@deck.gl/geo-layers 9.0.35 → 9.1.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (113) hide show
  1. package/dist/dist.dev.js +23221 -6550
  2. package/dist/geo-cell-layer/GeoCellLayer.d.ts.map +1 -1
  3. package/dist/geo-cell-layer/GeoCellLayer.js +3 -0
  4. package/dist/geohash-layer/geohash-layer.d.ts.map +1 -1
  5. package/dist/geohash-layer/geohash-layer.js +3 -0
  6. package/dist/geohash-layer/geohash-utils.d.ts.map +1 -1
  7. package/dist/geohash-layer/geohash-utils.js +3 -0
  8. package/dist/great-circle-layer/great-circle-layer.d.ts.map +1 -1
  9. package/dist/great-circle-layer/great-circle-layer.js +3 -0
  10. package/dist/h3-layers/h3-cluster-layer.d.ts.map +1 -1
  11. package/dist/h3-layers/h3-cluster-layer.js +3 -0
  12. package/dist/h3-layers/h3-hexagon-layer.d.ts.map +1 -1
  13. package/dist/h3-layers/h3-hexagon-layer.js +3 -0
  14. package/dist/h3-layers/h3-utils.d.ts.map +1 -1
  15. package/dist/h3-layers/h3-utils.js +3 -0
  16. package/dist/index.cjs +173 -48
  17. package/dist/index.cjs.map +4 -4
  18. package/dist/index.d.ts.map +1 -1
  19. package/dist/index.js +3 -19
  20. package/dist/mesh-layer/mesh-layer-fragment.glsl.d.ts +1 -1
  21. package/dist/mesh-layer/mesh-layer-fragment.glsl.d.ts.map +1 -1
  22. package/dist/mesh-layer/mesh-layer-fragment.glsl.js +8 -8
  23. package/dist/mesh-layer/mesh-layer-uniforms.d.ts +12 -0
  24. package/dist/mesh-layer/mesh-layer-uniforms.d.ts.map +1 -0
  25. package/dist/mesh-layer/mesh-layer-uniforms.js +16 -0
  26. package/dist/mesh-layer/mesh-layer-vertex.glsl.d.ts +1 -1
  27. package/dist/mesh-layer/mesh-layer-vertex.glsl.d.ts.map +1 -1
  28. package/dist/mesh-layer/mesh-layer-vertex.glsl.js +7 -7
  29. package/dist/mesh-layer/mesh-layer.d.ts +2 -2
  30. package/dist/mesh-layer/mesh-layer.d.ts.map +1 -1
  31. package/dist/mesh-layer/mesh-layer.js +35 -16
  32. package/dist/mvt-layer/coordinate-transform.d.ts.map +1 -1
  33. package/dist/mvt-layer/coordinate-transform.js +3 -0
  34. package/dist/mvt-layer/find-index-binary.d.ts.map +1 -1
  35. package/dist/mvt-layer/find-index-binary.js +3 -0
  36. package/dist/mvt-layer/mvt-layer.d.ts.map +1 -1
  37. package/dist/mvt-layer/mvt-layer.js +3 -0
  38. package/dist/quadkey-layer/quadkey-layer.d.ts.map +1 -1
  39. package/dist/quadkey-layer/quadkey-layer.js +3 -0
  40. package/dist/quadkey-layer/quadkey-utils.d.ts.map +1 -1
  41. package/dist/quadkey-layer/quadkey-utils.js +3 -0
  42. package/dist/s2-layer/s2-geometry.d.ts.map +1 -1
  43. package/dist/s2-layer/s2-geometry.js +3 -0
  44. package/dist/s2-layer/s2-layer.d.ts.map +1 -1
  45. package/dist/s2-layer/s2-layer.js +3 -19
  46. package/dist/s2-layer/s2-utils.d.ts.map +1 -1
  47. package/dist/s2-layer/s2-utils.js +3 -0
  48. package/dist/terrain-layer/terrain-layer.d.ts.map +1 -1
  49. package/dist/terrain-layer/terrain-layer.js +3 -19
  50. package/dist/tile-3d-layer/tile-3d-layer.d.ts +6 -6
  51. package/dist/tile-3d-layer/tile-3d-layer.d.ts.map +1 -1
  52. package/dist/tile-3d-layer/tile-3d-layer.js +3 -0
  53. package/dist/tile-layer/tile-layer.d.ts.map +1 -1
  54. package/dist/tile-layer/tile-layer.js +3 -0
  55. package/dist/tileset-2d/index.d.ts.map +1 -1
  56. package/dist/tileset-2d/index.js +3 -1
  57. package/dist/tileset-2d/memoize.d.ts.map +1 -1
  58. package/dist/tileset-2d/memoize.js +3 -0
  59. package/dist/tileset-2d/tile-2d-header.d.ts.map +1 -1
  60. package/dist/tileset-2d/tile-2d-header.js +3 -0
  61. package/dist/tileset-2d/tile-2d-traversal.d.ts.map +1 -1
  62. package/dist/tileset-2d/tile-2d-traversal.js +3 -0
  63. package/dist/tileset-2d/tileset-2d.d.ts.map +1 -1
  64. package/dist/tileset-2d/tileset-2d.js +3 -0
  65. package/dist/tileset-2d/types.d.ts.map +1 -1
  66. package/dist/tileset-2d/types.js +3 -0
  67. package/dist/tileset-2d/utils.d.ts.map +1 -1
  68. package/dist/tileset-2d/utils.js +3 -0
  69. package/dist/trips-layer/trips-layer-uniforms.d.ts +16 -0
  70. package/dist/trips-layer/trips-layer-uniforms.d.ts.map +1 -0
  71. package/dist/trips-layer/trips-layer-uniforms.js +20 -0
  72. package/dist/trips-layer/trips-layer.d.ts.map +1 -1
  73. package/dist/trips-layer/trips-layer.js +11 -32
  74. package/dist/wms-layer/utils.d.ts.map +1 -1
  75. package/dist/wms-layer/utils.js +3 -0
  76. package/dist/wms-layer/wms-layer.d.ts.map +1 -1
  77. package/dist/wms-layer/wms-layer.js +3 -0
  78. package/dist.min.js +530 -260
  79. package/package.json +13 -13
  80. package/src/geo-cell-layer/GeoCellLayer.ts +4 -0
  81. package/src/geohash-layer/geohash-layer.ts +4 -0
  82. package/src/geohash-layer/geohash-utils.ts +4 -0
  83. package/src/great-circle-layer/great-circle-layer.ts +4 -19
  84. package/src/h3-layers/h3-cluster-layer.ts +4 -0
  85. package/src/h3-layers/h3-hexagon-layer.ts +4 -0
  86. package/src/h3-layers/h3-utils.ts +4 -0
  87. package/src/index.ts +4 -19
  88. package/src/mesh-layer/mesh-layer-fragment.glsl.ts +9 -8
  89. package/src/mesh-layer/mesh-layer-uniforms.ts +24 -0
  90. package/src/mesh-layer/mesh-layer-vertex.glsl.ts +8 -9
  91. package/src/mesh-layer/mesh-layer.ts +37 -16
  92. package/src/mvt-layer/coordinate-transform.ts +4 -0
  93. package/src/mvt-layer/find-index-binary.ts +4 -0
  94. package/src/mvt-layer/mvt-layer.ts +4 -0
  95. package/src/quadkey-layer/quadkey-layer.ts +4 -0
  96. package/src/quadkey-layer/quadkey-utils.ts +4 -0
  97. package/src/s2-layer/s2-geometry.ts +4 -0
  98. package/src/s2-layer/s2-layer.ts +3 -19
  99. package/src/s2-layer/s2-utils.ts +4 -0
  100. package/src/terrain-layer/terrain-layer.ts +3 -19
  101. package/src/tile-3d-layer/tile-3d-layer.ts +4 -0
  102. package/src/tile-layer/tile-layer.ts +4 -0
  103. package/src/tileset-2d/index.ts +4 -0
  104. package/src/tileset-2d/memoize.ts +4 -0
  105. package/src/tileset-2d/tile-2d-header.ts +4 -0
  106. package/src/tileset-2d/tile-2d-traversal.ts +4 -0
  107. package/src/tileset-2d/tileset-2d.ts +4 -0
  108. package/src/tileset-2d/types.ts +4 -0
  109. package/src/tileset-2d/utils.ts +4 -0
  110. package/src/trips-layer/trips-layer-uniforms.ts +30 -0
  111. package/src/trips-layer/trips-layer.ts +12 -33
  112. package/src/wms-layer/utils.ts +4 -0
  113. package/src/wms-layer/wms-layer.ts +4 -0
package/package.json CHANGED
@@ -3,7 +3,7 @@
3
3
  "description": "deck.gl layers supporting geospatial use cases and GIS formats",
4
4
  "license": "MIT",
5
5
  "type": "module",
6
- "version": "9.0.35",
6
+ "version": "9.1.0-beta.1",
7
7
  "publishConfig": {
8
8
  "access": "public"
9
9
  },
@@ -46,23 +46,23 @@
46
46
  "@loaders.gl/terrain": "^4.2.0",
47
47
  "@loaders.gl/tiles": "^4.2.0",
48
48
  "@loaders.gl/wms": "^4.2.0",
49
- "@luma.gl/gltf": "~9.0.27",
50
- "@luma.gl/shadertools": "~9.0.27",
51
- "@math.gl/core": "^4.0.0",
52
- "@math.gl/culling": "^4.0.0",
53
- "@math.gl/web-mercator": "^4.0.0",
49
+ "@luma.gl/gltf": "^9.1.0-beta.11",
50
+ "@luma.gl/shadertools": "^9.1.0-beta.11",
51
+ "@math.gl/core": "^4.1.0",
52
+ "@math.gl/culling": "^4.1.0",
53
+ "@math.gl/web-mercator": "^4.1.0",
54
54
  "@types/geojson": "^7946.0.8",
55
55
  "h3-js": "^4.1.0",
56
56
  "long": "^3.2.0"
57
57
  },
58
58
  "peerDependencies": {
59
- "@deck.gl/core": "^9.0.0",
60
- "@deck.gl/extensions": "^9.0.0",
61
- "@deck.gl/layers": "^9.0.0",
62
- "@deck.gl/mesh-layers": "^9.0.0",
59
+ "@deck.gl/core": "9.0.0-alpha.0",
60
+ "@deck.gl/extensions": "9.0.0-alpha.0",
61
+ "@deck.gl/layers": "9.0.0-alpha.0",
62
+ "@deck.gl/mesh-layers": "9.0.0-alpha.0",
63
63
  "@loaders.gl/core": "^4.2.0",
64
- "@luma.gl/core": "~9.0.0",
65
- "@luma.gl/engine": "~9.0.0"
64
+ "@luma.gl/core": "^9.1.0-beta.11",
65
+ "@luma.gl/engine": "^9.1.0-beta.11"
66
66
  },
67
- "gitHead": "8e8fc65d8fa9b9bf7e6d82a7e89d37c6d0126aae"
67
+ "gitHead": "a86fb154cf323eacc3f56ef087f636fb9f6c30b6"
68
68
  }
@@ -1,3 +1,7 @@
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
1
5
  import {CompositeLayer, Layer, LayersList, DefaultProps} from '@deck.gl/core';
2
6
  import {PolygonLayer, PolygonLayerProps} from '@deck.gl/layers';
3
7
 
@@ -1,3 +1,7 @@
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
1
5
  import {AccessorFunction, DefaultProps} from '@deck.gl/core';
2
6
  import GeoCellLayer from '../geo-cell-layer/GeoCellLayer';
3
7
  import {getGeohashPolygon} from './geohash-utils';
@@ -1,3 +1,7 @@
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
1
5
  const BASE32_CODES = '0123456789bcdefghjkmnpqrstuvwxyz';
2
6
  const BASE32_CODES_DICT = {};
3
7
  for (let i = 0; i < BASE32_CODES.length; i++) {
@@ -1,22 +1,7 @@
1
- // Copyright (c) 2015 - 2017 Uber Technologies, Inc.
2
- //
3
- // Permission is hereby granted, free of charge, to any person obtaining a copy
4
- // of this software and associated documentation files (the "Software"), to deal
5
- // in the Software without restriction, including without limitation the rights
6
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
- // copies of the Software, and to permit persons to whom the Software is
8
- // furnished to do so, subject to the following conditions:
9
- //
10
- // The above copyright notice and this permission notice shall be included in
11
- // all copies or substantial portions of the Software.
12
- //
13
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
- // THE SOFTWARE.
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
20
5
  import {DefaultProps} from '@deck.gl/core';
21
6
  import {ArcLayer, ArcLayerProps} from '@deck.gl/layers';
22
7
 
@@ -1,3 +1,7 @@
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
1
5
  import {cellsToMultiPolygon, H3IndexInput} from 'h3-js';
2
6
 
3
7
  import {AccessorFunction, createIterable, UpdateParameters, DefaultProps} from '@deck.gl/core';
@@ -1,3 +1,7 @@
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
1
5
  import {
2
6
  getResolution,
3
7
  cellToLatLng,
@@ -1,3 +1,7 @@
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
1
5
  import {CoordPair, H3IndexInput, cellToBoundary, cellToLatLng} from 'h3-js';
2
6
  import {lerp} from '@math.gl/core';
3
7
 
package/src/index.ts CHANGED
@@ -1,22 +1,7 @@
1
- // Copyright (c) 2015 - 2017 Uber Technologies, Inc.
2
- //
3
- // Permission is hereby granted, free of charge, to any person obtaining a copy
4
- // of this software and associated documentation files (the "Software"), to deal
5
- // in the Software without restriction, including without limitation the rights
6
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
- // copies of the Software, and to permit persons to whom the Software is
8
- // furnished to do so, subject to the following conditions:
9
- //
10
- // The above copyright notice and this permission notice shall be included in
11
- // all copies or substantial portions of the Software.
12
- //
13
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
- // THE SOFTWARE.
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
20
5
  /* eslint-disable max-len */
21
6
 
22
7
  export {WMSLayer as _WMSLayer} from './wms-layer/wms-layer';
@@ -1,12 +1,13 @@
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
1
5
  export default `#version 300 es
2
6
  #define SHADER_NAME simple-mesh-layer-fs
3
7
 
4
8
  precision highp float;
5
9
 
6
- uniform bool hasTexture;
7
10
  uniform sampler2D sampler;
8
- uniform bool flatShading;
9
- uniform float opacity;
10
11
 
11
12
  in vec2 vTexCoord;
12
13
  in vec3 cameraPosition;
@@ -18,27 +19,27 @@ out vec4 fragColor;
18
19
 
19
20
  void main(void) {
20
21
 
21
- #ifdef MODULE_PBR
22
+ #ifdef MODULE_PBRMATERIAL
22
23
 
23
24
  fragColor = vColor * pbr_filterColor(vec4(0));
24
25
  geometry.uv = pbr_vUV;
25
- fragColor.a *= opacity;
26
+ fragColor.a *= layer.opacity;
26
27
 
27
28
  #else
28
29
 
29
30
  geometry.uv = vTexCoord;
30
31
 
31
32
  vec3 normal;
32
- if (flatShading) {
33
+ if (simpleMesh.flatShading) {
33
34
 
34
35
  normal = normalize(cross(dFdx(position_commonspace.xyz), dFdy(position_commonspace.xyz)));
35
36
  } else {
36
37
  normal = normals_commonspace;
37
38
  }
38
39
 
39
- vec4 color = hasTexture ? texture(sampler, vTexCoord) : vColor;
40
+ vec4 color = simpleMesh.hasTexture ? texture(sampler, vTexCoord) : vColor;
40
41
  vec3 lightColor = lighting_getLightColor(color.rgb, cameraPosition, position_commonspace.xyz, normal);
41
- fragColor = vec4(lightColor, color.a * opacity);
42
+ fragColor = vec4(lightColor, color.a * layer.opacity);
42
43
 
43
44
  #endif
44
45
 
@@ -0,0 +1,24 @@
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
5
+ import type {ShaderModule} from '@luma.gl/shadertools';
6
+
7
+ const uniformBlock = `\
8
+ uniform meshUniforms {
9
+ bool pickFeatureIds;
10
+ } mesh;
11
+ `;
12
+
13
+ export type MeshProps = {
14
+ pickFeatureIds: boolean;
15
+ };
16
+
17
+ export const meshUniforms = {
18
+ name: 'mesh',
19
+ vs: uniformBlock,
20
+ fs: uniformBlock,
21
+ uniformTypes: {
22
+ pickFeatureIds: 'f32'
23
+ }
24
+ } as const satisfies ShaderModule<MeshProps>;
@@ -1,11 +1,10 @@
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
1
5
  export default `#version 300 es
2
6
  #define SHADER_NAME simple-mesh-layer-vs
3
7
 
4
- // Scale the model
5
- uniform float sizeScale;
6
- uniform bool composeModelMatrix;
7
- uniform bool pickFeatureIds;
8
-
9
8
  // Primitive attributes
10
9
  in vec3 positions;
11
10
  in vec3 normals;
@@ -41,7 +40,7 @@ void main(void) {
41
40
  vec2 uv = applyUVRegion(texCoords);
42
41
  geometry.uv = uv;
43
42
 
44
- if (pickFeatureIds) {
43
+ if (mesh.pickFeatureIds) {
45
44
  geometry.pickingColor = featureIdsPickingColors;
46
45
  } else {
47
46
  geometry.pickingColor = instancePickingColors;
@@ -50,10 +49,10 @@ void main(void) {
50
49
  mat3 instanceModelMatrix = mat3(instanceModelMatrixCol0, instanceModelMatrixCol1, instanceModelMatrixCol2);
51
50
 
52
51
  vTexCoord = uv;
53
- cameraPosition = project_uCameraPosition;
52
+ cameraPosition = project.cameraPosition;
54
53
  vColor = vec4(colors * instanceColors.rgb, instanceColors.a);
55
54
 
56
- vec3 pos = (instanceModelMatrix * positions) * sizeScale;
55
+ vec3 pos = (instanceModelMatrix * positions) * simpleMesh.sizeScale;
57
56
  vec3 projectedPosition = project_position(positions);
58
57
  position_commonspace = vec4(projectedPosition, 1.0);
59
58
  gl_Position = project_common_position_to_clipspace(position_commonspace);
@@ -64,7 +63,7 @@ void main(void) {
64
63
 
65
64
  DECKGL_FILTER_GL_POSITION(gl_Position, geometry);
66
65
 
67
- #ifdef MODULE_PBR
66
+ #ifdef MODULE_PBRMATERIAL
68
67
  // set PBR data
69
68
  pbr_vPosition = geometry.position.xyz;
70
69
  #ifdef HAS_NORMALS
@@ -1,11 +1,16 @@
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
1
5
  import type {NumericArray} from '@math.gl/core';
2
6
  import {parsePBRMaterial, ParsedPBRMaterial} from '@luma.gl/gltf';
3
- import {pbr} from '@luma.gl/shadertools';
7
+ import {pbrMaterial} from '@luma.gl/shadertools';
4
8
  import {Model} from '@luma.gl/engine';
5
9
  import type {MeshAttribute, MeshAttributes} from '@loaders.gl/schema';
6
10
  import type {UpdateParameters, DefaultProps, LayerContext} from '@deck.gl/core';
7
11
  import {SimpleMeshLayer, SimpleMeshLayerProps} from '@deck.gl/mesh-layers';
8
12
 
13
+ import {MeshProps, meshUniforms} from './mesh-layer-uniforms';
9
14
  import vs from './mesh-layer-vertex.glsl';
10
15
  import fs from './mesh-layer-fragment.glsl';
11
16
 
@@ -58,7 +63,7 @@ export default class MeshLayer<DataT = any, ExtraProps extends {} = {}> extends
58
63
  getShaders() {
59
64
  const shaders = super.getShaders();
60
65
  const modules = shaders.modules;
61
- modules.push(pbr);
66
+ modules.push(pbrMaterial, meshUniforms);
62
67
  return {...shaders, vs, fs};
63
68
  }
64
69
 
@@ -92,22 +97,28 @@ export default class MeshLayer<DataT = any, ExtraProps extends {} = {}> extends
92
97
 
93
98
  draw(opts) {
94
99
  const {featureIds} = this.props;
95
- if (!this.state.model) {
100
+ const {model} = this.state;
101
+ if (!model) {
96
102
  return;
97
103
  }
98
- this.state.model.setUniforms({
99
- // Needed for PBR (TODO: find better way to get it)
100
- // eslint-disable-next-line camelcase
101
- u_Camera: this.state.model.uniforms.project_uCameraPosition,
104
+ const meshProps: MeshProps = {
102
105
  pickFeatureIds: Boolean(featureIds)
106
+ };
107
+ const pbrProjectionProps = {
108
+ // Needed for PBR (TODO: find better way to get it)
109
+ camera: model.uniforms.cameraPosition as [number, number, number]
110
+ };
111
+ model.shaderInputs.setProps({
112
+ pbrProjection: pbrProjectionProps,
113
+ mesh: meshProps
103
114
  });
104
115
 
105
116
  super.draw(opts);
106
117
  }
107
118
 
108
119
  protected getModel(mesh: Mesh): Model {
109
- const {id, pbrMaterial} = this.props;
110
- const parsedPBRMaterial = this.parseMaterial(pbrMaterial, mesh);
120
+ const {id} = this.props;
121
+ const parsedPBRMaterial = this.parseMaterial(this.props.pbrMaterial, mesh);
111
122
  // Keep material to explicitly remove textures
112
123
  this.setState({parsedPBRMaterial});
113
124
  const shaders = this.getShaders();
@@ -129,26 +140,36 @@ export default class MeshLayer<DataT = any, ExtraProps extends {} = {}> extends
129
140
  return model;
130
141
  }
131
142
 
132
- updatePbrMaterialUniforms(pbrMaterial) {
143
+ updatePbrMaterialUniforms(material) {
133
144
  const {model} = this.state;
134
145
  if (model) {
135
146
  const {mesh} = this.props;
136
- const parsedPBRMaterial = this.parseMaterial(pbrMaterial, mesh as Mesh);
147
+ const parsedPBRMaterial = this.parseMaterial(material, mesh as Mesh);
137
148
  // Keep material to explicitly remove textures
138
149
  this.setState({parsedPBRMaterial});
139
- model.setBindings(parsedPBRMaterial.bindings);
140
- model.setUniforms(parsedPBRMaterial.uniforms);
150
+
151
+ const {pbr_baseColorSampler} = parsedPBRMaterial.bindings;
152
+ const {emptyTexture} = this.state;
153
+ const simpleMeshProps = {
154
+ sampler: pbr_baseColorSampler || emptyTexture,
155
+ hasTexture: Boolean(pbr_baseColorSampler)
156
+ };
157
+ const {camera, ...pbrMaterialProps} = {
158
+ ...parsedPBRMaterial.bindings,
159
+ ...parsedPBRMaterial.uniforms
160
+ };
161
+ model.shaderInputs.setProps({simpleMesh: simpleMeshProps, pbrMaterial: pbrMaterialProps});
141
162
  }
142
163
  }
143
164
 
144
- parseMaterial(pbrMaterial, mesh: Mesh): ParsedPBRMaterial {
165
+ parseMaterial(material, mesh: Mesh): ParsedPBRMaterial {
145
166
  const unlit = Boolean(
146
- pbrMaterial.pbrMetallicRoughness && pbrMaterial.pbrMetallicRoughness.baseColorTexture
167
+ material.pbrMetallicRoughness && material.pbrMetallicRoughness.baseColorTexture
147
168
  );
148
169
 
149
170
  return parsePBRMaterial(
150
171
  this.context.device,
151
- {unlit, ...pbrMaterial},
172
+ {unlit, ...material},
152
173
  {NORMAL: mesh.attributes.normals, TEXCOORD_0: mesh.attributes.texCoords},
153
174
  {
154
175
  pbrDebug: false,
@@ -1,3 +1,7 @@
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
1
5
  import {Viewport} from '@deck.gl/core';
2
6
  import {lerp} from '@math.gl/core';
3
7
  import {GeoBoundingBox} from '../tileset-2d/index';
@@ -1,3 +1,7 @@
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
1
5
  import type {
2
6
  BinaryFeatureCollection,
3
7
  BinaryLineFeature,
@@ -1,3 +1,7 @@
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
1
5
  import {
2
6
  Layer,
3
7
  LayersList,
@@ -1,3 +1,7 @@
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
1
5
  import {AccessorFunction, DefaultProps} from '@deck.gl/core';
2
6
  import GeoCellLayer, {GeoCellLayerProps} from '../geo-cell-layer/GeoCellLayer';
3
7
  import {getQuadkeyPolygon} from './quadkey-utils';
@@ -1,3 +1,7 @@
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
1
5
  import {worldToLngLat} from '@math.gl/web-mercator';
2
6
 
3
7
  const TILE_SIZE = 512;
@@ -1,3 +1,7 @@
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
1
5
  /*
2
6
  Adapted from s2-geometry
3
7
 
@@ -1,22 +1,6 @@
1
- // Copyright (c) 2015 - 2017 Uber Technologies, Inc.
2
- //
3
- // Permission is hereby granted, free of charge, to any person obtaining a copy
4
- // of this software and associated documentation files (the "Software"), to deal
5
- // in the Software without restriction, including without limitation the rights
6
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
- // copies of the Software, and to permit persons to whom the Software is
8
- // furnished to do so, subject to the following conditions:
9
- //
10
- // The above copyright notice and this permission notice shall be included in
11
- // all copies or substantial portions of the Software.
12
- //
13
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
- // THE SOFTWARE.
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
20
4
 
21
5
  import {AccessorFunction, DefaultProps} from '@deck.gl/core';
22
6
  import GeoCellLayer, {GeoCellLayerProps} from '../geo-cell-layer/GeoCellLayer';
@@ -1,3 +1,7 @@
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
1
5
  // s2-geometry is a pure JavaScript port of Google/Niantic's S2 Geometry library
2
6
  // which is perfect since it works in the browser.
3
7
  import {
@@ -1,22 +1,6 @@
1
- // Copyright (c) 2015 - 2017 Uber Technologies, Inc.
2
- //
3
- // Permission is hereby granted, free of charge, to any person obtaining a copy
4
- // of this software and associated documentation files (the "Software"), to deal
5
- // in the Software without restriction, including without limitation the rights
6
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
- // copies of the Software, and to permit persons to whom the Software is
8
- // furnished to do so, subject to the following conditions:
9
- //
10
- // The above copyright notice and this permission notice shall be included in
11
- // all copies or substantial portions of the Software.
12
- //
13
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
- // THE SOFTWARE.
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
20
4
 
21
5
  import {
22
6
  Color,
@@ -1,3 +1,7 @@
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
1
5
  import {Geometry} from '@luma.gl/engine';
2
6
 
3
7
  import {
@@ -1,3 +1,7 @@
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
1
5
  import {
2
6
  CompositeLayer,
3
7
  CompositeLayerProps,
@@ -1,3 +1,7 @@
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
1
5
  // deck.gl, MIT license
2
6
 
3
7
  export type {
@@ -1,3 +1,7 @@
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
1
5
  // deck.gl, MIT license
2
6
  // @note - this is a duplicate of the deck.gl core export (because Tileset2D should be deck.gl independent)
3
7
 
@@ -1,3 +1,7 @@
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
1
5
  /* eslint-env browser */
2
6
  import {RequestScheduler} from '@loaders.gl/loader-utils';
3
7
  import {TileBoundingBox, TileIndex, TileLoadProps} from './types';
@@ -1,3 +1,7 @@
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
1
5
  import {Viewport, WebMercatorViewport, _GlobeViewport} from '@deck.gl/core';
2
6
 
3
7
  import {
@@ -1,3 +1,7 @@
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
1
5
  import {Viewport} from '@deck.gl/core';
2
6
 
3
7
  import {RequestScheduler} from '@loaders.gl/loader-utils';
@@ -1,3 +1,7 @@
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
1
5
  export type ZRange = [minZ: number, maxZ: number];
2
6
 
3
7
  export type Bounds = [minX: number, minY: number, maxX: number, maxY: number];
@@ -1,3 +1,7 @@
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
1
5
  import {Viewport} from '@deck.gl/core';
2
6
  import {Matrix4} from '@math.gl/core';
3
7
  import {getOSMTileIndices} from './tile-2d-traversal';
@@ -0,0 +1,30 @@
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
5
+ import type {ShaderModule} from '@luma.gl/shadertools';
6
+
7
+ const uniformBlock = `\
8
+ uniform tripsUniforms {
9
+ bool fadeTrail;
10
+ float trailLength;
11
+ float currentTime;
12
+ } trips;
13
+ `;
14
+
15
+ export type TripsProps = {
16
+ fadeTrail: boolean;
17
+ trailLength: number;
18
+ currentTime: number;
19
+ };
20
+
21
+ export const tripsUniforms = {
22
+ name: 'trips',
23
+ vs: uniformBlock,
24
+ fs: uniformBlock,
25
+ uniformTypes: {
26
+ fadeTrail: 'f32',
27
+ trailLength: 'f32',
28
+ currentTime: 'f32'
29
+ }
30
+ } as const satisfies ShaderModule<TripsProps>;