@deck.gl/extensions 9.3.0-alpha.3 → 9.3.0-alpha.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/brushing/shader-module.js +1 -1
- package/dist/clip/clip-extension.js +1 -1
- package/dist/collision-filter/shader-module.js +1 -1
- package/dist/data-filter/shader-module.d.ts.map +1 -1
- package/dist/data-filter/shader-module.js +132 -68
- package/dist/data-filter/shader-module.js.map +1 -1
- package/dist/dist.dev.js +402 -89
- package/dist/fill-style/shader-module.d.ts +2 -2
- package/dist/fill-style/shader-module.js +1 -1
- package/dist/fp64/project64.glsl.d.ts +1 -1
- package/dist/fp64/project64.glsl.js +1 -1
- package/dist/index.cjs +141 -76
- package/dist/index.cjs.map +3 -3
- package/dist/mask/shader-module.d.ts +2 -2
- package/dist/mask/shader-module.js +1 -1
- package/dist/path-style/shaders.glsl.js +1 -1
- package/dist/terrain/shader-module.js +1 -1
- package/dist/terrain/utils.js +1 -1
- package/dist/terrain/utils.js.map +1 -1
- package/dist.min.js +406 -91
- package/package.json +6 -7
- package/src/brushing/shader-module.ts +1 -1
- package/src/clip/clip-extension.ts +1 -1
- package/src/collision-filter/shader-module.ts +1 -1
- package/src/data-filter/shader-module.ts +133 -71
- package/src/fill-style/shader-module.ts +1 -1
- package/src/fp64/project64.glsl.ts +1 -1
- package/src/mask/shader-module.ts +1 -1
- package/src/path-style/shaders.glsl.ts +1 -1
- package/src/terrain/shader-module.ts +1 -1
- package/src/terrain/utils.ts +1 -1
|
@@ -1,3 +1,3 @@
|
|
|
1
|
-
declare const _default: "\nconst vec2 WORLD_SCALE_FP64 = vec2(81.4873275756836, 0.0000032873668232014097);\n\
|
|
1
|
+
declare const _default: "\nconst vec2 WORLD_SCALE_FP64 = vec2(81.4873275756836, 0.0000032873668232014097);\n\nlayout(std140) uniform project64Uniforms {\n vec2 scale;\n mat4 viewProjectionMatrix;\n mat4 viewProjectionMatrix64Low;\n} project64;\n\n// longitude: lnglat_fp64.xy; latitude: lnglat_fp64.zw\nvoid mercatorProject_fp64(vec4 lnglat_fp64, out vec2 out_val[2]) {\n\n#if defined(NVIDIA_FP64_WORKAROUND)\n out_val[0] = sum_fp64(radians_fp64(lnglat_fp64.xy), PI_FP64 * ONE);\n#else\n out_val[0] = sum_fp64(radians_fp64(lnglat_fp64.xy), PI_FP64);\n#endif\n out_val[1] = sum_fp64(PI_FP64,\n log_fp64(tan_fp64(sum_fp64(PI_4_FP64, radians_fp64(lnglat_fp64.zw) / 2.0))));\n return;\n}\n\nvoid project_position_fp64(vec4 position_fp64, out vec2 out_val[2]) {\n vec2 pos_fp64[2];\n mercatorProject_fp64(position_fp64, pos_fp64);\n out_val[0] = mul_fp64(pos_fp64[0], WORLD_SCALE_FP64);\n out_val[1] = mul_fp64(pos_fp64[1], WORLD_SCALE_FP64);\n\n return;\n}\n\nvoid project_position_fp64(vec2 position, vec2 position64xyLow, out vec2 out_val[2]) {\n vec4 position64xy = vec4(\n position.x, position64xyLow.x,\n position.y, position64xyLow.y);\n\n project_position_fp64(position64xy, out_val);\n}\n\nvec4 project_common_position_to_clipspace_fp64(vec2 vertex_pos_modelspace[4]) {\n vec2 vertex_pos_clipspace[4];\n vec2 viewProjectionMatrixFP64[16];\n for (int i = 0; i < 4; i++) {\n for (int j = 0; j < 4; j++) {\n viewProjectionMatrixFP64[4 * i + j] = vec2(\n project64.viewProjectionMatrix[j][i],\n project64.viewProjectionMatrix64Low[j][i]\n );\n } \n }\n mat4_vec4_mul_fp64(viewProjectionMatrixFP64, vertex_pos_modelspace,\n vertex_pos_clipspace);\n return vec4(\n vertex_pos_clipspace[0].x,\n vertex_pos_clipspace[1].x,\n vertex_pos_clipspace[2].x,\n vertex_pos_clipspace[3].x\n );\n}\n\nvec4 project_position_to_clipspace(\n vec3 position, vec3 position64xyLow, vec3 offset, out vec4 commonPosition\n) {\n // This is the local offset to the instance position\n vec2 offset64[4];\n vec4_fp64(vec4(offset, 0.0), offset64);\n\n float z = project_size(position.z);\n\n // Apply web mercator projection (depends on coordinate system imn use)\n vec2 projectedPosition64xy[2];\n project_position_fp64(position.xy, position64xyLow.xy, projectedPosition64xy);\n\n vec2 commonPosition64[4];\n commonPosition64[0] = sum_fp64(offset64[0], projectedPosition64xy[0]);\n commonPosition64[1] = sum_fp64(offset64[1], projectedPosition64xy[1]);\n commonPosition64[2] = sum_fp64(offset64[2], vec2(z, 0.0));\n commonPosition64[3] = vec2(1.0, 0.0);\n\n commonPosition = vec4(projectedPosition64xy[0].x, projectedPosition64xy[1].x, z, 1.0);\n\n return project_common_position_to_clipspace_fp64(commonPosition64);\n}\n\nvec4 project_position_to_clipspace(\n vec3 position, vec3 position64xyLow, vec3 offset\n) {\n vec4 commonPosition;\n return project_position_to_clipspace(\n position, position64xyLow, offset, commonPosition\n );\n}\n";
|
|
2
2
|
export default _default;
|
|
3
3
|
//# sourceMappingURL=project64.glsl.d.ts.map
|
|
@@ -3,7 +3,7 @@
|
|
|
3
3
|
// Copyright (c) vis.gl contributors
|
|
4
4
|
export default `\
|
|
5
5
|
const vec2 WORLD_SCALE_FP64 = vec2(81.4873275756836, 0.0000032873668232014097);
|
|
6
|
-
uniform project64Uniforms {
|
|
6
|
+
layout(std140) uniform project64Uniforms {
|
|
7
7
|
vec2 scale;
|
|
8
8
|
mat4 viewProjectionMatrix;
|
|
9
9
|
mat4 viewProjectionMatrix64Low;
|
package/dist/index.cjs
CHANGED
|
@@ -40,7 +40,7 @@ var import_core2 = require("@deck.gl/core");
|
|
|
40
40
|
var import_core = require("@deck.gl/core");
|
|
41
41
|
var uniformBlock = (
|
|
42
42
|
/* glsl */
|
|
43
|
-
`uniform brushingUniforms {
|
|
43
|
+
`layout(std140) uniform brushingUniforms {
|
|
44
44
|
bool enabled;
|
|
45
45
|
highp int target;
|
|
46
46
|
vec2 mousePos;
|
|
@@ -220,24 +220,18 @@ var import_core3 = require("@deck.gl/core");
|
|
|
220
220
|
// dist/data-filter/shader-module.js
|
|
221
221
|
var uniformBlock2 = (
|
|
222
222
|
/* glsl */
|
|
223
|
-
`uniform dataFilterUniforms {
|
|
223
|
+
`layout(std140) uniform dataFilterUniforms {
|
|
224
224
|
bool useSoftMargin;
|
|
225
225
|
bool enabled;
|
|
226
226
|
bool transformSize;
|
|
227
227
|
bool transformColor;
|
|
228
|
-
|
|
229
|
-
|
|
230
|
-
|
|
231
|
-
|
|
232
|
-
|
|
233
|
-
|
|
234
|
-
DATAFILTER_TYPE min64High;
|
|
235
|
-
DATAFILTER_TYPE max64High;
|
|
236
|
-
#endif
|
|
237
|
-
#endif
|
|
238
|
-
#ifdef DATACATEGORY_TYPE
|
|
228
|
+
vec4 min;
|
|
229
|
+
vec4 softMin;
|
|
230
|
+
vec4 softMax;
|
|
231
|
+
vec4 max;
|
|
232
|
+
vec4 min64High;
|
|
233
|
+
vec4 max64High;
|
|
239
234
|
highp uvec4 categoryBitMask;
|
|
240
|
-
#endif
|
|
241
235
|
} dataFilter;
|
|
242
236
|
`
|
|
243
237
|
);
|
|
@@ -257,6 +251,86 @@ var vertex2 = (
|
|
|
257
251
|
|
|
258
252
|
out float dataFilter_value;
|
|
259
253
|
|
|
254
|
+
#ifdef DATAFILTER_TYPE
|
|
255
|
+
float dataFilter_getMin(float _) {
|
|
256
|
+
return dataFilter.min.x;
|
|
257
|
+
}
|
|
258
|
+
vec2 dataFilter_getMin(vec2 _) {
|
|
259
|
+
return dataFilter.min.xy;
|
|
260
|
+
}
|
|
261
|
+
vec3 dataFilter_getMin(vec3 _) {
|
|
262
|
+
return dataFilter.min.xyz;
|
|
263
|
+
}
|
|
264
|
+
vec4 dataFilter_getMin(vec4 _) {
|
|
265
|
+
return dataFilter.min;
|
|
266
|
+
}
|
|
267
|
+
|
|
268
|
+
float dataFilter_getSoftMin(float _) {
|
|
269
|
+
return dataFilter.softMin.x;
|
|
270
|
+
}
|
|
271
|
+
vec2 dataFilter_getSoftMin(vec2 _) {
|
|
272
|
+
return dataFilter.softMin.xy;
|
|
273
|
+
}
|
|
274
|
+
vec3 dataFilter_getSoftMin(vec3 _) {
|
|
275
|
+
return dataFilter.softMin.xyz;
|
|
276
|
+
}
|
|
277
|
+
vec4 dataFilter_getSoftMin(vec4 _) {
|
|
278
|
+
return dataFilter.softMin;
|
|
279
|
+
}
|
|
280
|
+
|
|
281
|
+
float dataFilter_getSoftMax(float _) {
|
|
282
|
+
return dataFilter.softMax.x;
|
|
283
|
+
}
|
|
284
|
+
vec2 dataFilter_getSoftMax(vec2 _) {
|
|
285
|
+
return dataFilter.softMax.xy;
|
|
286
|
+
}
|
|
287
|
+
vec3 dataFilter_getSoftMax(vec3 _) {
|
|
288
|
+
return dataFilter.softMax.xyz;
|
|
289
|
+
}
|
|
290
|
+
vec4 dataFilter_getSoftMax(vec4 _) {
|
|
291
|
+
return dataFilter.softMax;
|
|
292
|
+
}
|
|
293
|
+
|
|
294
|
+
float dataFilter_getMax(float _) {
|
|
295
|
+
return dataFilter.max.x;
|
|
296
|
+
}
|
|
297
|
+
vec2 dataFilter_getMax(vec2 _) {
|
|
298
|
+
return dataFilter.max.xy;
|
|
299
|
+
}
|
|
300
|
+
vec3 dataFilter_getMax(vec3 _) {
|
|
301
|
+
return dataFilter.max.xyz;
|
|
302
|
+
}
|
|
303
|
+
vec4 dataFilter_getMax(vec4 _) {
|
|
304
|
+
return dataFilter.max;
|
|
305
|
+
}
|
|
306
|
+
|
|
307
|
+
float dataFilter_getMin64High(float _) {
|
|
308
|
+
return dataFilter.min64High.x;
|
|
309
|
+
}
|
|
310
|
+
vec2 dataFilter_getMin64High(vec2 _) {
|
|
311
|
+
return dataFilter.min64High.xy;
|
|
312
|
+
}
|
|
313
|
+
vec3 dataFilter_getMin64High(vec3 _) {
|
|
314
|
+
return dataFilter.min64High.xyz;
|
|
315
|
+
}
|
|
316
|
+
vec4 dataFilter_getMin64High(vec4 _) {
|
|
317
|
+
return dataFilter.min64High;
|
|
318
|
+
}
|
|
319
|
+
|
|
320
|
+
float dataFilter_getMax64High(float _) {
|
|
321
|
+
return dataFilter.max64High.x;
|
|
322
|
+
}
|
|
323
|
+
vec2 dataFilter_getMax64High(vec2 _) {
|
|
324
|
+
return dataFilter.max64High.xy;
|
|
325
|
+
}
|
|
326
|
+
vec3 dataFilter_getMax64High(vec3 _) {
|
|
327
|
+
return dataFilter.max64High.xyz;
|
|
328
|
+
}
|
|
329
|
+
vec4 dataFilter_getMax64High(vec4 _) {
|
|
330
|
+
return dataFilter.max64High;
|
|
331
|
+
}
|
|
332
|
+
#endif
|
|
333
|
+
|
|
260
334
|
float dataFilter_reduceValue(float value) {
|
|
261
335
|
return value;
|
|
262
336
|
}
|
|
@@ -272,23 +346,27 @@ float dataFilter_reduceValue(vec4 value) {
|
|
|
272
346
|
|
|
273
347
|
#ifdef DATAFILTER_TYPE
|
|
274
348
|
void dataFilter_setValue(DATAFILTER_TYPE valueFromMin, DATAFILTER_TYPE valueFromMax) {
|
|
349
|
+
DATAFILTER_TYPE dataFilter_min = dataFilter_getMin(valueFromMin);
|
|
350
|
+
DATAFILTER_TYPE dataFilter_softMin = dataFilter_getSoftMin(valueFromMin);
|
|
351
|
+
DATAFILTER_TYPE dataFilter_softMax = dataFilter_getSoftMax(valueFromMin);
|
|
352
|
+
DATAFILTER_TYPE dataFilter_max = dataFilter_getMax(valueFromMin);
|
|
275
353
|
if (dataFilter.useSoftMargin) {
|
|
276
354
|
// smoothstep results are undefined if edge0 \u2265 edge1
|
|
277
355
|
// Fallback to ignore filterSoftRange if it is truncated by filterRange
|
|
278
356
|
DATAFILTER_TYPE leftInRange = mix(
|
|
279
|
-
smoothstep(
|
|
280
|
-
step(
|
|
281
|
-
step(
|
|
357
|
+
smoothstep(dataFilter_min, dataFilter_softMin, valueFromMin),
|
|
358
|
+
step(dataFilter_min, valueFromMin),
|
|
359
|
+
step(dataFilter_softMin, dataFilter_min)
|
|
282
360
|
);
|
|
283
361
|
DATAFILTER_TYPE rightInRange = mix(
|
|
284
|
-
1.0 - smoothstep(
|
|
285
|
-
step(valueFromMax,
|
|
286
|
-
step(
|
|
362
|
+
1.0 - smoothstep(dataFilter_softMax, dataFilter_max, valueFromMax),
|
|
363
|
+
step(valueFromMax, dataFilter_max),
|
|
364
|
+
step(dataFilter_max, dataFilter_softMax)
|
|
287
365
|
);
|
|
288
366
|
dataFilter_value = dataFilter_reduceValue(leftInRange * rightInRange);
|
|
289
367
|
} else {
|
|
290
368
|
dataFilter_value = dataFilter_reduceValue(
|
|
291
|
-
step(
|
|
369
|
+
step(dataFilter_min, valueFromMin) * step(valueFromMax, dataFilter_max)
|
|
292
370
|
);
|
|
293
371
|
}
|
|
294
372
|
}
|
|
@@ -314,9 +392,9 @@ float dataFilter_reduceValue(vec4 value) {
|
|
|
314
392
|
dataFilter_bits &= 1u;
|
|
315
393
|
|
|
316
394
|
#if DATACATEGORY_CHANNELS == 1
|
|
317
|
-
if(dataFilter_bits == 0u) dataFilter_value = 0.0;
|
|
395
|
+
if (dataFilter_bits == 0u) dataFilter_value = 0.0;
|
|
318
396
|
#else
|
|
319
|
-
if(any(equal(dataFilter_bits, DATACATEGORY_TYPE(0u)))) dataFilter_value = 0.0;
|
|
397
|
+
if (any(equal(dataFilter_bits, DATACATEGORY_TYPE(0u)))) dataFilter_value = 0.0;
|
|
320
398
|
#endif
|
|
321
399
|
}
|
|
322
400
|
#endif
|
|
@@ -342,17 +420,23 @@ function getUniforms(opts) {
|
|
|
342
420
|
}
|
|
343
421
|
const { filterRange = [-1, 1], filterEnabled = true, filterTransformSize = true, filterTransformColor = true, categoryBitMask } = opts;
|
|
344
422
|
const filterSoftRange = opts.filterSoftRange || filterRange;
|
|
423
|
+
const padRange = (value) => {
|
|
424
|
+
if (Array.isArray(value)) {
|
|
425
|
+
return [value[0] || 0, value[1] || 0, value[2] || 0, value[3] || 0];
|
|
426
|
+
}
|
|
427
|
+
return [value, 0, 0, 0];
|
|
428
|
+
};
|
|
345
429
|
return {
|
|
346
430
|
...Number.isFinite(filterRange[0]) ? {
|
|
347
|
-
min: filterRange[0],
|
|
348
|
-
softMin: filterSoftRange[0],
|
|
349
|
-
softMax: filterSoftRange[1],
|
|
350
|
-
max: filterRange[1]
|
|
431
|
+
min: padRange(filterRange[0]),
|
|
432
|
+
softMin: padRange(filterSoftRange[0]),
|
|
433
|
+
softMax: padRange(filterSoftRange[1]),
|
|
434
|
+
max: padRange(filterRange[1])
|
|
351
435
|
} : {
|
|
352
|
-
min: filterRange.map((r) => r[0]),
|
|
353
|
-
softMin: filterSoftRange.map((r) => r[0]),
|
|
354
|
-
softMax: filterSoftRange.map((r) => r[1]),
|
|
355
|
-
max: filterRange.map((r) => r[1])
|
|
436
|
+
min: padRange(filterRange.map((r) => r[0])),
|
|
437
|
+
softMin: padRange(filterSoftRange.map((r) => r[0])),
|
|
438
|
+
softMax: padRange(filterSoftRange.map((r) => r[1])),
|
|
439
|
+
max: padRange(filterRange.map((r) => r[1]))
|
|
356
440
|
},
|
|
357
441
|
enabled: filterEnabled,
|
|
358
442
|
useSoftMargin: Boolean(opts.filterSoftRange),
|
|
@@ -366,25 +450,14 @@ function getUniforms64(opts) {
|
|
|
366
450
|
return {};
|
|
367
451
|
}
|
|
368
452
|
const uniforms = getUniforms(opts);
|
|
369
|
-
|
|
370
|
-
|
|
371
|
-
|
|
372
|
-
|
|
373
|
-
|
|
374
|
-
|
|
375
|
-
|
|
376
|
-
|
|
377
|
-
uniforms.max64High = max64High;
|
|
378
|
-
} else {
|
|
379
|
-
const min64High = uniforms.min.map(Math.fround);
|
|
380
|
-
uniforms.min = uniforms.min.map((x, i) => x - min64High[i]);
|
|
381
|
-
uniforms.softMin = uniforms.softMin.map((x, i) => x - min64High[i]);
|
|
382
|
-
uniforms.min64High = min64High;
|
|
383
|
-
const max64High = uniforms.max.map(Math.fround);
|
|
384
|
-
uniforms.max = uniforms.max.map((x, i) => x - max64High[i]);
|
|
385
|
-
uniforms.softMax = uniforms.softMax.map((x, i) => x - max64High[i]);
|
|
386
|
-
uniforms.max64High = max64High;
|
|
387
|
-
}
|
|
453
|
+
const min64High = uniforms.min.map(Math.fround);
|
|
454
|
+
uniforms.min = uniforms.min.map((x, i) => x - min64High[i]);
|
|
455
|
+
uniforms.softMin = uniforms.softMin.map((x, i) => x - min64High[i]);
|
|
456
|
+
uniforms.min64High = min64High;
|
|
457
|
+
const max64High = uniforms.max.map(Math.fround);
|
|
458
|
+
uniforms.max = uniforms.max.map((x, i) => x - max64High[i]);
|
|
459
|
+
uniforms.softMax = uniforms.softMax.map((x, i) => x - max64High[i]);
|
|
460
|
+
uniforms.max64High = max64High;
|
|
388
461
|
return uniforms;
|
|
389
462
|
}
|
|
390
463
|
var inject2 = {
|
|
@@ -396,8 +469,8 @@ var inject2 = {
|
|
|
396
469
|
#ifdef DATAFILTER_TYPE
|
|
397
470
|
#ifdef DATAFILTER_DOUBLE
|
|
398
471
|
dataFilter_setValue(
|
|
399
|
-
filterValues -
|
|
400
|
-
filterValues -
|
|
472
|
+
filterValues - dataFilter_getMin64High(filterValues) + filterValues64Low,
|
|
473
|
+
filterValues - dataFilter_getMax64High(filterValues) + filterValues64Low
|
|
401
474
|
);
|
|
402
475
|
#else
|
|
403
476
|
dataFilter_setValue(filterValues, filterValues);
|
|
@@ -437,27 +510,19 @@ var inject2 = {
|
|
|
437
510
|
)
|
|
438
511
|
};
|
|
439
512
|
function uniformTypesFromOptions(opts) {
|
|
440
|
-
const { categorySize, filterSize, fp64: fp642 } = opts;
|
|
441
513
|
const uniformTypes = {
|
|
442
514
|
useSoftMargin: "i32",
|
|
443
515
|
enabled: "i32",
|
|
444
516
|
transformSize: "i32",
|
|
445
|
-
transformColor: "i32"
|
|
517
|
+
transformColor: "i32",
|
|
518
|
+
min: "vec4<f32>",
|
|
519
|
+
softMin: "vec4<f32>",
|
|
520
|
+
softMax: "vec4<f32>",
|
|
521
|
+
max: "vec4<f32>",
|
|
522
|
+
min64High: "vec4<f32>",
|
|
523
|
+
max64High: "vec4<f32>",
|
|
524
|
+
categoryBitMask: "vec4<u32>"
|
|
446
525
|
};
|
|
447
|
-
if (filterSize) {
|
|
448
|
-
const uniformFormat = filterSize === 1 ? "f32" : `vec${filterSize}<f32>`;
|
|
449
|
-
uniformTypes.min = uniformFormat;
|
|
450
|
-
uniformTypes.softMin = uniformFormat;
|
|
451
|
-
uniformTypes.softMax = uniformFormat;
|
|
452
|
-
uniformTypes.max = uniformFormat;
|
|
453
|
-
if (fp642) {
|
|
454
|
-
uniformTypes.min64High = uniformFormat;
|
|
455
|
-
uniformTypes.max64High = uniformFormat;
|
|
456
|
-
}
|
|
457
|
-
}
|
|
458
|
-
if (categorySize) {
|
|
459
|
-
uniformTypes.categoryBitMask = "vec4<i32>";
|
|
460
|
-
}
|
|
461
526
|
return uniformTypes;
|
|
462
527
|
}
|
|
463
528
|
var dataFilter = {
|
|
@@ -828,7 +893,7 @@ var import_core4 = require("@deck.gl/core");
|
|
|
828
893
|
|
|
829
894
|
// dist/fp64/project64.glsl.js
|
|
830
895
|
var project64_glsl_default = `const vec2 WORLD_SCALE_FP64 = vec2(81.4873275756836, 0.0000032873668232014097);
|
|
831
|
-
uniform project64Uniforms {
|
|
896
|
+
layout(std140) uniform project64Uniforms {
|
|
832
897
|
vec2 scale;
|
|
833
898
|
mat4 viewProjectionMatrix;
|
|
834
899
|
mat4 viewProjectionMatrix64Low;
|
|
@@ -986,7 +1051,7 @@ vDashOffset = 0.0;
|
|
|
986
1051
|
#endif
|
|
987
1052
|
`,
|
|
988
1053
|
"fs:#decl": `
|
|
989
|
-
uniform pathStyleUniforms {
|
|
1054
|
+
layout(std140) uniform pathStyleUniforms {
|
|
990
1055
|
float dashAlignMode;
|
|
991
1056
|
bool dashGapPickable;
|
|
992
1057
|
} pathStyle;
|
|
@@ -1169,7 +1234,7 @@ var import_core9 = require("@deck.gl/core");
|
|
|
1169
1234
|
var import_core8 = require("@deck.gl/core");
|
|
1170
1235
|
var uniformBlock3 = (
|
|
1171
1236
|
/* glsl */
|
|
1172
|
-
`uniform fillUniforms {
|
|
1237
|
+
`layout(std140) uniform fillUniforms {
|
|
1173
1238
|
vec2 patternTextureSize;
|
|
1174
1239
|
bool patternEnabled;
|
|
1175
1240
|
bool patternMask;
|
|
@@ -1395,7 +1460,7 @@ var defaultProps5 = {
|
|
|
1395
1460
|
var shaderFunction = (
|
|
1396
1461
|
/* glsl */
|
|
1397
1462
|
`
|
|
1398
|
-
uniform clipUniforms {
|
|
1463
|
+
layout(std140) uniform clipUniforms {
|
|
1399
1464
|
vec4 bounds;
|
|
1400
1465
|
} clip;
|
|
1401
1466
|
|
|
@@ -1520,7 +1585,7 @@ in float collisionPriorities;
|
|
|
1520
1585
|
|
|
1521
1586
|
uniform sampler2D collision_texture;
|
|
1522
1587
|
|
|
1523
|
-
uniform collisionUniforms {
|
|
1588
|
+
layout(std140) uniform collisionUniforms {
|
|
1524
1589
|
bool sort;
|
|
1525
1590
|
bool enabled;
|
|
1526
1591
|
} collision;
|
|
@@ -1892,7 +1957,7 @@ var import_core21 = require("@deck.gl/core");
|
|
|
1892
1957
|
var import_core16 = require("@deck.gl/core");
|
|
1893
1958
|
var uniformBlock4 = (
|
|
1894
1959
|
/* glsl */
|
|
1895
|
-
`uniform maskUniforms {
|
|
1960
|
+
`layout(std140) uniform maskUniforms {
|
|
1896
1961
|
vec4 bounds;
|
|
1897
1962
|
highp int channel;
|
|
1898
1963
|
bool enabled;
|
|
@@ -2448,7 +2513,7 @@ var uniformBlock5 = (
|
|
|
2448
2513
|
// eslint-disable-next-line prefer-template
|
|
2449
2514
|
TERRAIN_MODE_CONSTANTS + /* glsl */
|
|
2450
2515
|
`
|
|
2451
|
-
uniform terrainUniforms {
|
|
2516
|
+
layout(std140) uniform terrainUniforms {
|
|
2452
2517
|
float mode;
|
|
2453
2518
|
vec4 bounds;
|
|
2454
2519
|
} terrain;
|
|
@@ -2576,7 +2641,7 @@ if ((terrain.mode == TERRAIN_MODE_USE_COVER) || (terrain.mode == TERRAIN_MODE_US
|
|
|
2576
2641
|
};
|
|
2577
2642
|
|
|
2578
2643
|
// dist/terrain/utils.js
|
|
2579
|
-
var import_constants = require("@luma.gl/constants");
|
|
2644
|
+
var import_constants = require("@luma.gl/webgl/constants");
|
|
2580
2645
|
function createRenderTarget(device, opts) {
|
|
2581
2646
|
return device.createFramebuffer({
|
|
2582
2647
|
id: opts.id,
|