@deck.gl/extensions 9.0.0-beta.2 → 9.0.0-beta.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/brushing/brushing-extension.js +80 -0
- package/dist/{esm/brushing → brushing}/shader-module.js +24 -30
- package/dist/clip/clip-extension.js +117 -0
- package/{typed → dist}/collision-filter/collision-filter-effect.d.ts.map +1 -1
- package/dist/collision-filter/collision-filter-effect.js +193 -0
- package/dist/collision-filter/collision-filter-extension.js +49 -0
- package/{typed → dist}/collision-filter/collision-filter-pass.d.ts.map +1 -1
- package/dist/collision-filter/collision-filter-pass.js +25 -0
- package/dist/{esm/collision-filter → collision-filter}/shader-module.js +17 -24
- package/dist/data-filter/aggregator.js +104 -0
- package/{typed → dist}/data-filter/data-filter-extension.d.ts.map +1 -1
- package/dist/data-filter/data-filter-extension.js +162 -0
- package/dist/data-filter/shader-module.js +159 -0
- package/dist/dist.dev.js +1762 -13033
- package/dist/fill-style/fill-style-extension.js +118 -0
- package/dist/{esm/fill-style → fill-style}/shaders.glsl.js +37 -43
- package/dist/fp64/fp64-extension.js +35 -0
- package/dist/{esm/fp64 → fp64}/project64.glsl.js +19 -1
- package/dist/fp64/project64.js +50 -0
- package/dist/index.cjs +2724 -0
- package/dist/index.cjs.map +7 -0
- package/dist/index.js +11 -0
- package/{typed → dist}/mask/mask-effect.d.ts.map +1 -1
- package/dist/mask/mask-effect.js +194 -0
- package/dist/mask/mask-extension.js +57 -0
- package/{typed → dist}/mask/mask-pass.d.ts.map +1 -1
- package/dist/mask/mask-pass.js +44 -0
- package/dist/{esm/mask → mask}/shader-module.js +18 -21
- package/dist/path-style/path-style-extension.js +111 -0
- package/dist/{esm/path-style → path-style}/shaders.glsl.js +20 -13
- package/dist/terrain/height-map-builder.js +104 -0
- package/dist/terrain/shader-module.js +139 -0
- package/dist/terrain/terrain-cover.js +187 -0
- package/{typed → dist}/terrain/terrain-effect.d.ts.map +1 -1
- package/dist/terrain/terrain-effect.js +184 -0
- package/dist/terrain/terrain-extension.js +44 -0
- package/{typed → dist}/terrain/terrain-pass.d.ts.map +1 -1
- package/dist/terrain/terrain-pass.js +61 -0
- package/{typed → dist}/terrain/terrain-picking-pass.d.ts.map +1 -1
- package/dist/terrain/terrain-picking-pass.js +66 -0
- package/dist/terrain/utils.js +21 -0
- package/{typed → dist}/utils/debug.d.ts.map +1 -1
- package/dist/utils/debug.js +50 -0
- package/dist/utils/projection-utils.js +153 -0
- package/dist.min.js +73 -205
- package/package.json +19 -12
- package/src/collision-filter/collision-filter-effect.ts +12 -8
- package/src/collision-filter/collision-filter-pass.ts +1 -3
- package/src/data-filter/data-filter-extension.ts +3 -5
- package/src/mask/mask-effect.ts +0 -1
- package/src/mask/mask-pass.ts +1 -3
- package/src/terrain/terrain-effect.ts +8 -2
- package/src/terrain/terrain-pass.ts +2 -5
- package/src/terrain/terrain-picking-pass.ts +1 -3
- package/src/utils/debug.ts +1 -2
- package/dist/es5/brushing/brushing-extension.js +0 -108
- package/dist/es5/brushing/brushing-extension.js.map +0 -1
- package/dist/es5/brushing/shader-module.js +0 -50
- package/dist/es5/brushing/shader-module.js.map +0 -1
- package/dist/es5/clip/clip-extension.js +0 -98
- package/dist/es5/clip/clip-extension.js.map +0 -1
- package/dist/es5/collision-filter/collision-filter-effect.js +0 -294
- package/dist/es5/collision-filter/collision-filter-effect.js.map +0 -1
- package/dist/es5/collision-filter/collision-filter-extension.js +0 -109
- package/dist/es5/collision-filter/collision-filter-extension.js.map +0 -1
- package/dist/es5/collision-filter/collision-filter-pass.js +0 -79
- package/dist/es5/collision-filter/collision-filter-pass.js.map +0 -1
- package/dist/es5/collision-filter/shader-module.js +0 -39
- package/dist/es5/collision-filter/shader-module.js.map +0 -1
- package/dist/es5/data-filter/aggregator.js +0 -79
- package/dist/es5/data-filter/aggregator.js.map +0 -1
- package/dist/es5/data-filter/data-filter-extension.js +0 -236
- package/dist/es5/data-filter/data-filter-extension.js.map +0 -1
- package/dist/es5/data-filter/shader-module.js +0 -122
- package/dist/es5/data-filter/shader-module.js.map +0 -1
- package/dist/es5/fill-style/fill-style-extension.js +0 -190
- package/dist/es5/fill-style/fill-style-extension.js.map +0 -1
- package/dist/es5/fill-style/shaders.glsl.js +0 -59
- package/dist/es5/fill-style/shaders.glsl.js.map +0 -1
- package/dist/es5/fp64/fp64-extension.js +0 -55
- package/dist/es5/fp64/fp64-extension.js.map +0 -1
- package/dist/es5/fp64/project64.glsl.js +0 -9
- package/dist/es5/fp64/project64.glsl.js.map +0 -1
- package/dist/es5/fp64/project64.js +0 -52
- package/dist/es5/fp64/project64.js.map +0 -1
- package/dist/es5/index.js +0 -88
- package/dist/es5/index.js.map +0 -1
- package/dist/es5/mask/mask-effect.js +0 -279
- package/dist/es5/mask/mask-effect.js.map +0 -1
- package/dist/es5/mask/mask-extension.js +0 -113
- package/dist/es5/mask/mask-extension.js.map +0 -1
- package/dist/es5/mask/mask-pass.js +0 -106
- package/dist/es5/mask/mask-pass.js.map +0 -1
- package/dist/es5/mask/shader-module.js +0 -38
- package/dist/es5/mask/shader-module.js.map +0 -1
- package/dist/es5/path-style/path-style-extension.js +0 -169
- package/dist/es5/path-style/path-style-extension.js.map +0 -1
- package/dist/es5/path-style/shaders.glsl.js +0 -25
- package/dist/es5/path-style/shaders.glsl.js.map +0 -1
- package/dist/es5/terrain/height-map-builder.js +0 -111
- package/dist/es5/terrain/height-map-builder.js.map +0 -1
- package/dist/es5/terrain/shader-module.js +0 -86
- package/dist/es5/terrain/shader-module.js.map +0 -1
- package/dist/es5/terrain/terrain-cover.js +0 -256
- package/dist/es5/terrain/terrain-cover.js.map +0 -1
- package/dist/es5/terrain/terrain-effect.js +0 -326
- package/dist/es5/terrain/terrain-effect.js.map +0 -1
- package/dist/es5/terrain/terrain-extension.js +0 -94
- package/dist/es5/terrain/terrain-extension.js.map +0 -1
- package/dist/es5/terrain/terrain-pass.js +0 -121
- package/dist/es5/terrain/terrain-pass.js.map +0 -1
- package/dist/es5/terrain/terrain-picking-pass.js +0 -124
- package/dist/es5/terrain/terrain-picking-pass.js.map +0 -1
- package/dist/es5/terrain/utils.js +0 -35
- package/dist/es5/terrain/utils.js.map +0 -1
- package/dist/es5/utils/debug.js +0 -71
- package/dist/es5/utils/debug.js.map +0 -1
- package/dist/es5/utils/projection-utils.js +0 -168
- package/dist/es5/utils/projection-utils.js.map +0 -1
- package/dist/esm/brushing/brushing-extension.js +0 -68
- package/dist/esm/brushing/brushing-extension.js.map +0 -1
- package/dist/esm/brushing/shader-module.js.map +0 -1
- package/dist/esm/clip/clip-extension.js +0 -86
- package/dist/esm/clip/clip-extension.js.map +0 -1
- package/dist/esm/collision-filter/collision-filter-effect.js +0 -246
- package/dist/esm/collision-filter/collision-filter-effect.js.map +0 -1
- package/dist/esm/collision-filter/collision-filter-extension.js +0 -75
- package/dist/esm/collision-filter/collision-filter-extension.js.map +0 -1
- package/dist/esm/collision-filter/collision-filter-pass.js +0 -32
- package/dist/esm/collision-filter/collision-filter-pass.js.map +0 -1
- package/dist/esm/collision-filter/shader-module.js.map +0 -1
- package/dist/esm/data-filter/aggregator.js +0 -102
- package/dist/esm/data-filter/aggregator.js.map +0 -1
- package/dist/esm/data-filter/data-filter-extension.js +0 -189
- package/dist/esm/data-filter/data-filter-extension.js.map +0 -1
- package/dist/esm/data-filter/shader-module.js +0 -164
- package/dist/esm/data-filter/shader-module.js.map +0 -1
- package/dist/esm/fill-style/fill-style-extension.js +0 -156
- package/dist/esm/fill-style/fill-style-extension.js.map +0 -1
- package/dist/esm/fill-style/shaders.glsl.js.map +0 -1
- package/dist/esm/fp64/fp64-extension.js +0 -20
- package/dist/esm/fp64/fp64-extension.js.map +0 -1
- package/dist/esm/fp64/project64.glsl.js.map +0 -1
- package/dist/esm/fp64/project64.js +0 -43
- package/dist/esm/fp64/project64.js.map +0 -1
- package/dist/esm/index.js +0 -11
- package/dist/esm/index.js.map +0 -1
- package/dist/esm/mask/mask-effect.js +0 -228
- package/dist/esm/mask/mask-effect.js.map +0 -1
- package/dist/esm/mask/mask-extension.js +0 -83
- package/dist/esm/mask/mask-extension.js.map +0 -1
- package/dist/esm/mask/mask-pass.js +0 -58
- package/dist/esm/mask/mask-pass.js.map +0 -1
- package/dist/esm/mask/shader-module.js.map +0 -1
- package/dist/esm/path-style/path-style-extension.js +0 -130
- package/dist/esm/path-style/path-style-extension.js.map +0 -1
- package/dist/esm/path-style/shaders.glsl.js.map +0 -1
- package/dist/esm/terrain/height-map-builder.js +0 -86
- package/dist/esm/terrain/height-map-builder.js.map +0 -1
- package/dist/esm/terrain/shader-module.js +0 -127
- package/dist/esm/terrain/shader-module.js.map +0 -1
- package/dist/esm/terrain/terrain-cover.js +0 -212
- package/dist/esm/terrain/terrain-cover.js.map +0 -1
- package/dist/esm/terrain/terrain-effect.js +0 -219
- package/dist/esm/terrain/terrain-effect.js.map +0 -1
- package/dist/esm/terrain/terrain-extension.js +0 -59
- package/dist/esm/terrain/terrain-extension.js.map +0 -1
- package/dist/esm/terrain/terrain-pass.js +0 -71
- package/dist/esm/terrain/terrain-pass.js.map +0 -1
- package/dist/esm/terrain/terrain-picking-pass.js +0 -73
- package/dist/esm/terrain/terrain-picking-pass.js.map +0 -1
- package/dist/esm/terrain/utils.js +0 -19
- package/dist/esm/terrain/utils.js.map +0 -1
- package/dist/esm/utils/debug.js +0 -61
- package/dist/esm/utils/debug.js.map +0 -1
- package/dist/esm/utils/projection-utils.js +0 -134
- package/dist/esm/utils/projection-utils.js.map +0 -1
- /package/{typed → dist}/brushing/brushing-extension.d.ts +0 -0
- /package/{typed → dist}/brushing/brushing-extension.d.ts.map +0 -0
- /package/{typed → dist}/brushing/shader-module.d.ts +0 -0
- /package/{typed → dist}/brushing/shader-module.d.ts.map +0 -0
- /package/{typed → dist}/clip/clip-extension.d.ts +0 -0
- /package/{typed → dist}/clip/clip-extension.d.ts.map +0 -0
- /package/{typed → dist}/collision-filter/collision-filter-effect.d.ts +0 -0
- /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts +0 -0
- /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts.map +0 -0
- /package/{typed → dist}/collision-filter/collision-filter-pass.d.ts +0 -0
- /package/{typed → dist}/collision-filter/shader-module.d.ts +0 -0
- /package/{typed → dist}/collision-filter/shader-module.d.ts.map +0 -0
- /package/{typed → dist}/data-filter/aggregator.d.ts +0 -0
- /package/{typed → dist}/data-filter/aggregator.d.ts.map +0 -0
- /package/{typed → dist}/data-filter/data-filter-extension.d.ts +0 -0
- /package/{typed → dist}/data-filter/shader-module.d.ts +0 -0
- /package/{typed → dist}/data-filter/shader-module.d.ts.map +0 -0
- /package/{typed → dist}/fill-style/fill-style-extension.d.ts +0 -0
- /package/{typed → dist}/fill-style/fill-style-extension.d.ts.map +0 -0
- /package/{typed → dist}/fill-style/shaders.glsl.d.ts +0 -0
- /package/{typed → dist}/fill-style/shaders.glsl.d.ts.map +0 -0
- /package/{typed → dist}/fp64/fp64-extension.d.ts +0 -0
- /package/{typed → dist}/fp64/fp64-extension.d.ts.map +0 -0
- /package/{typed → dist}/fp64/project64.d.ts +0 -0
- /package/{typed → dist}/fp64/project64.d.ts.map +0 -0
- /package/{typed → dist}/fp64/project64.glsl.d.ts +0 -0
- /package/{typed → dist}/fp64/project64.glsl.d.ts.map +0 -0
- /package/{typed → dist}/index.d.ts +0 -0
- /package/{typed → dist}/index.d.ts.map +0 -0
- /package/{typed → dist}/mask/mask-effect.d.ts +0 -0
- /package/{typed → dist}/mask/mask-extension.d.ts +0 -0
- /package/{typed → dist}/mask/mask-extension.d.ts.map +0 -0
- /package/{typed → dist}/mask/mask-pass.d.ts +0 -0
- /package/{typed → dist}/mask/shader-module.d.ts +0 -0
- /package/{typed → dist}/mask/shader-module.d.ts.map +0 -0
- /package/{typed → dist}/path-style/path-style-extension.d.ts +0 -0
- /package/{typed → dist}/path-style/path-style-extension.d.ts.map +0 -0
- /package/{typed → dist}/path-style/shaders.glsl.d.ts +0 -0
- /package/{typed → dist}/path-style/shaders.glsl.d.ts.map +0 -0
- /package/{typed → dist}/terrain/height-map-builder.d.ts +0 -0
- /package/{typed → dist}/terrain/height-map-builder.d.ts.map +0 -0
- /package/{typed → dist}/terrain/shader-module.d.ts +0 -0
- /package/{typed → dist}/terrain/shader-module.d.ts.map +0 -0
- /package/{typed → dist}/terrain/terrain-cover.d.ts +0 -0
- /package/{typed → dist}/terrain/terrain-cover.d.ts.map +0 -0
- /package/{typed → dist}/terrain/terrain-effect.d.ts +0 -0
- /package/{typed → dist}/terrain/terrain-extension.d.ts +0 -0
- /package/{typed → dist}/terrain/terrain-extension.d.ts.map +0 -0
- /package/{typed → dist}/terrain/terrain-pass.d.ts +0 -0
- /package/{typed → dist}/terrain/terrain-picking-pass.d.ts +0 -0
- /package/{typed → dist}/terrain/utils.d.ts +0 -0
- /package/{typed → dist}/terrain/utils.d.ts.map +0 -0
- /package/{typed → dist}/utils/debug.d.ts +0 -0
- /package/{typed → dist}/utils/projection-utils.d.ts +0 -0
- /package/{typed → dist}/utils/projection-utils.d.ts.map +0 -0
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import { Model } from '@luma.gl/engine';
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import { GL } from '@luma.gl/constants';
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const AGGREGATE_VS = `\
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#version 300 es
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#define SHADER_NAME data-filter-vertex-shader
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#ifdef FLOAT_TARGET
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in float filterIndices;
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in float filterPrevIndices;
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#else
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in vec2 filterIndices;
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in vec2 filterPrevIndices;
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#endif
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out vec4 vColor;
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const float component = 1.0 / 255.0;
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void main() {
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#ifdef FLOAT_TARGET
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dataFilter_value *= float(filterIndices != filterPrevIndices);
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gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
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vColor = vec4(0.0, 0.0, 0.0, 1.0);
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#else
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// Float texture is not supported: pack result into 4 channels x 256 px x 64px
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dataFilter_value *= float(filterIndices.x != filterPrevIndices.x);
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float col = filterIndices.x;
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float row = filterIndices.y * 4.0;
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float channel = floor(row);
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row = fract(row);
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vColor = component * vec4(bvec4(channel == 0.0, channel == 1.0, channel == 2.0, channel == 3.0));
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gl_Position = vec4(col * 2.0 - 1.0, row * 2.0 - 1.0, 0.0, 1.0);
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#endif
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gl_PointSize = 1.0;
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}
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`;
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const AGGREGATE_FS = `\
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#version 300 es
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#define SHADER_NAME data-filter-fragment-shader
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precision highp float;
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in vec4 vColor;
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out vec4 fragColor;
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void main() {
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if (dataFilter_value < 0.5) {
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discard;
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}
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fragColor = vColor;
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}
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`;
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export function supportsFloatTarget(device) {
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// @ts-expect-error
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const gl = device.gl;
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// https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/WebGL_best_practices#Support_for_float_textures_doesnt_mean_you_can_render_into_them!
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return Boolean(gl.getExtension('EXT_float_blend') &&
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// WebGL 2
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(gl.getExtension('EXT_color_buffer_float') ||
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gl.getExtension('WEBGL_color_buffer_float')));
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}
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// A 1x1 framebuffer object that encodes the total count of filtered items
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export function getFramebuffer(device, useFloatTarget) {
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if (useFloatTarget) {
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return device.createFramebuffer({
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width: 1,
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height: 1,
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colorAttachments: [
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device.createTexture({
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format: device.info.type === 'webgl2' ? 'rgba32float' : 'rgba8unorm',
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type: GL.FLOAT,
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mipmaps: false
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})
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]
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});
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}
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return device.createFramebuffer({
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width: 256,
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height: 64,
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colorAttachments: [device.createTexture({ format: 'rgba8unorm', type: GL.FLOAT, mipmaps: false })]
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});
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}
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// Increments the counter based on dataFilter_value
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export function getModel(device, shaderOptions, useFloatTarget) {
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shaderOptions.defines.NON_INSTANCED_MODEL = 1;
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if (useFloatTarget) {
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shaderOptions.defines.FLOAT_TARGET = 1;
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}
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return new Model(device, {
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id: 'data-filter-aggregation-model',
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vertexCount: 1,
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isInstanced: false,
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drawMode: GL.POINTS,
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vs: AGGREGATE_VS,
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fs: AGGREGATE_FS,
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...shaderOptions
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});
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}
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export const parameters = {
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blend: true,
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blendFunc: [GL.ONE, GL.ONE, GL.ONE, GL.ONE],
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blendEquation: [GL.FUNC_ADD, GL.FUNC_ADD],
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depthTest: false
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};
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"data-filter-extension.d.ts","sourceRoot":"","sources":["../../src/data-filter/data-filter-extension.ts"],"names":[],"mappings":"
|
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1
|
+
{"version":3,"file":"data-filter-extension.d.ts","sourceRoot":"","sources":["../../src/data-filter/data-filter-extension.ts"],"names":[],"mappings":"AAuBA,OAAO,KAAK,EAAC,KAAK,EAAE,YAAY,EAAE,QAAQ,EAAE,gBAAgB,EAAC,MAAM,eAAe,CAAC;AACnF,OAAO,EAAC,cAAc,EAAC,MAAM,eAAe,CAAC;AAe7C,MAAM,MAAM,wBAAwB,CAAC,KAAK,GAAG,GAAG,IAAI;IAClD;;;OAGG;IACH,cAAc,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,CAAC,CAAC;IACpD;;;OAGG;IACH,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB;;;;OAIG;IACH,WAAW,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAC;IACpD;;;;OAIG;IACH,eAAe,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;IAC/D;;;OAGG;IACH,mBAAmB,CAAC,EAAE,OAAO,CAAC;IAC9B;;;OAGG;IACH,oBAAoB,CAAC,EAAE,OAAO,CAAC;IAC/B;;OAEG;IACH,qBAAqB,CAAC,EAAE,CAAC,GAAG,EAAE;QAC5B,kCAAkC;QAClC,EAAE,EAAE,MAAM,CAAC;QACX,uDAAuD;QACvD,KAAK,EAAE,MAAM,CAAC;KACf,KAAK,IAAI,CAAC;CACZ,CAAC;AAEF,KAAK,0BAA0B,GAAG;IAChC;;;OAGG;IACH,UAAU,EAAE,MAAM,CAAC;IACnB;;;OAGG;IACH,IAAI,EAAE,OAAO,CAAC;IACd;;;OAGG;IACH,UAAU,EAAE,OAAO,CAAC;CACrB,CAAC;AASF,0IAA0I;AAC1I,MAAM,CAAC,OAAO,OAAO,mBAAoB,SAAQ,cAAc,CAAC,0BAA0B,CAAC;IACzF,MAAM,CAAC,YAAY;;;;;;;;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAyB;gBAEjC,EACV,UAAc,EACd,IAAY,EACZ,UAAkB,EACnB,GAAE,OAAO,CAAC,0BAA0B,CAAM;IAQ3C,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC,EAAE,SAAS,EAAE,IAAI,GAAG,GAAG;IAYvE,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;IAyD7F,WAAW,CACT,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC,EACrC,EAAC,KAAK,EAAE,QAAQ,EAAC,EAAE,gBAAgB,CAAC,KAAK,CAAC,wBAAwB,CAAC,CAAC;IAgBtE,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC,EAAE,MAAM,EAAE,GAAG,EAAE,SAAS,EAAE,IAAI;IA0CxE,aAAa,CAAC,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC;CAQpD"}
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@@ -0,0 +1,162 @@
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// Copyright (c) 2015 - 2017 Uber Technologies, Inc.
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//
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3
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
|
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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+
// furnished to do so, subject to the following conditions:
|
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|
+
//
|
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// The above copyright notice and this permission notice shall be included in
|
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// all copies or substantial portions of the Software.
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//
|
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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import { GL } from '@luma.gl/constants';
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import { LayerExtension } from '@deck.gl/core';
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import { shaderModule, shaderModule64 } from "./shader-module.js";
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import * as aggregator from "./aggregator.js";
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const defaultProps = {
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getFilterValue: { type: 'accessor', value: 0 },
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onFilteredItemsChange: { type: 'function', value: null, optional: true },
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filterEnabled: true,
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filterRange: [-1, 1],
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filterSoftRange: null,
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filterTransformSize: true,
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filterTransformColor: true
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};
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const DATA_TYPE_FROM_SIZE = {
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1: 'float',
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2: 'vec2',
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3: 'vec3',
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4: 'vec4'
|
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|
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};
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|
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/** Adds GPU-based data filtering functionalities to layers. It allows the layer to show/hide objects based on user-defined properties. */
|
|
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|
+
export default class DataFilterExtension extends LayerExtension {
|
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|
+
static { this.defaultProps = defaultProps; }
|
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|
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static { this.extensionName = 'DataFilterExtension'; }
|
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|
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constructor({ filterSize = 1, fp64 = false, countItems = false } = {}) {
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if (!DATA_TYPE_FROM_SIZE[filterSize]) {
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|
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throw new Error('filterSize out of range');
|
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}
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|
+
super({ filterSize, fp64, countItems });
|
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|
+
}
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getShaders(extension) {
|
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|
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const { filterSize, fp64 } = extension.opts;
|
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return {
|
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|
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modules: [fp64 ? shaderModule64 : shaderModule],
|
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|
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defines: {
|
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DATAFILTER_TYPE: DATA_TYPE_FROM_SIZE[filterSize],
|
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|
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DATAFILTER_DOUBLE: Boolean(fp64)
|
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+
}
|
|
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|
+
};
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}
|
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initializeState(context, extension) {
|
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|
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const attributeManager = this.getAttributeManager();
|
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if (attributeManager) {
|
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attributeManager.add({
|
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filterValues: {
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size: extension.opts.filterSize,
|
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|
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type: extension.opts.fp64 ? GL.DOUBLE : GL.FLOAT,
|
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accessor: 'getFilterValue',
|
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|
+
shaderAttributes: {
|
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filterValues: {
|
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divisor: 0
|
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},
|
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instanceFilterValues: {
|
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divisor: 1
|
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}
|
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}
|
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}
|
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|
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});
|
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|
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}
|
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|
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const { device } = this.context;
|
|
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|
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if (attributeManager && extension.opts.countItems) {
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|
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const useFloatTarget = aggregator.supportsFloatTarget(device);
|
|
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// This attribute is needed for variable-width data, e.g. Path, SolidPolygon, Text
|
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|
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// The vertex shader checks if a vertex has the same "index" as the previous vertex
|
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|
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// so that we only write one count cross multiple vertices of the same object
|
|
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|
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attributeManager.add({
|
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|
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filterIndices: {
|
|
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|
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size: useFloatTarget ? 1 : 2,
|
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|
+
vertexOffset: 1,
|
|
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|
+
type: GL.UNSIGNED_BYTE,
|
|
89
|
+
normalized: true,
|
|
90
|
+
accessor: (object, { index }) => {
|
|
91
|
+
const i = object && object.__source ? object.__source.index : index;
|
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+
return useFloatTarget ? (i + 1) % 255 : [(i + 1) % 255, Math.floor(i / 255) % 255];
|
|
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|
+
},
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|
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shaderAttributes: {
|
|
95
|
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filterPrevIndices: {
|
|
96
|
+
vertexOffset: 0
|
|
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|
+
},
|
|
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|
+
filterIndices: {
|
|
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|
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vertexOffset: 1
|
|
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|
+
}
|
|
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|
+
}
|
|
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|
+
}
|
|
103
|
+
});
|
|
104
|
+
const filterFBO = aggregator.getFramebuffer(device, useFloatTarget);
|
|
105
|
+
const filterModel = aggregator.getModel(device, extension.getShaders.call(this, extension), useFloatTarget);
|
|
106
|
+
this.setState({ filterFBO, filterModel });
|
|
107
|
+
}
|
|
108
|
+
}
|
|
109
|
+
updateState({ props, oldProps }) {
|
|
110
|
+
if (this.state.filterModel) {
|
|
111
|
+
const attributeManager = this.getAttributeManager();
|
|
112
|
+
const filterNeedsUpdate =
|
|
113
|
+
// attributeManager must be defined for filterModel to be set
|
|
114
|
+
attributeManager.attributes.filterValues.needsUpdate() ||
|
|
115
|
+
props.filterEnabled !== oldProps.filterEnabled ||
|
|
116
|
+
props.filterRange !== oldProps.filterRange ||
|
|
117
|
+
props.filterSoftRange !== oldProps.filterSoftRange;
|
|
118
|
+
if (filterNeedsUpdate) {
|
|
119
|
+
this.setState({ filterNeedsUpdate });
|
|
120
|
+
}
|
|
121
|
+
}
|
|
122
|
+
}
|
|
123
|
+
draw(params, extension) {
|
|
124
|
+
const filterFBO = this.state.filterFBO;
|
|
125
|
+
const filterModel = this.state.filterModel;
|
|
126
|
+
const filterNeedsUpdate = this.state.filterNeedsUpdate;
|
|
127
|
+
const { onFilteredItemsChange } = this.props;
|
|
128
|
+
if (filterNeedsUpdate && onFilteredItemsChange && filterModel) {
|
|
129
|
+
const { attributes: { filterValues, filterIndices } } = this.getAttributeManager();
|
|
130
|
+
filterModel.setVertexCount(this.getNumInstances());
|
|
131
|
+
this.context.device.clearWebGL({ framebuffer: filterFBO, color: [0, 0, 0, 0] });
|
|
132
|
+
filterModel.updateModuleSettings(params.moduleParameters);
|
|
133
|
+
// @ts-expect-error filterValue and filterIndices should always have buffer value
|
|
134
|
+
filterModel.setAttributes({
|
|
135
|
+
...filterValues.getValue(),
|
|
136
|
+
...filterIndices?.getValue()
|
|
137
|
+
});
|
|
138
|
+
filterModel.device.withParametersWebGL({
|
|
139
|
+
framebuffer: filterFBO,
|
|
140
|
+
// ts-ignore 'readonly' cannot be assigned to the mutable type '[GLBlendEquation, GLBlendEquation]'
|
|
141
|
+
...aggregator.parameters,
|
|
142
|
+
viewport: [0, 0, filterFBO.width, filterFBO.height]
|
|
143
|
+
}, () => {
|
|
144
|
+
filterModel.draw(this.context.renderPass);
|
|
145
|
+
});
|
|
146
|
+
const color = filterModel.device.readPixelsToArrayWebGL(filterFBO);
|
|
147
|
+
let count = 0;
|
|
148
|
+
for (let i = 0; i < color.length; i++) {
|
|
149
|
+
count += color[i];
|
|
150
|
+
}
|
|
151
|
+
onFilteredItemsChange({ id: this.id, count });
|
|
152
|
+
this.state.filterNeedsUpdate = false;
|
|
153
|
+
}
|
|
154
|
+
}
|
|
155
|
+
finalizeState() {
|
|
156
|
+
const filterFBO = this.state.filterFBO;
|
|
157
|
+
const filterModel = this.state.filterModel;
|
|
158
|
+
// filterFBO.color.delete();
|
|
159
|
+
filterFBO?.destroy();
|
|
160
|
+
filterModel?.destroy();
|
|
161
|
+
}
|
|
162
|
+
}
|
|
@@ -0,0 +1,159 @@
|
|
|
1
|
+
/*
|
|
2
|
+
* data filter shader module
|
|
3
|
+
*/
|
|
4
|
+
const vs = `
|
|
5
|
+
uniform DATAFILTER_TYPE filter_min;
|
|
6
|
+
uniform DATAFILTER_TYPE filter_softMin;
|
|
7
|
+
uniform DATAFILTER_TYPE filter_softMax;
|
|
8
|
+
uniform DATAFILTER_TYPE filter_max;
|
|
9
|
+
uniform bool filter_useSoftMargin;
|
|
10
|
+
uniform bool filter_enabled;
|
|
11
|
+
uniform bool filter_transformSize;
|
|
12
|
+
|
|
13
|
+
#ifdef NON_INSTANCED_MODEL
|
|
14
|
+
#define DATAFILTER_ATTRIB filterValues
|
|
15
|
+
#define DATAFILTER_ATTRIB_64LOW filterValues64Low
|
|
16
|
+
#else
|
|
17
|
+
#define DATAFILTER_ATTRIB instanceFilterValues
|
|
18
|
+
#define DATAFILTER_ATTRIB_64LOW instanceFilterValues64Low
|
|
19
|
+
#endif
|
|
20
|
+
|
|
21
|
+
in DATAFILTER_TYPE DATAFILTER_ATTRIB;
|
|
22
|
+
#ifdef DATAFILTER_DOUBLE
|
|
23
|
+
in DATAFILTER_TYPE DATAFILTER_ATTRIB_64LOW;
|
|
24
|
+
|
|
25
|
+
uniform DATAFILTER_TYPE filter_min64High;
|
|
26
|
+
uniform DATAFILTER_TYPE filter_max64High;
|
|
27
|
+
#endif
|
|
28
|
+
|
|
29
|
+
out float dataFilter_value;
|
|
30
|
+
|
|
31
|
+
float dataFilter_reduceValue(float value) {
|
|
32
|
+
return value;
|
|
33
|
+
}
|
|
34
|
+
float dataFilter_reduceValue(vec2 value) {
|
|
35
|
+
return min(value.x, value.y);
|
|
36
|
+
}
|
|
37
|
+
float dataFilter_reduceValue(vec3 value) {
|
|
38
|
+
return min(min(value.x, value.y), value.z);
|
|
39
|
+
}
|
|
40
|
+
float dataFilter_reduceValue(vec4 value) {
|
|
41
|
+
return min(min(value.x, value.y), min(value.z, value.w));
|
|
42
|
+
}
|
|
43
|
+
void dataFilter_setValue(DATAFILTER_TYPE valueFromMin, DATAFILTER_TYPE valueFromMax) {
|
|
44
|
+
if (filter_enabled) {
|
|
45
|
+
if (filter_useSoftMargin) {
|
|
46
|
+
dataFilter_value = dataFilter_reduceValue(
|
|
47
|
+
smoothstep(filter_min, filter_softMin, valueFromMin) *
|
|
48
|
+
(1.0 - smoothstep(filter_softMax, filter_max, valueFromMax))
|
|
49
|
+
);
|
|
50
|
+
} else {
|
|
51
|
+
dataFilter_value = dataFilter_reduceValue(
|
|
52
|
+
step(filter_min, valueFromMin) * step(valueFromMax, filter_max)
|
|
53
|
+
);
|
|
54
|
+
}
|
|
55
|
+
} else {
|
|
56
|
+
dataFilter_value = 1.0;
|
|
57
|
+
}
|
|
58
|
+
}
|
|
59
|
+
`;
|
|
60
|
+
const fs = `
|
|
61
|
+
uniform bool filter_transformColor;
|
|
62
|
+
in float dataFilter_value;
|
|
63
|
+
`;
|
|
64
|
+
/* eslint-disable camelcase */
|
|
65
|
+
function getUniforms(opts) {
|
|
66
|
+
if (!opts || !('extensions' in opts)) {
|
|
67
|
+
return {};
|
|
68
|
+
}
|
|
69
|
+
const { filterRange = [-1, 1], filterEnabled = true, filterTransformSize = true, filterTransformColor = true } = opts;
|
|
70
|
+
const filterSoftRange = opts.filterSoftRange || filterRange;
|
|
71
|
+
return {
|
|
72
|
+
...(Number.isFinite(filterRange[0])
|
|
73
|
+
? {
|
|
74
|
+
filter_min: filterRange[0],
|
|
75
|
+
filter_softMin: filterSoftRange[0],
|
|
76
|
+
filter_softMax: filterSoftRange[1],
|
|
77
|
+
filter_max: filterRange[1]
|
|
78
|
+
}
|
|
79
|
+
: {
|
|
80
|
+
filter_min: filterRange.map(r => r[0]),
|
|
81
|
+
filter_softMin: filterSoftRange.map(r => r[0]),
|
|
82
|
+
filter_softMax: filterSoftRange.map(r => r[1]),
|
|
83
|
+
filter_max: filterRange.map(r => r[1])
|
|
84
|
+
}),
|
|
85
|
+
filter_enabled: filterEnabled,
|
|
86
|
+
filter_useSoftMargin: Boolean(opts.filterSoftRange),
|
|
87
|
+
filter_transformSize: filterEnabled && filterTransformSize,
|
|
88
|
+
filter_transformColor: filterEnabled && filterTransformColor
|
|
89
|
+
};
|
|
90
|
+
}
|
|
91
|
+
function getUniforms64(opts) {
|
|
92
|
+
if (!opts || !('extensions' in opts)) {
|
|
93
|
+
return {};
|
|
94
|
+
}
|
|
95
|
+
const uniforms = getUniforms(opts);
|
|
96
|
+
if (Number.isFinite(uniforms.filter_min)) {
|
|
97
|
+
const min64High = Math.fround(uniforms.filter_min);
|
|
98
|
+
uniforms.filter_min -= min64High;
|
|
99
|
+
uniforms.filter_softMin -= min64High;
|
|
100
|
+
uniforms.filter_min64High = min64High;
|
|
101
|
+
const max64High = Math.fround(uniforms.filter_max);
|
|
102
|
+
uniforms.filter_max -= max64High;
|
|
103
|
+
uniforms.filter_softMax -= max64High;
|
|
104
|
+
uniforms.filter_max64High = max64High;
|
|
105
|
+
}
|
|
106
|
+
else {
|
|
107
|
+
const min64High = uniforms.filter_min.map(Math.fround);
|
|
108
|
+
uniforms.filter_min = uniforms.filter_min.map((x, i) => x - min64High[i]);
|
|
109
|
+
uniforms.filter_softMin = uniforms.filter_softMin.map((x, i) => x - min64High[i]);
|
|
110
|
+
uniforms.filter_min64High = min64High;
|
|
111
|
+
const max64High = uniforms.filter_max.map(Math.fround);
|
|
112
|
+
uniforms.filter_max = uniforms.filter_max.map((x, i) => x - max64High[i]);
|
|
113
|
+
uniforms.filter_softMax = uniforms.filter_softMax.map((x, i) => x - max64High[i]);
|
|
114
|
+
uniforms.filter_max64High = max64High;
|
|
115
|
+
}
|
|
116
|
+
return uniforms;
|
|
117
|
+
}
|
|
118
|
+
const inject = {
|
|
119
|
+
'vs:#main-start': `
|
|
120
|
+
#ifdef DATAFILTER_DOUBLE
|
|
121
|
+
dataFilter_setValue(
|
|
122
|
+
DATAFILTER_ATTRIB - filter_min64High + DATAFILTER_ATTRIB_64LOW,
|
|
123
|
+
DATAFILTER_ATTRIB - filter_max64High + DATAFILTER_ATTRIB_64LOW
|
|
124
|
+
);
|
|
125
|
+
#else
|
|
126
|
+
dataFilter_setValue(DATAFILTER_ATTRIB, DATAFILTER_ATTRIB);
|
|
127
|
+
#endif
|
|
128
|
+
`,
|
|
129
|
+
'vs:#main-end': `
|
|
130
|
+
if (dataFilter_value == 0.0) {
|
|
131
|
+
gl_Position = vec4(0.);
|
|
132
|
+
}
|
|
133
|
+
`,
|
|
134
|
+
'vs:DECKGL_FILTER_SIZE': `
|
|
135
|
+
if (filter_transformSize) {
|
|
136
|
+
size = size * dataFilter_value;
|
|
137
|
+
}
|
|
138
|
+
`,
|
|
139
|
+
'fs:DECKGL_FILTER_COLOR': `
|
|
140
|
+
if (dataFilter_value == 0.0) discard;
|
|
141
|
+
if (filter_transformColor) {
|
|
142
|
+
color.a *= dataFilter_value;
|
|
143
|
+
}
|
|
144
|
+
`
|
|
145
|
+
};
|
|
146
|
+
export const shaderModule = {
|
|
147
|
+
name: 'data-filter',
|
|
148
|
+
vs,
|
|
149
|
+
fs,
|
|
150
|
+
inject,
|
|
151
|
+
getUniforms
|
|
152
|
+
};
|
|
153
|
+
export const shaderModule64 = {
|
|
154
|
+
name: 'data-filter-fp64',
|
|
155
|
+
vs,
|
|
156
|
+
fs,
|
|
157
|
+
inject,
|
|
158
|
+
getUniforms: getUniforms64
|
|
159
|
+
};
|