@dedesfr/prompter 0.8.15 → 0.8.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +13 -0
- package/dist/cli/index.js +1 -1
- package/dist/commands/init.js +2 -2
- package/dist/commands/init.js.map +1 -1
- package/package.json +1 -1
- package/skills/ui-ux-pro/SKILL.md +128 -268
- package/src/cli/index.ts +1 -1
- package/src/commands/init.ts +2 -2
- package/skills/ui-ux-pro-v2/SKILL.md +0 -199
- package/skills/ui-ux-pro-v2/assets/design-spec-template.md +0 -173
- package/skills/ui-ux-pro-v2/references/component-patterns.md +0 -255
- package/skills/ui-ux-pro-v2/references/design-principles.md +0 -167
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# Design Principles — Anti-AI Aesthetic & Authentic Design Craft
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Reference for producing designs that feel human-crafted, intentional, and unique. Load this when implementing designs or reviewing design quality.
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---
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## Anti-AI-Look Patterns
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AI-generated designs share recognizable traits. Avoid these to produce authentic work.
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### Layout Anti-Patterns
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| AI Trap | Why It Feels Generic | Do Instead |
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| Perfect 3-column symmetry for everything | Real content isn't symmetric | Vary column widths, use 2-col or asymmetric grids |
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| Every section is full-width hero + centered text | Repetitive rhythm, no visual variety | Mix layout types: sidebar, offset, editorial, split |
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| Giant hero with headline + subtitle + CTA on every page | Cookie-cutter template feel | Match the hero to content importance — some pages don't need one |
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| Everything centered on the page | Monotonous visual flow | Use left-aligned text with intentional center/right accents |
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| Equal spacing everywhere | Flat, robotic rhythm | Vary spacing to create grouping and breathing room |
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| Card grids with identical card sizes | Catalog/stock feel | Vary card sizes, feature one, use masonry or editorial layouts |
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### Color Anti-Patterns
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| AI Trap | Why It Feels Generic | Do Instead |
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| Blue-to-purple gradient as primary | Overused AI default | Choose a palette rooted in the brand or project's personality |
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| Neon accent on dark background | "Tech startup template" look | Use muted, sophisticated accents — or bold ones with restraint |
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| Using 6+ colors with equal prominence | Visual noise, no hierarchy | 1-2 primary colors, 1 accent, rest neutrals |
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| Gradient backgrounds on every section | Decorative without purpose | Use solid colors; reserve gradients for specific emphasis |
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| Pure black (#000) text on pure white (#fff) | Harsh contrast, screen glare | Use near-black (#1a1a1a–#2d2d2d) on off-white (#f8f8f8–#fafafa) |
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| Colored shadows (purple/blue box-shadows) | Trendy but rarely appropriate | Neutral shadows unless the brand specifically calls for it |
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### Typography Anti-Patterns
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| AI Trap | Why It Feels Generic | Do Instead |
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| Using Inter/Poppins/Montserrat for everything | Ubiquitous AI defaults | Consider the project's personality — serif for editorial, geometric sans for tech, humanist for approachable |
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| Only 2 sizes: heading and body | Flat hierarchy | Use a proper type scale (e.g., 12/14/16/20/24/32/48) |
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| All text in the same weight | No emphasis, everything competes | Use 2-3 weights (regular, medium, bold) with clear purpose |
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| ALL CAPS EVERYWHERE | Aggressive, hard to read | Reserve caps for small labels, buttons, or overlines |
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| Giant display text with no supporting content | Empty visual calories | Size should match content importance |
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### Component Anti-Patterns
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| AI Trap | Why It Feels Generic | Do Instead |
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| border-radius: 9999px on everything | Bubbly, toy-like | Choose 1-2 radius values that match the design's tone (4-8px for sharp, 12-16px for soft) |
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| Glassmorphism / frosted glass everywhere | Trend over function | Use glass effects sparingly where depth communication is needed |
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| Drop shadows on everything | Visual heaviness, everything "floats" | Shadow only elements that conceptually need elevation (modals, dropdowns, cards on hover) |
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| Outlined icon + outlined button + outlined card | Everything is a border, nothing has weight | Mix filled and outlined treatments for hierarchy |
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| Decorative blob SVGs or wave dividers | Instant AI template identifier | Use geometric shapes with purpose, or no decoration at all |
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| Stock illustration people with purple skin | Unmistakable AI/startup template | Use photography, custom illustration, or no illustration |
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### Interaction Anti-Patterns
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| AI Trap | Why It Feels Generic | Do Instead |
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| Everything has a hover scale(1.05) | Bouncy, distracting | Reserve scale for interactive cards; use color/shadow changes for most hover states |
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| 0.3s ease on everything | Sluggish, indiscriminate | Use faster transitions (150-200ms) for small elements, slower (300-400ms) for layout changes |
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| Fade-in-up on scroll for every element | Scroll-jacking, animation fatigue | Animate only key content on first appearance; let secondary content be static |
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| Loading spinners as the only loading state | No context about what's loading | Use skeleton screens, progressive content reveal, or inline loading indicators |
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---
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## Authentic Design Principles
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### 1. Content-First Hierarchy
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Design serves content, not the other way around.
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- Read the actual content before choosing layout
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- Size elements proportional to their importance
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- Use whitespace to group related content and separate sections
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- Ask: "What should the user see first, second, third?"
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### 2. Intentional Contrast
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Every visual difference should communicate something.
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- **Size contrast** — Headings vs. body, featured vs. standard items
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- **Weight contrast** — Bold labels vs. regular values, strong CTAs vs. subtle links
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- **Color contrast** — Primary actions vs. secondary, active states vs. default
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- **Space contrast** — Tight groups of related items, generous gaps between sections
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- **Density contrast** — Dense data areas vs. breathing hero/summary areas
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### 3. Systematic but Not Robotic
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Use systems (type scale, spacing scale, color tokens) but break them intentionally.
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- Establish a base grid (4px or 8px) but don't snap everything mechanically
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- Use your type scale but occasionally break it for display/hero moments
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- Maintain consistent component patterns but allow contextual variations
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### 4. Typography Does the Heavy Lifting
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Most visual hierarchy comes from type, not decoration.
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- Establish a clear scale: body → subhead → section head → page title → display
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- Use weight and size together: a 14px bold label and a 16px regular body text create clear hierarchy without needing different colors
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- Line-height matters: tighter for headings (1.1-1.3), looser for body (1.5-1.7)
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- Letter-spacing: slightly positive for small caps/labels, zero or negative for large display text
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### 5. Color as Communication
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Color should mean something, not just decorate.
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- **Brand color** — Primary actions, key elements, brand identity
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- **Semantic color** — Success (green), warning (amber), error (red), info (blue)
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- **Neutral palette** — Background, text, borders, dividers (this is 80% of your palette)
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- **Accent** — Sparingly, to draw attention to one thing
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### 6. Space Creates Meaning
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Proximity and spacing communicate relationships.
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- Items close together = related
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- Items far apart = separate concepts
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- Consistent internal padding = belonging to the same container
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- Asymmetric margins = visual rhythm and movement
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---
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## Design Quality Checklist
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Use this to evaluate designs before presenting to the user:
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### Visual Hierarchy
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- [ ] The most important element is visually dominant
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- [ ] There is a clear reading order (F-pattern or Z-pattern where appropriate)
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- [ ] Headings form a logical scale (not random sizes)
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- [ ] CTAs are visually distinct from surrounding content
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### Typography
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- [ ] Body text is 16px+ for readability
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- [ ] Line length is 45-75 characters for body text
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- [ ] Heading/body font pairing is intentional
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- [ ] No more than 3 font weights in active use
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### Color
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- [ ] Palette has 2 or fewer primary/accent colors
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- [ ] Text:background contrast meets WCAG AA (4.5:1 for body, 3:1 for large text)
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- [ ] Color is not the only indicator of state (icons, text, or shape also signal)
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- [ ] Neutral palette has enough range (light bg, medium borders, dark text)
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### Spacing & Layout
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- [ ] Spacing follows a consistent scale (4px, 8px, 12px, 16px, 24px, 32px, 48px, 64px)
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- [ ] Related elements are grouped with tighter spacing
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- [ ] Sections have comfortable breathing room
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- [ ] Layout works at mobile, tablet, and desktop widths
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### Components
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- [ ] Interactive elements have visible hover/focus states
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- [ ] Buttons have clear hierarchy (primary, secondary, tertiary/ghost)
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- [ ] Form inputs have labels, placeholders are not used as labels
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- [ ] Empty states, loading states, and error states are designed
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### Interaction
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- [ ] Transitions are fast (150-200ms) and purposeful
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- [ ] Hover states indicate interactivity without being distracting
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- [ ] Focus indicators are visible for keyboard navigation
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- [ ] Animations don't block user interaction
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### Authenticity
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- [ ] Design doesn't match common template/AI patterns listed above
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- [ ] Layout has visual variety (not repeating the same section format)
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- [ ] Decoration (if any) serves a purpose
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- [ ] The design reflects the project's unique personality
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