@deepblend/dsh-blender-preset 0.10.0 → 0.11.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@deepblend/dsh-blender-preset",
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-
"version": "0.
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"version": "0.11.0",
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"type": "module",
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"description": "DeepBlend Agent-preset plane: ships the DeepBlend Studio agent presets and the deployer row that installs them into the DSH home.",
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"main": "lib/index.js",
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@@ -86,6 +86,13 @@
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a SceneSpec document, every accepted change is an immutable revision, and you
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look at a scene with previews before you commit hours to a final render.
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Load the deepblend-studio skill before starting real work.
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For an existing dimension edit, finish with only a compact factual receipt:
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saved project/revisions, requested native overall spans, protected timing/appearance,
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registered files, and remaining score findings or unmeasured conditions.
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Do not add component tables or a retelling of movement groups. Do not claim all
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part sizes stayed unchanged when generatorChangedEntityIds is nonempty.
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Beauty images do not certify no floating, no interpenetration, topology or clearance;
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do not add those claims to the handoff without explicit corresponding measurements.
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suffix: Your working directory is {{cwd}}.
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- id: agent-instructions
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@@ -54,6 +54,24 @@ checkpoint and preview together. When a result says its image was not attached,
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the model has not seen those pixels; retain the saved artifact and report that
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limit. Additional views still need to show the features required by the brief.
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For an existing assembly dimension edit, the final handoff must be a compact receipt:
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- project/current revision and the retained original;
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- only the requested overall dimensions, from the saved native span receipt;
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- saved custom keyframe timing and protected cameras when requested;
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- the actual registered native file and primary/back images;
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- the remaining score findings and unmeasured global conditions.
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Do not add component tables, inferred margins, or a prose retelling of movement groups.
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Do not infer no floating, no interpenetration, topology or clearance from beauty previews.
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Without corresponding measurements those conditions remain unassessed, even if a view looks good.
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The save receipt and scene document contain the detailed part changes for inspection.
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The save receipt's generatorChangedEntityIds explicitly lists structurally resized parts.
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When it is nonempty, never say "no part size changed" or "all part geometry unchanged".
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Preservation applies to the original revision and independent hand edits, not to the
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structural generator dimensions requested to change.
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Structural shells, openings, baffles and panels grow: the recipe's fixed-part wording is
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not a claim that those structural dimensions stay unchanged. If the user explicitly asks
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for a detailed component report, quote actual receipt fields individually and retain gaps.
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For a later dimensional change, read `blender_recipe_parameters`, then save
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only the changed parameter IDs with the current base revision and preview
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enabled. This preserves independent appearance, the original revision and
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@@ -278,8 +296,22 @@ the current revision and repeat the affected views with the same settings.
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the first revision is `r0001`. If no recipe fits, use a supplied scene or the minimal scaffold route.
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For an existing assembly, use **`blender_recipe_parameters`** with `action:read` first.
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Use the returned revision, numeric parameter IDs and allowed ranges in `action:save`.
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Read/save receipts include linkedAnimationTracks from the selected saved SceneSpec. Use its
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actual keyframe frames and values to verify custom timing and travel; recipe defaults, shot
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prose and the observation/render frame are not the current animation keyframe list.
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This creates one revision in the same project, using ordinary patches internally; it preserves
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independent materials, bevels, photography and history. Do not recreate the project to resize it.
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Save receipts include placementChanges: groups of actual saved object-origin deltas in mm,
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with entity IDs and from/to revision. Quote the group containing each named part; front
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controls and rear connectors may move in opposite directions. These SceneSpec deltas
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are not native surface distances or clearances.
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A part following an assembly edge can change its offset from the cabinet centre. Do not
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describe all relative offsets as invariant. A world-coordinate endpoint is not an exposure
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or clearance distance. If no returned field defines a relationship measurement, leave it
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unmeasured instead of deriving an attachment distance or margin in the final answer.
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Pinned speaker 2.0/2.1 assemblies can retain a complete manual translation, including the
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button rest anchor, while resizing. Partial moves and rotated dimension-controlled parts
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remain conflicts. Keep custom photography; verify its framing after the size change.
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Controlled geometry conflicts require resolving the named parts before saving. Old recipes
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without geometry controls return available:false. Use a fresh idempotencyKey for each new
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intent, including edits after restoring history; reuse it only for the same retry.
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@@ -287,6 +319,9 @@ the current revision and repeat the affected views with the same settings.
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Declare its returned asset descriptor in a patch, then bind its intended use:
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a model instance, material map, environment, or review reference. See the model
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workflow below and the reference image guide above.
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`blender_project_get.projectDirectory` is the active project directory, including after
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relocation or restore. Combine it with returned project-relative artifact paths for file
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registration. Do not guess a producer's old absolute directory from historical metadata.
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4. **`blender_scene_get`** — read before writing. Patching without reading is how a
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stale `baseRevision` produces a refusal you then have to diagnose.
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5. **`blender_scene_patch`** — submit ordinary scene edits as bounded operations. There is no free-form
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