@deck.gl/extensions 9.0.11 → 9.0.13

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Files changed (30) hide show
  1. package/dist/brushing/brushing-extension.d.ts.map +1 -1
  2. package/dist/brushing/brushing-extension.js +2 -9
  3. package/dist/brushing/shader-module.d.ts.map +1 -1
  4. package/dist/brushing/shader-module.js +0 -8
  5. package/dist/collision-filter/collision-filter-extension.d.ts.map +1 -1
  6. package/dist/collision-filter/collision-filter-extension.js +2 -5
  7. package/dist/collision-filter/shader-module.d.ts.map +1 -1
  8. package/dist/collision-filter/shader-module.js +0 -8
  9. package/dist/data-filter/data-filter-extension.d.ts.map +1 -1
  10. package/dist/data-filter/data-filter-extension.js +4 -18
  11. package/dist/data-filter/shader-module.d.ts +0 -12
  12. package/dist/data-filter/shader-module.d.ts.map +1 -1
  13. package/dist/data-filter/shader-module.js +10 -22
  14. package/dist/dist.dev.js +30 -114
  15. package/dist/fill-style/fill-style-extension.d.ts.map +1 -1
  16. package/dist/fill-style/fill-style-extension.js +6 -27
  17. package/dist/fill-style/shader-module.d.ts.map +1 -1
  18. package/dist/fill-style/shader-module.js +6 -15
  19. package/dist/index.cjs +30 -112
  20. package/dist/index.cjs.map +2 -2
  21. package/dist.min.js +36 -73
  22. package/package.json +2 -2
  23. package/src/brushing/brushing-extension.ts +2 -9
  24. package/src/brushing/shader-module.ts +0 -8
  25. package/src/collision-filter/collision-filter-extension.ts +2 -5
  26. package/src/collision-filter/shader-module.ts +0 -8
  27. package/src/data-filter/data-filter-extension.ts +4 -18
  28. package/src/data-filter/shader-module.ts +10 -37
  29. package/src/fill-style/fill-style-extension.ts +6 -27
  30. package/src/fill-style/shader-module.ts +6 -16
@@ -1 +1 @@
1
- {"version":3,"file":"brushing-extension.d.ts","sourceRoot":"","sources":["../../src/brushing/brushing-extension.ts"],"names":[],"mappings":"AAoBA,OAAO,EAAC,cAAc,EAAC,MAAM,eAAe,CAAC;AAG7C,OAAO,KAAK,EAAC,KAAK,EAAE,YAAY,EAAE,QAAQ,EAAC,MAAM,eAAe,CAAC;AAUjE,MAAM,MAAM,sBAAsB,CAAC,KAAK,GAAG,GAAG,IAAI;IAChD;;;OAGG;IACH,iBAAiB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IACtD;;;OAGG;IACH,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B;;OAEG;IACH,cAAc,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,eAAe,GAAG,QAAQ,CAAC;IAClE;;OAEG;IACH,cAAc,CAAC,EAAE,MAAM,CAAC;CACzB,CAAC;AAEF,8IAA8I;AAC9I,MAAM,CAAC,OAAO,OAAO,iBAAkB,SAAQ,cAAc;IAC3D,MAAM,CAAC,YAAY;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAuB;IAE3C,UAAU,IAAI,GAAG;IAMjB,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,sBAAsB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;IAkC3F,aAAa,CAAC,IAAI,EAAE,KAAK,CAAC,sBAAsB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;CAW1F"}
1
+ {"version":3,"file":"brushing-extension.d.ts","sourceRoot":"","sources":["../../src/brushing/brushing-extension.ts"],"names":[],"mappings":"AAoBA,OAAO,EAAC,cAAc,EAAC,MAAM,eAAe,CAAC;AAG7C,OAAO,KAAK,EAAC,KAAK,EAAE,YAAY,EAAE,QAAQ,EAAC,MAAM,eAAe,CAAC;AAUjE,MAAM,MAAM,sBAAsB,CAAC,KAAK,GAAG,GAAG,IAAI;IAChD;;;OAGG;IACH,iBAAiB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IACtD;;;OAGG;IACH,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B;;OAEG;IACH,cAAc,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,eAAe,GAAG,QAAQ,CAAC;IAClE;;OAEG;IACH,cAAc,CAAC,EAAE,MAAM,CAAC;CACzB,CAAC;AAEF,8IAA8I;AAC9I,MAAM,CAAC,OAAO,OAAO,iBAAkB,SAAQ,cAAc;IAC3D,MAAM,CAAC,YAAY;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAuB;IAE3C,UAAU,IAAI,GAAG;IAMjB,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,sBAAsB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;IA2B3F,aAAa,CAAC,IAAI,EAAE,KAAK,CAAC,sBAAsB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;CAW1F"}
@@ -40,15 +40,8 @@ export default class BrushingExtension extends LayerExtension {
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  attributeManager.add({
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  brushingTargets: {
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  size: 2,
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- accessor: 'getBrushingTarget',
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- shaderAttributes: {
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- brushingTargets: {
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- divisor: 0
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- },
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- instanceBrushingTargets: {
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- divisor: 1
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- }
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- }
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+ stepMode: 'dynamic',
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+ accessor: 'getBrushingTarget'
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  }
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  });
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  }
@@ -1 +1 @@
1
- {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/brushing/shader-module.ts"],"names":[],"mappings":"AAoBA,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,sBAAsB,CAAC;AAEvD,OAAO,KAAK,EAAC,QAAQ,EAAC,MAAM,eAAe,CAAC;AAE5C,OAAO,KAAK,EAAC,sBAAsB,EAAC,gCAA6B;AAGjE,KAAK,sBAAsB,GAAG;IAE5B,QAAQ,EAAE,QAAQ,CAAC;IACnB,aAAa,CAAC,EAAE;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,CAAC;CACxC,GAAG,sBAAsB,CAAC;;AAkF3B,wBA4B0C"}
1
+ {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/brushing/shader-module.ts"],"names":[],"mappings":"AAoBA,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,sBAAsB,CAAC;AAEvD,OAAO,KAAK,EAAC,QAAQ,EAAC,MAAM,eAAe,CAAC;AAE5C,OAAO,KAAK,EAAC,sBAAsB,EAAC,gCAA6B;AAGjE,KAAK,sBAAsB,GAAG;IAE5B,QAAQ,EAAE,QAAQ,CAAC;IACnB,aAAa,CAAC,EAAE;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,CAAC;CACxC,GAAG,sBAAsB,CAAC;;AA0E3B,wBA4B0C"}
@@ -5,11 +5,7 @@ uniform bool brushing_enabled;
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  uniform int brushing_target;
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  uniform vec2 brushing_mousePos;
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  uniform float brushing_radius;
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- #ifdef NON_INSTANCED_MODEL
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  in vec2 brushingTargets;
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- #else
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- in vec2 instanceBrushingTargets;
12
- #endif
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9
  out float brushing_isVisible;
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  bool brushing_isPointInRange(vec2 position) {
15
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  if (!brushing_enabled) {
@@ -49,11 +45,7 @@ brushingTarget = geometry.worldPosition.xy;
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  } else if (brushing_target == 1) {
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  brushingTarget = geometry.worldPositionAlt.xy;
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  } else {
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- #ifdef NON_INSTANCED_MODEL
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  brushingTarget = brushingTargets;
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- #else
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- brushingTarget = instanceBrushingTargets;
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- #endif
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  }
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  bool visible;
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  if (brushing_target == 3) {
@@ -1 +1 @@
1
- {"version":3,"file":"collision-filter-extension.d.ts","sourceRoot":"","sources":["../../src/collision-filter/collision-filter-extension.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,QAAQ,EAAE,KAAK,EAAE,YAAY,EAAE,cAAc,EAAC,MAAM,eAAe,CAAC;AAW5E,MAAM,MAAM,6BAA6B,CAAC,KAAK,GAAG,GAAG,IAAI;IACvD;;OAEG;IACH,oBAAoB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAE/C;;;OAGG;IACH,gBAAgB,EAAE,OAAO,CAAC;IAE1B;;OAEG;IACH,cAAc,CAAC,EAAE,MAAM,CAAC;IAExB;;OAEG;IACH,kBAAkB,CAAC,EAAE,EAAE,CAAC;CACzB,CAAC;AAEF,iDAAiD;AACjD,MAAM,CAAC,OAAO,OAAO,wBAAyB,SAAQ,cAAc;IAClE,MAAM,CAAC,YAAY;;;;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAA8B;IAElD,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,6BAA6B,CAAC,GAAG,GAAG;IAK3D,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,6BAA6B,CAAC,EAAE,EAAC,QAAQ,EAAE,OAAO,EAAE,gBAAgB,EAAC,EAAE,GAAG;IAa3F,eAAe,CACb,IAAI,EAAE,KAAK,CAAC,6BAA6B,CAAC,EAC1C,OAAO,EAAE,YAAY,EACrB,SAAS,EAAE,IAAI;IAmBjB,qBAAqB,CAAC,IAAI,EAAE,KAAK,CAAC,6BAA6B,CAAC,GAAG,OAAO;CAG3E"}
1
+ {"version":3,"file":"collision-filter-extension.d.ts","sourceRoot":"","sources":["../../src/collision-filter/collision-filter-extension.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,QAAQ,EAAE,KAAK,EAAE,YAAY,EAAE,cAAc,EAAC,MAAM,eAAe,CAAC;AAW5E,MAAM,MAAM,6BAA6B,CAAC,KAAK,GAAG,GAAG,IAAI;IACvD;;OAEG;IACH,oBAAoB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAE/C;;;OAGG;IACH,gBAAgB,EAAE,OAAO,CAAC;IAE1B;;OAEG;IACH,cAAc,CAAC,EAAE,MAAM,CAAC;IAExB;;OAEG;IACH,kBAAkB,CAAC,EAAE,EAAE,CAAC;CACzB,CAAC;AAEF,iDAAiD;AACjD,MAAM,CAAC,OAAO,OAAO,wBAAyB,SAAQ,cAAc;IAClE,MAAM,CAAC,YAAY;;;;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAA8B;IAElD,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,6BAA6B,CAAC,GAAG,GAAG;IAK3D,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,6BAA6B,CAAC,EAAE,EAAC,QAAQ,EAAE,OAAO,EAAE,gBAAgB,EAAC,EAAE,GAAG;IAa3F,eAAe,CACb,IAAI,EAAE,KAAK,CAAC,6BAA6B,CAAC,EAC1C,OAAO,EAAE,YAAY,EACrB,SAAS,EAAE,IAAI;IAgBjB,qBAAqB,CAAC,IAAI,EAAE,KAAK,CAAC,6BAA6B,CAAC,GAAG,OAAO;CAG3E"}
@@ -35,11 +35,8 @@ export default class CollisionFilterExtension extends LayerExtension {
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  attributeManager.add({
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  collisionPriorities: {
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  size: 1,
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- accessor: 'getCollisionPriority',
39
- shaderAttributes: {
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- collisionPriorities: { divisor: 0 },
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- instanceCollisionPriorities: { divisor: 1 }
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- }
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+ stepMode: 'dynamic',
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+ accessor: 'getCollisionPriority'
43
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  }
44
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  });
45
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  }
@@ -1 +1 @@
1
- {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/collision-filter/shader-module.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAE,OAAO,EAAC,MAAM,eAAe,CAAC;AACnD,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,sBAAsB,CAAC;AAoFvD,KAAK,uBAAuB,GAAG;IAC7B,YAAY,CAAC,EAAE,WAAW,CAAC;IAC3B,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,iBAAiB,CAAC,EAAE,OAAO,CAAC;CAC7B,CAAC;;AAsBF,wBAM2C"}
1
+ {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/collision-filter/shader-module.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAE,OAAO,EAAC,MAAM,eAAe,CAAC;AACnD,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,sBAAsB,CAAC;AA4EvD,KAAK,uBAAuB,GAAG;IAC7B,YAAY,CAAC,EAAE,WAAW,CAAC;IAC3B,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,iBAAiB,CAAC,EAAE,OAAO,CAAC;CAC7B,CAAC;;AAsBF,wBAM2C"}
@@ -1,11 +1,7 @@
1
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  import { project } from '@deck.gl/core';
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  import { glsl } from "../utils/syntax-tags.js";
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3
  const vs = `
4
- #ifdef NON_INSTANCED_MODEL
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  in float collisionPriorities;
6
- #else
7
- in float instanceCollisionPriorities;
8
- #endif
9
5
  uniform sampler2D collision_texture;
10
6
  uniform bool collision_sort;
11
7
  uniform bool collision_enabled;
@@ -46,11 +42,7 @@ float collision_fade = 1.0;
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  `,
47
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  'vs:DECKGL_FILTER_GL_POSITION': `
48
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  if (collision_sort) {
49
- #ifdef NON_INSTANCED_MODEL
50
45
  float collisionPriority = collisionPriorities;
51
- #else
52
- float collisionPriority = instanceCollisionPriorities;
53
- #endif
54
46
  position.z = -0.001 * collisionPriority * position.w;
55
47
  }
56
48
  if (collision_enabled) {
@@ -1 +1 @@
1
- {"version":3,"file":"data-filter-extension.d.ts","sourceRoot":"","sources":["../../src/data-filter/data-filter-extension.ts"],"names":[],"mappings":"AAsBA,OAAO,KAAK,EAAC,KAAK,EAAE,YAAY,EAAE,QAAQ,EAAE,gBAAgB,EAAC,MAAM,eAAe,CAAC;AACnF,OAAO,EAA0B,cAAc,EAAM,MAAM,eAAe,CAAC;AAiB3E,KAAK,cAAc,GAAG,MAAM,GAAG,MAAM,CAAC;AAEtC,MAAM,MAAM,wBAAwB,CAAC,KAAK,GAAG,GAAG,IAAI;IAClD;;;OAGG;IACH,cAAc,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,CAAC,CAAC;IACpD;;;OAGG;IACH,iBAAiB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,cAAc,GAAG,cAAc,EAAE,CAAC,CAAC;IACvE;;;OAGG;IACH,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB;;;;OAIG;IACH,WAAW,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAC;IACpD;;;;OAIG;IACH,eAAe,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;IAC/D;;;OAGG;IACH,mBAAmB,CAAC,EAAE,OAAO,CAAC;IAC9B;;;OAGG;IACH,oBAAoB,CAAC,EAAE,OAAO,CAAC;IAC/B;;;OAGG;IACH,gBAAgB,EAAE,cAAc,EAAE,GAAG,cAAc,EAAE,EAAE,CAAC;IACxD;;OAEG;IACH,qBAAqB,CAAC,EAAE,CAAC,GAAG,EAAE;QAC5B,kCAAkC;QAClC,EAAE,EAAE,MAAM,CAAC;QACX,uDAAuD;QACvD,KAAK,EAAE,MAAM,CAAC;KACf,KAAK,IAAI,CAAC;CACZ,CAAC;AAEF,KAAK,0BAA0B,GAAG;IAChC;;;OAGG;IACH,YAAY,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IACjC;;;OAGG;IACH,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAC/B;;;OAGG;IACH,IAAI,CAAC,EAAE,OAAO,CAAC;IACf;;;OAGG;IACH,UAAU,CAAC,EAAE,OAAO,CAAC;CACtB,CAAC;AAgBF,0IAA0I;AAC1I,MAAM,CAAC,OAAO,OAAO,mBAAoB,SAAQ,cAAc,CAC7D,QAAQ,CAAC,0BAA0B,CAAC,CACrC;IACC,MAAM,CAAC,YAAY;;;;;;;;;;;;;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAyB;gBAEjC,IAAI,GAAE,0BAA+B;IAIjD,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC,EAAE,SAAS,EAAE,IAAI,GAAG,GAAG;IAevE,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;IAiF7F,WAAW,CACT,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC,EACrC,EAAC,KAAK,EAAE,QAAQ,EAAE,WAAW,EAAC,EAAE,gBAAgB,CAAC,KAAK,CAAC,wBAAwB,CAAC,CAAC,EACjF,SAAS,EAAE,IAAI;IAuCjB,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC,EAAE,MAAM,EAAE,GAAG,EAAE,SAAS,EAAE,IAAI;IAiDxE,aAAa,CAAC,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC;IASnD;;;;OAIG;IACH,sBAAsB,CACpB,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC,EACrC,MAAM,EAAE,GAAG,EACX,SAAS,EAAE,IAAI,GACd,IAAI;IAyBP;;;OAGG;IACH,eAAe,CACb,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC,EACrC,QAAQ,EAAE,cAAc,EACxB,OAAO,EAAE,MAAM;CAQlB"}
1
+ {"version":3,"file":"data-filter-extension.d.ts","sourceRoot":"","sources":["../../src/data-filter/data-filter-extension.ts"],"names":[],"mappings":"AAsBA,OAAO,KAAK,EAAC,KAAK,EAAE,YAAY,EAAE,QAAQ,EAAE,gBAAgB,EAAC,MAAM,eAAe,CAAC;AACnF,OAAO,EAA0B,cAAc,EAAM,MAAM,eAAe,CAAC;AAiB3E,KAAK,cAAc,GAAG,MAAM,GAAG,MAAM,CAAC;AAEtC,MAAM,MAAM,wBAAwB,CAAC,KAAK,GAAG,GAAG,IAAI;IAClD;;;OAGG;IACH,cAAc,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,CAAC,CAAC;IACpD;;;OAGG;IACH,iBAAiB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,cAAc,GAAG,cAAc,EAAE,CAAC,CAAC;IACvE;;;OAGG;IACH,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB;;;;OAIG;IACH,WAAW,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAC;IACpD;;;;OAIG;IACH,eAAe,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;IAC/D;;;OAGG;IACH,mBAAmB,CAAC,EAAE,OAAO,CAAC;IAC9B;;;OAGG;IACH,oBAAoB,CAAC,EAAE,OAAO,CAAC;IAC/B;;;OAGG;IACH,gBAAgB,EAAE,cAAc,EAAE,GAAG,cAAc,EAAE,EAAE,CAAC;IACxD;;OAEG;IACH,qBAAqB,CAAC,EAAE,CAAC,GAAG,EAAE;QAC5B,kCAAkC;QAClC,EAAE,EAAE,MAAM,CAAC;QACX,uDAAuD;QACvD,KAAK,EAAE,MAAM,CAAC;KACf,KAAK,IAAI,CAAC;CACZ,CAAC;AAEF,KAAK,0BAA0B,GAAG;IAChC;;;OAGG;IACH,YAAY,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IACjC;;;OAGG;IACH,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAC/B;;;OAGG;IACH,IAAI,CAAC,EAAE,OAAO,CAAC;IACf;;;OAGG;IACH,UAAU,CAAC,EAAE,OAAO,CAAC;CACtB,CAAC;AAgBF,0IAA0I;AAC1I,MAAM,CAAC,OAAO,OAAO,mBAAoB,SAAQ,cAAc,CAC7D,QAAQ,CAAC,0BAA0B,CAAC,CACrC;IACC,MAAM,CAAC,YAAY;;;;;;;;;;;;;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAyB;gBAEjC,IAAI,GAAE,0BAA+B;IAIjD,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC,EAAE,SAAS,EAAE,IAAI,GAAG,GAAG;IAevE,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;IAmE7F,WAAW,CACT,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC,EACrC,EAAC,KAAK,EAAE,QAAQ,EAAE,WAAW,EAAC,EAAE,gBAAgB,CAAC,KAAK,CAAC,wBAAwB,CAAC,CAAC,EACjF,SAAS,EAAE,IAAI;IAuCjB,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC,EAAE,MAAM,EAAE,GAAG,EAAE,SAAS,EAAE,IAAI;IAiDxE,aAAa,CAAC,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC;IASnD;;;;OAIG;IACH,sBAAsB,CACpB,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC,EACrC,MAAM,EAAE,GAAG,EACX,SAAS,EAAE,IAAI,GACd,IAAI;IAyBP;;;OAGG;IACH,eAAe,CACb,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC,EACrC,QAAQ,EAAE,cAAc,EACxB,OAAO,EAAE,MAAM;CAQlB"}
@@ -72,15 +72,8 @@ export default class DataFilterExtension extends LayerExtension {
72
72
  filterValues: {
73
73
  size: filterSize,
74
74
  type: fp64 ? 'float64' : 'float32',
75
- accessor: 'getFilterValue',
76
- shaderAttributes: {
77
- filterValues: {
78
- divisor: 0
79
- },
80
- instanceFilterValues: {
81
- divisor: 1
82
- }
83
- }
75
+ stepMode: 'dynamic',
76
+ accessor: 'getFilterValue'
84
77
  }
85
78
  });
86
79
  }
@@ -88,18 +81,11 @@ export default class DataFilterExtension extends LayerExtension {
88
81
  attributeManager.add({
89
82
  filterCategoryValues: {
90
83
  size: categorySize,
84
+ stepMode: 'dynamic',
91
85
  accessor: 'getFilterCategory',
92
86
  transform: categorySize === 1
93
87
  ? d => extension._getCategoryKey.call(this, d, 0)
94
- : d => d.map((x, i) => extension._getCategoryKey.call(this, x, i)),
95
- shaderAttributes: {
96
- filterCategoryValues: {
97
- divisor: 0
98
- },
99
- instanceFilterCategoryValues: {
100
- divisor: 1
101
- }
102
- }
88
+ : d => d.map((x, i) => extension._getCategoryKey.call(this, x, i))
103
89
  }
104
90
  });
105
91
  }
@@ -17,18 +17,6 @@ export type Defines = {
17
17
  * Enable 64-bit precision in numeric filter.
18
18
  */
19
19
  DATAFILTER_DOUBLE?: boolean;
20
- /**
21
- * Numeric filter attribute
22
- */
23
- DATAFILTER_ATTRIB?: 'filterValues' | 'instanceFilterValues';
24
- /**
25
- * Numeric filter attribute (low bits). Only used when `DATAFILTER_DOUBLE = true`
26
- */
27
- DATAFILTER_ATTRIB_64LOW?: 'filterValues64Low' | 'instanceFilterValues64Low';
28
- /**
29
- * Category filter attribute
30
- */
31
- DATACATEGORY_ATTRIB?: 'filterCategoryValues' | 'instanceFilterCategoryValues';
32
20
  };
33
21
  type DataFilterModuleSettings = {
34
22
  extensions: any[];
@@ -1 +1 @@
1
- {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/data-filter/shader-module.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,sBAAsB,CAAC;AACvD,OAAO,KAAK,EAAC,wBAAwB,EAAC,mCAAgC;AAMtE,MAAM,MAAM,OAAO,GAAG;IAEpB;;OAEG;IACH,iBAAiB,CAAC,EAAE,OAAO,GAAG,MAAM,GAAG,MAAM,GAAG,MAAM,CAAC;IACvD;;OAEG;IACH,qBAAqB,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAEtC;;OAEG;IACH,eAAe,CAAC,EAAE,OAAO,GAAG,MAAM,GAAG,MAAM,GAAG,MAAM,CAAC;IAErD;;OAEG;IACH,iBAAiB,CAAC,EAAE,OAAO,CAAC;IAG5B;;OAEG;IACH,iBAAiB,CAAC,EAAE,cAAc,GAAG,sBAAsB,CAAC;IAC5D;;OAEG;IACH,uBAAuB,CAAC,EAAE,mBAAmB,GAAG,2BAA2B,CAAC;IAC5E;;OAEG;IACH,mBAAmB,CAAC,EAAE,sBAAsB,GAAG,8BAA8B,CAAC;CAC/E,CAAC;AAiHF,KAAK,wBAAwB,GAAG;IAC9B,UAAU,EAAE,GAAG,EAAE,CAAC;CACnB,GAAG,wBAAwB,CAAC;AA0G7B,eAAO,MAAM,YAAY,EAAE,YAAY,CAAC,wBAAwB,CAM/D,CAAC;AAEF,eAAO,MAAM,cAAc,EAAE,YAAY,CAAC,wBAAwB,CAMjE,CAAC"}
1
+ {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/data-filter/shader-module.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,sBAAsB,CAAC;AACvD,OAAO,KAAK,EAAC,wBAAwB,EAAC,mCAAgC;AAMtE,MAAM,MAAM,OAAO,GAAG;IAEpB;;OAEG;IACH,iBAAiB,CAAC,EAAE,OAAO,GAAG,MAAM,GAAG,MAAM,GAAG,MAAM,CAAC;IACvD;;OAEG;IACH,qBAAqB,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAEtC;;OAEG;IACH,eAAe,CAAC,EAAE,OAAO,GAAG,MAAM,GAAG,MAAM,GAAG,MAAM,CAAC;IAErD;;OAEG;IACH,iBAAiB,CAAC,EAAE,OAAO,CAAC;CAC7B,CAAC;AAoGF,KAAK,wBAAwB,GAAG;IAC9B,UAAU,EAAE,GAAG,EAAE,CAAC;CACnB,GAAG,wBAAwB,CAAC;AA0G7B,eAAO,MAAM,YAAY,EAAE,YAAY,CAAC,wBAAwB,CAM/D,CAAC;AAEF,eAAO,MAAM,cAAc,EAAE,YAAY,CAAC,wBAAwB,CAMjE,CAAC"}
@@ -9,27 +9,15 @@ uniform DATAFILTER_TYPE filter_min;
9
9
  uniform DATAFILTER_TYPE filter_softMin;
10
10
  uniform DATAFILTER_TYPE filter_softMax;
11
11
  uniform DATAFILTER_TYPE filter_max;
12
- #ifdef NON_INSTANCED_MODEL
13
- #define DATAFILTER_ATTRIB filterValues
14
- #define DATAFILTER_ATTRIB_64LOW filterValues64Low
15
- #else
16
- #define DATAFILTER_ATTRIB instanceFilterValues
17
- #define DATAFILTER_ATTRIB_64LOW instanceFilterValues64Low
18
- #endif
19
- in DATAFILTER_TYPE DATAFILTER_ATTRIB;
12
+ in DATAFILTER_TYPE filterValues;
20
13
  #ifdef DATAFILTER_DOUBLE
21
- in DATAFILTER_TYPE DATAFILTER_ATTRIB_64LOW;
14
+ in DATAFILTER_TYPE filterValues64Low;
22
15
  uniform DATAFILTER_TYPE filter_min64High;
23
16
  uniform DATAFILTER_TYPE filter_max64High;
24
17
  #endif
25
18
  #endif
26
19
  #ifdef DATACATEGORY_TYPE
27
- #ifdef NON_INSTANCED_MODEL
28
- #define DATACATEGORY_ATTRIB filterCategoryValues
29
- #else
30
- #define DATACATEGORY_ATTRIB instanceFilterCategoryValues
31
- #endif
32
- in DATACATEGORY_TYPE DATACATEGORY_ATTRIB;
20
+ in DATACATEGORY_TYPE filterCategoryValues;
33
21
  #endif
34
22
  out float dataFilter_value;
35
23
  float dataFilter_reduceValue(float value) {
@@ -65,7 +53,7 @@ step(filter_min, valueFromMin) * step(valueFromMax, filter_max)
65
53
  }
66
54
  }
67
55
  #endif
68
- #ifdef DATACATEGORY_ATTRIB
56
+ #ifdef DATACATEGORY_TYPE
69
57
  void dataFilter_setCategoryValue(DATACATEGORY_TYPE category) {
70
58
  #if DATACATEGORY_CHANNELS == 1
71
59
  int dataFilter_masks = filter_categoryBitMask[int(category / 32.0)];
@@ -151,18 +139,18 @@ const inject = {
151
139
  'vs:#main-start': `
152
140
  dataFilter_value = 1.0;
153
141
  if (filter_enabled) {
154
- #ifdef DATAFILTER_ATTRIB
142
+ #ifdef DATAFILTER_TYPE
155
143
  #ifdef DATAFILTER_DOUBLE
156
144
  dataFilter_setValue(
157
- DATAFILTER_ATTRIB - filter_min64High + DATAFILTER_ATTRIB_64LOW,
158
- DATAFILTER_ATTRIB - filter_max64High + DATAFILTER_ATTRIB_64LOW
145
+ filterValues - filter_min64High + filterValues64Low,
146
+ filterValues - filter_max64High + filterValues64Low
159
147
  );
160
148
  #else
161
- dataFilter_setValue(DATAFILTER_ATTRIB, DATAFILTER_ATTRIB);
149
+ dataFilter_setValue(filterValues, filterValues);
162
150
  #endif
163
151
  #endif
164
- #ifdef DATACATEGORY_ATTRIB
165
- dataFilter_setCategoryValue(DATACATEGORY_ATTRIB);
152
+ #ifdef DATACATEGORY_TYPE
153
+ dataFilter_setCategoryValue(filterCategoryValues);
166
154
  #endif
167
155
  }
168
156
  `,
package/dist/dist.dev.js CHANGED
@@ -90,11 +90,7 @@ var __exports__ = (() => {
90
90
  uniform vec2 brushing_mousePos;
91
91
  uniform float brushing_radius;
92
92
 
93
- #ifdef NON_INSTANCED_MODEL
94
93
  in vec2 brushingTargets;
95
- #else
96
- in vec2 instanceBrushingTargets;
97
- #endif
98
94
 
99
95
  out float brushing_isVisible;
100
96
 
@@ -139,11 +135,7 @@ var __exports__ = (() => {
139
135
  } else if (brushing_target == 1) {
140
136
  brushingTarget = geometry.worldPositionAlt.xy;
141
137
  } else {
142
- #ifdef NON_INSTANCED_MODEL
143
138
  brushingTarget = brushingTargets;
144
- #else
145
- brushingTarget = instanceBrushingTargets;
146
- #endif
147
139
  }
148
140
  bool visible;
149
141
  if (brushing_target == 3) {
@@ -206,15 +198,8 @@ var __exports__ = (() => {
206
198
  attributeManager.add({
207
199
  brushingTargets: {
208
200
  size: 2,
209
- accessor: "getBrushingTarget",
210
- shaderAttributes: {
211
- brushingTargets: {
212
- divisor: 0
213
- },
214
- instanceBrushingTargets: {
215
- divisor: 1
216
- }
217
- }
201
+ stepMode: "dynamic",
202
+ accessor: "getBrushingTarget"
218
203
  }
219
204
  });
220
205
  }
@@ -258,17 +243,9 @@ uniform ivec4 filter_categoryBitMask;
258
243
  uniform DATAFILTER_TYPE filter_softMax;
259
244
  uniform DATAFILTER_TYPE filter_max;
260
245
 
261
- #ifdef NON_INSTANCED_MODEL
262
- #define DATAFILTER_ATTRIB filterValues
263
- #define DATAFILTER_ATTRIB_64LOW filterValues64Low
264
- #else
265
- #define DATAFILTER_ATTRIB instanceFilterValues
266
- #define DATAFILTER_ATTRIB_64LOW instanceFilterValues64Low
267
- #endif
268
-
269
- in DATAFILTER_TYPE DATAFILTER_ATTRIB;
246
+ in DATAFILTER_TYPE filterValues;
270
247
  #ifdef DATAFILTER_DOUBLE
271
- in DATAFILTER_TYPE DATAFILTER_ATTRIB_64LOW;
248
+ in DATAFILTER_TYPE filterValues64Low;
272
249
 
273
250
  uniform DATAFILTER_TYPE filter_min64High;
274
251
  uniform DATAFILTER_TYPE filter_max64High;
@@ -277,12 +254,7 @@ uniform ivec4 filter_categoryBitMask;
277
254
 
278
255
 
279
256
  #ifdef DATACATEGORY_TYPE
280
- #ifdef NON_INSTANCED_MODEL
281
- #define DATACATEGORY_ATTRIB filterCategoryValues
282
- #else
283
- #define DATACATEGORY_ATTRIB instanceFilterCategoryValues
284
- #endif
285
- in DATACATEGORY_TYPE DATACATEGORY_ATTRIB;
257
+ in DATACATEGORY_TYPE filterCategoryValues;
286
258
  #endif
287
259
 
288
260
  out float dataFilter_value;
@@ -324,7 +296,7 @@ float dataFilter_reduceValue(vec4 value) {
324
296
  }
325
297
  #endif
326
298
 
327
- #ifdef DATACATEGORY_ATTRIB
299
+ #ifdef DATACATEGORY_TYPE
328
300
  void dataFilter_setCategoryValue(DATACATEGORY_TYPE category) {
329
301
  #if DATACATEGORY_CHANNELS == 1 // One 128-bit mask
330
302
  int dataFilter_masks = filter_categoryBitMask[int(category / 32.0)];
@@ -414,19 +386,19 @@ in float dataFilter_value;
414
386
  "vs:#main-start": glsl`
415
387
  dataFilter_value = 1.0;
416
388
  if (filter_enabled) {
417
- #ifdef DATAFILTER_ATTRIB
389
+ #ifdef DATAFILTER_TYPE
418
390
  #ifdef DATAFILTER_DOUBLE
419
391
  dataFilter_setValue(
420
- DATAFILTER_ATTRIB - filter_min64High + DATAFILTER_ATTRIB_64LOW,
421
- DATAFILTER_ATTRIB - filter_max64High + DATAFILTER_ATTRIB_64LOW
392
+ filterValues - filter_min64High + filterValues64Low,
393
+ filterValues - filter_max64High + filterValues64Low
422
394
  );
423
395
  #else
424
- dataFilter_setValue(DATAFILTER_ATTRIB, DATAFILTER_ATTRIB);
396
+ dataFilter_setValue(filterValues, filterValues);
425
397
  #endif
426
398
  #endif
427
399
 
428
- #ifdef DATACATEGORY_ATTRIB
429
- dataFilter_setCategoryValue(DATACATEGORY_ATTRIB);
400
+ #ifdef DATACATEGORY_TYPE
401
+ dataFilter_setCategoryValue(filterCategoryValues);
430
402
  #endif
431
403
  }
432
404
  `,
@@ -1263,15 +1235,8 @@ void main() {
1263
1235
  filterValues: {
1264
1236
  size: filterSize,
1265
1237
  type: fp642 ? "float64" : "float32",
1266
- accessor: "getFilterValue",
1267
- shaderAttributes: {
1268
- filterValues: {
1269
- divisor: 0
1270
- },
1271
- instanceFilterValues: {
1272
- divisor: 1
1273
- }
1274
- }
1238
+ stepMode: "dynamic",
1239
+ accessor: "getFilterValue"
1275
1240
  }
1276
1241
  });
1277
1242
  }
@@ -1279,16 +1244,9 @@ void main() {
1279
1244
  attributeManager.add({
1280
1245
  filterCategoryValues: {
1281
1246
  size: categorySize,
1247
+ stepMode: "dynamic",
1282
1248
  accessor: "getFilterCategory",
1283
- transform: categorySize === 1 ? (d) => extension._getCategoryKey.call(this, d, 0) : (d) => d.map((x, i) => extension._getCategoryKey.call(this, x, i)),
1284
- shaderAttributes: {
1285
- filterCategoryValues: {
1286
- divisor: 0
1287
- },
1288
- instanceFilterCategoryValues: {
1289
- divisor: 1
1290
- }
1291
- }
1249
+ transform: categorySize === 1 ? (d) => extension._getCategoryKey.call(this, d, 0) : (d) => d.map((x, i) => extension._getCategoryKey.call(this, x, i))
1292
1250
  }
1293
1251
  });
1294
1252
  }
@@ -2929,19 +2887,9 @@ in float instanceOffsets;
2929
2887
  // src/fill-style/shader-module.ts
2930
2888
  var import_core9 = __toESM(require_core(), 1);
2931
2889
  var patternVs = glsl`
2932
- #ifdef NON_INSTANCED_MODEL
2933
- #define FILL_PATTERN_FRAME_ATTRIB fillPatternFrames
2934
- #define FILL_PATTERN_SCALE_ATTRIB fillPatternScales
2935
- #define FILL_PATTERN_OFFSET_ATTRIB fillPatternOffsets
2936
- #else
2937
- #define FILL_PATTERN_FRAME_ATTRIB instanceFillPatternFrames
2938
- #define FILL_PATTERN_SCALE_ATTRIB instanceFillPatternScales
2939
- #define FILL_PATTERN_OFFSET_ATTRIB instanceFillPatternOffsets
2940
- #endif
2941
-
2942
- in vec4 FILL_PATTERN_FRAME_ATTRIB;
2943
- in float FILL_PATTERN_SCALE_ATTRIB;
2944
- in vec2 FILL_PATTERN_OFFSET_ATTRIB;
2890
+ in vec4 fillPatternFrames;
2891
+ in float fillPatternScales;
2892
+ in vec2 fillPatternOffsets;
2945
2893
 
2946
2894
  uniform bool fill_patternEnabled;
2947
2895
  uniform vec2 fill_patternTextureSize;
@@ -2969,9 +2917,9 @@ const float FILL_UV_SCALE = 512.0 / 40000000.0;
2969
2917
  `,
2970
2918
  "vs:DECKGL_FILTER_COLOR": glsl`
2971
2919
  if (fill_patternEnabled) {
2972
- fill_patternBounds = FILL_PATTERN_FRAME_ATTRIB / vec4(fill_patternTextureSize, fill_patternTextureSize);
2973
- fill_patternPlacement.xy = FILL_PATTERN_OFFSET_ATTRIB;
2974
- fill_patternPlacement.zw = FILL_PATTERN_SCALE_ATTRIB * FILL_PATTERN_FRAME_ATTRIB.zw;
2920
+ fill_patternBounds = fillPatternFrames / vec4(fill_patternTextureSize, fill_patternTextureSize);
2921
+ fill_patternPlacement.xy = fillPatternOffsets;
2922
+ fill_patternPlacement.zw = fillPatternScales * fillPatternFrames.zw;
2975
2923
  }
2976
2924
  `,
2977
2925
  "fs:DECKGL_FILTER_COLOR": glsl`
@@ -3065,41 +3013,20 @@ const float FILL_UV_SCALE = 512.0 / 40000000.0;
3065
3013
  attributeManager.add({
3066
3014
  fillPatternFrames: {
3067
3015
  size: 4,
3016
+ stepMode: "dynamic",
3068
3017
  accessor: "getFillPattern",
3069
- transform: extension.getPatternFrame.bind(this),
3070
- shaderAttributes: {
3071
- fillPatternFrames: {
3072
- divisor: 0
3073
- },
3074
- instanceFillPatternFrames: {
3075
- divisor: 1
3076
- }
3077
- }
3018
+ transform: extension.getPatternFrame.bind(this)
3078
3019
  },
3079
3020
  fillPatternScales: {
3080
3021
  size: 1,
3022
+ stepMode: "dynamic",
3081
3023
  accessor: "getFillPatternScale",
3082
- defaultValue: 1,
3083
- shaderAttributes: {
3084
- fillPatternScales: {
3085
- divisor: 0
3086
- },
3087
- instanceFillPatternScales: {
3088
- divisor: 1
3089
- }
3090
- }
3024
+ defaultValue: 1
3091
3025
  },
3092
3026
  fillPatternOffsets: {
3093
3027
  size: 2,
3094
- accessor: "getFillPatternOffset",
3095
- shaderAttributes: {
3096
- fillPatternOffsets: {
3097
- divisor: 0
3098
- },
3099
- instanceFillPatternOffsets: {
3100
- divisor: 1
3101
- }
3102
- }
3028
+ stepMode: "dynamic",
3029
+ accessor: "getFillPatternOffset"
3103
3030
  }
3104
3031
  });
3105
3032
  }
@@ -3230,11 +3157,7 @@ in vec2 clip_commonPosition;
3230
3157
  // src/collision-filter/shader-module.ts
3231
3158
  var import_core12 = __toESM(require_core(), 1);
3232
3159
  var vs3 = glsl`
3233
- #ifdef NON_INSTANCED_MODEL
3234
3160
  in float collisionPriorities;
3235
- #else
3236
- in float instanceCollisionPriorities;
3237
- #endif
3238
3161
 
3239
3162
  uniform sampler2D collision_texture;
3240
3163
  uniform bool collision_sort;
@@ -3285,11 +3208,7 @@ float collision_isVisible(vec2 texCoords, vec3 pickingColor) {
3285
3208
  `,
3286
3209
  "vs:DECKGL_FILTER_GL_POSITION": glsl`
3287
3210
  if (collision_sort) {
3288
- #ifdef NON_INSTANCED_MODEL
3289
3211
  float collisionPriority = collisionPriorities;
3290
- #else
3291
- float collisionPriority = instanceCollisionPriorities;
3292
- #endif
3293
3212
  position.z = -0.001 * collisionPriority * position.w; // Support range -1000 -> 1000
3294
3213
  }
3295
3214
 
@@ -3561,11 +3480,8 @@ float collision_isVisible(vec2 texCoords, vec3 pickingColor) {
3561
3480
  attributeManager.add({
3562
3481
  collisionPriorities: {
3563
3482
  size: 1,
3564
- accessor: "getCollisionPriority",
3565
- shaderAttributes: {
3566
- collisionPriorities: { divisor: 0 },
3567
- instanceCollisionPriorities: { divisor: 1 }
3568
- }
3483
+ stepMode: "dynamic",
3484
+ accessor: "getCollisionPriority"
3569
3485
  }
3570
3486
  });
3571
3487
  }
@@ -1 +1 @@
1
- {"version":3,"file":"fill-style-extension.d.ts","sourceRoot":"","sources":["../../src/fill-style/fill-style-extension.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,cAAc,EAAC,MAAM,eAAe,CAAC;AAI7C,OAAO,KAAK,EACV,KAAK,EACL,YAAY,EACZ,YAAY,EACZ,QAAQ,EACR,gBAAgB,EAChB,aAAa,EACb,gBAAgB,EACjB,MAAM,eAAe,CAAC;AAkBvB,MAAM,MAAM,uBAAuB,CAAC,KAAK,GAAG,GAAG,IAAI;IACjD;;OAEG;IACH,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,gFAAgF;IAChF,gBAAgB,CAAC,EAAE,MAAM,GAAG,aAAa,CAAC;IAC1C,wFAAwF;IACxF,kBAAkB,CAAC,EACf,MAAM,GACN,MAAM,CACJ,MAAM,EACN;QACE,gDAAgD;QAChD,CAAC,EAAE,MAAM,CAAC;QACV,+CAA+C;QAC/C,CAAC,EAAE,MAAM,CAAC;QACV,2BAA2B;QAC3B,KAAK,EAAE,MAAM,CAAC;QACd,4BAA4B;QAC5B,MAAM,EAAE,MAAM,CAAC;KAChB,CACF,CAAC;IACN;;;OAGG;IACH,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B,4CAA4C;IAC5C,cAAc,CAAC,EAAE,gBAAgB,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IACjD;;OAEG;IACH,mBAAmB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAC9C;;;OAGG;IACH,oBAAoB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;CAC1D,CAAC;AAEF,KAAK,yBAAyB,GAAG;IAC/B;;OAEG;IACH,OAAO,EAAE,OAAO,CAAC;CAClB,CAAC;AAEF,gHAAgH;AAChH,MAAM,CAAC,OAAO,OAAO,kBAAmB,SAAQ,cAAc,CAAC,yBAAyB,CAAC;IACvF,MAAM,CAAC,YAAY,6CAAgB;IACnC,MAAM,CAAC,aAAa,SAAwB;gBAEhC,EAAC,OAAe,EAAC,GAAE,OAAO,CAAC,yBAAyB,CAAM;IAItE,SAAS,CAAC,KAAK,EAAE,KAAK,CAAC,uBAAuB,CAAC,GAAG,OAAO;IAIzD,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,SAAS,EAAE,IAAI,GAAG,GAAG;IAUtE,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;IA0D5F,WAAW,CACT,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EACpC,EAAC,KAAK,EAAE,QAAQ,EAAC,EAAE,gBAAgB,CAAC,KAAK,CAAC,uBAAuB,CAAC,CAAC,EACnE,SAAS,EAAE,IAAI;IAWjB,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,MAAM,EAAE,GAAG,EAAE,SAAS,EAAE,IAAI;IAWvE,aAAa,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC;IAKlD,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,IAAI,EAAE,MAAM;CAKnE"}
1
+ {"version":3,"file":"fill-style-extension.d.ts","sourceRoot":"","sources":["../../src/fill-style/fill-style-extension.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,cAAc,EAAC,MAAM,eAAe,CAAC;AAI7C,OAAO,KAAK,EACV,KAAK,EACL,YAAY,EACZ,YAAY,EACZ,QAAQ,EACR,gBAAgB,EAChB,aAAa,EACb,gBAAgB,EACjB,MAAM,eAAe,CAAC;AAkBvB,MAAM,MAAM,uBAAuB,CAAC,KAAK,GAAG,GAAG,IAAI;IACjD;;OAEG;IACH,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,gFAAgF;IAChF,gBAAgB,CAAC,EAAE,MAAM,GAAG,aAAa,CAAC;IAC1C,wFAAwF;IACxF,kBAAkB,CAAC,EACf,MAAM,GACN,MAAM,CACJ,MAAM,EACN;QACE,gDAAgD;QAChD,CAAC,EAAE,MAAM,CAAC;QACV,+CAA+C;QAC/C,CAAC,EAAE,MAAM,CAAC;QACV,2BAA2B;QAC3B,KAAK,EAAE,MAAM,CAAC;QACd,4BAA4B;QAC5B,MAAM,EAAE,MAAM,CAAC;KAChB,CACF,CAAC;IACN;;;OAGG;IACH,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B,4CAA4C;IAC5C,cAAc,CAAC,EAAE,gBAAgB,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IACjD;;OAEG;IACH,mBAAmB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAC9C;;;OAGG;IACH,oBAAoB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;CAC1D,CAAC;AAEF,KAAK,yBAAyB,GAAG;IAC/B;;OAEG;IACH,OAAO,EAAE,OAAO,CAAC;CAClB,CAAC;AAEF,gHAAgH;AAChH,MAAM,CAAC,OAAO,OAAO,kBAAmB,SAAQ,cAAc,CAAC,yBAAyB,CAAC;IACvF,MAAM,CAAC,YAAY,6CAAgB;IACnC,MAAM,CAAC,aAAa,SAAwB;gBAEhC,EAAC,OAAe,EAAC,GAAE,OAAO,CAAC,yBAAyB,CAAM;IAItE,SAAS,CAAC,KAAK,EAAE,KAAK,CAAC,uBAAuB,CAAC,GAAG,OAAO;IAIzD,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,SAAS,EAAE,IAAI,GAAG,GAAG;IAUtE,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;IAqC5F,WAAW,CACT,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EACpC,EAAC,KAAK,EAAE,QAAQ,EAAC,EAAE,gBAAgB,CAAC,KAAK,CAAC,uBAAuB,CAAC,CAAC,EACnE,SAAS,EAAE,IAAI;IAWjB,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,MAAM,EAAE,GAAG,EAAE,SAAS,EAAE,IAAI;IAWvE,aAAa,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC;IAKlD,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,IAAI,EAAE,MAAM;CAKnE"}
@@ -41,41 +41,20 @@ export default class FillStyleExtension extends LayerExtension {
41
41
  attributeManager.add({
42
42
  fillPatternFrames: {
43
43
  size: 4,
44
+ stepMode: 'dynamic',
44
45
  accessor: 'getFillPattern',
45
- transform: extension.getPatternFrame.bind(this),
46
- shaderAttributes: {
47
- fillPatternFrames: {
48
- divisor: 0
49
- },
50
- instanceFillPatternFrames: {
51
- divisor: 1
52
- }
53
- }
46
+ transform: extension.getPatternFrame.bind(this)
54
47
  },
55
48
  fillPatternScales: {
56
49
  size: 1,
50
+ stepMode: 'dynamic',
57
51
  accessor: 'getFillPatternScale',
58
- defaultValue: 1,
59
- shaderAttributes: {
60
- fillPatternScales: {
61
- divisor: 0
62
- },
63
- instanceFillPatternScales: {
64
- divisor: 1
65
- }
66
- }
52
+ defaultValue: 1
67
53
  },
68
54
  fillPatternOffsets: {
69
55
  size: 2,
70
- accessor: 'getFillPatternOffset',
71
- shaderAttributes: {
72
- fillPatternOffsets: {
73
- divisor: 0
74
- },
75
- instanceFillPatternOffsets: {
76
- divisor: 1
77
- }
78
- }
56
+ stepMode: 'dynamic',
57
+ accessor: 'getFillPatternOffset'
79
58
  }
80
59
  });
81
60
  }
@@ -1 +1 @@
1
- {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/fill-style/shader-module.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,sBAAsB,CAAC;AAEvD,OAAO,KAAK,EAAC,QAAQ,EAAkB,MAAM,eAAe,CAAC;AAE7D,OAAO,KAAK,EAAC,OAAO,EAAC,MAAM,eAAe,CAAC;AAyE3C,KAAK,uBAAuB,GACxB;IACE,QAAQ,EAAE,QAAQ,CAAC;IACnB,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,eAAe,CAAC,EAAE,OAAO,CAAC;CAC3B,GACD;IACE,kBAAkB,EAAE,OAAO,CAAC;CAC7B,CAAC;AAoCN,eAAO,MAAM,cAAc,EAAE,YAAY,CAAC,uBAAuB,CAOhE,CAAC"}
1
+ {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/fill-style/shader-module.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,sBAAsB,CAAC;AAEvD,OAAO,KAAK,EAAC,QAAQ,EAAkB,MAAM,eAAe,CAAC;AAE7D,OAAO,KAAK,EAAC,OAAO,EAAC,MAAM,eAAe,CAAC;AA+D3C,KAAK,uBAAuB,GACxB;IACE,QAAQ,EAAE,QAAQ,CAAC;IACnB,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,eAAe,CAAC,EAAE,OAAO,CAAC;CAC3B,GACD;IACE,kBAAkB,EAAE,OAAO,CAAC;CAC7B,CAAC;AAoCN,eAAO,MAAM,cAAc,EAAE,YAAY,CAAC,uBAAuB,CAOhE,CAAC"}
@@ -4,18 +4,9 @@ import { glsl } from "../utils/syntax-tags.js";
4
4
  * fill pattern shader module
5
5
  */
6
6
  const patternVs = `
7
- #ifdef NON_INSTANCED_MODEL
8
- #define FILL_PATTERN_FRAME_ATTRIB fillPatternFrames
9
- #define FILL_PATTERN_SCALE_ATTRIB fillPatternScales
10
- #define FILL_PATTERN_OFFSET_ATTRIB fillPatternOffsets
11
- #else
12
- #define FILL_PATTERN_FRAME_ATTRIB instanceFillPatternFrames
13
- #define FILL_PATTERN_SCALE_ATTRIB instanceFillPatternScales
14
- #define FILL_PATTERN_OFFSET_ATTRIB instanceFillPatternOffsets
15
- #endif
16
- in vec4 FILL_PATTERN_FRAME_ATTRIB;
17
- in float FILL_PATTERN_SCALE_ATTRIB;
18
- in vec2 FILL_PATTERN_OFFSET_ATTRIB;
7
+ in vec4 fillPatternFrames;
8
+ in float fillPatternScales;
9
+ in vec2 fillPatternOffsets;
19
10
  uniform bool fill_patternEnabled;
20
11
  uniform vec2 fill_patternTextureSize;
21
12
  out vec2 fill_uv;
@@ -39,9 +30,9 @@ fill_uv = geometry.position.xy;
39
30
  `,
40
31
  'vs:DECKGL_FILTER_COLOR': `
41
32
  if (fill_patternEnabled) {
42
- fill_patternBounds = FILL_PATTERN_FRAME_ATTRIB / vec4(fill_patternTextureSize, fill_patternTextureSize);
43
- fill_patternPlacement.xy = FILL_PATTERN_OFFSET_ATTRIB;
44
- fill_patternPlacement.zw = FILL_PATTERN_SCALE_ATTRIB * FILL_PATTERN_FRAME_ATTRIB.zw;
33
+ fill_patternBounds = fillPatternFrames / vec4(fill_patternTextureSize, fill_patternTextureSize);
34
+ fill_patternPlacement.xy = fillPatternOffsets;
35
+ fill_patternPlacement.zw = fillPatternScales * fillPatternFrames.zw;
45
36
  }
46
37
  `,
47
38
  'fs:DECKGL_FILTER_COLOR': `