@deck.gl/extensions 9.1.0-beta.1 → 9.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/brushing/brushing-extension.js +1 -0
- package/dist/brushing/brushing-extension.js.map +1 -0
- package/dist/brushing/shader-module.js +1 -0
- package/dist/brushing/shader-module.js.map +1 -0
- package/dist/clip/clip-extension.js +1 -0
- package/dist/clip/clip-extension.js.map +1 -0
- package/dist/collision-filter/collision-filter-effect.js +1 -0
- package/dist/collision-filter/collision-filter-effect.js.map +1 -0
- package/dist/collision-filter/collision-filter-extension.js +1 -0
- package/dist/collision-filter/collision-filter-extension.js.map +1 -0
- package/dist/collision-filter/collision-filter-pass.d.ts +2 -2
- package/dist/collision-filter/collision-filter-pass.d.ts.map +1 -1
- package/dist/collision-filter/collision-filter-pass.js +7 -1
- package/dist/collision-filter/collision-filter-pass.js.map +1 -0
- package/dist/collision-filter/shader-module.js +1 -0
- package/dist/collision-filter/shader-module.js.map +1 -0
- package/dist/data-filter/aggregator.d.ts.map +1 -1
- package/dist/data-filter/aggregator.js +2 -0
- package/dist/data-filter/aggregator.js.map +1 -0
- package/dist/data-filter/data-filter-extension.d.ts.map +1 -1
- package/dist/data-filter/data-filter-extension.js +9 -1
- package/dist/data-filter/data-filter-extension.js.map +1 -0
- package/dist/data-filter/shader-module.d.ts +1 -1
- package/dist/data-filter/shader-module.d.ts.map +1 -1
- package/dist/data-filter/shader-module.js +14 -13
- package/dist/data-filter/shader-module.js.map +1 -0
- package/dist/dist.dev.js +31 -18
- package/dist/fill-style/fill-style-extension.js +1 -0
- package/dist/fill-style/fill-style-extension.js.map +1 -0
- package/dist/fill-style/shader-module.js +1 -0
- package/dist/fill-style/shader-module.js.map +1 -0
- package/dist/fp64/fp64-extension.js +1 -0
- package/dist/fp64/fp64-extension.js.map +1 -0
- package/dist/fp64/project64.glsl.js +1 -0
- package/dist/fp64/project64.glsl.js.map +1 -0
- package/dist/fp64/project64.js +1 -0
- package/dist/fp64/project64.js.map +1 -0
- package/dist/index.cjs +31 -18
- package/dist/index.cjs.map +3 -3
- package/dist/index.js +1 -0
- package/dist/index.js.map +1 -0
- package/dist/mask/mask-effect.js +1 -0
- package/dist/mask/mask-effect.js.map +1 -0
- package/dist/mask/mask-extension.js +1 -0
- package/dist/mask/mask-extension.js.map +1 -0
- package/dist/mask/mask-pass.d.ts +2 -43
- package/dist/mask/mask-pass.d.ts.map +1 -1
- package/dist/mask/mask-pass.js +2 -1
- package/dist/mask/mask-pass.js.map +1 -0
- package/dist/mask/shader-module.js +1 -0
- package/dist/mask/shader-module.js.map +1 -0
- package/dist/path-style/path-style-extension.js +1 -0
- package/dist/path-style/path-style-extension.js.map +1 -0
- package/dist/path-style/shaders.glsl.js +1 -0
- package/dist/path-style/shaders.glsl.js.map +1 -0
- package/dist/terrain/height-map-builder.js +1 -0
- package/dist/terrain/height-map-builder.js.map +1 -0
- package/dist/terrain/shader-module.d.ts.map +1 -1
- package/dist/terrain/shader-module.js +1 -0
- package/dist/terrain/shader-module.js.map +1 -0
- package/dist/terrain/terrain-cover.js +1 -0
- package/dist/terrain/terrain-cover.js.map +1 -0
- package/dist/terrain/terrain-effect.js +1 -0
- package/dist/terrain/terrain-effect.js.map +1 -0
- package/dist/terrain/terrain-extension.js +1 -0
- package/dist/terrain/terrain-extension.js.map +1 -0
- package/dist/terrain/terrain-pass.d.ts +2 -42
- package/dist/terrain/terrain-pass.d.ts.map +1 -1
- package/dist/terrain/terrain-pass.js +2 -1
- package/dist/terrain/terrain-pass.js.map +1 -0
- package/dist/terrain/terrain-picking-pass.d.ts +2 -1
- package/dist/terrain/terrain-picking-pass.d.ts.map +1 -1
- package/dist/terrain/terrain-picking-pass.js +2 -1
- package/dist/terrain/terrain-picking-pass.js.map +1 -0
- package/dist/terrain/utils.js +1 -0
- package/dist/terrain/utils.js.map +1 -0
- package/dist/utils/debug.js +1 -0
- package/dist/utils/debug.js.map +1 -0
- package/dist/utils/projection-utils.js +1 -0
- package/dist/utils/projection-utils.js.map +1 -0
- package/dist.min.js +60 -60
- package/package.json +7 -7
- package/src/collision-filter/collision-filter-pass.ts +8 -3
- package/src/data-filter/aggregator.ts +1 -0
- package/src/data-filter/data-filter-extension.ts +8 -1
- package/src/data-filter/shader-module.ts +14 -14
- package/src/mask/mask-pass.ts +13 -3
- package/src/terrain/shader-module.ts +1 -1
- package/src/terrain/terrain-pass.ts +7 -3
- package/src/terrain/terrain-picking-pass.ts +3 -2
package/dist/index.cjs
CHANGED
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@@ -236,7 +236,7 @@ var uniformBlock2 = (
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#endif
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#endif
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#ifdef DATACATEGORY_TYPE
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-
highp
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+
highp uvec4 categoryBitMask;
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#endif
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} dataFilter;
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`
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@@ -297,26 +297,26 @@ float dataFilter_reduceValue(vec4 value) {
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#ifdef DATACATEGORY_TYPE
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void dataFilter_setCategoryValue(DATACATEGORY_TYPE category) {
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#if DATACATEGORY_CHANNELS == 1 // One 128-bit mask
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-
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uint dataFilter_masks = dataFilter.categoryBitMask[category / 32u];
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#elif DATACATEGORY_CHANNELS == 2 // Two 64-bit masks
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-
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dataFilter.categoryBitMask[
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-
dataFilter.categoryBitMask[
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uvec2 dataFilter_masks = uvec2(
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dataFilter.categoryBitMask[category.x / 32u],
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dataFilter.categoryBitMask[category.y / 32u + 2u]
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);
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#elif DATACATEGORY_CHANNELS == 3 // Three 32-bit masks
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-
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uvec3 dataFilter_masks = dataFilter.categoryBitMask.xyz;
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#else // Four 32-bit masks
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-
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uvec4 dataFilter_masks = dataFilter.categoryBitMask;
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#endif
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// Shift mask and extract relevant bits
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DATACATEGORY_TYPE dataFilter_bits = DATACATEGORY_TYPE(dataFilter_masks)
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dataFilter_bits
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DATACATEGORY_TYPE dataFilter_bits = DATACATEGORY_TYPE(dataFilter_masks) >> (category & 31u);
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dataFilter_bits &= 1u;
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#if DATACATEGORY_CHANNELS == 1
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if(dataFilter_bits ==
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if(dataFilter_bits == 0u) dataFilter_value = 0.0;
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#else
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-
if(any(equal(dataFilter_bits, DATACATEGORY_TYPE(
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if(any(equal(dataFilter_bits, DATACATEGORY_TYPE(0u)))) dataFilter_value = 0.0;
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#endif
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}
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#endif
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@@ -340,7 +340,7 @@ function getUniforms(opts) {
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if (!opts || !("extensions" in opts)) {
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return {};
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}
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const { filterRange = [-1, 1], filterEnabled = true, filterTransformSize = true, filterTransformColor = true, categoryBitMask
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const { filterRange = [-1, 1], filterEnabled = true, filterTransformSize = true, filterTransformColor = true, categoryBitMask } = opts;
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const filterSoftRange = opts.filterSoftRange || filterRange;
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return {
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...Number.isFinite(filterRange[0]) ? {
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@@ -358,7 +358,7 @@ function getUniforms(opts) {
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useSoftMargin: Boolean(opts.filterSoftRange),
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transformSize: filterEnabled && filterTransformSize,
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transformColor: filterEnabled && filterTransformColor,
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-
categoryBitMask
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...categoryBitMask && { categoryBitMask }
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};
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}
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function getUniforms64(opts) {
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@@ -564,6 +564,7 @@ function getModel(device, bufferLayout, shaderOptions, useFloatTarget) {
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vertexCount: 1,
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isInstanced: false,
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topology: "point-list",
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disableWarnings: true,
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vs: AGGREGATE_VS,
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fs: AGGREGATE_FS,
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bufferLayout,
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@@ -599,6 +600,12 @@ var defaultOptions = {
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fp64: false,
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countItems: false
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};
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var CATEGORY_TYPE_FROM_SIZE = {
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1: "uint",
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2: "uvec2",
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3: "uvec3",
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4: "uvec4"
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};
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var DATA_TYPE_FROM_SIZE = {
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1: "float",
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2: "vec2",
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@@ -613,7 +620,7 @@ var DataFilterExtension = class extends import_core3.LayerExtension {
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const { categorySize, filterSize, fp64: fp642 } = extension.opts;
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const defines = {};
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if (categorySize) {
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defines.DATACATEGORY_TYPE =
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defines.DATACATEGORY_TYPE = CATEGORY_TYPE_FROM_SIZE[categorySize];
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defines.DATACATEGORY_CHANNELS = categorySize;
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}
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if (filterSize) {
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@@ -644,6 +651,7 @@ var DataFilterExtension = class extends import_core3.LayerExtension {
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size: categorySize,
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stepMode: "dynamic",
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accessor: "getFilterCategory",
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type: "uint32",
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transform: categorySize === 1 ? (d) => extension._getCategoryKey.call(this, d, 0) : (d) => d.map((x, i) => extension._getCategoryKey.call(this, x, i))
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}
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});
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@@ -1614,7 +1622,12 @@ var CollisionFilterPass = class extends import_core12._LayersPass {
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this.render({ ...options, clearColor, scissorRect, target, pass: "collision" });
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}
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getLayerParameters(layer, layerIndex, viewport) {
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return {
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return {
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...layer.props.parameters,
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blend: false,
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depthWriteEnabled: true,
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depthCompare: "less-equal"
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};
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}
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getShaderModuleProps() {
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return {
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@@ -2030,7 +2043,7 @@ var MaskPass = class extends import_core17._LayersPass {
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return {
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...layer.props.parameters,
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blend: true,
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depthCompare: "always",
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...MASK_BLENDING
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};
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}
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@@ -2797,7 +2810,7 @@ var TerrainPass = class extends import_core23._LayersPass {
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return {
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...layer.props.parameters,
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blend: true,
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depthCompare: "always",
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...layer.props.operation.includes("terrain") && TERRAIN_BLENDING
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};
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}
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@@ -2866,7 +2879,7 @@ var TerrainPickingPass = class extends import_core24._PickLayersPass {
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parameters2 = super.getLayerParameters(layer, layerIndex, viewport);
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parameters2.blend = true;
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}
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return { ...parameters2,
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return { ...parameters2, depthCompare: "always" };
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}
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getShaderModuleProps(layer, effects, otherShaderModuleProps) {
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return {
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