@deephaven/grid 0.28.1-beta.0 → 0.28.1-beta.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
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@@ -1 +1 @@
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- {"version":3,"file":"GridMetrics.js","names":[],"sources":["../src/GridMetrics.ts"],"sourcesContent":["import type { BoundedAxisRange } from './GridAxisRange';\n\n/** A grid coordinate value */\nexport type Coordinate = number;\n\n/** Coordinates of a box */\nexport type BoxCoordinates = {\n x1: Coordinate;\n y1: Coordinate;\n x2: Coordinate;\n y2: Coordinate;\n};\n\n/** The visible index of the item, eg. after moves are applied */\nexport type VisibleIndex = number;\n\n/** The model index of the item, eg. moves are not applied */\nexport type ModelIndex = number;\n\n/** Map from an item index to it's coordinate */\nexport type CoordinateMap = Map<VisibleIndex, Coordinate>;\n\n/** Map from an item index to it's size */\nexport type SizeMap = Map<VisibleIndex, number>;\n\n/** Map from a ModelIndex to it's size */\nexport type ModelSizeMap = Map<ModelIndex, number>;\n\n/** Map from visible Index to ModelIndex */\nexport type VisibleToModelMap = Map<VisibleIndex, ModelIndex>;\n\n/** Represents a move operation from one index to another */\nexport type MoveOperation = {\n from: VisibleIndex | BoundedAxisRange;\n to: VisibleIndex;\n};\n\nexport type GridMetrics = {\n // Row/Column metrics from model\n rowHeight: number;\n rowHeaderWidth: number;\n rowFooterWidth: number;\n rowCount: number;\n columnWidth: number;\n columnCount: number;\n columnHeaderHeight: number;\n\n // Floating row and column counts\n floatingTopRowCount: number;\n floatingBottomRowCount: number;\n floatingLeftColumnCount: number;\n floatingRightColumnCount: number;\n\n // The grid offset from the top left\n gridX: Coordinate;\n gridY: Coordinate;\n\n // Index of non-hidden row/columns\n firstRow: VisibleIndex;\n firstColumn: VisibleIndex;\n\n // The amount of padding for tree (if applicable)\n treePaddingX: number;\n treePaddingY: number;\n\n // What viewport is currently visible, limited by data size\n left: VisibleIndex;\n top: VisibleIndex;\n bottom: VisibleIndex;\n right: VisibleIndex;\n topOffset: Coordinate;\n leftOffset: Coordinate;\n\n // Bottom and right that are fully visible, not overlapped by scroll bars or anything\n topVisible: VisibleIndex;\n leftVisible: VisibleIndex;\n bottomVisible: VisibleIndex;\n rightVisible: VisibleIndex;\n\n // Bottom and right of the viewport, not limited by data size\n bottomViewport: VisibleIndex;\n rightViewport: VisibleIndex;\n\n // Canvas width/height\n width: number;\n height: number;\n\n // Max x/y coordinate of the grid (does not include headers)\n maxX: Coordinate;\n maxY: Coordinate;\n\n // Last valid column/row that can be the left/top of the grid\n lastLeft: VisibleIndex;\n lastTop: VisibleIndex;\n\n // Scroll bar metrics\n barHeight: number;\n barTop: number; // Relative to canvas dimensions\n barWidth: number;\n barLeft: number; // Relative to canvas dimensions\n handleHeight: number;\n handleWidth: number;\n hasHorizontalBar: boolean;\n hasVerticalBar: boolean;\n verticalBarWidth: number;\n horizontalBarHeight: number;\n\n // The vertical x/y scroll amount\n scrollX: number;\n scrollY: number;\n\n // The size of all known content in the scrollable area\n scrollableContentWidth: number;\n scrollableContentHeight: number;\n\n // The visible space for scrollable content to display\n scrollableViewportWidth: number;\n scrollableViewportHeight: number;\n\n // Array of visible rows/columns, by grid index\n visibleRows: VisibleIndex[];\n visibleColumns: VisibleIndex[];\n\n // Map of the height/width of visible rows/columns\n visibleRowHeights: SizeMap;\n visibleColumnWidths: SizeMap;\n\n // Array of floating rows/columns, by grid index\n floatingRows: VisibleIndex[];\n floatingColumns: VisibleIndex[];\n\n // Array of all rows/columns, visible and floating, by grid index\n allRows: VisibleIndex[];\n allColumns: VisibleIndex[];\n\n // Map of the height/width of all rows/columns, visible and floating\n allRowHeights: SizeMap;\n allColumnWidths: SizeMap;\n\n // Floating metrics\n floatingTopHeight: number;\n floatingBottomHeight: number;\n floatingLeftWidth: number;\n floatingRightWidth: number;\n\n // Map of the X/Y coordinates of the visible rows/columns, from the top left of the grid\n visibleRowYs: CoordinateMap;\n visibleColumnXs: CoordinateMap;\n\n // Map of the X/Y coordinates of all rows/columns, visible and floating, from the top left of the grid\n allRowYs: CoordinateMap;\n allColumnXs: CoordinateMap;\n\n // The boxes user can click on for expanding/collapsing tree rows\n visibleRowTreeBoxes: Map<VisibleIndex, BoxCoordinates>;\n\n // Mapping from visible row indexes to the model row/columns they pull from\n modelRows: VisibleToModelMap;\n modelColumns: VisibleToModelMap;\n\n movedRows: MoveOperation[];\n movedColumns: MoveOperation[];\n\n // Map of the width of the fonts\n fontWidths: Map<string, number>;\n\n // Map of user set column/row width/height\n userColumnWidths: ModelSizeMap;\n userRowHeights: ModelSizeMap;\n\n // Map of calculated row/column height/width\n calculatedRowHeights: ModelSizeMap;\n calculatedColumnWidths: ModelSizeMap;\n\n // Max depth of column headers. Depth of 1 for a table without column groups\n columnHeaderMaxDepth: number;\n};\n\nexport default GridMetrics;\n"],"mappings":""}
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+ {"version":3,"file":"GridMetrics.js","names":[],"sources":["../src/GridMetrics.ts"],"sourcesContent":["import type { BoundedAxisRange } from './GridAxisRange';\n\n/** A grid coordinate value */\nexport type Coordinate = number;\n\n/** Coordinates of a box */\nexport type BoxCoordinates = {\n x1: Coordinate;\n y1: Coordinate;\n x2: Coordinate;\n y2: Coordinate;\n};\n\n/** The visible index of the item, eg. after moves are applied */\nexport type VisibleIndex = number;\n\n/** The model index of the item, eg. moves are not applied */\nexport type ModelIndex = number;\n\n/** Map from an item index to it's coordinate */\nexport type CoordinateMap = Map<VisibleIndex, Coordinate>;\n\n/** Map from an item index to it's size */\nexport type SizeMap = Map<VisibleIndex, number>;\n\n/** Map from a ModelIndex to it's size */\nexport type ModelSizeMap = Map<ModelIndex, number>;\n\n/** Map from visible Index to ModelIndex */\nexport type VisibleToModelMap = Map<VisibleIndex, ModelIndex>;\n\n/** Represents a move operation from one index to another */\nexport type MoveOperation = {\n from: VisibleIndex | BoundedAxisRange;\n to: VisibleIndex;\n};\n\nexport type GridMetrics = {\n // Row/Column metrics from model\n rowHeight: number;\n rowHeaderWidth: number;\n rowFooterWidth: number;\n rowCount: number;\n columnWidth: number;\n columnCount: number;\n columnHeaderHeight: number;\n\n // Floating row and column counts\n floatingTopRowCount: number;\n floatingBottomRowCount: number;\n floatingLeftColumnCount: number;\n floatingRightColumnCount: number;\n\n // The grid offset from the top left\n gridX: Coordinate;\n gridY: Coordinate;\n\n // Index of non-hidden row/columns\n firstRow: VisibleIndex;\n firstColumn: VisibleIndex;\n\n // The amount of padding for tree (if applicable)\n treePaddingX: number;\n treePaddingY: number;\n\n // What viewport is currently visible, limited by data size\n left: VisibleIndex;\n top: VisibleIndex;\n bottom: VisibleIndex;\n right: VisibleIndex;\n topOffset: Coordinate;\n leftOffset: Coordinate;\n\n // Bottom and right that are fully visible, not overlapped by scroll bars or anything\n topVisible: VisibleIndex;\n leftVisible: VisibleIndex;\n bottomVisible: VisibleIndex;\n rightVisible: VisibleIndex;\n\n // Bottom and right of the viewport, not limited by data size\n bottomViewport: VisibleIndex;\n rightViewport: VisibleIndex;\n\n // Canvas width/height\n width: number;\n height: number;\n\n // Max x/y coordinate of the grid (does not include headers)\n maxX: Coordinate;\n maxY: Coordinate;\n\n // Last valid column/row that can be the left/top of the grid\n lastLeft: VisibleIndex;\n lastTop: VisibleIndex;\n\n // Scroll bar metrics\n barHeight: number;\n barTop: number; // Relative to canvas dimensions\n barWidth: number;\n barLeft: number; // Relative to canvas dimensions\n handleHeight: number;\n handleWidth: number;\n hasHorizontalBar: boolean;\n hasVerticalBar: boolean;\n verticalBarWidth: number;\n horizontalBarHeight: number;\n\n // The vertical x/y scroll amount\n scrollX: number;\n scrollY: number;\n\n // The size of all known content in the scrollable area\n scrollableContentWidth: number;\n scrollableContentHeight: number;\n\n // The visible space for scrollable content to display\n scrollableViewportWidth: number;\n scrollableViewportHeight: number;\n\n // Array of visible rows/columns, by grid index\n visibleRows: readonly VisibleIndex[];\n visibleColumns: readonly VisibleIndex[];\n\n // Map of the height/width of visible rows/columns\n visibleRowHeights: SizeMap;\n visibleColumnWidths: SizeMap;\n\n // Array of floating rows/columns, by grid index\n floatingRows: readonly VisibleIndex[];\n floatingColumns: readonly VisibleIndex[];\n\n // Array of all rows/columns, visible and floating, by grid index\n allRows: readonly VisibleIndex[];\n allColumns: readonly VisibleIndex[];\n\n // Map of the height/width of all rows/columns, visible and floating\n allRowHeights: SizeMap;\n allColumnWidths: SizeMap;\n\n // Floating metrics\n floatingTopHeight: number;\n floatingBottomHeight: number;\n floatingLeftWidth: number;\n floatingRightWidth: number;\n\n // Map of the X/Y coordinates of the visible rows/columns, from the top left of the grid\n visibleRowYs: CoordinateMap;\n visibleColumnXs: CoordinateMap;\n\n // Map of the X/Y coordinates of all rows/columns, visible and floating, from the top left of the grid\n allRowYs: CoordinateMap;\n allColumnXs: CoordinateMap;\n\n // The boxes user can click on for expanding/collapsing tree rows\n visibleRowTreeBoxes: Map<VisibleIndex, BoxCoordinates>;\n\n // Mapping from visible row indexes to the model row/columns they pull from\n modelRows: VisibleToModelMap;\n modelColumns: VisibleToModelMap;\n\n movedRows: readonly MoveOperation[];\n movedColumns: readonly MoveOperation[];\n\n // Map of the width of the fonts\n fontWidths: Map<string, number>;\n\n // Map of user set column/row width/height\n userColumnWidths: ModelSizeMap;\n userRowHeights: ModelSizeMap;\n\n // Map of calculated row/column height/width\n calculatedRowHeights: ModelSizeMap;\n calculatedColumnWidths: ModelSizeMap;\n\n // Max depth of column headers. Depth of 1 for a table without column groups\n columnHeaderMaxDepth: number;\n};\n\nexport default GridMetrics;\n"],"mappings":""}
@@ -81,7 +81,7 @@ export declare class GridRange {
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  * @param ranges The ranges to consolidate
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  * @returns Consolidated ranges
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  */
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- static consolidate(ranges: GridRange[]): GridRange[];
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+ static consolidate(ranges: readonly GridRange[]): GridRange[];
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  /**
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  * Checks if the 1-D ranges between 2 index pairs overlap or are continuous.
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  * For example ranges [0, 1] and [2, 3] are continuous and will return true.
@@ -100,7 +100,7 @@ export declare class GridRange {
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  * @param ranges2 Second array of ranges
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  * @returns True if the arrays contain the same ranges in the same order
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  */
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- static rangeArraysEqual(ranges1: GridRange[], ranges2: GridRange[]): boolean;
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+ static rangeArraysEqual(ranges1: readonly GridRange[], ranges2: readonly GridRange[]): boolean;
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  /**
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  * Get the intersection (overlapping area) of two ranges
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  * @param range One range to check for the intersection
@@ -121,14 +121,14 @@ export declare class GridRange {
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  * @param subtractRange The range to subtract from within these ranges
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  * @returns The ranges needed to represent the remaining
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  */
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- static subtractFromRanges(ranges: GridRange[], subtractRange: GridRange): GridRange[];
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+ static subtractFromRanges(ranges: readonly GridRange[], subtractRange: GridRange): GridRange[];
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  /**
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  * Subtract multiple ranges from multiple ranges
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  * @param ranges The ranges to be subtracted from
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  * @param subtractRanges The ranges to subtract from within these ranges
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129
  * @returns The ranges needed to represent the remaining
130
130
  */
131
- static subtractRangesFromRanges(ranges: GridRange[], subtractRanges: GridRange[]): GridRange[];
131
+ static subtractRangesFromRanges(ranges: readonly GridRange[], subtractRanges: readonly GridRange[]): GridRange[];
132
132
  /**
133
133
  * Test if a given range is bounded (all values are non-null)
134
134
  * @param range The range to test
@@ -153,7 +153,7 @@ export declare class GridRange {
153
153
  * @param rowCount The number of rows
154
154
  * @returns The passed in GridRange with any null values filled in
155
155
  */
156
- static boundedRanges(ranges: GridRange[], columnCount: number, rowCount: number): GridRange[];
156
+ static boundedRanges(ranges: readonly GridRange[], columnCount: number, rowCount: number): GridRange[];
157
157
  /**
158
158
  * Offsets a GridRange by the specified amount in the x and y directions
159
159
  *
@@ -171,25 +171,25 @@ export declare class GridRange {
171
171
  * @param direction The direction in which to select next
172
172
  * @returns The next cell to focus, or null if there should be no more focus
173
173
  */
174
- static nextCell(ranges: GridRange[], column?: GridRangeIndex, row?: GridRangeIndex, direction?: SELECTION_DIRECTION): GridCell | null;
174
+ static nextCell(ranges: readonly GridRange[], column?: GridRangeIndex, row?: GridRangeIndex, direction?: SELECTION_DIRECTION): GridCell | null;
175
175
  /**
176
176
  * Count the number of cells in the provided grid ranges
177
177
  * @param ranges The ranges to count the rows of
178
178
  * @returns The number of cells in the ranges, or `NaN` if any of the ranges were unbounded
179
179
  */
180
- static cellCount(ranges: GridRange[]): number;
180
+ static cellCount(ranges: readonly GridRange[]): number;
181
181
  /**
182
182
  * Count the number of rows in the provided grid ranges
183
183
  * @param ranges The ranges to count the rows of
184
184
  * @returns The number of rows in the ranges, or `NaN` if any of the ranges were unbounded
185
185
  */
186
- static rowCount(ranges: GridRange[]): number;
186
+ static rowCount(ranges: readonly GridRange[]): number;
187
187
  /**
188
188
  * Count the number of columns in the provided grid ranges
189
189
  * @param ranges The ranges to count the columns of
190
190
  * @returns The number of columns in the ranges, or `NaN` if any of the ranges were unbounded
191
191
  */
192
- static columnCount(ranges: GridRange[]): number;
192
+ static columnCount(ranges: readonly GridRange[]): number;
193
193
  /**
194
194
  * Check if the provided ranges contain the provided cell
195
195
  * @param ranges The ranges to check
@@ -197,14 +197,14 @@ export declare class GridRange {
197
197
  * @param row The row index
198
198
  * @returns True if the cell is within the provided ranges, false otherwise.
199
199
  */
200
- static containsCell(ranges: GridRange[], column: GridRangeIndex, row: GridRangeIndex): boolean;
200
+ static containsCell(ranges: readonly GridRange[], column: GridRangeIndex, row: GridRangeIndex): boolean;
201
201
  /**
202
202
  * Iterate through each cell in the provided ranges
203
203
  * @param ranges The ranges to iterate through
204
204
  * @param {(column: number, row: number, index: number) => void} callback The callback to execute. `index` is the index within that range
205
205
  * @param {GridRange.SELECTION_DIRECTION} direction The direction to iterate in
206
206
  */
207
- static forEachCell(ranges: GridRange[], callback: (column: number, row: number, index: number) => void, direction?: SELECTION_DIRECTION): void;
207
+ static forEachCell(ranges: readonly GridRange[], callback: (column: number, row: number, index: number) => void, direction?: SELECTION_DIRECTION): void;
208
208
  constructor(startColumn: GridRangeIndex, startRow: GridRangeIndex, endColumn: GridRangeIndex, endRow: GridRangeIndex);
209
209
  /**
210
210
  * Checks if the provided range is equivalent to this range (same start and end column/row indexes)
@@ -1 +1 @@
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package/dist/GridRange.js CHANGED
@@ -307,9 +307,6 @@ export class GridRange {
307
307
  * @returns The ranges needed to represent the remaining
308
308
  */
309
309
  static subtractRangesFromRanges(ranges, subtractRanges) {
310
- if (subtractRanges == null || subtractRanges.length === 0) {
311
- return ranges;
312
- }
313
310
  var result = [...ranges];
314
311
  for (var i = 0; i < subtractRanges.length; i += 1) {
315
312
  result = GridRange.subtractFromRanges(result, subtractRanges[i]);
@@ -1 +1 @@
1
- {"version":3,"file":"GridRange.js","names":["SELECTION_DIRECTION","GridRange","normalize","startColumn","startRow","endColumn","endRow","left","top","right","bottom","makeNormalized","makeCell","column","row","makeColumn","makeRow","minOrNull","index1","index2","Math","min","maxOrNull","max","consolidate","ranges","result","slice","wasModified","i","length","range","j","other","contains","splice","touches","isAxisRangeTouching","start1","end1","start2","end2","rangeArraysEqual","ranges1","ranges2","equals","intersection","otherRange","subtractFromRange","subtractRange","subtract","push","subtractFromRanges","subtractRangesFromRanges","subtractRanges","isBounded","boundedRange","columnCount","rowCount","boundedRanges","map","r","offset","columnOffset","rowOffset","nextCell","direction","DOWN","rangeIndex","findIndex","containsCell","RIGHT","nextRangeIndex","nextRange","startCell","LEFT","UP","Error","cellCount","reduce","NaN","forEachCell","callback","forEach","constructor","c"],"sources":["../src/GridRange.ts"],"sourcesContent":["export type GridRangeIndex = number | null;\ntype LeftIndex = GridRangeIndex;\ntype RightIndex = GridRangeIndex;\ntype TopIndex = GridRangeIndex;\ntype BottomIndex = GridRangeIndex;\n\nexport type GridCell = { column: number; row: number };\n\nexport interface BoundedGridRange extends GridRange {\n startColumn: number;\n startRow: number;\n endColumn: number;\n endRow: number;\n}\n\n// Also exported via GridRange.SELECTION_DIRECTION\nexport enum SELECTION_DIRECTION {\n DOWN = 'DOWN',\n UP = 'UP',\n LEFT = 'LEFT',\n RIGHT = 'RIGHT',\n}\n\nexport class GridRange {\n startColumn: GridRangeIndex;\n\n startRow: GridRangeIndex;\n\n endColumn: GridRangeIndex;\n\n endRow: GridRangeIndex;\n\n static SELECTION_DIRECTION = SELECTION_DIRECTION;\n\n /**\n * Returns a normalized array of indexes ensuring left <= right and top <= bottom\n * @param startColumn Start column index\n * @param startRow Start row index\n * @param endColumn End column index\n * @param endRow End row index\n * @returns Array containing normalized indexes [left, top, right, bottom]\n */\n static normalize(\n startColumn: GridRangeIndex,\n startRow: GridRangeIndex,\n endColumn: GridRangeIndex,\n endRow: GridRangeIndex\n ): [LeftIndex, TopIndex, RightIndex, BottomIndex] {\n let left = startColumn;\n let top = startRow;\n let right = endColumn;\n let bottom = endRow;\n\n if (left != null && right != null && right < left) {\n left = right;\n right = startColumn;\n }\n\n if (top != null && bottom != null && bottom < top) {\n top = bottom;\n bottom = startRow;\n }\n\n return [left, top, right, bottom];\n }\n\n /**\n * Makes a GridRange ensuring startColumn <= endColumn, startRow <= endRow\n * @param startColumn Start column index\n * @param startRow Start row index\n * @param endColumn End column index\n * @param endRow End row index\n * @returns Normalized GridRange\n */\n static makeNormalized(\n startColumn: GridRangeIndex,\n startRow: GridRangeIndex,\n endColumn: GridRangeIndex,\n endRow: GridRangeIndex\n ): GridRange {\n return new GridRange(\n ...GridRange.normalize(startColumn, startRow, endColumn, endRow)\n );\n }\n\n /**\n * Creates a GridRange representing a single cell\n * @param column Column index\n * @param row Row index\n * @returns GridRange representing the cell\n */\n static makeCell(column: GridRangeIndex, row: GridRangeIndex): GridRange {\n return new GridRange(column, row, column, row);\n }\n\n /**\n * Creates a GridRange representing an infinite length column\n * @param column Column index\n * @returns GridRange representing the column\n */\n static makeColumn(column: GridRangeIndex): GridRange {\n return new GridRange(column, null, column, null);\n }\n\n /**\n * Creates a GridRange representing an infinite length row\n * @param row Row index\n * @returns GridRange representing the row\n */\n static makeRow(row: GridRangeIndex): GridRange {\n return new GridRange(null, row, null, row);\n }\n\n /**\n * Returns the minimum value between 2 range indexes or null if at least 1 is null\n * @param index1 First grid range index\n * @param index2 Second grid range index\n * @returns Minimum index or null if either index is null\n */\n static minOrNull(\n index1: GridRangeIndex,\n index2: GridRangeIndex\n ): number | null {\n if (index1 == null || index2 == null) {\n return null;\n }\n\n return Math.min(index1, index2);\n }\n\n /**\n * Returns the maximum value between 2 range indexes or null if at least 1 is null\n * @param index1 First grid range index\n * @param index2 Second grid range index\n * @returns Maximum index or null if either index is null\n */\n static maxOrNull(\n index1: GridRangeIndex,\n index2: GridRangeIndex\n ): number | null {\n if (index1 == null || index2 == null) {\n return null;\n }\n\n return Math.max(index1, index2);\n }\n\n /**\n * Consolidate the passed in ranges to the minimum set, merging overlapping ranges.\n * @param ranges The ranges to consolidate\n * @returns Consolidated ranges\n */\n static consolidate(ranges: GridRange[]): GridRange[] {\n const result = ranges.slice();\n\n let wasModified = true;\n while (wasModified) {\n wasModified = false;\n for (let i = 0; i < result.length && !wasModified; i += 1) {\n const range = result[i];\n for (let j = result.length - 1; j > i; j -= 1) {\n const other = result[j];\n\n // If one contains the other, we can just keep the bigger one\n if (range.contains(other)) {\n result.splice(j, 1);\n } else if (other.contains(range)) {\n wasModified = true;\n result[i] = other;\n result.splice(j, 1);\n break;\n } else if (\n range.startRow === other.startRow &&\n range.endRow === other.endRow\n ) {\n if (range.touches(other)) {\n // If the start/end rows match, and columns touch, consolidate\n const { startRow, endRow } = range;\n const startColumn = GridRange.minOrNull(\n range.startColumn,\n other.startColumn\n );\n const endColumn = GridRange.maxOrNull(\n range.endColumn,\n other.endColumn\n );\n\n wasModified = true;\n result[i] = new GridRange(\n startColumn,\n startRow,\n endColumn,\n endRow\n );\n result.splice(j, 1);\n break;\n }\n } else if (\n range.startColumn === other.startColumn &&\n range.endColumn === other.endColumn\n ) {\n if (range.touches(other)) {\n // If the start/end rows match, and columns touch, consolidate\n const { startColumn, endColumn } = range;\n const startRow = GridRange.minOrNull(\n range.startRow,\n other.startRow\n );\n const endRow = GridRange.maxOrNull(range.endRow, other.endRow);\n\n wasModified = true;\n result[i] = new GridRange(\n startColumn,\n startRow,\n endColumn,\n endRow\n );\n result.splice(j, 1);\n break;\n }\n }\n }\n }\n }\n\n return result;\n }\n\n /**\n * Checks if the 1-D ranges between 2 index pairs overlap or are continuous.\n * For example ranges [0, 1] and [2, 3] are continuous and will return true.\n * [0, 1] and [1, 3] overlap and return true.\n * [0, 1] and [3, 4] do not overlap and have a gap so this will return false.\n * @param start1 Start of 1st range\n * @param end1 End of 1st range\n * @param start2 Start of 2nd range\n * @param end2 End of 2nd range\n * @returns True if the ranges overlap or touch, else false\n */\n static isAxisRangeTouching(\n start1: GridRangeIndex,\n end1: GridRangeIndex,\n start2: GridRangeIndex,\n end2: GridRangeIndex\n ): boolean {\n if (start1 == null) {\n if (end1 == null) {\n return true;\n }\n\n if (start2 == null) {\n return true;\n }\n\n return start2 <= end1 + 1;\n }\n\n if (end1 == null) {\n if (end2 == null) {\n return true;\n }\n\n return end2 >= start1 - 1;\n }\n\n if (start2 == null) {\n if (end2 == null) {\n return true;\n }\n\n return start1 <= end2 + 1;\n }\n\n if (end2 == null) {\n return end1 >= start2 - 1;\n }\n\n if (start2 >= start1 - 1) {\n return start2 <= end1 + 1;\n }\n\n return end2 >= start1 - 1;\n }\n\n /**\n * Checks if 2 arrays of ranges are the same ranges\n * @param ranges1 First array of ranges\n * @param ranges2 Second array of ranges\n * @returns True if the arrays contain the same ranges in the same order\n */\n static rangeArraysEqual(ranges1: GridRange[], ranges2: GridRange[]): boolean {\n if (ranges1 === ranges2) {\n return true;\n }\n\n if (\n ranges1 == null ||\n ranges2 == null ||\n ranges1.length !== ranges2.length\n ) {\n return false;\n }\n\n for (let i = 0; i < ranges1.length; i += 1) {\n if (!ranges1[i].equals(ranges2[i])) {\n return false;\n }\n }\n\n return true;\n }\n\n /**\n * Get the intersection (overlapping area) of two ranges\n * @param range One range to check for the intersection\n * @param otherRange The other range to check for the intersection\n * @returns Intersection of the two ranges. If they do not intersect, returns `null`.\n */\n static intersection(\n range: GridRange,\n otherRange: GridRange\n ): GridRange | null {\n if (range.equals(otherRange)) {\n return range;\n }\n\n let { startColumn, startRow, endColumn, endRow } = range;\n startColumn =\n startColumn != null && otherRange.startColumn != null\n ? Math.max(startColumn, otherRange.startColumn)\n : startColumn ?? otherRange.startColumn;\n endColumn =\n endColumn != null && otherRange.endColumn != null\n ? Math.min(endColumn, otherRange.endColumn)\n : endColumn ?? otherRange.endColumn;\n startRow =\n startRow != null && otherRange.startRow != null\n ? Math.max(startRow, otherRange.startRow)\n : startRow ?? otherRange.startRow;\n endRow =\n endRow != null && otherRange.endRow != null\n ? Math.min(endRow, otherRange.endRow)\n : endRow ?? otherRange.endRow;\n\n if (\n (startColumn != null && startColumn > (endColumn ?? -1)) ||\n (startRow != null && startRow > (endRow ?? -1))\n ) {\n return null;\n }\n\n return new GridRange(startColumn, startRow, endColumn, endRow);\n }\n\n /**\n * Subtracts 1 range from another\n * @param range The range to be subtracted from\n * @param subtractRange The range to subtract from within this range\n * @returns The ranges needed to represent the remaining\n */\n static subtractFromRange(\n range: GridRange,\n subtractRange: GridRange\n ): GridRange[] {\n const result = [];\n\n // Make it a little easier by finding only the part the subtraction range intersects\n const subtract = GridRange.intersection(range, subtractRange);\n if (subtract == null) {\n return [range];\n }\n\n // Go through each of the quadrants for deselection, there can be up to 4\n // Top quadrant (above the subtracted area)\n if (\n subtract.startRow != null &&\n (range.startRow == null || range.startRow < subtract.startRow)\n ) {\n result.push(\n new GridRange(\n range.startColumn,\n range.startRow,\n range.endColumn,\n subtract.startRow - 1\n )\n );\n }\n\n // middle left\n if (\n subtract.startColumn != null &&\n (range.startColumn == null || range.startColumn < subtract.startColumn)\n ) {\n result.push(\n new GridRange(\n range.startColumn,\n subtract.startRow,\n subtract.startColumn - 1,\n subtract.endRow\n )\n );\n }\n\n // middle right\n if (\n subtract.endColumn != null &&\n (range.endColumn == null || range.endColumn > subtract.endColumn)\n ) {\n result.push(\n new GridRange(\n subtract.endColumn + 1,\n subtract.startRow,\n range.endColumn,\n subtract.endRow\n )\n );\n }\n\n // Bottom quadrant\n if (\n subtract.endRow != null &&\n (range.endRow == null || range.endRow > subtract.endRow)\n ) {\n result.push(\n new GridRange(\n range.startColumn,\n subtract.endRow + 1,\n range.endColumn,\n range.endRow\n )\n );\n }\n\n return result;\n }\n\n /**\n * Subtract a range from multiple ranges\n * @param ranges The ranges to be subtracted from\n * @param subtractRange The range to subtract from within these ranges\n * @returns The ranges needed to represent the remaining\n */\n static subtractFromRanges(\n ranges: GridRange[],\n subtractRange: GridRange\n ): GridRange[] {\n const result: GridRange[] = [];\n for (let i = 0; i < ranges.length; i += 1) {\n result.push(...GridRange.subtractFromRange(ranges[i], subtractRange));\n }\n\n return result;\n }\n\n /**\n * Subtract multiple ranges from multiple ranges\n * @param ranges The ranges to be subtracted from\n * @param subtractRanges The ranges to subtract from within these ranges\n * @returns The ranges needed to represent the remaining\n */\n static subtractRangesFromRanges(\n ranges: GridRange[],\n subtractRanges: GridRange[]\n ): GridRange[] {\n if (subtractRanges == null || subtractRanges.length === 0) {\n return ranges;\n }\n\n let result = [...ranges];\n for (let i = 0; i < subtractRanges.length; i += 1) {\n result = GridRange.subtractFromRanges(result, subtractRanges[i]);\n }\n\n return result;\n }\n\n /**\n * Test if a given range is bounded (all values are non-null)\n * @param range The range to test\n * @returns True if this range is bounded, false otherwise\n */\n static isBounded(range: GridRange): range is BoundedGridRange {\n return (\n range.startRow != null &&\n range.startColumn != null &&\n range.endRow != null &&\n range.endColumn != null\n );\n }\n\n /**\n * Converts any GridRange passed in that is a full row or column selection to be bound\n * to the `columnCount` and `rowCount` passed in\n *\n * @param range The range to get the bounded range of\n * @param columnCount The number of columns\n * @param rowCount The number of rows\n * @returns The passed in GridRange with any null values filled in\n */\n static boundedRange(\n range: GridRange,\n columnCount: number,\n rowCount: number\n ): GridRange {\n if (GridRange.isBounded(range)) {\n return range;\n }\n\n return new GridRange(\n range.startColumn ?? 0,\n range.startRow ?? 0,\n range.endColumn ?? columnCount - 1,\n range.endRow ?? rowCount - 1\n );\n }\n\n /**\n * Converts the GridRanges passed in to be bound to the `columnCount` and `rowCount` passed in\n *\n * @param ranges The ranges to get the bounded ranges of\n * @param columnCount The number of columns\n * @param rowCount The number of rows\n * @returns The passed in GridRange with any null values filled in\n */\n static boundedRanges(\n ranges: GridRange[],\n columnCount: number,\n rowCount: number\n ): GridRange[] {\n return ranges.map(r => GridRange.boundedRange(r, columnCount, rowCount));\n }\n\n /**\n * Offsets a GridRange by the specified amount in the x and y directions\n *\n * @param range The range to offset\n * @param columnOffset The number of columns to offset\n * @param rowOffset The number of rows to offset\n * @returns The new grid range offset from the original\n */\n static offset(\n range: GridRange,\n columnOffset: number,\n rowOffset: number\n ): GridRange {\n return new GridRange(\n range.startColumn != null ? range.startColumn + columnOffset : null,\n range.startRow != null ? range.startRow + rowOffset : null,\n range.endColumn != null ? range.endColumn + columnOffset : null,\n range.endRow != null ? range.endRow + rowOffset : null\n );\n }\n\n /**\n * Get the next cell given the selected ranges and the current cell\n * @param ranges The selected bounded ranges within the grid\n * @param column The cursor column, or null if none focused\n * @param row The cursor row, or null if none focused\n * @param direction The direction in which to select next\n * @returns The next cell to focus, or null if there should be no more focus\n */\n static nextCell(\n ranges: GridRange[],\n column: GridRangeIndex = null,\n row: GridRangeIndex = null,\n direction = GridRange.SELECTION_DIRECTION.DOWN\n ): GridCell | null {\n if (ranges.length === 0) {\n return null;\n }\n\n let rangeIndex = -1;\n if (column != null && row != null) {\n rangeIndex = ranges.findIndex(r => r.containsCell(column, row));\n\n if (rangeIndex >= 0) {\n const range = ranges[rangeIndex];\n const nextCell = range.nextCell(column, row, direction);\n if (nextCell != null) {\n return nextCell;\n }\n }\n }\n\n // Otherwise go to the start of the next range (could be same range if only one range)\n switch (direction) {\n case GridRange.SELECTION_DIRECTION.DOWN:\n case GridRange.SELECTION_DIRECTION.RIGHT: {\n const nextRangeIndex =\n rangeIndex < ranges.length - 1 ? rangeIndex + 1 : 0;\n const nextRange = ranges[nextRangeIndex];\n return nextRange.startCell(direction);\n }\n case GridRange.SELECTION_DIRECTION.LEFT:\n case GridRange.SELECTION_DIRECTION.UP: {\n const nextRangeIndex =\n rangeIndex > 0 ? rangeIndex - 1 : ranges.length - 1;\n const nextRange = ranges[nextRangeIndex];\n return nextRange.startCell(direction);\n }\n default:\n throw new Error(`Invalid direction: ${direction}`);\n }\n }\n\n /**\n * Count the number of cells in the provided grid ranges\n * @param ranges The ranges to count the rows of\n * @returns The number of cells in the ranges, or `NaN` if any of the ranges were unbounded\n */\n static cellCount(ranges: GridRange[]): number {\n return ranges.reduce(\n (cellCount, range) =>\n cellCount +\n ((range.endRow ?? NaN) - (range.startRow ?? NaN) + 1) *\n ((range.endColumn ?? NaN) - (range.startColumn ?? NaN) + 1),\n 0\n );\n }\n\n /**\n * Count the number of rows in the provided grid ranges\n * @param ranges The ranges to count the rows of\n * @returns The number of rows in the ranges, or `NaN` if any of the ranges were unbounded\n */\n static rowCount(ranges: GridRange[]): number {\n return ranges.reduce(\n (rowCount, range) =>\n rowCount + (range.endRow ?? NaN) - (range.startRow ?? NaN) + 1,\n 0\n );\n }\n\n /**\n * Count the number of columns in the provided grid ranges\n * @param ranges The ranges to count the columns of\n * @returns The number of columns in the ranges, or `NaN` if any of the ranges were unbounded\n */\n static columnCount(ranges: GridRange[]): number {\n return ranges.reduce(\n (columnCount, range) =>\n columnCount + (range.endColumn ?? NaN) - (range.startColumn ?? NaN) + 1,\n 0\n );\n }\n\n /**\n * Check if the provided ranges contain the provided cell\n * @param ranges The ranges to check\n * @param column The column index\n * @param row The row index\n * @returns True if the cell is within the provided ranges, false otherwise.\n */\n static containsCell(\n ranges: GridRange[],\n column: GridRangeIndex,\n row: GridRangeIndex\n ): boolean {\n for (let i = 0; i < ranges.length; i += 1) {\n const range = ranges[i];\n if (range.containsCell(column, row)) {\n return true;\n }\n }\n return false;\n }\n\n /**\n * Iterate through each cell in the provided ranges\n * @param ranges The ranges to iterate through\n * @param {(column: number, row: number, index: number) => void} callback The callback to execute. `index` is the index within that range\n * @param {GridRange.SELECTION_DIRECTION} direction The direction to iterate in\n */\n static forEachCell(\n ranges: GridRange[],\n callback: (column: number, row: number, index: number) => void,\n direction = GridRange.SELECTION_DIRECTION.RIGHT\n ): void {\n for (let i = 0; i < ranges.length; i += 1) {\n ranges[i].forEach(callback, direction);\n }\n }\n\n constructor(\n startColumn: GridRangeIndex,\n startRow: GridRangeIndex,\n endColumn: GridRangeIndex,\n endRow: GridRangeIndex\n ) {\n this.startColumn = startColumn;\n this.startRow = startRow;\n this.endColumn = endColumn;\n this.endRow = endRow;\n }\n\n /**\n * Checks if the provided range is equivalent to this range (same start and end column/row indexes)\n * @param other Grid range to check against\n * @returns True if the ranges cover the same area\n */\n equals(other: GridRange): boolean {\n return (\n this.startColumn === other.startColumn &&\n this.startRow === other.startRow &&\n this.endColumn === other.endColumn &&\n this.endRow === other.endRow\n );\n }\n\n /**\n * Checks if this GridRange contains another range\n * @param other The range to check\n * @returns True if this GridRange completely contains `other`\n * */\n contains(other: GridRange): boolean {\n return (\n (this.startColumn == null ||\n (other.startColumn != null && this.startColumn <= other.startColumn)) &&\n (this.startRow == null ||\n (other.startRow != null && this.startRow <= other.startRow)) &&\n (this.endColumn == null ||\n (other.endColumn != null && this.endColumn >= other.endColumn)) &&\n (this.endRow == null ||\n (other.endRow != null && this.endRow >= other.endRow))\n );\n }\n\n /**\n * Check if the provided cell is in this range\n * @param column The column to check\n * @param row The row to check\n * @returns True if this cell is within this range\n */\n containsCell(column: GridRangeIndex, row: GridRangeIndex): boolean {\n if (column == null || row == null) {\n return false;\n }\n\n return (\n (this.startColumn == null || this.startColumn <= column) &&\n (this.endColumn == null || this.endColumn >= column) &&\n (this.startRow == null || this.startRow <= row) &&\n (this.endRow == null || this.endRow >= row)\n );\n }\n\n /**\n * Check if the provided range touches (or overlaps) this GridRange\n * Effectively checks if the 2 ranges could be represented by 1 continuous range\n * @param other The range to check\n * @returns True if this GridRange touches `other`\n * */\n touches(other: GridRange): boolean {\n return (\n GridRange.isAxisRangeTouching(\n this.startRow,\n this.endRow,\n other.startRow,\n other.endRow\n ) &&\n GridRange.isAxisRangeTouching(\n this.startColumn,\n this.endColumn,\n other.startColumn,\n other.endColumn\n )\n );\n }\n\n /**\n * Subtracts a range from this range\n * @param other The range to deselect from within this range\n * @returns The ranges needed to represent the remaining\n */\n subtract(other: GridRange): GridRange[] {\n return GridRange.subtractFromRange(this, other);\n }\n\n /**\n * Get the first cell in this range. Throws if this range is unbounded.\n *\n * @param direction The direction to get the starting cell in. Defaults to DOWN\n * @returns The first cell in this range in the direction specified\n */\n startCell(direction = GridRange.SELECTION_DIRECTION.DOWN): GridCell {\n if (!GridRange.isBounded(this)) {\n throw new Error('Cannot get the startCell of an unbounded range');\n }\n\n switch (direction) {\n case GridRange.SELECTION_DIRECTION.DOWN:\n case GridRange.SELECTION_DIRECTION.RIGHT:\n return { column: this.startColumn, row: this.startRow };\n case GridRange.SELECTION_DIRECTION.LEFT:\n case GridRange.SELECTION_DIRECTION.UP: {\n return { column: this.endColumn, row: this.endRow };\n }\n default:\n throw new Error(`Invalid direction: ${direction}`);\n }\n }\n\n /**\n * Get the next cell in the direction specified. Throws if this range is unbounded.\n * If already at the bounds of the range in that direction, wrap to the next column or row\n * If at the end of the entire range, return null\n * If outside of the range, returns the next cell closest within this range.\n *\n * @param column The cursor column\n * @param row The cursor row\n * @param direction The direction to go in\n * @returns The next cell in the direction specified, or `null` if at the end of the range\n */\n nextCell(\n column: GridRangeIndex,\n row: GridRangeIndex,\n direction: SELECTION_DIRECTION\n ): GridCell | null {\n if (!GridRange.isBounded(this)) {\n throw new Error('Bounded range required');\n }\n if (column == null || row == null) {\n throw new Error('Require a non-null cursor');\n }\n\n const { startColumn, endColumn, startRow, endRow } = this;\n\n switch (direction) {\n case GridRange.SELECTION_DIRECTION.DOWN:\n if (row < endRow) {\n return { column, row: Math.max(row + 1, startRow) };\n }\n\n if (column < endColumn) {\n return { column: Math.max(column + 1, startColumn), row: startRow };\n }\n break;\n case GridRange.SELECTION_DIRECTION.UP:\n if (row > startRow) {\n return { column, row: Math.min(row - 1, endRow) };\n }\n\n if (column > startColumn) {\n return { column: Math.min(column - 1, endColumn), row: endRow };\n }\n break;\n case GridRange.SELECTION_DIRECTION.RIGHT:\n if (column < endColumn) {\n return { column: Math.max(column + 1, startColumn), row };\n }\n\n if (row < endRow) {\n return { column: startColumn, row: Math.max(row + 1, startRow) };\n }\n break;\n case GridRange.SELECTION_DIRECTION.LEFT:\n if (column > startColumn) {\n return { column: Math.min(column - 1, endColumn), row };\n }\n\n if (row > startRow) {\n return { column: endColumn, row: Math.min(row - 1, endRow) };\n }\n break;\n default:\n throw new Error(`Invalid direction: ${direction}`);\n }\n\n return null;\n }\n\n /**\n * Iterate through each cell in the range\n * @param callback Callback to execute. `index` is the index within this range\n * @param direction The direction to iterate in\n */\n forEach(\n callback: (column: number, row: number, index: number) => void,\n direction = GridRange.SELECTION_DIRECTION.RIGHT\n ): void {\n let i = 0;\n let {\n column: c,\n row: r,\n }: { column?: number; row?: number } = this.startCell(direction);\n while (c != null && r != null) {\n callback(c, r, i);\n i += 1;\n\n ({ column: c, row: r } = this.nextCell(c, r, direction) ?? {});\n }\n }\n}\n\nexport default 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row: number };\n\nexport interface BoundedGridRange extends GridRange {\n startColumn: number;\n startRow: number;\n endColumn: number;\n endRow: number;\n}\n\n// Also exported via GridRange.SELECTION_DIRECTION\nexport enum SELECTION_DIRECTION {\n DOWN = 'DOWN',\n UP = 'UP',\n LEFT = 'LEFT',\n RIGHT = 'RIGHT',\n}\n\nexport class GridRange {\n startColumn: GridRangeIndex;\n\n startRow: GridRangeIndex;\n\n endColumn: GridRangeIndex;\n\n endRow: GridRangeIndex;\n\n static SELECTION_DIRECTION = SELECTION_DIRECTION;\n\n /**\n * Returns a normalized array of indexes ensuring left <= right and top <= bottom\n * @param startColumn Start column index\n * @param startRow Start row index\n * @param endColumn End column index\n * @param endRow End row index\n * @returns Array containing normalized indexes [left, top, right, bottom]\n */\n static normalize(\n startColumn: GridRangeIndex,\n startRow: GridRangeIndex,\n endColumn: GridRangeIndex,\n endRow: GridRangeIndex\n ): [LeftIndex, TopIndex, RightIndex, BottomIndex] {\n let left = startColumn;\n let top = startRow;\n let right = endColumn;\n let bottom = endRow;\n\n if (left != null && right != null && right < left) {\n left = right;\n right = startColumn;\n }\n\n if (top != null && bottom != null && bottom < top) {\n top = bottom;\n bottom = startRow;\n }\n\n return [left, top, right, bottom];\n }\n\n /**\n * Makes a GridRange ensuring startColumn <= endColumn, startRow <= endRow\n * @param startColumn Start column index\n * @param startRow Start row index\n * @param endColumn End column index\n * @param endRow End row index\n * @returns Normalized GridRange\n */\n static makeNormalized(\n startColumn: GridRangeIndex,\n startRow: GridRangeIndex,\n endColumn: GridRangeIndex,\n endRow: GridRangeIndex\n ): GridRange {\n return new GridRange(\n ...GridRange.normalize(startColumn, startRow, endColumn, endRow)\n );\n }\n\n /**\n * Creates a GridRange representing a single cell\n * @param column Column index\n * @param row Row index\n * @returns GridRange representing the cell\n */\n static makeCell(column: GridRangeIndex, row: GridRangeIndex): GridRange {\n return new GridRange(column, row, column, row);\n }\n\n /**\n * Creates a GridRange representing an infinite length column\n * @param column Column index\n * @returns GridRange representing the column\n */\n static makeColumn(column: GridRangeIndex): GridRange {\n return new GridRange(column, null, column, null);\n }\n\n /**\n * Creates a GridRange representing an infinite length row\n * @param row Row index\n * @returns GridRange representing the row\n */\n static makeRow(row: GridRangeIndex): GridRange {\n return new GridRange(null, row, null, row);\n }\n\n /**\n * Returns the minimum value between 2 range indexes or null if at least 1 is null\n * @param index1 First grid range index\n * @param index2 Second grid range index\n * @returns Minimum index or null if either index is null\n */\n static minOrNull(\n index1: GridRangeIndex,\n index2: GridRangeIndex\n ): number | null {\n if (index1 == null || index2 == null) {\n return null;\n }\n\n return Math.min(index1, index2);\n }\n\n /**\n * Returns the maximum value between 2 range indexes or null if at least 1 is null\n * @param index1 First grid range index\n * @param index2 Second grid range index\n * @returns Maximum index or null if either index is null\n */\n static maxOrNull(\n index1: GridRangeIndex,\n index2: GridRangeIndex\n ): number | null {\n if (index1 == null || index2 == null) {\n return null;\n }\n\n return Math.max(index1, index2);\n }\n\n /**\n * Consolidate the passed in ranges to the minimum set, merging overlapping ranges.\n * @param ranges The ranges to consolidate\n * @returns Consolidated ranges\n */\n static consolidate(ranges: readonly GridRange[]): GridRange[] {\n const result = ranges.slice();\n\n let wasModified = true;\n while (wasModified) {\n wasModified = false;\n for (let i = 0; i < result.length && !wasModified; i += 1) {\n const range = result[i];\n for (let j = result.length - 1; j > i; j -= 1) {\n const other = result[j];\n\n // If one contains the other, we can just keep the bigger one\n if (range.contains(other)) {\n result.splice(j, 1);\n } else if (other.contains(range)) {\n wasModified = true;\n result[i] = other;\n result.splice(j, 1);\n break;\n } else if (\n range.startRow === other.startRow &&\n range.endRow === other.endRow\n ) {\n if (range.touches(other)) {\n // If the start/end rows match, and columns touch, consolidate\n const { startRow, endRow } = range;\n const startColumn = GridRange.minOrNull(\n range.startColumn,\n other.startColumn\n );\n const endColumn = GridRange.maxOrNull(\n range.endColumn,\n other.endColumn\n );\n\n wasModified = true;\n result[i] = new GridRange(\n startColumn,\n startRow,\n endColumn,\n endRow\n );\n result.splice(j, 1);\n break;\n }\n } else if (\n range.startColumn === other.startColumn &&\n range.endColumn === other.endColumn\n ) {\n if (range.touches(other)) {\n // If the start/end rows match, and columns touch, consolidate\n const { startColumn, endColumn } = range;\n const startRow = GridRange.minOrNull(\n range.startRow,\n other.startRow\n );\n const endRow = GridRange.maxOrNull(range.endRow, other.endRow);\n\n wasModified = true;\n result[i] = new GridRange(\n startColumn,\n startRow,\n endColumn,\n endRow\n );\n result.splice(j, 1);\n break;\n }\n }\n }\n }\n }\n\n return result;\n }\n\n /**\n * Checks if the 1-D ranges between 2 index pairs overlap or are continuous.\n * For example ranges [0, 1] and [2, 3] are continuous and will return true.\n * [0, 1] and [1, 3] overlap and return true.\n * [0, 1] and [3, 4] do not overlap and have a gap so this will return false.\n * @param start1 Start of 1st range\n * @param end1 End of 1st range\n * @param start2 Start of 2nd range\n * @param end2 End of 2nd range\n * @returns True if the ranges overlap or touch, else false\n */\n static isAxisRangeTouching(\n start1: GridRangeIndex,\n end1: GridRangeIndex,\n start2: GridRangeIndex,\n end2: GridRangeIndex\n ): boolean {\n if (start1 == null) {\n if (end1 == null) {\n return true;\n }\n\n if (start2 == null) {\n return true;\n }\n\n return start2 <= end1 + 1;\n }\n\n if (end1 == null) {\n if (end2 == null) {\n return true;\n }\n\n return end2 >= start1 - 1;\n }\n\n if (start2 == null) {\n if (end2 == null) {\n return true;\n }\n\n return start1 <= end2 + 1;\n }\n\n if (end2 == null) {\n return end1 >= start2 - 1;\n }\n\n if (start2 >= start1 - 1) {\n return start2 <= end1 + 1;\n }\n\n return end2 >= start1 - 1;\n }\n\n /**\n * Checks if 2 arrays of ranges are the same ranges\n * @param ranges1 First array of ranges\n * @param ranges2 Second array of ranges\n * @returns True if the arrays contain the same ranges in the same order\n */\n static rangeArraysEqual(\n ranges1: readonly GridRange[],\n ranges2: readonly GridRange[]\n ): boolean {\n if (ranges1 === ranges2) {\n return true;\n }\n\n if (\n ranges1 == null ||\n ranges2 == null ||\n ranges1.length !== ranges2.length\n ) {\n return false;\n }\n\n for (let i = 0; i < ranges1.length; i += 1) {\n if (!ranges1[i].equals(ranges2[i])) {\n return false;\n }\n }\n\n return true;\n }\n\n /**\n * Get the intersection (overlapping area) of two ranges\n * @param range One range to check for the intersection\n * @param otherRange The other range to check for the intersection\n * @returns Intersection of the two ranges. If they do not intersect, returns `null`.\n */\n static intersection(\n range: GridRange,\n otherRange: GridRange\n ): GridRange | null {\n if (range.equals(otherRange)) {\n return range;\n }\n\n let { startColumn, startRow, endColumn, endRow } = range;\n startColumn =\n startColumn != null && otherRange.startColumn != null\n ? Math.max(startColumn, otherRange.startColumn)\n : startColumn ?? otherRange.startColumn;\n endColumn =\n endColumn != null && otherRange.endColumn != null\n ? Math.min(endColumn, otherRange.endColumn)\n : endColumn ?? otherRange.endColumn;\n startRow =\n startRow != null && otherRange.startRow != null\n ? Math.max(startRow, otherRange.startRow)\n : startRow ?? otherRange.startRow;\n endRow =\n endRow != null && otherRange.endRow != null\n ? Math.min(endRow, otherRange.endRow)\n : endRow ?? otherRange.endRow;\n\n if (\n (startColumn != null && startColumn > (endColumn ?? -1)) ||\n (startRow != null && startRow > (endRow ?? -1))\n ) {\n return null;\n }\n\n return new GridRange(startColumn, startRow, endColumn, endRow);\n }\n\n /**\n * Subtracts 1 range from another\n * @param range The range to be subtracted from\n * @param subtractRange The range to subtract from within this range\n * @returns The ranges needed to represent the remaining\n */\n static subtractFromRange(\n range: GridRange,\n subtractRange: GridRange\n ): GridRange[] {\n const result = [];\n\n // Make it a little easier by finding only the part the subtraction range intersects\n const subtract = GridRange.intersection(range, subtractRange);\n if (subtract == null) {\n return [range];\n }\n\n // Go through each of the quadrants for deselection, there can be up to 4\n // Top quadrant (above the subtracted area)\n if (\n subtract.startRow != null &&\n (range.startRow == null || range.startRow < subtract.startRow)\n ) {\n result.push(\n new GridRange(\n range.startColumn,\n range.startRow,\n range.endColumn,\n subtract.startRow - 1\n )\n );\n }\n\n // middle left\n if (\n subtract.startColumn != null &&\n (range.startColumn == null || range.startColumn < subtract.startColumn)\n ) {\n result.push(\n new GridRange(\n range.startColumn,\n subtract.startRow,\n subtract.startColumn - 1,\n subtract.endRow\n )\n );\n }\n\n // middle right\n if (\n subtract.endColumn != null &&\n (range.endColumn == null || range.endColumn > subtract.endColumn)\n ) {\n result.push(\n new GridRange(\n subtract.endColumn + 1,\n subtract.startRow,\n range.endColumn,\n subtract.endRow\n )\n );\n }\n\n // Bottom quadrant\n if (\n subtract.endRow != null &&\n (range.endRow == null || range.endRow > subtract.endRow)\n ) {\n result.push(\n new GridRange(\n range.startColumn,\n subtract.endRow + 1,\n range.endColumn,\n range.endRow\n )\n );\n }\n\n return result;\n }\n\n /**\n * Subtract a range from multiple ranges\n * @param ranges The ranges to be subtracted from\n * @param subtractRange The range to subtract from within these ranges\n * @returns The ranges needed to represent the remaining\n */\n static subtractFromRanges(\n ranges: readonly GridRange[],\n subtractRange: GridRange\n ): GridRange[] {\n const result: GridRange[] = [];\n for (let i = 0; i < ranges.length; i += 1) {\n result.push(...GridRange.subtractFromRange(ranges[i], subtractRange));\n }\n\n return result;\n }\n\n /**\n * Subtract multiple ranges from multiple ranges\n * @param ranges The ranges to be subtracted from\n * @param subtractRanges The ranges to subtract from within these ranges\n * @returns The ranges needed to represent the remaining\n */\n static subtractRangesFromRanges(\n ranges: readonly GridRange[],\n subtractRanges: readonly GridRange[]\n ): GridRange[] {\n let result = [...ranges];\n for (let i = 0; i < subtractRanges.length; i += 1) {\n result = GridRange.subtractFromRanges(result, subtractRanges[i]);\n }\n\n return result;\n }\n\n /**\n * Test if a given range is bounded (all values are non-null)\n * @param range The range to test\n * @returns True if this range is bounded, false otherwise\n */\n static isBounded(range: GridRange): range is BoundedGridRange {\n return (\n range.startRow != null &&\n range.startColumn != null &&\n range.endRow != null &&\n range.endColumn != null\n );\n }\n\n /**\n * Converts any GridRange passed in that is a full row or column selection to be bound\n * to the `columnCount` and `rowCount` passed in\n *\n * @param range The range to get the bounded range of\n * @param columnCount The number of columns\n * @param rowCount The number of rows\n * @returns The passed in GridRange with any null values filled in\n */\n static boundedRange(\n range: GridRange,\n columnCount: number,\n rowCount: number\n ): GridRange {\n if (GridRange.isBounded(range)) {\n return range;\n }\n\n return new GridRange(\n range.startColumn ?? 0,\n range.startRow ?? 0,\n range.endColumn ?? columnCount - 1,\n range.endRow ?? rowCount - 1\n );\n }\n\n /**\n * Converts the GridRanges passed in to be bound to the `columnCount` and `rowCount` passed in\n *\n * @param ranges The ranges to get the bounded ranges of\n * @param columnCount The number of columns\n * @param rowCount The number of rows\n * @returns The passed in GridRange with any null values filled in\n */\n static boundedRanges(\n ranges: readonly GridRange[],\n columnCount: number,\n rowCount: number\n ): GridRange[] {\n return ranges.map(r => GridRange.boundedRange(r, columnCount, rowCount));\n }\n\n /**\n * Offsets a GridRange by the specified amount in the x and y directions\n *\n * @param range The range to offset\n * @param columnOffset The number of columns to offset\n * @param rowOffset The number of rows to offset\n * @returns The new grid range offset from the original\n */\n static offset(\n range: GridRange,\n columnOffset: number,\n rowOffset: number\n ): GridRange {\n return new GridRange(\n range.startColumn != null ? range.startColumn + columnOffset : null,\n range.startRow != null ? range.startRow + rowOffset : null,\n range.endColumn != null ? range.endColumn + columnOffset : null,\n range.endRow != null ? range.endRow + rowOffset : null\n );\n }\n\n /**\n * Get the next cell given the selected ranges and the current cell\n * @param ranges The selected bounded ranges within the grid\n * @param column The cursor column, or null if none focused\n * @param row The cursor row, or null if none focused\n * @param direction The direction in which to select next\n * @returns The next cell to focus, or null if there should be no more focus\n */\n static nextCell(\n ranges: readonly GridRange[],\n column: GridRangeIndex = null,\n row: GridRangeIndex = null,\n direction = GridRange.SELECTION_DIRECTION.DOWN\n ): GridCell | null {\n if (ranges.length === 0) {\n return null;\n }\n\n let rangeIndex = -1;\n if (column != null && row != null) {\n rangeIndex = ranges.findIndex(r => r.containsCell(column, row));\n\n if (rangeIndex >= 0) {\n const range = ranges[rangeIndex];\n const nextCell = range.nextCell(column, row, direction);\n if (nextCell != null) {\n return nextCell;\n }\n }\n }\n\n // Otherwise go to the start of the next range (could be same range if only one range)\n switch (direction) {\n case GridRange.SELECTION_DIRECTION.DOWN:\n case GridRange.SELECTION_DIRECTION.RIGHT: {\n const nextRangeIndex =\n rangeIndex < ranges.length - 1 ? rangeIndex + 1 : 0;\n const nextRange = ranges[nextRangeIndex];\n return nextRange.startCell(direction);\n }\n case GridRange.SELECTION_DIRECTION.LEFT:\n case GridRange.SELECTION_DIRECTION.UP: {\n const nextRangeIndex =\n rangeIndex > 0 ? rangeIndex - 1 : ranges.length - 1;\n const nextRange = ranges[nextRangeIndex];\n return nextRange.startCell(direction);\n }\n default:\n throw new Error(`Invalid direction: ${direction}`);\n }\n }\n\n /**\n * Count the number of cells in the provided grid ranges\n * @param ranges The ranges to count the rows of\n * @returns The number of cells in the ranges, or `NaN` if any of the ranges were unbounded\n */\n static cellCount(ranges: readonly GridRange[]): number {\n return ranges.reduce(\n (cellCount, range) =>\n cellCount +\n ((range.endRow ?? NaN) - (range.startRow ?? NaN) + 1) *\n ((range.endColumn ?? NaN) - (range.startColumn ?? NaN) + 1),\n 0\n );\n }\n\n /**\n * Count the number of rows in the provided grid ranges\n * @param ranges The ranges to count the rows of\n * @returns The number of rows in the ranges, or `NaN` if any of the ranges were unbounded\n */\n static rowCount(ranges: readonly GridRange[]): number {\n return ranges.reduce(\n (rowCount, range) =>\n rowCount + (range.endRow ?? NaN) - (range.startRow ?? NaN) + 1,\n 0\n );\n }\n\n /**\n * Count the number of columns in the provided grid ranges\n * @param ranges The ranges to count the columns of\n * @returns The number of columns in the ranges, or `NaN` if any of the ranges were unbounded\n */\n static columnCount(ranges: readonly GridRange[]): number {\n return ranges.reduce(\n (columnCount, range) =>\n columnCount + (range.endColumn ?? NaN) - (range.startColumn ?? NaN) + 1,\n 0\n );\n }\n\n /**\n * Check if the provided ranges contain the provided cell\n * @param ranges The ranges to check\n * @param column The column index\n * @param row The row index\n * @returns True if the cell is within the provided ranges, false otherwise.\n */\n static containsCell(\n ranges: readonly GridRange[],\n column: GridRangeIndex,\n row: GridRangeIndex\n ): boolean {\n for (let i = 0; i < ranges.length; i += 1) {\n const range = ranges[i];\n if (range.containsCell(column, row)) {\n return true;\n }\n }\n return false;\n }\n\n /**\n * Iterate through each cell in the provided ranges\n * @param ranges The ranges to iterate through\n * @param {(column: number, row: number, index: number) => void} callback The callback to execute. `index` is the index within that range\n * @param {GridRange.SELECTION_DIRECTION} direction The direction to iterate in\n */\n static forEachCell(\n ranges: readonly GridRange[],\n callback: (column: number, row: number, index: number) => void,\n direction = GridRange.SELECTION_DIRECTION.RIGHT\n ): void {\n for (let i = 0; i < ranges.length; i += 1) {\n ranges[i].forEach(callback, direction);\n }\n }\n\n constructor(\n startColumn: GridRangeIndex,\n startRow: GridRangeIndex,\n endColumn: GridRangeIndex,\n endRow: GridRangeIndex\n ) {\n this.startColumn = startColumn;\n this.startRow = startRow;\n this.endColumn = endColumn;\n this.endRow = endRow;\n }\n\n /**\n * Checks if the provided range is equivalent to this range (same start and end column/row indexes)\n * @param other Grid range to check against\n * @returns True if the ranges cover the same area\n */\n equals(other: GridRange): boolean {\n return (\n this.startColumn === other.startColumn &&\n this.startRow === other.startRow &&\n this.endColumn === other.endColumn &&\n this.endRow === other.endRow\n );\n }\n\n /**\n * Checks if this GridRange contains another range\n * @param other The range to check\n * @returns True if this GridRange completely contains `other`\n * */\n contains(other: GridRange): boolean {\n return (\n (this.startColumn == null ||\n (other.startColumn != null && this.startColumn <= other.startColumn)) &&\n (this.startRow == null ||\n (other.startRow != null && this.startRow <= other.startRow)) &&\n (this.endColumn == null ||\n (other.endColumn != null && this.endColumn >= other.endColumn)) &&\n (this.endRow == null ||\n (other.endRow != null && this.endRow >= other.endRow))\n );\n }\n\n /**\n * Check if the provided cell is in this range\n * @param column The column to check\n * @param row The row to check\n * @returns True if this cell is within this range\n */\n containsCell(column: GridRangeIndex, row: GridRangeIndex): boolean {\n if (column == null || row == null) {\n return false;\n }\n\n return (\n (this.startColumn == null || this.startColumn <= column) &&\n (this.endColumn == null || this.endColumn >= column) &&\n (this.startRow == null || this.startRow <= row) &&\n (this.endRow == null || this.endRow >= row)\n );\n }\n\n /**\n * Check if the provided range touches (or overlaps) this GridRange\n * Effectively checks if the 2 ranges could be represented by 1 continuous range\n * @param other The range to check\n * @returns True if this GridRange touches `other`\n * */\n touches(other: GridRange): boolean {\n return (\n GridRange.isAxisRangeTouching(\n this.startRow,\n this.endRow,\n other.startRow,\n other.endRow\n ) &&\n GridRange.isAxisRangeTouching(\n this.startColumn,\n this.endColumn,\n other.startColumn,\n other.endColumn\n )\n );\n }\n\n /**\n * Subtracts a range from this range\n * @param other The range to deselect from within this range\n * @returns The ranges needed to represent the remaining\n */\n subtract(other: GridRange): GridRange[] {\n return GridRange.subtractFromRange(this, other);\n }\n\n /**\n * Get the first cell in this range. Throws if this range is unbounded.\n *\n * @param direction The direction to get the starting cell in. Defaults to DOWN\n * @returns The first cell in this range in the direction specified\n */\n startCell(direction = GridRange.SELECTION_DIRECTION.DOWN): GridCell {\n if (!GridRange.isBounded(this)) {\n throw new Error('Cannot get the startCell of an unbounded range');\n }\n\n switch (direction) {\n case GridRange.SELECTION_DIRECTION.DOWN:\n case GridRange.SELECTION_DIRECTION.RIGHT:\n return { column: this.startColumn, row: this.startRow };\n case GridRange.SELECTION_DIRECTION.LEFT:\n case GridRange.SELECTION_DIRECTION.UP: {\n return { column: this.endColumn, row: this.endRow };\n }\n default:\n throw new Error(`Invalid direction: ${direction}`);\n }\n }\n\n /**\n * Get the next cell in the direction specified. Throws if this range is unbounded.\n * If already at the bounds of the range in that direction, wrap to the next column or row\n * If at the end of the entire range, return null\n * If outside of the range, returns the next cell closest within this range.\n *\n * @param column The cursor column\n * @param row The cursor row\n * @param direction The direction to go in\n * @returns The next cell in the direction specified, or `null` if at the end of the range\n */\n nextCell(\n column: GridRangeIndex,\n row: GridRangeIndex,\n direction: SELECTION_DIRECTION\n ): GridCell | null {\n if (!GridRange.isBounded(this)) {\n throw new Error('Bounded range required');\n }\n if (column == null || row == null) {\n throw new Error('Require a non-null cursor');\n }\n\n const { startColumn, endColumn, startRow, endRow } = this;\n\n switch (direction) {\n case GridRange.SELECTION_DIRECTION.DOWN:\n if (row < endRow) {\n return { column, row: Math.max(row + 1, startRow) };\n }\n\n if (column < endColumn) {\n return { column: Math.max(column + 1, startColumn), row: startRow };\n }\n break;\n case GridRange.SELECTION_DIRECTION.UP:\n if (row > startRow) {\n return { column, row: Math.min(row - 1, endRow) };\n }\n\n if (column > startColumn) {\n return { column: Math.min(column - 1, endColumn), row: endRow };\n }\n break;\n case GridRange.SELECTION_DIRECTION.RIGHT:\n if (column < endColumn) {\n return { column: Math.max(column + 1, startColumn), row };\n }\n\n if (row < endRow) {\n return { column: startColumn, row: Math.max(row + 1, startRow) };\n }\n break;\n case GridRange.SELECTION_DIRECTION.LEFT:\n if (column > startColumn) {\n return { column: Math.min(column - 1, endColumn), row };\n }\n\n if (row > startRow) {\n return { column: endColumn, row: Math.min(row - 1, endRow) };\n }\n break;\n default:\n throw new Error(`Invalid direction: ${direction}`);\n }\n\n return null;\n }\n\n /**\n * Iterate through each cell in the range\n * @param callback Callback to execute. `index` is the index within this range\n * @param direction The direction to iterate in\n */\n forEach(\n callback: (column: number, row: number, index: number) => void,\n direction = GridRange.SELECTION_DIRECTION.RIGHT\n ): void {\n let i = 0;\n let {\n column: c,\n row: r,\n }: { column?: number; row?: number } = this.startCell(direction);\n while (c != null && r != null) {\n callback(c, r, i);\n i += 1;\n\n ({ column: c, row: r } = this.nextCell(c, r, direction) ?? {});\n }\n }\n}\n\nexport default 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@@ -24,7 +24,7 @@ export type GridRenderState = {
24
24
  mouseY: Coordinate | null;
25
25
  cursorColumn: VisibleIndex | null;
26
26
  cursorRow: VisibleIndex | null;
27
- selectedRanges: GridRange[];
27
+ selectedRanges: readonly GridRange[];
28
28
  draggingColumn: DraggingColumn | null;
29
29
  draggingColumnSeparator: GridSeparator | null;
30
30
  draggingRow: VisibleIndex | null;
@@ -87,17 +87,17 @@ export declare class GridRenderer {
87
87
  drawFloatingBorders(context: CanvasRenderingContext2D, state: GridRenderState): void;
88
88
  drawGridBackground(context: CanvasRenderingContext2D, state: GridRenderState, drawHover?: boolean): void;
89
89
  drawRowStripes(context: CanvasRenderingContext2D, state: GridRenderState): void;
90
- drawRowStripesForRows(context: CanvasRenderingContext2D, state: GridRenderState, rows: VisibleIndex[], rowBackgroundColors: GridColorWay, minX?: number, maxX?: number): void;
90
+ drawRowStripesForRows(context: CanvasRenderingContext2D, state: GridRenderState, rows: readonly VisibleIndex[], rowBackgroundColors: GridColorWay, minX?: number, maxX?: number): void;
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  drawMouseColumnHover(context: CanvasRenderingContext2D, state: GridRenderState): void;
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92
  drawMouseRowHover(context: CanvasRenderingContext2D, state: GridRenderState): void;
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93
  drawFloatingMouseRowHover(context: CanvasRenderingContext2D, state: GridRenderState): void;
94
94
  drawMouseRowHoverForRow(context: CanvasRenderingContext2D, state: GridRenderState, row: VisibleIndex): void;
95
95
  drawGridLines(context: CanvasRenderingContext2D, state: GridRenderState): void;
96
- drawGridLinesForItems(context: CanvasRenderingContext2D, state: GridRenderState, columns: VisibleIndex[], rows: VisibleIndex[], columnColor: NullableGridColor, rowColor: NullableGridColor): void;
97
- drawGridLinesForColumns(context: CanvasRenderingContext2D, state: GridRenderState, columns: VisibleIndex[]): void;
98
- drawGridLinesForRows(context: CanvasRenderingContext2D, state: GridRenderState, rows: VisibleIndex[]): void;
96
+ drawGridLinesForItems(context: CanvasRenderingContext2D, state: GridRenderState, columns: readonly VisibleIndex[], rows: readonly VisibleIndex[], columnColor: NullableGridColor, rowColor: NullableGridColor): void;
97
+ drawGridLinesForColumns(context: CanvasRenderingContext2D, state: GridRenderState, columns: readonly VisibleIndex[]): void;
98
+ drawGridLinesForRows(context: CanvasRenderingContext2D, state: GridRenderState, rows: readonly VisibleIndex[]): void;
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99
  drawCellBackgrounds(context: CanvasRenderingContext2D, state: GridRenderState): void;
100
- drawCellBackgroundsForItems(context: CanvasRenderingContext2D, state: GridRenderState, columns: VisibleIndex[], rows: VisibleIndex[]): void;
100
+ drawCellBackgroundsForItems(context: CanvasRenderingContext2D, state: GridRenderState, columns: readonly VisibleIndex[], rows: readonly VisibleIndex[]): void;
101
101
  drawCellBackground(context: CanvasRenderingContext2D, state: GridRenderState, column: VisibleIndex, row: VisibleIndex, rowAfter?: VisibleIndex): void;
102
102
  drawCellContents(context: CanvasRenderingContext2D, state: GridRenderState): void;
103
103
  drawColumnCellContents(context: CanvasRenderingContext2D, state: GridRenderState, column: VisibleIndex): void;
@@ -1 +1 @@
1
- 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