@deck.gl/extensions 9.0.35 → 9.1.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (128) hide show
  1. package/dist/brushing/brushing-extension.d.ts +1 -0
  2. package/dist/brushing/brushing-extension.d.ts.map +1 -1
  3. package/dist/brushing/brushing-extension.js +15 -19
  4. package/dist/brushing/shader-module.d.ts +8 -2
  5. package/dist/brushing/shader-module.d.ts.map +1 -1
  6. package/dist/brushing/shader-module.js +74 -50
  7. package/dist/clip/clip-extension.d.ts +5 -2
  8. package/dist/clip/clip-extension.d.ts.map +1 -1
  9. package/dist/clip/clip-extension.js +36 -42
  10. package/dist/collision-filter/collision-filter-effect.d.ts +4 -4
  11. package/dist/collision-filter/collision-filter-effect.d.ts.map +1 -1
  12. package/dist/collision-filter/collision-filter-effect.js +27 -13
  13. package/dist/collision-filter/collision-filter-extension.d.ts +1 -1
  14. package/dist/collision-filter/collision-filter-extension.d.ts.map +1 -1
  15. package/dist/collision-filter/collision-filter-extension.js +5 -6
  16. package/dist/collision-filter/collision-filter-pass.d.ts +7 -3
  17. package/dist/collision-filter/collision-filter-pass.d.ts.map +1 -1
  18. package/dist/collision-filter/collision-filter-pass.js +8 -3
  19. package/dist/collision-filter/shader-module.d.ts +3 -2
  20. package/dist/collision-filter/shader-module.d.ts.map +1 -1
  21. package/dist/collision-filter/shader-module.js +74 -52
  22. package/dist/data-filter/aggregator.d.ts +4 -10
  23. package/dist/data-filter/aggregator.d.ts.map +1 -1
  24. package/dist/data-filter/aggregator.js +14 -8
  25. package/dist/data-filter/data-filter-extension.d.ts.map +1 -1
  26. package/dist/data-filter/data-filter-extension.js +40 -38
  27. package/dist/data-filter/shader-module.d.ts +11 -4
  28. package/dist/data-filter/shader-module.d.ts.map +1 -1
  29. package/dist/data-filter/shader-module.js +189 -131
  30. package/dist/dist.dev.js +2699 -2028
  31. package/dist/fill-style/fill-style-extension.d.ts.map +1 -1
  32. package/dist/fill-style/fill-style-extension.js +11 -4
  33. package/dist/fill-style/shader-module.d.ts +64 -6
  34. package/dist/fill-style/shader-module.d.ts.map +1 -1
  35. package/dist/fill-style/shader-module.js +73 -51
  36. package/dist/fp64/fp64-extension.d.ts +1 -0
  37. package/dist/fp64/fp64-extension.d.ts.map +1 -1
  38. package/dist/fp64/fp64-extension.js +7 -19
  39. package/dist/fp64/project64.d.ts +2 -2
  40. package/dist/fp64/project64.d.ts.map +1 -1
  41. package/dist/fp64/project64.glsl.d.ts +1 -1
  42. package/dist/fp64/project64.glsl.d.ts.map +1 -1
  43. package/dist/fp64/project64.glsl.js +18 -21
  44. package/dist/fp64/project64.js +24 -24
  45. package/dist/index.cjs +1017 -523
  46. package/dist/index.cjs.map +3 -3
  47. package/dist/index.d.ts +1 -0
  48. package/dist/index.d.ts.map +1 -1
  49. package/dist/index.js +3 -0
  50. package/dist/mask/mask-effect.d.ts +5 -3
  51. package/dist/mask/mask-effect.d.ts.map +1 -1
  52. package/dist/mask/mask-effect.js +12 -5
  53. package/dist/mask/mask-extension.d.ts +1 -1
  54. package/dist/mask/mask-extension.d.ts.map +1 -1
  55. package/dist/mask/mask-extension.js +13 -8
  56. package/dist/mask/mask-pass.d.ts +38 -38
  57. package/dist/mask/mask-pass.d.ts.map +1 -1
  58. package/dist/mask/mask-pass.js +3 -0
  59. package/dist/mask/shader-module.d.ts +60 -3
  60. package/dist/mask/shader-module.d.ts.map +1 -1
  61. package/dist/mask/shader-module.js +73 -46
  62. package/dist/path-style/path-style-extension.d.ts.map +1 -1
  63. package/dist/path-style/path-style-extension.js +20 -24
  64. package/dist/path-style/shaders.glsl.d.ts.map +1 -1
  65. package/dist/path-style/shaders.glsl.js +11 -7
  66. package/dist/terrain/height-map-builder.d.ts.map +1 -1
  67. package/dist/terrain/height-map-builder.js +3 -0
  68. package/dist/terrain/shader-module.d.ts +60 -6
  69. package/dist/terrain/shader-module.d.ts.map +1 -1
  70. package/dist/terrain/shader-module.js +69 -61
  71. package/dist/terrain/terrain-cover.d.ts.map +1 -1
  72. package/dist/terrain/terrain-cover.js +3 -0
  73. package/dist/terrain/terrain-effect.d.ts +4 -2
  74. package/dist/terrain/terrain-effect.d.ts.map +1 -1
  75. package/dist/terrain/terrain-effect.js +31 -18
  76. package/dist/terrain/terrain-extension.d.ts.map +1 -1
  77. package/dist/terrain/terrain-extension.js +3 -0
  78. package/dist/terrain/terrain-pass.d.ts +43 -38
  79. package/dist/terrain/terrain-pass.d.ts.map +1 -1
  80. package/dist/terrain/terrain-pass.js +10 -0
  81. package/dist/terrain/terrain-picking-pass.d.ts +5 -0
  82. package/dist/terrain/terrain-picking-pass.d.ts.map +1 -1
  83. package/dist/terrain/terrain-picking-pass.js +10 -0
  84. package/dist/terrain/utils.d.ts.map +1 -1
  85. package/dist/terrain/utils.js +3 -0
  86. package/dist/utils/debug.d.ts +2 -2
  87. package/dist/utils/debug.d.ts.map +1 -1
  88. package/dist/utils/debug.js +3 -1
  89. package/dist/utils/projection-utils.d.ts.map +1 -1
  90. package/dist/utils/projection-utils.js +3 -0
  91. package/dist.min.js +1102 -817
  92. package/package.json +8 -8
  93. package/src/brushing/brushing-extension.ts +17 -20
  94. package/src/brushing/shader-module.ts +58 -47
  95. package/src/clip/clip-extension.ts +38 -40
  96. package/src/collision-filter/collision-filter-effect.ts +31 -20
  97. package/src/collision-filter/collision-filter-extension.ts +6 -7
  98. package/src/collision-filter/collision-filter-pass.ts +9 -3
  99. package/src/collision-filter/shader-module.ts +40 -22
  100. package/src/data-filter/aggregator.ts +23 -11
  101. package/src/data-filter/data-filter-extension.ts +68 -48
  102. package/src/data-filter/shader-module.ts +144 -84
  103. package/src/fill-style/fill-style-extension.ts +13 -5
  104. package/src/fill-style/shader-module.ts +84 -52
  105. package/src/fp64/fp64-extension.ts +8 -19
  106. package/src/fp64/project64.glsl.ts +18 -21
  107. package/src/fp64/project64.ts +27 -28
  108. package/src/index.ts +5 -0
  109. package/src/mask/mask-effect.ts +17 -7
  110. package/src/mask/mask-extension.ts +16 -9
  111. package/src/mask/mask-pass.ts +4 -0
  112. package/src/mask/shader-module.ts +63 -27
  113. package/src/path-style/path-style-extension.ts +27 -28
  114. package/src/path-style/shaders.glsl.ts +13 -7
  115. package/src/terrain/height-map-builder.ts +4 -0
  116. package/src/terrain/shader-module.ts +62 -44
  117. package/src/terrain/terrain-cover.ts +4 -0
  118. package/src/terrain/terrain-effect.ts +36 -19
  119. package/src/terrain/terrain-extension.ts +4 -0
  120. package/src/terrain/terrain-pass.ts +12 -0
  121. package/src/terrain/terrain-picking-pass.ts +12 -0
  122. package/src/terrain/utils.ts +4 -0
  123. package/src/utils/debug.ts +4 -0
  124. package/src/utils/projection-utils.ts +4 -0
  125. package/dist/utils/syntax-tags.d.ts +0 -6
  126. package/dist/utils/syntax-tags.d.ts.map +0 -1
  127. package/dist/utils/syntax-tags.js +0 -5
  128. package/src/utils/syntax-tags.ts +0 -5
@@ -1,78 +1,100 @@
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
1
4
  import { project } from '@deck.gl/core';
2
- import { glsl } from "../utils/syntax-tags.js";
3
- const vs = `
5
+ const vs = /* glsl */ `
4
6
  in float collisionPriorities;
7
+
5
8
  uniform sampler2D collision_texture;
6
- uniform bool collision_sort;
7
- uniform bool collision_enabled;
9
+
10
+ uniform collisionUniforms {
11
+ bool sort;
12
+ bool enabled;
13
+ } collision;
14
+
8
15
  vec2 collision_getCoords(vec4 position) {
9
- vec4 collision_clipspace = project_common_position_to_clipspace(position);
10
- return (1.0 + collision_clipspace.xy / collision_clipspace.w) / 2.0;
16
+ vec4 collision_clipspace = project_common_position_to_clipspace(position);
17
+ return (1.0 + collision_clipspace.xy / collision_clipspace.w) / 2.0;
11
18
  }
19
+
12
20
  float collision_match(vec2 tex, vec3 pickingColor) {
13
- vec4 collision_pickingColor = texture(collision_texture, tex);
14
- float delta = dot(abs(collision_pickingColor.rgb - pickingColor), vec3(1.0));
15
- float e = 0.001;
16
- return step(delta, e);
21
+ vec4 collision_pickingColor = texture(collision_texture, tex);
22
+ float delta = dot(abs(collision_pickingColor.rgb - pickingColor), vec3(1.0));
23
+ float e = 0.001;
24
+ return step(delta, e);
17
25
  }
26
+
18
27
  float collision_isVisible(vec2 texCoords, vec3 pickingColor) {
19
- if (!collision_enabled) {
20
- return 1.0;
21
- }
22
- const int N = 2;
23
- float accumulator = 0.0;
24
- vec2 step = vec2(1.0 / project_uViewportSize);
25
- const float floatN = float(N);
26
- vec2 delta = -floatN * step;
27
- for(int i = -N; i <= N; i++) {
28
- delta.x = -step.x * floatN;
29
- for(int j = -N; j <= N; j++) {
30
- accumulator += collision_match(texCoords + delta, pickingColor);
31
- delta.x += step.x;
32
- }
33
- delta.y += step.y;
34
- }
35
- float W = 2.0 * floatN + 1.0;
36
- return pow(accumulator / (W * W), 2.2);
28
+ if (!collision.enabled) {
29
+ return 1.0;
30
+ }
31
+
32
+ // Visibility test, sample area of 5x5 pixels in order to fade in/out.
33
+ // Due to the locality, the lookups will be cached
34
+ // This reduces the flicker present when objects are shown/hidden
35
+ const int N = 2;
36
+ float accumulator = 0.0;
37
+ vec2 step = vec2(1.0 / project.viewportSize);
38
+
39
+ const float floatN = float(N);
40
+ vec2 delta = -floatN * step;
41
+ for(int i = -N; i <= N; i++) {
42
+ delta.x = -step.x * floatN;
43
+ for(int j = -N; j <= N; j++) {
44
+ accumulator += collision_match(texCoords + delta, pickingColor);
45
+ delta.x += step.x;
46
+ }
47
+ delta.y += step.y;
48
+ }
49
+
50
+ float W = 2.0 * floatN + 1.0;
51
+ return pow(accumulator / (W * W), 2.2);
37
52
  }
38
53
  `;
39
54
  const inject = {
40
- 'vs:#decl': `
41
- float collision_fade = 1.0;
42
- `,
43
- 'vs:DECKGL_FILTER_GL_POSITION': `
44
- if (collision_sort) {
45
- float collisionPriority = collisionPriorities;
46
- position.z = -0.001 * collisionPriority * position.w;
47
- }
48
- if (collision_enabled) {
49
- vec4 collision_common_position = project_position(vec4(geometry.worldPosition, 1.0));
50
- vec2 collision_texCoords = collision_getCoords(collision_common_position);
51
- collision_fade = collision_isVisible(collision_texCoords, geometry.pickingColor / 255.0);
52
- if (collision_fade < 0.0001) {
53
- position = vec4(0.0, 0.0, 2.0, 1.0);
54
- }
55
- }
55
+ 'vs:#decl': /* glsl */ `
56
+ float collision_fade = 1.0;
56
57
  `,
57
- 'vs:DECKGL_FILTER_COLOR': `
58
- color.a *= collision_fade;
59
- `
58
+ 'vs:DECKGL_FILTER_GL_POSITION': /* glsl */ `
59
+ if (collision.sort) {
60
+ float collisionPriority = collisionPriorities;
61
+ position.z = -0.001 * collisionPriority * position.w; // Support range -1000 -> 1000
62
+ }
63
+
64
+ if (collision.enabled) {
65
+ vec4 collision_common_position = project_position(vec4(geometry.worldPosition, 1.0));
66
+ vec2 collision_texCoords = collision_getCoords(collision_common_position);
67
+ collision_fade = collision_isVisible(collision_texCoords, geometry.pickingColor / 255.0);
68
+ if (collision_fade < 0.0001) {
69
+ // Position outside clip space bounds to discard
70
+ position = vec4(0.0, 0.0, 2.0, 1.0);
71
+ }
72
+ }
73
+ `,
74
+ 'vs:DECKGL_FILTER_COLOR': /* glsl */ `
75
+ color.a *= collision_fade;
76
+ `
60
77
  };
61
- const getCollisionUniforms = (opts, uniforms) => {
78
+ const getCollisionUniforms = (opts) => {
62
79
  if (!opts || !('dummyCollisionMap' in opts)) {
63
80
  return {};
64
81
  }
65
- const { collisionFBO, drawToCollisionMap, dummyCollisionMap } = opts;
82
+ const { enabled, collisionFBO, drawToCollisionMap, dummyCollisionMap } = opts;
66
83
  return {
67
- collision_sort: Boolean(drawToCollisionMap),
68
- // @ts-ignore (v9 not sure why this isn't allowed now)
84
+ enabled: enabled && !drawToCollisionMap,
85
+ sort: Boolean(drawToCollisionMap),
69
86
  collision_texture: !drawToCollisionMap && collisionFBO ? collisionFBO.colorAttachments[0] : dummyCollisionMap
70
87
  };
71
88
  };
89
+ // @ts-ignore
72
90
  export default {
73
91
  name: 'collision',
74
92
  dependencies: [project],
75
93
  vs,
76
94
  inject,
77
- getUniforms: getCollisionUniforms
95
+ getUniforms: getCollisionUniforms,
96
+ uniformTypes: {
97
+ sort: 'i32',
98
+ enabled: 'i32'
99
+ }
78
100
  };
@@ -1,13 +1,7 @@
1
- import { Device, Framebuffer } from '@luma.gl/core';
2
- import { Model } from '@luma.gl/engine';
3
- import { GL } from '@luma.gl/constants';
1
+ import { Device, Framebuffer, RenderPipelineParameters } from '@luma.gl/core';
2
+ import { Model, ModelProps } from '@luma.gl/engine';
4
3
  export declare function supportsFloatTarget(device: Device): boolean;
5
4
  export declare function getFramebuffer(device: Device, useFloatTarget: boolean): Framebuffer;
6
- export declare function getModel(device: Device, shaderOptions: any, useFloatTarget: boolean): Model;
7
- export declare const parameters: {
8
- readonly blend: true;
9
- readonly blendFunc: readonly [GL.LINES, GL.LINES, GL.LINES, GL.LINES];
10
- readonly blendEquation: readonly [GL.FUNC_ADD, GL.FUNC_ADD];
11
- readonly depthTest: false;
12
- };
5
+ export declare function getModel(device: Device, bufferLayout: ModelProps['bufferLayout'], shaderOptions: any, useFloatTarget: boolean): Model;
6
+ export declare const parameters: RenderPipelineParameters;
13
7
  //# sourceMappingURL=aggregator.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"aggregator.d.ts","sourceRoot":"","sources":["../../src/data-filter/aggregator.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,MAAM,EAAiB,WAAW,EAAC,MAAM,eAAe,CAAC;AACjE,OAAO,EAAC,KAAK,EAAC,MAAM,iBAAiB,CAAC;AACtC,OAAO,EAAC,EAAE,EAAC,MAAM,oBAAoB,CAAC;AA0DtC,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAE3D;AAGD,wBAAgB,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,cAAc,EAAE,OAAO,GAAG,WAAW,CAmBnF;AAGD,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,EAAE,aAAa,EAAE,GAAG,EAAE,cAAc,EAAE,OAAO,GAAG,KAAK,CAe3F;AAED,eAAO,MAAM,UAAU;;;;;CAKb,CAAC"}
1
+ {"version":3,"file":"aggregator.d.ts","sourceRoot":"","sources":["../../src/data-filter/aggregator.ts"],"names":[],"mappings":"AAIA,OAAO,EAAC,MAAM,EAAiB,WAAW,EAAE,wBAAwB,EAAC,MAAM,eAAe,CAAC;AAC3F,OAAO,EAAC,KAAK,EAAE,UAAU,EAAC,MAAM,iBAAiB,CAAC;AA0DlD,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAE3D;AAGD,wBAAgB,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,cAAc,EAAE,OAAO,GAAG,WAAW,CAkBnF;AAGD,wBAAgB,QAAQ,CACtB,MAAM,EAAE,MAAM,EACd,YAAY,EAAE,UAAU,CAAC,cAAc,CAAC,EACxC,aAAa,EAAE,GAAG,EAClB,cAAc,EAAE,OAAO,GACtB,KAAK,CAgBP;AAED,eAAO,MAAM,UAAU,EAAE,wBASf,CAAC"}
@@ -1,5 +1,7 @@
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
1
4
  import { Model } from '@luma.gl/engine';
2
- import { GL } from '@luma.gl/constants';
3
5
  const AGGREGATE_VS = `\
4
6
  #version 300 es
5
7
  #define SHADER_NAME data-filter-vertex-shader
@@ -65,7 +67,6 @@ export function getFramebuffer(device, useFloatTarget) {
65
67
  colorAttachments: [
66
68
  device.createTexture({
67
69
  format: 'rgba32float',
68
- type: 5126,
69
70
  mipmaps: false
70
71
  })
71
72
  ]
@@ -74,11 +75,11 @@ export function getFramebuffer(device, useFloatTarget) {
74
75
  return device.createFramebuffer({
75
76
  width: 256,
76
77
  height: 64,
77
- colorAttachments: [device.createTexture({ format: 'rgba8unorm', type: 5126, mipmaps: false })]
78
+ colorAttachments: [device.createTexture({ format: 'rgba8unorm', mipmaps: false })]
78
79
  });
79
80
  }
80
81
  // Increments the counter based on dataFilter_value
81
- export function getModel(device, shaderOptions, useFloatTarget) {
82
+ export function getModel(device, bufferLayout, shaderOptions, useFloatTarget) {
82
83
  shaderOptions.defines.NON_INSTANCED_MODEL = 1;
83
84
  if (useFloatTarget) {
84
85
  shaderOptions.defines.FLOAT_TARGET = 1;
@@ -87,15 +88,20 @@ export function getModel(device, shaderOptions, useFloatTarget) {
87
88
  id: 'data-filter-aggregation-model',
88
89
  vertexCount: 1,
89
90
  isInstanced: false,
90
- drawMode: 0,
91
+ topology: 'point-list',
91
92
  vs: AGGREGATE_VS,
92
93
  fs: AGGREGATE_FS,
94
+ bufferLayout,
93
95
  ...shaderOptions
94
96
  });
95
97
  }
96
98
  export const parameters = {
97
99
  blend: true,
98
- blendFunc: [1, 1, 1, 1],
99
- blendEquation: [32774, 32774],
100
- depthTest: false
100
+ blendColorSrcFactor: 'one',
101
+ blendColorDstFactor: 'one',
102
+ blendAlphaSrcFactor: 'one',
103
+ blendAlphaDstFactor: 'one',
104
+ blendColorOperation: 'add',
105
+ blendAlphaOperation: 'add',
106
+ depthCompare: 'never'
101
107
  };
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"data-filter-extension.d.ts","sourceRoot":"","sources":["../../src/data-filter/data-filter-extension.ts"],"names":[],"mappings":"AAMA,OAAO,KAAK,EAAC,KAAK,EAAE,YAAY,EAAE,QAAQ,EAAE,gBAAgB,EAAC,MAAM,eAAe,CAAC;AACnF,OAAO,EAA0B,cAAc,EAAM,MAAM,eAAe,CAAC;AAwB3E,KAAK,cAAc,GAAG,MAAM,GAAG,MAAM,CAAC;AAEtC,MAAM,MAAM,wBAAwB,CAAC,KAAK,GAAG,GAAG,IAAI;IAClD;;;OAGG;IACH,cAAc,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,CAAC,CAAC;IACpD;;;OAGG;IACH,iBAAiB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,cAAc,GAAG,cAAc,EAAE,CAAC,CAAC;IACvE;;;OAGG;IACH,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB;;;;OAIG;IACH,WAAW,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAC;IACpD;;;;OAIG;IACH,eAAe,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;IAC/D;;;OAGG;IACH,mBAAmB,CAAC,EAAE,OAAO,CAAC;IAC9B;;;OAGG;IACH,oBAAoB,CAAC,EAAE,OAAO,CAAC;IAC/B;;;OAGG;IACH,gBAAgB,EAAE,cAAc,EAAE,GAAG,cAAc,EAAE,EAAE,CAAC;IACxD;;OAEG;IACH,qBAAqB,CAAC,EAAE,CAAC,GAAG,EAAE;QAC5B,kCAAkC;QAClC,EAAE,EAAE,MAAM,CAAC;QACX,uDAAuD;QACvD,KAAK,EAAE,MAAM,CAAC;KACf,KAAK,IAAI,CAAC;CACZ,CAAC;AAEF,MAAM,MAAM,0BAA0B,GAAG;IACvC;;;OAGG;IACH,YAAY,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IACjC;;;OAGG;IACH,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAC/B;;;OAGG;IACH,IAAI,CAAC,EAAE,OAAO,CAAC;IACf;;;OAGG;IACH,UAAU,CAAC,EAAE,OAAO,CAAC;CACtB,CAAC;AAgBF,0IAA0I;AAC1I,MAAM,CAAC,OAAO,OAAO,mBAAoB,SAAQ,cAAc,CAC7D,QAAQ,CAAC,0BAA0B,CAAC,CACrC;IACC,MAAM,CAAC,YAAY;;;;;;;;;;;;;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAyB;gBAEjC,IAAI,GAAE,0BAA+B;IAIjD,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC,EAAE,SAAS,EAAE,IAAI,GAAG,GAAG;IAkBvE,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;IAoE7F,WAAW,CACT,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC,EACrC,EAAC,KAAK,EAAE,QAAQ,EAAE,WAAW,EAAC,EAAE,gBAAgB,CAAC,KAAK,CAAC,wBAAwB,CAAC,CAAC,EACjF,SAAS,EAAE,IAAI;IAuCjB,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC,EAAE,MAAM,EAAE,GAAG,EAAE,SAAS,EAAE,IAAI;IA2ExE,aAAa,CAAC,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC;IASnD;;;;OAIG;IACH,sBAAsB,CACpB,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC,EACrC,MAAM,EAAE,GAAG,EACX,SAAS,EAAE,IAAI,GACd,IAAI;IAwBP;;;OAGG;IACH,eAAe,CACb,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC,EACrC,QAAQ,EAAE,cAAc,EACxB,OAAO,EAAE,MAAM;CAQlB"}
@@ -1,24 +1,8 @@
1
- // Copyright (c) 2015 - 2017 Uber Technologies, Inc.
2
- //
3
- // Permission is hereby granted, free of charge, to any person obtaining a copy
4
- // of this software and associated documentation files (the "Software"), to deal
5
- // in the Software without restriction, including without limitation the rights
6
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
- // copies of the Software, and to permit persons to whom the Software is
8
- // furnished to do so, subject to the following conditions:
9
- //
10
- // The above copyright notice and this permission notice shall be included in
11
- // all copies or substantial portions of the Software.
12
- //
13
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
- // THE SOFTWARE.
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
20
4
  import { _deepEqual as deepEqual, LayerExtension, log } from '@deck.gl/core';
21
- import { shaderModule, shaderModule64 } from "./shader-module.js";
5
+ import { dataFilter, dataFilter64 } from "./shader-module.js";
22
6
  import * as aggregator from "./aggregator.js";
23
7
  const defaultProps = {
24
8
  getFilterValue: { type: 'accessor', value: 0 },
@@ -59,7 +43,9 @@ class DataFilterExtension extends LayerExtension {
59
43
  defines.DATAFILTER_TYPE = DATA_TYPE_FROM_SIZE[filterSize];
60
44
  defines.DATAFILTER_DOUBLE = Boolean(fp64);
61
45
  }
62
- return { modules: [fp64 ? shaderModule64 : shaderModule], defines };
46
+ const module = fp64 ? dataFilter64 : dataFilter;
47
+ module.uniformTypes = module.uniformTypesFromOptions(extension.opts);
48
+ return { modules: [module], defines };
63
49
  }
64
50
  initializeState(context, extension) {
65
51
  const attributeManager = this.getAttributeManager();
@@ -95,7 +81,7 @@ class DataFilterExtension extends LayerExtension {
95
81
  // The vertex shader checks if a vertex has the same "index" as the previous vertex
96
82
  // so that we only write one count cross multiple vertices of the same object
97
83
  attributeManager.add({
98
- filterIndices: {
84
+ filterVertexIndices: {
99
85
  size: useFloatTarget ? 1 : 2,
100
86
  vertexOffset: 1,
101
87
  type: 'unorm8',
@@ -114,7 +100,7 @@ class DataFilterExtension extends LayerExtension {
114
100
  }
115
101
  });
116
102
  const filterFBO = aggregator.getFramebuffer(device, useFloatTarget);
117
- const filterModel = aggregator.getModel(device, extension.getShaders.call(this, extension), useFloatTarget);
103
+ const filterModel = aggregator.getModel(device, attributeManager.getBufferLayouts({ isInstanced: false }), extension.getShaders.call(this, extension), useFloatTarget);
118
104
  this.setState({ filterFBO, filterModel });
119
105
  }
120
106
  }
@@ -157,32 +143,48 @@ class DataFilterExtension extends LayerExtension {
157
143
  const filterFBO = this.state.filterFBO;
158
144
  const filterModel = this.state.filterModel;
159
145
  const filterNeedsUpdate = this.state.filterNeedsUpdate;
160
- const { onFilteredItemsChange } = this.props;
161
146
  if (!this.state.categoryBitMask) {
162
147
  extension._updateCategoryBitMask.call(this, params, extension);
163
148
  }
149
+ const { onFilteredItemsChange, extensions, filterEnabled, filterRange, filterSoftRange, filterTransformSize, filterTransformColor, filterCategories } = this.props;
150
+ const dataFilterProps = {
151
+ extensions,
152
+ filterEnabled,
153
+ filterRange,
154
+ filterSoftRange,
155
+ filterTransformSize,
156
+ filterTransformColor,
157
+ filterCategories
158
+ };
159
+ if (this.state.categoryBitMask) {
160
+ dataFilterProps.categoryBitMask = this.state.categoryBitMask;
161
+ }
162
+ this.setShaderModuleProps({ dataFilter: dataFilterProps });
164
163
  /* eslint-disable-next-line camelcase */
165
- params.uniforms.filter_categoryBitMask = this.state.categoryBitMask;
166
164
  if (filterNeedsUpdate && onFilteredItemsChange && filterModel) {
167
- const { attributes: { filterValues, filterCategoryValues, filterIndices } } = this.getAttributeManager();
165
+ const attributeManager = this.getAttributeManager();
166
+ const { attributes: { filterValues, filterCategoryValues, filterVertexIndices } } = attributeManager;
168
167
  filterModel.setVertexCount(this.getNumInstances());
169
- this.context.device.clearWebGL({ framebuffer: filterFBO, color: [0, 0, 0, 0] });
170
- filterModel.updateModuleSettings(params.moduleParameters);
171
- // @ts-expect-error filterValue and filterIndices should always have buffer value
172
- filterModel.setAttributes({
168
+ // @ts-expect-error filterValue and filterVertexIndices should always have buffer value
169
+ const attributes = {
173
170
  ...filterValues?.getValue(),
174
171
  ...filterCategoryValues?.getValue(),
175
- ...filterIndices?.getValue()
172
+ ...filterVertexIndices?.getValue()
173
+ };
174
+ filterModel.setAttributes(attributes);
175
+ filterModel.shaderInputs.setProps({
176
+ dataFilter: dataFilterProps
176
177
  });
177
- filterModel.setUniforms(params.uniforms);
178
- filterModel.device.withParametersWebGL({
178
+ const viewport = [0, 0, filterFBO.width, filterFBO.height];
179
+ const renderPass = filterModel.device.beginRenderPass({
180
+ id: 'data-filter-aggregation',
179
181
  framebuffer: filterFBO,
180
- // ts-ignore 'readonly' cannot be assigned to the mutable type '[GLBlendEquation, GLBlendEquation]'
181
- ...aggregator.parameters,
182
- viewport: [0, 0, filterFBO.width, filterFBO.height]
183
- }, () => {
184
- filterModel.draw(this.context.renderPass);
182
+ parameters: { viewport },
183
+ clearColor: [0, 0, 0, 0]
185
184
  });
185
+ filterModel.setParameters(aggregator.parameters);
186
+ filterModel.draw(renderPass);
187
+ renderPass.end();
186
188
  const color = filterModel.device.readPixelsToArrayWebGL(filterFBO);
187
189
  let count = 0;
188
190
  for (let i = 0; i < color.length; i++) {
@@ -1,5 +1,5 @@
1
1
  import type { ShaderModule } from '@luma.gl/shadertools';
2
- import type { DataFilterExtensionProps } from "./data-filter-extension.js";
2
+ import type { DataFilterExtensionOptions, DataFilterExtensionProps } from "./data-filter-extension.js";
3
3
  export type Defines = {
4
4
  /**
5
5
  * Primitive type of parameter used for category filtering. If undefined, category filtering disabled.
@@ -18,10 +18,17 @@ export type Defines = {
18
18
  */
19
19
  DATAFILTER_DOUBLE?: boolean;
20
20
  };
21
- type DataFilterModuleSettings = {
21
+ export type CategoryBitMask = Uint32Array;
22
+ export type DataFilterModuleProps = {
22
23
  extensions: any[];
24
+ categoryBitMask?: CategoryBitMask;
23
25
  } & DataFilterExtensionProps;
24
- export declare const shaderModule: ShaderModule<DataFilterModuleSettings>;
25
- export declare const shaderModule64: ShaderModule<DataFilterModuleSettings>;
26
+ type UniformTypesFunc = (opts: DataFilterExtensionOptions) => any;
27
+ export declare const dataFilter: ShaderModule<DataFilterModuleProps> & {
28
+ uniformTypesFromOptions: UniformTypesFunc;
29
+ };
30
+ export declare const dataFilter64: ShaderModule<DataFilterModuleProps> & {
31
+ uniformTypesFromOptions: UniformTypesFunc;
32
+ };
26
33
  export {};
27
34
  //# sourceMappingURL=shader-module.d.ts.map
@@ -1 +1 @@
1
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+ {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/data-filter/shader-module.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,sBAAsB,CAAC;AACvD,OAAO,KAAK,EAAC,0BAA0B,EAAE,wBAAwB,EAAC,mCAAgC;AAMlG,MAAM,MAAM,OAAO,GAAG;IAEpB;;OAEG;IACH,iBAAiB,CAAC,EAAE,OAAO,GAAG,MAAM,GAAG,MAAM,GAAG,MAAM,CAAC;IACvD;;OAEG;IACH,qBAAqB,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAEtC;;OAEG;IACH,eAAe,CAAC,EAAE,OAAO,GAAG,MAAM,GAAG,MAAM,GAAG,MAAM,CAAC;IAErD;;OAEG;IACH,iBAAiB,CAAC,EAAE,OAAO,CAAC;CAC7B,CAAC;AAqHF,MAAM,MAAM,eAAe,GAAG,WAAW,CAAC;AAC1C,MAAM,MAAM,qBAAqB,GAAG;IAClC,UAAU,EAAE,GAAG,EAAE,CAAC;IAClB,eAAe,CAAC,EAAE,eAAe,CAAC;CACnC,GAAG,wBAAwB,CAAC;AA4G7B,KAAK,gBAAgB,GAAG,CAAC,IAAI,EAAE,0BAA0B,KAAK,GAAG,CAAC;AA6BlE,eAAO,MAAM,UAAU,EAAE,YAAY,CAAC,qBAAqB,CAAC,GAAG;IAC7D,uBAAuB,EAAE,gBAAgB,CAAC;CAQ3C,CAAC;AAEF,eAAO,MAAM,YAAY,EAAE,YAAY,CAAC,qBAAqB,CAAC,GAAG;IAC/D,uBAAuB,EAAE,gBAAgB,CAAC;CAQ3C,CAAC"}