@deck.gl/extensions 9.0.0-beta.3 → 9.0.0-beta.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/brushing/shader-module.d.ts +1 -1
- package/dist/brushing/shader-module.d.ts.map +1 -1
- package/dist/data-filter/data-filter-extension.d.ts +38 -6
- package/dist/data-filter/data-filter-extension.d.ts.map +1 -1
- package/dist/data-filter/data-filter-extension.js +103 -13
- package/dist/data-filter/shader-module.d.ts +1 -1
- package/dist/data-filter/shader-module.d.ts.map +1 -1
- package/dist/data-filter/shader-module.js +31 -3
- package/dist/dist.dev.js +113 -19
- package/dist/index.cjs +114 -15
- package/dist/index.cjs.map +3 -3
- package/dist/index.d.ts +18 -18
- package/dist/index.d.ts.map +1 -1
- package/dist/mask/mask-effect.d.ts +1 -1
- package/dist/mask/mask-effect.d.ts.map +1 -1
- package/dist/terrain/height-map-builder.d.ts +1 -1
- package/dist/terrain/height-map-builder.d.ts.map +1 -1
- package/dist/terrain/shader-module.d.ts +2 -2
- package/dist/terrain/shader-module.d.ts.map +1 -1
- package/dist/terrain/terrain-cover.d.ts +1 -1
- package/dist/terrain/terrain-cover.d.ts.map +1 -1
- package/dist/terrain/terrain-effect.d.ts +1 -1
- package/dist/terrain/terrain-effect.d.ts.map +1 -1
- package/dist/terrain/terrain-pass.d.ts +2 -2
- package/dist/terrain/terrain-pass.d.ts.map +1 -1
- package/dist/terrain/terrain-picking-pass.d.ts +1 -1
- package/dist/terrain/terrain-picking-pass.d.ts.map +1 -1
- package/dist.min.js +54 -26
- package/package.json +2 -2
- package/src/data-filter/data-filter-extension.ts +144 -22
- package/src/data-filter/shader-module.ts +31 -3
package/dist/index.d.ts
CHANGED
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@@ -1,19 +1,19 @@
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-
export { default as BrushingExtension } from
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export { default as DataFilterExtension } from
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export { default as Fp64Extension } from
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export { default as PathStyleExtension } from
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export { default as FillStyleExtension } from
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export { default as ClipExtension } from
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export { default as CollisionFilterExtension } from
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export { default as MaskExtension } from
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9
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export { default as _TerrainExtension } from
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export { default as project64 } from
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export type { BrushingExtensionProps } from
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export type { DataFilterExtensionProps } from
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export type { PathStyleExtensionProps } from
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export type { FillStyleExtensionProps } from
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export type { ClipExtensionProps } from
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export type { CollisionFilterExtensionProps } from
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export type { MaskExtensionProps } from
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export type { TerrainExtensionProps } from
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export { default as BrushingExtension } from "./brushing/brushing-extension.js";
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export { default as DataFilterExtension } from "./data-filter/data-filter-extension.js";
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export { default as Fp64Extension } from "./fp64/fp64-extension.js";
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export { default as PathStyleExtension } from "./path-style/path-style-extension.js";
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export { default as FillStyleExtension } from "./fill-style/fill-style-extension.js";
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export { default as ClipExtension } from "./clip/clip-extension.js";
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export { default as CollisionFilterExtension } from "./collision-filter/collision-filter-extension.js";
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export { default as MaskExtension } from "./mask/mask-extension.js";
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export { default as _TerrainExtension } from "./terrain/terrain-extension.js";
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export { default as project64 } from "./fp64/project64.js";
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export type { BrushingExtensionProps } from "./brushing/brushing-extension.js";
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export type { DataFilterExtensionProps } from "./data-filter/data-filter-extension.js";
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export type { PathStyleExtensionProps } from "./path-style/path-style-extension.js";
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export type { FillStyleExtensionProps } from "./fill-style/fill-style-extension.js";
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export type { ClipExtensionProps } from "./clip/clip-extension.js";
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export type { CollisionFilterExtensionProps } from "./collision-filter/collision-filter-extension.js";
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export type { MaskExtensionProps } from "./mask/mask-extension.js";
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export type { TerrainExtensionProps } from "./terrain/terrain-extension.js";
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//# sourceMappingURL=index.d.ts.map
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package/dist/index.d.ts.map
CHANGED
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@@ -1 +1 @@
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,OAAO,IAAI,iBAAiB,EAAC,
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,OAAO,IAAI,iBAAiB,EAAC,yCAAsC;AAC3E,OAAO,EAAC,OAAO,IAAI,mBAAmB,EAAC,+CAA4C;AACnF,OAAO,EAAC,OAAO,IAAI,aAAa,EAAC,iCAA8B;AAC/D,OAAO,EAAC,OAAO,IAAI,kBAAkB,EAAC,6CAA0C;AAChF,OAAO,EAAC,OAAO,IAAI,kBAAkB,EAAC,6CAA0C;AAChF,OAAO,EAAC,OAAO,IAAI,aAAa,EAAC,iCAA8B;AAC/D,OAAO,EAAC,OAAO,IAAI,wBAAwB,EAAC,yDAAsD;AAClG,OAAO,EAAC,OAAO,IAAI,aAAa,EAAC,iCAA8B;AAC/D,OAAO,EAAC,OAAO,IAAI,iBAAiB,EAAC,uCAAoC;AAGzE,OAAO,EAAC,OAAO,IAAI,SAAS,EAAC,4BAAyB;AAGtD,YAAY,EAAC,sBAAsB,EAAC,yCAAsC;AAC1E,YAAY,EAAC,wBAAwB,EAAC,+CAA4C;AAClF,YAAY,EAAC,uBAAuB,EAAC,6CAA0C;AAC/E,YAAY,EAAC,uBAAuB,EAAC,6CAA0C;AAC/E,YAAY,EAAC,kBAAkB,EAAC,iCAA8B;AAC9D,YAAY,EAAC,6BAA6B,EAAC,yDAAsD;AACjG,YAAY,EAAC,kBAAkB,EAAC,iCAA8B;AAC9D,YAAY,EAAC,qBAAqB,EAAC,uCAAoC"}
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@@ -1,6 +1,6 @@
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import { Effect, PreRenderOptions, CoordinateSystem } from '@deck.gl/core';
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import type { Device, Texture } from '@luma.gl/core';
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import { Bounds } from
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import { Bounds } from "../utils/projection-utils.js";
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type Mask = {
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/** The channel index */
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index: number;
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@@ -1 +1 @@
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-
{"version":3,"file":"mask-effect.d.ts","sourceRoot":"","sources":["../../src/mask/mask-effect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAkB,MAAM,EAAE,gBAAgB,EAAE,gBAAgB,EAAM,MAAM,eAAe,CAAC;AAC/F,OAAO,KAAK,EAAC,MAAM,EAAE,OAAO,EAAC,MAAM,eAAe,CAAC;AAGnD,OAAO,EAAiD,MAAM,EAAC,
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+
{"version":3,"file":"mask-effect.d.ts","sourceRoot":"","sources":["../../src/mask/mask-effect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAkB,MAAM,EAAE,gBAAgB,EAAE,gBAAgB,EAAM,MAAM,eAAe,CAAC;AAC/F,OAAO,KAAK,EAAC,MAAM,EAAE,OAAO,EAAC,MAAM,eAAe,CAAC;AAGnD,OAAO,EAAiD,MAAM,EAAC,qCAAkC;AAGjG,KAAK,IAAI,GAAG;IACV,wBAAwB;IACxB,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,gBAAgB,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC3C,gBAAgB,EAAE,gBAAgB,CAAC;CACpC,CAAC;AAaF,MAAM,MAAM,kBAAkB,GAAG;IAC/B,SAAS,EAAE,OAAO,CAAC;CACpB,CAAC;AAGF,MAAM,CAAC,OAAO,OAAO,UAAW,YAAW,MAAM;IAC/C,EAAE,SAAiB;IACnB,KAAK,OAAQ;IACb,YAAY,UAAQ;IACpB,KAAK,SAAK;IAEV,OAAO,CAAC,YAAY,CAAC,CAAU;IAC/B,OAAO,CAAC,QAAQ,CAA0B;IAC1C,OAAO,CAAC,KAAK,CAAqC;IAClD,OAAO,CAAC,QAAQ,CAAC,CAAW;IAC5B,OAAO,CAAC,OAAO,CAAC,CAAU;IAC1B,OAAO,CAAC,YAAY,CAAC,CAAW;IAEhC,SAAS,CACP,MAAM,EAAE,MAAM,EACd,EAAC,MAAM,EAAE,WAAW,EAAE,SAAS,EAAE,gBAAgB,EAAE,KAAK,EAAE,SAAS,EAAC,EAAE,gBAAgB,GACrF,kBAAkB;IAsDrB,OAAO,CAAC,cAAc;IAgGtB;;;;;;OAMG;IACH,OAAO,CAAC,iBAAiB;IA4CzB,mBAAmB,IAAI;QACrB,OAAO,EAAE,OAAO,CAAC;QACjB,YAAY,EAAE,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC;KAC3C;IAOD,OAAO,IAAI,IAAI;CAgBhB"}
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@@ -1,5 +1,5 @@
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import { Device, Framebuffer } from '@luma.gl/core';
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import { Bounds } from
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import { Bounds } from "../utils/projection-utils.js";
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import type { Viewport, Layer } from '@deck.gl/core';
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/**
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* Manages the lifecycle of the height map (a framebuffer that encodes elevation).
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@@ -1 +1 @@
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{"version":3,"file":"height-map-builder.d.ts","sourceRoot":"","sources":["../../src/terrain/height-map-builder.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,MAAM,EAAE,WAAW,EAAC,MAAM,eAAe,CAAC;AAClD,OAAO,EAAiD,MAAM,EAAC,
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{"version":3,"file":"height-map-builder.d.ts","sourceRoot":"","sources":["../../src/terrain/height-map-builder.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,MAAM,EAAE,WAAW,EAAC,MAAM,eAAe,CAAC;AAClD,OAAO,EAAiD,MAAM,EAAC,qCAAkC;AAGjG,OAAO,KAAK,EAAC,QAAQ,EAAE,KAAK,EAAC,MAAM,eAAe,CAAC;AAInD;;;;;;GAMG;AACH,qBAAa,gBAAgB;IAC3B,6CAA6C;IAC7C,cAAc,EAAE,QAAQ,GAAG,IAAI,CAAQ;IACvC,2DAA2D;IAC3D,MAAM,EAAE,MAAM,GAAG,IAAI,CAAQ;IAE7B,SAAS,CAAC,GAAG,CAAC,EAAE,WAAW,CAAC;IAC5B,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC;IACzB,2BAA2B;IAC3B,OAAO,CAAC,MAAM,CAAe;IAC7B,6BAA6B;IAC7B,OAAO,CAAC,YAAY,CAAuC;IAC3D,mDAAmD;IACnD,OAAO,CAAC,kBAAkB,CAAuB;IACjD,OAAO,CAAC,YAAY,CAAyB;IAE7C,MAAM,CAAC,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO;gBAI/B,MAAM,EAAE,MAAM;IAI1B;;OAEG;IACH,oBAAoB,IAAI,WAAW,GAAG,IAAI;IAU1C,yEAAyE;IACzE,YAAY,CAAC,EAAC,MAAM,EAAE,QAAQ,EAAC,EAAE;QAAC,MAAM,EAAE,KAAK,EAAE,CAAC;QAAC,QAAQ,EAAE,QAAQ,CAAA;KAAC,GAAG,OAAO;IAiEhF,MAAM;CAMP"}
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@@ -1,7 +1,7 @@
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import type { ShaderModule } from '@luma.gl/shadertools';
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import type { Texture } from '@luma.gl/core';
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import type { Bounds } from
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import type { TerrainCover } from
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import type { Bounds } from "../utils/projection-utils.js";
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import type { TerrainCover } from "./terrain-cover.js";
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/** Module parameters expected by the terrain shader module */
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export type TerrainModuleSettings = {
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picking: {
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{"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/terrain/shader-module.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,sBAAsB,CAAC;AAGvD,OAAO,KAAK,EAAC,OAAO,EAAC,MAAM,eAAe,CAAC;AAC3C,OAAO,KAAK,EAAC,MAAM,EAAC,
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{"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/terrain/shader-module.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,sBAAsB,CAAC;AAGvD,OAAO,KAAK,EAAC,OAAO,EAAC,MAAM,eAAe,CAAC;AAC3C,OAAO,KAAK,EAAC,MAAM,EAAC,qCAAkC;AACtD,OAAO,KAAK,EAAC,YAAY,EAAC,2BAAwB;AAElD,8DAA8D;AAC9D,MAAM,MAAM,qBAAqB,GAAG;IAClC,OAAO,EAAE;QAAC,QAAQ,CAAC,EAAE,OAAO,CAAA;KAAC,CAAC;IAC9B,SAAS,EAAE,OAAO,GAAG,IAAI,CAAC;IAC1B,eAAe,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAChC,cAAc,EAAE,OAAO,CAAC;IACxB,YAAY,CAAC,EAAE,YAAY,GAAG,IAAI,CAAC;IACnC,sBAAsB,CAAC,EAAE,OAAO,CAAC;IACjC,mBAAmB,CAAC,EAAE,OAAO,CAAC;IAC9B,iBAAiB,CAAC,EAAE,OAAO,CAAC;CAC7B,CAAC;AAEF,kDAAkD;AAClD,eAAO,MAAM,YAAY;;IAEvB,6EAA6E;;IAE7E,2EAA2E;;IAE3E,6FAA6F;;IAE7F,0EAA0E;;IAE1E,mEAAmE;;CAEpE,CAAC;AAOF,eAAO,MAAM,aAAa,qCA6Hc,CAAC"}
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import { Framebuffer } from '@luma.gl/core';
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import type { Layer, Viewport } from '@deck.gl/core';
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import { Bounds } from
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import { Bounds } from "../utils/projection-utils.js";
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/**
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* Manages the lifecycle of the terrain cover (draped textures over a terrain mesh).
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* One terrain cover is created for each unique terrain layer (primitive layer with operation:terrain).
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{"version":3,"file":"terrain-cover.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-cover.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAC,MAAM,eAAe,CAAC;AAE1C,OAAO,KAAK,EAAC,KAAK,EAAE,QAAQ,EAAC,MAAM,eAAe,CAAC;AAGnD,OAAO,EAAiD,MAAM,EAAC,
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{"version":3,"file":"terrain-cover.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-cover.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAC,MAAM,eAAe,CAAC;AAE1C,OAAO,KAAK,EAAC,KAAK,EAAE,QAAQ,EAAC,MAAM,eAAe,CAAC;AAGnD,OAAO,EAAiD,MAAM,EAAC,qCAAkC;AAMjG;;;;;;GAMG;AACH,qBAAa,YAAY;IACvB,OAAO,EAAE,OAAO,CAAQ;IACxB,sDAAsD;IACtD,WAAW,EAAE,KAAK,CAAC;IACnB,6CAA6C;IAC7C,cAAc,EAAE,QAAQ,GAAG,IAAI,CAAQ;IACvC,8DAA8D;IAC9D,MAAM,EAAE,MAAM,GAAG,IAAI,CAAQ;IAE7B,OAAO,CAAC,GAAG,CAAC,CAAc;IAC1B,OAAO,CAAC,UAAU,CAAC,CAAc;IACjC,OAAO,CAAC,MAAM,CAAgB;IAC9B,OAAO,CAAC,IAAI,CAAoB;IAChC,gDAAgD;IAChD,OAAO,CAAC,YAAY,CAAqC;IACzD,sCAAsC;IACtC,OAAO,CAAC,kBAAkB,CAAuB;gBAErC,WAAW,EAAE,KAAK;IAK9B,IAAI,EAAE,WAEL;IAED,4EAA4E;IAC5E,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED,YAAY,CAAC,EACX,WAAW,EACX,QAAQ,EACR,MAAM,EACN,gBAAgB,EACjB,EAAE;QACD,WAAW,CAAC,EAAE,KAAK,CAAC;QACpB,QAAQ,CAAC,EAAE,QAAQ,CAAC;QACpB,MAAM,CAAC,EAAE,KAAK,EAAE,CAAC;QACjB,gBAAgB,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;KAC5C,GAAG,OAAO;IAqBX,wEAAwE;IACxE,OAAO,CAAC,aAAa;IAuBrB,4FAA4F;IAC5F,OAAO,CAAC,eAAe;IAsDvB,oBAAoB,IAAI,WAAW,GAAG,IAAI;IAU1C,qBAAqB,IAAI,WAAW,GAAG,IAAI;IAY3C,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE;IAI5B,MAAM;CAWP"}
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import { Device } from '@luma.gl/core';
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import { TerrainModuleSettings } from
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import { TerrainModuleSettings } from "./shader-module.js";
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import type { Effect, PreRenderOptions, Layer } from '@deck.gl/core';
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/** Class to manage terrain effect */
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export declare class TerrainEffect implements Effect {
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{"version":3,"file":"terrain-effect.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-effect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,MAAM,EAAU,MAAM,eAAe,CAAC;AAG9C,OAAO,EAAgB,qBAAqB,EAAC,
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{"version":3,"file":"terrain-effect.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-effect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,MAAM,EAAU,MAAM,eAAe,CAAC;AAG9C,OAAO,EAAgB,qBAAqB,EAAC,2BAAwB;AAMrE,OAAO,KAAK,EAAC,MAAM,EAAE,gBAAgB,EAAE,KAAK,EAAW,MAAM,eAAe,CAAC;AAE7E,qCAAqC;AACrC,qBAAa,aAAc,YAAW,MAAM;IAC1C,EAAE,SAAoB;IACtB,KAAK,OAAQ;IACb,YAAY,UAAQ;IAEpB,0CAA0C;IAC1C,OAAO,CAAC,SAAS,CAAkB;IACnC,6CAA6C;IAC7C,OAAO,CAAC,gBAAgB,CAAkB;IAC1C,sCAAsC;IACtC,OAAO,CAAC,cAAc,CAAC,CAAU;IACjC,wGAAwG;IACxG,OAAO,CAAC,SAAS,CAAC,CAAmB;IACrC,OAAO,CAAC,WAAW,CAAe;IAClC,OAAO,CAAC,kBAAkB,CAAsB;IAChD,wFAAwF;IACxF,OAAO,CAAC,aAAa,CAAwC;IAE7D,UAAU,CAAC,MAAM,EAAE,MAAM;IAkBzB,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,gBAAgB,GAAG,IAAI;IA+CvD,mBAAmB,CAAC,KAAK,EAAE,KAAK,GAAG,qBAAqB;IAcxD,OAAO,IAAI,IAAI;IAiBf,OAAO,CAAC,gBAAgB;IAuBxB,OAAO,CAAC,oBAAoB;IA2B5B,OAAO,CAAC,mBAAmB;IAwC3B,OAAO,CAAC,mBAAmB;CAY5B"}
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import { Layer, Viewport, _LayersPass as LayersPass, LayersPassRenderOptions } from '@deck.gl/core';
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import type { HeightMapBuilder } from
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import type { TerrainCover } from
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import type { HeightMapBuilder } from "./height-map-builder.js";
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import type { TerrainCover } from "./terrain-cover.js";
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export type TerrainPassRenderOptions = LayersPassRenderOptions;
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5
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/** Renders textures used by the TerrainEffect render pass */
|
|
6
6
|
export declare class TerrainPass extends LayersPass {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"terrain-pass.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-pass.ts"],"names":[],"mappings":"AACA,OAAO,EAAC,KAAK,EAAE,QAAQ,EAAE,WAAW,IAAI,UAAU,EAAE,uBAAuB,EAAC,MAAM,eAAe,CAAC;AAClG,OAAO,KAAK,EAAC,gBAAgB,EAAC,
|
|
1
|
+
{"version":3,"file":"terrain-pass.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-pass.ts"],"names":[],"mappings":"AACA,OAAO,EAAC,KAAK,EAAE,QAAQ,EAAE,WAAW,IAAI,UAAU,EAAE,uBAAuB,EAAC,MAAM,eAAe,CAAC;AAClG,OAAO,KAAK,EAAC,gBAAgB,EAAC,gCAA6B;AAC3D,OAAO,KAAK,EAAC,YAAY,EAAC,2BAAwB;AAElD,MAAM,MAAM,wBAAwB,GAAG,uBAAuB,CAAC;AAE/D,6DAA6D;AAC7D,qBAAa,WAAY,SAAQ,UAAU;IACzC,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,EAAE,IAAI,EAAE,wBAAwB,GAAG,KAAK,EAAE;IAchF,eAAe,CAAC,SAAS,EAAE,gBAAgB,EAAE,IAAI,EAAE,OAAO,CAAC,wBAAwB,CAAC;IA+BpF,kBAAkB,CAAC,YAAY,EAAE,YAAY,EAAE,IAAI,EAAE,OAAO,CAAC,wBAAwB,CAAC;CA4BvF"}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { Layer, Viewport, LayersPassRenderOptions, _PickLayersPass as PickLayersPass } from '@deck.gl/core';
|
|
2
|
-
import type { TerrainCover } from
|
|
2
|
+
import type { TerrainCover } from "./terrain-cover.js";
|
|
3
3
|
export type TerrainPickingPassRenderOptions = LayersPassRenderOptions & {
|
|
4
4
|
pickZ: boolean;
|
|
5
5
|
};
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"terrain-picking-pass.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-picking-pass.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,KAAK,EACL,QAAQ,EACR,uBAAuB,EACvB,eAAe,IAAI,cAAc,EAClC,MAAM,eAAe,CAAC;AACvB,OAAO,KAAK,EAAC,YAAY,EAAC,
|
|
1
|
+
{"version":3,"file":"terrain-picking-pass.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-picking-pass.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,KAAK,EACL,QAAQ,EACR,uBAAuB,EACvB,eAAe,IAAI,cAAc,EAClC,MAAM,eAAe,CAAC;AACvB,OAAO,KAAK,EAAC,YAAY,EAAC,2BAAwB;AAElD,MAAM,MAAM,+BAA+B,GAAG,uBAAuB,GAAG;IACtE,KAAK,EAAE,OAAO,CAAC;CAChB,CAAC;AAEF,8DAA8D;AAC9D,qBAAa,kBAAmB,SAAQ,cAAc;IACpD;;;;;OAKG;IACH,cAAc,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAM;IAEzC,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,EAAE,IAAI,EAAE,+BAA+B,GAAG,KAAK,EAAE;IAiBvF,kBAAkB,CAAC,YAAY,EAAE,YAAY,EAAE,IAAI,EAAE,OAAO,CAAC,+BAA+B,CAAC;IAqC7F,SAAS,CAAC,kBAAkB,CAAC,KAAK,EAAE,KAAK,EAAE,UAAU,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,GAAG,GAAG;CAQxF"}
|