@deepblend/dsh-blender-host 0.7.0 → 0.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@deepblend/dsh-blender-host",
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"version": "0.
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"version": "0.8.0",
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"type": "module",
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"description": "DeepBlend Host service: the blenderStudio business facade over the BlenderRuntime seam.",
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"main": "lib/index.js",
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@@ -20,7 +20,7 @@
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"./package.json": "./package.json"
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},
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"dependencies": {
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"@deepblend/dsh-blender-contracts": "0.
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"@deepblend/dsh-blender-contracts": "0.8.0",
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"sharp": "0.35.5"
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},
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"license": "MIT",
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@@ -1,9 +1,9 @@
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{
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"schemaVersion": "deepblend.recipe/v1",
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"id": "deepblend.metal-lamp",
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"version": "2.
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"version": "2.1.0",
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"title": "香槟金属桌灯",
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"description": "
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"description": "连续旋压灯罩、沿曲面延伸的金属细纹、珐琅内衬、曲线弯臂与贴地线缆。分别调整旋压件和拉丝件的粗糙度,同步调整金属颜色与摄影曝光;灯罩外径联动金属壁与内衬,颈口保持,提供独立内衬检查相机。",
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"author": {
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"name": "DeepBlend contributors",
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"url": "https://github.com/pearjelly/deep-blend"
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@@ -11,7 +11,7 @@
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"license": "MIT",
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"source": {
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"url": "https://github.com/pearjelly/deep-blend",
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"note": "Native metal-lamp benchmark with UV grain. SceneSpec bytes and native hero pixels are pinned; preview metadata is removed. Source URL is attribution, not an installation endpoint."
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"note": "Native metal-lamp benchmark with UV grain. SceneSpec bytes and native hero pixels are pinned; preview metadata is removed. Hero geometry/materials/camera remain unchanged; paired-profile diameter control and liner inspection camera are added. Source URL is attribution, not an installation endpoint."
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},
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"compatibility": {
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"sceneSchemaVersion": "deepblend.scene/v1",
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@@ -24,12 +24,14 @@
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"material.anisotropy",
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"material.principled",
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"material.procedural",
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"material.procedural.uv"
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"material.procedural.uv",
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"recipe.geometry-bindings",
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"recipe.lathe-shell-bindings"
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]
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},
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"input": {
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"path": "scene-spec.json",
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"sha256": "
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"sha256": "9170d39ad1d3b14e1e9332c10d0f0daf922c259407ea6ab545ef53e4b02f64f0"
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},
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"preview": {
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"path": "preview.png",
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@@ -38,6 +40,28 @@
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"alt": "香槟金属桌灯默认参数及曲面细纹的实际 Blender 渲染"
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},
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"parameters": [
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{
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"id": "shade-diameter-mm",
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"title": "灯罩外径(毫米)",
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"description": "调整实际灯罩外径,联动金属壁和内衬,保持颈口、弯臂、灯泡与关节;不整体缩放。",
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"type": "number",
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"default": 209.8,
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"minimum": 180,
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"maximum": 250,
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"bindings": [
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{
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"kind": "lathe-shell",
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"entityId": "shade-shell",
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"linerEntityId": "shade-enamel-lining",
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"outerPointCount": 45,
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"linerStart": 3,
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"linerPointCount": 37,
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"rimHeight": 0.008,
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"neckAnchorHeight": 0.118,
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"multiplier": 0.0005
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}
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]
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},
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{
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"id": "main-color",
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"title": "主金属颜色",
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},
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{
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"id": "detail",
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"role": "detail",
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"lens": 70,
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"sensorWidth": 36,
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"clipping": [
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],
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"fStop": 11
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},
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{
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"id": "liner-inspection",
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"role": "detail",
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"lens": 50,
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"clipping": [
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],
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"targetPoint": [
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],
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"transform": {
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"location": [
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],
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"scale": [
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]
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}
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}
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],
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"shots": [
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