@deck.gl/geo-layers 8.9.16 → 8.9.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (34) hide show
  1. package/dist.min.js +1 -1
  2. package/package.json +2 -2
  3. package/typed/tile-3d-layer/utils.d.ts +3 -0
  4. package/typed/tile-3d-layer/utils.d.ts.map +1 -0
  5. package/typed/tile-layer/tileset-2d.d.ts.map +1 -1
  6. package/typed/tile-layer/utils.d.ts +1 -1
  7. package/typed/tile-layer/utils.d.ts.map +1 -1
  8. package/typed/geo-cell-layer/GeoCellLayer.js +0 -49
  9. package/typed/great-circle-layer/great-circle-layer.js +0 -29
  10. package/typed/h3-layers/h3-cluster-layer.js +0 -33
  11. package/typed/h3-layers/h3-hexagon-layer.js +0 -251
  12. package/typed/imagery-layer/imagery-layer.d.ts +0 -53
  13. package/typed/imagery-layer/imagery-layer.d.ts.map +0 -1
  14. package/typed/index.js +0 -33
  15. package/typed/mesh-layer/mesh-layer-fragment.glsl.js +0 -55
  16. package/typed/mesh-layer/mesh-layer-vertex.glsl.js +0 -80
  17. package/typed/mesh-layer/mesh-layer.js +0 -110
  18. package/typed/mvt-layer/coordinate-transform.js +0 -41
  19. package/typed/mvt-layer/find-index-binary.js +0 -96
  20. package/typed/mvt-layer/mvt-layer.js +0 -297
  21. package/typed/quadkey-layer/quadkey-layer.js +0 -18
  22. package/typed/quadkey-layer/quadkey-utils.js +0 -26
  23. package/typed/s2-layer/s2-geometry.js +0 -123
  24. package/typed/s2-layer/s2-layer.js +0 -37
  25. package/typed/s2-layer/s2-utils.js +0 -88
  26. package/typed/terrain-layer/terrain-layer.js +0 -226
  27. package/typed/tile-3d-layer/tile-3d-layer.js +0 -294
  28. package/typed/tile-layer/tile-2d-header.js +0 -113
  29. package/typed/tile-layer/tile-2d-traversal.js +0 -181
  30. package/typed/tile-layer/tile-layer.js +0 -192
  31. package/typed/tile-layer/tileset-2d.js +0 -399
  32. package/typed/tile-layer/types.js +0 -1
  33. package/typed/tile-layer/utils.js +0 -197
  34. package/typed/trips-layer/trips-layer.js +0 -92
@@ -1 +0,0 @@
1
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package/typed/index.js DELETED
@@ -1,33 +0,0 @@
1
- // Copyright (c) 2015 - 2017 Uber Technologies, Inc.
2
- //
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- // Permission is hereby granted, free of charge, to any person obtaining a copy
4
- // of this software and associated documentation files (the "Software"), to deal
5
- // in the Software without restriction, including without limitation the rights
6
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
- // copies of the Software, and to permit persons to whom the Software is
8
- // furnished to do so, subject to the following conditions:
9
- //
10
- // The above copyright notice and this permission notice shall be included in
11
- // all copies or substantial portions of the Software.
12
- //
13
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
- // THE SOFTWARE.
20
- /* eslint-disable max-len */
21
- export { default as GreatCircleLayer } from './great-circle-layer/great-circle-layer';
22
- export { default as S2Layer } from './s2-layer/s2-layer';
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- export { default as QuadkeyLayer } from './quadkey-layer/quadkey-layer';
24
- export { default as TileLayer } from './tile-layer/tile-layer';
25
- export { default as TripsLayer } from './trips-layer/trips-layer';
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- export { default as H3ClusterLayer } from './h3-layers/h3-cluster-layer';
27
- export { default as H3HexagonLayer } from './h3-layers/h3-hexagon-layer';
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- export { default as Tile3DLayer } from './tile-3d-layer/tile-3d-layer';
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- export { default as TerrainLayer } from './terrain-layer/terrain-layer';
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- export { default as MVTLayer } from './mvt-layer/mvt-layer';
31
- export { getURLFromTemplate as _getURLFromTemplate } from './tile-layer/utils';
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- export { default as _Tileset2D } from './tile-layer/tileset-2d';
33
- export { default as _Tile2DHeader } from './tile-layer/tile-2d-header';
@@ -1,55 +0,0 @@
1
- export default `#version 300 es
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- #define SHADER_NAME simple-mesh-layer-fs
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-
4
- precision highp float;
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-
6
- uniform bool hasTexture;
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- uniform sampler2D sampler;
8
- uniform bool flatShading;
9
- uniform float opacity;
10
-
11
- in vec2 vTexCoord;
12
- in vec3 cameraPosition;
13
- in vec3 normals_commonspace;
14
- in vec4 position_commonspace;
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- in vec4 vColor;
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-
17
- out vec4 fragColor;
18
-
19
- void main(void) {
20
-
21
- #ifdef MODULE_PBR
22
-
23
- fragColor = vColor * pbr_filterColor(vec4(0));
24
- geometry.uv = pbr_vUV;
25
- fragColor.a *= opacity;
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-
27
- #else
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-
29
- geometry.uv = vTexCoord;
30
-
31
- vec3 normal;
32
- if (flatShading) {
33
-
34
- // NOTE(Tarek): This is necessary because
35
- // headless.gl reports the extension as
36
- // available but does not support it in
37
- // the shader.
38
- #ifdef DERIVATIVES_AVAILABLE
39
- normal = normalize(cross(dFdx(position_commonspace.xyz), dFdy(position_commonspace.xyz)));
40
- #else
41
- normal = vec3(0.0, 0.0, 1.0);
42
- #endif
43
- } else {
44
- normal = normals_commonspace;
45
- }
46
-
47
- vec4 color = hasTexture ? texture(sampler, vTexCoord) : vColor;
48
- vec3 lightColor = lighting_getLightColor(color.rgb, cameraPosition, position_commonspace.xyz, normal);
49
- fragColor = vec4(lightColor, color.a * opacity);
50
-
51
- #endif
52
-
53
- DECKGL_FILTER_COLOR(fragColor, geometry);
54
- }
55
- `;
@@ -1,80 +0,0 @@
1
- export default `#version 300 es
2
- #define SHADER_NAME simple-mesh-layer-vs
3
-
4
- // Scale the model
5
- uniform float sizeScale;
6
- uniform bool composeModelMatrix;
7
- uniform bool u_pickFeatureIds;
8
-
9
- // Primitive attributes
10
- in vec3 positions;
11
- in vec3 normals;
12
- in vec3 colors;
13
- in vec2 texCoords;
14
- in vec4 uvRegions;
15
- in vec3 featureIdsPickingColors;
16
-
17
- // Instance attributes
18
- in vec4 instanceColors;
19
- in vec3 instancePickingColors;
20
- in mat3 instanceModelMatrix;
21
-
22
- // Outputs to fragment shader
23
- out vec2 vTexCoord;
24
- out vec3 cameraPosition;
25
- out vec3 normals_commonspace;
26
- out vec4 position_commonspace;
27
- out vec4 vColor;
28
-
29
- vec2 applyUVRegion(vec2 uv) {
30
- #ifdef HAS_UV_REGIONS
31
- // https://github.com/Esri/i3s-spec/blob/master/docs/1.7/geometryUVRegion.cmn.md
32
- return fract(uv) * (uvRegions.zw - uvRegions.xy) + uvRegions.xy;
33
- #else
34
- return uv;
35
- #endif
36
- }
37
-
38
- void main(void) {
39
- vec2 uv = applyUVRegion(texCoords);
40
- geometry.uv = uv;
41
-
42
- if (u_pickFeatureIds) {
43
- geometry.pickingColor = featureIdsPickingColors;
44
- } else {
45
- geometry.pickingColor = instancePickingColors;
46
- }
47
-
48
- vTexCoord = uv;
49
- cameraPosition = project_uCameraPosition;
50
- vColor = vec4(colors * instanceColors.rgb, instanceColors.a);
51
-
52
- vec3 pos = (instanceModelMatrix * positions) * sizeScale;
53
- vec3 projectedPosition = project_position(positions);
54
- position_commonspace = vec4(projectedPosition, 1.0);
55
- gl_Position = project_common_position_to_clipspace(position_commonspace);
56
-
57
- geometry.position = position_commonspace;
58
- normals_commonspace = project_normal(instanceModelMatrix * normals);
59
- geometry.normal = normals_commonspace;
60
-
61
- DECKGL_FILTER_GL_POSITION(gl_Position, geometry);
62
-
63
- #ifdef MODULE_PBR
64
- // set PBR data
65
- pbr_vPosition = geometry.position.xyz;
66
- #ifdef HAS_NORMALS
67
- pbr_vNormal = geometry.normal;
68
- #endif
69
-
70
- #ifdef HAS_UV
71
- pbr_vUV = uv;
72
- #else
73
- pbr_vUV = vec2(0., 0.);
74
- #endif
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- geometry.uv = pbr_vUV;
76
- #endif
77
-
78
- DECKGL_FILTER_COLOR(vColor, geometry);
79
- }
80
- `;
@@ -1,110 +0,0 @@
1
- import { GLTFMaterialParser } from '@luma.gl/experimental';
2
- import { Model, pbr } from '@luma.gl/core';
3
- import GL from '@luma.gl/constants';
4
- import { SimpleMeshLayer } from '@deck.gl/mesh-layers';
5
- import vs from './mesh-layer-vertex.glsl';
6
- import fs from './mesh-layer-fragment.glsl';
7
- function validateGeometryAttributes(attributes) {
8
- const hasColorAttribute = attributes.COLOR_0 || attributes.colors;
9
- if (!hasColorAttribute) {
10
- attributes.colors = { constant: true, value: new Float32Array([1, 1, 1]) };
11
- }
12
- }
13
- const defaultProps = {
14
- // PBR material object. _lighting must be pbr for this to work
15
- pbrMaterial: { type: 'object', value: null },
16
- featureIds: { type: 'array', value: null, optional: true }
17
- };
18
- export default class _MeshLayer extends SimpleMeshLayer {
19
- getShaders() {
20
- const shaders = super.getShaders();
21
- const modules = shaders.modules;
22
- modules.push(pbr);
23
- return { ...shaders, vs, fs };
24
- }
25
- initializeState() {
26
- const { featureIds } = this.props;
27
- super.initializeState();
28
- if (featureIds) {
29
- this.state.attributeManager.add({
30
- featureIdsPickingColors: {
31
- type: GL.UNSIGNED_BYTE,
32
- size: 3,
33
- noAlloc: true,
34
- update: this.calculateFeatureIdsPickingColors
35
- }
36
- });
37
- }
38
- }
39
- updateState({ props, oldProps, changeFlags }) {
40
- super.updateState({ props, oldProps, changeFlags });
41
- if (props.pbrMaterial !== oldProps.pbrMaterial) {
42
- this.updatePbrMaterialUniforms(props.pbrMaterial);
43
- }
44
- }
45
- draw(opts) {
46
- const { featureIds } = this.props;
47
- if (!this.state.model) {
48
- return;
49
- }
50
- this.state.model.setUniforms({
51
- // Needed for PBR (TODO: find better way to get it)
52
- u_Camera: this.state.model.getUniforms().project_uCameraPosition,
53
- u_pickFeatureIds: Boolean(featureIds)
54
- });
55
- super.draw(opts);
56
- }
57
- getModel(mesh) {
58
- const { id, pbrMaterial } = this.props;
59
- const materialParser = this.parseMaterial(pbrMaterial, mesh);
60
- const shaders = this.getShaders();
61
- validateGeometryAttributes(mesh.attributes);
62
- const model = new Model(this.context.gl, {
63
- ...this.getShaders(),
64
- id,
65
- geometry: mesh,
66
- defines: {
67
- ...shaders.defines,
68
- ...materialParser?.defines,
69
- HAS_UV_REGIONS: mesh.attributes.uvRegions
70
- },
71
- parameters: materialParser?.parameters,
72
- isInstanced: true
73
- });
74
- return model;
75
- }
76
- updatePbrMaterialUniforms(pbrMaterial) {
77
- const { model } = this.state;
78
- if (model) {
79
- const { mesh } = this.props;
80
- const materialParser = this.parseMaterial(pbrMaterial, mesh);
81
- model.setUniforms(materialParser.uniforms);
82
- }
83
- }
84
- parseMaterial(pbrMaterial, mesh) {
85
- const unlit = Boolean(pbrMaterial.pbrMetallicRoughness && pbrMaterial.pbrMetallicRoughness.baseColorTexture);
86
- const materialParser = new GLTFMaterialParser(this.context.gl, {
87
- attributes: { NORMAL: mesh.attributes.normals, TEXCOORD_0: mesh.attributes.texCoords },
88
- material: { unlit, ...pbrMaterial },
89
- pbrDebug: false,
90
- imageBasedLightingEnvironment: null,
91
- lights: true,
92
- useTangents: false
93
- });
94
- return materialParser;
95
- }
96
- calculateFeatureIdsPickingColors(attribute) {
97
- const { featureIds } = this.props;
98
- const value = new Uint8ClampedArray(featureIds.length * attribute.size);
99
- const pickingColor = [];
100
- for (let index = 0; index < featureIds.length; index++) {
101
- this.encodePickingColor(featureIds[index], pickingColor);
102
- value[index * 3] = pickingColor[0];
103
- value[index * 3 + 1] = pickingColor[1];
104
- value[index * 3 + 2] = pickingColor[2];
105
- }
106
- attribute.value = value;
107
- }
108
- }
109
- _MeshLayer.layerName = '_MeshLayer';
110
- _MeshLayer.defaultProps = defaultProps;
@@ -1,41 +0,0 @@
1
- import { lerp } from '@math.gl/core';
2
- const availableTransformations = {
3
- Point,
4
- MultiPoint,
5
- LineString,
6
- MultiLineString,
7
- Polygon,
8
- MultiPolygon
9
- };
10
- function Point([pointX, pointY], [nw, se], viewport) {
11
- const x = lerp(nw[0], se[0], pointX);
12
- const y = lerp(nw[1], se[1], pointY);
13
- return viewport.unprojectFlat([x, y]);
14
- }
15
- function getPoints(geometry, bbox, viewport) {
16
- return geometry.map(g => Point(g, bbox, viewport));
17
- }
18
- function MultiPoint(multiPoint, bbox, viewport) {
19
- return getPoints(multiPoint, bbox, viewport);
20
- }
21
- function LineString(line, bbox, viewport) {
22
- return getPoints(line, bbox, viewport);
23
- }
24
- function MultiLineString(multiLineString, bbox, viewport) {
25
- return multiLineString.map(lineString => LineString(lineString, bbox, viewport));
26
- }
27
- function Polygon(polygon, bbox, viewport) {
28
- return polygon.map(polygonRing => getPoints(polygonRing, bbox, viewport));
29
- }
30
- function MultiPolygon(multiPolygon, bbox, viewport) {
31
- return multiPolygon.map(polygon => Polygon(polygon, bbox, viewport));
32
- }
33
- export function transform(geometry, bbox, viewport) {
34
- const nw = viewport.projectFlat([bbox.west, bbox.north]);
35
- const se = viewport.projectFlat([bbox.east, bbox.south]);
36
- const projectedBbox = [nw, se];
37
- return {
38
- ...geometry,
39
- coordinates: availableTransformations[geometry.type](geometry.coordinates, projectedBbox, viewport)
40
- };
41
- }
@@ -1,96 +0,0 @@
1
- const GEOM_TYPES = ['points', 'lines', 'polygons'];
2
- /**
3
- * Return the index of feature (numericProps or featureIds) for given feature id
4
- * Example: findIndexBinary(data, 'id', 33) will return the index in the array of numericProps
5
- * of the feature 33.
6
- * @param {Object} data - The data in binary format
7
- * @param {String} uniqueIdProperty - Name of the unique id property
8
- * @param {Number|String} featureId - feature id to find
9
- * @param {String} layerName - the layer to search in
10
- */
11
- export default function findIndexBinary(data, uniqueIdProperty, featureId, layerName) {
12
- for (const gt of GEOM_TYPES) {
13
- const index = data[gt] && findIndexByType(data[gt], uniqueIdProperty, featureId, layerName);
14
- if (index >= 0) {
15
- return index;
16
- }
17
- }
18
- return -1;
19
- }
20
- function findIndexByType(geomData, uniqueIdProperty, featureId, layerName) {
21
- const featureIds = geomData.featureIds.value;
22
- if (!featureIds.length) {
23
- return -1;
24
- }
25
- let startFeatureIndex = 0;
26
- let endFeatureIndex = featureIds[featureIds.length - 1] + 1;
27
- if (layerName) {
28
- const layerRange = getLayerRange(geomData, layerName);
29
- if (layerRange) {
30
- startFeatureIndex = layerRange[0];
31
- endFeatureIndex = layerRange[1] + 1;
32
- }
33
- else {
34
- return -1;
35
- }
36
- }
37
- // Look for the uniqueIdProperty
38
- let featureIndex = -1;
39
- if (uniqueIdProperty in geomData.numericProps) {
40
- const vertexIndex = geomData.numericProps[uniqueIdProperty].value.findIndex((x, i) => x === featureId && featureIds[i] >= startFeatureIndex && featureIds[i] < endFeatureIndex);
41
- return vertexIndex >= 0 ? geomData.globalFeatureIds.value[vertexIndex] : -1;
42
- }
43
- else if (uniqueIdProperty) {
44
- featureIndex = findIndex(geomData.properties, elem => elem[uniqueIdProperty] === featureId, startFeatureIndex, endFeatureIndex);
45
- }
46
- else if (geomData.fields) {
47
- featureIndex = findIndex(geomData.fields, (elem) => elem.id === featureId, startFeatureIndex, endFeatureIndex);
48
- }
49
- return featureIndex >= 0 ? getGlobalFeatureId(geomData, featureIndex) : -1;
50
- }
51
- // Returns [firstFeatureIndex, lastFeatureIndex]
52
- // MVTLoader parses tiles layer-by-layer, so each layer is a continuous range
53
- function getLayerRange(geomData, layerName) {
54
- if (!geomData.__layers) {
55
- // Cache a map from properties.layerName to index ranges
56
- const layerNames = {};
57
- const { properties } = geomData;
58
- for (let i = 0; i < properties.length; i++) {
59
- const { layerName: key } = properties[i];
60
- if (!key) {
61
- // ignore
62
- }
63
- else if (layerNames[key]) {
64
- layerNames[key][1] = i;
65
- }
66
- else {
67
- layerNames[key] = [i, i];
68
- }
69
- }
70
- geomData.__layers = layerNames;
71
- }
72
- return geomData.__layers[layerName];
73
- }
74
- // Returns global feature id
75
- function getGlobalFeatureId(geomData, featureIndex) {
76
- if (!geomData.__ids) {
77
- // Cache a map from featureId to globalFeatureId
78
- const result = [];
79
- const featureIds = geomData.featureIds.value;
80
- const globalFeatureIds = geomData.globalFeatureIds.value;
81
- for (let i = 0; i < featureIds.length; i++) {
82
- result[featureIds[i]] = globalFeatureIds[i];
83
- }
84
- geomData.__ids = result;
85
- }
86
- return geomData.__ids[featureIndex];
87
- }
88
- // Like array.findIndex, but only search within a range
89
- function findIndex(array, predicate, startIndex, endIndex) {
90
- for (let i = startIndex; i < endIndex; i++) {
91
- if (predicate(array[i], i)) {
92
- return i;
93
- }
94
- }
95
- return -1;
96
- }