@deck.gl/geo-layers 8.8.13 → 8.8.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dist.dev.js +67420 -49380
- package/dist.min.js +2 -2
- package/package.json +9 -9
- package/typed/geo-cell-layer/GeoCellLayer.js +0 -49
- package/typed/great-circle-layer/great-circle-layer.js +0 -29
- package/typed/h3-layers/h3-cluster-layer.js +0 -33
- package/typed/h3-layers/h3-hexagon-layer.js +0 -251
- package/typed/index.js +0 -33
- package/typed/mesh-layer/mesh-layer-fragment.glsl.js +0 -55
- package/typed/mesh-layer/mesh-layer-vertex.glsl.js +0 -80
- package/typed/mesh-layer/mesh-layer.js +0 -110
- package/typed/mvt-layer/coordinate-transform.js +0 -41
- package/typed/mvt-layer/find-index-binary.js +0 -96
- package/typed/mvt-layer/mvt-layer.js +0 -297
- package/typed/quadkey-layer/quadkey-layer.js +0 -18
- package/typed/quadkey-layer/quadkey-utils.js +0 -26
- package/typed/s2-layer/s2-geometry.js +0 -123
- package/typed/s2-layer/s2-layer.js +0 -37
- package/typed/s2-layer/s2-utils.js +0 -88
- package/typed/terrain-layer/terrain-layer.js +0 -226
- package/typed/tile-3d-layer/tile-3d-layer.js +0 -294
- package/typed/tile-layer/tile-2d-header.js +0 -113
- package/typed/tile-layer/tile-2d-traversal.js +0 -181
- package/typed/tile-layer/tile-layer.js +0 -192
- package/typed/tile-layer/tileset-2d.js +0 -399
- package/typed/tile-layer/types.js +0 -1
- package/typed/tile-layer/utils.js +0 -197
- package/typed/trips-layer/trips-layer.js +0 -92
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// s2-geometry is a pure JavaScript port of Google/Niantic's S2 Geometry library
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// which is perfect since it works in the browser.
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import { toHilbertQuadkey, FromHilbertQuadKey, IJToST, STToUV, FaceUVToXYZ, XYZToLngLat } from './s2-geometry';
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import Long from 'long';
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/**
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* Given an S2 token this function convert the token to 64 bit id
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https://github.com/google/s2-geometry-library-java/blob/c04b68bf3197a9c34082327eeb3aec7ab7c85da1/src/com/google/common/geometry/S2CellId.java#L439
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* */
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function getIdFromToken(token) {
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// pad token with zeros to make the length 16
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const paddedToken = token.padEnd(16, '0');
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return Long.fromString(paddedToken, 16);
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}
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const MAX_RESOLUTION = 100;
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/* Adapted from s2-geometry's S2Cell.getCornerLatLngs */
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/* eslint-disable max-statements */
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function getGeoBounds({ face, ij, level }) {
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const offsets = [
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[0, 0],
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[0, 1],
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[1, 1],
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[1, 0],
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[0, 0]
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];
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// The S2 cell edge is curved: http://s2geometry.io/
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// This is more prominent at lower levels
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// resolution is the number of segments to generate per edge.
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// We exponentially reduce resolution as level increases so it doesn't affect perf
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// when there are a large number of cells
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const resolution = Math.max(1, Math.ceil(MAX_RESOLUTION * Math.pow(2, -level)));
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const result = new Float64Array(4 * resolution * 2 + 2);
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let ptIndex = 0;
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let prevLng = 0;
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for (let i = 0; i < 4; i++) {
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const offset = offsets[i].slice(0);
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const nextOffset = offsets[i + 1];
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const stepI = (nextOffset[0] - offset[0]) / resolution;
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const stepJ = (nextOffset[1] - offset[1]) / resolution;
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for (let j = 0; j < resolution; j++) {
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offset[0] += stepI;
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offset[1] += stepJ;
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// Cell can be represented by coordinates IJ, ST, UV, XYZ
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// http://s2geometry.io/devguide/s2cell_hierarchy#coordinate-systems
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const st = IJToST(ij, level, offset);
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const uv = STToUV(st);
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const xyz = FaceUVToXYZ(face, uv);
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const lngLat = XYZToLngLat(xyz);
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// Adjust longitude for Web Mercator projection
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if (Math.abs(lngLat[1]) > 89.999) {
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lngLat[0] = prevLng;
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}
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const deltaLng = lngLat[0] - prevLng;
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lngLat[0] += deltaLng > 180 ? -360 : deltaLng < -180 ? 360 : 0;
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result[ptIndex++] = lngLat[0];
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result[ptIndex++] = lngLat[1];
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prevLng = lngLat[0];
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}
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}
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// close the loop
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result[ptIndex++] = result[0];
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result[ptIndex++] = result[1];
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return result;
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}
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/* eslint-enable max-statements */
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export function getS2QuadKey(token) {
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if (typeof token === 'string') {
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if (token.indexOf('/') > 0) {
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// is Hilbert quad key
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return token;
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}
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// is S2 token
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token = getIdFromToken(token);
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}
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// is Long id
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return toHilbertQuadkey(token.toString());
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}
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/**
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* Get a polygon with corner coordinates for an s2 cell
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* @param {*} cell - This can be an S2 key or token
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* @return {Array} - a simple polygon in array format: [[lng, lat], ...]
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* - each coordinate is an array [lng, lat]
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* - the polygon is closed, i.e. last coordinate is a copy of the first coordinate
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*/
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export function getS2Polygon(token) {
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const key = getS2QuadKey(token);
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const s2cell = FromHilbertQuadKey(key);
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return getGeoBounds(s2cell);
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}
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// Copyright (c) 2015 - 2017 Uber Technologies, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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import { CompositeLayer, log } from '@deck.gl/core';
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import { SimpleMeshLayer } from '@deck.gl/mesh-layers';
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import { COORDINATE_SYSTEM } from '@deck.gl/core';
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import { TerrainWorkerLoader } from '@loaders.gl/terrain';
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import TileLayer from '../tile-layer/tile-layer';
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import { urlType, getURLFromTemplate } from '../tile-layer/utils';
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const DUMMY_DATA = [1];
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const defaultProps = {
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...TileLayer.defaultProps,
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// Image url that encodes height data
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elevationData: urlType,
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// Image url to use as texture
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texture: { ...urlType, optional: true },
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// Martini error tolerance in meters, smaller number -> more detailed mesh
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meshMaxError: { type: 'number', value: 4.0 },
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// Bounding box of the terrain image, [minX, minY, maxX, maxY] in world coordinates
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bounds: { type: 'array', value: null, optional: true, compare: true },
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// Color to use if texture is unavailable
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color: { type: 'color', value: [255, 255, 255] },
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// Object to decode height data, from (r, g, b) to height in meters
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elevationDecoder: {
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type: 'object',
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value: {
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rScaler: 1,
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gScaler: 0,
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bScaler: 0,
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offset: 0
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}
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},
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// Supply url to local terrain worker bundle. Only required if running offline and cannot access CDN.
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workerUrl: { type: 'string', value: null },
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// Same as SimpleMeshLayer wireframe
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wireframe: false,
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material: true,
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loaders: [TerrainWorkerLoader]
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};
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// Turns array of templates into a single string to work around shallow change
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function urlTemplateToUpdateTrigger(template) {
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if (Array.isArray(template)) {
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return template.join(';');
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}
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return template;
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}
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/**
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* state: {
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* isTiled: True renders TileLayer of many SimpleMeshLayers, false renders one SimpleMeshLayer
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* terrain: Mesh object. Only defined when isTiled is false.
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* }
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*/
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export default class TerrainLayer extends CompositeLayer {
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updateState({ props, oldProps }) {
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const elevationDataChanged = props.elevationData !== oldProps.elevationData;
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if (elevationDataChanged) {
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const { elevationData } = props;
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const isTiled = elevationData &&
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(Array.isArray(elevationData) ||
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(elevationData.includes('{x}') && elevationData.includes('{y}')));
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this.setState({ isTiled });
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}
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// Reloading for single terrain mesh
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const shouldReload = elevationDataChanged ||
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props.meshMaxError !== oldProps.meshMaxError ||
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props.elevationDecoder !== oldProps.elevationDecoder ||
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props.bounds !== oldProps.bounds;
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if (!this.state.isTiled && shouldReload) {
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const terrain = this.loadTerrain(props);
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this.setState({ terrain });
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}
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// TODO - remove in v9
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if (props.workerUrl) {
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log.removed('workerUrl', 'loadOptions.terrain.workerUrl')();
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}
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}
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loadTerrain({ elevationData, bounds, elevationDecoder, meshMaxError, signal }) {
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if (!elevationData) {
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return null;
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}
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let loadOptions = this.getLoadOptions();
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loadOptions = {
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...loadOptions,
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terrain: {
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skirtHeight: this.state.isTiled ? meshMaxError * 2 : 0,
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...loadOptions?.terrain,
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bounds,
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meshMaxError,
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elevationDecoder
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}
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};
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const { fetch } = this.props;
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return fetch(elevationData, { propName: 'elevationData', layer: this, loadOptions, signal });
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}
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getTiledTerrainData(tile) {
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const { elevationData, fetch, texture, elevationDecoder, meshMaxError } = this.props;
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const { viewport } = this.context;
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const dataUrl = getURLFromTemplate(elevationData, tile);
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const textureUrl = getURLFromTemplate(texture, tile);
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const { bbox, signal } = tile;
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const bottomLeft = viewport.isGeospatial
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? viewport.projectFlat([bbox.west, bbox.south])
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: [bbox.left, bbox.bottom];
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const topRight = viewport.isGeospatial
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? viewport.projectFlat([bbox.east, bbox.north])
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: [bbox.right, bbox.top];
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const bounds = [bottomLeft[0], bottomLeft[1], topRight[0], topRight[1]];
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const terrain = this.loadTerrain({
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elevationData: dataUrl,
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bounds,
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elevationDecoder,
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meshMaxError,
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signal
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});
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const surface = textureUrl
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? // If surface image fails to load, the tile should still be displayed
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fetch(textureUrl, { propName: 'texture', layer: this, loaders: [], signal }).catch(_ => null)
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: Promise.resolve(null);
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return Promise.all([terrain, surface]);
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}
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renderSubLayers(props) {
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const SubLayerClass = this.getSubLayerClass('mesh', SimpleMeshLayer);
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const { data, color } = props;
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if (!data) {
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return null;
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}
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const [mesh, texture] = data;
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return new SubLayerClass(props, {
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data: DUMMY_DATA,
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mesh,
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texture,
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_instanced: false,
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coordinateSystem: COORDINATE_SYSTEM.CARTESIAN,
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getPosition: d => [0, 0, 0],
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getColor: color
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});
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}
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// Update zRange of viewport
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onViewportLoad(tiles) {
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if (!tiles) {
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return;
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}
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const { zRange } = this.state;
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const ranges = tiles
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.map(tile => tile.content)
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.filter(Boolean)
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.map(arr => {
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const bounds = arr[0].header.boundingBox;
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return bounds.map(bound => bound[2]);
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});
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if (ranges.length === 0) {
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return;
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}
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const minZ = Math.min(...ranges.map(x => x[0]));
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const maxZ = Math.max(...ranges.map(x => x[1]));
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if (!zRange || minZ < zRange[0] || maxZ > zRange[1]) {
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this.setState({ zRange: [minZ, maxZ] });
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}
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}
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renderLayers() {
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const { color, material, elevationData, texture, wireframe, meshMaxError, elevationDecoder, tileSize, maxZoom, minZoom, extent, maxRequests, onTileLoad, onTileUnload, onTileError, maxCacheSize, maxCacheByteSize, refinementStrategy } = this.props;
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if (this.state.isTiled) {
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return new TileLayer(this.getSubLayerProps({
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id: 'tiles'
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}), {
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wireframe,
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color,
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material,
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getTileData: this.getTiledTerrainData.bind(this),
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renderSubLayers: this.renderSubLayers.bind(this),
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updateTriggers: {
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getTileData: {
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elevationData: urlTemplateToUpdateTrigger(elevationData),
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texture: urlTemplateToUpdateTrigger(texture),
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meshMaxError,
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elevationDecoder
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}
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},
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onViewportLoad: this.onViewportLoad.bind(this),
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zRange: this.state.zRange || null,
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tileSize,
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maxZoom,
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minZoom,
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extent,
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maxRequests,
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onTileUnload,
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onTileError,
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maxCacheSize,
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maxCacheByteSize,
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refinementStrategy
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}
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const SubLayerClass = this.getSubLayerClass('mesh', SimpleMeshLayer);
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return new SubLayerClass(this.getSubLayerProps({
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}), {
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data: DUMMY_DATA,
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mesh: this.state.terrain,
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texture,
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material,
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wireframe
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});
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TerrainLayer.layerName = 'TerrainLayer';
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TerrainLayer.defaultProps = defaultProps;
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@@ -1,294 +0,0 @@
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import GL from '@luma.gl/constants';
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import { Geometry } from '@luma.gl/core';
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import { COORDINATE_SYSTEM, CompositeLayer } from '@deck.gl/core';
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import { PointCloudLayer } from '@deck.gl/layers';
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import { ScenegraphLayer } from '@deck.gl/mesh-layers';
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import { default as _MeshLayer } from '../mesh-layer/mesh-layer';
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import { log } from '@deck.gl/core';
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import { load } from '@loaders.gl/core';
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import { Tileset3D, TILE_TYPE } from '@loaders.gl/tiles';
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import { Tiles3DLoader } from '@loaders.gl/3d-tiles';
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const SINGLE_DATA = [0];
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const defaultProps = {
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getPointColor: { type: 'accessor', value: [0, 0, 0, 255] },
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pointSize: 1.0,
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data: null,
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loader: Tiles3DLoader,
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onTilesetLoad: { type: 'function', value: tileset3d => { }, compare: false },
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onTileLoad: { type: 'function', value: tileHeader => { }, compare: false },
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onTileUnload: { type: 'function', value: tileHeader => { }, compare: false },
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onTileError: { type: 'function', value: (tile, message, url) => { }, compare: false },
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_getMeshColor: { type: 'function', value: tileHeader => [255, 255, 255], compare: false }
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};
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export default class Tile3DLayer extends CompositeLayer {
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initializeState() {
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if ('onTileLoadFail' in this.props) {
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log.removed('onTileLoadFail', 'onTileError')();
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}
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// prop verification
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this.state = {
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layerMap: {},
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tileset3d: null,
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activeViewports: {},
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lastUpdatedViewports: null
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};
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}
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get isLoaded() {
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const { tileset3d } = this.state;
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return tileset3d && tileset3d.isLoaded();
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}
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shouldUpdateState({ changeFlags }) {
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return changeFlags.somethingChanged;
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}
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updateState({ props, oldProps, changeFlags }) {
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if (props.data && props.data !== oldProps.data) {
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this._loadTileset(props.data);
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}
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if (changeFlags.viewportChanged) {
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const { activeViewports } = this.state;
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const viewportsNumber = Object.keys(activeViewports).length;
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if (viewportsNumber) {
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this._updateTileset(activeViewports);
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this.state.lastUpdatedViewports = activeViewports;
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this.state.activeViewports = {};
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}
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}
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|
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if (changeFlags.propsChanged) {
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const { layerMap } = this.state;
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for (const key in layerMap) {
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|
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layerMap[key].needsUpdate = true;
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|
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}
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|
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}
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|
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}
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|
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activateViewport(viewport) {
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|
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const { activeViewports, lastUpdatedViewports } = this.state;
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|
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this.internalState.viewport = viewport;
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|
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activeViewports[viewport.id] = viewport;
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|
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const lastViewport = lastUpdatedViewports?.[viewport.id];
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|
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if (!lastViewport || !viewport.equals(lastViewport)) {
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|
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this.setChangeFlags({ viewportChanged: true });
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|
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this.setNeedsUpdate();
|
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|
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}
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|
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}
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|
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getPickingInfo({ info, sourceLayer }) {
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|
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const { layerMap } = this.state;
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|
-
const layerId = sourceLayer && sourceLayer.id;
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|
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if (layerId) {
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|
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// layerId: this.id-[scenegraph|pointcloud]-tileId
|
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|
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const substr = layerId.substring(this.id.length + 1);
|
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|
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const tileId = substr.substring(substr.indexOf('-') + 1);
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|
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info.object = layerMap[tileId] && layerMap[tileId].tile;
|
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|
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}
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|
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return info;
|
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|
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}
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|
84
|
-
filterSubLayer({ layer, viewport }) {
|
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85
|
-
const { tile } = layer.props;
|
|
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|
-
const { id: viewportId } = viewport;
|
|
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|
-
return tile.selected && tile.viewportIds.includes(viewportId);
|
|
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|
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}
|
|
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|
-
_updateAutoHighlight(info) {
|
|
90
|
-
if (info.sourceLayer) {
|
|
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|
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info.sourceLayer.updateAutoHighlight(info);
|
|
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|
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}
|
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|
-
}
|
|
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|
-
async _loadTileset(tilesetUrl) {
|
|
95
|
-
const { loadOptions = {} } = this.props;
|
|
96
|
-
// TODO: deprecate `loader` in v9.0
|
|
97
|
-
let loader = this.props.loader || this.props.loaders;
|
|
98
|
-
if (Array.isArray(loader)) {
|
|
99
|
-
loader = loader[0];
|
|
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|
-
}
|
|
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|
-
const options = { loadOptions: { ...loadOptions } };
|
|
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|
-
if (loader.preload) {
|
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|
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const preloadOptions = await loader.preload(tilesetUrl, loadOptions);
|
|
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|
-
if (preloadOptions.headers) {
|
|
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|
-
options.loadOptions.fetch = {
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|
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...options.loadOptions.fetch,
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|
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headers: preloadOptions.headers
|
|
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|
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};
|
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|
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}
|
|
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|
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Object.assign(options, preloadOptions);
|
|
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|
-
}
|
|
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|
-
const tilesetJson = await load(tilesetUrl, loader, options.loadOptions);
|
|
113
|
-
const tileset3d = new Tileset3D(tilesetJson, {
|
|
114
|
-
onTileLoad: this._onTileLoad.bind(this),
|
|
115
|
-
onTileUnload: this._onTileUnload.bind(this),
|
|
116
|
-
onTileLoadFail: this.props.onTileError,
|
|
117
|
-
...options
|
|
118
|
-
});
|
|
119
|
-
this.setState({
|
|
120
|
-
tileset3d,
|
|
121
|
-
layerMap: {}
|
|
122
|
-
});
|
|
123
|
-
this._updateTileset(this.state.activeViewports);
|
|
124
|
-
this.props.onTilesetLoad(tileset3d);
|
|
125
|
-
}
|
|
126
|
-
_onTileLoad(tileHeader) {
|
|
127
|
-
const { lastUpdatedViewports } = this.state;
|
|
128
|
-
this.props.onTileLoad(tileHeader);
|
|
129
|
-
this._updateTileset(lastUpdatedViewports);
|
|
130
|
-
this.setNeedsUpdate();
|
|
131
|
-
}
|
|
132
|
-
_onTileUnload(tileHeader) {
|
|
133
|
-
// Was cleaned up from tileset cache. We no longer need to track it.
|
|
134
|
-
delete this.state.layerMap[tileHeader.id];
|
|
135
|
-
this.props.onTileUnload(tileHeader);
|
|
136
|
-
}
|
|
137
|
-
_updateTileset(viewports) {
|
|
138
|
-
const { tileset3d } = this.state;
|
|
139
|
-
const { timeline } = this.context;
|
|
140
|
-
const viewportsNumber = Object.keys(viewports).length;
|
|
141
|
-
if (!timeline || !viewportsNumber || !tileset3d) {
|
|
142
|
-
return;
|
|
143
|
-
}
|
|
144
|
-
tileset3d.selectTiles(Object.values(viewports)).then(frameNumber => {
|
|
145
|
-
const tilesetChanged = this.state.frameNumber !== frameNumber;
|
|
146
|
-
if (tilesetChanged) {
|
|
147
|
-
this.setState({ frameNumber });
|
|
148
|
-
}
|
|
149
|
-
});
|
|
150
|
-
}
|
|
151
|
-
_getSubLayer(tileHeader, oldLayer) {
|
|
152
|
-
if (!tileHeader.content) {
|
|
153
|
-
return null;
|
|
154
|
-
}
|
|
155
|
-
switch (tileHeader.type) {
|
|
156
|
-
case TILE_TYPE.POINTCLOUD:
|
|
157
|
-
return this._makePointCloudLayer(tileHeader, oldLayer);
|
|
158
|
-
case TILE_TYPE.SCENEGRAPH:
|
|
159
|
-
return this._make3DModelLayer(tileHeader, oldLayer);
|
|
160
|
-
case TILE_TYPE.MESH:
|
|
161
|
-
return this._makeSimpleMeshLayer(tileHeader, oldLayer);
|
|
162
|
-
default:
|
|
163
|
-
throw new Error(`Tile3DLayer: Failed to render layer of type ${tileHeader.content.type}`);
|
|
164
|
-
}
|
|
165
|
-
}
|
|
166
|
-
_makePointCloudLayer(tileHeader, oldLayer) {
|
|
167
|
-
const { attributes, pointCount, constantRGBA, cartographicOrigin, modelMatrix } = tileHeader.content;
|
|
168
|
-
const { positions, normals, colors } = attributes;
|
|
169
|
-
if (!positions) {
|
|
170
|
-
return null;
|
|
171
|
-
}
|
|
172
|
-
const data = (oldLayer && oldLayer.props.data) || {
|
|
173
|
-
header: {
|
|
174
|
-
vertexCount: pointCount
|
|
175
|
-
},
|
|
176
|
-
attributes: {
|
|
177
|
-
POSITION: positions,
|
|
178
|
-
NORMAL: normals,
|
|
179
|
-
COLOR_0: colors
|
|
180
|
-
}
|
|
181
|
-
};
|
|
182
|
-
const { pointSize, getPointColor } = this.props;
|
|
183
|
-
const SubLayerClass = this.getSubLayerClass('pointcloud', PointCloudLayer);
|
|
184
|
-
return new SubLayerClass({
|
|
185
|
-
pointSize
|
|
186
|
-
}, this.getSubLayerProps({
|
|
187
|
-
id: 'pointcloud'
|
|
188
|
-
}), {
|
|
189
|
-
id: `${this.id}-pointcloud-${tileHeader.id}`,
|
|
190
|
-
tile: tileHeader,
|
|
191
|
-
data,
|
|
192
|
-
coordinateSystem: COORDINATE_SYSTEM.METER_OFFSETS,
|
|
193
|
-
coordinateOrigin: cartographicOrigin,
|
|
194
|
-
modelMatrix,
|
|
195
|
-
getColor: constantRGBA || getPointColor,
|
|
196
|
-
_offset: 0
|
|
197
|
-
});
|
|
198
|
-
}
|
|
199
|
-
_make3DModelLayer(tileHeader) {
|
|
200
|
-
const { gltf, instances, cartographicOrigin, modelMatrix } = tileHeader.content;
|
|
201
|
-
const SubLayerClass = this.getSubLayerClass('scenegraph', ScenegraphLayer);
|
|
202
|
-
return new SubLayerClass({
|
|
203
|
-
_lighting: 'pbr'
|
|
204
|
-
}, this.getSubLayerProps({
|
|
205
|
-
id: 'scenegraph'
|
|
206
|
-
}), {
|
|
207
|
-
id: `${this.id}-scenegraph-${tileHeader.id}`,
|
|
208
|
-
tile: tileHeader,
|
|
209
|
-
data: instances || SINGLE_DATA,
|
|
210
|
-
scenegraph: gltf,
|
|
211
|
-
coordinateSystem: COORDINATE_SYSTEM.METER_OFFSETS,
|
|
212
|
-
coordinateOrigin: cartographicOrigin,
|
|
213
|
-
modelMatrix,
|
|
214
|
-
getTransformMatrix: instance => instance.modelMatrix,
|
|
215
|
-
getPosition: [0, 0, 0],
|
|
216
|
-
_offset: 0
|
|
217
|
-
});
|
|
218
|
-
}
|
|
219
|
-
_makeSimpleMeshLayer(tileHeader, oldLayer) {
|
|
220
|
-
const content = tileHeader.content;
|
|
221
|
-
const { attributes, indices, modelMatrix, cartographicOrigin, coordinateSystem = COORDINATE_SYSTEM.METER_OFFSETS, material, featureIds } = content;
|
|
222
|
-
const { _getMeshColor } = this.props;
|
|
223
|
-
const geometry = (oldLayer && oldLayer.props.mesh) ||
|
|
224
|
-
new Geometry({
|
|
225
|
-
drawMode: GL.TRIANGLES,
|
|
226
|
-
attributes: getMeshGeometry(attributes),
|
|
227
|
-
indices
|
|
228
|
-
});
|
|
229
|
-
const SubLayerClass = this.getSubLayerClass('mesh', _MeshLayer);
|
|
230
|
-
return new SubLayerClass(this.getSubLayerProps({
|
|
231
|
-
id: 'mesh'
|
|
232
|
-
}), {
|
|
233
|
-
id: `${this.id}-mesh-${tileHeader.id}`,
|
|
234
|
-
tile: tileHeader,
|
|
235
|
-
mesh: geometry,
|
|
236
|
-
data: SINGLE_DATA,
|
|
237
|
-
getColor: _getMeshColor(tileHeader),
|
|
238
|
-
pbrMaterial: material,
|
|
239
|
-
modelMatrix,
|
|
240
|
-
coordinateOrigin: cartographicOrigin,
|
|
241
|
-
coordinateSystem,
|
|
242
|
-
featureIds,
|
|
243
|
-
_offset: 0
|
|
244
|
-
});
|
|
245
|
-
}
|
|
246
|
-
renderLayers() {
|
|
247
|
-
const { tileset3d, layerMap } = this.state;
|
|
248
|
-
if (!tileset3d) {
|
|
249
|
-
return null;
|
|
250
|
-
}
|
|
251
|
-
return tileset3d.tiles
|
|
252
|
-
.map(tile => {
|
|
253
|
-
const layerCache = (layerMap[tile.id] = layerMap[tile.id] || { tile });
|
|
254
|
-
let { layer } = layerCache;
|
|
255
|
-
if (tile.selected) {
|
|
256
|
-
// render selected tiles
|
|
257
|
-
if (!layer) {
|
|
258
|
-
// create layer
|
|
259
|
-
layer = this._getSubLayer(tile);
|
|
260
|
-
}
|
|
261
|
-
else if (layerCache.needsUpdate) {
|
|
262
|
-
// props have changed, rerender layer
|
|
263
|
-
layer = this._getSubLayer(tile, layer);
|
|
264
|
-
layerCache.needsUpdate = false;
|
|
265
|
-
}
|
|
266
|
-
}
|
|
267
|
-
layerCache.layer = layer;
|
|
268
|
-
return layer;
|
|
269
|
-
})
|
|
270
|
-
.filter(Boolean);
|
|
271
|
-
}
|
|
272
|
-
}
|
|
273
|
-
function getMeshGeometry(contentAttributes) {
|
|
274
|
-
const attributes = {};
|
|
275
|
-
attributes.positions = {
|
|
276
|
-
...contentAttributes.positions,
|
|
277
|
-
value: new Float32Array(contentAttributes.positions.value)
|
|
278
|
-
};
|
|
279
|
-
if (contentAttributes.normals) {
|
|
280
|
-
attributes.normals = contentAttributes.normals;
|
|
281
|
-
}
|
|
282
|
-
if (contentAttributes.texCoords) {
|
|
283
|
-
attributes.texCoords = contentAttributes.texCoords;
|
|
284
|
-
}
|
|
285
|
-
if (contentAttributes.colors) {
|
|
286
|
-
attributes.colors = contentAttributes.colors;
|
|
287
|
-
}
|
|
288
|
-
if (contentAttributes.uvRegions) {
|
|
289
|
-
attributes.uvRegions = contentAttributes.uvRegions;
|
|
290
|
-
}
|
|
291
|
-
return attributes;
|
|
292
|
-
}
|
|
293
|
-
Tile3DLayer.layerName = 'Tile3DLayer';
|
|
294
|
-
Tile3DLayer.defaultProps = defaultProps;
|