
2310
+ #include <aomap_fragment>
2311
+ vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
2312
+ gl_FragColor = vec4( outgoingLight, diffuseColor.a );
2313
+ #include <tonemapping_fragment>
2314
+ #include <encodings_fragment>
2315
+ #include <fog_fragment>
2316
+ #include <premultiplied_alpha_fragment>
2317
+ #include <dithering_fragment>
2318
+ }`,hd=`#define TOON
2319
+ varying vec3 vViewPosition;
2320
+ #ifndef FLAT_SHADED
2321
+ varying vec3 vNormal;
2322
+ #endif
2323
+ #include <common>
2324
+ #include <uv_pars_vertex>
2325
+ #include <uv2_pars_vertex>
2326
+ #include <displacementmap_pars_vertex>
2327
+ #include <color_pars_vertex>
2328
+ #include <fog_pars_vertex>
2329
+ #include <morphtarget_pars_vertex>
2330
+ #include <skinning_pars_vertex>
2331
+ #include <shadowmap_pars_vertex>
2332
+ #include <logdepthbuf_pars_vertex>
2333
+ #include <clipping_planes_pars_vertex>
2334
+ void main() {
2335
+ #include <uv_vertex>
2336
+ #include <uv2_vertex>
2337
+ #include <color_vertex>
2338
+ #include <beginnormal_vertex>
2339
+ #include <morphnormal_vertex>
2340
+ #include <skinbase_vertex>
2341
+ #include <skinnormal_vertex>
2342
+ #include <defaultnormal_vertex>
2343
+ #ifndef FLAT_SHADED
2344
+ vNormal = normalize( transformedNormal );
2345
+ #endif
2346
+ #include <begin_vertex>
2347
+ #include <morphtarget_vertex>
2348
+ #include <skinning_vertex>
2349
+ #include <displacementmap_vertex>
2350
+ #include <project_vertex>
2351
+ #include <logdepthbuf_vertex>
2352
+ #include <clipping_planes_vertex>
2353
+ vViewPosition = - mvPosition.xyz;
2354
+ #include <worldpos_vertex>
2355
+ #include <shadowmap_vertex>
2356
+ #include <fog_vertex>
2357
+ }`,ud=`#define PHONG
2358
+ uniform vec3 diffuse;
2359
+ uniform vec3 emissive;
2360
+ uniform vec3 specular;
2361
+ uniform float shininess;
2362
+ uniform float opacity;
2363
+ #include <common>
2364
+ #include <packing>
2365
+ #include <dithering_pars_fragment>
2366
+ #include <color_pars_fragment>
2367
+ #include <uv_pars_fragment>
2368
+ #include <uv2_pars_fragment>
2369
+ #include <map_pars_fragment>
2370
+ #include <alphamap_pars_fragment>
2371
+ #include <aomap_pars_fragment>
2372
+ #include <lightmap_pars_fragment>
2373
+ #include <emissivemap_pars_fragment>
2374
+ #include <envmap_common_pars_fragment>
2375
+ #include <envmap_pars_fragment>
2376
+ #include <cube_uv_reflection_fragment>
2377
+ #include <fog_pars_fragment>
2378
+ #include <bsdfs>
2379
+ #include <lights_pars_begin>
2380
+ #include <lights_phong_pars_fragment>
2381
+ #include <shadowmap_pars_fragment>
2382
+ #include <bumpmap_pars_fragment>
2383
+ #include <normalmap_pars_fragment>
2384
+ #include <specularmap_pars_fragment>
2385
+ #include <logdepthbuf_pars_fragment>
2386
+ #include <clipping_planes_pars_fragment>
2387
+ void main() {
2388
+ #include <clipping_planes_fragment>
2389
+ vec4 diffuseColor = vec4( diffuse, opacity );
2390
+ ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2391
+ vec3 totalEmissiveRadiance = emissive;
2392
+ #include <logdepthbuf_fragment>
2393
+ #include <map_fragment>
2394
+ #include <color_fragment>
2395
+ #include <alphamap_fragment>
2396
+ #include <alphatest_fragment>
2397
+ #include <specularmap_fragment>
2398
+ #include <normal_fragment_begin>
2399
+ #include <normal_fragment_maps>
2400
+ #include <emissivemap_fragment>
2401
+ #include <lights_phong_fragment>
2402
+ #include <lights_fragment_begin>
2403
+ #include <lights_fragment_maps>
2404
+ #include <lights_fragment_end>
2405
+ #include <aomap_fragment>
2406
+ vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
2407
+ #include <envmap_fragment>
2408
+ gl_FragColor = vec4( outgoingLight, diffuseColor.a );
2409
+ #include <tonemapping_fragment>
2410
+ #include <encodings_fragment>
2411
+ #include <fog_fragment>
2412
+ #include <premultiplied_alpha_fragment>
2413
+ #include <dithering_fragment>
2414
+ }`,dd=`#define PHONG
2415
+ varying vec3 vViewPosition;
2416
+ #ifndef FLAT_SHADED
2417
+ varying vec3 vNormal;
2418
+ #endif
2419
+ #include <common>
2420
+ #include <uv_pars_vertex>
2421
+ #include <uv2_pars_vertex>
2422
+ #include <displacementmap_pars_vertex>
2423
+ #include <envmap_pars_vertex>
2424
+ #include <color_pars_vertex>
2425
+ #include <fog_pars_vertex>
2426
+ #include <morphtarget_pars_vertex>
2427
+ #include <skinning_pars_vertex>
2428
+ #include <shadowmap_pars_vertex>
2429
+ #include <logdepthbuf_pars_vertex>
2430
+ #include <clipping_planes_pars_vertex>
2431
+ void main() {
2432
+ #include <uv_vertex>
2433
+ #include <uv2_vertex>
2434
+ #include <color_vertex>
2435
+ #include <beginnormal_vertex>
2436
+ #include <morphnormal_vertex>
2437
+ #include <skinbase_vertex>
2438
+ #include <skinnormal_vertex>
2439
+ #include <defaultnormal_vertex>
2440
+ #ifndef FLAT_SHADED
2441
+ vNormal = normalize( transformedNormal );
2442
+ #endif
2443
+ #include <begin_vertex>
2444
+ #include <morphtarget_vertex>
2445
+ #include <skinning_vertex>
2446
+ #include <displacementmap_vertex>
2447
+ #include <project_vertex>
2448
+ #include <logdepthbuf_vertex>
2449
+ #include <clipping_planes_vertex>
2450
+ vViewPosition = - mvPosition.xyz;
2451
+ #include <worldpos_vertex>
2452
+ #include <envmap_vertex>
2453
+ #include <shadowmap_vertex>
2454
+ #include <fog_vertex>
2455
+ }`,fd=`#define STANDARD
2456
+ #ifdef PHYSICAL
2457
+ #define REFLECTIVITY
2458
+ #define CLEARCOAT
2459
+ #define TRANSMISSION
2460
+ #endif
2461
+ uniform vec3 diffuse;
2462
+ uniform vec3 emissive;
2463
+ uniform float roughness;
2464
+ uniform float metalness;
2465
+ uniform float opacity;
2466
+ #ifdef TRANSMISSION
2467
+ uniform float transmission;
2468
+ #endif
2469
+ #ifdef REFLECTIVITY
2470
+ uniform float reflectivity;
2471
+ #endif
2472
+ #ifdef CLEARCOAT
2473
+ uniform float clearcoat;
2474
+ uniform float clearcoatRoughness;
2475
+ #endif
2476
+ #ifdef USE_SHEEN
2477
+ uniform vec3 sheen;
2478
+ #endif
2479
+ varying vec3 vViewPosition;
2480
+ #ifndef FLAT_SHADED
2481
+ varying vec3 vNormal;
2482
+ #ifdef USE_TANGENT
2483
+ varying vec3 vTangent;
2484
+ varying vec3 vBitangent;
2485
+ #endif
2486
+ #endif
2487
+ #include <common>
2488
+ #include <packing>
2489
+ #include <dithering_pars_fragment>
2490
+ #include <color_pars_fragment>
2491
+ #include <uv_pars_fragment>
2492
+ #include <uv2_pars_fragment>
2493
+ #include <map_pars_fragment>
2494
+ #include <alphamap_pars_fragment>
2495
+ #include <aomap_pars_fragment>
2496
+ #include <lightmap_pars_fragment>
2497
+ #include <emissivemap_pars_fragment>
2498
+ #include <transmissionmap_pars_fragment>
2499
+ #include <bsdfs>
2500
+ #include <cube_uv_reflection_fragment>
2501
+ #include <envmap_common_pars_fragment>
2502
+ #include <envmap_physical_pars_fragment>
2503
+ #include <fog_pars_fragment>
2504
+ #include <lights_pars_begin>
2505
+ #include <lights_physical_pars_fragment>
2506
+ #include <shadowmap_pars_fragment>
2507
+ #include <bumpmap_pars_fragment>
2508
+ #include <normalmap_pars_fragment>
2509
+ #include <clearcoat_pars_fragment>
2510
+ #include <roughnessmap_pars_fragment>
2511
+ #include <metalnessmap_pars_fragment>
2512
+ #include <logdepthbuf_pars_fragment>
2513
+ #include <clipping_planes_pars_fragment>
2514
+ void main() {
2515
+ #include <clipping_planes_fragment>
2516
+ vec4 diffuseColor = vec4( diffuse, opacity );
2517
+ ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2518
+ vec3 totalEmissiveRadiance = emissive;
2519
+ #ifdef TRANSMISSION
2520
+ float totalTransmission = transmission;
2521
+ #endif
2522
+ #include <logdepthbuf_fragment>
2523
+ #include <map_fragment>
2524
+ #include <color_fragment>
2525
+ #include <alphamap_fragment>
2526
+ #include <alphatest_fragment>
2527
+ #include <roughnessmap_fragment>
2528
+ #include <metalnessmap_fragment>
2529
+ #include <normal_fragment_begin>
2530
+ #include <normal_fragment_maps>
2531
+ #include <clearcoat_normal_fragment_begin>
2532
+ #include <clearcoat_normal_fragment_maps>
2533
+ #include <emissivemap_fragment>
2534
+ #include <transmissionmap_fragment>
2535
+ #include <lights_physical_fragment>
2536
+ #include <lights_fragment_begin>
2537
+ #include <lights_fragment_maps>
2538
+ #include <lights_fragment_end>
2539
+ #include <aomap_fragment>
2540
+ vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
2541
+ #ifdef TRANSMISSION
2542
+ diffuseColor.a *= mix( saturate( 1. - totalTransmission + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) ), 1.0, metalness );
2543
+ #endif
2544
+ gl_FragColor = vec4( outgoingLight, diffuseColor.a );
2545
+ #include <tonemapping_fragment>
2546
+ #include <encodings_fragment>
2547
+ #include <fog_fragment>
2548
+ #include <premultiplied_alpha_fragment>
2549
+ #include <dithering_fragment>
2550
+ }`,pd=`#define STANDARD
2551
+ varying vec3 vViewPosition;
2552
+ #ifndef FLAT_SHADED
2553
+ varying vec3 vNormal;
2554
+ #ifdef USE_TANGENT
2555
+ varying vec3 vTangent;
2556
+ varying vec3 vBitangent;
2557
+ #endif
2558
+ #endif
2559
+ #include <common>
2560
+ #include <uv_pars_vertex>
2561
+ #include <uv2_pars_vertex>
2562
+ #include <displacementmap_pars_vertex>
2563
+ #include <color_pars_vertex>
2564
+ #include <fog_pars_vertex>
2565
+ #include <morphtarget_pars_vertex>
2566
+ #include <skinning_pars_vertex>
2567
+ #include <shadowmap_pars_vertex>
2568
+ #include <logdepthbuf_pars_vertex>
2569
+ #include <clipping_planes_pars_vertex>
2570
+ void main() {
2571
+ #include <uv_vertex>
2572
+ #include <uv2_vertex>
2573
+ #include <color_vertex>
2574
+ #include <beginnormal_vertex>
2575
+ #include <morphnormal_vertex>
2576
+ #include <skinbase_vertex>
2577
+ #include <skinnormal_vertex>
2578
+ #include <defaultnormal_vertex>
2579
+ #ifndef FLAT_SHADED
2580
+ vNormal = normalize( transformedNormal );
2581
+ #ifdef USE_TANGENT
2582
+ vTangent = normalize( transformedTangent );
2583
+ vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
2584
+ #endif
2585
+ #endif
2586
+ #include <begin_vertex>
2587
+ #include <morphtarget_vertex>
2588
+ #include <skinning_vertex>
2589
+ #include <displacementmap_vertex>
2590
+ #include <project_vertex>
2591
+ #include <logdepthbuf_vertex>
2592
+ #include <clipping_planes_vertex>
2593
+ vViewPosition = - mvPosition.xyz;
2594
+ #include <worldpos_vertex>
2595
+ #include <shadowmap_vertex>
2596
+ #include <fog_vertex>
2597
+ }`,md=`#define NORMAL
2598
+ uniform float opacity;
2599
+ #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
2600
+ varying vec3 vViewPosition;
2601
+ #endif
2602
+ #ifndef FLAT_SHADED
2603
+ varying vec3 vNormal;
2604
+ #ifdef USE_TANGENT
2605
+ varying vec3 vTangent;
2606
+ varying vec3 vBitangent;
2607
+ #endif
2608
+ #endif
2609
+ #include <packing>
2610
+ #include <uv_pars_fragment>
2611
+ #include <bumpmap_pars_fragment>
2612
+ #include <normalmap_pars_fragment>
2613
+ #include <logdepthbuf_pars_fragment>
2614
+ #include <clipping_planes_pars_fragment>
2615
+ void main() {
2616
+ #include <clipping_planes_fragment>
2617
+ #include <logdepthbuf_fragment>
2618
+ #include <normal_fragment_begin>
2619
+ #include <normal_fragment_maps>
2620
+ gl_FragColor = vec4( packNormalToRGB( normal ), opacity );
2621
+ }`,gd=`#define NORMAL
2622
+ #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
2623
+ varying vec3 vViewPosition;
2624
+ #endif
2625
+ #ifndef FLAT_SHADED
2626
+ varying vec3 vNormal;
2627
+ #ifdef USE_TANGENT
2628
+ varying vec3 vTangent;
2629
+ varying vec3 vBitangent;
2630
+ #endif
2631
+ #endif
2632
+ #include <common>
2633
+ #include <uv_pars_vertex>
2634
+ #include <displacementmap_pars_vertex>
2635
+ #include <morphtarget_pars_vertex>
2636
+ #include <skinning_pars_vertex>
2637
+ #include <logdepthbuf_pars_vertex>
2638
+ #include <clipping_planes_pars_vertex>
2639
+ void main() {
2640
+ #include <uv_vertex>
2641
+ #include <beginnormal_vertex>
2642
+ #include <morphnormal_vertex>
2643
+ #include <skinbase_vertex>
2644
+ #include <skinnormal_vertex>
2645
+ #include <defaultnormal_vertex>
2646
+ #ifndef FLAT_SHADED
2647
+ vNormal = normalize( transformedNormal );
2648
+ #ifdef USE_TANGENT
2649
+ vTangent = normalize( transformedTangent );
2650
+ vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
2651
+ #endif
2652
+ #endif
2653
+ #include <begin_vertex>
2654
+ #include <morphtarget_vertex>
2655
+ #include <skinning_vertex>
2656
+ #include <displacementmap_vertex>
2657
+ #include <project_vertex>
2658
+ #include <logdepthbuf_vertex>
2659
+ #include <clipping_planes_vertex>
2660
+ #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
2661
+ vViewPosition = - mvPosition.xyz;
2662
+ #endif
2663
+ }`,xd=`uniform vec3 diffuse;
2664
+ uniform float opacity;
2665
+ #include <common>
2666
+ #include <color_pars_fragment>
2667
+ #include <map_particle_pars_fragment>
2668
+ #include <fog_pars_fragment>
2669
+ #include <logdepthbuf_pars_fragment>
2670
+ #include <clipping_planes_pars_fragment>
2671
+ void main() {
2672
+ #include <clipping_planes_fragment>
2673
+ vec3 outgoingLight = vec3( 0.0 );
2674
+ vec4 diffuseColor = vec4( diffuse, opacity );
2675
+ #include <logdepthbuf_fragment>
2676
+ #include <map_particle_fragment>
2677
+ #include <color_fragment>
2678
+ #include <alphatest_fragment>
2679
+ outgoingLight = diffuseColor.rgb;
2680
+ gl_FragColor = vec4( outgoingLight, diffuseColor.a );
2681
+ #include <tonemapping_fragment>
2682
+ #include <encodings_fragment>
2683
+ #include <fog_fragment>
2684
+ #include <premultiplied_alpha_fragment>
2685
+ }`,vd=`uniform float size;
2686
+ uniform float scale;
2687
+ #include <common>
2688
+ #include <color_pars_vertex>
2689
+ #include <fog_pars_vertex>
2690
+ #include <morphtarget_pars_vertex>
2691
+ #include <logdepthbuf_pars_vertex>
2692
+ #include <clipping_planes_pars_vertex>
2693
+ void main() {
2694
+ #include <color_vertex>
2695
+ #include <begin_vertex>
2696
+ #include <morphtarget_vertex>
2697
+ #include <project_vertex>
2698
+ gl_PointSize = size;
2699
+ #ifdef USE_SIZEATTENUATION
2700
+ bool isPerspective = isPerspectiveMatrix( projectionMatrix );
2701
+ if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
2702
+ #endif
2703
+ #include <logdepthbuf_vertex>
2704
+ #include <clipping_planes_vertex>
2705
+ #include <worldpos_vertex>
2706
+ #include <fog_vertex>
2707
+ }`,_d=`uniform vec3 color;
2708
+ uniform float opacity;
2709
+ #include <common>
2710
+ #include <packing>
2711
+ #include <fog_pars_fragment>
2712
+ #include <bsdfs>
2713
+ #include <lights_pars_begin>
2714
+ #include <shadowmap_pars_fragment>
2715
+ #include <shadowmask_pars_fragment>
2716
+ void main() {
2717
+ gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
2718
+ #include <tonemapping_fragment>
2719
+ #include <encodings_fragment>
2720
+ #include <fog_fragment>
2721
+ }`,yd=`#include <common>
2722
+ #include <fog_pars_vertex>
2723
+ #include <shadowmap_pars_vertex>
2724
+ void main() {
2725
+ #include <begin_vertex>
2726
+ #include <project_vertex>
2727
+ #include <worldpos_vertex>
2728
+ #include <beginnormal_vertex>
2729
+ #include <morphnormal_vertex>
2730
+ #include <skinbase_vertex>
2731
+ #include <skinnormal_vertex>
2732
+ #include <defaultnormal_vertex>
2733
+ #include <shadowmap_vertex>
2734
+ #include <fog_vertex>
2735
+ }`,Md=`uniform vec3 diffuse;
2736
+ uniform float opacity;
2737
+ #include <common>
2738
+ #include <uv_pars_fragment>
2739
+ #include <map_pars_fragment>
2740
+ #include <alphamap_pars_fragment>
2741
+ #include <fog_pars_fragment>
2742
+ #include <logdepthbuf_pars_fragment>
2743
+ #include <clipping_planes_pars_fragment>
2744
+ void main() {
2745
+ #include <clipping_planes_fragment>
2746
+ vec3 outgoingLight = vec3( 0.0 );
2747
+ vec4 diffuseColor = vec4( diffuse, opacity );
2748
+ #include <logdepthbuf_fragment>
2749
+ #include <map_fragment>
2750
+ #include <alphamap_fragment>
2751
+ #include <alphatest_fragment>
2752
+ outgoingLight = diffuseColor.rgb;
2753
+ gl_FragColor = vec4( outgoingLight, diffuseColor.a );
2754
+ #include <tonemapping_fragment>
2755
+ #include <encodings_fragment>
2756
+ #include <fog_fragment>
2757
+ }`,wd=`uniform float rotation;
2758
+ uniform vec2 center;
2759
+ #include <common>
2760
+ #include <uv_pars_vertex>
2761
+ #include <fog_pars_vertex>
2762
+ #include <logdepthbuf_pars_vertex>
2763
+ #include <clipping_planes_pars_vertex>
2764
+ void main() {
2765
+ #include <uv_vertex>
2766
+ vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );
2767
+ vec2 scale;
2768
+ scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );
2769
+ scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );
2770
+ #ifndef USE_SIZEATTENUATION
2771
+ bool isPerspective = isPerspectiveMatrix( projectionMatrix );
2772
+ if ( isPerspective ) scale *= - mvPosition.z;
2773
+ #endif
2774
+ vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
2775
+ vec2 rotatedPosition;
2776
+ rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
2777
+ rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
2778
+ mvPosition.xy += rotatedPosition;
2779
+ gl_Position = projectionMatrix * mvPosition;
2780
+ #include <logdepthbuf_vertex>
2781
+ #include <clipping_planes_vertex>
2782
+ #include <fog_vertex>
2783
+ }`;const 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+ `+i+Af(s)}function qn(r,e){const t=wo(e);return"vec4 "+r+"( vec4 value ) { return "+t[0]+"ToLinear"+t[1]+"; }"}function Lf(r,e){const t=wo(e);return"vec4 "+r+"( vec4 value ) { return LinearTo"+t[0]+t[1]+"; }"}function Rf(r,e){let t;switch(e){case wl:t="Linear";break;case bl:t="Reinhard";break;case Sl:t="OptimizedCineon";break;case El:t="ACESFilmic";break;case Tl:t="Custom";break;default:console.warn("THREE.WebGLProgram: Unsupported toneMapping:",e),t="Linear"}return"vec3 "+r+"( vec3 color ) { return "+t+"ToneMapping( color ); }"}function Cf(r){return[r.extensionDerivatives||r.envMapCubeUV||r.bumpMap||r.tangentSpaceNormalMap||r.clearcoatNormalMap||r.flatShading||r.shaderID==="physical"?"#extension GL_OES_standard_derivatives : enable":"",(r.extensionFragDepth||r.logarithmicDepthBuffer)&&r.rendererExtensionFragDepth?"#extension GL_EXT_frag_depth : enable":"",r.extensionDrawBuffers&&r.rendererExtensionDrawBuffers?"#extension GL_EXT_draw_buffers : require":"",(r.extensionShaderTextureLOD||r.envMap)&&r.rendererExtensionShaderTextureLod?"#extension GL_EXT_shader_texture_lod : enable":""].filter($n).join(`
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+ precision `+r.precision+" int;";return r.precision==="highp"?e+=`
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+ #define MEDIUM_PRECISION`:r.precision==="lowp"&&(e+=`
2792
+ #define LOW_PRECISION`),e}function Of(r){let e="SHADOWMAP_TYPE_BASIC";return r.shadowMapType===Ka?e="SHADOWMAP_TYPE_PCF":r.shadowMapType===el?e="SHADOWMAP_TYPE_PCF_SOFT":r.shadowMapType===Qn&&(e="SHADOWMAP_TYPE_VSM"),e}function Uf(r){let e="ENVMAP_TYPE_CUBE";if(r.envMap)switch(r.envMapMode){case is:case rs:e="ENVMAP_TYPE_CUBE";break;case ss:case as:e="ENVMAP_TYPE_CUBE_UV";break}return e}function Hf(r){let e="ENVMAP_MODE_REFLECTION";if(r.envMap)switch(r.envMapMode){case rs:case as:e="ENVMAP_MODE_REFRACTION";break}return e}function Gf(r){let e="ENVMAP_BLENDING_NONE";if(r.envMap)switch(r.combine){case nr:e="ENVMAP_BLENDING_MULTIPLY";break;case yl:e="ENVMAP_BLENDING_MIX";break;case Ml:e="ENVMAP_BLENDING_ADD";break}return e}function Vf(r,e,t,n){const i=r.getContext(),s=t.defines;let a=t.vertexShader,o=t.fragmentShader;const l=Of(t),c=Uf(t),h=Hf(t),u=Gf(t),d=r.gammaFactor>0?r.gammaFactor:1,f=t.isWebGL2?"":Cf(t),m=Pf(s),x=i.createProgram();let v,g,p=t.glslVersion?"#version "+t.glslVersion+`
2793
+ `:"";t.isRawShaderMaterial?(v=[m].filter($n).join(`
2794
+ `),v.length>0&&(v+=`
2795
+ `),g=[f,m].filter($n).join(`
2796
+ `),g.length>0&&(g+=`
2797
+ `)):(v=[Sa(t),"#define SHADER_NAME "+t.shaderName,m,t.instancing?"#define USE_INSTANCING":"",t.instancingColor?"#define USE_INSTANCING_COLOR":"",t.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define GAMMA_FACTOR "+d,"#define MAX_BONES "+t.maxBones,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+h:"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMap&&t.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",t.normalMap&&t.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.displacementMap&&t.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.vertexTangents?"#define USE_TANGENT":"",t.vertexColors?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUvs?"#define USE_UV":"",t.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",t.flatShading?"#define FLAT_SHADED":"",t.skinning?"#define USE_SKINNING":"",t.useVertexTexture?"#define BONE_TEXTURE":"",t.morphTargets?"#define USE_MORPHTARGETS":"",t.morphNormals&&t.flatShading===!1?"#define USE_MORPHNORMALS":"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.sizeAttenuation?"#define USE_SIZEATTENUATION":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.logarithmicDepthBuffer&&t.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING"," attribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR"," attribute vec3 instanceColor;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_TANGENT"," attribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )"," attribute vec4 color;","#elif defined( USE_COLOR )"," attribute vec3 color;","#endif","#ifdef USE_MORPHTARGETS"," attribute vec3 morphTarget0;"," attribute vec3 morphTarget1;"," attribute vec3 morphTarget2;"," attribute vec3 morphTarget3;"," #ifdef USE_MORPHNORMALS"," attribute vec3 morphNormal0;"," attribute vec3 morphNormal1;"," attribute vec3 morphNormal2;"," attribute vec3 morphNormal3;"," #else"," attribute vec3 morphTarget4;"," attribute vec3 morphTarget5;"," attribute vec3 morphTarget6;"," attribute vec3 morphTarget7;"," #endif","#endif","#ifdef USE_SKINNING"," attribute vec4 skinIndex;"," attribute vec4 skinWeight;","#endif",`
2798
+ `].filter($n).join(`
2799
+ `),g=[f,Sa(t),"#define SHADER_NAME "+t.shaderName,m,t.alphaTest?"#define ALPHATEST "+t.alphaTest+(t.alphaTest%1?"":".0"):"","#define GAMMA_FACTOR "+d,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.matcap?"#define USE_MATCAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+c:"",t.envMap?"#define "+h:"",t.envMap?"#define "+u:"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMap&&t.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",t.normalMap&&t.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.sheen?"#define USE_SHEEN":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.vertexTangents?"#define USE_TANGENT":"",t.vertexColors||t.instancingColor?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUvs?"#define USE_UV":"",t.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",t.gradientMap?"#define USE_GRADIENTMAP":"",t.flatShading?"#define FLAT_SHADED":"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",t.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.logarithmicDepthBuffer&&t.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"",(t.extensionShaderTextureLOD||t.envMap)&&t.rendererExtensionShaderTextureLod?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",t.toneMapping!==ni?"#define TONE_MAPPING":"",t.toneMapping!==ni?we.tonemapping_pars_fragment:"",t.toneMapping!==ni?Rf("toneMapping",t.toneMapping):"",t.dithering?"#define DITHERING":"",we.encodings_pars_fragment,t.map?qn("mapTexelToLinear",t.mapEncoding):"",t.matcap?qn("matcapTexelToLinear",t.matcapEncoding):"",t.envMap?qn("envMapTexelToLinear",t.envMapEncoding):"",t.emissiveMap?qn("emissiveMapTexelToLinear",t.emissiveMapEncoding):"",t.lightMap?qn("lightMapTexelToLinear",t.lightMapEncoding):"",Lf("linearToOutputTexel",t.outputEncoding),t.depthPacking?"#define DEPTH_PACKING "+t.depthPacking:"",`
2800
+ `].filter($n).join(`
2801
+ `)),a=$r(a),a=Ma(a,t),a=wa(a,t),o=$r(o),o=Ma(o,t),o=wa(o,t),a=ba(a),o=ba(o),t.isWebGL2&&t.isRawShaderMaterial!==!0&&(p=`#version 300 es
2802
+ `,v=["#define attribute in","#define varying out","#define texture2D texture"].join(`
2803
+ `)+`
2804
+ `+v,g=["#define varying in",t.glslVersion===ea?"":"out highp vec4 pc_fragColor;",t.glslVersion===ea?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join(`
2805
+ `)+`
2806
+ `+g);const T=p+v+a,R=p+g+o,E=_a(i,35633,T),_=_a(i,35632,R);if(i.attachShader(x,E),i.attachShader(x,_),t.index0AttributeName!==void 0?i.bindAttribLocation(x,0,t.index0AttributeName):t.morphTargets===!0&&i.bindAttribLocation(x,0,"position"),i.linkProgram(x),r.debug.checkShaderErrors){const B=i.getProgramInfoLog(x).trim(),G=i.getShaderInfoLog(E).trim(),q=i.getShaderInfoLog(_).trim();let O=!0,A=!0;if(i.getProgramParameter(x,35714)===!1){O=!1;const P=ya(i,E,"vertex"),D=ya(i,_,"fragment");console.error("THREE.WebGLProgram: shader error: ",i.getError(),"35715",i.getProgramParameter(x,35715),"gl.getProgramInfoLog",B,P,D)}else B!==""?console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",B):(G===""||q==="")&&(A=!1);A&&(this.diagnostics={runnable:O,programLog:B,vertexShader:{log:G,prefix:v},fragmentShader:{log:q,prefix:g}})}i.deleteShader(E),i.deleteShader(_);let C;this.getUniforms=function(){return C===void 0&&(C=new Xt(i,x)),C};let N;return this.getAttributes=function(){return N===void 0&&(N=Df(i,x)),N},this.destroy=function(){n.releaseStatesOfProgram(this),i.deleteProgram(x),this.program=void 0},this.name=t.shaderName,this.id=Tf++,this.cacheKey=e,this.usedTimes=1,this.program=x,this.vertexShader=E,this.fragmentShader=_,this}function kf(r,e,t,n,i,s){const a=[],o=n.isWebGL2,l=n.logarithmicDepthBuffer,c=n.floatVertexTextures,h=n.maxVertexUniforms,u=n.vertexTextures;let d=n.precision;const f={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"},m=["precision","isWebGL2","supportsVertexTextures","outputEncoding","instancing","instancingColor","map","mapEncoding","matcap","matcapEncoding","envMap","envMapMode","envMapEncoding","envMapCubeUV","lightMap","lightMapEncoding","aoMap","emissiveMap","emissiveMapEncoding","bumpMap","normalMap","objectSpaceNormalMap","tangentSpaceNormalMap","clearcoatMap","clearcoatRoughnessMap","clearcoatNormalMap","displacementMap","specularMap","roughnessMap","metalnessMap","gradientMap","alphaMap","combine","vertexColors","vertexAlphas","vertexTangents","vertexUvs","uvsVertexOnly","fog","useFog","fogExp2","flatShading","sizeAttenuation","logarithmicDepthBuffer","skinning","maxBones","useVertexTexture","morphTargets","morphNormals","premultipliedAlpha","numDirLights","numPointLights","numSpotLights","numHemiLights","numRectAreaLights","numDirLightShadows","numPointLightShadows","numSpotLightShadows","shadowMapEnabled","shadowMapType","toneMapping","physicallyCorrectLights","alphaTest","doubleSided","flipSided","numClippingPlanes","numClipIntersection","depthPacking","dithering","sheen","transmissionMap"];function x(_){const N=_.skeleton.bones;if(c)return 1024;{const G=Math.floor((h-20)/4),q=Math.min(G,N.length);return q<N.length?(console.warn("THREE.WebGLRenderer: Skeleton has "+N.length+" bones. 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Q=r.getRenderTarget();return{isWebGL2:o,shaderID:P,shaderName:_.type,vertexShader:L,fragmentShader:W,defines:_.defines,isRawShaderMaterial:_.isRawShaderMaterial===!0,glslVersion:_.glslVersion,precision:d,instancing:G.isInstancedMesh===!0,instancingColor:G.isInstancedMesh===!0&&G.instanceColor!==null,supportsVertexTextures:u,outputEncoding:Q!==null?v(Q.texture):r.outputEncoding,map:!!_.map,mapEncoding:v(_.map),matcap:!!_.matcap,matcapEncoding:v(_.matcap),envMap:!!A,envMapMode:A&&A.mapping,envMapEncoding:v(A),envMapCubeUV:!!A&&(A.mapping===ss||A.mapping===as),lightMap:!!_.lightMap,lightMapEncoding:v(_.lightMap),aoMap:!!_.aoMap,emissiveMap:!!_.emissiveMap,emissiveMapEncoding:v(_.emissiveMap),bumpMap:!!_.bumpMap,normalMap:!!_.normalMap,objectSpaceNormalMap:_.normalMapType===Pc,tangentSpaceNormalMap:_.normalMapType===In,clearcoatMap:!!_.clearcoatMap,clearcoatRoughnessMap:!!_.clearcoatRoughnessMap,clearcoatNormalMap:!!_.clearcoatNormalMap,displacementMap:!!_.displacementMap,roughnessMap:!!_.roughnessMap,metalnessMap:!!_.metalnessMap,specularMap:!!_.specularMap,alphaMap:!!_.alphaMap,gradientMap:!!_.gradientMap,sheen:!!_.sheen,transmissionMap:!!_.transmissionMap,combine:_.combine,vertexTangents:_.normalMap&&_.vertexTangents,vertexColors:_.vertexColors,vertexAlphas:_.vertexColors===!0&&G.geometry&&G.geometry.attributes.color&&G.geometry.attributes.color.itemSize===4,vertexUvs:!!_.map||!!_.bumpMap||!!_.normalMap||!!_.specularMap||!!_.alphaMap||!!_.emissiveMap||!!_.roughnessMap||!!_.metalnessMap||!!_.clearcoatMap||!!_.clearcoatRoughnessMap||!!_.clearcoatNormalMap||!!_.displacementMap||!!_.transmissionMap,uvsVertexOnly:!(_.map||_.bumpMap||_.normalMap||_.specularMap||_.alphaMap||_.emissiveMap||_.roughnessMap||_.metalnessMap||_.clearcoatNormalMap||_.transmissionMap)&&!!_.displacementMap,fog:!!q,useFog:_.fog,fogExp2:q&&q.isFogExp2,flatShading:!!_.flatShading,sizeAttenuation:_.sizeAttenuation,logarithmicDepthBuffer:l,skinning:_.skinning&&D>0,maxBones:D,useVertexTexture:c,morphTargets:_.morphTargets,morphNormals:_.morphNormals,numDirLights:C.directional.length,numPointLights:C.point.length,numSpotLights:C.spot.length,numRectAreaLights:C.rectArea.length,numHemiLights:C.hemi.length,numDirLightShadows:C.directionalShadowMap.length,numPointLightShadows:C.pointShadowMap.length,numSpotLightShadows:C.spotShadowMap.length,numClippingPlanes:s.numPlanes,numClipIntersection:s.numIntersection,dithering:_.dithering,shadowMapEnabled:r.shadowMap.enabled&&N.length>0,shadowMapType:r.shadowMap.type,toneMapping:_.toneMapped?r.toneMapping:ni,physicallyCorrectLights:r.physicallyCorrectLights,premultipliedAlpha:_.premultipliedAlpha,alphaTest:_.alphaTest,doubleSided:_.side===tr,flipSided:_.side===Ze,depthPacking:_.depthPacking!==void 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r={};return{get:function(e){if(r[e.id]!==void 0)return r[e.id];let t;switch(e.type){case"DirectionalLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new X};break;case"SpotLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new X};break;case"PointLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new X,shadowCameraNear:1,shadowCameraFar:1e3};break}return r[e.id]=t,t}}}let Jf=0;function Qf(r,e){return(e.castShadow?1:0)-(r.castShadow?1:0)}function $f(r,e){const t=new Zf,n=jf(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let h=0;h<9;h++)i.probe.push(new b);const s=new b,a=new he,o=new he;function l(h){let u=0,d=0,f=0;for(let C=0;C<9;C++)i.probe[C].set(0,0,0);let m=0,x=0,v=0,g=0,p=0,T=0,R=0,E=0;h.sort(Qf);for(let C=0,N=h.length;C<N;C++){const B=h[C],G=B.color,q=B.intensity,O=B.distance,A=B.shadow&&B.shadow.map?B.shadow.map.texture:null;if(B.isAmbientLight)u+=G.r*q,d+=G.g*q,f+=G.b*q;else if(B.isLightProbe)for(let P=0;P<9;P++)i.probe[P].addScaledVector(B.sh.coefficients[P],q);else if(B.isDirectionalLight){const P=t.get(B);if(P.color.copy(B.color).multiplyScalar(B.intensity),B.castShadow){const D=B.shadow,L=n.get(B);L.shadowBias=D.bias,L.shadowNormalBias=D.normalBias,L.shadowRadius=D.radius,L.shadowMapSize=D.mapSize,i.directionalShadow[m]=L,i.directionalShadowMap[m]=A,i.directionalShadowMatrix[m]=B.shadow.matrix,T++}i.directional[m]=P,m++}else if(B.isSpotLight){const P=t.get(B);if(P.position.setFromMatrixPosition(B.matrixWorld),P.color.copy(G).multiplyScalar(q),P.distance=O,P.coneCos=Math.cos(B.angle),P.penumbraCos=Math.cos(B.angle*(1-B.penumbra)),P.decay=B.decay,B.castShadow){const D=B.shadow,L=n.get(B);L.shadowBias=D.bias,L.shadowNormalBias=D.normalBias,L.shadowRadius=D.radius,L.shadowMapSize=D.mapSize,i.spotShadow[v]=L,i.spotShadowMap[v]=A,i.spotShadowMatrix[v]=B.shadow.matrix,E++}i.spot[v]=P,v++}else if(B.isRectAreaLight){const P=t.get(B);P.color.copy(G).multiplyScalar(q),P.halfWidth.set(B.width*.5,0,0),P.halfHeight.set(0,B.height*.5,0),i.rectArea[g]=P,g++}else if(B.isPointLight){const P=t.get(B);if(P.color.copy(B.color).multiplyScalar(B.intensity),P.distance=B.distance,P.decay=B.decay,B.castShadow){const D=B.shadow,L=n.get(B);L.shadowBias=D.bias,L.shadowNormalBias=D.normalBias,L.shadowRadius=D.radius,L.shadowMapSize=D.mapSize,L.shadowCameraNear=D.camera.near,L.shadowCameraFar=D.camera.far,i.pointShadow[x]=L,i.pointShadowMap[x]=A,i.pointShadowMatrix[x]=B.shadow.matrix,R++}i.point[x]=P,x++}else if(B.isHemisphereLight){const P=t.get(B);P.skyColor.copy(B.color).multiplyScalar(q),P.groundColor.copy(B.groundColor).multiplyScalar(q),i.hemi[p]=P,p++}}g>0&&(e.isWebGL2||r.has("OES_texture_float_linear")===!0?(i.rectAreaLTC1=K.LTC_FLOAT_1,i.rectAreaLTC2=K.LTC_FLOAT_2):r.has("OES_texture_half_float_linear")===!0?(i.rectAreaLTC1=K.LTC_HALF_1,i.rectAreaLTC2=K.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),i.ambient[0]=u,i.ambient[1]=d,i.ambient[2]=f;const _=i.hash;(_.directionalLength!==m||_.pointLength!==x||_.spotLength!==v||_.rectAreaLength!==g||_.hemiLength!==p||_.numDirectionalShadows!==T||_.numPointShadows!==R||_.numSpotShadows!==E)&&(i.directional.length=m,i.spot.length=v,i.rectArea.length=g,i.point.length=x,i.hemi.length=p,i.directionalShadow.length=T,i.directionalShadowMap.length=T,i.pointShadow.length=R,i.pointShadowMap.length=R,i.spotShadow.length=E,i.spotShadowMap.length=E,i.directionalShadowMatrix.length=T,i.pointShadowMatrix.length=R,i.spotShadowMatrix.length=E,_.directionalLength=m,_.pointLength=x,_.spotLength=v,_.rectAreaLength=g,_.hemiLength=p,_.numDirectionalShadows=T,_.numPointShadows=R,_.numSpotShadows=E,i.version=Jf++)}function c(h,u){let d=0,f=0,m=0,x=0,v=0;const g=u.matrixWorldInverse;for(let p=0,T=h.length;p<T;p++){const R=h[p];if(R.isDirectionalLight){const E=i.directional[d];E.direction.setFromMatrixPosition(R.matrixWorld),s.setFromMatrixPosition(R.target.matrixWorld),E.direction.sub(s),E.direction.transformDirection(g),d++}else if(R.isSpotLight){const E=i.spot[m];E.position.setFromMatrixPosition(R.matrixWorld),E.position.applyMatrix4(g),E.direction.setFromMatrixPosition(R.matrixWorld),s.setFromMatrixPosition(R.target.matrixWorld),E.direction.sub(s),E.direction.transformDirection(g),m++}else if(R.isRectAreaLight){const E=i.rectArea[x];E.position.setFromMatrixPosition(R.matrixWorld),E.position.applyMatrix4(g),o.identity(),a.copy(R.matrixWorld),a.premultiply(g),o.extractRotation(a),E.halfWidth.set(R.width*.5,0,0),E.halfHeight.set(0,R.height*.5,0),E.halfWidth.applyMatrix4(o),E.halfHeight.applyMatrix4(o),x++}else if(R.isPointLight){const E=i.point[f];E.position.setFromMatrixPosition(R.matrixWorld),E.position.applyMatrix4(g),f++}else if(R.isHemisphereLight){const E=i.hemi[v];E.direction.setFromMatrixPosition(R.matrixWorld),E.direction.transformDirection(g),E.direction.normalize(),v++}}}return{setup:l,setupView:c,state:i}}function Ta(r,e){const t=new $f(r,e),n=[],i=[];function s(){n.length=0,i.length=0}function a(u){n.push(u)}function o(u){i.push(u)}function l(){t.setup(n)}function c(u){t.setupView(n,u)}return{init:s,state:{lightsArray:n,shadowsArray:i,lights:t},setupLights:l,setupLightsView:c,pushLight:a,pushShadow:o}}function Kf(r,e){let t=new WeakMap;function n(s,a=0){let o;return t.has(s)===!1?(o=new Ta(r,e),t.set(s,[o])):a>=t.get(s).length?(o=new Ta(r,e),t.get(s).push(o)):o=t.get(s)[a],o}function i(){t=new WeakMap}return{get:n,dispose:i}}class So extends Qe{constructor(e){super(),this.type="MeshDepthMaterial",this.depthPacking=Rc,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.skinning=e.skinning,this.morphTargets=e.morphTargets,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}So.prototype.isMeshDepthMaterial=!0;class Eo extends Qe{constructor(e){super(),this.type="MeshDistanceMaterial",this.referencePosition=new b,this.nearDistance=1,this.farDistance=1e3,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(e)}copy(e){return super.copy(e),this.referencePosition.copy(e.referencePosition),this.nearDistance=e.nearDistance,this.farDistance=e.farDistance,this.skinning=e.skinning,this.morphTargets=e.morphTargets,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}Eo.prototype.isMeshDistanceMaterial=!0;var ep=`uniform sampler2D shadow_pass;
2807
+ uniform vec2 resolution;
2808
+ uniform float radius;
2809
+ #include <packing>
2810
+ void main() {
2811
+ float mean = 0.0;
2812
+ float squared_mean = 0.0;
2813
+ float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );
2814
+ for ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {
2815
+ #ifdef HORIZONTAL_PASS
2816
+ vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );
2817
+ mean += distribution.x;
2818
+ squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
2819
+ #else
2820
+ float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );
2821
+ mean += depth;
2822
+ squared_mean += depth * depth;
2823
+ #endif
2824
+ }
2825
+ mean = mean * HALF_SAMPLE_RATE;
2826
+ squared_mean = squared_mean * HALF_SAMPLE_RATE;
2827
+ float std_dev = sqrt( squared_mean - mean * mean );
2828
+ gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
2829
+ }`,tp=`void main() {
2830
+ gl_Position = vec4( position, 1.0 );
2831
+ }`;function To(r,e,t){let n=new rr;const i=new X,s=new X,a=new Ie,o=[],l=[],c={},h=t.maxTextureSize,u={0:Ze,1:er,2:tr},d=new Zt({defines:{SAMPLE_RATE:2/8,HALF_SAMPLE_RATE:1/8},uniforms:{shadow_pass:{value:null},resolution:{value:new X},radius:{value:4}},vertexShader:tp,fragmentShader:ep}),f=d.clone();f.defines.HORIZONTAL_PASS=1;const m=new Oe;m.setAttribute("position",new je(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const x=new ft(m,d),v=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=Ka,this.render=function(_,C,N){if(v.enabled===!1||v.autoUpdate===!1&&v.needsUpdate===!1||_.length===0)return;const B=r.getRenderTarget(),G=r.getActiveCubeFace(),q=r.getActiveMipmapLevel(),O=r.state;O.setBlending(ei),O.buffers.color.setClear(1,1,1,1),O.buffers.depth.setTest(!0),O.setScissorTest(!1);for(let A=0,P=_.length;A<P;A++){const D=_[A],L=D.shadow;if(L===void 0){console.warn("THREE.WebGLShadowMap:",D,"has no 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se=L.getViewport(Z);a.set(s.x*se.x,s.y*se.y,s.x*se.z,s.y*se.w),O.viewport(a),L.updateMatrices(D,Z),n=L.getFrustum(),E(C,N,L.camera,D,this.type)}!L.isPointLightShadow&&this.type===Qn&&g(L,N),L.needsUpdate=!1}v.needsUpdate=!1,r.setRenderTarget(B,G,q)};function g(_,C){const N=e.update(x);d.uniforms.shadow_pass.value=_.map.texture,d.uniforms.resolution.value=_.mapSize,d.uniforms.radius.value=_.radius,r.setRenderTarget(_.mapPass),r.clear(),r.renderBufferDirect(C,null,N,d,x,null),f.uniforms.shadow_pass.value=_.mapPass.texture,f.uniforms.resolution.value=_.mapSize,f.uniforms.radius.value=_.radius,r.setRenderTarget(_.map),r.clear(),r.renderBufferDirect(C,null,N,f,x,null)}function p(_,C,N){const B=_<<0|C<<1|N<<2;let G=o[B];return G===void 0&&(G=new So({depthPacking:Cc,morphTargets:_,skinning:C}),o[B]=G),G}function T(_,C,N){const B=_<<0|C<<1|N<<2;let G=l[B];return G===void 0&&(G=new Eo({morphTargets:_,skinning:C}),l[B]=G),G}function R(_,C,N,B,G,q,O){let A=null,P=p,D=_.customDepthMaterial;if(B.isPointLight===!0&&(P=T,D=_.customDistanceMaterial),D===void 0){let L=!1;N.morphTargets===!0&&(L=C.morphAttributes&&C.morphAttributes.position&&C.morphAttributes.position.length>0);let W=!1;_.isSkinnedMesh===!0&&(N.skinning===!0?W=!0:console.warn("THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:",_));const Q=_.isInstancedMesh===!0;A=P(L,W,Q)}else A=D;if(r.localClippingEnabled&&N.clipShadows===!0&&N.clippingPlanes.length!==0){const L=A.uuid,W=N.uuid;let Q=c[L];Q===void 0&&(Q={},c[L]=Q);let Z=Q[W];Z===void 0&&(Z=A.clone(),Q[W]=Z),A=Z}return 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36248;if(s===Vl)return 36249;if(s===Ws||s===qs||s===Xs||s===Ys)if(a=e.get("WEBGL_compressed_texture_s3tc"),a!==null){if(s===Ws)return a.COMPRESSED_RGB_S3TC_DXT1_EXT;if(s===qs)return a.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(s===Xs)return a.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(s===Ys)return a.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(s===Zs||s===js||s===Js||s===Qs)if(a=e.get("WEBGL_compressed_texture_pvrtc"),a!==null){if(s===Zs)return a.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(s===js)return a.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(s===Js)return a.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(s===Qs)return a.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(s===kl)return a=e.get("WEBGL_compressed_texture_etc1"),a!==null?a.COMPRESSED_RGB_ETC1_WEBGL:null;if((s===$s||s===Ks)&&(a=e.get("WEBGL_compressed_texture_etc"),a!==null)){if(s===$s)return a.COMPRESSED_RGB8_ETC2;if(s===Ks)return a.COMPRESSED_RGBA8_ETC2_EAC}if(s===Wl||s===ql||s===Xl||s===Yl||s===Zl||s===jl||s===Jl||s===Ql||s===$l||s===Kl||s===ec||s===tc||s===nc||s===ic||s===sc||s===ac||s===oc||s===lc||s===cc||s===hc||s===uc||s===dc||s===fc||s===pc||s===mc||s===gc||s===xc||s===vc)return a=e.get("WEBGL_compressed_texture_astc"),a!==null?s:null;if(s===rc)return a=e.get("EXT_texture_compression_bptc"),a!==null?s:null;if(s===ii)return n?34042:(a=e.get("WEBGL_depth_texture"),a!==null?a.UNSIGNED_INT_24_8_WEBGL:null)}return{convert:i}}class Ao extends ut{constructor(e=[]){super(),this.cameras=e}}Ao.prototype.isArrayCamera=!0;class Kn extends Re{constructor(){super(),this.type="Group"}}Kn.prototype.isGroup=!0;const sp={type:"move"};class Ur{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new Kn,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new Kn,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new b,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new b),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new Kn,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new b,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new b),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,n){let i=null,s=null,a=null;const o=this._targetRay,l=this._grip,c=this._hand;if(e&&t.session.visibilityState!=="visible-blurred")if(o!==null&&(i=t.getPose(e.targetRaySpace,n),i!==null&&(o.matrix.fromArray(i.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),i.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(i.linearVelocity)):o.hasLinearVelocity=!1,i.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(i.angularVelocity)):o.hasAngularVelocity=!1,this.dispatchEvent(sp))),c&&e.hand){a=!0;for(const x of e.hand.values()){const v=t.getJointPose(x,n);if(c.joints[x.jointName]===void 0){const p=new Kn;p.matrixAutoUpdate=!1,p.visible=!1,c.joints[x.jointName]=p,c.add(p)}const g=c.joints[x.jointName];v!==null&&(g.matrix.fromArray(v.transform.matrix),g.matrix.decompose(g.position,g.rotation,g.scale),g.jointRadius=v.radius),g.visible=v!==null}const h=c.joints["index-finger-tip"],u=c.joints["thumb-tip"],d=h.position.distanceTo(u.position),f=.02,m=.005;c.inputState.pinching&&d>f+m?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!c.inputState.pinching&&d<=f-m&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(s=t.getPose(e.gripSpace,n),s!==null&&(l.matrix.fromArray(s.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),s.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(s.linearVelocity)):l.hasLinearVelocity=!1,s.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(s.angularVelocity)):l.hasAngularVelocity=!1));return o!==null&&(o.visible=i!==null),l!==null&&(l.visible=s!==null),c!==null&&(c.visible=a!==null),this}}class ap extends on{constructor(e,t){super();const n=this,i=e.state;let s=null,a=1,o=null,l="local-floor",c=null;const h=[],u=new Map,d=new ut;d.layers.enable(1),d.viewport=new Ie;const f=new ut;f.layers.enable(2),f.viewport=new Ie;const m=[d,f],x=new Ao;x.layers.enable(1),x.layers.enable(2);let v=null,g=null;this.enabled=!1,this.isPresenting=!1,this.getController=function(O){let A=h[O];return A===void 0&&(A=new Ur,h[O]=A),A.getTargetRaySpace()},this.getControllerGrip=function(O){let A=h[O];return A===void 0&&(A=new Ur,h[O]=A),A.getGripSpace()},this.getHand=function(O){let A=h[O];return A===void 0&&(A=new Ur,h[O]=A),A.getHandSpace()};function p(O){const A=u.get(O.inputSource);A&&A.dispatchEvent({type:O.type,data:O.inputSource})}function T(){u.forEach(function(O,A){O.disconnect(A)}),u.clear(),v=null,g=null,i.bindXRFramebuffer(null),e.setRenderTarget(e.getRenderTarget()),q.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}this.setFramebufferScaleFactor=function(O){a=O,n.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(O){l=O,n.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return o},this.getSession=function(){return s},this.setSession=async function(O){if(s=O,s!==null){s.addEventListener("select",p),s.addEventListener("selectstart",p),s.addEventListener("selectend",p),s.addEventListener("squeeze",p),s.addEventListener("squeezestart",p),s.addEventListener("squeezeend",p),s.addEventListener("end",T),s.addEventListener("inputsourceschange",R);const A=t.getContextAttributes();A.xrCompatible!==!0&&await t.makeXRCompatible();const P={antialias:A.antialias,alpha:A.alpha,depth:A.depth,stencil:A.stencil,framebufferScaleFactor:a},D=new XRWebGLLayer(s,t,P);s.updateRenderState({baseLayer:D}),o=await s.requestReferenceSpace(l),q.setContext(s),q.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}};function R(O){const A=s.inputSources;for(let P=0;P<h.length;P++)u.set(A[P],h[P]);for(let P=0;P<O.removed.length;P++){const D=O.removed[P],L=u.get(D);L&&(L.dispatchEvent({type:"disconnected",data:D}),u.delete(D))}for(let P=0;P<O.added.length;P++){const D=O.added[P],L=u.get(D);L&&L.dispatchEvent({type:"connected",data:D})}}const E=new b,_=new b;function C(O,A,P){E.setFromMatrixPosition(A.matrixWorld),_.setFromMatrixPosition(P.matrixWorld);const D=E.distanceTo(_),L=A.projectionMatrix.elements,W=P.projectionMatrix.elements,Q=L[14]/(L[10]-1),Z=L[14]/(L[10]+1),se=(L[9]+1)/L[5],re=(L[9]-1)/L[5],ue=(L[8]-1)/L[0],xe=(W[8]+1)/W[0],U=Q*ue,Fe=Q*xe,Se=D/(-ue+xe),ve=Se*-ue;A.matrixWorld.decompose(O.position,O.quaternion,O.scale),O.translateX(ve),O.translateZ(Se),O.matrixWorld.compose(O.position,O.quaternion,O.scale),O.matrixWorldInverse.copy(O.matrixWorld).invert();const de=Q+Se,Te=Z+Se,Me=U-ve,be=Fe+(D-ve),Y=se*Z/Te*de,J=re*Z/Te*de;O.projectionMatrix.makePerspective(Me,be,Y,J,de,Te)}function N(O,A){A===null?O.matrixWorld.copy(O.matrix):O.matrixWorld.multiplyMatrices(A.matrixWorld,O.matrix),O.matrixWorldInverse.copy(O.matrixWorld).invert()}this.getCamera=function(O){x.near=f.near=d.near=O.near,x.far=f.far=d.far=O.far,(v!==x.near||g!==x.far)&&(s.updateRenderState({depthNear:x.near,depthFar:x.far}),v=x.near,g=x.far);const A=O.parent,P=x.cameras;N(x,A);for(let L=0;L<P.length;L++)N(P[L],A);O.matrixWorld.copy(x.matrixWorld),O.matrix.copy(x.matrix),O.matrix.decompose(O.position,O.quaternion,O.scale);const D=O.children;for(let L=0,W=D.length;L<W;L++)D[L].updateMatrixWorld(!0);return P.length===2?C(x,d,f):x.projectionMatrix.copy(d.projectionMatrix),x};let B=null;function G(O,A){if(c=A.getViewerPose(o),c!==null){const D=c.views,L=s.renderState.baseLayer;i.bindXRFramebuffer(L.framebuffer);let W=!1;D.length!==x.cameras.length&&(x.cameras.length=0,W=!0);for(let Q=0;Q<D.length;Q++){const Z=D[Q],se=L.getViewport(Z),re=m[Q];re.matrix.fromArray(Z.transform.matrix),re.projectionMatrix.fromArray(Z.projectionMatrix),re.viewport.set(se.x,se.y,se.width,se.height),Q===0&&x.matrix.copy(re.matrix),W===!0&&x.cameras.push(re)}}const P=s.inputSources;for(let D=0;D<h.length;D++){const L=h[D],W=P[D];L.update(W,A,o)}B&&B(O,A)}const q=new fo;q.setAnimationLoop(G),this.setAnimationLoop=function(O){B=O},this.dispose=function(){}}}function op(r){function e(g,p){g.fogColor.value.copy(p.color),p.isFog?(g.fogNear.value=p.near,g.fogFar.value=p.far):p.isFogExp2&&(g.fogDensity.value=p.density)}function t(g,p,T,R){p.isMeshBasicMaterial?n(g,p):p.isMeshLambertMaterial?(n(g,p),l(g,p)):p.isMeshToonMaterial?(n(g,p),h(g,p)):p.isMeshPhongMaterial?(n(g,p),c(g,p)):p.isMeshStandardMaterial?(n(g,p),p.isMeshPhysicalMaterial?d(g,p):u(g,p)):p.isMeshMatcapMaterial?(n(g,p),f(g,p)):p.isMeshDepthMaterial?(n(g,p),m(g,p)):p.isMeshDistanceMaterial?(n(g,p),x(g,p)):p.isMeshNormalMaterial?(n(g,p),v(g,p)):p.isLineBasicMaterial?(i(g,p),p.isLineDashedMaterial&&s(g,p)):p.isPointsMaterial?a(g,p,T,R):p.isSpriteMaterial?o(g,p):p.isShadowMaterial?(g.color.value.copy(p.color),g.opacity.value=p.opacity):p.isShaderMaterial&&(p.uniformsNeedUpdate=!1)}function n(g,p){g.opacity.value=p.opacity,p.color&&g.diffuse.value.copy(p.color),p.emissive&&g.emissive.value.copy(p.emissive).multiplyScalar(p.emissiveIntensity),p.map&&(g.map.value=p.map),p.alphaMap&&(g.alphaMap.value=p.alphaMap),p.specularMap&&(g.specularMap.value=p.specularMap);const T=r.get(p).envMap;if(T){g.envMap.value=T,g.flipEnvMap.value=T.isCubeTexture&&T._needsFlipEnvMap?-1:1,g.reflectivity.value=p.reflectivity,g.refractionRatio.value=p.refractionRatio;const _=r.get(T).__maxMipLevel;_!==void 0&&(g.maxMipLevel.value=_)}p.lightMap&&(g.lightMap.value=p.lightMap,g.lightMapIntensity.value=p.lightMapIntensity),p.aoMap&&(g.aoMap.value=p.aoMap,g.aoMapIntensity.value=p.aoMapIntensity);let R;p.map?R=p.map:p.specularMap?R=p.specularMap:p.displacementMap?R=p.displacementMap:p.normalMap?R=p.normalMap:p.bumpMap?R=p.bumpMap:p.roughnessMap?R=p.roughnessMap:p.metalnessMap?R=p.metalnessMap:p.alphaMap?R=p.alphaMap:p.emissiveMap?R=p.emissiveMap:p.clearcoatMap?R=p.clearcoatMap:p.clearcoatNormalMap?R=p.clearcoatNormalMap:p.clearcoatRoughnessMap&&(R=p.clearcoatRoughnessMap),R!==void 0&&(R.isWebGLRenderTarget&&(R=R.texture),R.matrixAutoUpdate===!0&&R.updateMatrix(),g.uvTransform.value.copy(R.matrix));let E;p.aoMap?E=p.aoMap:p.lightMap&&(E=p.lightMap),E!==void 0&&(E.isWebGLRenderTarget&&(E=E.texture),E.matrixAutoUpdate===!0&&E.updateMatrix(),g.uv2Transform.value.copy(E.matrix))}function i(g,p){g.diffuse.value.copy(p.color),g.opacity.value=p.opacity}function s(g,p){g.dashSize.value=p.dashSize,g.totalSize.value=p.dashSize+p.gapSize,g.scale.value=p.scale}function a(g,p,T,R){g.diffuse.value.copy(p.color),g.opacity.value=p.opacity,g.size.value=p.size*T,g.scale.value=R*.5,p.map&&(g.map.value=p.map),p.alphaMap&&(g.alphaMap.value=p.alphaMap);let E;p.map?E=p.map:p.alphaMap&&(E=p.alphaMap),E!==void 0&&(E.matrixAutoUpdate===!0&&E.updateMatrix(),g.uvTransform.value.copy(E.matrix))}function o(g,p){g.diffuse.value.copy(p.color),g.opacity.value=p.opacity,g.rotation.value=p.rotation,p.map&&(g.map.value=p.map),p.alphaMap&&(g.alphaMap.value=p.alphaMap);let T;p.map?T=p.map:p.alphaMap&&(T=p.alphaMap),T!==void 0&&(T.matrixAutoUpdate===!0&&T.updateMatrix(),g.uvTransform.value.copy(T.matrix))}function l(g,p){p.emissiveMap&&(g.emissiveMap.value=p.emissiveMap)}function c(g,p){g.specular.value.copy(p.specular),g.shininess.value=Math.max(p.shininess,1e-4),p.emissiveMap&&(g.emissiveMap.value=p.emissiveMap),p.bumpMap&&(g.bumpMap.value=p.bumpMap,g.bumpScale.value=p.bumpScale,p.side===Ze&&(g.bumpScale.value*=-1)),p.normalMap&&(g.normalMap.value=p.normalMap,g.normalScale.value.copy(p.normalScale),p.side===Ze&&g.normalScale.value.negate()),p.displacementMap&&(g.displacementMap.value=p.displacementMap,g.displacementScale.value=p.displacementScale,g.displacementBias.value=p.displacementBias)}function h(g,p){p.gradientMap&&(g.gradientMap.value=p.gradientMap),p.emissiveMap&&(g.emissiveMap.value=p.emissiveMap),p.bumpMap&&(g.bumpMap.value=p.bumpMap,g.bumpScale.value=p.bumpScale,p.side===Ze&&(g.bumpScale.value*=-1)),p.normalMap&&(g.normalMap.value=p.normalMap,g.normalScale.value.copy(p.normalScale),p.side===Ze&&g.normalScale.value.negate()),p.displacementMap&&(g.displacementMap.value=p.displacementMap,g.displacementScale.value=p.displacementScale,g.displacementBias.value=p.displacementBias)}function u(g,p){g.roughness.value=p.roughness,g.metalness.value=p.metalness,p.roughnessMap&&(g.roughnessMap.value=p.roughnessMap),p.metalnessMap&&(g.metalnessMap.value=p.metalnessMap),p.emissiveMap&&(g.emissiveMap.value=p.emissiveMap),p.bumpMap&&(g.bumpMap.value=p.bumpMap,g.bumpScale.value=p.bumpScale,p.side===Ze&&(g.bumpScale.value*=-1)),p.normalMap&&(g.normalMap.value=p.normalMap,g.normalScale.value.copy(p.normalScale),p.side===Ze&&g.normalScale.value.negate()),p.displacementMap&&(g.displacementMap.value=p.displacementMap,g.displacementScale.value=p.displacementScale,g.displacementBias.value=p.displacementBias),r.get(p).envMap&&(g.envMapIntensity.value=p.envMapIntensity)}function d(g,p){u(g,p),g.reflectivity.value=p.reflectivity,g.clearcoat.value=p.clearcoat,g.clearcoatRoughness.value=p.clearcoatRoughness,p.sheen&&g.sheen.value.copy(p.sheen),p.clearcoatMap&&(g.clearcoatMap.value=p.clearcoatMap),p.clearcoatRoughnessMap&&(g.clearcoatRoughnessMap.value=p.clearcoatRoughnessMap),p.clearcoatNormalMap&&(g.clearcoatNormalScale.value.copy(p.clearcoatNormalScale),g.clearcoatNormalMap.value=p.clearcoatNormalMap,p.side===Ze&&g.clearcoatNormalScale.value.negate()),g.transmission.value=p.transmission,p.transmissionMap&&(g.transmissionMap.value=p.transmissionMap)}function f(g,p){p.matcap&&(g.matcap.value=p.matcap),p.bumpMap&&(g.bumpMap.value=p.bumpMap,g.bumpScale.value=p.bumpScale,p.side===Ze&&(g.bumpScale.value*=-1)),p.normalMap&&(g.normalMap.value=p.normalMap,g.normalScale.value.copy(p.normalScale),p.side===Ze&&g.normalScale.value.negate()),p.displacementMap&&(g.displacementMap.value=p.displacementMap,g.displacementScale.value=p.displacementScale,g.displacementBias.value=p.displacementBias)}function m(g,p){p.displacementMap&&(g.displacementMap.value=p.displacementMap,g.displacementScale.value=p.displacementScale,g.displacementBias.value=p.displacementBias)}function x(g,p){p.displacementMap&&(g.displacementMap.value=p.displacementMap,g.displacementScale.value=p.displacementScale,g.displacementBias.value=p.displacementBias),g.referencePosition.value.copy(p.referencePosition),g.nearDistance.value=p.nearDistance,g.farDistance.value=p.farDistance}function v(g,p){p.bumpMap&&(g.bumpMap.value=p.bumpMap,g.bumpScale.value=p.bumpScale,p.side===Ze&&(g.bumpScale.value*=-1)),p.normalMap&&(g.normalMap.value=p.normalMap,g.normalScale.value.copy(p.normalScale),p.side===Ze&&g.normalScale.value.negate()),p.displacementMap&&(g.displacementMap.value=p.displacementMap,g.displacementScale.value=p.displacementScale,g.displacementBias.value=p.displacementBias)}return{refreshFogUniforms:e,refreshMaterialUniforms:t}}function lp(){const r=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");return r.style.display="block",r}function Ne(r){r=r||{};const e=r.canvas!==void 0?r.canvas:lp(),t=r.context!==void 0?r.context:null,n=r.alpha!==void 0?r.alpha:!1,i=r.depth!==void 0?r.depth:!0,s=r.stencil!==void 0?r.stencil:!0,a=r.antialias!==void 0?r.antialias:!1,o=r.premultipliedAlpha!==void 0?r.premultipliedAlpha:!0,l=r.preserveDrawingBuffer!==void 0?r.preserveDrawingBuffer:!1,c=r.powerPreference!==void 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Ps(y,F,I,z,te,Ee){if(y.onBeforeRender(x,F,I,z,te,Ee),y.modelViewMatrix.multiplyMatrices(I.matrixWorldInverse,y.matrixWorld),y.normalMatrix.getNormalMatrix(y.modelViewMatrix),y.isImmediateRenderObject){const me=Is(I,F,te,y);de.setMaterial(te),$.reset(),Ct(y,me)}else x.renderBufferDirect(I,F,z,te,y,Ee);y.onAfterRender(x,F,I,z,te,Ee)}function cr(y,F,I){F.isScene!==!0&&(F=ue);const z=Me.get(y),te=d.state.lights,Ee=d.state.shadowsArray,me=te.state.version,ye=ne.getParameters(y,te.state,Ee,F,I),Be=ne.getProgramCacheKey(ye);let _e=z.programs;z.environment=y.isMeshStandardMaterial?F.environment:null,z.fog=F.fog,z.envMap=Y.get(y.envMap||z.environment),_e===void 0&&(y.addEventListener("dispose",ke),_e=new Map,z.programs=_e);let Le=_e.get(Be);if(Le!==void 0){if(z.currentProgram===Le&&z.lightsStateVersion===me)return Ds(y,ye),Le}else ye.uniforms=ne.getUniforms(y),y.onBuild(ye,x),y.onBeforeCompile(ye,x),Le=ne.acquireProgram(ye,Be),_e.set(Be,Le),z.uniforms=ye.uniforms;const ge=z.uniforms;(!y.isShaderMaterial&&!y.isRawShaderMaterial||y.clipping===!0)&&(ge.clippingPlanes=V.uniform),Ds(y,ye),z.needsLights=Jo(y),z.lightsStateVersion=me,z.needsLights&&(ge.ambientLightColor.value=te.state.ambient,ge.lightProbe.value=te.state.probe,ge.directionalLights.value=te.state.directional,ge.directionalLightShadows.value=te.state.directionalShadow,ge.spotLights.value=te.state.spot,ge.spotLightShadows.value=te.state.spotShadow,ge.rectAreaLights.value=te.state.rectArea,ge.ltc_1.value=te.state.rectAreaLTC1,ge.ltc_2.value=te.state.rectAreaLTC2,ge.pointLights.value=te.state.point,ge.pointLightShadows.value=te.state.pointShadow,ge.hemisphereLights.value=te.state.hemi,ge.directionalShadowMap.value=te.state.directionalShadowMap,ge.directionalShadowMatrix.value=te.state.directionalShadowMatrix,ge.spotShadowMap.value=te.state.spotShadowMap,ge.spotShadowMatrix.value=te.state.spotShadowMatrix,ge.pointShadowMap.value=te.state.pointShadowMap,ge.pointShadowMatrix.value=te.state.pointShadowMatrix);const Pe=Le.getUniforms(),bt=Xt.seqWithValue(Pe.seq,ge);return z.currentProgram=Le,z.uniformsList=bt,Le}function Ds(y,F){const I=Me.get(y);I.outputEncoding=F.outputEncoding,I.instancing=F.instancing,I.numClippingPlanes=F.numClippingPlanes,I.numIntersection=F.numClipIntersection,I.vertexAlphas=F.vertexAlphas}function Is(y,F,I,z){F.isScene!==!0&&(F=ue),be.resetTextureUnits();const te=F.fog,Ee=I.isMeshStandardMaterial?F.environment:null,me=T===null?x.outputEncoding:T.texture.encoding,ye=Y.get(I.envMap||Ee),Be=I.vertexColors===!0&&z.geometry&&z.geometry.attributes.color&&z.geometry.attributes.color.itemSize===4,_e=Me.get(I),Le=d.state.lights;if(Q===!0&&(Z===!0||y!==E)){const We=y===E&&I.id===R;V.setState(I,y,We)}let ge=!1;I.version===_e.__version?(_e.needsLights&&_e.lightsStateVersion!==Le.state.version||_e.outputEncoding!==me||z.isInstancedMesh&&_e.instancing===!1||!z.isInstancedMesh&&_e.instancing===!0||_e.envMap!==ye||I.fog&&_e.fog!==te||_e.numClippingPlanes!==void 0&&(_e.numClippingPlanes!==V.numPlanes||_e.numIntersection!==V.numIntersection)||_e.vertexAlphas!==Be)&&(ge=!0):(ge=!0,_e.__version=I.version);let Pe=_e.currentProgram;ge===!0&&(Pe=cr(I,F,z));let bt=!1,it=!1,en=!1;const qe=Pe.getUniforms(),tn=_e.uniforms;if(de.useProgram(Pe.program)&&(bt=!0,it=!0,en=!0),I.id!==R&&(R=I.id,it=!0),bt||E!==y){if(qe.setValue(U,"projectionMatrix",y.projectionMatrix),ve.logarithmicDepthBuffer&&qe.setValue(U,"logDepthBufFC",2/(Math.log(y.far+1)/Math.LN2)),E!==y&&(E=y,it=!0,en=!0),I.isShaderMaterial||I.isMeshPhongMaterial||I.isMeshToonMaterial||I.isMeshStandardMaterial||I.envMap){const We=qe.map.cameraPosition;We!==void 0&&We.setValue(U,re.setFromMatrixPosition(y.matrixWorld))}(I.isMeshPhongMaterial||I.isMeshToonMaterial||I.isMeshLambertMaterial||I.isMeshBasicMaterial||I.isMeshStandardMaterial||I.isShaderMaterial)&&qe.setValue(U,"isOrthographic",y.isOrthographicCamera===!0),(I.isMeshPhongMaterial||I.isMeshToonMaterial||I.isMeshLambertMaterial||I.isMeshBasicMaterial||I.isMeshStandardMaterial||I.isShaderMaterial||I.isShadowMaterial||I.skinning)&&qe.setValue(U,"viewMatrix",y.matrixWorldInverse)}if(I.skinning){qe.setOptional(U,z,"bindMatrix"),qe.setOptional(U,z,"bindMatrixInverse");const We=z.skeleton;if(We){const hr=We.bones;if(ve.floatVertexTextures){if(We.boneTexture===null){let ot=Math.sqrt(hr.length*4);ot=Nc(ot),ot=Math.max(ot,4);const Pt=new Float32Array(ot*ot*4);Pt.set(We.boneMatrices);const Qo=new uo(Pt,ot,ot,wt,qt);We.boneMatrices=Pt,We.boneTexture=Qo,We.boneTextureSize=ot}qe.setValue(U,"boneTexture",We.boneTexture,be),qe.setValue(U,"boneTextureSize",We.boneTextureSize)}else qe.setOptional(U,We,"boneMatrices")}}return(it||_e.receiveShadow!==z.receiveShadow)&&(_e.receiveShadow=z.receiveShadow,qe.setValue(U,"receiveShadow",z.receiveShadow)),it&&(qe.setValue(U,"toneMappingExposure",x.toneMappingExposure),_e.needsLights&&jo(tn,en),te&&I.fog&&w.refreshFogUniforms(tn,te),w.refreshMaterialUniforms(tn,I,q,G),Xt.upload(U,_e.uniformsList,tn,be)),I.isShaderMaterial&&I.uniformsNeedUpdate===!0&&(Xt.upload(U,_e.uniformsList,tn,be),I.uniformsNeedUpdate=!1),I.isSpriteMaterial&&qe.setValue(U,"center",z.center),qe.setValue(U,"modelViewMatrix",z.modelViewMatrix),qe.setValue(U,"normalMatrix",z.normalMatrix),qe.setValue(U,"modelMatrix",z.matrixWorld),Pe}function jo(y,F){y.ambientLightColor.needsUpdate=F,y.lightProbe.needsUpdate=F,y.directionalLights.needsUpdate=F,y.directionalLightShadows.needsUpdate=F,y.pointLights.needsUpdate=F,y.pointLightShadows.needsUpdate=F,y.spotLights.needsUpdate=F,y.spotLightShadows.needsUpdate=F,y.rectAreaLights.needsUpdate=F,y.hemisphereLights.needsUpdate=F}function Jo(y){return y.isMeshLambertMaterial||y.isMeshToonMaterial||y.isMeshPhongMaterial||y.isMeshStandardMaterial||y.isShadowMaterial||y.isShaderMaterial&&y.lights===!0}this.getActiveCubeFace=function(){return g},this.getActiveMipmapLevel=function(){return p},this.getRenderTarget=function(){return T},this.setRenderTarget=function(y,F=0,I=0){T=y,g=F,p=I,y&&Me.get(y).__webglFramebuffer===void 0&&be.setupRenderTarget(y);let z=null,te=!1,Ee=!1;if(y){const me=y.texture;(me.isDataTexture3D||me.isDataTexture2DArray)&&(Ee=!0);const ye=Me.get(y).__webglFramebuffer;y.isWebGLCubeRenderTarget?(z=ye[F],te=!0):y.isWebGLMultisampleRenderTarget?z=Me.get(y).__webglMultisampledFramebuffer:z=ye,_.copy(y.viewport),C.copy(y.scissor),N=y.scissorTest}else _.copy(P).multiplyScalar(q).floor(),C.copy(D).multiplyScalar(q).floor(),N=L;if(de.bindFramebuffer(36160,z),de.viewport(_),de.scissor(C),de.setScissorTest(N),te){const me=Me.get(y.texture);U.framebufferTexture2D(36160,36064,34069+F,me.__webglTexture,I)}else if(Ee){const me=Me.get(y.texture),ye=F||0;U.framebufferTextureLayer(36160,36064,me.__webglTexture,I||0,ye)}},this.readRenderTargetPixels=function(y,F,I,z,te,Ee,me){if(!(y&&y.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let ye=Me.get(y).__webglFramebuffer;if(y.isWebGLCubeRenderTarget&&me!==void 0&&(ye=ye[me]),ye){de.bindFramebuffer(36160,ye);try{const Be=y.texture,_e=Be.format,Le=Be.type;if(_e!==wt&&j.convert(_e)!==U.getParameter(35739)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}const ge=Le===Yi&&(Se.has("EXT_color_buffer_half_float")||ve.isWebGL2&&Se.has("EXT_color_buffer_float"));if(Le!==ls&&j.convert(Le)!==U.getParameter(35738)&&!(Le===qt&&(ve.isWebGL2||Se.has("OES_texture_float")||Se.has("WEBGL_color_buffer_float")))&&!ge){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}U.checkFramebufferStatus(36160)===36053?F>=0&&F<=y.width-z&&I>=0&&I<=y.height-te&&U.readPixels(F,I,z,te,j.convert(_e),j.convert(Le),Ee):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{const Be=T!==null?Me.get(T).__webglFramebuffer:null;de.bindFramebuffer(36160,Be)}}},this.copyFramebufferToTexture=function(y,F,I=0){const z=Math.pow(2,-I),te=Math.floor(F.image.width*z),Ee=Math.floor(F.image.height*z),me=j.convert(F.format);be.setTexture2D(F,0),U.copyTexImage2D(3553,I,me,y.x,y.y,te,Ee,0),de.unbindTexture()},this.copyTextureToTexture=function(y,F,I,z=0){const te=F.image.width,Ee=F.image.height,me=j.convert(I.format),ye=j.convert(I.type);be.setTexture2D(I,0),U.pixelStorei(37440,I.flipY),U.pixelStorei(37441,I.premultiplyAlpha),U.pixelStorei(3317,I.unpackAlignment),F.isDataTexture?U.texSubImage2D(3553,z,y.x,y.y,te,Ee,me,ye,F.image.data):F.isCompressedTexture?U.compressedTexSubImage2D(3553,z,y.x,y.y,F.mipmaps[0].width,F.mipmaps[0].height,me,F.mipmaps[0].data):U.texSubImage2D(3553,z,y.x,y.y,me,ye,F.image),z===0&&I.generateMipmaps&&U.generateMipmap(3553),de.unbindTexture()},this.copyTextureToTexture3D=function(y,F,I,z,te=0){if(x.isWebGL1Renderer){console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");return}const{width:Ee,height:me,data:ye}=I.image,Be=j.convert(z.format),_e=j.convert(z.type);let Le;if(z.isDataTexture3D)be.setTexture3D(z,0),Le=32879;else if(z.isDataTexture2DArray)be.setTexture2DArray(z,0),Le=35866;else{console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");return}U.pixelStorei(37440,z.flipY),U.pixelStorei(37441,z.premultiplyAlpha),U.pixelStorei(3317,z.unpackAlignment);const ge=U.getParameter(3314),Pe=U.getParameter(32878),bt=U.getParameter(3316),it=U.getParameter(3315),en=U.getParameter(32877);U.pixelStorei(3314,Ee),U.pixelStorei(32878,me),U.pixelStorei(3316,y.min.x),U.pixelStorei(3315,y.min.y),U.pixelStorei(32877,y.min.z),U.texSubImage3D(Le,te,F.x,F.y,F.z,y.max.x-y.min.x+1,y.max.y-y.min.y+1,y.max.z-y.min.z+1,Be,_e,ye),U.pixelStorei(3314,ge),U.pixelStorei(32878,Pe),U.pixelStorei(3316,bt),U.pixelStorei(3315,it),U.pixelStorei(32877,en),te===0&&z.generateMipmaps&&U.generateMipmap(Le),de.unbindTexture()},this.initTexture=function(y){be.setTexture2D(y,0),de.unbindTexture()},this.resetState=function(){g=0,p=0,T=null,de.reset(),$.reset()},typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}class cp extends Ne{}cp.prototype.isWebGL1Renderer=!0;class ps extends Re{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.autoUpdate=e.autoUpdate,this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return this.background!==null&&(t.object.background=this.background.toJSON(e)),this.environment!==null&&(t.object.environment=this.environment.toJSON(e)),this.fog!==null&&(t.object.fog=this.fog.toJSON()),t}}ps.prototype.isScene=!0;class ln{constructor(e,t){this.array=e,this.stride=t,this.count=e!==void 0?e.length/t:0,this.usage=oi,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=At(),this.onUploadCallback=function(){}}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,n){e*=this.stride,n*=t.stride;for(let i=0,s=this.stride;i<s;i++)this.array[e+i]=t.array[n+i];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=At()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),n=new ln(t,this.stride);return n.setUsage(this.usage),n}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=At()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=Array.prototype.slice.call(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}ln.prototype.isInterleavedBuffer=!0;const Ve=new b;class li{constructor(e,t,n,i){this.name="",this.data=e,this.itemSize=t,this.offset=n,this.normalized=i===!0}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,n=this.data.count;t<n;t++)Ve.x=this.getX(t),Ve.y=this.getY(t),Ve.z=this.getZ(t),Ve.applyMatrix4(e),this.setXYZ(t,Ve.x,Ve.y,Ve.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)Ve.x=this.getX(t),Ve.y=this.getY(t),Ve.z=this.getZ(t),Ve.applyNormalMatrix(e),this.setXYZ(t,Ve.x,Ve.y,Ve.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)Ve.x=this.getX(t),Ve.y=this.getY(t),Ve.z=this.getZ(t),Ve.transformDirection(e),this.setXYZ(t,Ve.x,Ve.y,Ve.z);return this}setX(e,t){return this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){return this.data.array[e*this.data.stride+this.offset]}getY(e){return this.data.array[e*this.data.stride+this.offset+1]}getZ(e){return this.data.array[e*this.data.stride+this.offset+2]}getW(e){return this.data.array[e*this.data.stride+this.offset+3]}setXY(e,t,n){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this}setXYZ(e,t,n,i){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this}setXYZW(e,t,n,i,s){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this.data.array[e+3]=s,this}clone(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let s=0;s<this.itemSize;s++)t.push(this.data.array[i+s])}return new je(new this.array.constructor(t),this.itemSize,this.normalized)}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new li(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let s=0;s<this.itemSize;s++)t.push(this.data.array[i+s])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}li.prototype.isInterleavedBufferAttribute=!0;class Lo extends Qe{constructor(e){super(),this.type="SpriteMaterial",this.color=new ce(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this}}Lo.prototype.isSpriteMaterial=!0;let wn;const Xn=new b,bn=new b,Sn=new b,En=new X,Yn=new X,Ro=new he,Ii=new b,Zn=new b,Ni=new b,Aa=new X,Hr=new X,La=new X;class hp extends Re{constructor(e){if(super(),this.type="Sprite",wn===void 0){wn=new Oe;const t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),n=new ln(t,5);wn.setIndex([0,1,2,0,2,3]),wn.setAttribute("position",new li(n,3,0,!1)),wn.setAttribute("uv",new li(n,2,3,!1))}this.geometry=wn,this.material=e!==void 0?e:new Lo,this.center=new X(.5,.5)}raycast(e,t){e.camera===null&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),bn.setFromMatrixScale(this.matrixWorld),Ro.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),Sn.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&this.material.sizeAttenuation===!1&&bn.multiplyScalar(-Sn.z);const n=this.material.rotation;let i,s;n!==0&&(s=Math.cos(n),i=Math.sin(n));const a=this.center;Fi(Ii.set(-.5,-.5,0),Sn,a,bn,i,s),Fi(Zn.set(.5,-.5,0),Sn,a,bn,i,s),Fi(Ni.set(.5,.5,0),Sn,a,bn,i,s),Aa.set(0,0),Hr.set(1,0),La.set(1,1);let o=e.ray.intersectTriangle(Ii,Zn,Ni,!1,Xn);if(o===null&&(Fi(Zn.set(-.5,.5,0),Sn,a,bn,i,s),Hr.set(0,1),o=e.ray.intersectTriangle(Ii,Ni,Zn,!1,Xn),o===null))return;const l=e.ray.origin.distanceTo(Xn);l<e.near||l>e.far||t.push({distance:l,point:Xn.clone(),uv:Xe.getUV(Xn,Ii,Zn,Ni,Aa,Hr,La,new X),face:null,object:this})}copy(e){return super.copy(e),e.center!==void 0&&this.center.copy(e.center),this.material=e.material,this}}hp.prototype.isSprite=!0;function Fi(r,e,t,n,i,s){En.subVectors(r,t).addScalar(.5).multiply(n),i!==void 0?(Yn.x=s*En.x-i*En.y,Yn.y=i*En.x+s*En.y):Yn.copy(En),r.copy(e),r.x+=Yn.x,r.y+=Yn.y,r.applyMatrix4(Ro)}const Ra=new b,Ca=new Ie,Pa=new Ie,up=new b,Da=new he;class Co extends ft{constructor(e,t){super(e,t),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new he,this.bindMatrixInverse=new he}copy(e){return super.copy(e),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,this}bind(e,t){this.skeleton=e,t===void 0&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const e=new Ie,t=this.geometry.attributes.skinWeight;for(let n=0,i=t.count;n<i;n++){e.x=t.getX(n),e.y=t.getY(n),e.z=t.getZ(n),e.w=t.getW(n);const s=1/e.manhattanLength();s!==1/0?e.multiplyScalar(s):e.set(1,0,0,0),t.setXYZW(n,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode==="attached"?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode==="detached"?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}boneTransform(e,t){const n=this.skeleton,i=this.geometry;Ca.fromBufferAttribute(i.attributes.skinIndex,e),Pa.fromBufferAttribute(i.attributes.skinWeight,e),Ra.fromBufferAttribute(i.attributes.position,e).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let s=0;s<4;s++){const a=Pa.getComponent(s);if(a!==0){const o=Ca.getComponent(s);Da.multiplyMatrices(n.bones[o].matrixWorld,n.boneInverses[o]),t.addScaledVector(up.copy(Ra).applyMatrix4(Da),a)}}return t.applyMatrix4(this.bindMatrixInverse)}}Co.prototype.isSkinnedMesh=!0;class dp extends Re{constructor(){super(),this.type="Bone"}}dp.prototype.isBone=!0;const Ia=new he,Na=new he,Bi=[],jn=new ft;class fp extends ft{constructor(e,t,n){super(e,t),this.instanceMatrix=new je(new Float32Array(n*16),16),this.instanceColor=null,this.count=n,this.frustumCulled=!1}copy(e){return super.copy(e),this.instanceMatrix.copy(e.instanceMatrix),e.instanceColor!==null&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,this}getColorAt(e,t){t.fromArray(this.instanceColor.array,e*3)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,e*16)}raycast(e,t){const n=this.matrixWorld,i=this.count;if(jn.geometry=this.geometry,jn.material=this.material,jn.material!==void 0)for(let s=0;s<i;s++){this.getMatrixAt(s,Ia),Na.multiplyMatrices(n,Ia),jn.matrixWorld=Na,jn.raycast(e,Bi);for(let a=0,o=Bi.length;a<o;a++){const l=Bi[a];l.instanceId=s,l.object=this,t.push(l)}Bi.length=0}}setColorAt(e,t){this.instanceColor===null&&(this.instanceColor=new je(new Float32Array(this.count*3),3)),t.toArray(this.instanceColor.array,e*3)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,e*16)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"})}}fp.prototype.isInstancedMesh=!0;class fi extends Qe{constructor(e){super(),this.type="LineBasicMaterial",this.color=new ce(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.morphTargets=!1,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.morphTargets=e.morphTargets,this}}fi.prototype.isLineBasicMaterial=!0;const Fa=new b,Ba=new b,za=new he,Gr=new Bn,zi=new Fn;class ms extends Re{constructor(e=new Oe,t=new fi){super(),this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),this.material=e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(e.isBufferGeometry)if(e.index===null){const t=e.attributes.position,n=[0];for(let i=1,s=t.count;i<s;i++)Fa.fromBufferAttribute(t,i-1),Ba.fromBufferAttribute(t,i),n[i]=n[i-1],n[i]+=Fa.distanceTo(Ba);e.setAttribute("lineDistance",new Je(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else e.isGeometry&&console.error("THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,s=e.params.Line.threshold,a=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),zi.copy(n.boundingSphere),zi.applyMatrix4(i),zi.radius+=s,e.ray.intersectsSphere(zi)===!1)return;za.copy(i).invert(),Gr.copy(e.ray).applyMatrix4(za);const o=s/((this.scale.x+this.scale.y+this.scale.z)/3),l=o*o,c=new b,h=new b,u=new b,d=new b,f=this.isLineSegments?2:1;if(n.isBufferGeometry){const m=n.index,v=n.attributes.position;if(m!==null){const g=Math.max(0,a.start),p=Math.min(m.count,a.start+a.count);for(let T=g,R=p-1;T<R;T+=f){const E=m.getX(T),_=m.getX(T+1);if(c.fromBufferAttribute(v,E),h.fromBufferAttribute(v,_),Gr.distanceSqToSegment(c,h,d,u)>l)continue;d.applyMatrix4(this.matrixWorld);const N=e.ray.origin.distanceTo(d);N<e.near||N>e.far||t.push({distance:N,point:u.clone().applyMatrix4(this.matrixWorld),index:T,face:null,faceIndex:null,object:this})}}else{const g=Math.max(0,a.start),p=Math.min(v.count,a.start+a.count);for(let T=g,R=p-1;T<R;T+=f){if(c.fromBufferAttribute(v,T),h.fromBufferAttribute(v,T+1),Gr.distanceSqToSegment(c,h,d,u)>l)continue;d.applyMatrix4(this.matrixWorld);const _=e.ray.origin.distanceTo(d);_<e.near||_>e.far||t.push({distance:_,point:u.clone().applyMatrix4(this.matrixWorld),index:T,face:null,faceIndex:null,object:this})}}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,a=i.length;s<a;s++){const o=i[s].name||String(s);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=s}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}ms.prototype.isLine=!0;const Oa=new b,Ua=new b;class gs extends ms{constructor(e,t){super(e,t),this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.isBufferGeometry)if(e.index===null){const t=e.attributes.position,n=[];for(let i=0,s=t.count;i<s;i+=2)Oa.fromBufferAttribute(t,i),Ua.fromBufferAttribute(t,i+1),n[i]=i===0?0:n[i-1],n[i+1]=n[i]+Oa.distanceTo(Ua);e.setAttribute("lineDistance",new Je(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else e.isGeometry&&console.error("THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}}gs.prototype.isLineSegments=!0;class pp extends ms{constructor(e,t){super(e,t),this.type="LineLoop"}}pp.prototype.isLineLoop=!0;class Po extends Qe{constructor(e){super(),this.type="PointsMaterial",this.color=new ce(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.morphTargets=!1,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this.morphTargets=e.morphTargets,this}}Po.prototype.isPointsMaterial=!0;const Ha=new he,Kr=new Bn,Oi=new Fn,Ui=new b;class mp extends Re{constructor(e=new Oe,t=new Po){super(),this.type="Points",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),this.material=e.material,this.geometry=e.geometry,this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,s=e.params.Points.threshold,a=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),Oi.copy(n.boundingSphere),Oi.applyMatrix4(i),Oi.radius+=s,e.ray.intersectsSphere(Oi)===!1)return;Ha.copy(i).invert(),Kr.copy(e.ray).applyMatrix4(Ha);const o=s/((this.scale.x+this.scale.y+this.scale.z)/3),l=o*o;if(n.isBufferGeometry){const c=n.index,u=n.attributes.position;if(c!==null){const d=Math.max(0,a.start),f=Math.min(c.count,a.start+a.count);for(let m=d,x=f;m<x;m++){const v=c.getX(m);Ui.fromBufferAttribute(u,v),Ga(Ui,v,l,i,e,t,this)}}else{const d=Math.max(0,a.start),f=Math.min(u.count,a.start+a.count);for(let m=d,x=f;m<x;m++)Ui.fromBufferAttribute(u,m),Ga(Ui,m,l,i,e,t,this)}}else console.error("THREE.Points.raycast() no longer supports THREE.Geometry. 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A=Yt.triangulateShape(G,q),P=G;for(let Y=0,J=q.length;Y<J;Y++){const ee=q[Y];G=G.concat(ee)}function D(Y,J,ee){return J||console.error("THREE.ExtrudeGeometry: vec does not exist"),J.clone().multiplyScalar(ee).add(Y)}const L=G.length,W=A.length;function Q(Y,J,ee){let oe,ne,w;const M=Y.x-J.x,H=Y.y-J.y,V=ee.x-Y.x,ie=ee.y-Y.y,ae=M*M+H*H,Ae=M*ie-H*V;if(Math.abs(Ae)>Number.EPSILON){const pe=Math.sqrt(ae),S=Math.sqrt(V*V+ie*ie),j=J.x-H/pe,$=J.y+M/pe,le=ee.x-ie/S,k=ee.y+V/S,fe=((le-j)*ie-(k-$)*V)/(M*ie-H*V);oe=j+M*fe-Y.x,ne=$+H*fe-Y.y;const Ce=oe*oe+ne*ne;if(Ce<=2)return new X(oe,ne);w=Math.sqrt(Ce/2)}else{let pe=!1;M>Number.EPSILON?V>Number.EPSILON&&(pe=!0):M<-Number.EPSILON?V<-Number.EPSILON&&(pe=!0):Math.sign(H)===Math.sign(ie)&&(pe=!0),pe?(oe=-H,ne=M,w=Math.sqrt(ae)):(oe=M,ne=H,w=Math.sqrt(ae/2))}return new X(oe/w,ne/w)}const Z=[];for(let Y=0,J=P.length,ee=J-1,oe=Y+1;Y<J;Y++,ee++,oe++)ee===J&&(ee=0),oe===J&&(oe=0),Z[Y]=Q(P[Y],P[ee],P[oe]);const se=[];let re,ue=Z.concat();for(let 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J=Y/v,ee=f*Math.cos(J*Math.PI/2),oe=m*Math.sin(J*Math.PI/2)+x;for(let ne=0,w=P.length;ne<w;ne++){const M=D(P[ne],Z[ne],oe);ve(M.x,M.y,u+ee)}for(let ne=0,w=q.length;ne<w;ne++){const M=q[ne];re=se[ne];for(let H=0,V=M.length;H<V;H++){const ie=D(M[H],re[H],oe);R?ve(ie.x,ie.y+T[h-1].y,T[h-1].x+ee):ve(ie.x,ie.y,u+ee)}}}U(),Fe();function U(){const Y=i.length/3;if(d){let J=0,ee=L*J;for(let oe=0;oe<W;oe++){const ne=A[oe];de(ne[2]+ee,ne[1]+ee,ne[0]+ee)}J=h+v*2,ee=L*J;for(let oe=0;oe<W;oe++){const ne=A[oe];de(ne[0]+ee,ne[1]+ee,ne[2]+ee)}}else{for(let J=0;J<W;J++){const ee=A[J];de(ee[2],ee[1],ee[0])}for(let J=0;J<W;J++){const ee=A[J];de(ee[0]+L*h,ee[1]+L*h,ee[2]+L*h)}}n.addGroup(Y,i.length/3-Y,0)}function Fe(){const Y=i.length/3;let J=0;Se(P,J),J+=P.length;for(let ee=0,oe=q.length;ee<oe;ee++){const ne=q[ee];Se(ne,J),J+=ne.length}n.addGroup(Y,i.length/3-Y,1)}function Se(Y,J){let ee=Y.length;for(;--ee>=0;){const oe=ee;let ne=ee-1;ne<0&&(ne=Y.length-1);for(let w=0,M=h+v*2;w<M;w++){const H=L*w,V=L*(w+1),ie=J+oe+H,ae=J+ne+H,Ae=J+ne+V,pe=J+oe+V;Te(ie,ae,Ae,pe)}}}function ve(Y,J,ee){l.push(Y),l.push(J),l.push(ee)}function de(Y,J,ee){Me(Y),Me(J),Me(ee);const oe=i.length/3,ne=p.generateTopUV(n,i,oe-3,oe-2,oe-1);be(ne[0]),be(ne[1]),be(ne[2])}function Te(Y,J,ee,oe){Me(Y),Me(J),Me(oe),Me(J),Me(ee),Me(oe);const ne=i.length/3,w=p.generateSideWallUV(n,i,ne-6,ne-3,ne-2,ne-1);be(w[0]),be(w[1]),be(w[3]),be(w[1]),be(w[2]),be(w[3])}function Me(Y){i.push(l[Y*3+0]),i.push(l[Y*3+1]),i.push(l[Y*3+2])}function be(Y){s.push(Y.x),s.push(Y.y)}}}toJSON(){const e=Oe.prototype.toJSON.call(this),t=this.parameters.shapes,n=this.parameters.options;return Op(t,n,e)}}const zp={generateTopUV:function(r,e,t,n,i){const s=e[t*3],a=e[t*3+1],o=e[n*3],l=e[n*3+1],c=e[i*3],h=e[i*3+1];return[new X(s,a),new X(o,l),new X(c,h)]},generateSideWallUV:function(r,e,t,n,i,s){const a=e[t*3],o=e[t*3+1],l=e[t*3+2],c=e[n*3],h=e[n*3+1],u=e[n*3+2],d=e[i*3],f=e[i*3+1],m=e[i*3+2],x=e[s*3],v=e[s*3+1],g=e[s*3+2];return Math.abs(o-h)<.01?[new X(a,1-l),new X(c,1-u),new X(d,1-m),new X(x,1-g)]:[new X(o,1-l),new X(h,1-u),new X(f,1-m),new X(v,1-g)]}};function Op(r,e,t){if(t.shapes=[],Array.isArray(r))for(let n=0,i=r.length;n<i;n++){const s=r[n];t.shapes.push(s.uuid)}else t.shapes.push(r.uuid);return e.extrudePath!==void 0&&(t.options.extrudePath=e.extrudePath.toJSON()),t}class Up extends Oe{constructor(e,t=12){super(),this.type="ShapeGeometry",this.parameters={shapes:e,curveSegments:t};const n=[],i=[],s=[],a=[];let o=0,l=0;if(Array.isArray(e)===!1)c(e);else for(let h=0;h<e.length;h++)c(e[h]),this.addGroup(o,l,h),o+=l,l=0;this.setIndex(n),this.setAttribute("position",new Je(i,3)),this.setAttribute("normal",new Je(s,3)),this.setAttribute("uv",new Je(a,2));function c(h){const u=i.length/3,d=h.extractPoints(t);let f=d.shape;const m=d.holes;Yt.isClockWise(f)===!1&&(f=f.reverse());for(let v=0,g=m.length;v<g;v++){const p=m[v];Yt.isClockWise(p)===!0&&(m[v]=p.reverse())}const x=Yt.triangulateShape(f,m);for(let v=0,g=m.length;v<g;v++){const p=m[v];f=f.concat(p)}for(let v=0,g=f.length;v<g;v++){const p=f[v];i.push(p.x,p.y,0),s.push(0,0,1),a.push(p.x,p.y)}for(let v=0,g=x.length;v<g;v++){const p=x[v],T=p[0]+u,R=p[1]+u,E=p[2]+u;n.push(T,R,E),l+=3}}}toJSON(){const e=Oe.prototype.toJSON.call(this),t=this.parameters.shapes;return Hp(t,e)}}function Hp(r,e){if(e.shapes=[],Array.isArray(r))for(let t=0,n=r.length;t<n;t++){const i=r[t];e.shapes.push(i.uuid)}else e.shapes.push(r.uuid);return e}class Gp extends Qe{constructor(e){super(),this.type="ShadowMaterial",this.color=new ce(0),this.transparent=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this}}Gp.prototype.isShadowMaterial=!0;class Vp extends Zt{constructor(e){super(e),this.type="RawShaderMaterial"}}Vp.prototype.isRawShaderMaterial=!0;class Fo extends Qe{constructor(e){super(),this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new ce(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ce(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=In,this.normalScale=new X(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.flatShading=!1,this.vertexTangents=!1,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapIntensity=e.envMapIntensity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.skinning=e.skinning,this.morphTargets=e.morphTargets,this.morphNormals=e.morphNormals,this.flatShading=e.flatShading,this.vertexTangents=e.vertexTangents,this}}Fo.prototype.isMeshStandardMaterial=!0;class kp extends Fo{constructor(e){super(),this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.clearcoat=0,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new X(1,1),this.clearcoatNormalMap=null,this.reflectivity=.5,Object.defineProperty(this,"ior",{get:function(){return(1+.4*this.reflectivity)/(1-.4*this.reflectivity)},set:function(t){this.reflectivity=ht(2.5*(t-1)/(t+1),0,1)}}),this.sheen=null,this.transmission=0,this.transmissionMap=null,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.reflectivity=e.reflectivity,e.sheen?this.sheen=(this.sheen||new ce).copy(e.sheen):this.sheen=null,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this}}kp.prototype.isMeshPhysicalMaterial=!0;class Wp extends Qe{constructor(e){super(),this.type="MeshPhongMaterial",this.color=new ce(16777215),this.specular=new ce(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ce(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=In,this.normalScale=new X(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=nr,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.skinning=e.skinning,this.morphTargets=e.morphTargets,this.morphNormals=e.morphNormals,this.flatShading=e.flatShading,this}}Wp.prototype.isMeshPhongMaterial=!0;class qp extends Qe{constructor(e){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new ce(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ce(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=In,this.normalScale=new X(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.skinning=e.skinning,this.morphTargets=e.morphTargets,this.morphNormals=e.morphNormals,this}}qp.prototype.isMeshToonMaterial=!0;class Xp extends Qe{constructor(e){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=In,this.normalScale=new X(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.skinning=e.skinning,this.morphTargets=e.morphTargets,this.morphNormals=e.morphNormals,this.flatShading=e.flatShading,this}}Xp.prototype.isMeshNormalMaterial=!0;class Yp extends Qe{constructor(e){super(),this.type="MeshLambertMaterial",this.color=new ce(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ce(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=nr,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.skinning=e.skinning,this.morphTargets=e.morphTargets,this.morphNormals=e.morphNormals,this}}Yp.prototype.isMeshLambertMaterial=!0;class Zp extends Qe{constructor(e){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new ce(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=In,this.normalScale=new X(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.defines={MATCAP:""},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.skinning=e.skinning,this.morphTargets=e.morphTargets,this.morphNormals=e.morphNormals,this.flatShading=e.flatShading,this}}Zp.prototype.isMeshMatcapMaterial=!0;class jp extends fi{constructor(e){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}}jp.prototype.isLineDashedMaterial=!0;const Ue={arraySlice:function(r,e,t){return Ue.isTypedArray(r)?new r.constructor(r.subarray(e,t!==void 0?t:r.length)):r.slice(e,t)},convertArray:function(r,e,t){return!r||!t&&r.constructor===e?r:typeof e.BYTES_PER_ELEMENT=="number"?new e(r):Array.prototype.slice.call(r)},isTypedArray:function(r){return ArrayBuffer.isView(r)&&!(r instanceof DataView)},getKeyframeOrder:function(r){function e(i,s){return r[i]-r[s]}const t=r.length,n=new Array(t);for(let i=0;i!==t;++i)n[i]=i;return n.sort(e),n},sortedArray:function(r,e,t){const n=r.length,i=new r.constructor(n);for(let s=0,a=0;a!==n;++s){const o=t[s]*e;for(let l=0;l!==e;++l)i[a++]=r[o+l]}return i},flattenJSON:function(r,e,t,n){let i=1,s=r[0];for(;s!==void 0&&s[n]===void 0;)s=r[i++];if(s===void 0)return;let a=s[n];if(a!==void 0)if(Array.isArray(a))do a=s[n],a!==void 0&&(e.push(s.time),t.push.apply(t,a)),s=r[i++];while(s!==void 0);else if(a.toArray!==void 0)do a=s[n],a!==void 0&&(e.push(s.time),a.toArray(t,t.length)),s=r[i++];while(s!==void 0);else do a=s[n],a!==void 0&&(e.push(s.time),t.push(a)),s=r[i++];while(s!==void 0)},subclip:function(r,e,t,n,i=30){const s=r.clone();s.name=e;const a=[];for(let l=0;l<s.tracks.length;++l){const c=s.tracks[l],h=c.getValueSize(),u=[],d=[];for(let f=0;f<c.times.length;++f){const m=c.times[f]*i;if(!(m<t||m>=n)){u.push(c.times[f]);for(let x=0;x<h;++x)d.push(c.values[f*h+x])}}u.length!==0&&(c.times=Ue.convertArray(u,c.times.constructor),c.values=Ue.convertArray(d,c.values.constructor),a.push(c))}s.tracks=a;let o=1/0;for(let l=0;l<s.tracks.length;++l)o>s.tracks[l].times[0]&&(o=s.tracks[l].times[0]);for(let l=0;l<s.tracks.length;++l)s.tracks[l].shift(-1*o);return s.resetDuration(),s},makeClipAdditive:function(r,e=0,t=r,n=30){n<=0&&(n=30);const i=t.tracks.length,s=e/n;for(let a=0;a<i;++a){const o=t.tracks[a],l=o.ValueTypeName;if(l==="bool"||l==="string")continue;const c=r.tracks.find(function(g){return g.name===o.name&&g.ValueTypeName===l});if(c===void 0)continue;let h=0;const u=o.getValueSize();o.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(h=u/3);let d=0;const f=c.getValueSize();c.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(d=f/3);const m=o.times.length-1;let x;if(s<=o.times[0]){const g=h,p=u-h;x=Ue.arraySlice(o.values,g,p)}else if(s>=o.times[m]){const g=m*u+h,p=g+u-h;x=Ue.arraySlice(o.values,g,p)}else{const g=o.createInterpolant(),p=h,T=u-h;g.evaluate(s),x=Ue.arraySlice(g.resultBuffer,p,T)}l==="quaternion"&&new st().fromArray(x).normalize().conjugate().toArray(x);const v=c.times.length;for(let g=0;g<v;++g){const p=g*f+d;if(l==="quaternion")st.multiplyQuaternionsFlat(c.values,p,x,0,c.values,p);else{const T=f-d*2;for(let R=0;R<T;++R)c.values[p+R]-=x[R]}}}return r.blendMode=ro,r}};class Jt{constructor(e,t,n,i){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=i!==void 0?i:new t.constructor(n),this.sampleValues=t,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(e){const t=this.parameterPositions;let n=this._cachedIndex,i=t[n],s=t[n-1];e:{t:{let a;n:{i:if(!(e<i)){for(let o=n+2;;){if(i===void 0){if(e<s)break i;return n=t.length,this._cachedIndex=n,this.afterEnd_(n-1,e,s)}if(n===o)break;if(s=i,i=t[++n],e<i)break t}a=t.length;break n}if(!(e>=s)){const o=t[1];e<o&&(n=2,s=o);for(let l=n-2;;){if(s===void 0)return this._cachedIndex=0,this.beforeStart_(0,e,i);if(n===l)break;if(i=s,s=t[--n-1],e>=s)break t}a=n,n=0;break n}break e}for(;n<a;){const o=n+a>>>1;e<t[o]?a=o:n=o+1}if(i=t[n],s=t[n-1],s===void 0)return this._cachedIndex=0,this.beforeStart_(0,e,i);if(i===void 0)return n=t.length,this._cachedIndex=n,this.afterEnd_(n-1,s,e)}this._cachedIndex=n,this.intervalChanged_(n,s,i)}return this.interpolate_(n,s,e,i)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){const t=this.resultBuffer,n=this.sampleValues,i=this.valueSize,s=e*i;for(let a=0;a!==i;++a)t[a]=n[s+a];return t}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}Jt.prototype.beforeStart_=Jt.prototype.copySampleValue_;Jt.prototype.afterEnd_=Jt.prototype.copySampleValue_;class Jp extends Jt{constructor(e,t,n,i){super(e,t,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:An,endingEnd:An}}intervalChanged_(e,t,n){const i=this.parameterPositions;let s=e-2,a=e+1,o=i[s],l=i[a];if(o===void 0)switch(this.getSettings_().endingStart){case Ln:s=e,o=2*t-n;break;case Ji:s=i.length-2,o=t+i[s]-i[s+1];break;default:s=e,o=n}if(l===void 0)switch(this.getSettings_().endingEnd){case Ln:a=e,l=2*n-t;break;case Ji:a=1,l=n+i[1]-i[0];break;default:a=e-1,l=t}const c=(n-t)*.5,h=this.valueSize;this._weightPrev=c/(t-o),this._weightNext=c/(l-n),this._offsetPrev=s*h,this._offsetNext=a*h}interpolate_(e,t,n,i){const s=this.resultBuffer,a=this.sampleValues,o=this.valueSize,l=e*o,c=l-o,h=this._offsetPrev,u=this._offsetNext,d=this._weightPrev,f=this._weightNext,m=(n-t)/(i-t),x=m*m,v=x*m,g=-d*v+2*d*x-d*m,p=(1+d)*v+(-1.5-2*d)*x+(-.5+d)*m+1,T=(-1-f)*v+(1.5+f)*x+.5*m,R=f*v-f*x;for(let E=0;E!==o;++E)s[E]=g*a[h+E]+p*a[c+E]+T*a[l+E]+R*a[u+E];return s}}class Bo extends Jt{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const s=this.resultBuffer,a=this.sampleValues,o=this.valueSize,l=e*o,c=l-o,h=(n-t)/(i-t),u=1-h;for(let d=0;d!==o;++d)s[d]=a[c+d]*u+a[l+d]*h;return s}}class Qp extends Jt{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e){return this.copySampleValue_(e-1)}}class Rt{constructor(e,t,n,i){if(e===void 0)throw new Error("THREE.KeyframeTrack: track name is undefined");if(t===void 0||t.length===0)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=Ue.convertArray(t,this.TimeBufferType),this.values=Ue.convertArray(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}static toJSON(e){const t=e.constructor;let n;if(t.toJSON!==this.toJSON)n=t.toJSON(e);else{n={name:e.name,times:Ue.convertArray(e.times,Array),values:Ue.convertArray(e.values,Array)};const i=e.getInterpolation();i!==e.DefaultInterpolation&&(n.interpolation=i)}return n.type=e.ValueTypeName,n}InterpolantFactoryMethodDiscrete(e){return new Qp(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new Bo(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new Jp(this.times,this.values,this.getValueSize(),e)}setInterpolation(e){let t;switch(e){case Zi:t=this.InterpolantFactoryMethodDiscrete;break;case ji:t=this.InterpolantFactoryMethodLinear;break;case ur:t=this.InterpolantFactoryMethodSmooth;break}if(t===void 0){const n="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(this.createInterpolant===void 0)if(e!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw new Error(n);return console.warn("THREE.KeyframeTrack:",n),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return Zi;case this.InterpolantFactoryMethodLinear:return ji;case this.InterpolantFactoryMethodSmooth:return ur}}getValueSize(){return this.values.length/this.times.length}shift(e){if(e!==0){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]+=e}return this}scale(e){if(e!==1){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]*=e}return this}trim(e,t){const n=this.times,i=n.length;let s=0,a=i-1;for(;s!==i&&n[s]<e;)++s;for(;a!==-1&&n[a]>t;)--a;if(++a,s!==0||a!==i){s>=a&&(a=Math.max(a,1),s=a-1);const o=this.getValueSize();this.times=Ue.arraySlice(n,s,a),this.values=Ue.arraySlice(this.values,s*o,a*o)}return this}validate(){let e=!0;const t=this.getValueSize();t-Math.floor(t)!==0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),e=!1);const n=this.times,i=this.values,s=n.length;s===0&&(console.error("THREE.KeyframeTrack: Track is empty.",this),e=!1);let a=null;for(let o=0;o!==s;o++){const l=n[o];if(typeof l=="number"&&isNaN(l)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,o,l),e=!1;break}if(a!==null&&a>l){console.error("THREE.KeyframeTrack: Out of order keys.",this,o,l,a),e=!1;break}a=l}if(i!==void 0&&Ue.isTypedArray(i))for(let o=0,l=i.length;o!==l;++o){const c=i[o];if(isNaN(c)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,o,c),e=!1;break}}return e}optimize(){const e=Ue.arraySlice(this.times),t=Ue.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===ur,s=e.length-1;let a=1;for(let o=1;o<s;++o){let l=!1;const c=e[o],h=e[o+1];if(c!==h&&(o!==1||c!==e[0]))if(i)l=!0;else{const u=o*n,d=u-n,f=u+n;for(let m=0;m!==n;++m){const x=t[u+m];if(x!==t[d+m]||x!==t[f+m]){l=!0;break}}}if(l){if(o!==a){e[a]=e[o];const u=o*n,d=a*n;for(let f=0;f!==n;++f)t[d+f]=t[u+f]}++a}}if(s>0){e[a]=e[s];for(let o=s*n,l=a*n,c=0;c!==n;++c)t[l+c]=t[o+c];++a}return a!==e.length?(this.times=Ue.arraySlice(e,0,a),this.values=Ue.arraySlice(t,0,a*n)):(this.times=e,this.values=t),this}clone(){const e=Ue.arraySlice(this.times,0),t=Ue.arraySlice(this.values,0),n=this.constructor,i=new n(this.name,e,t);return i.createInterpolant=this.createInterpolant,i}}Rt.prototype.TimeBufferType=Float32Array;Rt.prototype.ValueBufferType=Float32Array;Rt.prototype.DefaultInterpolation=ji;class Un extends Rt{}Un.prototype.ValueTypeName="bool";Un.prototype.ValueBufferType=Array;Un.prototype.DefaultInterpolation=Zi;Un.prototype.InterpolantFactoryMethodLinear=void 0;Un.prototype.InterpolantFactoryMethodSmooth=void 0;class zo extends Rt{}zo.prototype.ValueTypeName="color";class $i extends Rt{}$i.prototype.ValueTypeName="number";class $p extends Jt{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const s=this.resultBuffer,a=this.sampleValues,o=this.valueSize,l=(n-t)/(i-t);let c=e*o;for(let h=c+o;c!==h;c+=4)st.slerpFlat(s,0,a,c-o,a,c,l);return s}}class pi extends Rt{InterpolantFactoryMethodLinear(e){return new $p(this.times,this.values,this.getValueSize(),e)}}pi.prototype.ValueTypeName="quaternion";pi.prototype.DefaultInterpolation=ji;pi.prototype.InterpolantFactoryMethodSmooth=void 0;class Hn extends Rt{}Hn.prototype.ValueTypeName="string";Hn.prototype.ValueBufferType=Array;Hn.prototype.DefaultInterpolation=Zi;Hn.prototype.InterpolantFactoryMethodLinear=void 0;Hn.prototype.InterpolantFactoryMethodSmooth=void 0;class Ki extends Rt{}Ki.prototype.ValueTypeName="vector";class qa{constructor(e,t=-1,n,i=cs){this.name=e,this.tracks=n,this.duration=t,this.blendMode=i,this.uuid=At(),this.duration<0&&this.resetDuration()}static parse(e){const t=[],n=e.tracks,i=1/(e.fps||1);for(let a=0,o=n.length;a!==o;++a)t.push(em(n[a]).scale(i));const s=new this(e.name,e.duration,t,e.blendMode);return s.uuid=e.uuid,s}static toJSON(e){const t=[],n=e.tracks,i={name:e.name,duration:e.duration,tracks:t,uuid:e.uuid,blendMode:e.blendMode};for(let s=0,a=n.length;s!==a;++s)t.push(Rt.toJSON(n[s]));return i}static CreateFromMorphTargetSequence(e,t,n,i){const s=t.length,a=[];for(let o=0;o<s;o++){let l=[],c=[];l.push((o+s-1)%s,o,(o+1)%s),c.push(0,1,0);const h=Ue.getKeyframeOrder(l);l=Ue.sortedArray(l,1,h),c=Ue.sortedArray(c,1,h),!i&&l[0]===0&&(l.push(s),c.push(c[0])),a.push(new $i(".morphTargetInfluences["+t[o].name+"]",l,c).scale(1/n))}return new this(e,-1,a)}static findByName(e,t){let n=e;if(!Array.isArray(e)){const i=e;n=i.geometry&&i.geometry.animations||i.animations}for(let i=0;i<n.length;i++)if(n[i].name===t)return n[i];return null}static CreateClipsFromMorphTargetSequences(e,t,n){const i={},s=/^([\w-]*?)([\d]+)$/;for(let o=0,l=e.length;o<l;o++){const c=e[o],h=c.name.match(s);if(h&&h.length>1){const u=h[1];let d=i[u];d||(i[u]=d=[]),d.push(c)}}const a=[];for(const o in i)a.push(this.CreateFromMorphTargetSequence(o,i[o],t,n));return a}static parseAnimation(e,t){if(!e)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(u,d,f,m,x){if(f.length!==0){const v=[],g=[];Ue.flattenJSON(f,v,g,m),v.length!==0&&x.push(new u(d,v,g))}},i=[],s=e.name||"default",a=e.fps||30,o=e.blendMode;let l=e.length||-1;const c=e.hierarchy||[];for(let u=0;u<c.length;u++){const d=c[u].keys;if(!(!d||d.length===0))if(d[0].morphTargets){const f={};let m;for(m=0;m<d.length;m++)if(d[m].morphTargets)for(let x=0;x<d[m].morphTargets.length;x++)f[d[m].morphTargets[x]]=-1;for(const x in f){const v=[],g=[];for(let p=0;p!==d[m].morphTargets.length;++p){const T=d[m];v.push(T.time),g.push(T.morphTarget===x?1:0)}i.push(new $i(".morphTargetInfluence["+x+"]",v,g))}l=f.length*a}else{const f=".bones["+t[u].name+"]";n(Ki,f+".position",d,"pos",i),n(pi,f+".quaternion",d,"rot",i),n(Ki,f+".scale",d,"scl",i)}}return i.length===0?null:new this(s,l,i,o)}resetDuration(){const e=this.tracks;let t=0;for(let n=0,i=e.length;n!==i;++n){const s=this.tracks[n];t=Math.max(t,s.times[s.times.length-1])}return this.duration=t,this}trim(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].trim(0,this.duration);return this}validate(){let e=!0;for(let t=0;t<this.tracks.length;t++)e=e&&this.tracks[t].validate();return e}optimize(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].optimize();return this}clone(){const e=[];for(let t=0;t<this.tracks.length;t++)e.push(this.tracks[t].clone());return new this.constructor(this.name,this.duration,e,this.blendMode)}toJSON(){return this.constructor.toJSON(this)}}function Kp(r){switch(r.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return $i;case"vector":case"vector2":case"vector3":case"vector4":return Ki;case"color":return zo;case"quaternion":return pi;case"bool":case"boolean":return Un;case"string":return Hn}throw new Error("THREE.KeyframeTrack: Unsupported typeName: "+r)}function em(r){if(r.type===void 0)throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");const e=Kp(r.type);if(r.times===void 0){const t=[],n=[];Ue.flattenJSON(r.keys,t,n,"value"),r.times=t,r.values=n}return e.parse!==void 0?e.parse(r):new e(r.name,r.times,r.values,r.interpolation)}const Dn={enabled:!1,files:{},add:function(r,e){this.enabled!==!1&&(this.files[r]=e)},get:function(r){if(this.enabled!==!1)return this.files[r]},remove:function(r){delete this.files[r]},clear:function(){this.files={}}};class tm{constructor(e,t,n){const i=this;let s=!1,a=0,o=0,l;const c=[];this.onStart=void 0,this.onLoad=e,this.onProgress=t,this.onError=n,this.itemStart=function(h){o++,s===!1&&i.onStart!==void 0&&i.onStart(h,a,o),s=!0},this.itemEnd=function(h){a++,i.onProgress!==void 0&&i.onProgress(h,a,o),a===o&&(s=!1,i.onLoad!==void 0&&i.onLoad())},this.itemError=function(h){i.onError!==void 0&&i.onError(h)},this.resolveURL=function(h){return l?l(h):h},this.setURLModifier=function(h){return l=h,this},this.addHandler=function(h,u){return c.push(h,u),this},this.removeHandler=function(h){const u=c.indexOf(h);return u!==-1&&c.splice(u,2),this},this.getHandler=function(h){for(let u=0,d=c.length;u<d;u+=2){const f=c[u],m=c[u+1];if(f.global&&(f.lastIndex=0),f.test(h))return m}return null}}}const nm=new tm;class Qt{constructor(e){this.manager=e!==void 0?e:nm,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={}}load(){}loadAsync(e,t){const n=this;return new Promise(function(i,s){n.load(e,i,t,s)})}parse(){}setCrossOrigin(e){return this.crossOrigin=e,this}setWithCredentials(e){return this.withCredentials=e,this}setPath(e){return this.path=e,this}setResourcePath(e){return this.resourcePath=e,this}setRequestHeader(e){return this.requestHeader=e,this}}const yt={};class im extends Qt{constructor(e){super(e)}load(e,t,n,i){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const s=this,a=Dn.get(e);if(a!==void 0)return s.manager.itemStart(e),setTimeout(function(){t&&t(a),s.manager.itemEnd(e)},0),a;if(yt[e]!==void 0){yt[e].push({onLoad:t,onProgress:n,onError:i});return}const o=/^data:(.*?)(;base64)?,(.*)$/,l=e.match(o);let c;if(l){const h=l[1],u=!!l[2];let d=l[3];d=decodeURIComponent(d),u&&(d=atob(d));try{let f;const m=(this.responseType||"").toLowerCase();switch(m){case"arraybuffer":case"blob":const x=new Uint8Array(d.length);for(let g=0;g<d.length;g++)x[g]=d.charCodeAt(g);m==="blob"?f=new Blob([x.buffer],{type:h}):f=x.buffer;break;case"document":f=new DOMParser().parseFromString(d,h);break;case"json":f=JSON.parse(d);break;default:f=d;break}setTimeout(function(){t&&t(f),s.manager.itemEnd(e)},0)}catch(f){setTimeout(function(){i&&i(f),s.manager.itemError(e),s.manager.itemEnd(e)},0)}}else{yt[e]=[],yt[e].push({onLoad:t,onProgress:n,onError:i}),c=new XMLHttpRequest,c.open("GET",e,!0),c.addEventListener("load",function(h){const u=this.response,d=yt[e];if(delete yt[e],this.status===200||this.status===0){this.status===0&&console.warn("THREE.FileLoader: HTTP Status 0 received."),Dn.add(e,u);for(let f=0,m=d.length;f<m;f++){const x=d[f];x.onLoad&&x.onLoad(u)}s.manager.itemEnd(e)}else{for(let f=0,m=d.length;f<m;f++){const x=d[f];x.onError&&x.onError(h)}s.manager.itemError(e),s.manager.itemEnd(e)}},!1),c.addEventListener("progress",function(h){const u=yt[e];for(let d=0,f=u.length;d<f;d++){const m=u[d];m.onProgress&&m.onProgress(h)}},!1),c.addEventListener("error",function(h){const u=yt[e];delete yt[e];for(let d=0,f=u.length;d<f;d++){const m=u[d];m.onError&&m.onError(h)}s.manager.itemError(e),s.manager.itemEnd(e)},!1),c.addEventListener("abort",function(h){const u=yt[e];delete yt[e];for(let d=0,f=u.length;d<f;d++){const m=u[d];m.onError&&m.onError(h)}s.manager.itemError(e),s.manager.itemEnd(e)},!1),this.responseType!==void 0&&(c.responseType=this.responseType),this.withCredentials!==void 0&&(c.withCredentials=this.withCredentials),c.overrideMimeType&&c.overrideMimeType(this.mimeType!==void 0?this.mimeType:"text/plain");for(const h in this.requestHeader)c.setRequestHeader(h,this.requestHeader[h]);c.send(null)}return s.manager.itemStart(e),c}setResponseType(e){return this.responseType=e,this}setMimeType(e){return this.mimeType=e,this}}class Oo extends Qt{constructor(e){super(e)}load(e,t,n,i){this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const s=this,a=Dn.get(e);if(a!==void 0)return s.manager.itemStart(e),setTimeout(function(){t&&t(a),s.manager.itemEnd(e)},0),a;const o=document.createElementNS("http://www.w3.org/1999/xhtml","img");function l(){o.removeEventListener("load",l,!1),o.removeEventListener("error",c,!1),Dn.add(e,this),t&&t(this),s.manager.itemEnd(e)}function c(h){o.removeEventListener("load",l,!1),o.removeEventListener("error",c,!1),i&&i(h),s.manager.itemError(e),s.manager.itemEnd(e)}return o.addEventListener("load",l,!1),o.addEventListener("error",c,!1),e.substr(0,5)!=="data:"&&this.crossOrigin!==void 0&&(o.crossOrigin=this.crossOrigin),s.manager.itemStart(e),o.src=e,o}}class rm extends Qt{constructor(e){super(e)}load(e,t,n,i){const s=new ir,a=new Oo(this.manager);a.setCrossOrigin(this.crossOrigin),a.setPath(this.path);let o=0;function l(c){a.load(e[c],function(h){s.images[c]=h,o++,o===6&&(s.needsUpdate=!0,t&&t(s))},void 0,i)}for(let c=0;c<e.length;++c)l(c);return s}}class sm extends Qt{constructor(e){super(e)}load(e,t,n,i){const s=new et,a=new Oo(this.manager);return a.setCrossOrigin(this.crossOrigin),a.setPath(this.path),a.load(e,function(o){s.image=o;const l=e.search(/\.jpe?g($|\?)/i)>0||e.search(/^data\:image\/jpeg/)===0;s.format=l?sn:wt,s.needsUpdate=!0,t!==void 0&&t(s)},n,i),s}}class pt{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(e,t){const n=this.getUtoTmapping(e);return this.getPoint(n,t)}getPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return t}getSpacedPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPointAt(n/e));return t}getLength(){const e=this.getLengths();return e[e.length-1]}getLengths(e=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const t=[];let n,i=this.getPoint(0),s=0;t.push(0);for(let a=1;a<=e;a++)n=this.getPoint(a/e),s+=n.distanceTo(i),t.push(s),i=n;return this.cacheArcLengths=t,t}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(e,t){const n=this.getLengths();let i=0;const s=n.length;let a;t?a=t:a=e*n[s-1];let o=0,l=s-1,c;for(;o<=l;)if(i=Math.floor(o+(l-o)/2),c=n[i]-a,c<0)o=i+1;else if(c>0)l=i-1;else{l=i;break}if(i=l,n[i]===a)return i/(s-1);const h=n[i],d=n[i+1]-h,f=(a-h)/d;return(i+f)/(s-1)}getTangent(e,t){let i=e-1e-4,s=e+1e-4;i<0&&(i=0),s>1&&(s=1);const a=this.getPoint(i),o=this.getPoint(s),l=t||(a.isVector2?new X:new b);return l.copy(o).sub(a).normalize(),l}getTangentAt(e,t){const n=this.getUtoTmapping(e);return this.getTangent(n,t)}computeFrenetFrames(e,t){const n=new b,i=[],s=[],a=[],o=new b,l=new he;for(let f=0;f<=e;f++){const m=f/e;i[f]=this.getTangentAt(m,new b),i[f].normalize()}s[0]=new b,a[0]=new b;let c=Number.MAX_VALUE;const h=Math.abs(i[0].x),u=Math.abs(i[0].y),d=Math.abs(i[0].z);h<=c&&(c=h,n.set(1,0,0)),u<=c&&(c=u,n.set(0,1,0)),d<=c&&n.set(0,0,1),o.crossVectors(i[0],n).normalize(),s[0].crossVectors(i[0],o),a[0].crossVectors(i[0],s[0]);for(let f=1;f<=e;f++){if(s[f]=s[f-1].clone(),a[f]=a[f-1].clone(),o.crossVectors(i[f-1],i[f]),o.length()>Number.EPSILON){o.normalize();const m=Math.acos(ht(i[f-1].dot(i[f]),-1,1));s[f].applyMatrix4(l.makeRotationAxis(o,m))}a[f].crossVectors(i[f],s[f])}if(t===!0){let f=Math.acos(ht(s[0].dot(s[e]),-1,1));f/=e,i[0].dot(o.crossVectors(s[0],s[e]))>0&&(f=-f);for(let m=1;m<=e;m++)s[m].applyMatrix4(l.makeRotationAxis(i[m],f*m)),a[m].crossVectors(i[m],s[m])}return{tangents:i,normals:s,binormals:a}}clone(){return new this.constructor().copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){const e={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}class or extends pt{constructor(e=0,t=0,n=1,i=1,s=0,a=Math.PI*2,o=!1,l=0){super(),this.type="EllipseCurve",this.aX=e,this.aY=t,this.xRadius=n,this.yRadius=i,this.aStartAngle=s,this.aEndAngle=a,this.aClockwise=o,this.aRotation=l}getPoint(e,t){const n=t||new X,i=Math.PI*2;let s=this.aEndAngle-this.aStartAngle;const a=Math.abs(s)<Number.EPSILON;for(;s<0;)s+=i;for(;s>i;)s-=i;s<Number.EPSILON&&(a?s=0:s=i),this.aClockwise===!0&&!a&&(s===i?s=-i:s=s-i);const o=this.aStartAngle+e*s;let l=this.aX+this.xRadius*Math.cos(o),c=this.aY+this.yRadius*Math.sin(o);if(this.aRotation!==0){const h=Math.cos(this.aRotation),u=Math.sin(this.aRotation),d=l-this.aX,f=c-this.aY;l=d*h-f*u+this.aX,c=d*u+f*h+this.aY}return n.set(l,c)}copy(e){return super.copy(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}toJSON(){const e=super.toJSON();return e.aX=this.aX,e.aY=this.aY,e.xRadius=this.xRadius,e.yRadius=this.yRadius,e.aStartAngle=this.aStartAngle,e.aEndAngle=this.aEndAngle,e.aClockwise=this.aClockwise,e.aRotation=this.aRotation,e}fromJSON(e){return super.fromJSON(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}}or.prototype.isEllipseCurve=!0;class Uo extends or{constructor(e,t,n,i,s,a){super(e,t,n,n,i,s,a),this.type="ArcCurve"}}Uo.prototype.isArcCurve=!0;function xs(){let r=0,e=0,t=0,n=0;function i(s,a,o,l){r=s,e=o,t=-3*s+3*a-2*o-l,n=2*s-2*a+o+l}return{initCatmullRom:function(s,a,o,l,c){i(a,o,c*(o-s),c*(l-a))},initNonuniformCatmullRom:function(s,a,o,l,c,h,u){let d=(a-s)/c-(o-s)/(c+h)+(o-a)/h,f=(o-a)/h-(l-a)/(h+u)+(l-o)/u;d*=h,f*=h,i(a,o,d,f)},calc:function(s){const a=s*s,o=a*s;return r+e*s+t*a+n*o}}}const Vi=new b,Vr=new xs,kr=new xs,Wr=new xs;class Ho extends pt{constructor(e=[],t=!1,n="centripetal",i=.5){super(),this.type="CatmullRomCurve3",this.points=e,this.closed=t,this.curveType=n,this.tension=i}getPoint(e,t=new b){const n=t,i=this.points,s=i.length,a=(s-(this.closed?0:1))*e;let o=Math.floor(a),l=a-o;this.closed?o+=o>0?0:(Math.floor(Math.abs(o)/s)+1)*s:l===0&&o===s-1&&(o=s-2,l=1);let c,h;this.closed||o>0?c=i[(o-1)%s]:(Vi.subVectors(i[0],i[1]).add(i[0]),c=Vi);const u=i[o%s],d=i[(o+1)%s];if(this.closed||o+2<s?h=i[(o+2)%s]:(Vi.subVectors(i[s-1],i[s-2]).add(i[s-1]),h=Vi),this.curveType==="centripetal"||this.curveType==="chordal"){const f=this.curveType==="chordal"?.5:.25;let m=Math.pow(c.distanceToSquared(u),f),x=Math.pow(u.distanceToSquared(d),f),v=Math.pow(d.distanceToSquared(h),f);x<1e-4&&(x=1),m<1e-4&&(m=x),v<1e-4&&(v=x),Vr.initNonuniformCatmullRom(c.x,u.x,d.x,h.x,m,x,v),kr.initNonuniformCatmullRom(c.y,u.y,d.y,h.y,m,x,v),Wr.initNonuniformCatmullRom(c.z,u.z,d.z,h.z,m,x,v)}else this.curveType==="catmullrom"&&(Vr.initCatmullRom(c.x,u.x,d.x,h.x,this.tension),kr.initCatmullRom(c.y,u.y,d.y,h.y,this.tension),Wr.initCatmullRom(c.z,u.z,d.z,h.z,this.tension));return n.set(Vr.calc(l),kr.calc(l),Wr.calc(l)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(i.clone())}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const i=this.points[t];e.points.push(i.toArray())}return e.closed=this.closed,e.curveType=this.curveType,e.tension=this.tension,e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(new b().fromArray(i))}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}}Ho.prototype.isCatmullRomCurve3=!0;function Xa(r,e,t,n,i){const s=(n-e)*.5,a=(i-t)*.5,o=r*r,l=r*o;return(2*t-2*n+s+a)*l+(-3*t+3*n-2*s-a)*o+s*r+t}function am(r,e){const t=1-r;return t*t*e}function om(r,e){return 2*(1-r)*r*e}function lm(r,e){return r*r*e}function ri(r,e,t,n){return am(r,e)+om(r,t)+lm(r,n)}function cm(r,e){const t=1-r;return t*t*t*e}function hm(r,e){const t=1-r;return 3*t*t*r*e}function um(r,e){return 3*(1-r)*r*r*e}function dm(r,e){return r*r*r*e}function si(r,e,t,n,i){return cm(r,e)+hm(r,t)+um(r,n)+dm(r,i)}class vs extends pt{constructor(e=new X,t=new X,n=new X,i=new X){super(),this.type="CubicBezierCurve",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new X){const n=t,i=this.v0,s=this.v1,a=this.v2,o=this.v3;return n.set(si(e,i.x,s.x,a.x,o.x),si(e,i.y,s.y,a.y,o.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}vs.prototype.isCubicBezierCurve=!0;class Go extends pt{constructor(e=new b,t=new b,n=new b,i=new b){super(),this.type="CubicBezierCurve3",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new b){const n=t,i=this.v0,s=this.v1,a=this.v2,o=this.v3;return n.set(si(e,i.x,s.x,a.x,o.x),si(e,i.y,s.y,a.y,o.y),si(e,i.z,s.z,a.z,o.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}Go.prototype.isCubicBezierCurve3=!0;class lr extends pt{constructor(e=new X,t=new X){super(),this.type="LineCurve",this.v1=e,this.v2=t}getPoint(e,t=new X){const n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t){const n=t||new X;return n.copy(this.v2).sub(this.v1).normalize(),n}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}lr.prototype.isLineCurve=!0;class fm extends pt{constructor(e=new b,t=new b){super(),this.type="LineCurve3",this.isLineCurve3=!0,this.v1=e,this.v2=t}getPoint(e,t=new b){const n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class _s extends pt{constructor(e=new X,t=new X,n=new X){super(),this.type="QuadraticBezierCurve",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new X){const n=t,i=this.v0,s=this.v1,a=this.v2;return n.set(ri(e,i.x,s.x,a.x),ri(e,i.y,s.y,a.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}_s.prototype.isQuadraticBezierCurve=!0;class Vo extends pt{constructor(e=new b,t=new b,n=new b){super(),this.type="QuadraticBezierCurve3",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new b){const n=t,i=this.v0,s=this.v1,a=this.v2;return n.set(ri(e,i.x,s.x,a.x),ri(e,i.y,s.y,a.y),ri(e,i.z,s.z,a.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}Vo.prototype.isQuadraticBezierCurve3=!0;class ys extends pt{constructor(e=[]){super(),this.type="SplineCurve",this.points=e}getPoint(e,t=new X){const n=t,i=this.points,s=(i.length-1)*e,a=Math.floor(s),o=s-a,l=i[a===0?a:a-1],c=i[a],h=i[a>i.length-2?i.length-1:a+1],u=i[a>i.length-3?i.length-1:a+2];return n.set(Xa(o,l.x,c.x,h.x,u.x),Xa(o,l.y,c.y,h.y,u.y)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(i.clone())}return this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const i=this.points[t];e.points.push(i.toArray())}return e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(new X().fromArray(i))}return this}}ys.prototype.isSplineCurve=!0;var pm=Object.freeze({__proto__:null,ArcCurve:Uo,CatmullRomCurve3:Ho,CubicBezierCurve:vs,CubicBezierCurve3:Go,EllipseCurve:or,LineCurve:lr,LineCurve3:fm,QuadraticBezierCurve:_s,QuadraticBezierCurve3:Vo,SplineCurve:ys});class mm extends pt{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(e){this.curves.push(e)}closePath(){const e=this.curves[0].getPoint(0),t=this.curves[this.curves.length-1].getPoint(1);e.equals(t)||this.curves.push(new lr(t,e))}getPoint(e){const t=e*this.getLength(),n=this.getCurveLengths();let i=0;for(;i<n.length;){if(n[i]>=t){const s=n[i]-t,a=this.curves[i],o=a.getLength(),l=o===0?0:1-s/o;return a.getPointAt(l)}i++}return null}getLength(){const e=this.getCurveLengths();return e[e.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const e=[];let t=0;for(let n=0,i=this.curves.length;n<i;n++)t+=this.curves[n].getLength(),e.push(t);return this.cacheLengths=e,e}getSpacedPoints(e=40){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return this.autoClose&&t.push(t[0]),t}getPoints(e=12){const t=[];let n;for(let i=0,s=this.curves;i<s.length;i++){const a=s[i],o=a&&a.isEllipseCurve?e*2:a&&(a.isLineCurve||a.isLineCurve3)?1:a&&a.isSplineCurve?e*a.points.length:e,l=a.getPoints(o);for(let c=0;c<l.length;c++){const h=l[c];n&&n.equals(h)||(t.push(h),n=h)}}return this.autoClose&&t.length>1&&!t[t.length-1].equals(t[0])&&t.push(t[0]),t}copy(e){super.copy(e),this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const i=e.curves[t];this.curves.push(i.clone())}return this.autoClose=e.autoClose,this}toJSON(){const e=super.toJSON();e.autoClose=this.autoClose,e.curves=[];for(let t=0,n=this.curves.length;t<n;t++){const i=this.curves[t];e.curves.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.autoClose=e.autoClose,this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const i=e.curves[t];this.curves.push(new pm[i.type]().fromJSON(i))}return this}}class ns extends mm{constructor(e){super(),this.type="Path",this.currentPoint=new X,e&&this.setFromPoints(e)}setFromPoints(e){this.moveTo(e[0].x,e[0].y);for(let t=1,n=e.length;t<n;t++)this.lineTo(e[t].x,e[t].y);return this}moveTo(e,t){return this.currentPoint.set(e,t),this}lineTo(e,t){const n=new lr(this.currentPoint.clone(),new X(e,t));return this.curves.push(n),this.currentPoint.set(e,t),this}quadraticCurveTo(e,t,n,i){const s=new _s(this.currentPoint.clone(),new X(e,t),new X(n,i));return this.curves.push(s),this.currentPoint.set(n,i),this}bezierCurveTo(e,t,n,i,s,a){const o=new vs(this.currentPoint.clone(),new X(e,t),new X(n,i),new X(s,a));return this.curves.push(o),this.currentPoint.set(s,a),this}splineThru(e){const t=[this.currentPoint.clone()].concat(e),n=new ys(t);return this.curves.push(n),this.currentPoint.copy(e[e.length-1]),this}arc(e,t,n,i,s,a){const o=this.currentPoint.x,l=this.currentPoint.y;return this.absarc(e+o,t+l,n,i,s,a),this}absarc(e,t,n,i,s,a){return this.absellipse(e,t,n,n,i,s,a),this}ellipse(e,t,n,i,s,a,o,l){const c=this.currentPoint.x,h=this.currentPoint.y;return this.absellipse(e+c,t+h,n,i,s,a,o,l),this}absellipse(e,t,n,i,s,a,o,l){const c=new or(e,t,n,i,s,a,o,l);if(this.curves.length>0){const u=c.getPoint(0);u.equals(this.currentPoint)||this.lineTo(u.x,u.y)}this.curves.push(c);const h=c.getPoint(1);return this.currentPoint.copy(h),this}copy(e){return super.copy(e),this.currentPoint.copy(e.currentPoint),this}toJSON(){const e=super.toJSON();return e.currentPoint=this.currentPoint.toArray(),e}fromJSON(e){return super.fromJSON(e),this.currentPoint.fromArray(e.currentPoint),this}}class Ms extends ns{constructor(e){super(e),this.uuid=At(),this.type="Shape",this.holes=[]}getPointsHoles(e){const t=[];for(let n=0,i=this.holes.length;n<i;n++)t[n]=this.holes[n].getPoints(e);return t}extractPoints(e){return{shape:this.getPoints(e),holes:this.getPointsHoles(e)}}copy(e){super.copy(e),this.holes=[];for(let t=0,n=e.holes.length;t<n;t++){const i=e.holes[t];this.holes.push(i.clone())}return this}toJSON(){const e=super.toJSON();e.uuid=this.uuid,e.holes=[];for(let t=0,n=this.holes.length;t<n;t++){const i=this.holes[t];e.holes.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.uuid=e.uuid,this.holes=[];for(let t=0,n=e.holes.length;t<n;t++){const i=e.holes[t];this.holes.push(new ns().fromJSON(i))}return this}}class Lt extends Re{constructor(e,t=1){super(),this.type="Light",this.color=new ce(e),this.intensity=t}dispose(){}copy(e){return super.copy(e),this.color.copy(e.color),this.intensity=e.intensity,this}toJSON(e){const t=super.toJSON(e);return t.object.color=this.color.getHex(),t.object.intensity=this.intensity,this.groundColor!==void 0&&(t.object.groundColor=this.groundColor.getHex()),this.distance!==void 0&&(t.object.distance=this.distance),this.angle!==void 0&&(t.object.angle=this.angle),this.decay!==void 0&&(t.object.decay=this.decay),this.penumbra!==void 0&&(t.object.penumbra=this.penumbra),this.shadow!==void 0&&(t.object.shadow=this.shadow.toJSON()),t}}Lt.prototype.isLight=!0;class gm extends Lt{constructor(e,t,n){super(e,n),this.type="HemisphereLight",this.position.copy(Re.DefaultUp),this.updateMatrix(),this.groundColor=new ce(t)}copy(e){return Lt.prototype.copy.call(this,e),this.groundColor.copy(e.groundColor),this}}gm.prototype.isHemisphereLight=!0;const Ya=new he,Za=new b,ja=new b;class ws{constructor(e){this.camera=e,this.bias=0,this.normalBias=0,this.radius=1,this.mapSize=new X(512,512),this.map=null,this.mapPass=null,this.matrix=new he,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new rr,this._frameExtents=new X(1,1),this._viewportCount=1,this._viewports=[new Ie(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){const t=this.camera,n=this.matrix;Za.setFromMatrixPosition(e.matrixWorld),t.position.copy(Za),ja.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(ja),t.updateMatrixWorld(),Ya.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Ya),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(t.projectionMatrix),n.multiply(t.matrixWorldInverse)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.bias=e.bias,this.radius=e.radius,this.mapSize.copy(e.mapSize),this}clone(){return new this.constructor().copy(this)}toJSON(){const e={};return this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}class ko extends ws{constructor(){super(new ut(50,1,.5,500)),this.focus=1}updateMatrices(e){const t=this.camera,n=Qr*2*e.angle*this.focus,i=this.mapSize.width/this.mapSize.height,s=e.distance||t.far;(n!==t.fov||i!==t.aspect||s!==t.far)&&(t.fov=n,t.aspect=i,t.far=s,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}ko.prototype.isSpotLightShadow=!0;class xm extends Lt{constructor(e,t,n=0,i=Math.PI/3,s=0,a=1){super(e,t),this.type="SpotLight",this.position.copy(Re.DefaultUp),this.updateMatrix(),this.target=new Re,this.distance=n,this.angle=i,this.penumbra=s,this.decay=a,this.shadow=new ko}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}xm.prototype.isSpotLight=!0;const Ja=new he,Jn=new b,qr=new b;class Wo extends ws{constructor(){super(new ut(90,1,.5,500)),this._frameExtents=new X(4,2),this._viewportCount=6,this._viewports=[new Ie(2,1,1,1),new Ie(0,1,1,1),new Ie(3,1,1,1),new Ie(1,1,1,1),new Ie(3,0,1,1),new Ie(1,0,1,1)],this._cubeDirections=[new b(1,0,0),new b(-1,0,0),new b(0,0,1),new b(0,0,-1),new b(0,1,0),new b(0,-1,0)],this._cubeUps=[new b(0,1,0),new b(0,1,0),new b(0,1,0),new b(0,1,0),new b(0,0,1),new b(0,0,-1)]}updateMatrices(e,t=0){const n=this.camera,i=this.matrix,s=e.distance||n.far;s!==n.far&&(n.far=s,n.updateProjectionMatrix()),Jn.setFromMatrixPosition(e.matrixWorld),n.position.copy(Jn),qr.copy(n.position),qr.add(this._cubeDirections[t]),n.up.copy(this._cubeUps[t]),n.lookAt(qr),n.updateMatrixWorld(),i.makeTranslation(-Jn.x,-Jn.y,-Jn.z),Ja.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Ja)}}Wo.prototype.isPointLightShadow=!0;class vm extends Lt{constructor(e,t,n=0,i=1){super(e,t),this.type="PointLight",this.distance=n,this.decay=i,this.shadow=new Wo}get power(){return this.intensity*4*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}}vm.prototype.isPointLight=!0;class bs extends ds{constructor(e=-1,t=1,n=1,i=-1,s=.1,a=2e3){super(),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=n,this.bottom=i,this.near=s,this.far=a,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,t,n,i,s,a){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=s,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let s=n-e,a=n+e,o=i+t,l=i-t;if(this.view!==null&&this.view.enabled){const c=(this.right-this.left)/this.view.fullWidth/this.zoom,h=(this.top-this.bottom)/this.view.fullHeight/this.zoom;s+=c*this.view.offsetX,a=s+c*this.view.width,o-=h*this.view.offsetY,l=o-h*this.view.height}this.projectionMatrix.makeOrthographic(s,a,o,l,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,this.view!==null&&(t.object.view=Object.assign({},this.view)),t}}bs.prototype.isOrthographicCamera=!0;class qo extends ws{constructor(){super(new bs(-5,5,5,-5,.5,500))}}qo.prototype.isDirectionalLightShadow=!0;class _m extends Lt{constructor(e,t){super(e,t),this.type="DirectionalLight",this.position.copy(Re.DefaultUp),this.updateMatrix(),this.target=new Re,this.shadow=new qo}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}_m.prototype.isDirectionalLight=!0;class ym extends Lt{constructor(e,t){super(e,t),this.type="AmbientLight"}}ym.prototype.isAmbientLight=!0;class Mm extends Lt{constructor(e,t,n=10,i=10){super(e,t),this.type="RectAreaLight",this.width=n,this.height=i}copy(e){return super.copy(e),this.width=e.width,this.height=e.height,this}toJSON(e){const t=super.toJSON(e);return t.object.width=this.width,t.object.height=this.height,t}}Mm.prototype.isRectAreaLight=!0;class Xo{constructor(){this.coefficients=[];for(let e=0;e<9;e++)this.coefficients.push(new b)}set(e){for(let t=0;t<9;t++)this.coefficients[t].copy(e[t]);return this}zero(){for(let e=0;e<9;e++)this.coefficients[e].set(0,0,0);return this}getAt(e,t){const n=e.x,i=e.y,s=e.z,a=this.coefficients;return t.copy(a[0]).multiplyScalar(.282095),t.addScaledVector(a[1],.488603*i),t.addScaledVector(a[2],.488603*s),t.addScaledVector(a[3],.488603*n),t.addScaledVector(a[4],1.092548*(n*i)),t.addScaledVector(a[5],1.092548*(i*s)),t.addScaledVector(a[6],.315392*(3*s*s-1)),t.addScaledVector(a[7],1.092548*(n*s)),t.addScaledVector(a[8],.546274*(n*n-i*i)),t}getIrradianceAt(e,t){const n=e.x,i=e.y,s=e.z,a=this.coefficients;return t.copy(a[0]).multiplyScalar(.886227),t.addScaledVector(a[1],2*.511664*i),t.addScaledVector(a[2],2*.511664*s),t.addScaledVector(a[3],2*.511664*n),t.addScaledVector(a[4],2*.429043*n*i),t.addScaledVector(a[5],2*.429043*i*s),t.addScaledVector(a[6],.743125*s*s-.247708),t.addScaledVector(a[7],2*.429043*n*s),t.addScaledVector(a[8],.429043*(n*n-i*i)),t}add(e){for(let t=0;t<9;t++)this.coefficients[t].add(e.coefficients[t]);return this}addScaledSH(e,t){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(e.coefficients[n],t);return this}scale(e){for(let t=0;t<9;t++)this.coefficients[t].multiplyScalar(e);return this}lerp(e,t){for(let n=0;n<9;n++)this.coefficients[n].lerp(e.coefficients[n],t);return this}equals(e){for(let t=0;t<9;t++)if(!this.coefficients[t].equals(e.coefficients[t]))return!1;return!0}copy(e){return this.set(e.coefficients)}clone(){return new this.constructor().copy(this)}fromArray(e,t=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(e,t+i*3);return this}toArray(e=[],t=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(e,t+i*3);return e}static getBasisAt(e,t){const n=e.x,i=e.y,s=e.z;t[0]=.282095,t[1]=.488603*i,t[2]=.488603*s,t[3]=.488603*n,t[4]=1.092548*n*i,t[5]=1.092548*i*s,t[6]=.315392*(3*s*s-1),t[7]=1.092548*n*s,t[8]=.546274*(n*n-i*i)}}Xo.prototype.isSphericalHarmonics3=!0;class Ss extends Lt{constructor(e=new Xo,t=1){super(void 0,t),this.sh=e}copy(e){return super.copy(e),this.sh.copy(e.sh),this}fromJSON(e){return this.intensity=e.intensity,this.sh.fromArray(e.sh),this}toJSON(e){const t=super.toJSON(e);return t.object.sh=this.sh.toArray(),t}}Ss.prototype.isLightProbe=!0;class wm{static decodeText(e){if(typeof TextDecoder<"u")return new TextDecoder().decode(e);let t="";for(let n=0,i=e.length;n<i;n++)t+=String.fromCharCode(e[n]);try{return decodeURIComponent(escape(t))}catch{return t}}static extractUrlBase(e){const t=e.lastIndexOf("/");return t===-1?"./":e.substr(0,t+1)}}class bm extends Oe{constructor(){super(),this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(e){return super.copy(e),this.instanceCount=e.instanceCount,this}clone(){return new this.constructor().copy(this)}toJSON(){const e=super.toJSON(this);return e.instanceCount=this.instanceCount,e.isInstancedBufferGeometry=!0,e}}bm.prototype.isInstancedBufferGeometry=!0;class Sm extends je{constructor(e,t,n,i){typeof n=="number"&&(i=n,n=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")),super(e,t,n),this.meshPerAttribute=i||1}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){const e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}Sm.prototype.isInstancedBufferAttribute=!0;class Em extends Qt{constructor(e){super(e),typeof createImageBitmap>"u"&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),typeof fetch>"u"&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(e){return this.options=e,this}load(e,t,n,i){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const s=this,a=Dn.get(e);if(a!==void 0)return s.manager.itemStart(e),setTimeout(function(){t&&t(a),s.manager.itemEnd(e)},0),a;const o={};o.credentials=this.crossOrigin==="anonymous"?"same-origin":"include",o.headers=this.requestHeader,fetch(e,o).then(function(l){return l.blob()}).then(function(l){return createImageBitmap(l,Object.assign(s.options,{colorSpaceConversion:"none"}))}).then(function(l){Dn.add(e,l),t&&t(l),s.manager.itemEnd(e)}).catch(function(l){i&&i(l),s.manager.itemError(e),s.manager.itemEnd(e)}),s.manager.itemStart(e)}}Em.prototype.isImageBitmapLoader=!0;let ki;const Tm={getContext:function(){return ki===void 0&&(ki=new(window.AudioContext||window.webkitAudioContext)),ki},setContext:function(r){ki=r}};class Am extends Qt{constructor(e){super(e)}load(e,t,n,i){const s=this,a=new im(this.manager);a.setResponseType("arraybuffer"),a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(o){try{const l=o.slice(0);Tm.getContext().decodeAudioData(l,function(h){t(h)})}catch(l){i?i(l):console.error(l),s.manager.itemError(e)}},n,i)}}class Lm extends Ss{constructor(e,t,n=1){super(void 0,n);const i=new ce().set(e),s=new ce().set(t),a=new b(i.r,i.g,i.b),o=new b(s.r,s.g,s.b),l=Math.sqrt(Math.PI),c=l*Math.sqrt(.75);this.sh.coefficients[0].copy(a).add(o).multiplyScalar(l),this.sh.coefficients[1].copy(a).sub(o).multiplyScalar(c)}}Lm.prototype.isHemisphereLightProbe=!0;class Rm extends Ss{constructor(e,t=1){super(void 0,t);const n=new ce().set(e);this.sh.coefficients[0].set(n.r,n.g,n.b).multiplyScalar(2*Math.sqrt(Math.PI))}}Rm.prototype.isAmbientLightProbe=!0;class Cm extends Re{constructor(e){super(),this.type="Audio",this.listener=e,this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(e){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=e,this.connect(),this}setMediaElementSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(e),this.connect(),this}setMediaStreamSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(e),this.connect(),this}setBuffer(e){return this.buffer=e,this.sourceType="buffer",this.autoplay&&this.play(),this}play(e=0){if(this.isPlaying===!0){console.warn("THREE.Audio: Audio is already playing.");return}if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}this._startedAt=this.context.currentTime+e;const t=this.context.createBufferSource();return t.buffer=this.buffer,t.loop=this.loop,t.loopStart=this.loopStart,t.loopEnd=this.loopEnd,t.onended=this.onEnded.bind(this),t.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=t,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.isPlaying===!0&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,this.loop===!0&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this}stop(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].connect(this.filters[e]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].disconnect(this.filters[e]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}getFilters(){return this.filters}setFilters(e){return e||(e=[]),this._connected===!0?(this.disconnect(),this.filters=e.slice(),this.connect()):this.filters=e.slice(),this}setDetune(e){if(this.detune=e,this.source.detune!==void 0)return this.isPlaying===!0&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(e){return this.setFilters(e?[e]:[])}setPlaybackRate(e){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.playbackRate=e,this.isPlaying===!0&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return this.hasPlaybackControl===!1?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(e){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.loop=e,this.isPlaying===!0&&(this.source.loop=this.loop),this}setLoopStart(e){return this.loopStart=e,this}setLoopEnd(e){return this.loopEnd=e,this}getVolume(){return this.gain.gain.value}setVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}}class Pm{constructor(e,t,n){this.binding=e,this.valueSize=n;let i,s,a;switch(t){case"quaternion":i=this._slerp,s=this._slerpAdditive,a=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(n*6),this._workIndex=5;break;case"string":case"bool":i=this._select,s=this._select,a=this._setAdditiveIdentityOther,this.buffer=new Array(n*5);break;default:i=this._lerp,s=this._lerpAdditive,a=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(n*5)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=s,this._setIdentity=a,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(e,t){const n=this.buffer,i=this.valueSize,s=e*i+i;let a=this.cumulativeWeight;if(a===0){for(let o=0;o!==i;++o)n[s+o]=n[o];a=t}else{a+=t;const o=t/a;this._mixBufferRegion(n,s,0,o,i)}this.cumulativeWeight=a}accumulateAdditive(e){const t=this.buffer,n=this.valueSize,i=n*this._addIndex;this.cumulativeWeightAdditive===0&&this._setIdentity(),this._mixBufferRegionAdditive(t,i,0,e,n),this.cumulativeWeightAdditive+=e}apply(e){const t=this.valueSize,n=this.buffer,i=e*t+t,s=this.cumulativeWeight,a=this.cumulativeWeightAdditive,o=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,s<1){const l=t*this._origIndex;this._mixBufferRegion(n,i,l,1-s,t)}a>0&&this._mixBufferRegionAdditive(n,i,this._addIndex*t,1,t);for(let l=t,c=t+t;l!==c;++l)if(n[l]!==n[l+t]){o.setValue(n,i);break}}saveOriginalState(){const e=this.binding,t=this.buffer,n=this.valueSize,i=n*this._origIndex;e.getValue(t,i);for(let s=n,a=i;s!==a;++s)t[s]=t[i+s%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const e=this.valueSize*3;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){const e=this._addIndex*this.valueSize,t=e+this.valueSize;for(let n=e;n<t;n++)this.buffer[n]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){const e=this._origIndex*this.valueSize,t=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[t+n]=this.buffer[e+n]}_select(e,t,n,i,s){if(i>=.5)for(let a=0;a!==s;++a)e[t+a]=e[n+a]}_slerp(e,t,n,i){st.slerpFlat(e,t,e,t,e,n,i)}_slerpAdditive(e,t,n,i,s){const a=this._workIndex*s;st.multiplyQuaternionsFlat(e,a,e,t,e,n),st.slerpFlat(e,t,e,t,e,a,i)}_lerp(e,t,n,i,s){const a=1-i;for(let o=0;o!==s;++o){const l=t+o;e[l]=e[l]*a+e[n+o]*i}}_lerpAdditive(e,t,n,i,s){for(let a=0;a!==s;++a){const o=t+a;e[o]=e[o]+e[n+a]*i}}}const Es="\\[\\]\\.:\\/",Dm=new RegExp("["+Es+"]","g"),Ts="[^"+Es+"]",Im="[^"+Es.replace("\\.","")+"]",Nm=/((?:WC+[\/:])*)/.source.replace("WC",Ts),Fm=/(WCOD+)?/.source.replace("WCOD",Im),Bm=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",Ts),zm=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",Ts),Om=new RegExp("^"+Nm+Fm+Bm+zm+"$"),Um=["material","materials","bones"];class Hm{constructor(e,t,n){const i=n||De.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,i)}getValue(e,t){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];i!==void 0&&i.getValue(e,t)}setValue(e,t){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,s=n.length;i!==s;++i)n[i].setValue(e,t)}bind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].bind()}unbind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].unbind()}}class De{constructor(e,t,n){this.path=t,this.parsedPath=n||De.parseTrackName(t),this.node=De.findNode(e,this.parsedPath.nodeName)||e,this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,n){return e&&e.isAnimationObjectGroup?new De.Composite(e,t,n):new De(e,t,n)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(Dm,"")}static parseTrackName(e){const t=Om.exec(e);if(!t)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const n={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(i!==void 0&&i!==-1){const s=n.nodeName.substring(i+1);Um.indexOf(s)!==-1&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=s)}if(n.propertyName===null||n.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return n}static findNode(e,t){if(!t||t===""||t==="."||t===-1||t===e.name||t===e.uuid)return e;if(e.skeleton){const n=e.skeleton.getBoneByName(t);if(n!==void 0)return n}if(e.children){const n=function(s){for(let a=0;a<s.length;a++){const o=s[a];if(o.name===t||o.uuid===t)return o;const l=n(o.children);if(l)return l}return null},i=n(e.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.node[this.propertyName]}_getValue_array(e,t){const n=this.resolvedProperty;for(let i=0,s=n.length;i!==s;++i)e[t++]=n[i]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){const n=this.resolvedProperty;for(let i=0,s=n.length;i!==s;++i)n[i]=e[t++]}_setValue_array_setNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,s=n.length;i!==s;++i)n[i]=e[t++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,s=n.length;i!==s;++i)n[i]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node;const t=this.parsedPath,n=t.objectName,i=t.propertyName;let s=t.propertyIndex;if(e||(e=De.findNode(this.rootNode,t.nodeName)||this.rootNode,this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e){console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.");return}if(n){let c=t.objectIndex;switch(n){case"materials":if(!e.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}e=e.material.materials;break;case"bones":if(!e.skeleton){console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}e=e.skeleton.bones;for(let h=0;h<e.length;h++)if(e[h].name===c){c=h;break}break;default:if(e[n]===void 0){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);return}e=e[n]}if(c!==void 0){if(e[c]===void 0){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);return}e=e[c]}}const a=e[i];if(a===void 0){const c=t.nodeName;console.error("THREE.PropertyBinding: Trying to update property for track: "+c+"."+i+" but it wasn't found.",e);return}let o=this.Versioning.None;this.targetObject=e,e.needsUpdate!==void 0?o=this.Versioning.NeedsUpdate:e.matrixWorldNeedsUpdate!==void 0&&(o=this.Versioning.MatrixWorldNeedsUpdate);let l=this.BindingType.Direct;if(s!==void 0){if(i==="morphTargetInfluences"){if(!e.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(e.geometry.isBufferGeometry){if(!e.geometry.morphAttributes){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}e.morphTargetDictionary[s]!==void 0&&(s=e.morphTargetDictionary[s])}else{console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.",this);return}}l=this.BindingType.ArrayElement,this.resolvedProperty=a,this.propertyIndex=s}else a.fromArray!==void 0&&a.toArray!==void 0?(l=this.BindingType.HasFromToArray,this.resolvedProperty=a):Array.isArray(a)?(l=this.BindingType.EntireArray,this.resolvedProperty=a):this.propertyName=i;this.getValue=this.GetterByBindingType[l],this.setValue=this.SetterByBindingTypeAndVersioning[l][o]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}De.Composite=Hm;De.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3};De.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2};De.prototype.GetterByBindingType=[De.prototype._getValue_direct,De.prototype._getValue_array,De.prototype._getValue_arrayElement,De.prototype._getValue_toArray];De.prototype.SetterByBindingTypeAndVersioning=[[De.prototype._setValue_direct,De.prototype._setValue_direct_setNeedsUpdate,De.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[De.prototype._setValue_array,De.prototype._setValue_array_setNeedsUpdate,De.prototype._setValue_array_setMatrixWorldNeedsUpdate],[De.prototype._setValue_arrayElement,De.prototype._setValue_arrayElement_setNeedsUpdate,De.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[De.prototype._setValue_fromArray,De.prototype._setValue_fromArray_setNeedsUpdate,De.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class Gm{constructor(e,t,n=null,i=t.blendMode){this._mixer=e,this._clip=t,this._localRoot=n,this.blendMode=i;const s=t.tracks,a=s.length,o=new Array(a),l={endingStart:An,endingEnd:An};for(let c=0;c!==a;++c){const h=s[c].createInterpolant(null);o[c]=h,h.settings=l}this._interpolantSettings=l,this._interpolants=o,this._propertyBindings=new Array(a),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=yc,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&this.timeScale!==0&&this._startTime===null&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(e){return this._startTime=e,this}setLoop(e,t){return this.loop=e,this.repetitions=t,this}setEffectiveWeight(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(e){return this._scheduleFading(e,0,1)}fadeOut(e){return this._scheduleFading(e,1,0)}crossFadeFrom(e,t,n){if(e.fadeOut(t),this.fadeIn(t),n){const i=this._clip.duration,s=e._clip.duration,a=s/i,o=i/s;e.warp(1,a,t),this.warp(o,1,t)}return this}crossFadeTo(e,t,n){return e.crossFadeFrom(this,t,n)}stopFading(){const e=this._weightInterpolant;return e!==null&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}setEffectiveTimeScale(e){return this.timeScale=e,this._effectiveTimeScale=this.paused?0:e,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(e){return this.timeScale=this._clip.duration/e,this.stopWarping()}syncWith(e){return this.time=e.time,this.timeScale=e.timeScale,this.stopWarping()}halt(e){return this.warp(this._effectiveTimeScale,0,e)}warp(e,t,n){const i=this._mixer,s=i.time,a=this.timeScale;let o=this._timeScaleInterpolant;o===null&&(o=i._lendControlInterpolant(),this._timeScaleInterpolant=o);const l=o.parameterPositions,c=o.sampleValues;return l[0]=s,l[1]=s+n,c[0]=e/a,c[1]=t/a,this}stopWarping(){const e=this._timeScaleInterpolant;return e!==null&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(e,t,n,i){if(!this.enabled){this._updateWeight(e);return}const s=this._startTime;if(s!==null){const l=(e-s)*n;if(l<0||n===0)return;this._startTime=null,t=n*l}t*=this._updateTimeScale(e);const a=this._updateTime(t),o=this._updateWeight(e);if(o>0){const l=this._interpolants,c=this._propertyBindings;switch(this.blendMode){case ro:for(let h=0,u=l.length;h!==u;++h)l[h].evaluate(a),c[h].accumulateAdditive(o);break;case cs:default:for(let h=0,u=l.length;h!==u;++h)l[h].evaluate(a),c[h].accumulate(i,o)}}}_updateWeight(e){let t=0;if(this.enabled){t=this.weight;const n=this._weightInterpolant;if(n!==null){const i=n.evaluate(e)[0];t*=i,e>n.parameterPositions[1]&&(this.stopFading(),i===0&&(this.enabled=!1))}}return this._effectiveWeight=t,t}_updateTimeScale(e){let t=0;if(!this.paused){t=this.timeScale;const n=this._timeScaleInterpolant;if(n!==null){const i=n.evaluate(e)[0];t*=i,e>n.parameterPositions[1]&&(this.stopWarping(),t===0?this.paused=!0:this.timeScale=t)}}return this._effectiveTimeScale=t,t}_updateTime(e){const t=this._clip.duration,n=this.loop;let i=this.time+e,s=this._loopCount;const a=n===Mc;if(e===0)return s===-1?i:a&&(s&1)===1?t-i:i;if(n===_c){s===-1&&(this._loopCount=0,this._setEndings(!0,!0,!1));e:{if(i>=t)i=t;else if(i<0)i=0;else{this.time=i;break e}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(s===-1&&(e>=0?(s=0,this._setEndings(!0,this.repetitions===0,a)):this._setEndings(this.repetitions===0,!0,a)),i>=t||i<0){const o=Math.floor(i/t);i-=t*o,s+=Math.abs(o);const l=this.repetitions-s;if(l<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=e>0?t:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(l===1){const c=e<0;this._setEndings(c,!c,a)}else this._setEndings(!1,!1,a);this._loopCount=s,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:o})}}else this.time=i;if(a&&(s&1)===1)return t-i}return i}_setEndings(e,t,n){const i=this._interpolantSettings;n?(i.endingStart=Ln,i.endingEnd=Ln):(e?i.endingStart=this.zeroSlopeAtStart?Ln:An:i.endingStart=Ji,t?i.endingEnd=this.zeroSlopeAtEnd?Ln:An:i.endingEnd=Ji)}_scheduleFading(e,t,n){const i=this._mixer,s=i.time;let a=this._weightInterpolant;a===null&&(a=i._lendControlInterpolant(),this._weightInterpolant=a);const o=a.parameterPositions,l=a.sampleValues;return o[0]=s,l[0]=t,o[1]=s+e,l[1]=n,this}}class Vm extends on{constructor(e){super(),this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(e,t){const n=e._localRoot||this._root,i=e._clip.tracks,s=i.length,a=e._propertyBindings,o=e._interpolants,l=n.uuid,c=this._bindingsByRootAndName;let h=c[l];h===void 0&&(h={},c[l]=h);for(let u=0;u!==s;++u){const d=i[u],f=d.name;let m=h[f];if(m!==void 0)a[u]=m;else{if(m=a[u],m!==void 0){m._cacheIndex===null&&(++m.referenceCount,this._addInactiveBinding(m,l,f));continue}const x=t&&t._propertyBindings[u].binding.parsedPath;m=new Pm(De.create(n,f,x),d.ValueTypeName,d.getValueSize()),++m.referenceCount,this._addInactiveBinding(m,l,f),a[u]=m}o[u].resultBuffer=m.buffer}}_activateAction(e){if(!this._isActiveAction(e)){if(e._cacheIndex===null){const n=(e._localRoot||this._root).uuid,i=e._clip.uuid,s=this._actionsByClip[i];this._bindAction(e,s&&s.knownActions[0]),this._addInactiveAction(e,i,n)}const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const s=t[n];s.useCount++===0&&(this._lendBinding(s),s.saveOriginalState())}this._lendAction(e)}}_deactivateAction(e){if(this._isActiveAction(e)){const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const s=t[n];--s.useCount===0&&(s.restoreOriginalState(),this._takeBackBinding(s))}this._takeBackAction(e)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}}_isActiveAction(e){const t=e._cacheIndex;return t!==null&&t<this._nActiveActions}_addInactiveAction(e,t,n){const i=this._actions,s=this._actionsByClip;let a=s[t];if(a===void 0)a={knownActions:[e],actionByRoot:{}},e._byClipCacheIndex=0,s[t]=a;else{const o=a.knownActions;e._byClipCacheIndex=o.length,o.push(e)}e._cacheIndex=i.length,i.push(e),a.actionByRoot[n]=e}_removeInactiveAction(e){const t=this._actions,n=t[t.length-1],i=e._cacheIndex;n._cacheIndex=i,t[i]=n,t.pop(),e._cacheIndex=null;const s=e._clip.uuid,a=this._actionsByClip,o=a[s],l=o.knownActions,c=l[l.length-1],h=e._byClipCacheIndex;c._byClipCacheIndex=h,l[h]=c,l.pop(),e._byClipCacheIndex=null;const u=o.actionByRoot,d=(e._localRoot||this._root).uuid;delete u[d],l.length===0&&delete a[s],this._removeInactiveBindingsForAction(e)}_removeInactiveBindingsForAction(e){const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const s=t[n];--s.referenceCount===0&&this._removeInactiveBinding(s)}}_lendAction(e){const t=this._actions,n=e._cacheIndex,i=this._nActiveActions++,s=t[i];e._cacheIndex=i,t[i]=e,s._cacheIndex=n,t[n]=s}_takeBackAction(e){const t=this._actions,n=e._cacheIndex,i=--this._nActiveActions,s=t[i];e._cacheIndex=i,t[i]=e,s._cacheIndex=n,t[n]=s}_addInactiveBinding(e,t,n){const i=this._bindingsByRootAndName,s=this._bindings;let a=i[t];a===void 0&&(a={},i[t]=a),a[n]=e,e._cacheIndex=s.length,s.push(e)}_removeInactiveBinding(e){const t=this._bindings,n=e.binding,i=n.rootNode.uuid,s=n.path,a=this._bindingsByRootAndName,o=a[i],l=t[t.length-1],c=e._cacheIndex;l._cacheIndex=c,t[c]=l,t.pop(),delete o[s],Object.keys(o).length===0&&delete a[i]}_lendBinding(e){const t=this._bindings,n=e._cacheIndex,i=this._nActiveBindings++,s=t[i];e._cacheIndex=i,t[i]=e,s._cacheIndex=n,t[n]=s}_takeBackBinding(e){const t=this._bindings,n=e._cacheIndex,i=--this._nActiveBindings,s=t[i];e._cacheIndex=i,t[i]=e,s._cacheIndex=n,t[n]=s}_lendControlInterpolant(){const e=this._controlInterpolants,t=this._nActiveControlInterpolants++;let n=e[t];return n===void 0&&(n=new Bo(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),n.__cacheIndex=t,e[t]=n),n}_takeBackControlInterpolant(e){const t=this._controlInterpolants,n=e.__cacheIndex,i=--this._nActiveControlInterpolants,s=t[i];e.__cacheIndex=i,t[i]=e,s.__cacheIndex=n,t[n]=s}clipAction(e,t,n){const i=t||this._root,s=i.uuid;let a=typeof e=="string"?qa.findByName(i,e):e;const o=a!==null?a.uuid:e,l=this._actionsByClip[o];let c=null;if(n===void 0&&(a!==null?n=a.blendMode:n=cs),l!==void 0){const u=l.actionByRoot[s];if(u!==void 0&&u.blendMode===n)return u;c=l.knownActions[0],a===null&&(a=c._clip)}if(a===null)return null;const h=new Gm(this,a,t,n);return this._bindAction(h,c),this._addInactiveAction(h,o,s),h}existingAction(e,t){const n=t||this._root,i=n.uuid,s=typeof e=="string"?qa.findByName(n,e):e,a=s?s.uuid:e,o=this._actionsByClip[a];return o!==void 0&&o.actionByRoot[i]||null}stopAllAction(){const e=this._actions,t=this._nActiveActions;for(let n=t-1;n>=0;--n)e[n].stop();return this}update(e){e*=this.timeScale;const t=this._actions,n=this._nActiveActions,i=this.time+=e,s=Math.sign(e),a=this._accuIndex^=1;for(let c=0;c!==n;++c)t[c]._update(i,e,s,a);const o=this._bindings,l=this._nActiveBindings;for(let c=0;c!==l;++c)o[c].apply(a);return this}setTime(e){this.time=0;for(let t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(e)}getRoot(){return this._root}uncacheClip(e){const t=this._actions,n=e.uuid,i=this._actionsByClip,s=i[n];if(s!==void 0){const a=s.knownActions;for(let o=0,l=a.length;o!==l;++o){const c=a[o];this._deactivateAction(c);const h=c._cacheIndex,u=t[t.length-1];c._cacheIndex=null,c._byClipCacheIndex=null,u._cacheIndex=h,t[h]=u,t.pop(),this._removeInactiveBindingsForAction(c)}delete i[n]}}uncacheRoot(e){const t=e.uuid,n=this._actionsByClip;for(const a in n){const o=n[a].actionByRoot,l=o[t];l!==void 0&&(this._deactivateAction(l),this._removeInactiveAction(l))}const i=this._bindingsByRootAndName,s=i[t];if(s!==void 0)for(const a in s){const o=s[a];o.restoreOriginalState(),this._removeInactiveBinding(o)}}uncacheAction(e,t){const n=this.existingAction(e,t);n!==null&&(this._deactivateAction(n),this._removeInactiveAction(n))}}Vm.prototype._controlInterpolantsResultBuffer=new Float32Array(1);class km extends ln{constructor(e,t,n=1){super(e,t),this.meshPerAttribute=n||1}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}clone(e){const t=super.clone(e);return t.meshPerAttribute=this.meshPerAttribute,t}toJSON(e){const t=super.toJSON(e);return t.isInstancedInterleavedBuffer=!0,t.meshPerAttribute=this.meshPerAttribute,t}}km.prototype.isInstancedInterleavedBuffer=!0;class Wm extends Re{constructor(e){super(),this.material=e,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}}Wm.prototype.isImmediateRenderObject=!0;const Wt=new b,Wi=new he,Xr=new he;class qm extends gs{constructor(e){const t=Yo(e),n=new Oe,i=[],s=[],a=new ce(0,0,1),o=new ce(0,1,0);for(let c=0;c<t.length;c++){const h=t[c];h.parent&&h.parent.isBone&&(i.push(0,0,0),i.push(0,0,0),s.push(a.r,a.g,a.b),s.push(o.r,o.g,o.b))}n.setAttribute("position",new Je(i,3)),n.setAttribute("color",new Je(s,3));const l=new fi({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0});super(n,l),this.type="SkeletonHelper",this.isSkeletonHelper=!0,this.root=e,this.bones=t,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(e){const t=this.bones,n=this.geometry,i=n.getAttribute("position");Xr.copy(this.root.matrixWorld).invert();for(let s=0,a=0;s<t.length;s++){const o=t[s];o.parent&&o.parent.isBone&&(Wi.multiplyMatrices(Xr,o.matrixWorld),Wt.setFromMatrixPosition(Wi),i.setXYZ(a,Wt.x,Wt.y,Wt.z),Wi.multiplyMatrices(Xr,o.parent.matrixWorld),Wt.setFromMatrixPosition(Wi),i.setXYZ(a+1,Wt.x,Wt.y,Wt.z),a+=2)}n.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(e)}}function Yo(r){const e=[];r&&r.isBone&&e.push(r);for(let t=0;t<r.children.length;t++)e.push.apply(e,Yo(r.children[t]));return e}class Xm extends gs{constructor(e=10,t=10,n=4473924,i=8947848){n=new ce(n),i=new ce(i);const s=t/2,a=e/t,o=e/2,l=[],c=[];for(let d=0,f=0,m=-o;d<=t;d++,m+=a){l.push(-o,0,m,o,0,m),l.push(m,0,-o,m,0,o);const x=d===s?n:i;x.toArray(c,f),f+=3,x.toArray(c,f),f+=3,x.toArray(c,f),f+=3,x.toArray(c,f),f+=3}const h=new Oe;h.setAttribute("position",new Je(l,3)),h.setAttribute("color",new Je(c,3));const u=new fi({vertexColors:!0,toneMapped:!1});super(h,u),this.type="GridHelper"}}const Ym=new Float32Array(1);new Int32Array(Ym.buffer);const Zm=new hs({side:Ze,depthWrite:!1,depthTest:!1});new ft(new us,Zm);pt.create=function(r,e){return console.log("THREE.Curve.create() has been deprecated"),r.prototype=Object.create(pt.prototype),r.prototype.constructor=r,r.prototype.getPoint=e,r};ns.prototype.fromPoints=function(r){return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),this.setFromPoints(r)};Xm.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")};qm.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")};Qt.prototype.extractUrlBase=function(r){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),wm.extractUrlBase(r)};Qt.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}};mt.prototype.center=function(r){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(r)};mt.prototype.empty=function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()};mt.prototype.isIntersectionBox=function(r){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(r)};mt.prototype.isIntersectionSphere=function(r){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(r)};mt.prototype.size=function(r){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(r)};Fn.prototype.empty=function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()};rr.prototype.setFromMatrix=function(r){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(r)};Ke.prototype.flattenToArrayOffset=function(r,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(r,e)};Ke.prototype.multiplyVector3=function(r){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),r.applyMatrix3(this)};Ke.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")};Ke.prototype.applyToBufferAttribute=function(r){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),r.applyMatrix3(this)};Ke.prototype.applyToVector3Array=function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")};Ke.prototype.getInverse=function(r){return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(r).invert()};he.prototype.extractPosition=function(r){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(r)};he.prototype.flattenToArrayOffset=function(r,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(r,e)};he.prototype.getPosition=function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),new b().setFromMatrixColumn(this,3)};he.prototype.setRotationFromQuaternion=function(r){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(r)};he.prototype.multiplyToArray=function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")};he.prototype.multiplyVector3=function(r){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),r.applyMatrix4(this)};he.prototype.multiplyVector4=function(r){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),r.applyMatrix4(this)};he.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")};he.prototype.rotateAxis=function(r){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),r.transformDirection(this)};he.prototype.crossVector=function(r){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),r.applyMatrix4(this)};he.prototype.translate=function(){console.error("THREE.Matrix4: .translate() has been removed.")};he.prototype.rotateX=function(){console.error("THREE.Matrix4: .rotateX() has been removed.")};he.prototype.rotateY=function(){console.error("THREE.Matrix4: .rotateY() has been removed.")};he.prototype.rotateZ=function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")};he.prototype.rotateByAxis=function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")};he.prototype.applyToBufferAttribute=function(r){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),r.applyMatrix4(this)};he.prototype.applyToVector3Array=function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")};he.prototype.makeFrustum=function(r,e,t,n,i,s){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(r,e,n,t,i,s)};he.prototype.getInverse=function(r){return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(r).invert()};Et.prototype.isIntersectionLine=function(r){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(r)};st.prototype.multiplyVector3=function(r){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),r.applyQuaternion(this)};st.prototype.inverse=function(){return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."),this.invert()};Bn.prototype.isIntersectionBox=function(r){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(r)};Bn.prototype.isIntersectionPlane=function(r){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(r)};Bn.prototype.isIntersectionSphere=function(r){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(r)};Xe.prototype.area=function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()};Xe.prototype.barycoordFromPoint=function(r,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(r,e)};Xe.prototype.midpoint=function(r){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(r)};Xe.prototypenormal=function(r){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(r)};Xe.prototype.plane=function(r){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(r)};Xe.barycoordFromPoint=function(r,e,t,n,i){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),Xe.getBarycoord(r,e,t,n,i)};Xe.normal=function(r,e,t,n){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),Xe.getNormal(r,e,t,n)};Ms.prototype.extractAllPoints=function(r){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(r)};Ms.prototype.extrude=function(r){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new ar(this,r)};Ms.prototype.makeGeometry=function(r){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new Up(this,r)};X.prototype.fromAttribute=function(r,e,t){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(r,e,t)};X.prototype.distanceToManhattan=function(r){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(r)};X.prototype.lengthManhattan=function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()};b.prototype.setEulerFromRotationMatrix=function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")};b.prototype.setEulerFromQuaternion=function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")};b.prototype.getPositionFromMatrix=function(r){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(r)};b.prototype.getScaleFromMatrix=function(r){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(r)};b.prototype.getColumnFromMatrix=function(r,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,r)};b.prototype.applyProjection=function(r){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(r)};b.prototype.fromAttribute=function(r,e,t){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(r,e,t)};b.prototype.distanceToManhattan=function(r){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(r)};b.prototype.lengthManhattan=function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()};Ie.prototype.fromAttribute=function(r,e,t){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(r,e,t)};Ie.prototype.lengthManhattan=function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()};Re.prototype.getChildByName=function(r){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(r)};Re.prototype.renderDepth=function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")};Re.prototype.translate=function(r,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,r)};Re.prototype.getWorldRotation=function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")};Re.prototype.applyMatrix=function(r){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(r)};Object.defineProperties(Re.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(r){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=r}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}});ft.prototype.setDrawMode=function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")};Object.defineProperties(ft.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),wc},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}});Co.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")};ut.prototype.setLens=function(r,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),e!==void 0&&(this.filmGauge=e),this.setFocalLength(r)};Object.defineProperties(Lt.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(r){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=r}},shadowCameraLeft:{set:function(r){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=r}},shadowCameraRight:{set:function(r){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=r}},shadowCameraTop:{set:function(r){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=r}},shadowCameraBottom:{set:function(r){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=r}},shadowCameraNear:{set:function(r){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=r}},shadowCameraFar:{set:function(r){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=r}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(r){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=r}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(r){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=r}},shadowMapHeight:{set:function(r){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=r}}});Object.defineProperties(je.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.usage===Qi},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(Qi)}}});je.prototype.setDynamic=function(r){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(r===!0?Qi:oi),this};je.prototype.copyIndicesArray=function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},je.prototype.setArray=function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")};Oe.prototype.addIndex=function(r){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(r)};Oe.prototype.addAttribute=function(r,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),!(e&&e.isBufferAttribute)&&!(e&&e.isInterleavedBufferAttribute)?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(r,new je(arguments[1],arguments[2]))):r==="index"?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(r,e)};Oe.prototype.addDrawCall=function(r,e,t){t!==void 0&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(r,e)};Oe.prototype.clearDrawCalls=function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()};Oe.prototype.computeOffsets=function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")};Oe.prototype.removeAttribute=function(r){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(r)};Oe.prototype.applyMatrix=function(r){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(r)};Object.defineProperties(Oe.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}});ln.prototype.setDynamic=function(r){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(r===!0?Qi:oi),this};ln.prototype.setArray=function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")};ar.prototype.getArrays=function(){console.error("THREE.ExtrudeGeometry: .getArrays() has been removed.")};ar.prototype.addShapeList=function(){console.error("THREE.ExtrudeGeometry: .addShapeList() has been removed.")};ar.prototype.addShape=function(){console.error("THREE.ExtrudeGeometry: .addShape() has been removed.")};ps.prototype.dispose=function(){console.error("THREE.Scene: .dispose() has been removed.")};Object.defineProperties(Qe.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new ce}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(r){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=r===eo}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(r){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=r}}});Object.defineProperties(Zt.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(r){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=r}}});Ne.prototype.clearTarget=function(r,e,t,n){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(r),this.clear(e,t,n)};Ne.prototype.animate=function(r){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(r)};Ne.prototype.getCurrentRenderTarget=function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()};Ne.prototype.getMaxAnisotropy=function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()};Ne.prototype.getPrecision=function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision};Ne.prototype.resetGLState=function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()};Ne.prototype.supportsFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")};Ne.prototype.supportsHalfFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")};Ne.prototype.supportsStandardDerivatives=function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")};Ne.prototype.supportsCompressedTextureS3TC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")};Ne.prototype.supportsCompressedTexturePVRTC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")};Ne.prototype.supportsBlendMinMax=function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")};Ne.prototype.supportsVertexTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures};Ne.prototype.supportsInstancedArrays=function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")};Ne.prototype.enableScissorTest=function(r){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(r)};Ne.prototype.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};Ne.prototype.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};Ne.prototype.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};Ne.prototype.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")};Ne.prototype.setFaceCulling=function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")};Ne.prototype.allocTextureUnit=function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")};Ne.prototype.setTexture=function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")};Ne.prototype.setTexture2D=function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")};Ne.prototype.setTextureCube=function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")};Ne.prototype.getActiveMipMapLevel=function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()};Object.defineProperties(Ne.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(r){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=r}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(r){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=r}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(r){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=r===!0?so:di}},toneMappingWhitePoint:{get:function(){return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."),1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}}});Object.defineProperties(To.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}});Object.defineProperties(an.prototype,{wrapS:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS},set:function(r){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS=r}},wrapT:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT},set:function(r){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT=r}},magFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter},set:function(r){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter=r}},minFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter},set:function(r){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter=r}},anisotropy:{get:function(){return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy},set:function(r){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy=r}},offset:{get:function(){return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset},set:function(r){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset=r}},repeat:{get:function(){return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat},set:function(r){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat=r}},format:{get:function(){return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format},set:function(r){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format=r}},type:{get:function(){return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type},set:function(r){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type=r}},generateMipmaps:{get:function(){return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps},set:function(r){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps=r}}});Cm.prototype.load=function(r){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");const e=this;return new Am().load(r,function(n){e.setBuffer(n)}),this};fs.prototype.updateCubeMap=function(r,e){return console.warn("THREE.CubeCamera: .updateCubeMap() is now .update()."),this.update(r,e)};fs.prototype.clear=function(r,e,t,n){return console.warn("THREE.CubeCamera: .clear() is now .renderTarget.clear()."),this.renderTarget.clear(r,e,t,n)};Nn.crossOrigin=void 0;Nn.loadTexture=function(r,e,t,n){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");const i=new sm;i.setCrossOrigin(this.crossOrigin);const s=i.load(r,t,void 0,n);return e&&(s.mapping=e),s};Nn.loadTextureCube=function(r,e,t,n){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");const i=new rm;i.setCrossOrigin(this.crossOrigin);const s=i.load(r,t,void 0,n);return e&&(s.mapping=e),s};Nn.loadCompressedTexture=function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")};Nn.loadCompressedTextureCube=function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")};typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:$a}}));typeof window<"u"&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=$a);const jm=`
2832
+ varying vec2 vUv;
2833
+ void main() {
2834
+ vUv = uv;
2835
+ gl_Position = vec4(position, 1.0);
2836
+ }
2837
+ `,Jm=`
2838
+ uniform float uTime;
2839
+ uniform vec2 uResolution;
2840
+ uniform vec2 uMouse;
2841
+ uniform float uGridScale;
2842
+ uniform float uMouseAmount;
2843
+ uniform float uPulseSpeed;
2844
+ uniform float uRadius;
2845
+ uniform float uOpacity;
2846
+ varying vec2 vUv;
2847
+ void main() {
2848
+ vec2 uv = gl_FragCoord.xy / uResolution.xy;
2849
+ float aspect = uResolution.x / uResolution.y;
2850
+ uv.x *= aspect;
2851
+ uv += uMouse * uMouseAmount;
2852
+ vec2 grid = fract(uv * uGridScale);
2853
+ vec2 id = floor(uv * uGridScale);
2854
+ float dist = length(grid - vec2(0.5));
2855
+ float pulse = sin(uTime * uPulseSpeed + id.x * 0.05 + id.y * 0.05) * 0.5 + 0.5;
2856
+ float radius = 0.08 + pulse * uRadius;
2857
+ float alpha = smoothstep(radius, radius - 0.05, dist);
2858
+ vec2 center = vec2(0.5 * aspect, 0.5);
2859
+ float depthFade = smoothstep(1.2, 0.1, length(uv - center));
2860
+ vec3 color = vec3(0.0, 0.9, 1.0) * pulse;
2861
+ gl_FragColor = vec4(color, alpha * depthFade * uOpacity);
2862
+ }
2863
+ `,Qa={speed:1,gridScale:60,mouseAmount:.04,pulseSpeed:.4,radius:.15,opacity:.35,hue:0};function Qm({className:r="",...e}){const t=mi.useRef(null),n=mi.useRef(null),i=mi.useRef({...Qa,...e});return i.current={...Qa,...e},mi.useEffect(()=>{const s=t.current,a=n.current;if(!s||!a)return;const o=new Ne({canvas:a,antialias:!0,alpha:!0});o.setPixelRatio(Math.min(window.devicePixelRatio,2));const l=new ps,c=new bs(-1,1,1,-1,.1,10);c.position.z=1;const h={uTime:{value:0},uResolution:{value:new X},uMouse:{value:new X},uGridScale:{value:60},uMouseAmount:{value:.04},uPulseSpeed:{value:.4},uRadius:{value:.15},uOpacity:{value:.35}},u=new po(2,2),d=new Zt({uniforms:h,vertexShader:jm,fragmentShader:Jm,transparent:!0,depthWrite:!1});l.add(new ft(u,d));let f=new X,m=new X,x=0,v=!0,g=performance.now();const p=C=>{const N=a.getBoundingClientRect();m.x=(C.clientX-N.left)/Math.max(1,N.width)*2-1,m.y=-((C.clientY-N.top)/Math.max(1,N.height)*2-1)},T=()=>{const C=s.getBoundingClientRect();o.setSize(C.width,C.height,!1),h.uResolution.value.set(C.width,C.height)},R=C=>{const N=i.current;f.lerp(m,.05),h.uTime.value=(C-g)*.001*N.speed,h.uMouse.value=f,h.uGridScale.value=N.gridScale,h.uMouseAmount.value=N.mouseAmount,h.uPulseSpeed.value=N.pulseSpeed,h.uRadius.value=N.radius,h.uOpacity.value=N.opacity,o.render(l,c),x=v&&!document.hidden?requestAnimationFrame(R):0},E=new ResizeObserver(T),_=new IntersectionObserver(([C])=>{v=(C==null?void 0:C.isIntersecting)??!0,v&&!x&&(x=requestAnimationFrame(R)),!v&&x&&(cancelAnimationFrame(x),x=0)});return E.observe(s),_.observe(s),a.addEventListener("pointermove",p,{passive:!0}),T(),x=requestAnimationFrame(R),()=>{x&&cancelAnimationFrame(x),E.disconnect(),_.disconnect(),a.removeEventListener("pointermove",p),u.dispose(),d.dispose(),o.dispose()}},[]),Yr.jsx("div",{ref:t,className:`threeui-background dot-matrix${r?` ${r}`:""}`,children:Yr.jsx("canvas",{ref:n,style:{filter:`hue-rotate(${i.current.hue}deg)`}})})}function eg(){return Yr.jsx(Qm,{className:"h-full w-full",opacity:.3,speed:.8,gridScale:52,mouseAmount:0,hue:225})}export{eg as default};