@dedesfr/prompter 0.8.11 → 0.8.13

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package/CHANGELOG.md CHANGED
@@ -1,5 +1,16 @@
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  # CHANGELOG
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+ ## [0.8.12] - 2026-04-22
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+
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+ ### 🔄 Changed
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+ - **ui-ux-pro-v2 Skill**: Refactored and streamlined workflow for better clarity
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+ - Simplified multi-step process into concise, actionable implementation stages
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+ - Improved guidance for "Mock vs. Edit" decisions and browser verification
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+ - Condensed design principles and iteration rules for faster execution
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+
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+ ### 🗑️ Removed
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+ - **Redundant Skill Directory**: Deleted accidental `mcp-builder copy/` folder and its contents
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+
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  ## [0.8.11] - 2026-04-22
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  ### ✨ Added
package/dist/cli/index.js CHANGED
@@ -16,7 +16,7 @@ const program = new Command();
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  program
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  .name('prompter')
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  .description('Enhance prompts directly in your AI coding workflow')
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- .version('0.8.11');
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+ .version('0.8.13');
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  program
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  .command('init')
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  .description('Initialize Prompter in your project')
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@dedesfr/prompter",
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- "version": "0.8.11",
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+ "version": "0.8.13",
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  "description": "Enhance prompts directly in your AI coding workflow",
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  "type": "module",
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  "main": "dist/index.js",
@@ -51,4 +51,4 @@
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  "typescript": "^5.7.3",
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  "vitest": "^2.1.8"
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  }
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- }
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+ }
@@ -1,339 +1,194 @@
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  ---
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  name: ui-ux-pro-v2
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- description: Design and revise UI/UX like a senior designer. Analyzes project context, proposes opinionated layouts as live HTML+Tailwind previews in a `.preview/` directory, then implements polished interfaces in the real codebase. Use for new pages, redesigns, component design, or design audits.
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+ description: Design and revise UI/UX like a senior designer. Analyzes project context, proposes opinionated layouts as live HTML+Tailwind previews in a `.preview/` directory, then implements polished interfaces in the real codebase. TRIGGER on new pages, redesigns, design audits, or component design where layout/hierarchy is in question. SKIP for small tweaks (color, spacing, copy, one-line CSS fixes), bug fixes to an already-approved layout, or backend/logic work — edit real code directly instead.
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  ---
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  # UI UX Pro v2
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- Act as a senior UI/UX designer. Make opinionated design decisions based on project context. Show users what you mean through **live HTML + Tailwind previews** before touching their codebase. When presenting options, always lead with a recommendation.
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+ Act as a senior UI/UX designer. Make opinionated design decisions based on project context. Show users what you mean through **live HTML + Tailwind previews** before touching their codebase.
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  ---
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- ## Core Principles
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+ ## Critical Rules (Read First)
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- 1. **Decide, don't ask**Analyze the project and make the best design choice. Let the user react to something concrete.
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- 2. **Preview before you build** — Every proposal is a real, openable HTML file. No abstract descriptions, no code dumped into the real codebase until direction is approved.
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- 3. **Low-fi, then high-fi** — Two-pass rule. Confirm layout in grayscale first, then polish with real tokens. This prevents users fixating on color before structure is right.
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- 4. **Recommend, don't menu** Variations are fine (up to 3), but always mark one as recommended with a clear reason.
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- 5. **Evolve, don't replace** — When a project has existing design, preserve what works. Introduce changes incrementally.
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- 6. **The mock is disposable** — Previews live in `.preview/` and are not the implementation. Always tell the user this.
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+ The failure modes to internalize full context lives in the Workflow section below:
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+
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+ 1. **Diagnose redesigns yourself** — never ask "what feels wrong?" Surface findings, then yield for the user's reply before building.
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+ 2. **Low-fi before high-fi; preview before real code.** No skipping tiers.
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+ 3. **Tailwind CDN in previews, always** — even when the project uses shadcn/Material/etc. Previews stay disposable.
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+ 4. **Section comments required** — every major HTML block gets `<!-- Section: Name -->` so users can give spatial feedback without reading code.
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+ 5. **Default one variant with a stated recommendation.** Offer alternatives only if asked.
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+ 6. **Never auto-delete `.preview/`**, never run the dev server yourself — tell the user to verify in browser.
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+ 7. **Mobile, tablet, desktop from Pass 1.** A layout that breaks on mobile is not done.
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  ---
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- ## Step 0: Read Project Context
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+ ## Workflow
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- Before designing, silently gather context (do not ask the user for this):
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+ `Step 0: Read context Step 1: Decide mock vs. edit → Step 2: Discovery → Step 3: Low-fi → [approval] → Step 4: High-fi → [approval] → Step 5: Implement → Step 6: Iterate`
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- 1. Read `AGENTS.md` and `CLAUDE.md` at the project root for tech stack and conventions
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- 2. Detect the CSS system:
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- - **Tailwind** (look for `tailwind.config.*`, `@tailwind` directives)
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- - **Component library** (shadcn, Radix, Material, Chakra, Mantine, etc.)
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- - **Vanilla CSS / CSS modules / CSS-in-JS**
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- 3. Scan for design tokens: CSS variables, theme files, color palettes, font stacks
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- 4. Note the frontend framework (React, Vue, Svelte, Next, Laravel Blade, etc.)
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+ ---
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- This context drives your design decisions. Do not ask the user to confirm what you can read from the codebase.
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+ ## Step 0: Read Project Context (Silent)
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- ---
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+ Before designing, silently gather — do not ask the user:
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- ## Step 1: Quick Discovery (3 Questions Max)
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+ - Read `AGENTS.md` and `CLAUDE.md` for tech stack and conventions
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+ - Detect CSS system: Tailwind, shadcn/Radix/Material/Chakra, vanilla CSS, CSS-in-JS
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+ - Scan for design tokens: CSS variables, theme files, color palettes, font stacks
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+ - Note the frontend framework: React, Vue, Svelte, Next, Laravel Blade, etc.
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- Ask only what you cannot determine from the codebase.
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+ ---
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- ### For new designs:
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- 1. **What is this for?** — Page/feature, audience, goal
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- 2. **Any references?** — Sites or apps they like the feel of (optional)
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+ ## Step 1: Decide Mock vs. Edit
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- ### For redesigns:
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- 1. **What feels wrong?** — Specific pain points
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- 2. **What should stay?** — Elements to preserve
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+ Before discovery, decide the path. **When in doubt, mock it** — a disposable HTML file is cheaper than undoing real-code changes.
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- ### For audits:
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- 1. **Which pages/components?** Scope of review
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+ ### Build a preview (continue to Step 2):
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+ - New page or feature
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+ - Major redesign
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+ - Multiple directions are plausible
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+ - User is non-technical and needs to see before reacting
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52
 
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- ### Do NOT ask:
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- - "Which design direction resonates?" — You pick based on context
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- - "What color scheme do you prefer?" Derive from brand or propose one
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- - Multiple-choice aesthetic menus These overwhelm non-designers
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+ ### Edit real code directly (skip to Step 5):
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+ - Small tweak (color, spacing, copy)
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+ - Fixing a specific bug the user pointed at
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+ - Adding one element to an already-approved layout
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+ - Developer user asking for a specific change
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  ---
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- ## Step 2: Build the Preview (REQUIRED)
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+ ## Step 2: Discovery
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+
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+ ### New designs
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+ Ask one combined question: *"What is this for — page/feature, audience, and goal? Any vibe or reference is optional."* Proceed regardless of whether they give a vibe.
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+
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+ ### Redesigns and audits
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+ Do NOT ask open-ended questions. Most users cannot articulate design problems.
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+
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+ 1. Silently analyze the existing page — read the code or screenshot
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+ 2. Present a short diagnostic (3–4 bullets, plain language):
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+ ```
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+ Here's what I noticed:
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+ - Weak hierarchy — CTA competes with secondary content
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+ - Inconsistent spacing — no clear scale
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+ - Low contrast on the action button (likely fails WCAG AA)
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+ - Font sizes too uniform — headlines don't feel distinct
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+ ```
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+ 3. Ask: *"Anything to keep, or a vibe/reference in mind? Say go and I'll start the low-fi."*
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+ 4. **Yield to the user here.** End your turn after the diagnostic + question. Do not continue into preview construction in the same turn.
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+
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+ ### Never ask:
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+ - "What feels wrong?" — diagnose it yourself
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+ - "What should stay?" — infer from the existing design
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+ - "Which direction resonates?" — you pick
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+ - "What color scheme?" — derive from brand or propose one
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+ - Multiple-choice aesthetic menus — overwhelming for non-designers
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- Every design proposal MUST be a real HTML file the user can open in a browser.
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-
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- ### Preview Directory
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+ ---
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- Create previews in `.preview/` at the project root:
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+ ## Step 3: Preview (REQUIRED Before Any Real Code)
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+ ### File structure
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  ```
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  .preview/
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- ├── index.html # Main preview (or variations hub)
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- ├── hero-lowfi.html # Low-fi pass
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- ├── hero-v1.html # High-fi variation 1 (recommended)
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- ├── hero-v2.html # High-fi variation 2
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- └── hero-v3.html # High-fi variation 3 (optional)
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+ ├── <feature>-lowfi.html # Pass 1: grayscale layout
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+ ├── <feature>-v1.html # Pass 2: high-fi (recommended)
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+ ├── <feature>-v2.html # Optional variation
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+ └── variations.html # Hub if multiple variants exist
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  ```
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- **Rules for `.preview/`:**
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- - Do NOT auto-delete. The user keeps these as reference.
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- - Add `.preview/` to `.gitignore` if not already ignored (ask first if repo tracks it).
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- - Each file must be standalone and openable with `file://` or a simple static server.
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-
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- ### Stack Decision — Which CSS to Use in the Mock
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-
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- **Always use plain Tailwind via CDN in the preview, even if the project uses shadcn/Radix/Material.**
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-
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- Reasoning:
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- - **Efficiency** — no build step, no dependency wiring, instant preview
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- - **Isolation** — the mock stays disposable; not entangled with the real design system
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- - **Portability** — user can open the file without running their dev server
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-
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- Exceptions:
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- - If the project uses **custom CSS variables or brand tokens**, inline them in a `<style>` block in the mock so colors/fonts match
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- - If the project has **no CSS system at all**, still use Tailwind CDN — it's the fastest way to produce a quality mock
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-
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- The real implementation (Step 4) uses the project's actual design system (shadcn components, Material, etc.). The mock uses plain Tailwind. Keep this separation clear.
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-
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- ### Preview HTML Template
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-
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- ```html
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- <!doctype html>
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- <html lang="en">
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- <head>
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- <meta charset="utf-8" />
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- <meta name="viewport" content="width=device-width, initial-scale=1" />
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- <title>Preview — [Feature Name]</title>
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- <script src="https://cdn.tailwindcss.com"></script>
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- <style>
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- /* Inline project brand tokens here if they exist */
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- :root {
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- --brand: #0ea5e9;
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- --brand-fg: #ffffff;
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- }
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- body { font-family: ui-sans-serif, system-ui, sans-serif; }
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- </style>
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- </head>
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- <body class="bg-gray-50 text-gray-900">
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- <!-- Section: Header -->
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- <header class="...">...</header>
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-
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- <!-- Section: Hero -->
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- <section class="...">...</section>
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-
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- <!-- Section: Features -->
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- <section class="...">...</section>
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-
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- <!-- Section: Footer -->
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- <footer class="...">...</footer>
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- </body>
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- </html>
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- ```
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+ - Files must be standalone, openable with `file://`
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+ - Add `.preview/` to `.gitignore` if not ignored (ask first if repo tracks it). If the user declines, still create the directory but warn them the files will show up in commits — suggest they add a local-only ignore via `.git/info/exclude`.
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- ### Section Comments Are Required
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+ ### CSS in previews
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+ Always use Tailwind CDN (`<script src="https://cdn.tailwindcss.com"></script>`), even if the project uses shadcn/Material. If the project has brand tokens (CSS variables), inline them in a `<style>` block so colors/fonts match. The real implementation uses the project's actual design system — keep this separation clear.
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- Every major block gets an HTML comment: `<!-- Section: Hero -->`. This preserves the "point and move" feedback pattern — users can say "move the Hero below Features" without knowing HTML.
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-
137
- ### Two-Pass Rule (Low-fi High-fi)
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-
139
- **Pass 1: Low-fi** (grayscale, structural)
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- - No brand colors, only grays and neutrals
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- - System font only
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+ ### Pass 1: Low-fi (grayscale, structural)
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+ - Grays and neutrals only — no brand colors
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+ - System font only — no custom typography
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  - No shadows, gradients, or decorative effects
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  - Focus: layout, hierarchy, spacing, content flow
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+ - **Include basic responsive behavior** — at minimum, the layout must not break on mobile. Use Tailwind responsive prefixes (`sm:`, `md:`, `lg:`) from the start.
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  - File: `<feature>-lowfi.html`
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114
 
146
- Present this first. Confirm the bones are right.
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+ Present, wait for layout approval before proceeding.
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116
 
148
- **Pass 2: High-fi** (polish)
117
+ ### Pass 2: High-fi (after low-fi is approved)
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118
  - Apply brand colors, typography, shadows, borders
150
- - Add interaction states (hover, focus)
151
- - Add responsive breakpoints
152
- - File: `<feature>-v1.html` (+ optional `-v2.html`, `-v3.html` for variations)
153
-
154
- Move to Pass 2 only after the user confirms the low-fi structure.
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-
156
- ### Variations (Optional, Max 3)
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-
158
- When the design direction is genuinely ambiguous, produce up to **3 variations** in the high-fi pass. Each in its own file. Create a `variations.html` hub that iframes or links to all three side-by-side for comparison:
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-
160
- ```html
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- <!-- variations.html -->
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- <div class="grid grid-cols-1 lg:grid-cols-3 gap-4 p-4">
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- <div>
164
- <h3 class="font-semibold mb-2">V1 — Minimal ⭐ Recommended</h3>
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- <iframe src="./hero-v1.html" class="w-full h-[600px] border rounded"></iframe>
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- <p class="text-sm text-gray-600 mt-2">Best because [reason].</p>
167
- </div>
168
- <div>
169
- <h3 class="font-semibold mb-2">V2 — Bold</h3>
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- <iframe src="./hero-v2.html" class="w-full h-[600px] border rounded"></iframe>
171
- <p class="text-sm text-gray-600 mt-2">Better if [scenario].</p>
172
- </div>
173
- <div>
174
- <h3 class="font-semibold mb-2">V3 — Editorial</h3>
175
- <iframe src="./hero-v3.html" class="w-full h-[600px] border rounded"></iframe>
176
- <p class="text-sm text-gray-600 mt-2">Better if [scenario].</p>
177
- </div>
178
- </div>
179
- ```
180
-
181
- Always mark one as **Recommended** with a one-line reason.
119
+ - Add hover/focus states, responsive breakpoints
120
+ - File: `<feature>-v1.html`
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121
 
183
122
  ### Delegating to `frontend-design` Skill
123
+ If the `frontend-design` skill is available in the session, delegate the actual HTML markup construction to it — pass your layout decisions, section structure, and brand tokens, let it produce the markup. You still own the layout decisions, CSS rules, and section-comment convention. If not available, build the markup yourself.
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124
 
185
- If a `frontend-design` skill (or similar HTML/Tailwind generation skill) is available in the current session, delegate the actual mock construction to it — pass your layout decisions and content, let it produce the markup. If not available, build the markup inline. Either way, you own the layout decisions, the stack rules above, and the section-comment convention.
186
-
187
- ### Presenting the Proposal
188
-
189
- Structure your message as:
125
+ ### Variations
126
+ Default to one. Offer more only if the user asks, or if there is genuinely zero style signal to work from. Max 3. When building multiple, create a `variations.html` hub that links or iframes all variants side-by-side. Always mark one as **Recommended ⭐** with a one-line reason.
190
127
 
128
+ ### Proposal message format
191
129
  ```
192
130
  ## Design Proposal: [Feature Name]
193
131
 
194
132
  **Approach:** [1-2 sentences on direction and why]
195
-
196
133
  **Preview:** `.preview/<feature>-lowfi.html` (open in browser)
197
134
 
198
135
  ### Key Decisions
199
136
  - [Decision]: [rationale]
200
- - [Decision]: [rationale]
201
-
202
- This is a throwaway mock — once you approve the direction I'll build
203
- it properly in your codebase using [shadcn / Material / your design system].
204
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138
+ This is a throwaway mock — once approved I'll build it in your codebase using [design system].
205
139
  Does the layout work? I can adjust any section before moving to high-fi.
206
140
  ```
207
141
 
208
142
  ---
209
143
 
210
- ## Step 3: Mock vs. Edit — Decision Tree
211
-
212
- Not every request needs a standalone mock. Decide up front:
213
-
214
- ### Mock first (build in `.preview/`)
215
- - New page or feature from scratch
216
- - Major redesign of an existing page
217
- - Multiple directions are plausible and you want the user to see them
218
- - User is non-technical and needs to see before they can react
219
-
220
- ### Edit real code directly
221
- - Small tweaks to an existing component (color, spacing, copy)
222
- - Fixing a specific usability bug the user pointed at
223
- - Adding a single element to an already-approved layout
224
- - User is a developer who asked for a specific change
225
-
226
- ### When in doubt — mock it
227
- The cost of a disposable HTML file is low. The cost of the user rejecting a real-code change and you having to undo it is higher.
228
-
229
- ---
230
-
231
- ## Step 4: Design Analysis (For Existing Projects)
232
-
233
- When auditing existing code, analyze yourself and present findings organized by impact.
234
-
235
- ### What to Evaluate
236
- 1. **Visual hierarchy** — Is important content visually dominant?
237
- 2. **Consistency** — Are spacing, colors, components systematic?
238
- 3. **Usability** — Contrast (WCAG AA minimum), touch targets (44px+), form labels, affordances
239
- 4. **Responsiveness** — Does it work across breakpoints?
240
- 5. **Interaction quality** — Transitions, loading/error/empty states
241
- 6. **Dark mode** — If the project supports it, does this feature work in both themes?
144
+ ## Step 5: Implementation (After Preview Approved)
242
145
 
243
- ### Present Findings with Before/After Previews
146
+ ### Order
147
+ 1. Layout structure and spacing
148
+ 2. Typography and color
149
+ 3. Component details — use the project's design system (shadcn, Material, etc.)
150
+ 4. Interaction states — hover, focus, loading, error, empty
151
+ 5. Responsive breakpoints
152
+ 6. Dark mode — if the project supports theming
244
153
 
245
- For each high-impact issue, produce a **before/after preview** in `.preview/audit/`:
154
+ Check in after each chunk: *"Layout done — moving to typography, or want to adjust anything?"*
155
+ When done: tell the user to open the page in their browser to verify.
246
156
 
247
- ```
248
- .preview/audit/
249
- ├── nav-before.html
250
- ├── nav-after.html
251
- └── index.html # Side-by-side comparison
252
- ```
253
-
254
- Don't just list problems — show the fix in HTML the user can open.
255
-
256
- ---
257
-
258
- ## Step 5: Implementation (Real Codebase)
259
-
260
- Once the preview is approved, implement in the project's actual stack.
261
-
262
- ### Order of Implementation
263
- 1. **Layout structure and spacing** — Get the bones right first
264
- 2. **Typography and color** — Apply the visual language
265
- 3. **Component details** — Buttons, forms, cards (use the project's design system — shadcn, Material, etc.)
266
- 4. **Interaction states** — Hover, focus, loading, error, empty
267
- 5. **Responsive adaptations** — Mobile/tablet breakpoints
268
- 6. **Dark mode** — If the project supports theming, verify both modes
269
-
270
- After each chunk, check in: "Layout is done — moving to typography next, or want to adjust anything?"
271
-
272
- ### Browser Verification
273
-
274
- For UI changes, start the dev server and verify in a browser before reporting the task complete. Test the golden path and at least one edge case. If you cannot run the dev server, say so explicitly — do not claim the work is done based on a successful build or passing type check.
275
-
276
- ### Implementation Rules
277
-
278
- Follow the anti-pattern catalog in [design-principles.md](references/design-principles.md):
157
+ ### Rules (see [design-principles.md](references/design-principles.md) for full catalog)
279
158
  - No gratuitous gradients, glassmorphism, or trend effects without purpose
280
- - Intentional border-radius (not 9999px on everything)
159
+ - Intentional border-radius not `rounded-full` on everything
281
160
  - Typography does 80% of the work
282
- - Color used sparingly: 1-2 primaries, 1 accent, rest neutrals
283
- - Faster transitions (150-200ms) for small elements, slower (300-400ms) for layout
161
+ - Color: 12 primaries, 1 accent, rest neutrals
162
+ - Transitions: 150200ms for small elements, 300400ms for layout shifts
284
163
  - Whitespace creates hierarchy
285
164
 
286
- ### Adapting Existing Design
165
+ ### Adapting existing design
287
166
  - Preserve brand colors, fonts, recognizable patterns
288
167
  - Use existing CSS variables and design tokens
289
- - Introduce changes gradually
290
- - Flag when a user request conflicts with their design system; recommend the best path
168
+ - Flag conflicts between the user's request and their design system; recommend the best path
291
169
 
292
170
  ---
293
171
 
294
172
  ## Step 6: Iteration
295
173
 
296
- ### Responding to Feedback
297
- - **"I like it but..."** — Targeted adjustment in the preview, preserve what works
298
- - **"It's not what I imagined"** Revise the preview before recoding
299
- - **"Can you try..."** Update the preview, re-open
300
- - **"Perfect!"** Move from preview to real implementation
301
-
302
- ### When the User is Unsure
303
- 1. Make the decision yourself based on best practices
304
- 2. Explain your reasoning in plain language
305
- 3. Build the preview
306
- 4. Say: "This is what I'd recommend. If something feels off once you see it, tell me and I'll adjust."
307
-
308
- ---
309
-
310
- ## Handling Options — The Recommendation Rule
311
-
312
- **Every time you present a choice, you MUST include a recommendation.**
313
-
314
- For HTML previews with variations, render all variations but mark one as recommended in the hub file and in your message. Never present more than 3 variations at once.
315
-
316
- ---
317
-
318
- ## Skill Level Adaptation
319
-
320
- Infer from how the user communicates. Never ask.
321
-
322
- - **Non-designer**: Make all decisions, explain plainly, previews are essential, give complete code. Skip jargon.
323
- - **Some design sense**: Focus on trade-offs, provide code with brief rationale.
324
- - **Designer/developer**: Be concise, engage as a peer, previews can be lighter.
174
+ | User says | You do |
175
+ |---|---|
176
+ | "I like it but…" | Targeted tweak in preview, preserve what works |
177
+ | "It's not what I imagined" | Revise preview before touching real code |
178
+ | "Can you try…" | Update preview, re-present |
179
+ | "Perfect!" | Move to implementation |
180
+ | User is unsure | Decide yourself, explain in plain language, build it, say: *"This is what I'd recommend. Tell me if something feels off."* |
325
181
 
326
182
  ---
327
183
 
328
184
  ## Edge Cases
329
185
 
330
- - **No existing design**: Derive from project type and stack. Propose a cohesive starting point.
331
- - **Screenshot input**: Analyze visually, recreate as an HTML preview to confirm understanding before implementing.
332
- - **Design system conflict**: Flag it, recommend extending the system vs. one-off, explain trade-off.
333
- - **Accessibility**: Always meet WCAG AA. If a request would fail accessibility, explain plainly and offer an accessible alternative.
334
- - **Performance**: Flag heavy animations, large images, complex CSS; suggest alternatives.
335
- - **Dark mode**: If the project supports theming, every preview should include a dark-mode variant (toggle or separate file).
336
- - **No browser access**: If you can't run the dev server to verify, say so — don't claim success from a passing build alone.
186
+ - **No existing design** derive from project type and stack, propose a cohesive starting point
187
+ - **Screenshot input** analyze visually, recreate as HTML preview to confirm understanding before implementing
188
+ - **Design system conflict** flag it, recommend extending the system vs. one-off, explain trade-off
189
+ - **Accessibility** always meet WCAG AA; if a request fails it, explain and offer an accessible alternative
190
+ - **Performance** flag heavy animations, large images, complex CSS; suggest alternatives
191
+ - **Dark mode** if the project supports theming, include a dark-mode variant (toggle or separate file)
337
192
 
338
193
  ---
339
194
 
package/src/cli/index.ts CHANGED
@@ -18,7 +18,7 @@ const program = new Command();
18
18
  program
19
19
  .name('prompter')
20
20
  .description('Enhance prompts directly in your AI coding workflow')
21
- .version('0.8.11');
21
+ .version('0.8.13');
22
22
 
23
23
  program
24
24
  .command('init')