@deepblend/dsh-blender-preset 0.5.0 → 0.6.0
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@deepblend/dsh-blender-preset",
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-
"version": "0.
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+
"version": "0.6.0",
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"type": "module",
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"description": "DeepBlend Agent-preset plane: ships the DeepBlend Studio agent presets and the deployer row that installs them into the DSH home.",
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"main": "lib/index.js",
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@@ -171,13 +171,20 @@ the current revision and repeat the affected views with the same settings.
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Recipe colors are scene-linear RGB, not hex/sRGB. Source/license/hash metadata does not prove
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authorship or artistic quality. A project owns its SceneSpec, revision history and render output;
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the first revision is `r0001`. If no recipe fits, use a supplied scene or the minimal scaffold route.
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For an existing assembly, use **`blender_recipe_parameters`** with `action:read` first.
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Use the returned revision, numeric parameter IDs and allowed ranges in `action:save`.
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This creates one revision in the same project, using ordinary patches internally; it preserves
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independent materials, bevels, photography and history. Do not recreate the project to resize it.
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Controlled geometry conflicts require resolving the named parts before saving. Old recipes
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without geometry controls return available:false. Use a fresh idempotencyKey for each new
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intent, including edits after restoring history; reuse it only for the same retry.
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3. **`blender_asset_ingest`** — import an authorized model or image into project storage.
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Declare its returned asset descriptor in a patch, then bind its intended use:
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a model instance, material map, environment, or review reference. See the model
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workflow below and the reference image guide above.
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4. **`blender_scene_get`** — read before writing. Patching without reading is how a
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stale `baseRevision` produces a refusal you then have to diagnose.
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-
5. **`blender_scene_patch`** —
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5. **`blender_scene_patch`** — submit ordinary scene edits as bounded operations. There is no free-form
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edit and no script. See "Revision discipline" below.
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6. **`blender_preview_render` / `blender_preview_views`** — look at it. `preview_views`
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renders several declared views in one Blender launch and returns contact sheet
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