@dedesfr/prompter 0.8.8 → 0.8.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +31 -0
- package/dist/cli/index.js +1 -1
- package/dist/cli/index.js.map +1 -1
- package/dist/commands/init.d.ts +1 -0
- package/dist/commands/init.d.ts.map +1 -1
- package/dist/commands/init.js +57 -5
- package/dist/commands/init.js.map +1 -1
- package/package.json +1 -1
- package/skills/doc-builder/SKILL.md +115 -0
- package/skills/doc-builder/references/ui-patterns.md +394 -0
- package/skills/document-translator/SKILL.md +58 -0
- package/skills/gamma-builder/SKILL.md +134 -0
- package/skills/ui-ux-pro/SKILL.md +224 -233
- package/skills/ui-ux-pro-v2/SKILL.md +344 -0
- package/skills/ui-ux-pro-v2/assets/design-spec-template.md +173 -0
- package/skills/ui-ux-pro-v2/references/component-patterns.md +255 -0
- package/skills/ui-ux-pro-v2/references/design-principles.md +167 -0
- package/src/cli/index.ts +1 -1
- package/src/commands/init.ts +63 -5
- package/docs/product-spec.md +0 -151
- package/docs/tasks.md +0 -3
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name: ui-ux-pro
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description:
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description: Design and revise UI/UX like a senior designer. Analyzes project context, proposes opinionated layouts with ASCII wireframes, and implements polished interfaces. Use for new pages, redesigns, component design, or design audits.
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---
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# UI UX Pro
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Act as a senior UI/UX designer. Make opinionated design decisions based on project context. Show users what you mean through ASCII wireframes before writing code. When presenting options, always lead with a recommendation.
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---
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## Core Principles
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1. **
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2. **
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3. **
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4. **
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5. **REFINE** — Iterate based on feedback until the user is satisfied
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1. **Decide, don't ask** — Analyze the project and make the best design choice. Explain your rationale. Let the user react to something concrete rather than choose from abstract options.
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2. **Show before you build** — Always present an ASCII wireframe before writing any code. Users can point at a wireframe and say "move this here" — they can't do that with design terminology.
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3. **Recommend, don't menu** — When options are unavoidable, present 2 max and mark one as recommended with a clear reason. Never present more than 2 options.
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4. **Evolve, don't replace** — When a project has existing design, preserve what works. Introduce changes incrementally.
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---
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## Step 0: Read Project Context
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Before designing, gather
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Before designing, silently gather context (do not ask the user for this):
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1. Read `AGENTS.md` at the project root
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2. Scan for
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1. Read `AGENTS.md` at the project root for tech stack and conventions
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2. Scan for design artifacts:
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- Tailwind config, CSS variables, theme files
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- Component libraries
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- Component libraries (shadcn, Radix, Material, Chakra, etc.)
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- Existing color schemes, typography, layout patterns
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3. Identify the frontend framework
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3. Identify the frontend framework and CSS approach
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This context drives your design decisions. Do not ask the user to confirm what you can read from the codebase.
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---
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## Step 1: Discovery
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Never jump to designing. First, understand what the user needs through guided questions.
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### 1a: Determine Scope
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Ask the user:
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## Step 1: Quick Discovery (3 Questions Max)
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What would you like to work on?
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Do not overwhelm the user. Ask only what you cannot determine from the codebase.
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2. **Redesign / Improve** — Revise an existing interface
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3. **Design audit** — Review current design for issues and opportunities
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4. **Component design** — Design a specific UI component or pattern
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5. **Full overhaul** — Rethink the entire visual identity and UX
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### For new designs, ask:
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1. **What is this for?** — What page/feature, who uses it, what's the goal?
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2. **Any references?** — Sites, screenshots, or apps they like the feel of? (Optional — skip if the user seems unsure)
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That's it. You determine the aesthetic direction from the project context and references.
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### For redesigns, ask:
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**
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- Do you have reference sites or screenshots you admire? What specifically about them?
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- Any brand guidelines, color preferences, or design constraints?
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1. **What feels wrong?** — What specifically bothers them about the current design?
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2. **What should stay?** — Anything they want preserved?
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- What specifically feels wrong or could be better about the current design?
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- Which parts should stay and which can change?
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- Show me the file(s) or screenshot of the current state
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Then read the existing code yourself to understand the current state.
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- Which pages or components should I review?
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- What are your main concerns? (usability, aesthetics, accessibility, performance)
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### For audits, ask:
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**
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- What is the component's function and where does it appear?
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- What states does it need? (default, hover, active, disabled, loading, error, empty)
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- Any existing design system it should conform to?
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1. **Which pages/components?** — What should you review?
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Then do the analysis yourself and present findings.
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### Do NOT ask:
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- "Which design direction resonates?" — You pick the direction based on context
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- "What color scheme do you prefer?" — Derive from existing brand or propose one
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- "What's your skill level?" — Infer from how they communicate
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- Multiple-choice aesthetic menus — These overwhelm non-designers
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2. **Bold & Expressive** — Strong colors, large type, dynamic layouts, personality-forward
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3. **Warm & Organic** — Soft edges, earthy tones, natural textures, approachable feel
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4. **Sharp & Technical** — High contrast, monospace accents, data-dense, precision feel
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5. **Playful & Vibrant** — Bright palette, rounded shapes, micro-animations, energetic
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6. **Refined & Editorial** — Serif typography, spacious, editorial grid, luxury feel
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---
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```
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## Step 2: Propose with Wireframe (REQUIRED)
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Every design proposal MUST include an ASCII wireframe. This is the most important step — it makes the abstract concrete.
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###
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### ASCII Wireframe Format
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Use box-drawing characters for clean wireframes:
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```
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┌─ Page Title ─────────────────────────────────┐
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│ │
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│ ┌─ Header ────────────────────────────────┐ │
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│ │ Logo Nav Nav Nav [Sign Up] │ │
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│ └─────────────────────────────────────────┘ │
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│ │
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│ ┌─ Hero ──────────────┬───────────────────┐ │
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│ │ │ │ │
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│ │ Big Headline │ ┌───────────┐ │ │
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│ │ Supporting text │ │ Image │ │ │
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│ │ that explains the │ │ 480x320 │ │ │
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│ │ value proposition │ └───────────┘ │ │
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│ │ │ │ │
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│ │ [Primary CTA] │ │ │
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│ │ │ │ │
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│ └─────────────────────┴───────────────────┘ │
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│ │
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│ ┌─ Features ──────────────────────────────┐ │
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│ │ │ │
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│ │ ┌─────────┐ ┌─────────┐ ┌─────────┐ │ │
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│ │ │ Icon │ │ Icon │ │ Icon │ │ │
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│ │ │ Title │ │ Title │ │ Title │ │ │
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│ │ │ Desc │ │ Desc │ │ Desc │ │ │
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│ │ └─────────┘ └─────────┘ └─────────┘ │ │
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│ │ │ │
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│ └─────────────────────────────────────────┘ │
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│ │
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│ ┌─ Footer ────────────────────────────────┐ │
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│ │ Links Links Links © 2025 │ │
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│ └─────────────────────────────────────────┘ │
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└───────────────────────────────────────────────┘
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```
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### Wireframe Rules
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- **Label every section** — Use `┌─ Section Name ─...` so users can reference it by name
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- **Show content hints** — Write actual placeholder text, not "Lorem ipsum"
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- **Indicate images** — Show dimensions or aspect ratio: `[Image 16:9]`
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- **Mark interactive elements** — Buttons: `[Button Text]`, Links: `{Link Text}`, Inputs: `[___input___]`
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- **Show hierarchy** — Larger text areas = more important content
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- **Include responsive notes** below the wireframe when layout changes significantly on mobile
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### Responsive Wireframe (when relevant)
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Show mobile layout separately when it differs significantly:
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```
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Mobile (< 768px):
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┌─────────────────────┐
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│ Logo [☰ Menu] │
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├─────────────────────┤
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│ │
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│ ┌───────────────┐ │
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│ │ Image │ │
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│ │ 480x320 │ │
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│ └───────────────┘ │
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│ │
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│ Big Headline │
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│ Supporting text │
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│ │
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│ [Primary CTA] │
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│ │
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├─────────────────────┤
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│ ┌───────────────┐ │
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│ │ Icon Title │ │
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│ │ Description │ │
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│ └───────────────┘ │
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│ ┌───────────────┐ │
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│ │ Icon Title │ │
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│ │ Description │ │
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│ └───────────────┘ │
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└─────────────────────┘
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```
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### Presenting the Proposal
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Structure your proposal as:
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- Do headings, body, and captions form a clear typographic scale?
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- Is there a clear visual flow guiding the user's eye?
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```
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## Design Proposal: [Feature/Page Name]
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- Are spacing values consistent or arbitrary?
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- Do similar components look and behave similarly?
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- Is the color usage systematic or ad-hoc?
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**Approach:** [1-2 sentences on the design direction and why]
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- Is there adequate contrast for readability (WCAG AA minimum)?
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- Are form labels clear and error states helpful?
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### Layout
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[ASCII wireframe here]
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### Key Design Decisions
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- [Decision]: [rationale]
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- [Decision]: [rationale]
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- Are animations purposeful (not decorative for the sake of it)?
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### Colors & Typography
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- Primary: [color] — [why]
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- Font: [choice] — [why]
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Does this layout work for you? I can adjust any section before I start coding.
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```
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When you need to present alternatives (only when genuinely ambiguous), always recommend one:
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```
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I see two approaches here:
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**Option A: Side-by-side layout** ⬅ Recommended
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[wireframe]
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Best for this case because [reason].
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**Option B: Stacked layout**
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[wireframe]
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Better if [specific scenario].
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3. [Issue] — [Simple fix]
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I'd go with Option A because [reason]. Want me to proceed with that?
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```
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## Step 3: Design
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## Step 3: Design Analysis (For Existing Projects)
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When working with existing code, analyze it yourself and present findings organized by impact.
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### What to Evaluate
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- **Effort** — Rough implementation complexity (light / moderate / significant)
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1. **Visual hierarchy** — Is the important content visually dominant?
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2. **Consistency** — Are spacing, colors, and components systematic?
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3. **Usability** — Contrast, touch targets, form labels, interactive affordances
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4. **Responsiveness** — Does it work across breakpoints?
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5. **Interaction quality** — Are transitions smooth? Are loading/error/empty states handled?
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### Present Findings with Fix Wireframes
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Don't just list problems — show the fix:
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```
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## Design Analysis
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### 1. Navigation is competing with main content (High Impact)
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Current layout gives equal visual weight to nav and content.
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Before: After (recommended):
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┌──────────┬──────────┐ ┌──────────────────────┐
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│ │ │ │ Compact Nav │
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│ Large │ Main │ ├──────────────────────┤
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│ Nav │ Content │ │ │
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│ │ │ │ Main Content │
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│ │ │ │ (full width) │
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└──────────┴──────────┘ └──────────────────────┘
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###
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### 2. Inconsistent spacing (Medium Impact)
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...
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```
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### 3b: Get User Selection
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Ask the user to pick a direction or mix elements from multiple. Proceed only after confirmation.
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---
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## Step 4:
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## Step 4: Implementation
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###
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### Order of Implementation
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1. **Layout structure and spacing** — Get the bones right first
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2. **Typography and color** — Apply the visual language
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3. **Component details** — Buttons, forms, cards, etc.
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4. **Interaction states** — Hover, focus, loading, error, empty
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5. **Responsive adaptations** — Mobile/tablet adjustments
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- **Design spec** — Use template from `assets/design-spec-template.md` for handoff
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- **Annotated guidance** — Describe changes with specific property values for the user to implement
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After each chunk, check in briefly: "Layout is done — here's how it looks. Moving on to typography next, or want to adjust anything?"
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###
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### Implementation Rules
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Follow
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Follow the anti-pattern catalog in [design-principles.md](references/design-principles.md):
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- Skip "hero section with giant headline + subtitle + CTA" unless the content warrants it
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- Use whitespace asymmetrically — not everything needs to be centered
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- No gratuitous gradients, glassmorphism, or trend effects without purpose
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- Choose border-radius intentionally (not 9999px on everything)
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- Typography does 80% of the work — get the type scale right first
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- Color used sparingly: 1-2 primaries, 1 accent, rest neutrals
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- Faster transitions (150-200ms) for small elements, slower (300-400ms) for layout
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- Whitespace creates hierarchy — vary it intentionally
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- Every visual choice should have a reason (hierarchy, grouping, emphasis, or rhythm)
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- Typography does 80% of the work — get the type scale, weights, and spacing right first
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- Color should be used sparingly and purposefully — most great designs use very few colors
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- Spacing creates rhythm — use a consistent scale but vary it to create visual interest
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- Contrast (size, weight, color, space) creates hierarchy — not decoration
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### When Adapting Existing Design
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- Reference existing CSS variables and design tokens when available
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### 4c: Deliver Incrementally
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For large designs, break delivery into logical chunks:
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1. Layout structure and spacing
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2. Typography and color
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3. Component-level details
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4. Interaction states and transitions
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5. Responsive adaptations
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After each chunk, check in with the user before proceeding.
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|
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- Preserve brand colors, fonts, and recognizable patterns
|
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- Reference existing CSS variables and design tokens
|
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- Introduce changes gradually
|
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- Flag when a user request conflicts with their design system and recommend the best path
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---
|
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## Step 5: Iteration
|
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## Step 5: Iteration
|
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###
|
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### Responding to Feedback
|
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- **"I like it but..."** — Targeted adjustment, preserve what works
|
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- **"It's not what I imagined"** — Show a revised wireframe before recoding
|
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|
+
- **"Can you try..."** — Implement and show result
|
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|
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- **"Perfect!"** — Summarize final decisions and provide complete implementation
|
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|
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How does this feel? A few specific things to consider:
|
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### When the User is Unsure
|
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|
-
|
|
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|
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2. How do the colors feel — too muted, too bold, or about right?
|
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|
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3. Is the typography comfortable to read?
|
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|
-
4. Anything that jumps out as "off" or needs adjustment?
|
|
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|
-
```
|
|
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|
+
If the user says "I don't know" or seems stuck, don't offer more options. Instead:
|
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|
|
|
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|
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|
|
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|
+
1. Make the decision yourself based on best practices
|
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|
+
2. Explain your reasoning in plain language
|
|
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|
+
3. Show the wireframe
|
|
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|
+
4. Say: "This is what I'd recommend. If something feels off once you see it, tell me and I'll adjust."
|
|
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|
|
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|
-
|
|
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|
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- **"It's not what I imagined"** — Ask clarifying questions, propose a new direction
|
|
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|
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- **"Can you try..."** — Implement the request and show the result
|
|
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|
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- **"Perfect!"** — Summarize the final design decisions and provide complete implementation
|
|
281
|
+
---
|
|
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|
|
|
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|
-
|
|
283
|
+
## Handling Options — The Recommendation Rule
|
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|
|
|
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|
-
|
|
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|
+
**Every time you present a choice, you MUST include a recommendation.**
|
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|
|
|
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|
+
Bad (overwhelming):
|
|
288
|
+
```
|
|
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|
+
Which layout do you prefer?
|
|
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|
+
1. Single column
|
|
291
|
+
2. Two column
|
|
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|
+
3. Sidebar + content
|
|
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|
+
4. Grid
|
|
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|
+
5. Masonry
|
|
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|
```
|
|
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|
-
## Design Summary
|
|
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|
-
|
|
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|
-
**Direction:** [chosen direction]
|
|
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|
-
**Key Design Decisions:**
|
|
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|
-
- [Decision 1]: [value/approach] — [rationale]
|
|
297
|
-
- [Decision 2]: [value/approach] — [rationale]
|
|
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|
-
|
|
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|
-
**Files Changed:**
|
|
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|
-
- [file path] — [what changed]
|
|
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|
|
|
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|
-
|
|
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|
-
|
|
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|
-
-
|
|
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|
-
|
|
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|
+
Good (decisive):
|
|
298
|
+
```
|
|
299
|
+
I'd go with a two-column layout here — your content has a clear
|
|
300
|
+
primary/secondary split and this gives the main content room to breathe
|
|
301
|
+
while keeping the sidebar info accessible.
|
|
302
|
+
|
|
303
|
+
┌────────────────────┬──────────┐
|
|
304
|
+
│ │ │
|
|
305
|
+
│ Main Content │ Sidebar │
|
|
306
|
+
│ │ │
|
|
307
|
+
└────────────────────┴──────────┘
|
|
308
|
+
|
|
309
|
+
If you'd rather keep it simple, a single column works too — just means
|
|
310
|
+
the sidebar info moves below the fold. Want me to proceed with two-column?
|
|
306
311
|
```
|
|
307
312
|
|
|
308
313
|
---
|
|
309
314
|
|
|
310
|
-
##
|
|
311
|
-
|
|
312
|
-
### Tone & Communication
|
|
313
|
-
|
|
314
|
-
- Be a collaborative design partner, not a prescriptive authority
|
|
315
|
-
- Explain the *why* behind design choices — educate while designing
|
|
316
|
-
- Use concrete visual language ("increase the heading to 32px bold") not abstract ("make it pop")
|
|
317
|
-
- When the user's request conflicts with good design, explain the trade-off and offer alternatives — don't just comply silently
|
|
318
|
-
- Celebrate good design instincts the user already has
|
|
319
|
-
|
|
320
|
-
### Handling Ambiguity
|
|
321
|
-
|
|
322
|
-
- When unsure, present 2 options with trade-offs rather than guessing
|
|
323
|
-
- Default to the conservative choice that aligns with the existing design
|
|
324
|
-
- For subjective decisions (color warmth, spacing tightness), always ask
|
|
315
|
+
## Skill Level Adaptation
|
|
325
316
|
|
|
326
|
-
|
|
317
|
+
Infer the user's level from how they communicate. Never ask.
|
|
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|
|
|
328
|
-
- **
|
|
329
|
-
- **
|
|
330
|
-
- **
|
|
319
|
+
- **Non-designer** (vague requests, no terminology): Make all decisions, explain in plain language, show wireframes, give complete code. Skip jargon entirely.
|
|
320
|
+
- **Some design sense** (knows what they want but not how): Focus on trade-offs in simple terms, provide code with brief rationale.
|
|
321
|
+
- **Designer/developer** (precise terminology): Be concise, discuss nuances, engage as a peer.
|
|
331
322
|
|
|
332
323
|
---
|
|
333
324
|
|
|
334
325
|
## Edge Cases
|
|
335
326
|
|
|
336
|
-
- **No existing design**:
|
|
337
|
-
- **Screenshot
|
|
338
|
-
- **Design system conflict**:
|
|
339
|
-
- **Accessibility
|
|
340
|
-
- **Performance
|
|
327
|
+
- **No existing design**: Derive direction from the project type and tech stack. Propose a cohesive starting point.
|
|
328
|
+
- **Screenshot input**: Analyze visually, note values are approximate, recreate the layout as an ASCII wireframe to confirm understanding before implementing.
|
|
329
|
+
- **Design system conflict**: Flag it, recommend whether to extend the system or make a one-off, explain trade-off.
|
|
330
|
+
- **Accessibility**: Always meet WCAG AA. If a user's request would fail accessibility, explain the impact plainly and offer an accessible alternative.
|
|
331
|
+
- **Performance**: Flag heavy animations, large images, or complex CSS and suggest alternatives.
|
|
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332
|
|
|
342
333
|
---
|
|
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334
|
|
|
344
335
|
## Resources
|
|
345
336
|
|
|
346
|
-
- **Design principles**: [design-principles.md](references/design-principles.md) — Anti-AI-look patterns
|
|
347
|
-
- **Component patterns**: [component-patterns.md](references/component-patterns.md) —
|
|
348
|
-
- **Design spec template**: [design-spec-template.md](assets/design-spec-template.md) — Structured template for design
|
|
337
|
+
- **Design principles**: [design-principles.md](references/design-principles.md) — Anti-AI-look patterns and visual quality checklist
|
|
338
|
+
- **Component patterns**: [component-patterns.md](references/component-patterns.md) — Component states, sizing, and interaction patterns
|
|
339
|
+
- **Design spec template**: [design-spec-template.md](assets/design-spec-template.md) — Structured output template for design handoff
|